00:00 risk legacy is pretty fast and snappy 00:00 even if yyyou don't do the whole legacy thing aaaand modify the board ofver time 00:04 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha), 696 points, T:1375, killed by a crossbow bolt 00:32 spicyChickatrice: Oh, you mean, a version called "risk legacy", as opposed to the uh... legacy version of risk? 00:33 > something left or handed down by a predecessor: the legacy of centuries of neglect. 00:34 yeah 00:34 suppose this is one of the rare times where capitalization makes a difference 00:34 Risk Legacy :tm: 00:34 Much clearer! :) I've never seen that game. 00:35 Played Risk many times, though. I liked the game, not sure why aosdict thinks it's not well designed. It's nice. 00:35 legacy board games are a mildly kooky thing where you modify the game each time you play 00:36 Interesting - we do have Pandemic Legacy. But it's a bit weird in that we can't play it again with the same experience that we enjoyed. 00:36 yeah, pandemic-leg stole the show 00:36 and is a bit of a slog to me 00:36 It was fun while it lasted. 00:37 but risk-leg is a quick 20 or mayyyyybe 40 minutes tops, cuz when you take two capitals you win 00:37 That's it? 00:37 No conquering the whole board? 00:37 so if you take too long durdling in australia, someone might rush the biscuit and snap the win up 00:38 dawdling. :) 00:38 turtling? 00:38 Dawdling is the word we use! 00:39 https://www.merriam-webster.com/dictionary/dawdle 00:39 It's not slang! :) 00:40 slartibartfasting! 00:41 Ha. 00:41 well, i'd better stop or we'll wind up at rumpelstiltskin 00:41 i feel lke you could do legacy gamees without making parts of it irreversible, just like, set things aside until next game 00:41 :) Speaking of which... I'm going for a walk. 00:41 spicyChickatrice: We tried that, but it didn't work. there was just too much to keep track of. 00:41 Got in the way of enjoying the game. 00:42 i see 00:42 i think they published a "how to keep using your legacy game" thing at some point 00:43 but i lost my copy of pandemic legacy by leaving it at someone's house for a year or two 00:43 * arahael has gone a walkin'. 00:43 yes yes, shoo! 00:43 i'm only belaboring the channel 00:43 dawdling, even 02:49 -!- mobileuser has joined #evilhack 03:32 -!- amateurhour has joined #evilhack 04:25 -!- elenmirie has quit [Read error: Connection reset by peer] 04:25 -!- elenmirie has joined #evilhack 07:37 the reason I don't think risk (the base game) is well designed is because it usually has a long drawn out period in the end of the game where it comes down to 2 players and the one with the advantage slowly steamrollers the other 07:38 aosdict: Also it's just non-abstract enough that the way you can move faster through enemy territory than friendly vexes me. 07:47 I am getting flash backs to all-nighters playing risk 08:41 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:55 -!- elenmirie has joined #evilhack 09:25 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 10:25 -!- Chris_ANG has quit [Ping timeout: 245 seconds] 10:52 -!- elenmirie has joined #evilhack 11:09 [hdf-us] [evil] ligang (Val Hum Mal Law) acquired the luckstone from Mines' End, on T:24298 11:29 -!- Umbire has joined #evilhack 11:29 -!- elenmirie__ has joined #evilhack 11:29 -!- elenmirie has quit [Read error: Connection reset by peer] 11:30 -!- elenmirie__ is now known as elenmirie 11:32 -!- elenmirie_ has joined #evilhack 11:32 -!- elenmirie has quit [Read error: Connection reset by peer] 11:32 -!- elenmirie_ is now known as elenmirie 12:11 -!- elenmirie has quit [Read error: No route to host] 12:11 -!- elenmirie_ has joined #evilhack 12:11 -!- elenmirie_ is now known as elenmirie 12:39 -!- Chris_ANG has joined #evilhack 12:49 -!- elenmirie has quit [Quit: Going offline, see ya! 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