00:15 [hdf-au] [evil] Arahael (Mon Trt Fem Neu) completed Sokoban, acquiring an amulet of reflection, on T:12256 00:17 -!- rebatela has quit [Ping timeout: 256 seconds] 00:28 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±4] https://github.com/k21971/EvilHack/compare/edea8fc7f588...d32e2db4baeb 00:28 [EvilHack] k21971 d32e2db - Fix: warnings during compile using gcc version 11. 00:37 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) averted death (killed by a rothe), on T:5185 00:46 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) chose a runed dagger to be named "Sting", on T:5820 01:22 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) chose an elven broadsword to be named "Orcrist", on T:8551 01:26 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) killed the Goblin King, on T:9007 02:37 -!- mobileuser has joined #evilhack 03:01 [hdf-us] [evil] mobileuser (Ran Cen Mal Cha) killed Aphrodite, on T:5667 03:03 -!- amateurhour has joined #evilhack 03:05 -!- elenmirie has joined #evilhack 03:44 -!- elenmirie has quit [Read error: Connection reset by peer] 03:45 -!- elenmirie has joined #evilhack 04:30 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 04:55 Can I dig down from the home level in the quest? 04:56 [hdf-au] [evil] Arahael (Mon Trt Fem Neu), 55009 points, T:16042, killed by an earth elemental 04:56 Yeah, didn't even get teh chance to try. 04:56 Wand of create monster created 7 earth elementals! 04:56 Also no, you cannot. 04:57 Thanks - it was a pretty bad situation regardless! 05:25 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed the Goblin King, on T:842 05:27 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) performed her first genocide (energy vortices), on T:855 06:15 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 07:36 -!- hackemslashem has joined #evilhack 07:52 [hdf-us] [evil] post163 (Wiz Dwa Mal Neu), 0 points, T:1, killed by a bolt of cold 08:18 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) tasted meat for the first time, by eating a floating eye corpse, on T:3973 08:19 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a staff of healing entrusted to him by Huan Ti, on T:4032 08:22 nice 08:22 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) killed the Goblin King, on T:4358 08:27 -!- elenmirie has joined #evilhack 08:36 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) performed his first genocide (two random monsters from class R), on T:5469 08:52 Anyone know how to make an object not stack? I see a oc_merge field for objects, but I'm not sure how to set it in objects.c. I want to try it with grenades to see if it solves a couple of issues.. 08:52 Maybe the "mrg" field in BITS?? 08:54 it is likely that field 08:55 you can check the definition of BITS and OBJECT against the struct objclass order of fields to be sure 08:56 Ok cool - either that or I figure out how to split off 1 from a stack when lighting one. 08:57 But they are roundish, so maybe it doesn't make sense for them to stack? 08:57 I don't think actual item shape has anything to do with stacking in the abstraction that is 'inventory' 08:57 True 08:57 rocks stack in inventory, and do not stack well physically in real life 08:58 and if you want an example of something that's certainly round, and stacks: may I present the meatball 08:59 yum 09:00 -!- hackemslashem has quit [Quit: Leaving] 09:03 -!- hackemslashem has joined #evilhack 09:03 Had to restart, my ubuntu wsl froze weirdly... 09:04 Anyway, right now if I light a stack of 5 grenades, only one blows up and the rest just stay "armed" 09:04 oh these are grenades? having them not stack seems extremely annoying 09:05 yep 09:05 are you wanting just 1 to get armed when you apply a stack? could use splitobj or whatever it's called and just light the one 09:05 why not just splitobj when... that 09:05 I think armed and unarmed grenades don't stack already right? 09:05 and if your invent is full drop the armed grenade under your feet hehehe >:) 09:06 Yea I gotta use the splitobj that sounds good. I tried to copy splice as close as possible, so maybe I missed something, but the apply code is the same 09:07 Oh cool - use_cream_pie has a textbook use I can copy haha 09:07 YASI cream grenades 09:07 YANI: stun grenades 09:08 NSFW grenades :O 09:08 basically grenades that do (potentially annoying) status effects rather than just fiery explosions 09:08 Stun now you are talkin 09:08 would be pretty dangerous at the castle in variants that arm the heck out of soldiers 09:08 would a flashbang grenade be basically blind+stun 09:08 Stun/force maybe? 09:08 I thought slashem already had that tbh 09:09 it's just poison explosion vs fire explosion 09:09 The slashem ones are just gas(poison) and frag (fire), and also a dynamite which I haven't used 09:09 that's probably a digging explosion? 09:09 YANI: Archaeologists start with some dynamite 09:10 dynamite is just frag grenade on roids unfortunately, but digging would be way cooler 09:10 what archeologist blows up the stuff they're trying to investigate? that's Schliemann level bad archeology 09:10 indiana jones? 09:11 it's not deliberate though but his track record looks bad 09:11 YANI / EPI: dwarves (including randomly generated dwarf mobs) start with dynamite 09:11 lmao, umm 09:11 (and they do digging explosions) 09:12 is EXPL_MUDDY a deferred feature or a defunct one? 09:13 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) had a large shield entrusted to him by Mog, on T:11048 09:13 I have no idea 09:14 Weird, just see a define for it and nothing else 09:14 can't see it in 3.3.0 at all 09:17 didn't look very hard though as I'm at work 09:17 Weird, the grenades are splitting, but to the same letter and not arming lol 09:18 Maybe I need a better example than creampies... 09:20 maybe light_cocktail would be better example 09:20 or light_molotov or whatever the burning oil thing is 09:21 ooh good idea, I was looking at torches too 09:29 Okay! 4 of 5 grenades worked perfectly, but the last one stayed armed. We are so close... 09:33 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 09:45 [hdf-us] [evil] mobileuser (Ran Cen Mal Cha) acquired the luckstone from Mines' End, on T:8627 09:47 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a pair of steel gauntlets entrusted to him by Huan Ti, on T:6333 10:07 -!- qt has joined #evilhack 10:11 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) acquired the luckstone from Mines' End, on T:8477 10:14 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) killed the Rat King, on T:8903 10:16 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) destroyed dgoddard's ghost, the former Initiate, on T:9330 10:18 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) had a scimitar entrusted to him by Mog, on T:13018 10:19 "Thank you for freeing me!" aaaaaargh 10:19 bastard 10:22 nuuuu 10:25 first the hope - "YES!! wish on first smoky potion" 10:25 then the exquisite disappointment 10:25 kill jester 10:26 tame djinni NAMED 10:31 Ok, the grenades blow up fine when lit separately, but if I light 2 simultaneously, there are problems 10:34 Probably a weird pointer thingy 10:39 what are the problems 10:41 If I start with a stack of 2, and light each in a row at the same time, they don't go off and stay armed. Let me test some more 10:41 Might be an issue with the timer too 10:41 if you use #timeout in wizmode you can see the list of currently active timers 10:41 may help 10:42 list and when they are set to go off 10:43 Oh, lol and I think I just saw a bug mentioned in splice, a kobold picked up one of the armed ones and threw it and it made a magical blast. Bugs everywhere, literally unplayable 10:44 Ok that #timeout is awesome, very helpful 10:45 Yep, that's bad, there is only one timeout for 2 grenades 10:46 But if I generate a new grenade and arm it, it makes a new timeout... So it's gotta be where I'm unstacking them 10:52 are you starting one timeout and then splitting them? 10:53 https://pastebin.com/aVZuKw2K - this is what I currently have. 10:54 I'm splitting before arming 10:55 The problem seems to be when we don't have a stack 10:56 nah, scratch that, problems with 3 grenades and arming 2.. 11:05 [hdf-us] [evil] arnibald (Inf Gia Fem Una), 8522 points, T:5357, killed by Izchak; the shopkeeper 11:16 -!- rebatela has joined #evilhack 11:22 [hdf-eu] [evil] lacca (Con Ith Fem Cha), 856 points, T:926, killed by an iron ball collision 11:22 [hdf-eu] [evil] lacca (Con Ith Fem Cha), 5 points, T:105, killed by a goblin 11:24 i see the problem 11:26 -!- mobileuser has quit [Quit: Connection closed] 11:26 attach_bomb_blowout you are casting arg to genericptr_t instead of using obj_to_any (which is a union) -- when it tries to access arg->a_void that actually looks at obj->nobj which is the other bomb that just got activated, because it's the first pointer-sized field in struct obj 11:26 so it's removing the previous timer because they match 11:27 replace the '(genericptr_t) bomb' with obj_to_any(bomb) 11:27 see if that works 11:27 hackemslashem: ^ 11:27 nice qt 11:28 That is awesome, thanks qt! 11:29 wait to see if that works before saying it's awesome :) 11:30 qt: bug you might like. wizmode, purple worm, get engulfed, wish for a level teleporter and a wand of death, kill purple with wand, teleport to a different level -> heap-use-after-free, that is a crash with the AddressSanitizer 11:31 3.7? 11:32 qt: fix that by moving lines 3178-3181 (spoteffects calling trap) in mon.c to line to 3252. try again with killing your ridden pet while standing on a level teleporter -> same :-) 11:32 K2: yes, also in unnethack, so at least 3.6, probably even 3.4.3 11:32 lol, ok I'll try after dinner 11:32 oof 11:34 heap use after free because due to the level teleport the level gets saved and deallocs the monster 11:36 dang 11:43 can that happen in a normal game? the purple worm one? 11:43 i guess if the worm moves onto a level teleporter while engulfing you it may not trigger it? 11:58 and...it works! 11:59 qt: That would taken me a lot of C studying to ever catch, really appreciate it. I should still learn C though :D 12:00 you will pick it up as you mess around, i haven't really studied C in any formal way either 12:02 I wonder if that was an issue in Splice, since it was also using genericptr_t in the same place 12:06 there was a similar problem in vanilla here https://github.com/NetHack/NetHack/commit/9e942262356ec258b232815ede9942eee754fc43 12:07 i guess it probably is an issue in splice too if it has the same code 12:23 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) destroyed the invisible Nightsorrow's ghost, the former Ronin, on T:10612 12:26 "The little dog is suddenly moving faster. You feel guilty." 13:06 hackemslashem: wait K2 has been saying all this time "hackemslashem is a real C programmer" 13:07 Really good at copy/pasting C code maybe! 13:17 -!- mobileuser has joined #evilhack 13:24 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) had a silver long sword entrusted to him by Mog, on T:18402 13:30 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) had a copper spear entrusted to him by Mog, on T:18703 13:38 Does the order of monsters in monst.c have any actual impact on gameplay, or are the guidelines at the top just for organization? 13:41 I think some monsters it's important, for example dragons, that there's no monsters of different type in the middle 13:41 and if you change the last listed dragon you have to change some constants elsewhere 13:43 right, that makes sense, just wondering for the large team a I have building up. 13:44 [hdf-us] [evil] arnibald (Inf Gia Fem Una), 396 points, T:1077, killed by a black pudding 13:49 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 69193 points, T:15793, killed by an elven king 14:15 [hdf-us] [evil] arnibald (Inf Gia Fem Una) killed the Goblin King, on T:2245 14:16 [hdf-us] [evil] arnibald (Inf Gia Fem Una) performed her first genocide (master mind flayers), on T:2293 14:23 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) had a cloth jacket entrusted to him by Mog, on T:24254 14:24 [hdf-us] [evil] arnibald (Inf Gia Fem Una) became literate by reading a book, on T:3111 14:29 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) had Mjollnir bestowed upon him by Mog, on T:24938 14:46 [hdf-us] [evil] arnibald (Inf Gia Fem Una), 4152 points, T:3947, killed by a small mimic 14:51 [hdf-us] [evil] mobileuser (Ran Cen Mal Cha) completed Sokoban, acquiring an amulet of reflection, on T:10312 14:52 qt: I triggered it in an unnethack fuzzing game and then verified that it can be triggered in vanilla as well. 14:55 will a MC3 help prevent rodney from stealing from me? 14:58 qt: I'm not sure how a purple worm wouldn't trigger the trap but you can trigger it in a normal game if you're wearing a cloak of magic resistance, ride the pet onto the level teleporter, take off the cloak, and finally kill the pet 15:01 bouquet no. see https://nethackwiki.com/wiki/Magic_cancellation 15:06 ugh. I'm reluctant to try to finish this game because the last few encounters I've had with him he rips me off and then starts hitting surprisingly hard. 15:08 [hdf-us] [evil] arnibald (Inf Gia Mal Una) killed the Goblin King, on T:892 15:09 -!- elenmirie has joined #evilhack 15:19 [hdf-us] [evil] mobileuser (Ran Cen Mal Cha) had a pair of gauntlets of dexterity entrusted to him by Mars, on T:11229 15:20 very nice Mars! 15:22 [hdf-eu] [evil] lacca (Con Ith Fem Cha) killed the Goblin King, on T:7607 15:30 [EvilHack] k21971 pushed 5 commits to master [+0/-0/±16] https://github.com/k21971/EvilHack/compare/d32e2db4baeb...71eb56117d40 15:30 [EvilHack] k21971 549a365 - Make hitting with a wielded potion hit you far less. 15:30 [EvilHack] k21971 cfffcd0 - Fix: engulfing mounted hero. 15:30 [EvilHack] k21971 5385094 - Adjust random item artifact chances. 15:30 [EvilHack] ... and 2 more commits. 15:30 k2 why 15:30 why the random artifact thing 15:30 :( 15:31 because it makes sense 15:31 the more artifacts that exist in the game, the less that should be popping up randomly 15:31 also gives more opportunity for normal objects with obj prop to spawn 15:34 finding random artifacts on the ground was already extremely rare 15:34 yup 15:34 now you'll never find a random thing in gehennom and have a fun experience experimenting with it, if you've already gotten a couple junk artifacts from an altar. so your remaining option will be artiwishing and have less variation in your games/ascension kits 15:35 false, you can still find rando artifacts, just odds are less 15:35 never say never 15:36 you cant mention the sink change can you. only the thing you dont like. think of how sad you're making amateurhour right now 15:36 smh 15:36 so it's bad but not as bad as it could possibly be? 15:36 sink change? 15:36 its not bad at all imo 15:37 hackemslashem, clicky linky 15:37 Oh didn't even see it 15:37 I didn't think random artifacts were a problem, there's way less artifact eligible item spawns than you'd expect 15:37 what is the actual gameplay benefit of making random artifacts even less likely? it feels like a change that stems from "well, i guess that would make sense, why not" rather than "there is a problem and i think this will improve players' experience" 15:38 its in 3.7 15:38 i know, i think it's a mistake there too 15:38 so might as well incorporate it 15:38 I disagree with it in vanilla too 15:38 maybe the value of 10 there is a bit high 15:39 but I agree with the overall idea 15:39 nrartifacts is kinda crazy, even if it was number_of_artifacts_randomly_spawned it doesn't make sense to me 15:39 i'm open to suggestions 15:39 like if your god plucks from their treasury and gives it to you why does that affect it in gehennom 15:39 (or any later dungeon floor) 15:40 these changes won't be pushed live for a while yet right? 15:40 correct, this is all for new version 15:41 !whereis omghax 15:41 amateurhour: omghax is not playing. 15:41 my stance is that it's not something that is likely to affect any one game, since artifacts are already very rare. but i think it will make the overall experience of playing many games less fun and interesting 15:41 just checking 15:41 phew ;-) 15:41 i'm still open to suggestions... 15:41 suggestion: revert it :P 15:41 bzzzt 15:41 what's the actual problem you're trying to solve? 15:41 qt there wasnt a problem to solve. i saw the commit and liked it 15:41 suggestion: make it number of artis randomly generated rather than number of artifacts existing 15:42 amateurhour better 15:42 does this effect monsters generated with artifacts too? 15:42 or maybe artifacts wished for 15:42 but wished for ones are summoned from their owners and aren't really related to random generation per se... 15:42 right exactly 15:43 so, the logic being, the more you wish for artifacts, the less likely you're going to come across random ones 15:43 random artifacts are rare and fun though 15:43 that seems fair 15:43 is the change just for artifacts on the floor or also for monsters having them? 15:43 k2 but all that will do is mean that once you make a wish for your preferred artifact, you will never have a chance of finding something else fun and interesting 15:44 monsters as well I think mobi 15:44 in its current form, any artifacts that have come into existience 15:44 but not double checked 15:44 so once again it discourages random variation and encourages a stnadard ascension kit 15:44 qt, stop saying 'never' 15:44 that's not true 15:44 well that sucks K2, sorry :-) 15:44 I want my angel with Sunsword 15:44 that isnt affected 15:44 oh? good! :-) 15:44 I think Angels are guaranteed to get it mobi, it's just the random mobs having artifacts 15:45 ah 15:45 yeah it's only random artifacts 15:45 none of the guaranteed artis are affected (though an angel spawning with sunsword would hurt your chances of finding artifacts randomly lol) 15:45 quest artifact too I guess? not sure if included in nrartifacts 15:48 I don't think it will matter much, it's rare enough anyway and you usually find the crap ones :b 15:48 yeah it won't make a big difference in an individual game 15:49 how am I supposed to play with white sinks? Literally unplayable. 15:49 but over the course of multiple games it just reduces variety for no real benefit, I think (other than a sort of internal consistency between artifact generation methods, which is pretty abstract) 15:50 k2 you're right of course that it's not never, but replace "never have a chance" with "have a lower chance" 15:50 -!- mobileuser has quit [Quit: Connection closed] 15:51 -!- mobileuser has joined #evilhack 15:51 how bout this instead - https://termbin.com/45jc 15:53 i just don't understand what the purpose of the change is 15:53 I have to go do work stuff, i love you, goodbye 15:53 <3 15:58 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/k21971/EvilHack/compare/71eb56117d40...84101cf9038c 15:58 [EvilHack] k21971 84101cf - Adjust random item artifact chances again. 16:02 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a pair of wooden gauntlets entrusted to him by Huan Ti, on T:2451 16:04 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 1752 points, T:2495, zombified by a kobold zombie 16:08 [hdf-us] [evil] bouquet (Rog Hob Fem Neu) murdered her faithful purple worm, on T:94564 16:18 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 1852 points, T:2302, killed by a giant mimic 16:31 [hdf-us] [evil] elron (Con Hum Fem Cha), 422 points, T:2030, killed by a newt, while frozen by a monster's gaze 16:36 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 16:46 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) killed the Goblin King, on T:4274 16:49 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) rejected atheism by offering a rock gnome corpse on an altar of Huan Ti, on T:4649 16:54 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a pair of gauntlets of dexterity entrusted to him by Huan Ti, on T:4945 16:56 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) destroyed arnibald's ghost, the former Idolatress, on T:5137 17:01 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) tasted meat for the first time, by eating a wraith corpse, on T:5872 17:01 [hdf-us] [evil] mobileuser (Ran Cen Mal Cha) polymorphed his first item, on T:13059 17:02 [hdf-us] [evil] elron (Con Hum Fem Cha) had Luck Blade bestowed upon her by Tymora, on T:5350 17:03 [hdf-us] [evil] elron (Con Hum Fem Cha) hit with a wielded weapon for the first time, on T:5388 17:04 -!- amateurhour has quit [Quit: leaving] 17:10 -!- Umbire has joined #evilhack 17:12 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a pair of leather gloves entrusted to him by Huan Ti, on T:7184 17:12 -!- elenmirie has joined #evilhack 17:29 -!- mobileuser has quit [Quit: Connection closed] 17:53 -!- hackemslashem has quit [Quit: Leaving] 18:01 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:11 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) hit with a wielded weapon for the first time, on T:7695 18:12 -!- elenmirie has joined #evilhack 18:12 [hdf-us] [evil] elron (Con Hum Fem Cha) had a stiletto entrusted to her by Tymora, on T:15681 18:14 [hdf-us] [evil] elron (Con Hum Fem Cha) had a copper knife entrusted to her by Tymora, on T:16382 18:16 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 21852 points, T:8274, killed by a winged gargoyle 18:18 [hdf-us] [evil] elron (Con Hum Fem Cha) became literate by reading a scroll, on T:18059 18:24 [hdf-us] [evil] elron (Con Hum Fem Cha) was chosen to steal souls for the Glory of Tymora, on T:18621 18:42 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:45 [hdf-us] [evil] elron (Con Hum Fem Cha) killed the Goblin King, on T:20476 18:46 -!- elenmirie has joined #evilhack 18:51 [hdf-us] [evil] elron (Con Hum Fem Cha) had a dagger entrusted to her by Tymora, on T:20815 18:54 [hdf-us] [evil] elron (Con Hum Fem Cha) had Angelslayer bestowed upon her by Tymora, on T:21224 19:38 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:50 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law) killed the Goblin King, on T:4286 19:53 [hdf-us] [evil] Nightsorrow (Sam Hum Mal Law), 2365 points, T:4493, killed by Dirk; the shopkeeper, while sleeping 20:01 -!- krm26_ has joined #evilhack 20:04 -!- krm26 has quit [Ping timeout: 268 seconds] 20:08 -!- Umbire has quit [Remote host closed the connection] 20:09 -!- Umbire has joined #evilhack 20:09 [hdf-us] [evil] bouquet (Rog Hob Fem Neu) had Cleaver bestowed upon her by Mog, on T:97334 20:15 -!- krm26_ has quit [Quit: Leaving] 20:15 -!- krm26 has joined #evilhack 20:54 [hdf-us] [evil] Snuff (Tou Hum Mal Neu), 5554 points, T:6189, killed by a freezing sphere's explosion 20:55 [hdf-us] [evil] elron (Con Hum Fem Cha) completed Sokoban, acquiring a leather helm of speed, on T:24405 21:04 [hdf-us] [evil] bouquet (Rog Hob Fem Neu) genocided disenchanters, on T:97637 21:04 [hdf-us] [evil] bouquet (Rog Hob Fem Neu) genocided alhoons, on T:97637 21:05 [hdf-us] [evil] elron (Con Hum Fem Cha) destroyed lgxia's ghost, the former Rogue, on T:25139 21:05 woop 21:05 buh bye alhoon 21:31 [hdf-us] [evil] bouquet (Rog Hob Fem Neu) wished for "uncursed magic marker", on T:98211 21:35 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/k21971/EvilHack/compare/84101cf9038c...8c6419484562 21:35 [EvilHack] k21971 8c64194 - Monsters can blind you with a camera. 21:35 The hill orc takes a picture of you with an expensive camera! You are blinded by the flash of light! 21:35 hah 21:56 [hdf-us] [evil] lgxia (Rog Hum Mal Neu) acquired the luckstone from Mines' End, on T:31030 22:05 [hdf-us] [evil] elron (Con Hum Fem Cha), 88238 points, T:27943, killed by a queen ant 22:15 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/k21971/EvilHack/compare/8c6419484562...3ab156f1d359 22:15 [EvilHack] k21971 3ab156f - Monsters will use wands of slow monster offensively. 22:18 [hdf-us] [evil] KingGizzard (Wiz Ith Mal Cha), 31706 points, T:14109, petrified by a beholder 22:23 [hdf-us] [evil] bouquet (Rog Hob Fem Neu) killed the Wizard of Yendor, on T:100800 22:23 [hdf-us] [evil] bouquet (Rog Hob Fem Neu) acquired the Book of the Dead, on T:100808 22:24 [hdf-us] [evil] Snuff (Tou Hum Mal Neu), 1452 points, T:3192, killed by a death ray 22:25 [hdf-us] [evil] bouquet (Rog Hob Fem Neu) performed the invocation, on T:101051 23:46 -!- qt has quit [Ping timeout: 268 seconds]