00:07 ... wonders if he'll find a bones pile from K2 ? 00:18 -!- VaderFLAG_ has joined #evilhack 00:18 -!- VaderFLAG has quit [Killed (calcium.libera.chat (Nickname regained by services))] 00:18 -!- VaderFLAG_ is now known as VaderFLAG 00:43 [hdf-us] [evil] dbanethacker (Sam Gia Fem Law) killed the Goblin King, on T:1111 00:59 -!- tinklebear has quit [Quit: good night] 01:23 [hdf-us] [evil] dbanethacker (Sam Gia Fem Law) rejected atheism with a prayer, on T:4443 01:44 [hdf-us] [evil] lgxia (Rog Hum Mal Cha) had a copper spear entrusted to him by Kos, on T:14201 02:06 [hdf-us] [evil] dbanethacker (Sam Gia Fem Law), 13001 points, T:7210, killed by a rodent of unusual size 02:08 [hdf-us] [evil] dbanethacker (Sam Gia Mal Law), 55 points, T:100, killed by a water moccasin, while praying 02:24 [hdf-us] [evil] dbanethacker (Sam Gia Mal Law) killed the Goblin King, on T:1493 02:33 -!- hackemslashem has joined #evilhack 02:35 -!- bhaak has quit [Ping timeout: 252 seconds] 02:37 -!- dbanethacker has quit [Ping timeout: 260 seconds] 02:50 -!- mobileuser has joined #evilhack 02:56 [hdf-us] [evil] dbanethacker (Sam Gia Mal Law) changed form for the first time, becoming a wererat, on T:4389 03:03 -!- amateurhour has joined #evilhack 03:37 Happy friday everyone! 03:40 I need help with hackem issues #40, #19, and #9. They could also be evil issues, but it's hard to tell. I'm getting better at debugging, but still have a long way to go ^_^ 03:41 My system updated something with the WSL so maybe I'll give rr another try today 03:51 -!- bhaak has joined #evilhack 04:12 [hdf-us] [evil] mareika (Val Dwa Fem Neu) destroyed Nightsorrow's ghost, the former Ronin, on T:1366 04:26 [hdf-us] [evil] mareika (Val Dwa Fem Neu), 1320 points, T:2443, killed by a lesser nightmare 04:27 [hdf-us] [evil] mareika (Val Dwa Fem Neu) murdered her faithful little dog, on T:25 04:53 [hdf-us] [evil] mareika (Val Dwa Fem Neu) destroyed the invisible mareika's ghost, the former Fighter, on T:2224 05:21 bhaak: I keep forgetting to link this, but you might be interested in this: c43ce670e - Refactored and cleaned up the code for creating traps from breaking wands. 05:24 #63 is probs the most major open issue 05:25 [hdf-us] [evil] mareika (Val Dwa Fem Neu) killed the Goblin King, on T:3485 05:25 Yea, I did a bit of preventative work, but not sure it's fixed. Only seen that one once 05:26 I'll just keep fuzzing and fuzzing 05:26 hackemslashem: holy duplicated code, Robin! 05:30 Oh, reminds me, I should learn the version number convention... 05:34 there's no convention everyone is just yoloing 05:38 you could try a new one 05:38 How about Version 1.0.0-0 ? 05:39 https://0ver.org 05:39 get that disgusting 1 outta my face 05:40 0h 05:40 nethack fourk did year.increasing_number? 05:40 you could use a different calendar than the gregorian 05:40 ndnh did calendar versioning 05:40 ahaha that's a great idea bhaak 05:41 I'm pretty sure I've never seen anybody use the Maya calendar. and that one looks pretty cool 05:41 today is 13.0.10.0.12 05:41 "Versioning schemes like SemVer and CalVer attempt to guide developers away from the natural light of ZeroVer. In a surprising and exciting move, the creator of SemVer himself has seen the light." 05:41 that looks very version numberish 05:42 Is this... a religion? 05:42 it's a joke about projects never reaching incrementing their major versions for literally no reason 05:42 s/reaching//g 05:43 * amateurhour looks at evilhack 05:48 hackemslashem, installed it locally btw 05:48 (HackEM) 05:49 and gonna watch your video on it a bit latre 05:49 but probably wont touch it before TNNT ends :) 05:50 \o/ - I know my timing is in tnnt, but I wanted to at least get the word out before xmas :) 05:50 just glad to hear about a cool new fork :) 05:50 (To get help with these dang bugs!) 05:50 I have ascended slashem a couple of times if I remember correctly 05:50 back in the 3.4 days 05:50 and basing your fork of evil seems like a smart thing tbh 05:51 also were no issues compiling it 05:51 only complaints are taht you have trailing whitespace in sys/unix/hints/linux :P 05:51 also in sys/unix/sysconf 05:52 literally unplayable 05:52 hahaha yeah 05:53 my vim whines about mixed indent/trailing whitespace if there are such a thing :P 05:56 same but I had to disable highlighting it when working with particular coworkers :( 05:56 :( 05:56 mine only shows it in status bar 05:56 there was one guy who refused to figure out configuring line endings 05:57 I use this status bar https://github.com/vim-airline/vim-airline 05:57 and we weren't allowed to beat them up bcuz they were very senior 05:57 I use that too 05:57 ah oki :) 05:57 airline friends! 05:57 at the time it was the best, I've not heard of anything better since but not looked 05:58 at the time I was customising stuff I mean, now I cba to do anything more than enable a plugin and call it a day 05:58 I have heard about ppl using lua-implementations but this works and the lua implementation had some annoyance when I tried 05:58 (I use neovim thus lua) 05:58 I use neovim too hahaha 05:58 I run airline without extra configs 05:58 not looking forward to the potential schism in plugins 05:58 I have already tried to use as many lua plugins as possible 05:59 neovim has lua and vim now has a new vimscript which neovim said they won't support 05:59 yeah, fragmentation ftw 05:59 sucks :( 05:59 now I have build/install/run (normal/wizmode) scripts for hackem at least :P 05:59 and I just stole my TNNT config since it is based of 3.5 06:00 3.6 06:00 I considered trying emacs with evil but every time I try it it's a lil bit off from what I want and immediately close and use neovim again 06:02 I am just too lazy, I got my current setup as I want 06:02 but I have also had the thought of trying evil 06:03 might also be nice to have the very early version on hfd already 06:03 with a huge disclaimer about how early the release is :) 06:03 not all players have the patience to set it up like me :) 06:07 the plan is to do that at some point in dec I think 06:07 Holy trailing whitespace Batman! 06:08 [hdf-us] [evil] mareika (Val Dwa Fem Neu) performed her first genocide (disenchanters), on T:5376 06:09 amateurhour, yeah I read that on the reddit post but still asking for testing help. I mean I dont mind but some ppl wont bother :) 06:09 might as well make it as easy as possible for them 06:10 That would be fine by me! 06:10 just giving feedback :) 06:10 I mean 06:10 new file: .bin/hackem-wizmode.sh 06:11 new file: .bin/hackem.sh 06:11 If K2's ok with it, launch it with a disclaimer the games might get wiped on xmas - merry xmas haha! 06:11 also have .bin/build_hackem.sh and .bin/install_hackem.sh :) 06:12 trying to never type "make" ever again? 06:12 Nice 06:15 [hdf-us] [evil] mareika (Val Dwa Fem Neu), 5946 points, T:5424, killed by a tortle priestess of Tyr 06:15 the build does git pul and builds 06:15 mostly to not forget to have to do like make WANT_WIN_CURSES=1 06:15 and install nukes the install dir 06:15 I mostly use my local nethacks to mess around in wizmode 06:16 [hdf-us] [evil] lgxia (Rog Hum Mal Cha) had Trollsbane bestowed upon him by Kos, on T:18921 06:16 do you need that to enable curses in linux? 06:17 to get the perminvent thing I think you do 06:17 or maybe it got changed but I had to do it before 06:17 seems weird, I think in principle anything like that should go in hints 06:18 yeah 06:19 the unix/NewInstall.unx does mention it 06:21 -!- Umbire has quit [Ping timeout: 255 seconds] 06:40 [hdf-us] [evil] lgxia (Rog Hum Mal Cha) had a pair of kicking boots entrusted to him by Kos, on T:19487 07:34 hackemslashem, "I havent ported over techniques", first thought is did monks get changed? :) 07:47 Haha, yea - no techniques. But I've been able to bring over some in different ways, like as shopkeeper services or spells 07:48 dont worry, if monks are sad i will supply torches and pitchforks 07:51 o/ 07:51 hackemslashem thanks for the heads up (bugs) 07:51 They are currently above my skill level :( 07:51 variant devs should add hugs not bugs 07:51 thats where they are going wrong 07:52 ^ fact 07:52 hackemslashem yeah there are many things I dont fully grok either 07:52 qt is out until the end of this weekend hah 07:53 dangit, sleepin on the job 07:53 he's at a wedding 07:54 for #40 it feels like you can either check whether mdef is null in mon_nam 07:54 or redefine has_mname to return null if its argument is null 07:56 k2, and sorry for hijacking your channel to talk to hackemslashem :) 07:56 no idea offhand about the other two might take a look after work 07:56 I've been hijacking it for.. um a long time :P 07:57 bugs for hugs, new bug bounty 07:57 wait this isn't the hackem channel? 07:57 that would be an awesome aprils fools joke for like google 07:57 You get a hackemlootbox for each bug fixed! 07:57 "we have stopped supplying money for bughunting, we have started bugs for hugs instead" 07:59 its ok hah 08:03 In return I hope I can help K2 rebase to 3.7 (some day...) 08:03 that is going to be... a lot of work 08:04 better have your merge tools ready 08:04 :P 08:04 what merge tools do you guys use btw? 08:04 We'll just start from scratch, much easier that way 08:05 I've been creating git diff patches, and then just dragging them into Clion, they have really nice guides for conflicts 08:05 ah, I write my C in neovim 08:05 > not just using git at the command line 08:05 (LSP + clangd but I dont do large projects only small stuff) 08:05 do u need a tool to help u tie ur shoelaces too? 08:05 :^) 08:05 and for git I use hmm git and lazygit :) 08:06 I just hit ctrl+z, do my git stuff, then fg vim again 08:06 Hey! Clion isn't too good for much else - I need to call support and have them help me 08:06 with any in-editor stuff like blames etc I use fugitive plugin 08:06 When I first got it, it worked, but was really slow, then I changed some stuff, and totally broke it 08:06 there is some diffview plugin for nvim 08:06 https://github.com/sindrets/diffview.nvim 08:07 might be nice (I had issues with it tainting my history so I removed it) 08:07 I use the :History a lot in fzf.vim 08:08 Don't forget, setting diffopts+=iwhite can be useful :) 08:09 Oh, that looks really good. 08:09 cbus: Thanks for that! 08:11 I might give it another shot actually :) 08:12 i believe it will be less headache to just redo evilhack onto 3.7 instead of trying to merge. there are some significant bits of code that wont play nice at all (themed rooms being one of them) 08:12 yeah I think I agree with that 08:12 k2, also the new locations for shop rooms truely is evil :P 08:12 :) 08:14 another nice vimplugin that seems to be overlooked is :BufOnly (deletes all buffers except the current active one) 08:14 https://github.com/schickling/vim-bufonly 08:14 Yea definitely, also the attack handling has been revamped 08:16 ^ that 08:19 I haven't found an in editor diff view that is as good as the command line ones 08:19 many are even missing word level diffs 08:29 i've used this one before, it's helped - https://www.diffchecker.com/diff/ 08:32 for cli btw 08:32 https://github.com/dandavison/delta/ 08:32 :D 08:35 -!- elenmirie has joined #evilhack 08:36 nice 08:36 [hdf-us] [evil] dbanethacker (Sam Gia Mal Law), 16249 points, T:10227, killed by a warg 08:47 hackemslashem, just saw your announcement on reddit, nice 08:49 -!- elenmirie has quit [Read error: Connection reset by peer] 08:50 -!- elenmirie has joined #evilhack 08:52 [hdf-us] [evil] dbanethacker (Sam Gia Mal Law) killed the Goblin King, on T:1275 08:55 hackemslashem: still having a bit of difficulty figuring out what the core ethos/design principle of hackem is intended as - "modernized slashem" could mean so many different things, and having it be evilhack based signals that you're going for something definitively harder than slashem 08:56 ^ or he just wants to base his variant off of an excellent foundation 08:56 :P 08:56 then why did he pick evilhack? 08:56 lmao gottem 08:56 because amateurhourhack wasnt going to cut it 08:56 pwned 08:56 lol 08:57 I still rly want someone to make NetZack 08:57 but not me im too lazy 08:57 new variant, BigMack 08:57 hey if mcdonalds sponsors me to make a variant i'm down for that 08:57 hahah 08:57 I'm not knocking the decision to base on evilhack, but if the goal is a modernized slashem then I'd expect it to have a lot of new stuff to learn but be similar in difficulty or easier than vanilla once you got all of it (kind of like what malor thinks about dnh) 08:57 doggo bobble hats in every happy meal 08:58 my understanding of the core design principle is 08:58 aosdict, personally I would have asked moon-child why tf he's taking so long with slashem9 and worked on it 08:58 is it fun? it goes in the variant 08:58 PetPack, you play as the pet 08:58 slashem is fun => most of slashem goes in 08:59 well then you run into this https://nhqdb.alt.org/?1494 09:00 k2, evil hack idea, enemies blowing magic whistle summons you 09:00 [hdf-us] [evil] lgxia (Rog Hum Mal Cha) had a long sword entrusted to him by Kos, on T:23002 09:00 ah but aosdict the problem was fighting against it 09:00 if putting cool stuff in is the plan to begin with you're on a better foundation 09:02 cbus hahah 09:02 'one second I'm sacrificing at this altar, next second I'm standing next to this hill orc who keeps blowing on a whistle I can't hear' 09:03 i am not your pet! 09:07 [hdf-us] [evil] lgxia (Rog Hum Mal Cha) destroyed lgxia's ghost, the former Rogue, on T:23827 09:08 [hdf-us] [evil] lgxia (Rog Hum Mal Cha), 31621 points, T:23835, poisoned by a giant spider 09:09 [hdf-us] [evil] dbanethacker (Sam Gia Mal Law) performed his first genocide (locusts), on T:2136 09:15 I failed Nethack U, so never got to take core design principles 101 :( 09:15 neither has the devteam 09:16 the advice I have for your release announcement is answer the question "what is hackem?" so that people can then figure out "should I play it?" 09:16 -!- malor_ has quit [Quit: Leaving...] 09:17 what is hackem, or: what is hackem striving to do 09:18 It wasn't a release announcement though, not released yet! 09:19 yeah this is for your christmas thing 09:19 just starting to read the thread: "I really don't want games to take 20 hours each" haha! Even vanilla takes me more than a day :-) 09:19 hackem is a nethack variant, hackem is striving to be fun 09:19 hope that helped! 09:19 mobileuser: haha true 09:20 I want Minehennom now I guess 09:20 also, make sure to put in a list of key features that will catch people's eyes 09:20 and link to a changelog so that the amys and aosdicts of the world can easily find things to steal :) 09:21 amateurhack wont do any of that 09:21 well yeah, amateurhack is an amateur hack job 09:21 and I will also request a 1 month period where no wiki articles are to be made with info 09:21 aosdict: Before I release any more announcements, I'll make sure to have you proofread it first! 09:22 [hdf-us] [evil] lgxia (Kni Hum Mal Cha), 630 points, T:1498, killed by a werejackal 09:24 I'm really having fun with the new Necro though - let me know if you play it 09:31 aosdict: To answer your earlier question, the things I wanted in most in slashem were 1) quality-of-life features, 2) removal of the bad stuff and 3) making the bland stuff better. By accomplishing all 3 I think that "modernizes" slashem so it feels like a post 3.6.6 variant. But I definitely didn't stop there ;) 09:31 [hdf-us] [evil] dbanethacker (Sam Gia Mal Law) rejected atheism with a prayer, on T:3246 09:31 hackemslashem, are the nasty gnomes from evil in the version? :P 09:31 also how is the difficulty compared to vanilla/evil? 09:32 I used the gnolls from slashem - but I combined some of the evil stuff over (beserk, maybe the weight) 09:33 3 is interesting, because there aren't many variants that actively pursue that goal 09:33 In my limited playtesting, it's difficult, but lots of things are easier than evil and still harder than vanilla 09:33 But I have not made it past level 10 yet lol 09:33 hah :P 09:33 might try a short run or something 09:33 but need to mentally prepare for next TNNT game 09:33 streaking puts pressure on me ;P 09:34 I blame my 1 year old for that, my attention span is limited strictly by her! :D 09:34 haha 09:34 in particular re blandness, I feel like too much of the monsters array is real-life monsters with no special abilities or properties, which are no threat to anyone except an underleveled early game character 09:34 My last run ended abrutly by running into a killer mimic in minetown 09:36 Can you be a little more specific? 09:36 hackemslashem: if I learned something about perceived difficulty, it is that malor will rate your variant on the same tier as vanilla and push unnethack into a more difficult tier. 09:36 hahaha 09:36 [hdf-us] [evil] lgxia (Kni Hum Mal Cha), 444 points, T:1709, killed by a werejackal 09:37 Well, your dragons are very unpredictable, and your alchemy confuses me 09:38 hackemslashem: for instance, is the player doing anything different when they encounter a jaguar vs tiger vs lynx vs panther? or do they just blend together into "yeah midlevel f popcorn monster" 09:38 lol 09:38 or titanothere vs baluchitherium vs mastodon vs mumak 09:39 hill giant vs frost giant vs fire giant vs stone giant, etc 09:39 you even forgot the best one 09:39 storm giants :P 09:39 is that even important 09:39 they can get shock res! 09:39 mastodon / mumak I do take note of 09:39 storm giants at least you rarely see outside gehennom 09:40 I don't pick a variant to play based on the distinction between jaguars and panthers :S 09:40 some of these have easier answers than others, like you can give elemental giants more interesting elemental differentiation than just resistances conveyed 09:41 just blame D&D 09:41 oh and let's not forget all the popcorn demons that have some physical attacks and don't matter if your HP and damage reduction is good enough 09:43 some variants do a good job making demons more distinctive 09:43 It's ok to have a portion of the monsters be bland though, if everything were special, nothing would be special 09:43 like barbed devils doing passive sting damage 09:44 Hey - it's a cat! I can tame it with catnip! 09:44 idk I don't want to play 4d chess with every enemy I meet sometimes I just wanna whack em with a sword and move on 09:45 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 09:45 -!- elenmirie has joined #evilhack 09:46 Yes, this ^ 09:46 I did buff some of the slashem demons though... 09:46 Maybe too much? 09:46 * hackemslashem looks at nabassu... 09:46 * hackemslashem loses a level 09:55 [hdf-eu] [evil] SeamusMcRed (Pri Trt Mal Neu), 830 points, T:1688, killed by a bolt of cold 09:56 Interesting, in splice, only servals will jump. Maybe some of the other big cats should do that 09:56 kangaroos when 09:57 already jumpers! 09:57 Splice did it :) 10:00 hah 10:00 [hdf-us] [evil] dbanethacker (Sam Gia Mal Law), 5981 points, T:5403, killed by a poisonous corpse 10:00 aosdict: Another thing I really want is for people to feel like it's "traditional" nethack at first. So I cut the themed rooms way down in the beginning levels, but then they show up more and the dungeon gets weirder and more varied the deeper you get, until you reach slexehennom, then it's game over 10:01 You have to be amateurhour to come back from that 10:01 huh, interesting 10:02 just kidding about the slexehennom part 10:02 slexehennom? 10:02 gehennom but it now includes a 100 level tower of yendor 10:02 And you need 3D glasses 10:02 infinite tower of yendor, go go 10:03 I should finish my endless level some time 10:03 I just don't know what to put in there 10:03 ?? Have you mentioned this before? 10:05 a while ago 10:05 the idea is to have a persistent level, like in Moria, where you can descend but are put back at the same level 10:05 that sounds really cool 10:06 so like... just a free teleport from < to >? 10:06 of course level difficulty would increase the further you go down, but then also the upstairs would take you out immediately. or maybe a portal. 10:06 presumably the level gets recreated too 10:06 *the idea is to have a non persistent level 10:06 yeah my brain autocarroted it to that when you said it 10:07 something along the lines of the abyss in DCSS 10:07 maybe a 1% chance of having a random WoW created or a similar price 10:07 are there scheduled "rest" levels with potions of healing, and prizes at levels 50 and 100? 10:08 jk on healing, natural hp regen can get pretty bonkers 10:08 no, rather stop the healing alltogether :) 10:09 Sounds mysterious 10:10 If I can figure out how to get more than 128 levels I really want Moria in too, I love that non-persistent level 10:13 [hdf-eu] [evil] SeamusMcRed (Wiz Trt Mal Neu), 818 points, T:2813, killed by a lesser nightmare 10:15 bhaak: What if that was the vibrating square level, but it randomly moves down if you don't find it in x turns 10:15 I think 3.7 has now unlimited amount of dungeon levels? 10:15 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 10:16 hackemslashem: that's evil 10:16 [hdf-us] [evil] Frozty (Wiz Gno Mal Neu) killed Medusa, on T:29372 10:16 also, how do you communicate that to the player? 10:16 hmm, very carefully 10:17 I kinda wish there was a variant that made a flatter dungeon layout or had more interesting topology generally 10:17 not very good at describing it 10:18 the branch structure is kind of limiting yes 10:18 I think there's some progress made with paxed's stairway revamp 10:18 but probably still many baked in assumptions about the branch structure and the necessity of going up and down, never across 10:18 one of the nh4 variants (fiqhack?) allowed for arbitrary topology I think but the dungeon is still just a tall tree 10:19 [hdf-us] [evil] dbanethacker (Sam Gia Mal Law) killed the Goblin King, on T:1805 10:19 it also had some hilarious bugs with that (see the hall of fame bug I blundered my way into) 10:19 yeah it was fiqhack 10:32 [hdf-us] [evil] dbanethacker (Sam Gia Mal Law), 4208 points, T:2610, killed by a fall onto poison spikes 10:39 hackemslashem, do the spells necro learn when levelling get forgotten? 10:39 I gave them a 100k lifespan lol 10:39 So hopefully not! 10:40 also they start with priest ability of seeing BUC status? 10:40 Yep, same as slash 10:40 (having a headache so I started a hackem run instead of game #6 in a streak) :P 10:40 Nice (not the headache), the necro needs the most attention 10:40 took some ibuprofen and caffein, hopefully it will pass :) 10:41 yeah I Started watching your vid and am at 30min mark of it and decided, fuck it lets try it 10:41 :P 10:41 the +1 pick axe was a fun touch btw 10:41 Might just be a slashem thing? Did I give it +1?? :$ 10:41 I started with +1 on a human at least 10:41 only 100k? 10:42 hackemslashem, https://www.youtube.com/shorts/82VhCH4fAx8 10:42 play fast or die? 10:42 feels like age_spells in src/spell.c should just not age the necro spells 10:42 the pick axe made me think of that video 10:42 see how it's done there for psionic wave or whatever it's called 10:42 amateurhour: Ooh, that's a good idea. One thing I'm not sure of was moving finger of death to necromancy... Maybe should stay ATTACK? 10:43 ok cool 10:43 if you wanna be rly cool make either school work :P 10:43 anything is possible if ur brave enough 10:43 Good chance to add the game of thrones quote: "What is dead may never die" :P 10:44 1 spell 2 schools? This hurts my brain 10:45 is there any way to get the hinting thing for spell? 10:45 oh you should check if amnesia owns the necro spells as well 10:46 would suck to meet 1 alhoon then the whole point of ur role is gone 10:46 [hdf-eu] [evil] SeamusMcRed (Mon Gia Mal Cha), 617 points, T:286, killed by a sling bullet 10:47 -!- krm26 has joined #evilhack 10:47 also thanks to k2 I need NHCFLAGS+=-DEDIT_GETLIN 10:47 but that is probably a 3.7 thing? 10:48 yeah qt talked me into adding that to 3.7 10:48 it can be included with 3.6 games too 10:48 tried building HackEM with it but nothing happened :) 10:49 it'd be in CFLAGS presumably 10:49 in your hints file 10:49 3.6 vs 3.7 or whatever 10:49 rebuilding :) 10:50 building HackEM takes like no time 10:50 wait, if you get far you might want the push I just did 10:51 building from latest commit now (ce239e3d5) 10:51 ah yeah, thanks for the cflags "correction" 10:51 [hdf-eu] [evil] SeamusMcRed (Mon Gia Mal Cha), 346 points, T:663, killed by a fall onto poison spikes 10:53 But if an illithid gets amnesia they lose psionic wave right? No spellbook? 10:53 they're immune to amnesia I think? 10:53 oh yea, that tracks... 10:53 Been a long day lol 10:53 can't remember if they are or not 10:53 but there's some reason they can't forget it I think 10:54 another reason to have it on hfd early is you can watch players :D 10:54 I feel like I saw a reddit post for someone who lost it but not sure 10:54 sounds like a bug 10:56 It's a good idea because I feel like the necro abilities are kinda ingrained like techniques 11:00 yeah illithid are immune to amnesia 11:01 big brain 11:03 now that the midterms are over it is time to elect some new demon princes! down with graz'zt! down with graz'zt! vote molech 11:09 Ptah! 11:19 -!- Umbire has joined #evilhack 11:43 \o/ 11:46 woke up to some shit news this morning 11:46 https://www.escapistmagazine.com/kevin-conroy-die-age-66-death-batman-voice/ 11:47 :/ 11:49 hey Umbire do you follow any of the escapist's series? any worth checking out other than zero punctuation and extra punctuation? 11:49 Not that I can particularly recommend, I only read those two currently. 11:50 -!- dbanethacker has joined #evilhack 11:51 Question about a dagger of Excellence. It's supposed to act as a luckstone when wielded.  What about two-weaponing with it?  If it's the primary weapon do you still get the active luckstone?  Or when it's in "your other hand"?  Does it matter? 11:53 The reason I ask is because I had one, two-weaponed, and fell onto some poisoned spikes and immediately died.  It's a full moon but odd that it happened. 12:05 pretty sure luck has no bearing on poison instadeath odds 12:06 falling into a spiked pit with poison spikes, its 1 in 6 chance 12:07 Ok, fair enough.  What about handedness when wielding a ) of Excellence - does it matter which hand to have the "luckstone" benefit ? 12:07 no it doesnt, just verified 12:09 good to know!  I always think that your primary weapon should be the "bigger" weapon, like a sword vs. a dagger.  Does that matter when you're two-weaponing, presuming what's in your other hand is NOT unwieldy? 12:09 you have to wield a of excellence to get the luckstone benefit, but it doesnt matter if its primary or offhand. you still get it 12:09 Outstanding!  Monsters, here I come! 12:09 offhanding, weight of the offhand weapon matters 12:09 https://nethackwiki.com/wiki/EvilHack#Twoweaponing 12:11 Great reference - I didn't think of it as being weight-based but it makes more sense now.  Muchas gracias ! 12:12 si! 12:19 -!- dbanethacker has quit [Quit: Client closed] 12:51 that reminds me - hackemslashem, did you remove the "unwieldy" weight restrictions when two-weaponing from hackem? 12:52 Haven't touched it lol 12:53 Gimme a chance to play a samurai and try to twoweapon 12:54 I think it totally sucks you have to train with a toothpick offhand first 12:58 maybe the restriction could be based on what your maximum twoweapon could be rather than current skill 12:58 so some roles can do beefier offhands than others 12:58 -!- hackemslashem has quit [Ping timeout: 252 seconds] 12:58 that would be my suggestion for evilhack 12:58 for hackem I'd suggest removing it outright and letting us yolo two artifacts at same time whenever 12:59 \o/ 13:02 [hdf-us] [evil] goast (Mon Gia Mal Cha), 3984 points, T:1853, quit 13:05 [hdf-us] [evil] goast (Con Hob Mal Cha), 85 points, T:246, killed by a sewer rat, while fainted from lack of food 13:12 that would be silly 13:12 (for evilhack) 13:12 -!- hackemslashem has joined #evilhack 13:12 why's that? 13:16 because i like the way it is now 13:16 that doesn't say why it'd be silly but fair enough 13:17 :) 13:17 K2 just ban anyone who calls your changes "wieldy" 13:17 doh "unwield"! 13:17 I'm gonna use that if amateurhack is ever real 13:17 add sporkhack restrictions on number of items in bags too, it's FUN :b 13:17 oh god 13:17 that is actually silly 13:18 (same category for me pesonally) 13:18 that is one of the things in sporkhack i do not like 13:18 great idea mobi 13:25 does HackEM have the max item in bag thing? 13:25 haha surely not 13:26 * amateurhour aborts sending the pull request 13:26 ha ha definitely not haha 13:33 [hdf-us] [evil] goast (Con Dwa Mal Cha), 832 points, T:2684, killed by the Goblin King 13:33 in nethack logic, a small sack would only be able to hold small items 13:34 unlimited amount of them though 13:53 [hdf-us] [evil] Blixie (Wiz Hob Fem Neu), 184 points, T:1912, killed by a bugbear 14:14 bhaak: Fourk versions were originally intended to be upstream_NH4_version.increasing_integer, so e.g. all versions based on 4.3.0 would be 4.3.0.x. 14:15 Apparently I am bad at predicting the future. 14:16 If Fourk development ever gets seriously going again, I will eventually have to abandon that scheme. 14:17 [hdf-us] [evil] Frozty (Wiz Gno Mal Neu) refused to give up The Eye of the Aethiopica to Neferet the Green, on T:29470 14:18 [hdf-us] [evil] Frozty (Wiz Gno Mal Neu) killed Neferet the Green, on T:29472 14:28 how come? you gonna run out of integers? 14:28 just chop off the leading numbers. many project use this numbering scheme 14:31 cbus: No, hackem is a bit cartoony, we allow infinite items in bags 14:32 And walking off cliffs where you stop in mid-air for a second 14:33 will admit that it seems odd to try and (re?)introduce certain "realistic" constraints to variants 14:34 thank you <3 14:37 "as you hover in mid-air you realise something is not quite right" 14:54 See here: https://github.com/k21971/SlashEM/blob/91f3353be41a88e7afa33a6e724add530c1bb4a9/src/explode.c#L1037 15:24 cbus- watch out for will-o-the-wisps, for some reason Kes thought level 4 difficulty was rational, and I haven't changed it. But those F*34276s will sneak up on you and blow your shit up 15:25 [hdf-eu] [evil] cirrus (Bar Dwa Mal Neu), 2019 points, T:2680, killed by a gnoll hunter 15:25 Don't they just blind you? 15:25 Or have you set them to do actual fire damage for some godforsaken reason 15:25 haha, no, zap too 15:26 I've not encountered that yet and honestly part of me hopes you're making it up 15:26 Not me, from splice 15:26 Or I ran into it and promptly memory-holed it 16:09 [hdf-eu] [evil] cirrus (Mon Trt Mal Law) killed the Goblin King, on T:2649 16:24 oooh you figured out #40 16:24 hackemslashem ^ 16:24 Maybe? lol 16:25 but you closed #40 :P 16:25 The comment for explum is interesting: /* Hero, as a monster which is capable of an exploding attack mattk, is 16:25 * exploding at a target monster mdef, or just exploding at nothing (e.g. with 16:25 * forcefight) if mdef is null. 16:26 But "if mdef is null" was not handled, so I handled it 16:26 I'll have to test that, force fighting as an exploding monster.. 16:27 * K2 nods 16:34 hackemslashem: Just had an idea 16:34 You should be able to crown as a Necromancer and become a lich, like how Infidels can become demons 16:34 Ok, was able to reproduce it now. And I see the problem, evil doesn't have this. It's from the AD_WIND handling next to the other light explosions - it doesn't check if mdef is null like the others. 16:34 Far as Gehennom ideas I'm still sitting on that 16:35 That sounds pretty cool 16:35 I would be very unsurprised if it came from splice 16:35 yep. Easy fix though 16:36 there's a lot of methods in uhitm etc that need their magr and mdefs checked 16:36 in splicehack I mean 16:36 and mhitm 16:36 so probs worth doing a quick once over to see if you need to add them as well 16:37 splice has a segfault atm iirc if a monster hits itself with a cursed weapon 16:37 I took out the hitting yourself thing entirely 16:37 wat 16:37 STOP HITTING YOURSELF!! 16:37 lol 16:38 noooo 16:38 stop 16:38 hitting 16:38 uself 16:38 hahah 16:39 I hit one crash with doomblade and was like, yep I'm out 16:43 Yeah, the 'fix' Splice has in place currently is just deleting the monster 16:55 -!- rebatela has joined #evilhack 16:57 -!- Umbire has quit [Ping timeout: 252 seconds] 17:01 -!- Umbire has joined #evilhack 17:02 -!- Umbire has quit [Remote host closed the connection] 17:02 I still like the idea of going full lethe patch with gehennom, it's preserving some critical patch history! 17:02 -!- Umbire has joined #evilhack 17:15 [hdf-eu] [evil] cirrus (Mon Trt Mal Law), 12157 points, T:7013, killed by an owlbear, while frozen by a monster's gaze 17:16 -!- mobileuser has quit [Quit: Connection closed] 17:22 -!- elenmirie has joined #evilhack 17:23 -!- amateurhour has quit [Quit: leaving] 17:55 [hdf-us] [evil] Frozty (Wiz Gno Mal Neu) killed Cerberus, on T:30422 18:01 -!- Frozty has joined #evilhack 18:03 I just learned that Master Mindflayers have been "un-nerfed" in Evilhack.  Took away about 70% of my long-list of learned spells. 18:03 I haven't left The Valley yet to see if I've forgotten maps too. 18:04 Maps won't be forgotten, but that is sucky 18:05 A Silver Dragon spit me out right at a MM's feet -- one turn of hits before my Gagn took him out. 18:05 Sucky -- but now I've been tracking (mostly) where I've left spellbooks, so not "JFC!!" sucky. 18:05 Gagn = Gang 18:07 I'm actually glad they've been un-nerfed.  They've always been a high-tension monster, that made the game challenging.  When they were nerfed in 3.7, I was actually disappointed. 18:08 I find a lot of 3.7 changes difficult to adjust to 18:09 Q: Dos a bolt of fire burn everything in its path, items included, or do items get a "saving throw"? My lone spellbook of magic mapping was under a boulder that a Red Dragon blew fire at. I saw a puff of smoke, but didn't check to see what got fried.  I've had the mindset that spellbooks were throwaway items if the spell was learned late in the 18:09 game, and wouldn't need to be re-0learned (so I thought). 18:09 There were 4 spellbooks under that boulder, so I don't know if it was one or all that got burnt up. 18:13 Yea there seems to be a saving roll or rolls of some sort - so if fire passes over objects, it will try to burn them 18:13 Magic Mapping and Identify -- fingers crossed. 18:13 one of them is 1 in 3, but there is a resist check at first too... 18:14 I saw your post about Slashem on reddit.  Once I get EvilHack under my belt, I'll be eager to try more variants. 18:14 noice 18:26 I mean they can still kill you with Int drain and forgetting your weapons skills can straight up kill you the later in the game you are 18:26 re-identifying is by and large tedium imho and it's good that they did away with it 18:55 I *was* surprised that I lost so much of my spell list from one round of hits (wearing a helmet even -- does hard vs soft matter there?). 18:56 It seemed that my lost weapon skill came right back... so like Level Drain, to just under re-gain level? 19:12 skill training loss varies 19:15 [hdf-us] [evil] Frozty (Wiz Gno Mal Neu) entered Gehennom, on T:30435 19:22 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:49 -!- elenmirie has joined #evilhack 20:02 [hdf-us] [evil] Frozty (Wiz Gno Mal Neu) had Keolewa bestowed upon him by Thoth, on T:30796 20:19 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:34 -!- hackemslashem has quit [Ping timeout: 268 seconds] 21:24 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 21:52 -!- Umbire has joined #evilhack