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(www.adiirc.com)] 05:53 -!- elenmirie has joined #evilhack 07:05 -!- krm26 has joined #evilhack 07:05 grr, no altars in this infidel game. is there an altar in the first infidel quest level? 07:16 Yes 07:17 Guess I better use that one if i can find a monster 07:19 dammit quest leader won't move 07:19 oh well, so much for my god 07:19 chat him 07:19 can't, low level -- instant teleport 07:19 i thought it was only the first time but he just did it again 07:20 maybe it was because i was burdened with a corpse 07:21 that was it, was just my slow speed 07:22 unfortunately i lost my only available sacrifice...guess i'll hang out for an elf storm 07:22 krm26 you can sac agents and champions there? 07:22 thet show up pretty often there 07:22 *they 07:23 i assume so. nothing here right now but peaceful cultists tho and at turn 7300. nothing to do but wait 07:25 hah, stupid agent didn't leave a corpse. bloody infidels man 07:25 [hdf-us] [evil] krm26 (Inf Ith Fem Una) eschewed atheism, by dropping a warg corpse on an altar, on T:7399 07:27 0/2 07:30 ARH finally got a corpse to the altar and when i dropped it the archbishop teleported me out 07:30 sunofa 07:31 did they somehow autochat? 07:31 !whereis krm26 07:31 Umbire: [hdf-us] krm26 [evil]: (Inf Ith Fem Una) T:7712 The Quest level: 14 (with Amulet) 07:32 Right, that doesn't give XL 07:32 There you go 07:32 That should at least let you 'accept' the Quest 07:33 ok jesus got one sac off 07:33 if i let the archbishop get a round off next to me then he poofs me out, what a pain 07:34 You're XL 10 now so that shouldn't be an issue any longer 07:34 Unless you have alignment troubles 07:37 i assume when i get agents to kill cultists i can sac the cultists without issue? 07:38 Wouldn't know, never seen anyone sac quest guardians 07:38 much less Infidel oncs 07:38 ones* 07:56 K2? Am I gonna tank my first halfway-tolerable infidel run by sacrificing a cultist? i think it should be fine 08:03 seemed ok 08:05 hm, so there was a timed-out agent corpse on the altar, and i dropped a fresh one on, and they stacked and were treated as timed out. is that known behavior? 08:07 Yes 08:07 Pretty established vanilla behavior 08:19 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu), 7701 points, T:6838, killed by a giant leech 08:24 -!- rebatela has quit [Ping timeout: 272 seconds] 08:30 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:32 something I mostly notice with fresh lizards (since I always have an old one in inventory) 08:32 -!- rebatela has joined #evilhack 08:32 Mhm 09:28 i think that may be fixed in 3.7 09:28 i've noticed corpses dont auto stack like they used to 09:30 it is, I think 09:34 [hdf-us] [evil] post163 (Wiz Hum Fem Neu), 0 points, T:1, killed by a scroll of genocide 09:34 [hdf-us] [evil] post163 (Wiz Hum Fem Neu) performed her first genocide (humans), on T:1 09:45 [hdf-us] [evil] krm26 (Inf Ith Fem Una) had a dagger entrusted to her by Moloch, on T:9886 09:47 [hdf-us] [evil] post163 (Wiz Hob Fem Neu), 220 points, T:1157, killed by a crossbow bolt 09:52 -!- rebatela has quit [Read error: Connection reset by peer] 10:12 -!- rebatela has joined #evilhack 11:02 -!- mobileuser has quit [Quit: Connection closed] 11:23 -!- qt has joined #evilhack 11:26 * K2 waves 11:26 o/ 11:27 I gots a question 11:27 ok 11:27 <Umbire> https://github.com/k21971/EvilHack/blob/master/src/makemon.c#L1948 for code folks in here 11:27 ^ Vecna always generates with an eroded robe of decay and a ring of slow digestion 11:27 is that the correct read of the code? 11:28 yes 11:28 yup 11:28 Coo 11:29 if that eroded robe of decay were almost anywhere else it would be hella-cool...to wear for the vecna levels :-( 11:29 curse(otmp); 11:29 (void) mpickobj(mtmp, otmp); what's this bit mean 11:30 lol nice typing me 11:30 I wanna say it curses the robe 11:30 curse(otmp); <--- makes the object in question cursed 11:31 (void) mpickobj(mtmp, otmp); <--- makes the the monster in question use the object in question 11:31 i.e. put on the robe and ring 11:31 ? 11:31 robe 11:32 right, so acts on stuff before 11:32 otmp = mksobj(ROBE, FALSE, FALSE); 11:32 got it 11:32 qt have you seen what was recently added to 3.7? 11:33 https://static.wikia.nocookie.net/greyhawk/images/e/ee/Vecna.png/revision/latest?cb=20181108094241 <--- vecna. wearing a tattered, rotted robe 11:36 figured it was based off an artwork 11:36 https://nethackwiki.com/wiki/Vecna for the expert players to improve on :B 11:39 K2: is the temple priest of Moloch opposite Kathryn meant to be a servant of that witch what cursed her? 11:40 mm, as an illithid do mind flayers still dine on my sweet sweet brain meat? 11:41 Umbire yeah kinda 11:42 No, you're immune 11:42 Psychic resistance 11:42 K2: I ask because I just got an idea in my head about them turning hostile high priest-style if you defeat the Ice Queen 11:43 though idk if players wanna kill a protection source 11:43 (then again VotD tends to be right there) 11:43 could make it another infidel alternate thing...? 11:43 hmmm 11:45 (if you make it anything that is) 11:52 K2: what was recently added to 3.7? 11:52 -!- amateurhour has joined #evilhack 11:52 oh yeah, Kathryn retains her stuff from her Ice Queen form when defeated, right? 11:52 or no 11:55 telekinesis :) 11:55 Umbire yes 11:56 K2: just as a debug command though, right? 11:56 and what if you managed to bullwhip, say, the athame off her person beforehand? 11:56 qt: nope, we're getting psionics in evil :P 11:56 /j 11:56 qt yeah but there's some potential here 11:57 clearly getting ready to add the jedi patch 11:57 amateurhour: now we're cooking 11:57 paxed also identified and fixed a bug I was seeing while fuzzing 11:58 i added #wiztelekinesis to evilhack - https://termbin.com/tw2l 11:58 one issue I have though, not sure why its happening 11:58 it's good for testing mhurtle because there was barely any ways in which it could occur in fuzzing 11:59 in Vlad's cavern, if a monster murtles into another monster and both are in the air, I get that 'placing monsters on another monster' program in disorder bit 11:59 murtles hah 11:59 hurtles 11:59 hortles 11:59 tortles 11:59 \o/ 11:59 lol 11:59 I chortled 12:00 I hope no one shortled 12:00 * Umbire cortles 12:00 K2 did you see the death reverting from poly yesterday? 12:00 yes 12:00 i thinkt hat's fixed in next version 12:00 died reverting to unhealthy form? 12:00 K2: also forgot to tag you re: the athame question above 12:00 i mentioned that like 20 sec after you left 12:00 I don't think they drank lava 12:00 oh right will go read irclog 12:00 same 12:01 athame? 12:01 oh 12:01 yeah you could steal it from her 12:01 could 12:01 but that would be mean. 12:01 when kathryn transforms from ice queen to enchantress, her inventory doesnt change 12:01 well if it's fixed then that'd explain why I can't reproduce it :P 12:02 hahah 12:02 you have the 0.8.0 build i assume 12:02 yeah latest is greatest and all that 12:02 gotcha 12:02 #wiztelekinesis is FUN btw 12:03 just testing it is hilarious 12:03 omg this mountain dwarf is zooming all over the place aaaahhh 12:04 oh yeah, working on this, noticing and fixed a bug with the player being hurtled in vlad's cavern 12:04 https://termbin.com/xbzk 12:05 if you were on solid ground and a monster with clobber attack knocked you backwards into air terrain, you wouldnt fall until you tried to move 12:06 that the coyote rule 12:06 yeah the telekinesis thing is funny 12:06 krm26: lol 12:06 only fix that bug when you ARENT hallucinating! 12:06 why can't i hurtle myself 12:07 with telekinesis :( 12:07 i tried that hah 12:12 https://termbin.com/8r2u the power... is mine 12:13 very fun 12:14 hahah 12:15 this should be a new class, just hurtle everywhere and bang into walls instead of walking 12:15 amy if you're reading this, could be a great addition to slex 12:15 i die in like 5 moves as a level 1 archeologist 12:15 and it's impossible to get to the door 12:16 ice sliding puzzle but it's mhurtling urself instead of sliding on ice 12:16 exactly 12:16 is she still developing slex? did she de-nuclear-option herself? 12:17 yes slex is being worked on still, some of the BS instadeath has been removed (paralysis no longer lasts an extraordinary amount of time) 12:17 actually i've been able to explore this level to this extent just by hurtling myself around, not too bad https://0x0.st/oK1i.png 12:17 however i have died about 25 times 12:17 from crushing my skull against walls 12:18 lol 12:18 that's what i'm doing now 12:18 hurtling myself into stuff 12:18 ugggh want the bag of holding so bad but i should really go for the 50% shot at reflection 12:18 try it as a convict 12:18 sophieban 12:18 she de-nuclear-optioned herself a good while ago I think, once it became clear there wasn't gonna be enough outcry over her departing 12:18 [hdf-us] [evil] krm26 (Inf Ith Fem Una) completed Sokoban, acquiring a gold amulet of magic resistance, on T:14822 12:18 I think? 12:18 qt, hutle a monster into another monster in vlad's cavern 12:19 hurtle 12:19 fkgjhdfgkjf GOLD amulets 12:19 huddle 12:19 also a hurtler role would be just levitator with extra steps I think 12:20 k2 did you add this to evilhack? 12:20 not yet 12:20 how can I try it in vlad's cavern then? answer me that 12:20 patch this - https://termbin.com/ecqw 12:21 i added your self hurtle bit 12:23 one thing I want to do with this - if you have expert (or skilled?) in attack spells, force bolt will knock a monster back 12:24 maybe a blessed wand of striking 12:24 o: 12:24 boo no 12:24 no boo 12:24 much yay 12:24 instead add 2 new matter spells, "push" and "pull" 12:25 pacifists would go apeshit 12:25 illithids at exp level 20 gain telekinesis 12:25 there ya go 12:25 OP abilities for everyone 12:25 > everyone 12:25 > only illithids 12:26 :P 12:26 but everyone will want to be an iliithid 12:26 ^ 12:26 ergo, everyone 12:26 btw turboknockback is busted af 12:26 dnh added artifact boots that mhurtle enemies when you kick them 12:26 they had to be nerfed it was too busted 12:26 heh 12:27 its why i made the monster attack 'clobber' only have a chance to knock you back 12:27 like 1 in 6 or 1 in 7 12:27 if it were every hit, it'd suck 12:27 yeah bcuz you can get stunlocked with it 12:29 wow k2 this is horrible 12:29 no really... tell me how you really feel 12:31 https://0x0.st/oK1Z.mp4 12:31 i know 12:31 i was clearing out entire lines of monsters 12:31 this is the only place i know of that this happens 12:32 i tested plane of air, water - behaved fine 12:33 oh 12:33 i'm at a loss why this is happening. the bump never occurs 12:33 hmm 12:33 this is why i havent committed yet 12:33 I dont want aosdict to yell at me again for committing known buggy code 12:33 it's the special case for vlad's tower in mhurtle_step 12:34 it doesn't check whether another monster is already on that spot 12:34 oooh 12:34 so wouldnt that be true for say a giant eel in a pool of water 12:34 but it seems like that would be the case for a pool or lava too 12:34 hah 12:34 yeah i'm wondering if that is a vanilla bug 12:34 time to test 12:34 lets see 12:36 yup 12:36 happens in vanilla 12:36 awesome 12:37 tele-pushed my steed into an eel in a pool 12:37 boop program in disorder 12:37 my deity hates me now 12:37 so, cursed armor = spellcasting bonus, is there any other benefit to cursed gear (amulets, weapons, rings, tools) for an infidel? 12:37 the things we do for SCIENCE 12:38 yay qt gets another opportunity to send a loveletter 12:38 a romance for which correspondance only occurs via bug reports 12:42 brb 12:55 hmm....the watch hates me in minetown (i guess cuz i let the priest catch sight of me) -- wonder if i should use my drum of earthquake to just immobilize everyone 12:55 i assume that even as an infidel you get boned for killing the watch 12:57 I don't think that's the case but I've been wrong before 12:58 alright, i'll murder a watchman and see what happens 13:01 cool, murder is just alright by moloch 13:02 why wouldn't it be 13:03 the gods are inscrutable, as evinced by the shit they give you 13:07 K2: https://github.com/NetHack/NetHack/pull/684 not sure how this approach would work for the vlad thing, idk if you'd have to add another "MM_IGNOREAIR" flag or something 13:14 oooo never gotten displacement from eating a displacer beast before. does it time out, or is it permanent? 13:15 times out 13:16 really short time too 13:16 very disappointing 13:16 6d6 13:18 figures 13:18 it does stack so I guess you could eat a whole bunch of tins in a row or something 13:21 grrr blindness is smoky and all the monsters keep wasting them as missile weapons 13:31 how much of a screw is the infidel quest boss? 13:35 krm26: not as much of a screw as the convict quest boss https://www.phrases.org.uk/bulletin_board/12/messages/610.html 13:36 krm26: I think the usual strategy is to boulder fort and skilled fireball the fort so they get hit by explosions 13:36 I feel like that's what mobi does every time 13:41 -!- mobileuser has joined #evilhack 13:42 must be nice to have an offensive spell 13:43 qt thanks 13:43 idk about the pr now K2 13:43 i don't know if hurtling is supposed to mean you're thrown through the air, or whether it means being knocked across the floor 13:43 you get the spellbook when you're crowned krm26 13:44 needs some changes if it's the latter 13:44 i think its through the air 13:44 i'm going to email the devteam about it to ask, since nobody has responded in #nethack-dev 13:45 oh hold up I just noticed 13:45 ice nymphs corpses can increase charisma eh? 13:45 that true of all nymphs? 13:46 that's not anything I added 13:47 by the time i'm eating nymph corpses, if i ever do, my charisma is already maxed, so never noticed 13:50 ...been a LONG time since i had an extended midgame without any bags of holding OR an altar stash. blurf 13:50 K2: It's in the nhtohtml files 13:51 ? 13:52 K2: https://nethackwiki.com/mediawiki/index.php?title=Ice_nymph&oldid=139907 13:52 copied it to the wiki as-was 13:52 also have the file open right now, no editing or anything 13:53 heh 13:53 seems to be true for other nymphs 13:53 so K2, since I'm UNALIGNED, I can clearly use all of the different aligned quest artifacts, right? right? 13:54 lol 13:57 [hdf-us] [evil] omnisnow (Cav Gia Mal Neu) had Keolewa bestowed upon him by Ishtar, on T:4316 14:00 oh sigh what a good run...arch-liched to death. mighta survived except for all the excess dragons 14:01 !?!! didn't follow me up stairs 14:11 -!- elenmirie has joined #evilhack 14:11 too intimidated by your prowess maybe 14:14 remember the mysterious 'tail of a worm' or 'riding it' set of bugs? how were they fixed again? guessing splicehack has those bugs still because there's an open issue for it 14:20 [hdf-us] [evil] krm26 (Inf Ith Fem Una) had a pair of mud boots entrusted to her by Moloch, on T:18956 14:27 well i'm well and truely behind my monster generation curve now :-( 14:33 ugh how am i gonna kill this lich before a second lich generates 14:45 paralyzed with indecision 14:48 -!- elenmirie has quit [Read error: Connection reset by peer] 14:48 -!- elenmirie_ has joined #evilhack 14:48 -!- elenmirie_ is now known as elenmirie 14:48 -!- elenmirie_ has joined #evilhack 14:48 -!- elenmirie has quit [Read error: Connection reset by peer] 14:48 -!- elenmirie_ is now known as elenmirie 15:00 [hdf-us] [evil] krm26 (Inf Ith Fem Una) killed the Rat King, on T:20538 15:01 Rat King level is a real screw for infidels, trying to get teleported to the loot room 15:01 yeah and probably don't want to drop the amulet for a bit... 15:02 oh, i'm stupid. that's all it takes? 15:02 although i guess i should ask, does the amulet teleport when you drop it? 15:03 yes it does unfortunately, less chance of doing that if blessed 15:03 argh 15:03 so it could teleport into the loot room potentially 15:04 this is such a bad idea 15:04 yeah, maybe drop it in minetown or something 15:04 for what will end up being a potion of sleep and some glass gems 15:04 how is minetown better than anywhere else? 15:04 because it won't be in a random patch of sewage or the loot room 15:05 idk, easier to find I guess 15:05 i guess i could drop it in sokoban 15:05 soko would be best of course but it's super far away and backtracking is lame 15:05 this guy is such crap i've spent all my time backtracking 15:05 in the rat king, is there a luckstone + loadstone? 15:06 [hdf-us] [evil] krm26 (Inf Ith Fem Una) acquired the luckstone from Mines' End, on T:20605 15:06 phew 15:06 laziness uber alles 15:06 yeah there is a loadstone 15:07 loot room can go hang i guess 15:36 -!- mobileuser has quit [Quit: Connection closed] 15:36 -!- mobileuser has joined #evilhack 15:59 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 16:02 [hdf-us] [evil] omnisnow (Cav Gia Mal Neu), 2153 points, T:4838, killed by a soldier ant 16:11 -!- elenmirie has joined #evilhack 16:11 [hdf-us] [evil] omnisnow (Bar Cen Mal Neu) had Cleaver bestowed upon him by Crom, on T:952 16:17 [hdf-us] [evil] omnisnow (Bar Cen Mal Neu) destroyed omnisnow's ghost, the former Wanderer, on T:1379 16:26 -!- amateurhour has quit [Quit: leaving] 16:31 [hdf-us] [evil] omnisnow (Bar Cen Mal Neu) destroyed the invisible post163's ghost, the former Evoker, on T:2513 16:34 [hdf-us] [evil] omnisnow (Bar Cen Mal Neu), 3066 points, T:2601, killed by a snake, while frozen by a monster's gaze 16:41 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:40 qt I've incorporated your PR that you submitted to 3.7 17:41 i just need to hash out the vlad's cavern air bit 17:43 i'd have waited to see whether the devteam decides that hurtling involves flying or skidding 17:45 i'm betting on flying 17:45 plus I need to add a bit for IGNOREAIR 17:48 if devteam decides hurtling means skidding across the floor vs through the air, i can adjust 17:49 true 17:56 -!- mobileuser has quit [Quit: Connection closed] 18:07 sweet, this works great 18:10 all of the MM_ flags and such, had to convert those to long like 3.7 did 18:10 ran out of room to add more the way it was :P 18:14 https://termbin.com/4c16 if you'd like to give it a once over 18:24 i keep marveling at how convenient 'curl https://termbin.com/4c16 | git apply' is, it's so nice 18:30 [hdf-us] [evil] tinklebear (Kni Hum Mal Law) killed the Oracle, on T:30456 18:32 [hdf-us] [evil] terrapin (Ran Hob Mal Neu), 172 points, T:1022, killed by a small mimic 18:34 k2 why does the message 'so-and-so plummets to his death' only appear when it's not the player's turn? 18:34 i don't get it when i use my telekinetic powerz to throw a guy into the abyss 18:35 it's behind a 'context.mon_moving' check 18:36 another couple small things: the definition of 'invladcavern' includes '&& !(is_flyer || is_floater || ceiling_hider)' but then you check the same thing inside the if (invladcavern) block: 'if (!ceiling_hider && !is_flyer && !is_floater)' -- seems like one or the other is redundant 18:41 the other thing i don't understand is what 'so-and-so falls as air rushes in and forces you out' means -- where does the air rush in to, why does it force you out, where is it forcing you out of? 18:42 also I don't think an engulfer can pluck you off your steed in the air 18:44 dragon? 18:44 because you added goodpos to gulpmu 18:44 hmm 18:44 yeah they can do it but the original intention of that bit in the pool case was 18:45 like, "purple worm jumps up as you're flying over the water and swallows you -- oops, he can't swim, so he drowns, and the water flushes you out of his mouth" 18:45 i understood the meaning a bit more clearly i think once i read the place you took it from 18:46 interestingly, if a monster plucks you off your pony or whatever as you fly around in the air in vlad's, the pony doesn't fall and die 18:46 he gets enexto'd onto the nearest solid ground 18:47 hmm that shouldnt happen 18:48 you mean like "that's a bug" or "i already made sure that can't happen"? 18:48 former 18:51 i just mirrored this to waht was already present 18:52 oh i think it's an issue with the way the vlad's tower stuff in goodpos works 18:56 hmm not quite 18:59 https://termbin.com/mg86 19:00 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 159782 points, T:30883, killed by an orange dragon 19:00 ^ see the changes I made in minliquid() 19:01 invladcavern and then the code block for if (invladcavern) 19:02 brb gonna grab a bite to eat 19:10 hmm 19:10 the vanilla code for dismounting a steed after being engulfed is really weird, i don't get it 19:14 (vanilla line numbers) steed.c:578-587 it tries figuring out various safe places to put the steed after the hero is engulfed, using enexto. then it does place the steed there (steed.c:593). but right afterwards it throws that away by using enexto again (with rloc_to; steed.c:669) 19:16 unless i am missing something it seems like the two uses of enexto go hand-in-hand, so that the first one (steedcc) is always thrown away. because both are triggered by the player having been engulfed (the first one when there's another monster at , the second one if u.ustuck or u.uswallow is true) 19:24 i might email the devteam about this 19:34 nice find 19:36 actually i guess i understand it 19:36 the point of the initial escalating search for positions is deciding where to place the corpse, assuming a safe spot can't be found 19:38 first it tries to find a spot, any spot, for the steed (or its corpse, if it dies/died). it puts it there. then it tries to find a _safe_ spot for it; if none can be found, it kills off the steed so the body lands in the steedcc spot. 19:38 i guess that's the purpose of it 19:38 but it doesn't really help with your idea, k2, which is that basically it shouldn't try that hard to find a safe spot 19:39 [hdf-us] [evil] terrapin (Val Dwa Fem Neu), 1837 points, T:2924, poisoned by a giant mosquito 19:39 [hdf-us] [evil] goast (Mon Hum Mal Cha), 685 points, T:2650, killed by a baby owlbear, while frozen by a monster's gaze 19:40 well... it prob should 19:41 I cant remember if I changed a thing to make that aspect unforgiving 19:41 its fine enough to leave things the way they are if I didnt do a Thing™ 19:42 -!- Umbire has quit [Ping timeout: 240 seconds] 19:43 yeah i'm pretty sure it's vanilla behavior 19:44 just not common in vanilla because the only engulfer that plucks you off a steed is a purple worm, which can't reach you in a remote spot on the water (or bottomless chasm) 19:44 so the way the steed gets jumped over to the safe spot is more obvious 19:45 i guess a trapper on medusa's level could do something similar in vanilla 19:45 trappers are on the ceiling right? 19:46 i think trapper is floor 19:46 lurker is ceiling 19:46 yup, confirmed 19:46 brb 19:47 oh yeah 19:47 so you can set it up in vanilla where it's obvious, but it's not likely to happen naturally 19:49 [hdf-us] [evil] terrapin (Con Orc Mal Cha), 372 points, T:1167, killed by a giant bat 20:11 fuzzing with current changes 20:23 5 mil turns in so far 20:38 12 mil - wewp 20:39 satisfied, but i'll let it run until an impossible or panic occurs 20:48 [hdf-us] [evil] coplate (Wiz Gno Fem Cha), 174 points, T:785, killed by a boulder 20:59 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) performed his first genocide (disenchanters), on T:3335 21:01 [hdf-us] [evil] karibou (Wiz Hum Mal Cha) eschewed atheism, by dropping a bag called sack? containing 20 items on an altar, on T:5405 21:06 [hdf-us] [evil] coplate (Wiz Gno Fem Cha) rejected atheism with a prayer, on T:4031 21:07 -!- Umbire has joined #evilhack 21:07 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) eschewed atheism, by dropping 34 crossbow bolts on an altar, on T:3908 21:10 [hdf-us] [evil] karibou (Wiz Hum Mal Cha), 2405 points, T:6352, killed by a warg 21:14 [hdf-us] [evil] coplate (Wiz Gno Fem Cha) destroyed coplate's ghost, the former Thaumaturge, on T:5051 21:41 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 9782 points, T:6899, killed by an orange dragon 21:42 [hdf-us] [evil] coplate (Wiz Gno Mal Cha), 8466 points, T:7317, killed by an invisible stalker 22:07 46 mil and still going 22:08 fuzzing again? 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