00:16 -!- qt has quit [Ping timeout: 240 seconds] 00:25 -!- krm26 has quit [Quit: Leaving] 00:32 looking for a compelling class to focus on next. I've done the giant samurai and human wizard to death. 00:32 centaur knight sounds cool. Is it? 00:34 what's the advantage to playing as a hobbit? Extreme hunger and YASDs? 00:56 you get to complain about insufficient breakfasts 01:04 -!- Umbire has joined #evilhack 01:05 [hdf-us] [evil] bouquet (Ran Gno Fem Cha), 839 points, T:2363, killed by a hobbit pickpocket 01:07 -!- ChrisANG has quit [Read error: Connection reset by peer] 01:07 -!- ChrisANG has joined #evilhack 01:11 well, there goes my ascension streak ::shruggie:: 01:13 -!- ChrisANG has quit [Ping timeout: 256 seconds] 01:23 wow, this goblin on dlvl1 was carrying 3 rations 01:29 [hdf-us] [evil] bouquet (Tou Gno Fem Neu), 714 points, T:1585, killed by an imp 02:06 -!- ChrisANG has joined #evilhack 02:25 gnome ranger... good choice 02:25 you'll get to bask in the glory that is the Crossbow of Carl 02:34 that's why I'm doing it! 02:35 I've always thought crossbows were underrepresented in nethack. In Slashem there's the one that shoots flaming arrows. 02:36 [hdf-us] [evil] coplate (Wiz Gno Fem Cha), 1841 points, T:3192, killed by a gray unicorn 02:38 object properties can be found on arrows and bolts in evilhack fyi 02:38 the offensive types 02:41 crossbow bolt of offensive language 02:43 :) 02:43 [hdf-us] [evil] bouquet (Ran Gno Fem Cha), 4 points, T:88, killed by a fox 02:54 [hdf-us] [evil] bouquet (Ran Gno Fem Cha), 720 points, T:1536, killed by a fog cloud 02:54 meanest fog cloud I ever saw 02:59 heh 02:59 !who 02:59 K2: [hdf-eu] No current players :: [hdf-us] bouquet [evil] :: [hdf-au] No current players 04:36 [hdf-us] [evil] bouquet (Ran Gno Fem Cha) rejected atheism with a prayer, on T:3642 04:55 [hdf-us] [evil] Mosh (Val Dwa Fem Law) acquired the luckstone from Mines' End, on T:16131 05:26 [hdf-us] [evil] Mosh (Val Dwa Fem Law) had Mjollnir bestowed upon her by Tyr, on T:18426 06:19 -!- rebatela has quit [Ping timeout: 256 seconds] 06:29 -!- rebatela has joined #evilhack 06:34 [hdf-us] [evil] Mosh (Val Dwa Fem Law) had a small shield entrusted to her by Tyr, on T:21237 07:29 [hdf-us] [evil] Mosh (Val Dwa Fem Law), 42931 points, T:25861, suffocated by a gelatinous cube, while frozen by a monster 08:05 -!- mobileuser has joined #evilhack 08:07 -!- elenmirie has joined #evilhack 09:23 -!- amateurhour has joined #evilhack 10:16 -!- rebatela has quit [Remote host closed the connection] 10:24 -!- rebatela has joined #evilhack 10:52 -!- mobileuser has quit [Ping timeout: 256 seconds] 11:03 -!- rebatela has quit [Read error: No route to host] 11:16 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 11:57 -!- mobileuser has joined #evilhack 12:00 -!- elenmirie has joined #evilhack 12:25 K2: i think i found an exploit! 12:25 if you slay a zombie horde and just move upstairs and wait, all of the corpses will rot 12:32 -!- krm26 has joined #evilhack 12:32 that's not an exploit that's normal behavior 12:33 zambos are meant to resurrect sometimes aosdict, maybe that's the exploit 12:36 hypothetical question: if I found a minor exploit, how long is it reasonable to use it before reporting? 1 game? 10 games? Forever? 12:36 0 games 12:36 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una) destroyed the invisible mightyquinn's ghost, the former Field Worker, on T:5531 12:36 not a competition :-) 12:39 0 games is unreasonable - at least one game is necessary to check it actually works ;-) 12:39 livelog your exploit! 12:43 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 8470 points, T:6200, killed by an ape 12:47 taunt K2 ;-) 12:48 lol 12:48 I remember when I posted gushing stories about exploiting reviving chameleon pets :b 12:50 what used to happen? 12:50 normally when a chameleon pet gets killed in shapeshifted form, it won't be able to change shape anymore 12:51 but if they saved/reloaded they were suddenly able to do it again 12:51 at one point I had a whole army when one of them turned gremlin 12:54 Graznop: I would say it's worth at least 1 ascension 12:54 no1 managed to ascend with infidel hooa ascension 12:54 :'( 12:55 this hypothetical exploit is minor by comparison 12:57 -!- ChrisANG has quit [Ping timeout: 256 seconds] 13:00 in my experience running away to another floor to let zombies rot is not a working strategy because evilhack will throw at least one more new zombie pack at you in the meantime 13:00 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una) rejected atheism with a prayer, on T:3174 13:02 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 1321 points, T:3507, killed by a mountain dwarf 13:03 K2: the fourk extra healing change seems like it may be evil in some version; only extra healing increases maximum health, and with a diminishing cap, preventing super-high healths. have you considered that? 13:04 NetSysFire is that even true? From my last game I remember running into the same damn revived zombie every time I travelled between my stash level and minetown 13:05 i more or less just tested it 13:05 i had a dwarf zombie downstairs, killed it, went upstairs fought some monsters and when i came back, corpse gone 13:05 could be RNG? 13:05 I my game it revived a number of times 13:06 * in my game 13:09 krm26: So you're saying you want Orcus to be a game-ender again 13:09 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 939 points, T:2550, killed by a sewer rat 13:09 aaaaaa 13:10 orcus is best served bouldered 13:10 krm26 sporkhack has a cap on health and it is EXTREMELY ANNOYING 13:11 sorry for shouting ;-) 13:11 i didn't say cap on health, i said diminishing returns :-) but if the suggestion upsets you a bit, maybe the suggestion is *truely evil enough* :-) 13:12 Who says I'm upset 13:12 AAAAAHHHHH 13:12 That's just the first thing what game to min-- oh you meant mobileuser 13:12 lol 13:13 anyhow, just a thought, at least the first part (only extra healing increasing maximum health) seems like a nice way to differentiate potions 13:13 full healing still has critical combat value 13:13 but extra healing becomes more than just an alchemy stepping stone 13:13 I quaff all undiluted extra healing anyway 13:13 even without any kind of hp cap or diminishing returns it still limits stuff because you're gonna bloody well want full healing a lot of the time 13:14 healing --> diluted extra healing --> diluted full healing makes for stack of emergency potions 13:15 undiluted full healing: quaff 13:15 yeah, everybody does that; makes alchemy a little boring. there should be a few other paths, or even better, COLOR ALCHEMY :-) which if i recall K2 hates 13:15 me too 13:16 It's dependent on appearances and you can just get fucked out of a certain combo because the colors needed are either vital for other shit 13:16 or just straight up don't spawn 13:16 the diluted rules already constitute a nerf 13:17 color alchemy = I just don't bother with alchemy 13:19 no one likes color alchemy 13:19 even the people who claim they like it, hate it 13:21 K2: the fourk extra healing change seems like it may be evil in some version; only extra healing increases maximum health, and with a diminishing cap, preventing super-high healths. have you considered that? <--- sprokhack has diminishing returns on healing pots also. I initially considered it and decided against. evilhack is hard enough as it is, even with a lot of hp. no need to 13:21 implement that nerf 13:22 *sporkhack 13:23 Agree 13:34 -!- ChrisANG has joined #evilhack 13:45 remove all sources of extra hp >:) 13:45 it wouldn't really fit in evilhack, but you could imagine a variant balanced around that 13:46 a variant where you start with lots of hp, and lose some each time you level up 13:47 a few variants have a mode where you start with 999 hp but can never recover it or something 14:01 color alchemy is great the <2% of the time you get a combo like red fruit juice plus yellow sickness equals orange full healing, and bad the rest of the time 14:01 yeah i don't really like color alchemy either; but current alchemy is boring. maybe alchemy is really inefficient (many potions -> 1 or none) until you learn alchemy recipes. could be addenda in certain books (spellbook of extra healing has a recipe for making full healing, etc). there should definitely be additional recipes for creating sickness (jc+halluc?), invis (blind+nrg?), etc 14:03 like you can do alchemy ad-hoc but without the precise information in a recipe it can't be used to mass produce stuff 14:03 what do you think of potion making in slashem? it still has alchemy but I mean potion making with a chemistry kit 14:03 could even do something like gate the full healing recipe at orcus :-) 14:04 actually think it might be slashthem rather than slashem that has it 14:04 i'm not familiar with slashem -- only hit upon the fourk stuff because of the release note on hardfought leading me to read their changelog 14:04 i havent played any variant but evil in years now 14:04 fair enough 14:05 I feel like you'd be able to beat any variant with ease at this point 14:05 i did fiq/unnethack prior to evil, liked both of those 14:07 honestly familiarity -> ascensions, like 10 years ago i could chain ascensions in vanilla easily but when i played in tnnt this past year i failed utterly to do that 14:08 maybe dnh would be tricky if things being different is your achilles heel, but even that I think you'd just blaze through 14:09 i did a quick dnethack dive just before tnnt, it looked intriguing...but i'm not sure i have the demeanour/attention span anymore to tackle something unspoiled (my first vanilla ascension was unspoiled and took over a decade :-) 14:10 i'm content to read changelogs from other variants and play evilhack 14:10 go in with full spoilers imo 14:10 besides this is the only channel i'm in and nobody wants me to start spouting complaints about other versions here 14:10 can yolo slashem easily but I don't think dnh is as possible 14:11 heh there's always #hardfought and ##nethack-variants 14:11 or you can add a cheeky little evilhack comment at the end of every praise/complaint 14:12 e.g. potion making in slashthem is SO cool 14:12 hey wouldnt it be weird if evilhack had that, rite guise?? 14:13 i just can't play a nethack version that has chefs and crap in it 14:13 the internal consistency of nethack is already pretty loose but that is a bridge too far 14:14 i like a coherent narrative 14:14 with occasional keystone kops 14:14 and dishwashers 14:15 and quantum mechanics jokes 14:15 and literal kitchen sinks 14:18 lol what's wrong with chef role 14:18 nethack has kitchen sinks and dishwashers, so by inference there must already be chefs somewhere around 14:19 there is a kitchen sink and dishwasher in my house, but no chef 14:19 how do you feel about orc chefs in orctown 14:21 lol 14:22 there's an apron message "Don't mess with the chef" so there are already chefs in vanilla 14:22 the lore!!!! 14:26 l o r e 14:27 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 14:28 -!- rebatela has joined #evilhack 15:06 -!- qt has joined #evilhack 15:22 [hdf-us] [evil] rebatela (Mon Gia Mal Neu) had Ogresmasher bestowed upon him by Chih Sung-tzu, on T:57793 15:22 cmon shih... we need dragonbane 15:23 chih& 15:23 *chih sung-tzu 15:24 i guess i can give ogresmasher to one of the titans 15:25 [hdf-us] [evil] rebatela (Mon Gia Mal Neu) had Cleaver bestowed upon him by Chih Sung-tzu, on T:57844 15:25 bah 15:28 -!- spicyCebolla has quit [Ping timeout: 268 seconds] 15:28 oh boy a 3rd titan 15:29 haha i have a pack of them now. 2 of them heavily armed 15:29 and i think there's one a couple levels below 15:35 this is the game i need to get dragonbane from god though for once 15:35 [hdf-us] [evil] rebatela (Mon Gia Mal Neu) had Dragonbane bestowed upon him by Chih Sung-tzu, on T:58321 15:35 YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 15:35 hah, grats 15:36 now i can take the titans to visit kathryn, maybe vecna 15:37 although they probably don't have acid resistance. i should probably be careful 15:37 one has -29 ac , one -22. i still gotta dress the 3rd one 15:38 that's overkill for kathryn for sure 15:38 feed them winter wolves for cold resistance :-) 15:39 me, i'm kinda stuck between cerberus and kathryn, not sure i can take either 15:39 wish i had a titan 15:43 [hdf-eu] [evil] hackemslashem (Rog Elf Mal Neu), 3175 points, T:3684, killed by an owlbear 15:45 [hdf-us] [evil] krm26 (Tou Hob Fem Neu) killed Cerberus, on T:69403 15:46 [hdf-us] [evil] krm26 (Tou Hob Fem Neu) entered Gehennom, on T:69431 15:48 i got the titans from doing all the summoning trying to get dragonbane. altar was on dl17 or somethng 15:48 it's fun giving them all the enchanted gear though as i've upgraded 15:52 trying to poly for flying. i sewar i've found every other amulet 15:56 at least if i splat, it will make for some interesting bones with the pets.... 15:56 i enchanted a vorpal blade but they won't wield it because they're lawful i guess 15:56 but i think i might have one of them carry it around anyway so it'll be on the bones level (if i die) 15:57 they'll carry it, just won't wield 15:57 my new technique for gray dragons: wear black DSM and let them disintegrate themselves against me 15:57 ha! nice 15:57 i've geno'd both gray and black dragons this game if my notes are correct (haven't played this game in weeks so i forget what i'm doing ) 15:58 i name stuff with critical info -- my towel, my luckstone, etc 15:58 yeah i do that too 15:58 but i usually have a notepad and pen 15:58 my current luckstone is named "#mg eat =dam.tp.wrn.c" to remind me what rings are xorn-edible this game 15:58 i dont' do the spreadsheet stuff 15:59 some people will saying even having a pen and paper is cheating or wahtever lol 15:59 but naming your luckstone is ok 15:59 "thinking is cheating" 15:59 man i sholuldn't have brought the titans here becuase i want to kite the wraiths 16:03 god dammit box trap blew up my ring of levitation and teleport wand 16:04 now i really need flying 16:04 [hdf-eu] [evil] hackemslashem (Pri Hum Mal Neu), 747 points, T:2486, killed by a rabid dog 16:08 I should have paid more attention -- goblin named Wilmar on the first vecna level? maybe should have chatted with him 16:10 oh i see, ghosts polymorphing themselves into weird crap 16:13 YANI: new command called #notes - opens up blank windows where you can type whatever, and saves it for that particular game. can reference it anytime you want 16:13 *window 16:14 sweet poly spellbook! now i just need the matter staff 16:29 might actually use my last wish on it 16:35 -!- Umbire has quit [Ping timeout: 240 seconds] 16:37 [hdf-us] [evil] rebatela (Mon Gia Mal Neu) killed the Abominable Snowman, on T:61291 16:39 man i hate that magic trap in the valley -- where in heck did i leave my jumping boots 16:40 next to qt's lev boots of poison res 16:43 [hdf-us] [evil] rebatela (Mon Gia Mal Neu) defeated the invisible Kathryn the Ice Queen, on T:61575 16:45 k2: #notes would be awesome. . I mean you can already annotate the level with notes which is an addition i absolutely love 16:45 that kind of eliminated the need to name your towel/unihorn as much 16:46 would #notes require you to implement a full text editor inside nethack? would it just open vim? 16:46 i don't think that is necessary 16:46 would it only be a single line of notes, like #annotate without a specific level? 16:46 although i would like items that you are given a prompt to name (potion crashing on you) were added to the discovery list even if you didn't name them (because of the curses numlock dismissal bug) 16:47 oh nice wand of death in one of these crystal chests 16:48 qt it should teleport you to a blank map where you can walk around and #engrave your messages 16:48 AND THE MARKER!! W00T 16:48 calling #notes a second time would teleport you back to where you were 16:48 now let's not piss kathryn off for the 3rd time... 16:48 amateurhour: now we're talking 16:50 kathryn marker was 0:71 16:53 qt: I dont envision #notes as a single line. imagine it opening (on first use) a blank window. you could type anything you wanted in it 16:53 and add to it as needed 16:54 i'm not sure how to go about creating that 16:54 kinda surprised it's not already a thing in vanilla 16:55 or another variant 17:01 but you'd have to basically implement a text editor right? 17:01 maybe? I dunno 17:01 maybe it could work like #annotate does 17:02 the current way you enter text in nethack, you can't even move the cursor back and forth 17:02 could just use the shell's default editor 17:02 so if you have a whole window of text you'd have to delete everything and retype it to change something in line 1 17:02 vi or rnano 17:02 qt I see your point 17:02 can't wait for there to be some exposed shell escape in the text editor 17:02 let's goooo 17:02 heh 17:02 hah 17:03 so dont shell, actually incorporate a text editor into nethack :P 17:03 #notes:!rm /home/k2 17:03 hahah 17:03 Just have level 2 always be a big blank level with no monster generation 25% full of boulders and let people spell out notes by shoving them around :-) 17:03 lol 17:04 it's a lot of work just to save people the effort of using paper and a pen irl, or opening a text editor 17:04 its still a great idea though 17:04 those are the only kind I have 17:04 #notes for lyfe 17:04 you could allow people to create individual one-line 'notes', basically like the 'add/remove/view pickup exceptions' system 17:05 oooh 17:05 that sounds like it might be the easiest way to do it with the least surface area for abuse 17:05 like a journal entry 17:05 here's a combo crazy/actually workable idea -- additional write target when engraving with fingers, self, and show that "engraving" in a status line 17:09 Strange pricing issue: 4 scrolls on the floor cost 480z. I pick one up and it costs 107z, the three on the floor are now 321z. Pick them up and drop them they are back to 480z 17:10 This ttyrec shows the issue: https://eu.hardfought.org/userdata/G/Graznop/evilhack/ttyrec/2022-01-07.17:03:04.ttyrec.gz 17:17 its depreciation 17:18 second you drive a car off the lot, its value is slashed in half 17:18 followed by inflation 17:19 Graznop: awesome bug 17:19 i love it 17:19 super weird 17:21 what happens if you pick up the whole stack and split it while it's in your inventory? same thing 17:21 ? 17:21 yes. it's as if charisma is changing 17:22 hang on a mo... 17:23 splitting the stack keeps the price at 120z. Dropping the scroll and it's then 107 on the floor 17:24 ok. I wondered about that, splitting works a little differently if the item is already on the bill 17:24 hmmm 17:24 it's also happening with another stack, prices going between 142 and 160 17:26 omg i just reproduced it 17:27 someplace not always applying racial shopkeeper mod? 17:28 in this instance there should be no racial shopkeeper mod - I'm a centaur, shopkeep is elven 17:31 -!- spicyCebolla has joined #evilhack 17:34 i think i see the problem 17:36 lol 17:36 the price increases the more you buy at once 17:36 this is the worst sale ever 17:36 it's like the reverse costco 17:38 K2: the problem is shk.c:2400 17:38 hah 17:38 the costco effect 17:38 it takes into account quantity, but the function is calculating the per-item price 17:38 new motion picture from qt studios 17:39 so that means the more you're buying at once, the higher the minimum price it applies will be 17:39 is that line even necessary any more now that you're removed racial price adjustments when selling items? 17:39 ... no it isnt 17:39 if not remove it I guess, if so just remove the '* obj->quan' parts 17:40 but would you have to stop filming on 'the costco effect' if I did? 17:40 it is a good safety check for any future modifications tho 17:40 (with quantity removed) 17:41 filming is going ahead either way, i had to pay a boatload for these fucking cameras since I bought 10 at a time 17:41 lol 17:42 hopefully we sell a lot of tickets to couples and families, we'll never recoup costs if everyone buys their tickets separately 17:42 you couldnt pull off a 'Kevin Smith 'Clerks' budget of $27,500' eh? 17:43 should really pull out offer determination in sellobj into its own tiny function and call it for the check also to be future proof 17:43 https://termbin.com/ohge 18:13 [hdf-us] [evil] rebatela (Mon Gia Mal Neu) killed Baalzebub, on T:62349 18:15 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) eschewed atheism, by dropping a dagger on an altar, on T:3922 18:19 [hdf-us] [evil] krm26 (Tou Hob Fem Neu) killed Croesus, on T:73216 18:23 [hdf-us] [evil] rebatela (Mon Gia Mal Neu) killed Yeenoghu, on T:62456 18:26 [hdf-eu] [evil] Graznop (Val Cen Fem Neu) became literate by reading a scroll, on T:5949 18:35 [hdf-us] [evil] Cronos (Wiz Ith Fem Cha), 47 points, T:45, killed by a system shock 18:36 it's been so long since i've fought orcus in evil I forget my strats 18:37 hugs and compliments 18:37 ahh that's right 18:37 ;) 18:37 i have 3 pet titans and an eldritch kirin, but they don't seem to want anything to do with demon lords 18:37 also the titans tend to screw up boulder forts ime 18:38 but i feel like i often get drained by that "wand" 18:42 demon lords are much higher level than typical monsters 18:43 right 18:43 i know but it's even worse when a titan picks up part of the boulder fort. i think i dided to graz't that way 18:43 so i'll just leave them behind 18:47 yeah, boulder-holders are bad juju for giant players 19:27 [hdf-us] [evil] rebatela (Mon Gia Mal Neu) killed the invisible Orcus, on T:62731 19:27 -!- ChrisANG has quit [Ping timeout: 256 seconds] 19:33 -!- elenmirie has joined #evilhack 19:46 [hdf-us] [evil] rebatela (Mon Gia Mal Neu) destroyed the invisible Vlad the Impaler, on T:63447 19:46 [hdf-us] [evil] rebatela (Mon Gia Mal Neu) acquired the Candelabrum of Invocation, on T:63453 20:13 -!- rebatela has quit [Ping timeout: 256 seconds] 20:16 -!- rebatela has joined #evilhack 20:31 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) became literate by reading a scroll, on T:5418 20:32 -!- ChrisANG has joined #evilhack 20:50 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 2964 points, T:6883, killed by a gas spore's explosion 21:04 do i really need to make a boulder fort to fight gary on 21:04 that's what all the best players seem to do 21:05 maybe it's a sign of the lategame being somewhat unbalanced if i can plough through levels with my eyes closed but the only way to fight boss monsters is to cheese it with boulder forts 21:07 I didn't boulder fort when I took on gary, but I lost my ring of levi as I didn't know they had a shock weapon 21:07 then got oblierated by Orcus 21:08 the boulder fort strategy is pretty powerful and ubiquitous -- i've been jawing a lot about giving wands of striking to demon lords :-) 21:08 of course without a boulder fort i'd just #quit when i see graz'zt 21:09 do any of the demon lairs have them not at the stairs? 21:09 would be cool to just avoid them 21:10 [hdf-us] [evil] qt (Sam Hum Mal Law) killed Geryon, on T:108496 21:14 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 1384 points, T:2066, killed by a baby owlbear 21:18 oh you tricky thing krm26. Did you think of giving wands of stirking to demon lords all on your own? I don't think anyone's ever thought of that 21:18 i can't tell, is that cruel sarcasm? 21:18 you should wait until you get bored of the strategy and then tell k2 that you think it's OP and the demons should have striking wands. 21:18 yes 21:18 sorry 21:19 sometimes they do have striking wands fwiw 21:19 I had one last game 21:19 but then it weirdly didn't notice the gap in the fort 21:20 ha! exactly 21:20 i assure you that any time something seems to easy to me i whine about it the very first time 21:20 the ai isn't quite there 21:20 i often whine for no reason at all 21:20 i'm just teasing man 21:21 [hdf-us] [evil] krm26 (Tou Hob Fem Neu) defeated the invisible Kathryn the Ice Queen, on T:74655 21:21 wow, my black dsm did all the heavy lifting for me yet again 21:25 -!- Chris_ANG has joined #evilhack 21:26 i noticed the same thing mobileuser, I got fed up chucking things at gary on so I opened a little spot for him but he still just kept dancing around outside 21:28 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 903 points, T:2555, killed by a giant ant 21:28 -!- ChrisANG has quit [Ping timeout: 240 seconds] 21:28 [hdf-eu] [evil] Graznop (Val Cen Fem Neu) completed Sokoban, acquiring an amulet of reflection, on T:10425 21:32 seriously what causes this? https://0x0.st/ozRT.png https://0x0.st/ozRm.png 21:32 isolated, marked as could see/in sight, there's no line to it or anything.... 21:33 i've noticed monsters can have a hard time reevaluating a vanished boulder 22:16 -!- Chris__ANG has joined #evilhack 22:19 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 22:35 amateurhour: oh i'm looking at your game. died to orcus. no shame in that, man 22:35 he's a pita now 22:36 and you likely left some sick bones for someone (maybe you?) 22:37 whatever you do don't stop playing evil... you're my monk brother from another mother. we gotta keep rockin this shit 22:38 but yeah if you're not on the stairs with orcus these days it gets real bad 22:38 I had bones off 22:38 d'oh 22:38 you know it doesn't affect wishing anymore? 22:42 yeah I just never play with bones 22:48 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 22:49 -!- rebatela has quit [Ping timeout: 256 seconds] 22:50 hmm 22:50 the bug with isolated lava being visible is actually in nethack 22:51 perfect 22:51 delegate the fixing to ur favourite devteam member and call it a day 22:52 it's just not really visible there unless you do #vision in wizmode 22:56 -!- rebatela has joined #evilhack 22:57 -!- amateurhour has quit [Quit: leaving] 23:09 -!- mobileuser has quit [Quit: Connection closed]