00:04 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed the Goblin King, on T:2695 00:05 [hdf-us] [evil] bouquet (Sam Gia Fem Law), 3183 points, T:3017, killed by a soldier ant 00:26 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed the Goblin King, on T:3762 00:45 [hdf-us] [evil] bouquet (Sam Gia Fem Law) had Snickersnee bestowed upon her by Amaterasu Omikami, on T:4249 00:50 [hdf-us] [evil] bouquet (Sam Gia Fem Law) destroyed bouquet's ghost, the former Kunoichi, on T:4829 01:48 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 94 points, T:261, killed by a steel shuriken 01:49 I didn't expect that one. 02:00 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed the Goblin King, on T:1482 02:00 Not a single stone helm in the goblin king's level. Odd. 02:01 A vast number of spellbooks though - strange. 02:27 -!- mobileuser has joined #evilhack 02:59 -!- amateurhour has joined #evilhack 03:52 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 10295 points, T:6330, killed by a wolf 04:07 -!- elenmirie has joined #evilhack 04:31 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 05:07 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 2422 points, T:2475, killed by a rope golem 05:39 -!- musicdemon has joined #evilhack 05:42 * arahael needs to stop playing tired again. 05:42 Just ate a goblin by mistake. 05:43 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed the Goblin King, on T:718 05:54 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed Aphrodite, on T:1891 05:56 NetSysFire: Found your bones. Stepped on that damn spear trap again, but this time, I didn't die. 06:27 [hdf-us] [evil] Vile (Mon Cen Fem Neu), 1027 points, T:1125, killed by a gnome king 06:29 [hdf-us] [evil] Vile (Val Cen Fem Neu), 63 points, T:159, killed by a bear trap 06:32 [hdf-us] [evil] musicdemon (Mon Cen Fem Cha) consumed animal products for the first time, by eating an egg, on T:4720 06:32 crap, lol 06:33 no worries now you can eat royal jelly without fear 06:34 [hdf-us] [evil] Vile (Pri Cen Mal Neu) destroyed Vile's ghost, the former Novice, on T:496 06:35 [hdf-us] [evil] musicdemon (Mon Cen Fem Cha) acquired the luckstone from Mines' End, on T:4782 06:40 [hdf-us] [evil] post163 (Wiz Hob Fem Neu) performed her first genocide (hobbits), on T:1 06:40 [hdf-us] [evil] post163 (Wiz Hob Fem Neu), 0 points, T:1, killed by a scroll of genocide 06:47 beautiful 07:24 i wonder how many turn 1 deaths post163 has by this point -- thousands? 07:25 26800 games, 0 wins 07:27 about 50% of hist last 15 games were 1 turn games 07:27 Do you think he scripts it? 07:27 I don't think so, but have no way of knowing 07:27 15077 knight games :-) 07:28 is that including all their alts mobi? 07:28 iirc one of the alts is exclusively knights 07:28 not linked on nethackscoreboard 07:28 so yeah :-) 07:29 here's another alt with 41535 games 07:29 https://nethackscoreboard.org/players/p/pots164.all.html 07:29 nice 07:29 k2: when i feed my white dragona pyrolisk i get "shivers slightly" and they gain fire res. stethoscope still shows them "vulnerable to fire". curious, which is true? 07:29 i am so glad i didnt die of choking 07:29 i got greedy 07:29 but now i am almost sleep resistant 07:29 idk all the alts offhand 07:30 there's a lot though, like 10 07:30 he was also this 31CmPwn guy in junethack 07:30 [hdf-us] [evil] krm26 (Pri Gia Fem Cha), 200611 points, T:56808, petrified by a beholder 07:30 has the majority of all scummed games 07:30 :o rip krm26 07:30 !lastgame krm26 07:30 NetSysFire: [hdf-us] https://www.hardfought.org/userdata/k/krm26/evilhack/dumplog/1657548842.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/k/krm26/evilhack/dumplog/1623895588.evil.html 07:30 So he probably does script it. 07:30 sigh, happened again, beholder spawned in los and instadeath because i didn't have speed 07:30 2nd giant in a row 07:31 first giant had speed but not sleep res, slept and stoned without a chance to respond; this giant had sleep res but not speed, stoned without a chance to respond 07:32 Oh, this is weird. 07:32 I had my brain eaten by a zombie. 07:32 so far not weird 07:32 So I went back into The Speartrap Room... And the traps disappeared as I saw them? 07:32 using curses? 07:32 Seems I forgot where the traps were but thyw ere still on the map? Yeah, using curses. 07:32 ctrl-r 07:33 I think I'd best not! 07:33 should just be one of the curses plotting bugs 07:33 that can happen with portals too 07:33 I suspect it is - but I had explored all the traps (again) anyway. 07:33 and is unrelated to zombies eating your brains afaik 07:33 I was thinking "Did the trap somehow disappear? Uh, nope, it's still there!" 07:39 krm26 you used a turn to put your blindfold back on. I have died the same way. 07:50 well, i could eat a bit of the lizard and get restoned, or put the blindfold on and then eat the lizard. dead either way 07:53 eating the lizard and hoping that it wouldn't choose a stoning attack would at least have given a slim chance 07:56 i suppose 07:57 gonna see if i can kill a third giant with a beholder 07:58 at least i left someone that bones on my stash, it is a cornucopia -- 2 magic harps, ring of phul, demonbane, 2 +7 silver aklys of fire, 4 or 5 charging, just tons of stuff 07:58 30 holy water etc 07:58 and a potentially fire resistant white dragon 08:07 -!- mode/Hecubus [+Ziw] by Hecubus 08:07 -!- tungsten.libera.chat changed the topic on #evilhack to: EvilHack: a NetHack variant ¤ https://github.com/k21971/EvilHack ¤ public irc logs available at hardfought.org ¤ version 0.8.0 available for public play on #hardfought ¤ see https://nethackwiki.com/wiki/EvilHack for gameplay information ¤ Bug tracker and future development ideas - https://www.hardfought.org/etherpad/p/EvilHack 08:07 -!- mode/#evilhack [+v Hecubus] by ChanServ 08:08 -!- K2 has joined #evilhack 08:08 -!- mode/#evilhack [+o K2] by ChanServ 08:21 krm26 :( 08:21 I put your pet intrinsics thing down on the bug tracker 08:22 i'm hoping i get a prize if i stone 5 giants in a row 08:26 That should be a junethack thing! 08:26 "Get killed 5x in a row by the same mechanism". 08:29 heh 08:38 seems OK if a monster that's vulnerable to fire gets 50% fire res? 08:49 but partial resistances dont work for monsters 08:49 its either all or none 08:50 -!- musicdemon has quit [Quit: Client closed] 08:57 Just had a Kop Lieutenant attack me, turned to be a chameleon. 08:57 I thought it was a bones! 09:06 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 12272 points, T:6738, killed by a rothe, while paralyzed by a monster 09:09 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) had a knife entrusted to him by Quetzalcoatl, on T:23858 09:13 I don't know how to avoid getting paralyzed like that. 09:13 Other than wearing The Ring, of course. 09:16 there is a shield of mobility as well as the ring of free action 09:17 and of course not hitting monsters with passive paralysis 09:39 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 49542 points, T:27580, petrified by a cockatrice 09:49 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed the Goblin King, on T:3632 09:51 krm26: I think it was a wand. 09:51 Or a potion. 09:51 There were only orcs around me. 09:52 no wand that paralyzes, but humanoids love to smash potions of paralysis into you for sure 09:52 evilhack likes to identify blindness, sleeping, acid, confusion, and paralysis for you! 09:53 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 4015 points, T:3671, killed by an orc zombie, while frozen by a monster's gaze 10:09 -!- qt has joined #evilhack 10:35 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 10:41 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) killed the Goblin King, on T:3977 10:45 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) eschewed atheism, by dropping 8 darts on an altar, on T:4451 10:49 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a pair of copper gauntlets entrusted to him by Huan Ti, on T:4700 10:52 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) tasted meat for the first time, by eating a floating eye corpse, on T:4964 10:56 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a pair of leather gloves entrusted to him by Huan Ti, on T:5185 10:58 -!- krm26 has quit [Ping timeout: 268 seconds] 10:59 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a pair of leather gloves entrusted to him by Huan Ti, on T:5332 11:19 -!- elenmirie has joined #evilhack 12:06 qt wanna see something funny? 12:06 sure 12:06 as long as it's not a photo of your penis again 12:06 start evilhack in wizmode, spawn a giant bat 12:06 fool me once, shame on you... fool me twice -- can't get fooled again 12:06 i dare you 12:06 i suspect i know what happens 12:07 you had to go there didnt you 12:07 it spawns a bat with 'giant' race instead of a 'giant bat' 12:07 yes 12:07 isnt that funny? 12:08 the problem is that if you try to look for a normal match before trying a racial match, 'giant soldier' will produce a plain old giant. because name_to_mon doesn't look for a complete match (to allow for trailing text like "called Jimmy", or "corpse") 12:09 ... but is it funny? 12:09 yes it's funny 12:09 :) 12:10 i'm not sure how to fix it except to do something like tell name_to_mon to look for a complete match first time around, then try a racial match, then try the normal vanilla match. but i think that might cause "giant bat named Tim" to produce something different than "giant bat" 12:10 heh 12:10 is this a byproduct of the racial monster code? 12:10 yeah 12:11 * K2 renames all giant bats to 'Tim' 12:11 well, not an inevitable consequence of racial monsters, but a byproduct of wanting to be able to create racial monsters for testing with #wizgenesis 12:12 ah 12:14 -!- rebatela has joined #evilhack 12:27 one way to really fix it would be to use a weird phrasing, like instead of entering "giant soldier" into the wizgenesis propmt enter "giant race soldier" 12:27 as long as there are no "giant race bats" lol 12:32 like i think this https://termbin.com/q061 would work but requires "giant race X" instead of "giant X" 12:35 hackemslashem would probs include your fix in hackem 12:35 so 'giant race bat' 12:37 what is hackem, a variant he is making? 12:37 yeah you'd write giant race bat to make a bat with giant race 12:37 yeah, it's gonna be like slashthem applied atop evilhack 12:37 or something like that 12:38 idk im not on the sales or marketing teams dont ask me 12:38 https://github.com/elunna/hackem 12:39 will 'giant race qt' work? 12:40 k2 depends, have you added qt as a monster type because you missed me so much while i was on vacation this weekend 12:40 lol in the readme it says an evilhack QOL feature is "quick wand wresting" 12:40 of course 12:40 it should be called "wand wresting is impossible" 12:41 heh 12:41 you can wrest 12:41 odds are just low 12:41 how was vaca? 12:41 it was nice i just visited my parents 12:43 lol why are a third of the other ideas badger-related 12:44 i will be watching the badger verisimilitude project with great interest 12:47 "Honey badgers should love bee hives... and be mortal enemies with bees (or team a)" k2 i thought you already did something like this? 12:48 i did 12:49 i'd still like honey badgers to go straight for lumps of royal jelly instead of the player if they exist on the level 12:49 but that's low on the priority list 12:52 better notify hackemslashem that the badger project can be scaled down slightly 12:53 he should just take a quick minute to look over the changelog 12:53 would save him a fair amount of work perhaps 12:54 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 12:55 i doubt it, you've never had the kind of clear-headed and comprehensive vision for badgers that the project needs 12:56 your words cut deep and make me sad 12:56 i hate to say it but i think you know deep-down that evilhack was never as badger-focused as it could have been 12:56 ... 12:56 nay, should have been 12:57 i ran out of witty comments 13:00 nice patch qt 13:01 while you were gone, did you notice I added #wizkill ? 13:03 a whole command just for killing the wizard seems a bit overkill, but I guess you can't just wish for a wand of death and zap them anymore rly 13:03 nice k2 13:03 ikr? but its what qt wanted 13:03 i will never be able to get to him in a normal game, let me have this 13:04 -!- Not-15ab has joined #evilhack 13:04 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/k21971/EvilHack/compare/6a07eb2bc5b3...411c6e3a5aed 13:04 [EvilHack] k21971 411c6e3 - Fix: spawning giant in wizmode. 13:32 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) became literate by reading a book, on T:4084 13:38 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 5211 points, T:4628, killed by a gold golem 13:41 [hdf-eu] [evil] NetSysFire (Pri Ith Fem Cha), 58486 points, T:36561, killed by a giant mosquito, while frozen by a monster's gaze 13:41 nooooooooooo 13:41 lag 13:41 !lastgame 13:41 NetSysFire: [hdf-eu] https://eu.hardfought.org/userdata/N/NetSysFire/evilhack/dumplog/1657671182.evil.html :: [hdf-us] https://www.hardfought.org/userdata/d/dgoddard/evilhack/dumplog/1657719280.evil.html :: [hdf-au] https://au.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1657704172.evil.html 13:50 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had Stormbringer bestowed upon him by Huan Ti, on T:7574 13:56 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) acquired the luckstone from Mines' End, on T:8284 14:01 -!- VaderFLAG has quit [Quit: Leaving] 14:01 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a cloak of invisibility entrusted to him by Huan Ti, on T:8777 14:12 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) performed his first genocide (disenchanters), on T:10231 14:14 -!- elenmirie has joined #evilhack 14:20 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) polymorphed his first object, on T:11861 14:32 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 3409 points, T:4605, poisoned by an elf zombie 14:46 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) completed Sokoban, acquiring a bag of holding, on T:14854 15:25 K2 could you do this for evilhack pls https://github.com/NetHack/NetHack/commit/c866c9022b949f0c0969c9b13c12adb31b7629c5 15:26 basically I can't install evilhack to fairly long paths or the game crashes 16:03 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 16:03 -!- elenmirie has joined #evilhack 16:46 [hdf-us] [evil] bouquet (Sam Gia Fem Law) completed Sokoban, acquiring a silver amulet of magic resistance, on T:12859 16:59 -!- Umbire has joined #evilhack 17:05 [hdf-us] [evil] Gutso (Con Orc Mal Cha), 123 points, T:354, killed by a hallucinogen-distorted newt, while fainted from lack of food 17:09 [hdf-us] [evil] Gutso (Con Orc Mal Cha) had Luck Blade bestowed upon him by Tymora, on T:2721 17:11 [hdf-us] [evil] Gutso (Con Orc Mal Cha) had a bone orcish dagger entrusted to him by Tymora, on T:3416 17:14 [hdf-us] [evil] Gutso (Con Orc Mal Cha), 702 points, T:5043, killed by a sea tortle, while fainted from lack of food 17:27 [hdf-us] [evil] bouquet (Sam Gia Fem Law) acquired the luckstone from Mines' End, on T:16814 17:31 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed the Rat King, on T:17005 17:36 -!- amateurhour has quit [Quit: leaving] 17:37 what's the deal with that inaccessible area in minend-5 (rat king)? Are we supposed to try to drop in like in the rogue quest? 17:37 No, there's a teleporter 17:38 You're supposed to try and land in it, nab all the shit, then tele out 17:38 helps of course if you have teleport control 17:39 Yahuh. 17:40 -!- mobileuser has quit [Quit: Connection closed] 17:41 got it 17:41 there's there's some phat lewt in there? 17:41 I'll have to come back when I have tele control 17:41 Can also just RNG in 17:41 Always two teleport traps, one inside and one outside 18:02 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:11 -!- rebatela has quit [Quit: Konversation terminated!] 18:23 fun one... 18:25 krm26 mentioned earlier that he had a pet that was vulnerable to fire, fed it a corpse that gave it fire resistance. but when examining the pet, it still showed as vuln to fire (M4 flag is unchanged) 18:25 they're still fire resistant, but it is kind of misleading to see 18:26 so I'm testing this - https://termbin.com/hxsg 18:26 which works, but two problems: 18:26 1) it will also affect any future monsters that spawn. they're no longer vuln to fire or whatever 18:27 by monsters I mean monster of same type 18:27 2) upon save/reload, vuln flag reverts to being active 18:28 i have a suspicion that to prevent #2 will break saves 18:28 not sure what to do about #1 yet 19:30 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/k21971/EvilHack/compare/411c6e3a5aed...f47d7cce6d17 19:30 [EvilHack] k21971 f47d7cc - Fix: filename buffer overflow. 19:30 k2 in what way are they "vulnerable to fire"? 19:31 if a monster has the M4 flag that makes them vulnerable to fire, they take 50% greater damage from a fire based attack vs other monsters without the flag 19:31 !tell amateurhour done 19:31 Will do, K2! 19:31 where does that happen in the code? 19:32 monst.c 19:32 its an additional flag 19:32 i mean where is the 50% greater damage applied 19:32 one sec 19:32 you definitely shouldn't modify the permonst like that, it's not the right solution for the reasons you mentioned 19:33 yup 19:33 figured that out the hard way 19:33 but i'd like to see the actual effect the vulnerability has 19:33 this is the initial commit that added the flags: https://github.com/k21971/EvilHack/commit/ad1ddb8fb6ddedf08c74aaad6fe89d3618363f3f 19:34 okay 19:35 hah i forgot about prop.h 19:36 damage_mon is where the extra damage is expressed 19:36 yeah I see it 19:36 so the resistance should override the vulnerability? 19:36 that's what I was thinking. if a monster just gained fire res from eating a corpse, they shouldnt then still be vuln to fire if they were previously 19:37 and it does already 19:37 but the flag persists 19:37 so when you examine the monster with a stethoscope or wand of probing, they still show the vuln 19:38 currently, they'd be in a state of having both MR_FIRE and M4_VULNERABLE_FIRE 19:41 i would suggest rather than trying to mess with the permonst, just check for fire res before you consider them vulnerable to fire. something like this https://termbin.com/tq9d 19:42 btw similar thing is a major problem with the monster vulnerability spells 19:42 they modify permonst when used against a monster. so it affects not only the target but all its brethren, and go away upon save/reload 19:43 ugh 19:45 oh so... if the monster in question was vuln to fire, and then somehow became fire res, vuln to fire goes away 19:45 nice catch in pager.c 19:46 yes that would be the effect of that patch. i think it basically works that way in practice already since e.g. mdamagem does something like if (resists_fire(mdef) || defended(mdef, AD_FIRE)) { tmp = 0; } 19:47 yeah 19:47 i guess there is still some additional damage currently if a monster is vulnerable to fire but has fire res, gets hit with fire attack which does no damage, but explodes potions in its inventory. the fire vuln would amplify the potion explosion damage 19:47 so there would be some subtle differences like that but I think the change probably makes sense 19:50 yeah that patch works nicely thanks 19:50 cool 19:50 i have done this so it's your turn to completely redo monster vs monster vulnerability spells 19:51 looking at it 19:51 honestly I don't think there's any way to do it without modifying struct monst to include vulnerability bits that mirror the permonst ones. so you can track vulnerabilities for a specific monster, in addition to the vulnerabilities conveyed by its race 19:52 hrm 19:53 yeah you're right 19:59 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±4] https://github.com/k21971/EvilHack/compare/f47d7cce6d17...f63bcacaafd4 19:59 [EvilHack] k21971 f63bcac - Monsters that gain resistance to a type of damage also lose any vulnerability to the same damage type. 20:02 [hdf-us] [evil] bouquet (Sam Gia Fem Law) had a steel dwarvish spear entrusted to her by Amaterasu Omikami, on T:24422 20:02 spears... 20:04 we <3 spears 20:04 qt your suggestion about the vulnerable monster spell vs other mon is on the etherpad bug tracker 20:06 maybe monster race should affect vulnerabilities and resistances too 20:06 currently it's only the base type rather than race. i guess it doesn't matter right now since none of the current monster races have inherent resistances or vulnerabilities? 20:18 check this out k2, just messing around with it https://termbin.com/86cg 20:19 i modified wizgenesis so you can create more than just standard races, to test it (works nicely with the new "X race Y" format) 20:19 so you can make a "fire ant race caveman" and it will be an mplayer caveman with resistance to fire but vulnerable to cold 20:19 kind of neat 20:19 would have no actual effect in-game though 20:19 well, wait, i guess racial elves would have sleep res 20:20 do they not have that currently? 20:20 apparently they do 20:21 oh i did it another way, by adding the racial resistances to mintrinsics 20:21 so yeah never mind, it would have no effect since the only change would mean the racial vulnerabilities are applied along with the resistances 20:29 :) 20:30 i like the fire ant caveman 20:30 oh that's mixed in with your other termbin 20:30 Status of the fire ant shopkeeper (male, neutral): Level 12 HP 76(76) AC -1, peaceful, vulnerable to cold. 20:30 lol 20:30 hahaha 20:30 now we're cookin with gas 20:31 yeah its not really formatted like a patch submission i just think it's kind of fun 20:31 yeah that is neat 20:31 there's really no point to applying it since no races have vulnerabilities. but i will save it in a branch just in case 20:31 nice 20:31 [hdf-us] [evil] bouquet (Sam Gia Fem Law) had a spear entrusted to her by Amaterasu Omikami, on T:27701 20:32 about to show mini-me the phone i got her. she's going to flip out 20:32 woo 20:32 K2: while you're code diving can you put something else on the menu for alternate gifts for samurai other than spears? 20:32 no 20:32 you just having bad rng luck 20:32 fine, then I'm going to make a dumb joke. 20:32 "did you get her a FLIP phone!?" 20:32 heh 20:32 lol 20:33 iphone mini 20:33 because mini-me 20:33 is that a real thing? iphone mini 20:33 i hate apple products but, she's used to my old iphone 4 that she likes to mess around with, and all her friends have iphone/ipod something 20:33 yes. Someone at Apple finally measured the pocket size of a normal human. 20:34 my last phone took a swim and now I have this massive beast android 6 or something. I hate it. 20:34 i have a samsung galaxy s10e, love it 20:34 almost too big, but not quite 20:35 sweet spot for phone sizes was the old iphone 4 form factor 20:35 yeah i had a 4s 20:35 well, still do, mini-me plays with it 20:35 no sim card though 20:35 i hated finally switching to one of the bigger phones but i've gotten used to it by now 20:36 i'm waiting for the model that's embedded in your skull and you just think of what you need to do and it just does it 20:36 image imprinted on your retina 20:36 retna 20:36 something 20:39 ok food time, back in a bit 20:47 [hdf-us] [evil] bouquet (Sam Gia Fem Law) polymorphed her first item, on T:28235 21:09 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) had a pair of water walking boots entrusted to him by Quetzalcoatl, on T:9654 21:13 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) became literate by reading a scroll, on T:9859 21:20 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed Ashikaga Takauji, on T:31508 21:20 [hdf-us] [evil] bouquet (Sam Gia Fem Law) acquired the Bell of Opening, on T:31513 21:25 [hdf-us] [evil] bouquet (Sam Gia Fem Law) completed her quest without incident, on T:32153 21:26 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) killed the Goblin King, on T:11055 21:37 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) had a ring mail entrusted to him by Quetzalcoatl, on T:12354 21:48 [hdf-eu] [evil] NetSysFire (Pri Ith Fem Cha) had Demonbane bestowed upon her by Anhur, on T:3328 21:53 [hdf-eu] [evil] NetSysFire (Pri Ith Fem Cha) had a blessed pair of kicking boots entrusted to her by Anhur, on T:6663 22:01 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 15644 points, T:14527, poisoned by a rotted golden naga hatchling corpse 22:03 [hdf-eu] [evil] NetSysFire (Pri Ith Fem Cha) had a spellbook of cure blindness given to her by Anhur, on T:10669 22:04 [hdf-eu] [evil] NetSysFire (Pri Ith Fem Cha), 4245 points, T:11088, killed by a hill orc, while fainted from lack of food 22:05 stop gifting me stuff, listen to my prayers instead 22:56 [hdf-us] [evil] bouquet (Sam Gia Fem Law) had a wooden two-handed sword entrusted to her by Amaterasu Omikami, on T:32849 23:09 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/k21971/EvilHack/compare/f63bcacaafd4...70f669363d6c 23:09 [EvilHack] k21971 70f6693 - Fix: foo, poisoned by a cursed amulet of life saving. 23:31 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed Medusa, on T:36772