00:26 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) killed Ashikaga Takauji, on T:37205 02:20 -!- mobileuser has joined #evilhack 02:51 'lo mobileuser 02:51 Remind me how Graz'zt and his theft attack works? 02:51 Similar to a nymph or 02:57 Hi Umbire 02:58 yes, similar, but he succeeds every time. no roll against MC. 03:00 Likely because it's a damaging attack rather than a nymph-style theft proper 03:08 I don't really see how the code makes the distinction between theft and seduction... 03:11 or rather "charming", seduction is by foocubi 03:15 -!- elenmirie has joined #evilhack 03:20 Hmm. +4 snow boots, or +0 speed boots. Suspecting the speed is better. 03:20 -!- amateurhour has joined #evilhack 03:23 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) acquired the luckstone from Mines' End, on T:7638 03:42 -!- hackemslashem has joined #evilhack 03:52 It's not possible in evil for weapons to count as blunt and slash (B | S| is it? Maybe it doesn't really matter like in dnh anyway 03:52 *(B|S) 03:54 For example, the spiked chain in splicehack is (P|S) 03:58 Polearms, possibly? 04:01 hackemslashem if you change the defines for is_pierce etc it can do 04:02 Interesting. I don't see any evil weapons that count as more than one, might be something for a later date 04:03 to something like is_pierce(otmp) (objects[otmp->otyp].oc_dir & PIERCE) 04:03 Does the damage type have any actual effect in vanilla or evil? 04:03 yeah, grep for is_pierce etc and you'll see where it matters 04:04 I'm a little spoiled with the search in CLion :P 04:05 never used CLion but I'm just using grep to mean search for :P 04:05 Looks mostly to be checks for priest "conduct" for weapons, and the descriptions. 04:06 -weapon attack descriptions that is 04:06 I've been importing stuff from splice... Man Kes put some mean shit in that game lol 04:20 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 04:24 Btw, I found that evil does have a build in pokedex. But it's clunky to access. You have to press "/" then ? and then type the monster. Would it be possible to shortcut this to the farlook command instead? And also I have not checked if this is available outside of wizmode... 04:25 -!- Umby has joined #evilhack 04:25 -!- Umby has quit [Remote host closed the connection] 04:25 it is already possible 04:25 just works differently to the other pokedex variants 04:25 -!- Umby has joined #evilhack 04:26 move cursor over monster in farlook then press : 04:26 whereas other variants you can press ; again 04:26 -!- Umby has quit [Remote host closed the connection] 04:26 no idea why it's different in evilhack 04:26 -!- Umbire has joined #evilhack 04:27 full support if you want to change it :P 04:27 -!- PhantomLumina has quit [Ping timeout: 250 seconds] 04:28 -!- Umbire is now known as PhantomLumina 04:29 Nice! I didn't test pressing : for some reason 04:44 full colon/info instead of "semi" colon/info. 04:45 it's a good pun 04:47 ("two semis make a whole" is good too, ofc) 04:53 ? 04:59 PhantomLumina: the difference between brief and full info about a symbol corresponds to the difference between a semicolon and a colon 05:00 a mnemonic correspondence between a form (the key pressed) and its meaning 05:19 ah, digestion humor. The highest form :) 05:28 -!- krm26_ has joined #evilhack 05:31 -!- krm26 has quit [Ping timeout: 260 seconds] 05:40 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 26275 points, T:9113, killed by a magic missile 05:40 Stupid. 05:53 -!- PhantomLumina has quit [Ping timeout: 268 seconds] 05:56 -!- Umbire has joined #evilhack 06:04 -!- Umbire is now known as PhantomLumina 06:50 -!- mobileuser has quit [Quit: Connection closed] 06:52 -!- mobileuser has joined #evilhack 06:56 !lastgame arahael 06:56 tinklebear: [hdf-us] https://www.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1600586690.evil.html :: [hdf-au] https://au.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1664853655.evil.html 06:57 tinklebear: I zapped magic missile down, into the doorway I was standing in, instead of to the left at the zombie. 06:57 argh 06:59 took both bounces to finish you... 07:00 Yep. 07:01 F 07:22 the pokedex in evilhack works the same as the one made for xnh 07:23 no idea why it's different in evilhack and xnh 07:24 except you don't have as many great literature quotes 07:27 mobiluser make a mobyhack with pokedex quotes exclusively from herman melville's magnum ops 07:27 *opus 07:27 oops, typo 08:00 heh 08:19 [hdf-us] [evil] karibou (Rog Elf Fem Neu), 306 points, T:1799, killed by a bolt of cold 08:25 -!- elenmirie has joined #evilhack 08:55 https://nethackwiki.com/mediawiki/index.php?diff=148661&oldid=147534&rcid=99549 08:56 I think Frotz is conflating alignment violations with murder 08:56 though I don't currently remember if you've changed murder penalties in either direction 08:56 so genuinely not sure 08:56 @ K2 08:58 no that's a true statement. its still murder if you kill a peaceful that isnt your race 08:59 unless you're an infidel 08:59 or in some cases chaotic 09:03 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) had a leather studded armor entrusted to him by Mog, on T:30119 09:06 "they (*shopkeepers*, *minetown watch*, *temple priests*) now have a wide range of races they can spawn as" 09:07 "monsters generated as always peaceful" is not especially transparent, until you know what it refers to. examples could be illuminating 09:08 to their credit they did specify "always peaceful" 09:08 to be fair, the article does open with precisely such a list of examples 09:08 and the article covers that proper well before the variants section 09:10 hmmm 09:14 it is a little funny, is it not, that you can only properly murder an official "office-holder"? 09:16 like, if you murk coaligned "Steve the Prestidigitator" or whatever for his gear, it's only alignment abuse 09:18 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 09:19 Actually, I play non-chaotic so infrequently, I'm not entirely certain that this is true. Pretty sure it's true, though. 09:20 wondering if anyone's tried polyself strats against Graz'zt 09:20 (yes I still have the page open) 09:20 like, basilisk? 09:21 player monsters dont fall under the 'you murderer!' rule 09:21 yes. and this is funny 09:22 well not really. the main rule is if the monster has the 'always peaceful' flag 09:22 player monsters do not have this flag 09:23 see https://github.com/k21971/EvilHack/blob/master/src/mon.c#L3995 09:24 evil bit, always peaceful flag 09:24 heh 09:24 a coaligned player monster *is* always peaceful 09:24 flag or no 09:25 hence the funny 09:25 that's a different rule though 09:25 * tinklebear shakes head 09:25 that same player monster wouldnt be peaceful towards a non coaligned player 09:26 almost spit out my coffee 09:26 a monster with the M2_PEACEFUL flag is always peaceful no matter what 09:27 "wouldn't be peaceful toward a non coaligned player" is nearly multiverse logic 09:27 grammar nazi? 09:27 grammar =/= meaning 09:27 you understood what I meant right? 09:28 the part about the flags? 09:28 here, have another sip of coffee 09:28 smh 09:29 I'll accept "semantics nazi", but take exception to "grammar nazi" 09:30 anyways 09:30 "Murder is when you kill someone who is officially constrained to be minimally pleasant to everyone" 09:31 clown world! 09:33 what is 'clown world' ? 09:33 entertainment 09:33 "A term primarily used online in "4chan", "Politigram" and "Reddit" to express dismay or grimace at an "Ironic", silly, or depressingly stupid event." 09:35 hmm 09:35 * tinklebear eschews all three of those fora 09:40 it is silly that always peaceful is confusing, I always have to check what it means 09:40 especially in the context of alignment abuse as well where it matters how things generated 09:40 sometimes the rules are really counter intuitive 09:41 it's not normally confusing, at least for me 09:41 I'm operating on basically no sleep though idk how much of it was that vs. long-winded wording on froz's part 09:42 I got stranded on home 1 once, and had to learn the ins and outs of "alignment gains from killing monsters" 09:42 holy crap that was confusing 09:42 forgot it all immediately afterward 09:43 You can imagine how confused I was when I killed a cow and was accused of murder! 09:43 lol 09:43 yeah, things like that it's just like wat 09:43 and then you look at the code and it makes sense but wouldn't it be great if it just made sense already 09:43 Fixed it though, now cows/sheep/lambs don't have the M2_PEACEFUL flag, problem solved! 09:44 lol they had that flag 09:44 sheep are assholes 09:44 They were decorative I guess? 09:44 see things like that actually make it confusing 09:44 -!- rebatela has joined #evilhack 09:44 though tbh you have to be a major prick to kill those guys intentionally 09:44 they're just vibin 09:44 haha owned hackemslashem 09:45 Jeez it was just wizmode testing! *doesn't count* 09:46 I'm still considering that "Sacred Cow", now that would be murder to kill 09:47 see, that would make sense if the cow were sacred to YOU 09:47 it was non coaligned 09:47 but the idea of a cow just being sacred in some absoulte sense... 09:48 over a billion people cant be wrong can they? 09:48 https://nethackwiki.com/wiki/Graz%27zt 09:48 It's absolutely sacred! 09:48 dont eat the cow 09:49 which billion, though? 09:52 I'll work out the lore stuff later, pester you guys and Chris about strategical stuff 09:52 huh, a quick google and I'm immersed in Indian politics revolving around cattle... 09:52 * PhantomLumina emits several goats at hackemslashem 09:52 *Catches them* 09:55 oh yeah, begs the question 09:55 you decided on what you're doing with gehennom for EvilSLASH? 09:57 I haven't changed much from Evil, but I did add the lethe branch between Medusa and the valley, so that's kinda fun (minus the lethe water ofc) 09:58 no one likes lethe water 09:58 gives you the dumb 09:58 Maybe sacred cows do? 09:58 castle water lethe water 09:58 do it 09:58 makes you say things like 'non coaligned' 09:58 >:) 09:58 What's funny, is that rust traps become lethe rust traps on lethe levels, and other things like that :O 09:58 * K2 takes a sip from his bottle of lethe water 09:59 Noticed that while perusing slashem, I thought that was a bit too much attention to detail 10:00 is the water in the valley styx water 10:00 aka lethe water with fancy marketing spin 10:00 Maybe we could remix it a bit to just make you stunned/confused/afraid instead? 10:00 idk what effect styx water actually should have 10:01 if there was a berserk status effect i'd say berserk status effect 10:01 bonus melee damage but stunned and confused 10:01 Lethe + clobber attacks is so mean now 10:01 https://www.encyclopedia.com/literature-and-arts/classical-literature-mythology-and-folklore/folklore-and-mythology/lethe#:~:text=Drinking%20from%20Lethe%20(whose%20name%20means%20%22forgetfulness%22)%20caused,knowledge%20of%20their%20previous%20lives.&text=Some%20Greek%20religious%20cults%20taught,from%20Lethe%20after%20they%20died. 10:01 jesus that link 10:01 mods kick him for flooding 10:01 ikr? 10:01 clown world 10:02 what's the relevance of the link? 10:02 [10:00] idk what effect styx water actually should have 10:02 styx water, not lethe 10:02 two different rivers 10:02 was just joking when I said it was styx water with marketing spin 10:03 lethe water with marketing spin* 10:03 ah 10:04 * K2 takes another sip from his bottle of lethe water marketed as styx water 10:04 styx is like river of hate or whatever 10:05 stygian beverages 10:05 apparently bathing in the styx can make you invulnerable? 10:06 https://en.wikipedia.org/wiki/Achilles#Birth_and_early_years 10:06 yeah 10:06 thanks mom for covering up my heel 10:07 man they shoulda double-dunked 10:09 I've already got most pressing stuff regarding Graz'zt out of the way, probably going for Orcus next and then proceeding from there 10:09 for now though I sleep 10:09 anything ultra-pressing I should look at before I do 10:10 no, get some sleep 10:10 you're doing gods work 10:10 there's nothing about the nethack wiki that's more important than a good sleep 10:10 nothing 10:10 except for the things I want you to do 10:10 just kidding 10:10 hahah 10:10 crack that whip, amateurhour 10:10 * amateurhour cracks whip 10:10 -!- malor has quit [Ping timeout: 260 seconds] 10:13 aight later folks o/ 10:13 see ya 10:15 nite! 10:16 [hdf-us] [evil] Nicolau (Tou Hum Mal Neu), 1250 points, T:3158, killed by an iguana, while frozen by a monster's gaze 10:20 good noot, Umbire 10:23 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) acquired the Bell of Opening, on T:37244 10:24 -!- PhantomLumina has quit [Quit: Umbire zaps a wand of digging!] 10:27 K2, in a while when I'm done importing crap, maybe you could take a peek at my muse.c file... It's starting to get a bit out of control 10:28 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) completed his quest without incident, on T:37571 10:31 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) hit with a wielded weapon for the first time, on T:3051 10:33 yeah 10:33 find_offensive_recurse() is a bit confusing to me 10:34 was about to explain... i dont think that's really necessary 10:34 I probably need to just sit down and examine it and comment it one day 10:34 when i forst started working on evilhack, i was importing things from grunthack. that's one of the things from it 10:34 *first 10:34 splicehack had added it as well, them removed it later 10:35 It's just funny that "&& m.tocharge->otyp" keep getting added so now there's more than a dozen if you keep going 10:35 one of these days I need to purge a good chunk of grunthack code from that file 10:35 yeah 10:35 I *think* that section is just checking if the monster wants to recharge that item? 10:36 which part? 10:36 the _recurse bits 10:36 In muse.c: find_offensive_recurse, just look at the structure as it progresses, it grows and grows... 10:37 it looks to be redundant but yeah i think its purpose is for the monster to check if it wants to recharge things 10:37 there's probably a much better way to code all that 10:37 If it's just for recharging, I might remove that since it's fairly rare monsters get to recharge anyway 10:38 it's to find which offensive items they have, and it recurses through containers 10:39 as part of that it might find an offensive item it would use if it had charges 10:40 ah right the container bit 10:40 ugh i always forget that part. kind of important 10:40 yeah there's prob a better way to code it all 10:40 I'm talking about the "else if (!m.tocharge || obj->spe < 1" parts. It's also checking if it doesn't have all these better items to charge first, which seems redundant if it is running down the list? 10:41 I'll take a look at splice/xnh, maybe I can throw up a patch 10:41 you could reorder it to avoid more redundant checks like that 10:41 but you gotta be careful about which obj gets picked then 10:42 Someone needs to make a flowchart for muse (not it!) 10:44 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) killed the Goblin King, on T:5383 10:46 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 8682 points, T:5558, killed by a fire elemental of Chih Sung-tzu 11:20 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) killed the Abominable Snowman, on T:38534 11:52 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) defeated the invisible Kathryn the Ice Queen, on T:39758 11:57 nice 12:11 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) eschewed atheism, by dropping a triangular amulet on an altar, on T:4211 12:19 -!- tinklebear has quit [Ping timeout: 252 seconds] 12:41 the part about that tocharge thing that confuses me is this 'if (!m.tocharge || obj->spe < 1)' <-- so it will override a better item as long as it has 0 charges? some of those ORs should be ANDs I think 12:42 "If I don't have anything to charge yet, OR this item is uncharged, OR the item I have selected to charge already is a higher priority, charge this" 12:42 feels like it should be "If I don't have anything to charge yet AND the item I have already selected is NOT a higher priority AND this item has no charges, charge this" 12:43 (first AND there should be an OR) 12:45 hmm 12:45 I would expect it to be `if (obj->spe < 1 && (!m.tocharge || (m.tocharge->otyp != WAN_DEATH [&& ..etc])))) m.tocharge = obj;` 12:45 maybe I am missing something about how it's meant to work 12:46 i dont think you are 12:46 this would also mean items that are already charged, a monster will burn a charging scroll on them, right? 12:46 beacuse `spe < 1` is only one of the possible conditions, not a requirement 12:46 oof yeah 12:47 the code thickens... 12:47 spe < 1 should be the over-arching req 12:47 oh 12:47 hmm 12:48 it doesnt make sense for a monster to charge a wand that already has charges 12:48 well, there is a spe > 0 in the first if, so maybe the thought was that will catch all already-charged wands 12:48 but I don't think it works that way since it also can fall through if the monster has seen you resist the wand type or things like that 12:49 so it's something like: a monster will charge an already-fully-charged wand of death if it has seen you have magic resistance or reflection 12:50 hah 12:50 that's hilarious 12:50 it may have worked before the seen resistances stuff was added, if it were just `if (obj->spe > 0) {} else if (!m.tocharge || m.tocharge->otyp != WAN_DEATH) {}' 12:51 so when i added the seen res stuff from sporkhack, i probably broke it 12:51 sounds legit 13:05 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) killed the Goblin King, on T:5352 13:05 -!- malor has joined #evilhack 13:09 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 8648 points, T:5823, killed by a death ray 13:16 I'm okay with just bypassing all this monster charging stuff, but admit it would be hilarious to see monsters blow up wands every once in a while because they overcharged them by accident 13:19 [hdf-us] [evil] arnibald (Mon Gia Fem Neu) killed Medusa, on T:87942 13:21 Hmm, should goggles also go in a mask shop? 13:22 They also sell lenses and blindfolds so makes sense to me? 13:27 sure 14:06 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) killed Cerberus, on T:41784 14:07 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) entered Gehennom, on T:41805 14:25 -!- elenmirie has joined #evilhack 14:44 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) killed the Goblin King, on T:3912 14:47 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) rejected atheism by offering a gnomish wizard corpse on an altar of Huan Ti, on T:4417 14:48 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) wished for "blessed fixed +2 crystal plate mail", on T:43016 14:49 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) wished for "Blessed +2 gray dragon scales", on T:43028 14:50 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) tasted meat for the first time, by eating a floating eye corpse, on T:4590 14:52 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a leather cloak of displacement entrusted to him by Huan Ti, on T:4690 15:22 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) acquired the luckstone from Mines' End, on T:8809 15:25 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 15:33 -!- tinklebear has joined #evilhack 15:54 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 39421 points, T:14574, killed by a xorn 16:08 [hdf-us] [evil] love2hack (Val Hum Mal Neu) killed Lord Surtur, on T:31614 16:09 [hdf-us] [evil] love2hack (Val Hum Mal Neu) acquired the Bell of Opening, on T:31616 16:20 -!- Umbire has joined #evilhack 16:22 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had 20 steel shuriken entrusted to him by Huan Ti, on T:1594 16:36 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) killed the Goblin King, on T:3087 16:48 [hdf-us] [evil] Gutso (Sam Dwa Mal Law) killed Juiblex, on T:45980 17:10 -!- mobileuser has quit [Quit: Connection closed] 17:23 [hdf-us] [evil] Gutso (Sam Dwa Mal Law), 903634 points, T:47389, killed by Yeenoghu 17:25 -!- Umbire is now known as PhantomLumina 17:40 -!- amateurhour has quit [Quit: leaving] 17:40 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 7333 points, T:4155, killed by a bolt of fire 17:56 [hdf-us] [evil] love2hack (Val Hum Mal Neu) completed his quest without incident, on T:31892 18:04 -!- hackemslashem has quit [Quit: Leaving] 18:17 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed the Goblin King, on T:1437 18:39 [hdf-us] [evil] karibou (Rog Elf Fem Neu), 0 points, T:16, killed by a bear trap 19:33 [hdf-us] [evil] love2hack (Val Hum Mal Neu) genocided gelatinous cubes, on T:36144 19:59 -!- malor has quit [Remote host closed the connection] 20:25 [hdf-us] [evil] bouquet (Ran Cen Fem Neu) killed Baphomet, on T:45641 20:53 [hdf-us] [evil] bouquet (Ran Cen Fem Neu) killed Dispater, on T:45922 21:10 -!- krm26 has joined #evilhack 21:26 -!- PhantomLumina has quit [Ping timeout: 264 seconds] 21:26 -!- Umbire has joined #evilhack 21:27 -!- Umbire has quit [Remote host closed the connection] 21:28 -!- Umbire has joined #evilhack 21:28 [hdf-us] [evil] bouquet (Ran Cen Fem Neu) genocided alhoons, on T:47334 21:29 [hdf-us] [evil] bouquet (Ran Cen Fem Neu) genocided arch-liches, on T:47335 21:29 [hdf-us] [evil] bouquet (Ran Cen Fem Neu) genocided antimatter vortices, on T:47335 21:32 -!- tinklebear has quit [Quit: bedtime] 21:33 -!- Umbire is now known as PhantomLumina 21:41 [hdf-us] [evil] love2hack (Val Hum Mal Neu), 380024 points, T:42323, choked on a fire giant corpse 21:43 [hdf-us] [evil] bouquet (Ran Cen Fem Neu) had a plate mail entrusted to her by Venus, on T:47536 21:47 [hdf-us] [evil] arnibald (Mon Gia Fem Neu) wished for "blessed +2 shield of reflection", on T:89240 21:48 [hdf-us] [evil] arnibald (Mon Gia Fem Neu) wished for "magic marker", on T:89243 21:54 [hdf-us] [evil] karibou (Rog Elf Fem Neu), 1985 points, T:5684, killed by a forest centaur 22:01 [hdf-us] [evil] bouquet (Ran Cen Fem Neu) had a spear entrusted to her by Venus, on T:47981 22:02 [hdf-us] [evil] arnibald (Mon Gia Fem Neu) made her first artifact wish - "Gjallar", on T:89425 22:16 -!- Frozty has joined #evilhack 22:17 there they are 22:17 heya Frozty 22:17 'lo 22:17 hey! k2 sent me here. my first time on irc 22:17 hah nice 22:18 so fyi, Hecubus is the channel bot. he reports game events in real time 22:18 what are "game events"? 22:18 if a player dies, or if they do something significant in game, its reported here 22:19 you'll see one soon enough 22:19 so it monitors hardfought/evilhack? 22:19 [hdf-us] [evil] omghax (Wiz Ith Mal Cha), 0 points, T:14, killed by a newt 22:19 yes 22:20 got it -- so even for non-irc users? 22:20 'omghax' is one of my test accounts :) 22:20 players 22:20 lol no 22:20 yes, all players 22:20 only on the hardfought server 22:20 Oh I misunderstood 22:20 well all three hdf servers 22:20 then yeah 22:20 if you were to join #hardfought, you'd see game events for *everything* 22:20 us, au and eu, if someone plays Evil on them it'll announce 22:21 Frozty, PhantomLumina is 'Umbire' 22:21 so k2 sent me here while i was asking him about the evilhack quest differences, namely that i will have to murder my quest leader 22:21 yeah 22:21 i've already updated the wiki entry 22:21 Umbire on the wiki? 22:21 yes 22:23 Frozty, if you ever need help with something evilhack related, feel free to ask here anytime 22:23 got it bookmarked! 22:23 thanks for the fixes on graz'zt btw 22:23 a lot of us are parked here 24/7, so we'll see it eventually 22:24 and there are players here from all over the world, so there's pretty much 24/7 coverage hah 22:24 i saw your name in the recent edits, and took a look 22:24 you improved my Murder vastly - thx 22:25 looked at graz'zt because i'd never heard of it -- i'm familiar with vanilla, but one of the variants 22:25 i just made minor grammar fixes 22:25 if you follow my wiki entries, you'll have ample opportunity for grammar/spelling edits :) 22:25 *none of the variants 22:26 i used to play vanilla only for the longest time. then I was invited to play with a clan during junethack. been hooked on variants since then 22:27 i'm loving evilhack -- it's just richer 22:28 even the treatment of poison -- i really do like the incremental gains 22:28 thanks! I'm glad you're enjoying it so far. just dont get discouraged 22:28 my gnome wizard is progressing robustly 22:29 it usually takes me about 2 weeks to lay a game though, as i fit it in during my day 22:29 i like to take my time as well, and I like to explore 22:29 speedrun for me is 12+ hours 22:30 oh that reminds me, I should add the realtime display for next version 22:30 in case anyone ever wants to try and speedrun evilhack 22:31 i've been working on purgatory today, just prelim stuff 22:34 brb, gonna put mini-me to bed 22:40 omg that kid is a night owl 22:43 sorry, whenevr i use this pc in our office, the wife assumes i have nothing better to do than listen to her 22:44 hahah 22:44 so is that kid kathryn? i liked the ice queen entry 22:44 its all good 22:44 yes it is 22:45 periodically she'll ask me if she's destroyed anyone 22:45 ha ha! 22:45 :) 22:45 and the two dogs are right here laying nearby 22:45 ozzy and bourbon 22:46 ozzy and bourbon - https://www.hardfought.org/phpBB3/gallery/image/2606/source 22:46 awesome -- i often name my starting pet after one or more of our (now passed) pugs 22:46 i do the same 22:47 do you all just leave this window and chat open, or do you formally log off? 22:48 i use an irc bouncer, specifically a program called ZNC. my account stays permanently logged into irc through it, and then I can point my irc client from whichever computer to it 22:49 i dont lose any messages 22:49 i think i'll just leave the window open for awhile, and review the messages 22:50 that'll give a chance to learn the norms 22:50 not sure how long you'll be able to stay logged in via the web portal. I dont know what its timeout value is 22:50 guess i'll find out 22:50 heh yup 22:51 plus this channel is logged, and the logs are publically available - https://www.hardfought.org/irclog.evil/ 22:51 sweet 22:52 this is cool, glad you stopped by Frozty 22:52 o/ 22:52 10:51 (EST) here right now, so heading out for tonight. Thanks for the help, and I'll check here before reddit from now on (unless I have something that I think is a good "for everyone" question. 22:53 gotcha 22:53 have good night 22:53 *have a 22:54 be well 22:59 -!- Frozty has left #evilhack 23:03 [hdf-us] [evil] bouquet (Ran Cen Fem Neu) killed the invisible Orcus, on T:48823 23:04 -!- rebatela has quit [Ping timeout: 252 seconds] 23:45 [hdf-us] [evil] arnibald (Mon Gia Fem Neu) killed Master Kaen, on T:94097 23:47 [hdf-us] [evil] arnibald (Mon Gia Fem Neu) acquired the Bell of Opening, on T:94123 23:55 [hdf-us] [evil] bouquet (Ran Cen Fem Neu) killed the invisible Tiamat, on T:49971 23:59 [hdf-us] [evil] arnibald (Mon Gia Fem Neu) refused to give up The Eyes of the Overworld to Master Po, on T:94987