00:25 [hdf-us] [evil] bouquet (Wiz Hum Fem Cha) killed the invisible Asmodeus, on T:63572 00:47 One is all it takes 02:25 -!- cbus has quit [*.net *.split] 02:25 -!- VaderFLAG has quit [*.net *.split] 02:27 -!- cbus has joined #evilhack 02:27 -!- VaderFLAG has joined #evilhack 02:38 -!- mobileuser has joined #evilhack 02:48 -!- Umbire is now known as Guest8123 02:48 -!- Umbire has joined #evilhack 02:50 -!- Guest8123 has quit [Ping timeout: 240 seconds] 03:06 -!- amateurhour has joined #evilhack 03:13 [hdf-eu] [evil] NetSysFire (Pri Ith Fem Cha), 1177 points, T:2453, killed by a piranha, while dressing up 04:26 -!- Umbire has quit [Ping timeout: 240 seconds] 04:26 -!- Umbire has joined #evilhack 05:20 -!- bouquet has quit [Ping timeout: 240 seconds] 05:27 -!- bouquet has joined #evilhack 06:14 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 06:17 -!- Umbire has joined #evilhack 06:41 !tell K2 Planning on adding Vecna and Kas to the EvilHack page soon? 06:41 Will do, Umbire! 07:22 mobileuser, amateurhour: There a "formal" name for the Vecna branch? 07:22 Like I know "Vecna's domain" is used semi-interchangeably for the whole thing and just the final floor 07:23 Writing up stuff for Kas at the moment 07:23 I don't think there is a formal name yet 07:24 Right 07:24 it's now just vecna-1, vecna-2 (kas), vecna-3 (vecna) 07:25 Mhm 07:25 lemme look at dumplogs... 07:26 Vecna's Domain 07:26 that is what it is called in the overview 07:39 Right 07:53 https://nethackwiki.com/wiki/Kas 07:53 Nice enough foundation, I think. 07:56 I propose that we call the first floor 'looty-tooty' as its main selling point is the copious loot scattered around 07:56 amateurhour: Message from K2 at 2022-02-02 19:48 EST: thanks! 07:56 yw for the genius idea 07:57 Looty-tooty, The Stronghold of Kas, and Vecna's Domain 07:58 looks like the des file calls the first level Vecna's Graveyard, but we can always change that with a pull request 07:58 lol 07:58 Anyway, feel free to fill out strategy shit at your leisure 08:12 nice work Umbire :-) 08:13 Thank you. 08:15 [hdf-eu] [evil] NetSysFire (Pri Ith Fem Cha), 967 points, T:3768, killed by a gnome lady 08:35 -!- mobileuser has quit [Quit: Connection closed] 08:35 -!- mobileuser has joined #evilhack 09:02 -!- Umbire is now known as Guest362 09:03 -!- Umbire has joined #evilhack 09:03 -!- Guest362 has quit [Ping timeout: 240 seconds] 09:09 [hdf-us] [evil] post163 (Wiz Hob Mal Neu), 60 points, T:850, killed by a system shock 09:23 [hdf-eu] [evil] lacca (Con Ith Fem Cha) destroyed McPanther's ghost, the former Conjurer, on T:8575 09:30 [hdf-eu] [evil] lacca (Con Ith Fem Cha), 11505 points, T:9584, killed by a mountain dwarf, while fainted from lack of food 09:33 Alright so trying to whip up a Sword of Kas page 09:33 K2: Kas article up btdubs 09:34 A("The Sword of Kas", TWO_HANDED_SWORD, 09:34 (SPFX_NOGEN | SPFX_RESTR | SPFX_ATTK | SPFX_DEFN | SPFX_INTEL 09:34 | SPFX_DALIGN), SPFX_EXCLUDE, 0, 09:34 DRST(10, 0), DFNS(AD_STON), NO_CARY, 0, A_CHAOTIC, NON_PM, NON_PM, 09:34 15000L, NO_COLOR), 09:34 ^not sure how to read the above beyond some basic stuff + what was already on EvilHack's page 09:36 https://github.com/k21971/EvilHack/commit/f0d135255a6060adbe82a095efdcfc402218866e 09:36 K2: Message from Umbire at 2022-02-03 06:41 EST: Planning on adding Vecna and Kas to the EvilHack page soon? 09:36 the sword of kas also does dbl-damage to L and alhoons, triple damage to vecna 09:37 I know its attributes but I'm trying to transcribe it to the wiki and also learn how to read artiweapon code 09:37 well *most of its attributes, weight isn't immediately clear and I'm not objmat whiz 09:37 see the commit i just linked 09:38 That doesn't explain its weight 09:40 But more pressingly I'm aware of most of its attributes because the wiki summarizes it pretty well - what I'm not aware of is basically how to properly "read" the artilist.h entry, and then I have to learn how to piece all that together in the template 09:40 its a two-handed sword made of crystal 09:40 its weight is 103 aum 09:41 Got all that 09:41 ah, that's that one bit I didn't 09:41 thank you 09:41 if you fire up the game in wizmode, turn on the show weight option, wish for it 09:41 boom, you have its weight 09:41 Somehow did not think of that while fucking about with same for Kas 09:41 6_9 09:42 Would that bring the real Kas with it in wizmode, tho? 09:42 Now you mention it 09:42 no 09:42 Interesting™ 09:43 Right, thank you again 09:43 Hold on 09:44 o/ 09:44 No carry effect, right? 09:45 Doesn't seem to be but for sake of clarity 09:52 [09:34] DRST(10, 0), DFNS(AD_STON), NO_CARY, 0, A_CHAOTIC, NON_PM, 09:52 NO_CARY 09:52 Right, and the DRST(10, 0) is "set to 25" for STR 09:52 ? 09:52 no 09:52 the str boost is elsewhere 09:53 Ah 09:53 What is it for, then? 09:53 DRST(10, 0) means poison damage (DRST) of the str variety 09:53 10 is bonus to hit 09:53 Ohhhhhhhhhhhhhhhhhhhh 09:53 0 is bonus to damage 09:53 so just more likely to hit against monsters that aren't poison resistant 09:53 no 09:54 its just a straight +10 to hit 09:54 Oh 09:54 Read it as connected to the poison thing 09:54 this is why I ask for help :B 09:56 So flat +10 bonus to hit, deals strength-draining poison damage 09:56 yup 09:56 0 bonus to said damage outside of the usual poison rolls 09:56 yup 09:57 https://nethackwiki.com/wiki/EvilHack#Artifacts 09:57 ^ see sword of kas 09:57 I did lol 09:57 I literally have the text for it in my edit window 09:57 Just needed to fill in a few more bits to feel comfortable 09:57 All I have left is small/large damage but I can leave that bit for later 09:58 I'll probably leave artilist.h open to learn how to read it proper 09:59 Now if it were left in bones and not subsequently pilfered, it would obviously revert 09:59 But like, to a 'regular' gemstone two-handed sword? 09:59 Would it still be poisoned somehow? 09:59 etc. 10:01 My guess is "reverts to gemstone two-hander" 10:02 yup 10:02 not poisoned 10:02 a poisoned weapon and a weapon that has poison property are two diff things 10:03 so a gemstone two-hander of venom! 10:03 /j 10:05 huh, EvilHack page had the to-hit bonus but lists it as 1d10 10:05 instead of just +10 10:12 maybe it is just a straight +10 10:12 you know, i'm not 100% sure 10:13 looking at spec_abon() and spec_dbon() it looks like 1d10 10:13 or more precisely, rnd(number) for damage and to hit 10:14 https://nethackwiki.com/wiki/The_Sword_of_Kas 10:15 In any case there we go 10:19 damage vs small/large is the same of any two-handed sword 10:21 with modifiers (if any) for gemstone or no? 10:25 https://nethackwiki.com/wiki/EvilHack#Object_materials - see gemstone 10:27 thanks for doing all of these updates Umbire 10:27 gods work 10:28 I see I see 10:28 always happy to help 10:30 Standard poison damage in evil is +d6 and 1/10 to instadie, yes? 10:34 its the same as vanilla, but because poison res is not binary in evilhack, there's a cutoff 10:34 if you have 35% poison res or better, you cant instadie from poison 10:35 But you still take extra damage? 10:35 Subject to lower chance and/or damage from resistance percentage? 10:35 Or no 10:35 yeah 10:36 -!- qt has joined #evilhack 10:37 👍 10:37 hi qt 10:38 good morning 10:43 qt question for ya - the other day you listed your computer specs. did I see that right, you can only use 1/2 of one cpu and only have 128K memory? 10:43 speaking of questions, lawfuls still take the usual penalty for using a poisoned weapon, yeah? 10:44 yes 10:44 in the case of Sword of Kas, specifically* 10:44 same answer probably but somehow left that off 10:44 yes 10:44 lawful using poisoned weapon, bad 10:44 and priests of any stripe are just SoL unless they think angering their god is worth the risk 10:45 using poison? 10:45 no, using bladed weapons 10:45 ^ that 10:45 plus the -30 to hit penalty 10:45 so good luck 10:45 wew 10:45 k2 that is what I claimed 10:46 were you joking? 10:46 Any lawful that can take Kas and possibly Vecna is a character that's done with quest usually, yeah? 10:46 but it was merely a ruse 10:46 ah 10:46 Umbire typically yes but not a guarantee 10:46 👌 10:46 Just figuring out how to word it 10:47 k2 remember how you told me to replace my computer because it was shocking me 10:47 yes 10:48 I did end up having to do that around christmas because the battery started visibly blowing up 10:48 wow 10:48 what did you wind up getting? 10:49 i got another macbook 10:49 you know... its ok to forgive yourself for whatever it was you did 10:49 i had planned to try to switch to linux but the ability to transfer everything over seamlessly was too tempting with my old laptop unusable 10:49 no need to continue punishing yourself 10:49 lol 10:49 :) 10:50 now that the transfer is complete - put *nix on that bad boy 10:51 boo macos 10:51 boo/hiss 10:52 i already have macos on there, that's unix certified 10:52 unix(r) certified 10:52 *UNIX(r) certified 10:54 anyway i thought you can't use linux on an m1 mac until nerds drink enough japanese beer or something 10:55 it does seem really fast at least, compiling evilhack takes 2 seconds 10:55 that's a shame 10:56 the m1 mac bit 10:56 https://www.howtogeek.com/767684/how-to-install-linux-on-apple-silicon/ 10:56 ^ could try that 11:01 i have a couple older thinkpads, I just don't use them as my primary computer 11:01 it sucks 11:01 so i don't need to resort to a vm to taste freedom 11:02 no idea about virtualbox but the vm stuff that uses the apple virtualisation thing is missing some things 11:02 wanted to use rr in a vm, can't because no virtualised hardware performance counters 11:03 Apologies for all the questions but 11:04 If you wish for The Sword of Kas that brings him with it, right? 11:04 no 11:04 I wish 11:04 you cant wish for it 11:04 Can't be wished for? 11:04 Ah 11:04 I think that'd be heckin' cool tho 11:04 Don't recall seeing that, possibly overlooked it... 11:04 overlooked it :) 11:04 Oh no it's not mentioned 11:04 it is 11:05 same with lifestealer/vlad etc etc 11:05 At least not directly on the EvilHack page...? 11:05 Take note - various artifacts (Lifestealer, the Magic 8-ball, Butcher, the Bag of the Hesperides, the Eye of Vecna, and the Wand of Orcus) can never be wished for, as all are meant to be guaranteed to appear at certain points in the game. 11:05 Sword's not mentioned outside the new artifact entry 11:06 to be fixed later by one of us I'm sure :B 11:06 well it's the same logic 11:06 clarifying in the meanwhile 11:06 Yeah 11:06 the github link I gave you earlier states it 11:06 ah 11:06 overlooked 'that' P: 11:06 i'll clean up the artifact list on the wiki 11:07 that* 11:08 Alright, done with that update, added some very basic strategy 11:15 would like to do lord and prince pages (for the M2 flags) at some point 11:16 if you make a table of the updated demon lords could their weapons be mentioned? 11:17 my forehead wrinkled and a frown appeared upon my face watching gary-on destroy my levi ring with their guaranteed shocking weapon 11:17 it was shocking 11:18 i'm shocked 11:18 i bet that battle was electrifying 11:18 K2: I included the damage bonuses for calculation's sake 11:18 though idk the exact order of operations on that 11:18 damage vs small (large) is just that 11:19 extra damage sources dont go there 11:19 so that's all handled before double damage 11:19 ? 11:19 (or triple as may be the case) 11:19 yes, that's its base damage 11:19 bet 11:19 thanks for clarifying 11:19 np 11:19 I'd included the +3 from it being gemstone as well 11:20 fine to re-add that or leave it off 11:21 leave it off 11:22 npnp 11:24 qt if you want a dedicated desktop computer, I have a spare I can let go for cheap 11:25 so you can have native linux on a fast machine 11:44 forgot I had another asan report for you yesterday https://0x0.st/oHkz.log 11:54 \o/ 11:57 Tl;Dr it tries to find a monster off the map somehow 11:58 the bit it points to in mnearto is identical in vanilla 11:58 and then it just states 'tactics' in wizard.c 11:59 so maybe the issue lies there. there are some changes in tactics between the two 12:00 i wonder if its the 'if (mtmp->mflee)' bit that's added in tactics 12:01 brb 12:02 I think it's the 'short jumps' thing added 12:03 stx = mtmp->mx + ((rn2(3) + 4) * dx); 12:03 presumably that can point off the map 12:09 good catch 12:09 should prob tack on an 'isok()' 12:10 you could do the dnh/slashem fix of adding isok to m_at 12:10 did that a while ago 12:10 can't see it in evilhack 12:10 :P 12:10 oh wait 12:11 maybe i was thinking of sporkhack 12:11 i thought 3.6+ already accounted for that 12:11 https://github.com/k21971/EvilHack/blob/master/include/rm.h#L686 definitely not here 12:11 and can see MON_AT above similarly doesn't have it 12:12 motherf... 12:12 i was under the impression 3.6 and later didnt need that hack 12:12 also not in vanilla 3.7 either 12:13 but maybe they always check is_ok everywhere that could possibly need it already 12:20 think this might cut it? https://termbin.com/yzvs 12:24 hmm maybe it could be forced to always roll valid squares instead 12:24 I mean that would work but maybe it shouldn't be necessary to check it's ok 12:25 idk, either way yeah looks good 12:26 yeah it would be better if it didnt pick a variable off the map to begin with 12:31 it doesn't take very long to find more 12:32 https://0x0.st/oHke.log 12:34 seems like that one is a result of praying inside an engulfer and your god zapping it with anger 12:34 :) 12:37 that could easily be a vanilla bug :) 12:38 idk it looks like it happens in code from commit 6936f8579 12:39 maybe the engulfing getting zapped isn't actually relevant 12:39 the problem seems to be that mdrop_obj can free the object, then it's immediately read again 12:40 maybe one for qt to eyeball l8r 12:40 yeah. its his code 12:40 noooooo 12:40 it cant be 12:40 we shifted blame, excellent 12:40 * K2 high fives amateurhour 12:40 * amateurhour high fives 12:40 hahah 12:42 can the is_unpaid whatever just go right above mdrop_obj 12:42 so it happens first 12:42 i wasa thinking same thing 12:42 probably 12:42 just call mdrop last 12:43 I only bring problems not solutions if u want solutions then i demand zorkmids 12:43 * K2 slides over qt's wallet 12:43 jokes on you it is empty 12:44 joke is on amateurhour then hahah 12:48 there's a few things the fuzzer picks up that I wouldn't know where to begin with looking without rr 12:48 like this 12:48 invalid material 4 (otyp 494) obj 10b47eac0 invent: an uncursed rock named Y#o!ZcZ#c3 (weapon in hand) 12:50 flesh rock 12:51 damn 12:51 backtrace? 12:51 just enjoy the flesh rock 12:51 don't question it 12:52 backtrace will be useless because it's thrown in the sanity checks 12:52 that happens once per turn 12:52 i wonder if that has something to do with the new sling bullet commits 12:53 if it's a flesh rock could there be something whack with stone to flesh? 12:54 stop questioning the flesh rock, just accept that it's a wonder of nature 12:55 not questioning it till I've got rr or a good alternative :P 12:55 here's paxed's writeup of using rr for debugging nethack if you haven't seen it before: https://bilious.alt.org/~paxed/nethack/debugging-with-rr.html 13:06 amateurhour, nice link, will have a proper read some time 13:06 been trying to learn to debug in gdb and such :) 13:08 fixed the asan one in relobj() 13:08 the mdrop_obj bit 13:08 not pushed yet 13:09 qt, thoghts on the memory error amateurhour found regarding tactics() in wizard.c 13:09 thoughts even 13:09 Ugh, fuck's sake I should have made notes 13:09 I'll have to look at it later, but I thought you two identified the problem? that it was jumping off the map or something? 13:10 right. I proposed a possible solution (the termbin link) does that look kosher to you? 13:10 variants - it takes a village 13:10 that makes sense to me 13:10 ok 13:11 if a monster jumps off the map it should cause a program in disorder 13:11 * K2 checks the paniclog 13:12 paniclog on hdf-us for evilhack 0.7.1 is refreshingly small 13:19 [EvilHack] k21971 pushed 2 commits to master [+0/-0/±4] https://github.com/k21971/EvilHack/compare/6d6e61bbf1b0...570720b5b676 13:19 [EvilHack] k21971 388722c - Fix: heap-use-after-free in relobj(). 13:19 [EvilHack] k21971 570720b - Fix: global-buffer-overflow in tactics(). 13:19 rolled with it 13:20 i havent fuxxed evilhack in awhile. prob should 13:20 lol 13:20 fuxxed 13:20 *fuzzed* 13:20 hahahahahah 13:25 The probability of a given weapon being randomly generated for a vanilla player monster (BEFORE other factors) is reliant on adding up all the eligible weapons in objects.c, right? 13:25 also lol 13:37 i dont know exactly 13:38 started fuzzing, past 2.3 mil turns now 13:38 fan on the wizmode box is going nuts 13:38 amateurhour how many turns before you got the flesh rock? 13:39 idk sorry I killed the session, wasn't super long though definitely not 2.3m turns 13:39 set any special conditions? 13:40 nope 13:40 didn't use an rc file even 13:44 heh 13:44 4.2 mil and going 13:45 started as a convict even 13:45 i remember the early days of evilhack, when getting past 100k turns was a big deal 13:46 idk how you're getting so lucky I get stuff happening way faster 13:46 relmon: mon not in list. 13:46 turn 134k or so 13:47 lemme sart over 13:47 start 13:48 for the flesh rock thing I just had a thought 13:48 what if a monster casts stone to flesh at itself with rocks in invent? 13:49 ...do they do that in evilhack? I forget 13:49 yes 13:52 Yeah, if they're turning to stone 13:52 Since it's a timer like it is for the player 13:54 just passed 1 mil turns again 13:54 amateurhour are you starting with a specific role? 13:54 nope just random 13:54 same 14:08 hey got a crash at 4.2 mil turns 14:09 #0 impossible (s=s@entry=0x5555558a1790 "placing %s over %s at <%d,%d>, mstates:%lx %lx on %s?") at pline.c:500 14:09 i see that in the paniclog 14:10 https://termbin.com/hyxo 14:24 -!- rebatela has joined #evilhack 14:35 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 14:37 [hdf-us] [evil] post163 (Wiz Gia Mal Cha), 0 points, T:1, killed by an unsuccessful polymorph 14:42 !lastgame 14:42 rebatela: [hdf-us] https://www.hardfought.org/userdata/p/post163/evilhack/dumplog/1643917036.evil.html :: [hdf-au] https://au.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1643273143.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/l/lacca/evilhack/dumplog/1643825595.evil.html 14:58 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 252008 points, T:46139, petrified by Medusa 15:07 !lastgame mightyquinn 15:07 VaderFLAG: [hdf-eu] https://eu.hardfought.org/userdata/m/mightyquinn/evilhack/dumplog/1642786307.evil.html 15:30 fatal application of the stethoscope 15:44 [hdf-us] [evil] karibou (Wiz Hum Fem Neu), 9061 points, T:14435, killed by a wolf, while frozen by a potion 16:01 [hdf-eu] [evil] mightyquinn (Hea Hum Mal Neu) became literate by reading a book, on T:4871 16:20 [hdf-us] [evil] DeathDealer (Wiz Elf Fem Neu), 1805 points, T:4201, fell into a pit 16:27 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) eschewed atheism, by dropping 30 darts on an altar, on T:4420 16:36 qt when you get a min, could use your help on https://termbin.com/hyxo - I see this impossible in the server paniclog a fair amount, always trips up the fuzzer. I've tried a few things but nothing so far 16:37 that's another one of those situations where rr would be helpful 16:37 if you can somewhat reliably get it to happen when fuzzing K2 then maybe try rr? 16:42 dunno how to fuzz in rr 16:44 paxed showed how he used while debugging, but not how he actually got it started 16:44 *used rr 16:45 but we do know, place_monster() is trying to place a monster on top of another one 16:45 hmm 16:47 so in gulpmu, monster swallows you... is it putting itself in the spot you were in? 16:47 try to figure out rr, I will look at it again when I have time but I've tried before and I think I was stumped by a lack of information/difficulty reproducing it 16:47 place_monster(mtmp, u.ux, u.uy); 16:52 I asked paxed how he starts fuzzing in rr 16:52 he just modifies a file to default fuzzer to on 16:52 which makes sense 16:54 I am knackered so going for an early night, sinnabit 16:54 -!- amateurhour has quit [Quit: leaving] 16:56 I honestly think it's a vanilla bug as well, we just see it a lot more often in evilhack because there are more engulfer types 16:56 in the vanill anethack paniclogs, this same impossible crops up from time to time 16:58 1625347284 samiam: impossible placing soldier <14,11> over soldier <15,11> at <15,11>, mstates:0 0 on Dlvl:28 ? <--- 3.7 (editlevel 35) 16:58 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) tasted meat for the first time, by eating a wraith corpse, on T:6808 17:09 i think last time i looked into this, i figured there must be two unrelated impossibles like this 17:09 one of them was the engulfer one, the other one didn't involve engulfers 17:09 not 100% sure but it might help to go review the previous convo in los 17:09 in logs* 17:10 yeah 17:10 its been awhile 17:11 if i fuzz enough it may express itself again 17:11 or 17:11 just see exactly where place_monster() is called 17:11 pretty much everywhere lol 17:11 any time a monster is moved from one place to another, or placed on the map 17:11 hah yup 17:13 oh yeah 17:13 last time we talked about this i think we determined it was caused by (a) monster steeds (which we fixed), (b) something to do with engulfers, maybe??, and (c) mystery reason 17:13 lol 17:13 hah 17:14 engulfers is def one 17:15 oh wait 17:15 maybe we didn't fix the monster steed one 17:16 there was one issue where a monster and steed fell through a hole 17:16 and then it would try to place them both on the same position 17:16 just got this one 17:16 but when i looked into fixing that it quickly became a total nightmare so i gave up 17:16 Breakpoint 3, impossible (s=s@entry=0x555555898148 "Cannot find monster steed.") at pline.c:500 17:16 heh 17:18 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) acquired the luckstone from Mines' End, on T:8769 17:19 its funny you mention that at the same time it happened 17:19 https://termbin.com/584lq 17:20 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) changed form for the first time, becoming a Woodland-elf, on T:8964 17:22 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 23032 points, T:9129, killed by a blast of disintegration 17:33 -!- mobileuser has quit [Quit: Connection closed] 17:33 -!- mobileuser has joined #evilhack 17:48 !lastgame dgoddard 17:48 VaderFLAG: [hdf-us] https://www.hardfought.org/userdata/d/dgoddard/evilhack/dumplog/1643921298.evil.html 17:55 ,tn;e src/steed.c 17:55 whoops ignore me 17:57 -!- mobileuser has quit [Quit: Connection closed] 18:09 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 577 points, T:1332, killed by a piranha 18:32 [hdf-us] [evil] k2 (Val Dwa Fem Law) acquired the luckstone from Mines' End, on T:8456 18:34 [hdf-us] [evil] k2 (Val Dwa Fem Law) averted death (killed by a dwarven priestess of Odin), on T:8613 18:34 [hdf-us] [evil] k2 (Val Dwa Fem Law), 11302 points, T:8620, killed by a dwarven priestess of Odin 18:43 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) polymorphed his first object, on T:5088 18:47 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 6547 points, T:5555, killed by a gnoll hunter 19:14 -!- qt has quit [Ping timeout: 256 seconds] 19:26 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha) had a helmet entrusted to him by Huan Ti, on T:1781 20:38 anyone ever used an iron hook ever in the history of nethack? 21:05 [hdf-us] [evil] k2 (Val Dwa Fem Law) had a large shield entrusted to her by Tyr, on T:6497 21:36 [hdf-us] [evil] k2 (Val Dwa Fem Law), 9118 points, T:10457, killed by a dwarven watch captain 21:44 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 5005 points, T:5502, quit 21:46 bouquet i havent 22:12 [hdf-us] [evil] dgoddard (Mon Hum Mal Cha), 9644 points, T:5473, killed by an ettin mummy, while frozen by a potion 22:22 [hdf-us] [evil] coplate (Wiz Gno Fem Cha), 2709 points, T:4064, killed by a jellyfish 22:39 [hdf-us] [evil] coplate (Wiz Gno Fem Cha) made her first wish - "blessed fixed +3 silver dragonscale mail", on T:2656 23:16 [hdf-us] [evil] coplate (Wiz Gno Fem Cha), 12180 points, T:8004, escaped 23:22 wa wat 23:22 !lastgame coplate 23:22 NetSysFire: [hdf-us] https://www.hardfought.org/userdata/c/coplate/evilhack/dumplog/1643944998.evil.html 23:22 why coplate, why 23:40 -!- Umbire has joined #evilhack