01:07 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 29352 points, T:11505, killed by a fire elemental, while praying 02:28 -!- jonadab has quit [Ping timeout: 264 seconds] 02:28 -!- jonadab has joined #evilhack 02:31 -!- mobileuser has joined #evilhack 02:33 -!- elenmirie has joined #evilhack 03:09 -!- amateurhour has joined #evilhack 04:08 [hdf-us] [evil] lgxia (Arc Hum Mal Neu), 628 points, T:2005, killed by an orc zombie 04:12 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 04:18 [hdf-us] [evil] lgxia (Arc Hum Mal Neu), 682 points, T:702, poisoned by a little dart 04:50 -!- Umbire has quit [Ping timeout: 255 seconds] 06:03 -!- hackemslashem has joined #evilhack 06:28 -!- Umbire has joined #evilhack 06:50 [hdf-us] [evil] krm26 (Pri Elf Fem Cha) killed Dispater, on T:71255 07:17 [hdf-us] [evil] krm26 (Pri Elf Fem Cha) killed the invisible Orcus, on T:72295 07:19 [hdf-us] [evil] mobileuser (Kni Cen Fem Cha) wished for "magic marker", on T:33086 07:20 -!- elenmirie has joined #evilhack 07:56 -!- VaderFLAG has quit [Read error: Connection reset by peer] 08:14 -!- hackemslashem has quit [Ping timeout: 268 seconds] 08:16 -!- hackemslashem has joined #evilhack 08:16 -!- hackemslashem has quit [Client Quit] 08:19 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:39 does levelporting work within the Vecna branch? 08:42 No idea. 08:44 I will probably find out soon :-) 08:53 -!- qt has joined #evilhack 08:58 "You hear an intense sustained hum." 08:58 ??? 08:59 oh force bolt vs iron bars 09:00 hmmmmmmmmmmmmmmmmmmmmm 09:01 i hear it too mobileuser 09:03 it's just the background radiation of the universe 09:03 what pitch 09:03 B flat 09:03 b flat best flat 09:05 [hdf-us] [evil] mobileuser (Kni Cen Fem Cha) destroyed Kas, on T:33439 09:07 hmmm now I am tempted to train 2-handed sword 09:09 do it 09:09 DOOO EET 09:09 ƞ 09:21 B flat in which octave? And is that A440? 09:21 of course 09:22 I think it should be B flat zero. 09:23 I just gained a level, should have some skill points for 2-handed sword now 09:23 Vecna can wait a bit 09:23 eye of the tiger, tum tee tum 09:24 vecna can wait, and all the gods come down here just to sing for me 09:24 =D 09:24 rip jim steinman 09:27 eye of the vecna 09:27 (singing) 09:36 [hdf-us] [evil] lgxia (Arc Hum Mal Neu), 761 points, T:2984, zombified by a dwarf zombie, while frozen by a monster's gaze 09:45 * aosdict gives mobileuser a tiger eye ring 09:45 lol 09:47 K2: make a full weird al style parody for eye of the vecna, go! 09:49 heheh 09:53 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a helmet entrusted to him by Huan Ti, on T:3457 09:57 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 6898 points, T:4385, quit 10:00 krm26: do you still happen to have "some pretty complete notes lying around somewhere" for an artificer role. I'm writing up the idea and all I have is what was posted in #evilhack 10:03 k2 make a video like this of your song when you're done https://www.youtube.com/watch?v=VT6w7f3N8Hw 10:06 oh god no 10:06 Artificer? 10:08 yeah he described a take on it that was different from FIQ's and had some new ideas, dropped a mysterious hint about having more ideas drawn up, but didn't elaborate 10:09 I don't know of FIQ's take on it to begin with, so 10:09 https://nethack-yanis.github.io/yanis/3974.html 10:09 Thank 10:10 Oho~ 10:10 Now I wanna see the other notes. 10:10 Also peeking through mine... 10:12 https://nethack-yanis.github.io/yanis/1384.html this is already included in the biodiversity patch it looks like, though it only drops leashes that way 10:13 https://nethack-yanis.github.io/yanis/1591.html I'd probably amend this to also make green slime globs unsafe to touch without gloves a la footrice corpses (though not instantly sliming) 10:14 aosdict: i looked for that the last time i mentioned it, but i was unable to turn them up, sorry :-P 10:15 >:| you tease 10:15 i had some memory about having put that into the etherpad but i must have dreamed it 10:15 "the etherpad" = evilhack's? 10:16 that was my incorrect memory 10:16 cause I get the impression a lot of rejected ideas just get deleted off that 10:16 must have catted it to /dev/null 10:16 I like this one https://nethack-yanis.github.io/yanis/3827.html 10:16 unbalanaced 10:16 i mean, that is the best idea i've heard in a long time. screw balance! 10:16 i would only play nethack during hanukkah 10:17 no that made me see the typo 10:17 nethack needs to introduce fire sources and not let you just light stuff on fire by default 10:17 firebrand, fireball, lava, fire trap, or a lighter 10:18 actually that should be 1/8 the rate, shouldn't it 10:18 https://en.wikipedia.org/wiki/Balana not a typo, it's just the idea is banned here 10:18 and once you light a candle you better light a second one before it burns out 10:19 [hdf-us] [evil] lgxia (Arc Hum Mal Neu), 1388 points, T:2641, killed by lgxia the human zombie 10:20 aosdict: if some of the yanis on your site are tagged with the wrong variant, is it annoying to mention it? e.g. vanilla doesn't have a shield of mobility so this can't be a vanilla idea https://nethack-yanis.github.io/yanis/3833.html 10:21 haha I wondered why that idea looked so familiar 10:21 that yani obfuscates the true yani for evilhack: separate properties from shield type, no penalty from small shields, can have small/large/orcish/elvish shields of mobility, light, reflection 10:21 (well, no penalty for PRIESTS :-) 10:22 f*k wizards man 10:23 depends. sometimes, that is an error on my part and I would appreciate the heads up (this should probably be tagged evilhack), but there are a bunch of ideas that are like "In variants with X feature, " and it's listed as vanilla since I don't want to keep track of variants with that feature 10:23 yeah I have noticed that pattern of the "in variants with X" ideas 10:24 no "various" tag huh 10:24 this is a good one, I have thought about it before https://nethack-yanis.github.io/yanis/3816.html 10:25 yeah, it should "drop" from your hands, i.e. not wielded, but stay in inventory 10:25 2020-12-04 13:29:56 qt_ maybe when an aklys is 'secured' to your wrist and you get slippery fingers from eating fried food, it should drop into your inventory instead of onto the floor <-- Homage clearly stole this and sat on it for a year 10:25 krm26: I suppose I could add a generic non-vanilla tag but I uh don't want to re-review nearly 4000 ideas to determine if they should be that instead 10:26 automate it, just replace the tag when it matches /in variants with/ ;) 10:26 qt: let this be a lesson that those who don't say "YANI" may not have their ideas picked up. this goes for you too especially krm26 10:27 yeah i'm sorry, i never say yani when i'm vomiting stuff in this channel 10:27 but it was picked up 10:27 or should i say pickpocketed 10:27 it was picked up because Homage said YANI 10:27 by the evil Homage 10:27 therefore he deserves 100% of the credit 10:27 Democracy! 10:27 as a reward for good idea posting behavior 10:28 but in my defense, if i did, your archive would be chock full of my garbage. k2 does a service by letting what i type fall silently into the void here 10:28 aosdict whats your best idea that you've not told anyone yet? 10:28 amateurhour hopes aosdict says 'bobble hats for doggos' 10:28 i heard it involves king cake but he had to suppress it after some genius beat him to it 10:29 krm26: I mean there is a curation process, I already weed out garbage stuff 10:29 is that why the recent update doesn't have many ideas from me? :((((( 10:32 haha this is such a wild idea https://nethack-yanis.github.io/yanis/3872.html 10:32 the "throwing your head" one 10:32 u.uheadx, u.uheady 10:32 amateurhour: well I did weed out a number of times you said "YANI" but it was actually a YASI 10:32 I mean there IS a log for evilhack on the hdf site 10:32 that's a perfectly cromulent yani, not wild at all! 10:32 qt: See it's funny you link that 10:33 https://en.wikipedia.org/wiki/Headless_men 10:33 Blemmyes appear as xorn-class monsters in THEM 10:33 seriously that headless race idea is actually really good, it opens up a new aspect of helmless play to go along with centaurs without boots, giants without torsos, etc 10:34 I was also considering making playable Taddol (elf/ettin mix) helm-less as a flavor thing 10:34 i think that gear restriction is the frontier of new races for evilhack and it isn't fully explored yet 10:34 I've heard of akephaloi from Herodotus but never a race of people that throw their heads around 10:34 oh come on we all do it 10:34 which neatly sidesteps the fridge logic of not being able to wear two helms as an ettin 10:35 without any programming snafus 10:35 he looks sad https://upload.wikimedia.org/wikipedia/commons/0/07/Oda_Donotsura.jpg 10:35 amateurhour: idk about my best idea but here's a new one: YANI: the Riders can destroy items you're carrying that oppose their purpose. Death destroys amulets of life saving, Pestilence destroys all healing potions, Famine destroys horns of plenty and food 10:36 Though, could also flavor it as "amulet on one head, helm on the other" 10:36 qt, he is sad because he isn't playable yet! 10:36 oh and to clarify, this hits the item *instead of hitting you* 10:36 aosdict: 🤔 would that be alongside or replacing their touch attacks 10:36 oooooo 10:36 letting a race dual-wield helms or amulets isn't that hard code-wise 10:37 > but it was actually a YASI 10:37 ouch! 10:37 I like the idea of cephalophore race rather than akephaloi 10:38 the headless horseman race 10:38 krm26: Oh really? 10:38 I don't disbelieve but I was always led to think it was a SMOP™ 10:38 (as in harder to implement in practice than in theory) 10:39 i mean, because the code is not really data-driven, there are tons of gotcha for everything 10:39 qt u have k2's variant follow ur dreams 10:39 follow my dreams* 10:39 which one is my dream? 10:40 K2 why do puddles sometimes dry up when a monster is killed in it? 10:40 add that xheady flag no1 can stop u 10:40 mobi I think they death drop something like a scroll 10:40 not sure though 10:40 this time there was no blank scroll amateurhour 10:41 it now has a chance of drying up any time an object hits it i think 10:41 I wonder if death drop potion of acid would do it, but I guess you'd see the explosion 10:41 why? 10:41 you could bypass the drying up from #dip dilution by just dropping potions in it over and over 10:42 someone pointed it out and k2 changed it so it now has a chance to dry up whenever something falls into it 10:42 Oh yeah, that's a thing I didn't consider 10:42 that's my memory at least 10:42 yup 10:42 so, limit this to potions and scrolls? 10:42 Also yeah if you splash a puddle hard enough, no more puddle 10:42 luckily there are plenty of bits left in the use word for additional body parts 10:42 at the moment is doesn't make sense 10:42 I mean no, there's rustable items that can fall in as well 10:43 i'd be happy to add new body parts to evilhack if k2 decides he wants more 10:43 krm26: So you're saying for hextuple-wielding mariliths... 10:43 There's a chance 10:43 krm26: with an extra head you can't use uarmh in an easy, no-fuss way to check your helmet any more right 10:43 krm26 - I have plans to add bodypart tail 10:43 it'd have to be something like uwep and uswapwep, or else just iterate through inventory for matching wornmask every time 10:43 i want dragons to be able to swipe with their tails 10:43 it complicates head defenses -- you need to pick which head is attacked, see if that one has a helm 10:43 More knockback attacks! 10:44 there would be a W_HEADL and W_HEADR presumably 10:44 krm26: Yeah, that's one of the main things I figured with mind flayers, falling rocks and piercers... 10:44 mobileuser - https://github.com/k21971/EvilHack/commit/504407b7f07f6abee0bc03885c50ddb4d673a9ee 10:44 k2, do you mind if i look into adding a tail bodypart? or do you have a plan for that already? 10:44 go for it 10:44 would that really require adding a formal body part, or just some kind of AT_TSWIPE attack? you wouldn't be wearing things on your tail, would you? 10:45 and you would need to figure out how to reconcile W_HEADL and R with the existing everything else that it wouldn't make sense for 10:45 no wearing things on tail 10:45 you mean I can't emulate cluny the scourge with a poison-filled barb attached to my tail end? 10:45 ah, the work i'm talking about only applies to "things that wear or hold an item" 10:46 Taddol-related idea: Shopkeeps charge 1/3 extra since you're shopping for two, technically 10:46 you could just make the existing knockback attack have some special flavor text "so-and-so knocks you back with a mighty swipe of its tail" if it's a dragon tbh 10:46 two heads, twice the charisma -- 36 max charisma score! 10:46 [hdf-us] [evil] mobileuser (Kni Cen Fem Cha) killed Baphomet, on T:34107 10:46 damn yapping my head off and i'm gonna let mobileuser pass me 10:47 lol 10:47 ugh it's a tragedy how much better two-headed people do in politics 10:47 don't blame the playa 10:47 I actually have taddol with lower max charisma 10:47 partially for balance reasons, partially because of source material - they're so used to being multiheaded their behavior comes off as Weird™ to other races 10:48 qt true, but having a tail actually defined would be cool 10:48 i want a mineral-eating race that gets its nutrition from rocks and gets use-limited spell-like abilities based on the type of the last precious gem they consume 10:49 It would be K2 10:49 krm26: I feel like something adjacent might've been suggested at some point? 10:49 i just don't know what that would entail, other than adding some M1_HASTAIL flag and using that for the flavor text instead of checking directly if the monster is a dragon 10:49 so eat a ruby, get some fireballs, eat jet, cloud of darkness, etc 10:49 (no pun intended re: "entail") 10:49 well, i have a habbit of suggesting the same crap over and over Umbire 10:49 Idk but I'll definitely consider it for a "kitchen sink" variant, can maybe be a playable cousin of xorns 10:49 because i am senile 10:51 YANI: mineral eating race by krm26 who cannot put YANI on his ideas to save his life 10:52 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) killed the Goblin King, on T:3061 10:52 so there would be one unique spell/ability (presumably accessed by #monster) for each gem and you would eat-toggle them as necessary 10:53 [hdf-us] [evil] mobileuser (Kni Cen Fem Cha) wished for "blessed fixed +2 oilskin fedora", on T:34161 10:54 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) rejected atheism with a prayer, on T:3212 10:54 k2 maybe if you look up the guy who was making the variant where every monster had fully articulated horns, he will have developed a new system of limb tracking by now 10:55 what guy? 10:55 you know, it would be pretty simple to let centaurs wear both barding and armor (and a saddle too) 10:55 barding assumes covering face/head/neck 10:56 there was a guy who joined ##nethack-variants a while ago asking for help making an extremely horn-focused variant, as i remember it. and i think he had never done any kind of programming before 10:56 i was joking but it was a beautiful dream 10:56 what would make more sense imo, is if you're poly'd into a steed type animal, you can wthen wear barding 10:56 um, horn-focused? 10:57 k2, you couldn't put it on yourself tho! 10:57 let me try to find it in logs, iirc he really wanted every monster to have individually tracked horns, they would all have different numbers of horns, horns could be damaged or broken off, etc 10:57 I hope this means rhinos and triceratops and not "lucky I can reach all of hjklyubn with one hand" 10:57 although i'm not sure i understand how anybody puts on their armor with only two fingers 10:57 that seemed to be his main interest 10:58 i don't get your reference Pinkbeast and i assume i'm glad 10:59 so there are room for 12 sweet additional use-slots 10:59 W_DIAPER, W_NOSERING, W_BUTTPLUG... 10:59 krm26 it'd be like this (go to 1:23) - https://www.youtube.com/watch?v=EfDNTbSMBc0 11:00 And now you've made it uncomfortably weird, good job. 11:00 i'm not uncomfortable 11:01 Of course you aren't 11:01 masks are terribly comfortable -- i think everyone will be wearing them in the future 11:02 ...I'm not sure where this is going. 11:02 sssshhh... just go with it 11:02 here are the conversations of the horn guy I saw, there were definitely quite a few others I wasn't there for https://termbin.com/y0pn 11:02 https://www.hardfought.org/phpBB3/gallery/image/2455/source 11:03 lol I cut off some stuff from IRC people in my effort to make the discord conversations more reasonable, looks like aosdict became "ict" 11:03 ict hahah 11:04 Huh, that was weird 11:04 goals: 1. Make a hubworld (which is pretty simple I believe) 2. Give humanoids certain body parts like horns that have unique amounts and changeable sizes 3. How to make any player related value like HP and en that can be referred to 4. Figuring out how roles work 11:05 like i said before, a beautiful dream 11:05 it looks like he intended to add multiplayer 11:06 krm26: it wouldn't be W_NOSERING, it would be W_RINGN 11:06 i disagree aosdict, that implies coverage by gloves! 11:06 what, you DON'T wear gloves on your face? 11:07 multiplayer nethack -- which is of course an awful idea -- would probably be best tackled by starting with an empty codebase 11:07 in which case you'd end up with something that isn't nethack, and is probably more fun of a multiplayer experience than multiplayer nethack would be anyway 11:07 first you'd want to turn single player nethack into a realtime game, which would of course mean nobody would play it any more :-) 11:07 I didn't get the impression he wanted to do multiplayer, I think he wanted to make it into a squad based game where you could directly control any of your guys 11:08 something else that would be neat - handling for multiple heads like what krm26 was mentioning earlier (for monsters) 11:08 ah, that may be a better interpretation of him mentioning two player characters existing in the same game 11:08 it couldnt be HEADL and HEADR though 11:08 because cerberus and tiamat have more than 2 heads 11:09 what effect would you imagine that handling having K2 11:09 does tiamat need to be able to wear 7 helmets? :-0 11:09 vorpal 11:09 tiamat has 5 heads 11:09 could add hydras finally 11:09 qt, vorpal handling, and ettins being able to wear 2 helmets 11:09 Dragons don't wear helmets to begin with 11:10 ...but they can do barding so 11:10 but i would do ettin/player dual heads with the head slot, and >2 heads with a monster-only kludge where they can't wear stuff on their heads 11:10 so like, 1 or two "human heads" and monsters can have 0+ "monster heads" 11:10 i think being able to wear two helmets is going to be a can of worms that you have to deal with for the rest of the lifetime of the variant. no more if (uarmh) 11:10 Yeah, hence why it's a SMOP in the tradesnarked sense 11:10 yeah, the uarmh checks would get more complex 11:11 but there aren't a crapload of them 11:11 but you could do the vorpal thing pretty easily by just having some kind of head count field that gets decremented when you chop one off 11:11 Currently the only 2< headed monsters are Cerb and Tiamat anyway, that I can immediately think of 11:11 just do it for monsters initially 11:11 when you kill a head bug, two more head bugs will crop up. just like a hydra! 11:11 Make uarmh never be declared so everything you miss breaks immediately 11:11 qt: Cerberus is already immune to Vorpal, so maintaining that immunity would in theory be easy enough 11:11 the real wrinkle is that with tiamat, you want differential penalties for each head that is lopped off 11:11 that isn't really generalizable, that's just some special tiamat code 11:12 Yeah, that's the real rub unless you want a Tiamat that can use any chromatic dragon's breath from any head 11:12 but for a general case give each monster data on 1. number of heads, 2. number of heads required to live 11:12 which is fine imo, just that that's what you'd have to do 11:12 yeah i guess it'd be more complicated. ideally you'd also want to reduce the number of bite attacks etc when the heads go down 11:12 As well as I guess max HP 11:13 Or you could go "nah" and just make her immune similar to Cerberus and/or with a hydra-style justification 11:13 you could do it this way: have monster entries for the 5, 4, 3, 2, 1 headed tiamat, heads always chopped off in the same order (lucky! :-), monster transforms as heads cut off 11:13 I don't wanna see what AD_RBRE turns into because someone decided it was a good idea to realistically track which of tiamat's heads have been decapitated 11:13 lol timing 11:13 But yeah, if you do it at all doing it in order might be a more "sane" way 11:14 having 5 monst.c entries for the same boss doesn't sound sane 11:14 only skimread the above conversation but I am choosing to assume multiplayer nethack is playing as ettin with each player being 1 head 11:14 I said more "sane", as in relatively 11:15 The even-saner thing would be Cerberus-like immunity so we don't even have to bother with all that 11:15 (also note the air quotes) 11:15 my instinct is that anything more than "there's a head counter and when it reaches 0 the monster dies" is probably not worth the complexity and future maintenance (and maybe not even that would be worth it) 11:15 multiplayer nethack the RIGHT way: player only obeys simultaneous matching commands 11:15 amateurhour: that's a great idea 11:15 does one of the heads control the right hand and the other the left hand? 11:15 yep! 11:15 it feels like the design antipattern of "make something way more complex than necessary in order to make it realistic" 11:15 lol 11:15 you need to coordinate to wear rings 11:16 * aosdict whistles and shoves 2017 era combat overhaul proposal under the bed 11:16 aosdict: 👀 11:16 all im saying is we need the player and monster bodies to be trees 11:16 isn't Demo already working on ent 11:17 fingers as children of hands, hands as children of arms, etc 11:17 Umbire: lol 11:17 good one 11:17 but yeah, qt makes a good point. a head counter might be a more reasonable limit to this tiamat thing should it be pursued 11:18 race/role idea: dog/none. not a lot of options unless you find a poly trap 11:18 qt: for one player to control each hand, this means one of the two players is limited to the keys on the left side of the keyboard and the other is limited to the right side 11:18 since tiamat is a one-off, just have some random structure somewhere to track her 5 heads, let you randomly chop off a head to lose that breath weapon...ez pz 11:19 whenever I write maintenance I always misspell it 3 or 4 times. maintainence^Wmaintainance^Wmaintenence^Wmaintenance 11:19 well she has *more than 5* breath weapons 11:19 yeah but only 5 of them come from her HEADS 11:19 aosdict: because "fuck you, she's a dragon" is why 11:19 she has more than 5 breath weapons but only 5 come from her heads? where do the others come from? 11:20 a lil hole just below her wyvern tail 11:20 :-O 11:20 that's the cloaca 11:20 's not exactly "breath" 11:22 [hdf-us] [evil] krm26 (Pri Elf Fem Cha) wished for "blessed greased +3 dragonhide speed boots", on T:73991 11:27 lol 11:27 i just noticed this 11:27 <@Darknaut> What if I do it so it's like there's a value and 0 = no horn, 1 equals horns, 2 equals unicorn horn, etc. 11:28 0 is no horns, 1 is two horns, 2 is one horn 11:28 this is madness 11:28 and 3 is one non-unicorn horn 11:28 broken demon, oni, etc 11:29 body trees is the way forward we just need a variant brave enough to do it (amateurhack wont be brave enough) 11:32 [hdf-us] [evil] krm26 (Pri Elf Fem Cha) wished for "blessed greased +3 dragonhide cloak of protection", on T:74086 11:41 [hdf-us] [evil] krm26 (Pri Elf Fem Cha) killed the invisible Tiamat, on T:74232 11:42 MONEY 11:42 you get the scales? 11:42 i. did. indeed. 11:42 \o/ 11:43 unfortunately this is now one of those toons where i don't feel very motivated to keep going -- it has everything but the win 11:43 every time I've felt like that previously I got whacked by a vorpal jabberwock 11:43 gotta wade through vlad, the wizard, and the planes without accidentally f-ing myself 11:44 well, my hp is woeful, so maybe i should nurse dance a lot before i get bored 11:44 but nurse dancing is boring, a catch 22! 11:44 no, i don't get bored accomplishing minigoals 11:45 i get bored when i have nothing left that could possibly improve my chances of ascending, and so have to ACTUALLY try to ascend 11:45 evilhack says 'oh, you're bored? I gotchu boo' 11:45 heh 11:45 RNG enters chat 11:46 a random graz'zt in the sanctum will keep me honest 11:48 nice idea 11:48 * K2 starts coding graz'zt in sanctum 11:49 even if nobody likes my severely divergent ascension proposal, i think evilhack would benefit from 1 or two demon lords/princes who weren't used setting up shop on random levels during the ascension 11:49 I agree 11:49 it is a different experience coming up from below, and your preparation will be weaker 11:49 i've thought of that before 11:49 splicehack had something like that 11:50 any demon boss you didnt encounter on the way to the sanctum, you'd run into on the way back up 11:50 but antigulp yanked it 11:50 i think her implementation was, you'd get them all at once or something 11:50 i mean, everyone might be a bit much 11:50 right 11:51 but as a surprise, tasty 11:51 to be fair i think they should grudge rodney too 11:51 cuz rodney is a dick 11:51 playing on different teams 11:51 a real knee-biter 11:51 love to see graz'zt and rodney stealing the amulet from each other 11:53 i need an artifact that flickers in proximity to bullwhips 11:53 and bearded axes 11:53 :) 11:54 I'm not COMPLETELY opposed to the ascension proposal, for what it's worth 11:55 But then I'd have to like sit down and think on it for a half-hour or so to give a real "weighty" opinion on it 11:56 i feel bad for the sandestin that flew over lava as a red dragon, turned into a flesh dragon and incinerated itself 11:57 i love the rooms full of crawling lemures on this map but i wish they did something 11:59 when a demon is killed near a lemure its unholy essence should flee to the lemure and transform it back into the original demon with an added level 11:59 that would make these lemure pits more serious 12:00 "Demogorgon's foul essence reconstitutes in the willing flesh of the lemure! Oh no, he looks even more powerful!" 12:00 ^ come on k2 12:01 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±6] https://github.com/k21971/EvilHack/compare/463dd566afaf...e7b5515118b1 12:01 [EvilHack] k21971 e7b5515 - Code format cleanup from 'artifact glow warn' PR, inclusion to changelog. 12:01 I'm not sure if krm26's asc run proposal has ever actually been marked as a YANI actually 12:01 heh 12:01 I forget all the details though 12:01 ^ that was commit # 12,000 12:02 nice 12:02 honestly, i think it would (1) not make the game easier, (2) not make the game unwinnable, and (3) completely and utterly fix any remnant of the gehennom slog while (4) not throwing out all the cool work that has been done trying to make gehennom better 12:02 was it, you do the asc run immediately after castle and have to explore the previously unexplored gehennom? or is it that all gehennom levels get generated fresh as you ascend from the sanctum? 12:02 k2, git shortlog -sn 12:03 for commit "highscore" :D 12:03 Hi cbus 12:03 sup umbire 12:03 aosdict: Would it be okay to grep logs for proposals that you're interested in but weren't added to the archive for whatever reason? 12:03 briefly, gehennom is super-short, just the mandatory highlights (vlad access, vecna access, wizard -- then sanctum) 12:03 getting the amulet overwrites the dungeon above you with gehennom (partial overwrise mostly -- slapping gehennom elements over existing levels, so some portions will survive) 12:03 hah nice cbus, thanks! 12:03 have to deal with princes etc on the way up 12:03 So closer to SLASH'EM Gehennom, at least initially 12:04 The main dungeon is bigger there but shorter past the Valley iirc? 12:04 why do you need my permission to grep logs 12:05 in my proposal, down to valley, no change; vecna;vlad; wizardx3; vibrating square-and-wizard access; then up 12:05 well, the last time i grepped the logs you came to my house and beat me with a stick 12:05 yeah but umbire doesn't live a bike ride away 12:05 grep and send to you* 12:05 Dunno how I left that out 6_9 12:06 yes that's fine. if it's in a channel I was in at the time you can just send me the channel and time of the proposal 12:06 what i really like about doing that is the likelihood of stash annihilation from dungeon overwrite, more difficult to take your time with further prep once you have the amulet, not really retracing since dungeons will be new (and no longer mapped) 12:06 aosdict: Coo 12:07 krm26: See the stash annihilation is something that bothers me, and not even on a "omg so evil!!!!" level 12:07 that propsal also denies the player an entire gehennom full of additional items 12:07 KILL THE STASH 12:07 But moreso how much time are you REALLY taking to prep once you have the Amulet 12:07 i love me some stashing but man that would be great 12:08 Because the way I play it """ideally""" you would have sorted all that out in advane 12:08 advance* 12:08 well, now, i always know that i can "freshen up" before leaving the dungeon 12:08 that would be a dicier proposition 12:08 Also what's to stop stashes from being placed outside of the main branch 12:08 all portals gone 12:08 -!- mobileuser has quit [Quit: Connection closed] 12:08 gehennom consumes the dungeon 12:08 22~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~2~RRRRRRRR2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10u2;10uNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 12:08 if you had something like "gehennomifying levels won't destroy stairs" then people will just put their stash chest on the stairs 12:09 * Umbire glances at the Eye of the Aethiopica 12:09 sorry 12:09 eh, could clear stairs 12:09 obv there are a bunch of little details to work on if anybody ever likes the general theory 12:09 qt: You mapmaking over there or something? 12:09 I don't hate the general theory but it does need some refinement 12:10 the cat came and lied down on my keyboard 12:10 like I also get that the point isn't to completely fuck over stashing, just that the possibility is now introduced 12:10 k2 just asked me the other day if the cat ever did that and I said no 12:10 so i guess it was to prove me wrong 12:10 the "main thrust" is slog reduction/pacing 12:10 it's probably cleaner to just say "throw out the entire dungeon and make new levels from scratch" if the goal is to destroy stashes, because otherwise you're going to have stash saving strats written up on the wiki 12:10 (and that overcompensating to try and pre-stop corrective adjustments players make wouldn't be wise) 12:11 The goal isn't that though, at least not imo 12:11 the goal isn't to make sure players cant have stashes, the goal is to make the ascension uncertain and through new terrain, with the first encounter of the demon lords and princes 12:11 basically for gehonnom to be on the way out instead of on the way in 12:12 It's just that visiting stashes post-Amulet never struck me as a thing people did too often 12:12 right now, people can dip into and out of gehennom, this would change that 12:12 I don't recall if I did it on my alt.org ascension 12:12 oh shit graz'zt, return to stash, get what i need, return, take him out on the steps. strategy: dead 12:12 loaded down with tons of gehennom loot, return to stash, sort it, return. strategy: dead 12:13 "different" =/= "dead" 12:13 and I say this having heard what graz'zt stats entail and understanding why they're less than ideal 12:13 i think this would lop off a lot of, let's say, less engaging play 12:13 and add a little of the planar stress to the gehennom run 12:14 which is a fair goal to aim for, though there's also the assumption that getting in and out of gehennom isn't itself perilous 12:14 it can be sometimes, other times not so much 12:15 seems like some levelport restrictions would go a long way towards that without redesigning the asc run (not that redesigning the asc run isn't without merit) 12:15 well, again, i think gehennom's design itself gives rise to a lot of issues, some of which are these, and this modification is intended to upend all that stuff 12:15 yeah, but how to do that without re-introducing tedium 12:16 the likes of which tying levelport restrictions to the presence of a demon lord was probably done to reduce 12:16 again, i think this proposal does exactly like. it trims 20 levels that you visit both up and down out of the dungeon 12:16 you could, say, make it so that you immediately get nasties summoned on you if you levelport from Gehennom 12:16 magic chests would be cool 12:16 or branchport 12:17 or that, that's an alternate way of looking at it what bridges things some 12:17 i love magic chests 12:17 [hdf-us] [evil] Gutso (Cav Gia Fem Law) murdered Slasher, her faithful little dog, on T:186 12:17 they are an ocd loser's best friend 12:17 the fiqhack implementation is the best one imo 12:18 but nh4 code base is too different to me, i looked at it once, got confused 12:18 on the other hand i don't really miss magic chests because of the hesperides 12:18 ^ that 12:20 maybe if i throw enough zorkmids at FIQ, he'd make a magic chest patch for 3.6 codebase 12:20 k2, i would like to see named monsters identify as "Dagul the bone devil" instead of just "Dagul" when you stethoscope, etc 12:20 but what if Dagul identifies as a toaster oven 12:21 or a rock 12:21 well, lemme know with a stethoscope then, duh 12:21 hahah 12:22 [hdf-us] [evil] Gutso (Cav Gia Fem Law) destroyed lgxia the human zombie, and former Field Worker, on T:1516 12:22 [hdf-us] [evil] Gutso (Cav Gia Fem Law) destroyed lgxia the human zombie, and former Field Worker, on T:1534 12:25 Oh right, bones zombies. 12:30 [hdf-us] [evil] Gutso (Cav Gia Fem Law) changed form for the first time, becoming a werejackal, on T:3003 12:31 [hdf-us] [evil] Gutso (Cav Gia Fem Law), 2165 points, T:3029, quit 12:34 another YANI by krm26 ^ 12:42 you can't prove it was me! my cat uses this keyboard too 12:42 at least, i *hope* that's my cat's poop 12:43 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/k21971/EvilHack/compare/e7b5515118b1...a01e2d03c1c3 12:43 [EvilHack] k21971 a01e2d0 - Adjust feedback when hit by an artifact or weapon that deals poison damage. 12:50 !who 12:50 K2: [hdf-eu] No current players :: [hdf-us] krm26 [evil] :: [hdf-au] No current players 12:51 krm26 if you dont mind saving, i can update evilhack with your warn mon goodness 12:55 out 12:55 !who 12:55 K2: [hdf-eu] No current players :: [hdf-us] No current players :: [hdf-au] No current players 12:55 ok done 12:55 can resume 12:56 i think i see how *i* would do magic chests; global magic chest cobj to start the chain, magic chest container type, a few places in the code when handling containers that would reference the global cobj instead of the specific chest's cobj 12:56 -!- hackemslashem has joined #evilhack 12:57 /msg NickServ IDENTIFY hackemslashem mrpoopybutthole 12:57 ... ok 12:57 that's what dnh does 12:57 hmm ok 12:57 lol is that actually ur password 12:57 time to change it 12:57 time to change the password lol 12:57 damn space 12:57 wait... amateurhour isnt that your pw too? 12:57 btw you should set up your irc client to do that stuff automatically and use SAML 12:57 loll 12:58 SASL* lmao 12:58 follow this guide hackemslashem https://libera.chat/guides/sasl 12:59 I'm just using irc to be here, ugh, and it closes everytime I close my laptop 12:59 what irc client are you using hackemslashem? 12:59 hex 12:59 https://libera.chat/guides/hexchat 13:00 you can probably configure it to automatically reconnect once you reconnect to the internet, if that's the problem 13:01 hackemslashem, your laptop is probably going into sleep mode when you close the lid 13:01 ^ 13:01 what OS is your laptop running? 13:01 Yea, just feel bad clogging up the chat with me loggin in and out 13:01 You want a bouncer to maintain a constant connection if you don't plan on leaving your laptop open constantly 13:01 Psh, you're fine 13:02 K2 is gonna shill for Bill Microsoft again 13:02 As long as it's like, not every minute or so 13:02 people who are bothered by it can just configure their client hide join/part messages 13:02 noone got the rick n morty reference? 13:02 s/hide/to hide/ 13:02 I did :) 13:02 yay 13:02 rick and morty ftw 13:02 So did I, I just didn't say anything 13:02 amateurhour you are fake news 13:06 Anyway, I was going to ask K2 about something. I'm trying to add torches, and they are mostly working now. But I'm getting to the part where they do fire damage. I'm not sure of the best place to insert that code. The original slashem lines are just shoved into mhitm/uhitm/mhitu and it's very messy. I discovered how weapon.c:dmgval() works, and it kind of looks like a decent place for it, but I need a second opinion. I guess 13:06 hackemslashem, whatever OS you're using, disable sleep mode when closing the lid 13:06 the core question is: how do you add elemental damage to a normal weapon? It's easy with arti-weapons because they have multiple fields just for that, but normal weapons don't and you have to carve out a lot of exceptions. 13:07 I'll try that :) 13:08 you should follow ur heart 13:08 one way would be to apply fire obj property to torches 13:09 and then suppress 'of fire' when describing a torch 13:09 but this assumes its always lit 13:09 so nevermind 13:10 I didn't even think about properties, but yea only works when they have age left 13:10 I'll check what dnh did 13:10 have a look at slashem9, see if moon-child did anything different/better with torches 13:11 right right 13:12 My heart tells me to put it next to the lightsaber stuff in weapon.c - because they are similar - both have to be applied to be used as melee weapons... 13:13 dnh isn't afraid to make radical changes to stuff but the flipside of that means some things are hard to port to ur variant 13:14 I noticed dnh converted mhitm/uhitm/mhitu to xhity - which is really good coding, and even 3.7 hasn't done yet 13:14 Saves changing 1 thing in 3 freaking places every time 13:15 3.7 has sort of merged uhitm/mhitm/mhitu 13:15 has dnh unified the player/monster models so they are the same type of objects? 13:15 its set the stage for it at least 13:16 Oh really? I still see all three but that's good 13:16 not yet krm26, I think only FIQ has gone that far 13:27 last call - any other significant bugs I should be aware of? 13:27 I want to do 'official' release of 0.8.0 so I can start on next version 13:27 yolo 13:28 hmm whats this 13:28 https://termbin.com/nywa 13:28 unreported crash from a couple days ago 13:30 july 25th 16:54.54 (EDT) 13:30 crash during dying 13:30 when saving bones 13:30 yeah 13:32 bad shopkeeper name 13:33 shopkeepers name was Akalapi 13:33 viewing the ttyrec, no evidence of a crash 13:35 so shopkeeper trying to wear some gear from the player he killed... 13:40 lotta string shenanigans going on there, with the nested x_monnams and copying shopkeeper names around 13:41 want me to closely look at it, or do you have it handled? 13:42 hmm 13:42 I wonder if this has anything to do with it 13:42 https://github.com/k21971/EvilHack/commit/0deb958dc9baacec8ed604c20606b2e024e9e867 13:42 no it wouldnt nm 13:47 huh 13:47 the shopkeeper didn't kill him, right? 13:47 correct, was a large mimic 13:47 then why is it calling shkname? 13:48 -!- mobileuser has joined #evilhack 13:50 isshk is set for ukiller to justify that callstack 13:54 i'd check to see the value of isshk for 0x563554800b90 13:54 Related to " inherits your possessions" I'm guessing? 13:54 this is from a monster who woofed you putting on your amulet 13:55 solution: don't die wearing an amulet 14:20 hmm 14:21 ugh i gotta go soon 14:21 glad i looked at the clock 14:23 [hdf-us] [evil] Gutso (Cav Gia Fem Law), 2745 points, T:4896, killed by a fire ant 14:37 -!- elenmirie has joined #evilhack 14:44 -!- rebatela has joined #evilhack 14:46 [hdf-us] [evil] rebatela (Mon Hum Mal Neu), 7726 points, T:5613, killed by a bolt of lightning 14:46 sup y'all 14:46 hmm, or did it overflow the mbuf stack? i see NUMMBUF is only 5, and it does seem to be doing some recursive crap 14:47 Hi. 14:47 Hello Umbire, Welcome to #evilhack 14:54 oh sweet zombie bones 15:38 [hdf-us] [evil] mobileuser (Kni Cen Fem Cha) killed Dispater, on T:34518 15:44 [hdf-us] [evil] rebatela (Mon Hum Mal Neu), 9578 points, T:4672, petrified by a cockatrice 15:44 damn 15:51 -!- Umbire has quit [Remote host closed the connection] 15:52 -!- Umbire has joined #evilhack 15:58 !lastgame 15:58 krm26: [hdf-eu] https://eu.hardfought.org/userdata/N/NetSysFire/evilhack/dumplog/1658895958.evil.html :: [hdf-us] https://www.hardfought.org/userdata/r/rebatela/evilhack/dumplog/1658947614.evil.html :: [hdf-au] https://au.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1658555337.evil.html 16:03 ? 16:03 damn i had (unidentified ) charging, genocide, teleport control, wand of teleport, etc etc 16:06 had an early lamp in that game too but got the damn tame djin 16:09 RIP 16:15 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 16:34 sigh -61 ac and every time a green slime looks at me funny it gets me 16:45 Umbire levelporting works in the Vecna branch 16:45 SCIENCE 16:48 [hdf-us] [evil] mobileuser (Kni Cen Fem Cha) destroyed Vecna, on T:34985 16:48 Eye of the Vecna \o/ 16:48 tum tee tum 16:49 [hdf-us] [evil] mobileuser (Kni Cen Fem Cha) genocided alhoons, on T:34987 16:51 [hdf-us] [evil] mobileuser (Kni Cen Fem Cha) genocided two random monsters from class L, on T:34990 16:52 [hdf-us] [evil] mobileuser (Kni Cen Fem Cha) genocided two random monsters from class L, on T:34991 16:52 wellll an npc just bullwhipped my demonbane and confuse teleported out of vlad's tower with it, yay 16:55 which seems unfair, since *I* can't teleport out of it 16:56 would they still be in Vlad's tower? 17:00 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) performed his first genocide (two random monsters from class Q), on T:6253 17:01 I mean, perhaps they can levelport, but completely out of Vlad's tower? 17:02 presumably out, if they roll anything but a 1 level change 17:09 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) changed form for the first time, becoming a silver dragon, on T:7150 17:10 -!- mobileuser has quit [Quit: Connection closed] 17:11 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 19697 points, T:7338, zombified by an ettin zombie 17:11 -!- mobileuser has joined #evilhack 17:32 i like the chromatic scales but CRAP why can't they glow 17:32 or provide magical breathing 17:33 -!- Umbire has quit [Killed (zirconium.libera.chat (Nickname regained by services))] 17:33 -!- Umbire has joined #evilhack 17:36 -!- mobileuser has quit [Quit: Connection closed] 17:36 -!- qt has quit [Ping timeout: 240 seconds] 17:40 -!- qt has joined #evilhack 17:41 krm26 they should glow 17:42 am i on drugs? i thought light was the thing that chromatic scales DIDN'T do 17:42 man they glow all right 17:43 maybe i was just telling myself a comforting story so i wouldn't feel bad when the scales didn't drop 17:44 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha), 821 points, T:2405, withered away 17:45 You finish your dressing maneuver. Your set of chromatic dragon scales begins to shine brightly! 17:46 and i see it giving off light in a dark room 17:48 ok, so what to do about that crash from ealier 17:48 lets look 17:48 *earlier 17:48 "You hear crash!" 17:48 clearly you should get a pickaxe and smash all those boulders so no more crash 17:49 -!- amateurhour has quit [Quit: leaving] 18:01 oh wait 18:01 if you die in a shopkeepers shop, dont they already claim your stuff? 18:02 maybe its trying to claim it twice 18:03 Maybe 18:08 qt what do you think? 18:22 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) killed the Goblin King, on T:4009 18:31 will you post the traceback again 18:31 backtrace i mean 18:32 https://termbin.com/nywa 18:32 bracetack 18:33 nywa... New York, Washington... this goes deeper than we thought, this conspiracy spans the nation 18:33 * K2 gasps 18:33 this is agent x, i've been discovered. destroy the planet 18:46 K2 I don't know what happened there, cosmic rays i guess 18:47 huh 18:47 my thinking was, if you die in a shop, the shopkeeper inherits all your stuff 18:47 but that stuff stays on the floor though yeah? 18:48 plus in the ttyrec i watched, it was the large mimic that killed the player, not the shopkeeper 18:56 yes, it's very confusing 18:57 Was the shopkeeper located on top of or next to the pile at death/bones creation or something? 18:57 the only thing I can think is that mtmp (by extension, ukiller) got filled with junk somehow 18:57 Umbire: no, a couple spaces away 19:07 huh 19:08 oh well 19:08 thanks for looking qt 19:08 btw, how have things progressed with the fruit fly traps? 19:09 it's okay, there's definitely been an improvement but I still see a number of them flying around. the trap by the sink has like 30 in it, the other ones further away don't have as many 19:20 Following the smell of food no doubt 19:21 progress 19:22 gdamn i love my new network setup. i can go ALL the way out to very back of the back yard and still have wifi 19:22 speedtest was 35 mbps down 19:23 WAP isnt permanently placed yet, but its in the general vicinity 19:23 this was 802.1ax on 2.4GHz band for the network geeks 19:29 [hdf-us] [evil] rebatela (Mon Hum Mal Neu), 10900 points, T:6683, killed by a centaurian watchman 19:36 [EvilHack] k21971 published v0.8.0 | Release build of EvilHack 0.8.0 - https://github.com/k21971/EvilHack/releases/tag/v0.8.0 19:37 -!- hackemslashem has quit [Ping timeout: 268 seconds] 19:40 woop \o/ https://github.com/k21971/EvilHack/releases 19:44 GG 19:44 all your save breaks are belong to us 19:44 are you going to add the berserk thing now 19:44 si 19:47 [EvilHack] k21971 created branch 0.8.0 https://github.com/k21971/EvilHack/commit/a01e2d03c1c3fbe1d430d641ccfe0977a4cb3dac 19:47 [EvilHack] k21971 created branch 0.8.0 - https://github.com/k21971/EvilHack 20:05 [hdf-us] [evil] coplate (Wiz Gno Fem Neu), 396 points, T:1066, killed by a bugbear 20:11 [hdf-us] [evil] coplate (Wiz Gno Fem Neu), 348 points, T:1100, killed by Mr. Gweebarra; the shopkeeper 20:12 -!- krm26 has quit [Ping timeout: 264 seconds] 20:26 -!- krm26 has joined #evilhack 20:32 so what is on the agenda for save-breaking 0.9, k2? 20:32 drow race 20:32 new optional side branch 20:32 *maybe* druid role 20:32 other stuff 20:33 I also want to have different sanctum levels, so its not always the same thing 20:33 with druid, would be cool to expand on types of trees 20:33 and maybe have a demon boss show up there 20:33 can't wait for druids with owlbear form! 20:33 between druid role/drow race/new branch, there will be new monsters 20:34 driders! 20:34 new materials too 20:34 prob new objects 20:34 I will aim for release of new version NLT xmas 20:35 tnnt may put a kink in that but whatevs, I set my own schedule :) 20:35 you've got your work cut out for you 20:36 druids gonna get a new spell school with their shapeshifting stuff in it? 20:39 thats the plan 20:40 https://www.hardfought.org/etherpad/p/Druid_Design_Discussion 20:40 I'm not keen on some of the stuff on that pad 20:41 but we'll see 20:41 -!- krm26 has quit [Ping timeout: 272 seconds] 20:44 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) eschewed atheism, by dropping 10 darts on an altar, on T:3130 20:45 [hdf-us] [evil] Cntblast (Kni Elf Fem Cha) killed the Goblin King, on T:4044 20:46 -!- krm26 has joined #evilhack 20:48 -!- krm26 has quit [Client Quit] 20:48 -!- krm26 has joined #evilhack 20:49 damn this lightning strike seems to have fubared my noc ups 20:50 [hdf-us] [evil] rebatela (Mon Hum Mal Neu), 4866 points, T:4282, killed by a giant zombie 21:04 -!- qt has quit [Ping timeout: 245 seconds] 21:42 [hdf-us] [evil] Gutso (Cav Gia Fem Law), 4 points, T:193, killed by a water demon 21:48 [hdf-us] [evil] Gutso (Cav Gia Fem Law), 371 points, T:1167, killed by a giant rat 21:52 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 14 points, T:341, killed by a goblin 22:01 [hdf-us] [evil] lgxia (Arc Hum Mal Neu) rejected atheism with a prayer, on T:6110 22:05 [hdf-us] [evil] Gutso (Cav Gia Fem Law) changed form for the first time, becoming a tiger, on T:5966 22:11 [hdf-us] [evil] lgxia (Arc Hum Mal Neu) killed the Goblin King, on T:6766 22:15 [hdf-us] [evil] Gutso (Cav Gia Fem Law) became literate by reading a scroll, on T:7171 22:15 [hdf-us] [evil] Gutso (Cav Gia Fem Law), 4516 points, T:7174, zombified by a gnoll witherling 22:19 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) killed the Goblin King, on T:4670 22:20 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) eschewed atheism, by dropping a concave amulet on an altar, on T:4941 22:45 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) acquired the luckstone from Mines' End, on T:7506 22:47 [hdf-us] [evil] lgxia (Arc Hum Mal Neu) chose an elven dagger to be named "Sting", on T:7500 22:49 [hdf-us] [evil] lgxia (Arc Hum Mal Neu) chose a runed broadsword to be named "Orcrist", on T:7541 22:53 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) tasted meat for the first time, by eating a floating eye corpse, on T:9046 23:10 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 31076 points, T:11806, killed by a troll, while paralyzed by a monster 23:17 [hdf-us] [evil] Gutso (Bar Trt Fem Neu), 323 points, T:1568, killed by a ball of cold, while hiding in her shell 23:22 [hdf-us] [evil] Gutso (Mon Hum Mal Cha), 206 points, T:642, killed by a giant mimic 23:22 [hdf-us] [evil] Gutso (Mon Hum Mal Cha), 8 points, T:39, killed by a water demon 23:23 [hdf-us] [evil] lgxia (Arc Hum Mal Neu) had a steel knife entrusted to him by Camaxtli, on T:9195 23:41 [hdf-us] [evil] Gutso (Mon Hum Mal Cha) changed form for the first time, becoming a werejackal, on T:3718 23:42 [hdf-us] [evil] Gutso (Mon Hum Mal Cha) rejected atheism with a prayer, on T:3718 23:42 [hdf-us] [evil] Gutso (Mon Hum Mal Cha) averted death (killed by a hallucinogen-distorted white unicorn), on T:3786 23:55 [hdf-us] [evil] Gutso (Mon Hum Mal Cha) tasted meat for the first time, by eating a wraith corpse, on T:5290 23:57 [hdf-us] [evil] Gutso (Mon Hum Mal Cha), 7541 points, T:5403, killed by a mumak