00:48 -!- jonadab has quit [*.net *.split] 00:48 -!- nabru has quit [*.net *.split] 00:49 -!- nabru has joined #evilhack 00:49 -!- jonadab has joined #evilhack 00:49 -!- Umbire has joined #evilhack 00:55 -!- mode/Hecubus [+Zi] by Hecubus 00:55 -!- strontium.libera.chat changed the topic on #evilhack to: EvilHack: a NetHack variant ¤ https://github.com/k21971/EvilHack ¤ public irc logs available at hardfought.org ¤ version 0.7.1 availble for public play on #hardfought ¤ see https://nethackwiki.com/wiki/EvilHack for gameplay information ¤ Bug tracker and future development ideas - https://www.hardfought.org/etherpad/p/EvilHack 00:56 -!- mode/#evilhack [+v Hecubus] by ChanServ 00:56 -!- arahael has joined #evilhack 00:58 -!- spicyChickatrice has quit [Ping timeout: 240 seconds] 02:16 -!- mobileuser has joined #evilhack 02:42 -!- elenmirie has joined #evilhack 03:14 -!- amateurhour has joined #evilhack 04:10 [hdf-eu] [evil] Tomsod (Inf Elf Mal Una) killed Aphrodite, on T:44611 04:28 -!- statico has quit [Ping timeout: 265 seconds] 04:30 -!- statico has joined #evilhack 04:42 -!- Graznop\OK has joined #evilhack 05:14 K2: what do you think of the convict quest artifact? 05:28 [hdf-eu] [evil] Tomsod (Inf Elf Mal Una) had a dagger bestowed upon him by Moloch, on T:45314 05:39 -!- elenmirie_ has joined #evilhack 05:39 -!- elenmirie has quit [Read error: Connection reset by peer] 05:40 -!- elenmirie_ is now known as elenmirie 05:42 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha) hit with a wielded weapon for the first time, on T:5855 05:45 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha), 5508 points, T:6551, killed by a rothe 05:56 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha), 992 points, T:2652, withered away 06:04 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha), 1546 points, T:3047, killed by a water demon 06:24 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha), 882 points, T:2153, killed by a wand 06:31 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha), 952 points, T:1853, killed by a piranha 06:41 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha) performed her first genocide (energy vortices), on T:3120 06:44 [hdf-eu] [evil] NetSysFire (Con Ith Fem Cha), 2200 points, T:3937, killed by a hobbit zombie 07:02 [hdf-us] [evil] eziono (Wiz Ith Fem Cha), 1035 points, T:1834, killed by a jumping spider 07:45 [hdf-eu] [evil] Tomsod (Inf Elf Mal Una) killed the Paladin of Blind Io, on T:46368 07:46 [hdf-eu] [evil] Tomsod (Inf Elf Mal Una) acquired the Bell of Opening, on T:46378 07:52 [hdf-eu] [evil] Tomsod (Inf Elf Mal Una) completed his quest without incident, on T:46508 08:16 -!- Tomsod has joined #evilhack 08:17 So, is there any practical reason to avoid alignment abuse post-Quest?  Looking at the code, I can't find any. 08:20 other than the normal stuff of artifacts starting to blast you not really 08:21 You mean they blast you based on abuse now? 08:21 nah I meant alignment record negative for that one 08:21 rather than abuse count 08:21 Ah, okay then.  Thanks! 08:21 there's a slight bonus chance of artifact gifting if you've never abused alignment 08:22 I saw, but I already got all the good gifts, so it's no big deal to me. 08:23 -!- Tomsod has quit [Quit: Client closed] 08:30 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 09:09 -!- joes has joined #evilhack 10:30 -!- Chris_ANG has quit [Ping timeout: 256 seconds] 10:34 -!- Umbire has quit [Remote host closed the connection] 10:35 -!- Umbire has joined #evilhack 10:39 -!- elenmirie has joined #evilhack 11:04 -!- qt has joined #evilhack 11:04 NetSysFire its fine 11:06 I played Convict before the superbag existed. Maybe next time I won't leave it in my stash :-) 11:06 -!- Umbire has quit [Ping timeout: 264 seconds] 11:07 If you can carry it without getting burdened it's pretty epic. 11:08 -!- Umbire has joined #evilhack 11:17 -!- Chris_ANG has joined #evilhack 11:27 -!- elenmirie_ has joined #evilhack 11:28 -!- elenmirie has quit [Read error: No route to host] 11:28 -!- elenmirie_ is now known as elenmirie 11:32 -!- elenmirie has quit [Read error: No route to host] 11:32 -!- elenmirie_ has joined #evilhack 11:32 -!- elenmirie_ is now known as elenmirie 12:35 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 12:55 -!- joes has quit [Remote host closed the connection] 13:00 -!- Chris_ANG has quit [Ping timeout: 245 seconds] 13:08 [hdf-eu] [evil] Tomsod (Inf Elf Mal Una) had an athame bestowed upon him by Moloch, on T:49781 13:56 -!- elenmirie has joined #evilhack 14:45 -!- mobileuser has quit [Quit: Connection closed] 14:54 k2: how about little tough "encounters" in evilhack that don't give you anything really but are an unexpected difficulty spike in the midgame? Like you'd get maybe 1 a game, 2 tops, in the DL10-15 range 14:54 Maps wouldn't change, but you might encounter for example a named elven lord with a retinue including casters and clerics, maybe one riding a ki-rin :-) 14:55 Or an illithid slaving expedition with a named master mind flayer and his cronies, maybe including some stuff they are pursuing 14:55 that sounds neat 14:55 Like a flavor-environment-through-monster-set 14:56 You could be on a level and hear the wail of an illithid hunting horn and go, uh oh 14:57 sphincter pucker factor of 6 14:57 for evilhack in particular, having something between the oracle and medusa that runs you a (not huge but present) risk of item decay, disenchantment, drain would really punch up that portion of the game 14:57 i also had an idea for an early quest 14:58 lol 14:58 Alternately or additionally, there could be a really moosed-up thing like that you can encounter when ascending with the amulet 14:58 for exp level 2-5 14:58 sounds like a wild hunt thing 14:58 Like named elven lord dragon master and all his crap 14:58 Oh yeah Herne and the wild hunt would be great 14:58 for the moosed-up thing on the asc run, dnh has a lot of those and they are whack nasty 14:58 the elven dragon lord 'Steve' 14:58 Not familiar with that but sounds great amateurhour 14:58 @d?uvuudaum 14:58 uvuudaum (U) | Lvl: 19 | Diff: 28 | Spd: 16 | Res: sleep petrification magic | Confers: nothing | MR: 80 | Generates: dungeons | AC: Nat 30/Dodge 0/Prot 0 | Attacks: 3d12 reach head-spike, 2d6 weapon physical, 2d6 offhanded-weapon physical, 6d4 claw physical, 0d6 mmmmagical clerical, 0d0 passive-gaze confuse | Alignment: 0 | Flags: nopoly, flies, phases, breathless, stalker, thick hide, regenerates, infravisible, seeinvis 14:59 @d?dread seraph 14:59 dread seraph (Z) | Lvl: 54 | Diff: 28 | Spd: 16 | Res: cold sleep disintegrate poison petrification drain | Confers: nothing | MR: 125 | Generates: special | AC: Nat 10/Dodge 0/Prot 13 | Attacks: 8d8 reach physical, 8d8 reach physical | Alignment: 20 | Flags: nopoly, flies, breathless, teleports, mindless, poisonous, regenerates, undead, seeinvis 14:59 I mean, evil's difficulty is I think pretty close to perfect, where it is difficult -- just thinking about some of the "ebb" times in the runs 14:59 to increase the % of the game played at high tension 14:59 DAMMIT i need to go back to my vanilla tournament run now :-P 14:59 at what point do you feel an ebb? between oracle and medusa is still early enough that you're still getting your stuff together 15:00 there's already a sort of wild hunt reference with the cwn annwn thing 15:00 I feel like below the quest portal and above the castle I'm generally in great shape. If I'm not, I don't go there, so maybe it is me :-) 15:01 it could be cool to tie it in to the cwn annwn thing, make it so that message stops appearing or changes if you kill the guy 15:01 that dread seraph pinobot entry doesn't do them justice 15:02 https://nethackwiki.com/wiki/Dread_seraph 15:02 That's a cool addition, mean monsters sealed in rock 15:03 Especially if they are on a level you might accidentally use cursed invis on and they come for you too 15:03 you absolutely do not want to mess with them, very scary 15:03 the screenshot in that article looks so cool 15:03 In fact, that is a nice way of stopping cursed invis sleaze, seal away something you DONT want to mess with at the same time on levels you want to prevent it 15:06 dnh has lots of cool stuff that I think variants could be inspired by, but they'd probably not 'fit' if just copied directly 15:06 -!- mobileuser has joined #evilhack 15:06 if that makes sense 15:07 the demon/devil lords are scary as heck 15:07 evilhack's are the scariest other than dnh probably 15:11 -!- spicyChickatrice has joined #evilhack 15:12 -!- Umbire is now known as Guest5535 15:12 -!- Umbire has joined #evilhack 15:13 amateurhour is it still the best strat in dnh to just avoid the unique demons? 15:13 yeah, for some roles (notably madman) it's best to take them all on if you can 15:14 -!- Guest5535 has quit [Ping timeout: 264 seconds] 15:14 nothing stopping you killing them or anything, and there's actually epic loot now if you do... 15:15 epic with every letter capitalised 15:15 ah so killing them is actually a reasonable option recently 15:15 yeah 15:15 improvement :-) 15:16 if you're gonna risk it you might as well get rewarded :P 15:16 risk... what is that word... 15:16 board game? 15:16 :b 15:16 this is a RISK FREE ZONE 15:17 WE DO NOT TALK OF RISK HERE 15:18 back to my vanilla priest... 15:22 I attack Northern Europe from Iceland 15:29 :) 16:07 -!- ChrisANG has joined #evilhack 16:45 -!- elenmirie has quit [Quit: Going offline, see ya! 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Really offended several friends playing that. 20:45 https://en.wikipedia.org/wiki/Diplomacy_(game) 21:10 -!- ChrisANG has quit [Read error: Connection reset by peer] 21:10 -!- Chris_ANG has joined #evilhack 21:16 [hdf-us] [evil] coplate (Wiz Gno Fem Cha), 1113 points, T:1801, killed by a piranha 21:22 diplomacy seems to be an OK game design-wise, but risk is not that well designed 22:40 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:49 -!- elenmirie has joined #evilhack