00:52 -!- epinephrine has quit [Quit: leaving] 00:55 -!- epinephrine has joined #evilhack 00:55 -!- epinephrine has quit [Changing host] 00:55 -!- epinephrine has joined #evilhack 01:09 [hdf-us] [evil] Ardub (Val Cen Fem Neu) wished for "blessed greased fixed +2 dragonhide cloak of displacement", on T:28623 02:43 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1578 points, T:2235, killed by a bolt of lightning 02:50 -!- mobileuser has joined #evilhack 03:02 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) killed Yeenoghu, on T:31704 03:07 -!- amateurhour has joined #evilhack 03:21 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) killed Baalzebub, on T:31860 03:43 -!- Graznop has joined #evilhack 04:12 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) wished for "blessed fireproof +2 oilskin fedora named Alhoonbane", on T:31965 04:18 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) rejected atheism with a prayer, on T:3547 04:23 "It looks as if the invisible Nazgul is yelling at you." 04:23 heheheh 04:23 drum applied, take that you bastard 04:42 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 2788 points, T:5796, zombified by a gnoll witherling 04:45 Tactical deafening is something more variants should take advantage of 04:45 Which is a roundabout way of saying "voice/sonic attacks should be a bigger thing" 04:46 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) killed Orcus, on T:32090 04:48 Umbire: Tactical deafening, you say? :) 04:50 Yes 05:06 Good thing I already know sign language, then. 05:07 you can speak to signs? do they speak back..? 05:08 My preferred language is Auslan. :) 05:08 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1585 points, T:1840, killed by a large mimic, while praying 05:21 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) destroyed the invisible AntiVirus' ghost, the former Conjurer, on T:2336 05:24 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) destroyed VaderFLAG's ghost, the former Wanderer, on T:2396 05:29 Was a triple-bones. 05:45 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) made her first wish - "blessed +2 stone gauntlets of power", on T:4499 06:07 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) wished for "blessed fixed +2 crystal plate mail of venom named Umbire", on T:4705 06:36 Oh you found my poison spikes bones! 06:36 VaderFLAG: And with THREE, count them, THREE magic lamps! 06:37 VaderFLAG: It was a triple-bones, too. 07:05 -!- rebatela has quit [Remote host closed the connection] 07:07 -!- rebatela has joined #evilhack 07:16 If an energy vortex (chamelion) engulfs you and you have a wand of cancellation in open inventory, is the e cancelled? 07:17 s/e/:/ 07:18 -!- Umbire has quit [Ping timeout: 246 seconds] 07:22 [hdf-eu] [evil] Graznop (Tou Gno Fem Neu) had a spear entrusted to her by The Lady, on T:19823 07:23 Grrr... when all you want is an indication you can pray safely... 07:23 hehe right? 07:24 i have a bit of a sacrificing left to do (had to kill quest leader to unlock bell) 07:26 dammit 07:26 i got clovers finally and prayed but he was displeased and i lost all my protection 07:26 that is some BS 07:26 Clovers when displeased? 07:26 i had already mollified, then I got partially absolved a bunch, then I got clovers, then I prayed and displeased? how can that be right 07:27 BS indeed 07:27 BUG 07:27 i was just about to go kill rodney too 07:27 went from -51 to -41 07:28 really sucks because i haven't been picking up gold 07:28 Ouch 07:28 i can go back to ludios but that will only get me 4 pts or so because i'm xl 30 07:28 What about level draining b4? 07:28 i guess i can go back to gehennom and get all the gold 07:28 yeah I could do that for sure 07:29 Is that valid in Evil? 07:29 don't know drain life unfortunately 07:29 yeah that works in evil i'm pretty sure 07:29 could do it with wraiths or whtaever 07:30 you know what I could do too... I could kill this temple priest even though he's aligned since god is already mad and I alrady lost protection? Then donate to moloch? 07:30 get my gold back? I wonder if there's any other penalty 07:31 oh i left gold in ice queen branch too 07:31 maybe that and ludios and chests in vecna will be enough to buy 9 even at lvl 30... 07:32 All you need is a vamp or wraith? 07:35 I sincerely retract any misgivings I may have had about the spear My Lady. Turns out a blessed weapon is useful against the Temple ghost... 07:35 sometimes it works out... 07:35 usually the stuff is enchanted too 07:42 just scrounged up 72k gold 07:42 ruined the yendorian economy? 07:42 so let's see that's 6 points 07:43 i thought clovers meant good to pray, but now that I think of it I guess it just means it improved your luck. It could still be bad 07:44 i did kill the grand master after all 07:44 and I have the freaking eye of the overworld I should have checked if i can pray 07:46 72K - pocket change! Is AC better than -41 advised? 07:46 what happens if I donate to the priest in the ice queen realm and then kill them ? Is it just a lightning strike like killing minetown priest? I've never killed the priest in votd but it's the same idea 07:47 -41 is definitely adequate 07:47 i mean, -41 is probably fine but lower the better for sure 07:47 You won't lose protection for killing the moloch priest 07:47 thank you 07:47 Just the standard murder if you're not chaotic 07:47 yep. that's what I'll do then. donate to him, get my gold back, donate to mine and I should be back where i was 07:51 actually i should probably kill my own priest while i have no divine protection and get that gold too 07:51 then donate it all in votd 07:52 maybe i'll get lucky and get a couple more points 07:53 [hdf-us] [evil] post163 (Wiz Gno Fem Cha), 407 points, T:1425, killed by a land mine 07:53 priest keeps getting in the way of my altar camping anyway 07:55 graznop: playing tourist? Nice! 07:56 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) averted death (killed by a spotted jelly), on T:12501 07:56 I forgot I had only 51 HP. 07:57 rebatela: Yes. I am a tourist in a strange world. Getting stitched up by vanilla threats though... 07:57 Well, now at least I have a spare amulet slot. 07:57 i think pyec and magic harp will be my first wishes next game... 07:58 This game just about getting started now, so will probs die soon! 07:59 evil is super fun 08:00 rebatela: It really is. 08:01 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) completed Sokoban, acquiring an amulet of reflection, on T:12662 08:01 A circular amulet of reflection - perfect. 08:04 it's a miniature copy of the shield of reflection worn around the neck 08:06 Found free action! 08:06 a single scale of a silver dragon: amulet of reflection 08:06 gratz 08:09 [hdf-eu] [evil] Graznop (Tou Gno Fem Neu) had a pair of gloves called boxing 50 entrusted to her by The Lady, on T:20180 08:10 YES I GOT CHARM MONSTER 08:10 finally 08:10 Free action is engagement. :( 08:10 78k freaking turns later 08:14 If gloves price ID as magical and are not fumbling, dex or power - are they protection? 08:17 protection self id when you put them on 08:17 +0 dex does not self id 08:18 Hmmm. Puzzling 08:18 why's that bad arahael? 08:21 *two* disenchanters. 08:21 amateurhour: It's bad because leps and &'s steal it 08:22 it's made of gold? 08:22 isn't the foocubus thing ring of adornment and not engagement? 08:23 in dnh engagement ring protects you from seduction attacks so it can be essential for some demon lords there 08:23 but idk of anything evilhack specific 08:23 leps only steal objects made of gold 08:23 The magical gloves could just have an object property 08:24 engagement is gold in evilhack 08:24 thought not sure if that influences price 08:24 and i havent altered seduction attack mechanics vs vanilla 08:25 staff of holiness!? 08:25 mobileuser yup sure is, I remember now 08:25 i changed a lot of base materials for rings so elves wouldnt get the shaft (iron allergy) 08:26 What's this? 08:26 > a cursed thoroughly burnt +0 staff of holiness (40 aum) 08:26 its a staff of holiness 08:26 馃う 08:26 looks like its cursed 08:26 maybe burnt a lil bit 08:27 :D 08:27 You are super helpful, my good friend, K2. 08:27 I try 08:27 LOL 08:27 look here - https://nethackwiki.com/wiki/EvilHack#Weapons 08:28 those staffs are awesome arahael 08:28 especially if you don't have robe 08:28 (you have to wield tho) 08:28 Ah, thanks again for that K2. 08:28 rebatela: ANd yeah. I've been collecting them, somewhat disorganised, though. 08:28 They're heavy. 08:28 o/ 08:30 rebatela: I do have a robe, though - but robe + staff, wow, I'd imagine. :) 08:31 yeah. they are great for giants... There'd be no casting polymorph etc. without 08:33 k2: are you saying free action can longer be iron ? That was my big fear when I was playing elf 08:33 *no long 08:33 er 08:34 free action base material is steel 08:35 but ring appearances are random every game 08:35 there's still one ring that is iron base material 08:35 fire res 08:43 Understand the source of my confusion - plain iron gauntlets have a base cost of 50. Evil. 08:48 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 39611 points, T:16433, killed by a wraith, while sleeping 08:48 Well, that was... Sad... 08:48 Was doing sooooooo well. 08:48 Found the portal to the quest. Wasn't going to do it, just wanted a peek... 08:49 Stepped on the portal... And then I was basically dead. 08:49 -!- krm26 has joined #evilhack 08:49 rip 08:49 Seriously. 08:49 There was a fell beast, and it had a rider. 08:50 So, one step off the portal... And it screamed. 08:50 Didn't get a chance to step back on. 08:51 !lastgame 08:51 arahael: [hdf-eu] https://eu.hardfought.org/userdata/S/SeamusMcRed/evilhack/dumplog/1632251717.evil.html :: [hdf-us] https://www.hardfought.org/userdata/p/post163/evilhack/dumplog/1632397687.evil.html :: [hdf-au] https://au.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1632388144.evil.html 08:52 Wow, and the fell beast didn't even make it in the game log, how pathetic. :( 08:52 @e?fell beast 08:52 fell beast (D) | Lvl: 14 | Diff: 16 | Spd: 12 | Res: cold sleep poison | Confers: nothing | MR: 20 | Generates: special | AC: -2 | Attacks: 4d5 claw physical, 4d5 claw physical, 2d6 bite physical | Alignment: -17 | Flags: carnivore, flies, thick hide, seeinvis, poisonous, nopoly 08:52 oh do nazgul spawn with that? 08:53 It was riding on something. 08:53 yeah all nazgul spawn riding a fell beast 08:53 fell beast dont spawn on their own, you'll only ever see them with nazgul rider 08:53 K2 did you read the lotr books or just watched the movies? 08:53 both 08:53 K2: I don't think I've seen them before in the wizard quest home level - have I just been lucky or did you tweak it? 08:54 lucky 08:54 Wow. 08:54 It's a W 08:55 YANI: ringwraiths/nazgul should drop a ring 08:55 They do sometimes, cursed invis 08:55 Or at least they used to 08:55 they always do 08:55 nazgul always spawn with a ring of invis 08:55 Well, I guess that means I should never ever step on the portal if I don't have a unicorn horn. As soon as I found the quest level, I should've just *wished* up a unicorn horn. 08:55 and they'll wear it 08:56 K2: a friend recently invited me over to watch the whole extended triology in 4k 08:56 it was glorious 08:56 awesome 08:56 I mean, doing almost anything in the game is a risk without some way to handle stun, paralysis, etc -- in evil these days I seem to get stunlocked by Minetown gnomish wizards fairly regularly :-) 08:56 arahael do you know you can activate a portal by sitting on it? 08:56 mobileuser: I had no idea! 08:57 quickest way to escape 08:57 mobileuser: That would've saved my game, even. :( As soon as I saw the fell beast, I thought: "Crap. I need to get out!" 08:57 I am an expert in running away ;-) 08:57 I'm an expert at dying! 08:57 Hmm, never done Ixoth in evil before. Am I gonna rue the day going in with no special options, just a +5 Dirge? 08:57 NetSysFire I have all of the LotR and the hobbit movies extended versions, but not 4k 08:57 I sometimes even die multiple times! 08:58 K2: it recently got remastered in 4k 08:58 but honestly, most people cant tell the difference between 1080p and 4k unless the TV they are watching it on is huge 08:58 Ixoth can hit hard and curse your invent 08:59 even in vanilla they drop cursed invisible ring 08:59 i have a 4k set but it's only 49", its difficult for me to tell the difference between 1080p and 4k content 08:59 K2: THe size *and* distance is the key. 08:59 yup 08:59 we sit about 11-12 feet away from the TV 08:59 yeah sitting on the portal is a pro move (i also learned from mobileuser) 09:00 and the way my entertainment center is setup, I cant go larger than 50" 09:00 which is fine, it doesnt need to be any bigger 09:01 50" is still huge. Hell, 49" is basically identical. 09:01 48-50" sets are considered small nowadays heh 09:01 i'm babysitting my friend's 70". It's in my bedroom lol 09:01 but whats considered big now? 09:01 for some reason 55" became the low end for large sets 09:02 NetSysFire 65-70" and up 09:02 K2: It's weird. 09:02 the one thing about the size though is that they seem to make the bigger sets with better components 09:02 We don't bother buying TV's, though, we just watch on our laptops. 09:02 Even if we're watching the same laptop... It's frankly all you need. 09:03 i will say this. my current TV uses OLED. never going back to conventional LED/LCD 09:03 yeah oled is the bomb 09:03 OLED looks *amazing* 09:03 i have an LG phone (they invented the tech) and it is oled 09:03 but there's no backlight like with lcd so you can true blacks etc. 09:04 yup 09:05 it'd be cool if you could cast reflection/haste at monsters (pets) 09:06 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) had Trollsbane bestowed upon him by Chih Sung-tzu, on T:80001 09:06 i shall retrieve my 3,4" looking glass 09:07 i need to fix stone to flesh cast at monsters today 09:08 so tell me about these antimatter vortices... and whatever the other new thing is neolethid?(?sp?) 09:08 i'm getting ready to make this run 09:08 neollithid? Some stone age dude? 09:08 neothelid 09:08 neo-ilithid? A brand new mind flayer? 09:09 neo-neolithid-ilithid? 09:09 no 09:09 neo the lid 09:09 its a monster mindflayer tadpole worm 09:09 https://github.com/k21971/EvilHack/search?q=neothelid&type=commits 09:09 its a nightmare 09:09 read the 2nd one first 09:09 then the first one 09:09 ty 09:09 and K2 didnt even make it genocidable 09:10 they've been in since april, i dont think anyone has encountered one yet 09:10 NetSysFire they are rare 09:10 they dont spawn normally 09:10 yeah yeah but they are ev眉l 09:10 good 09:10 *working as intended* 09:10 oh ok so i won't see one this game 09:11 what does an antimatter vortex do ? 09:11 what level are you on 09:11 i've cleared everything. just rodney left 09:11 https://github.com/k21971/EvilHack/commit/ce0a2c33015f139a5905203ec0134a363487a0d1 09:11 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) killed the invisible Ixoth, on T:30976 09:11 @e?antimatter vortex 09:11 No such monster. 09:11 Well that was anticlimactic 09:12 @u?anti-matter vortex 09:12 No such monster. 09:12 @e?matter 09:12 matter ~3~ kitten (f) | Lvl: 2 | Diff: 3 | Spd: 18 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 6 | Attacks: 1d6 bite physical | Alignment: 0 | Flags: genocidable, carnivore, infravisible 09:12 lol 09:12 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) acquired the Bell of Opening, on T:30978 09:12 adeon hasnt updated pinobot for 0.7.1 09:13 and antimatter vortex was the only new monster 09:13 Well, I'm off to bed. G'night. Such an amazing game. Such a tragic end. 09:13 i wont bug him about it until 0.8.x 09:13 gnite arahael 09:13 nite arahael 09:13 * NetSysFire gives arahael an amulet of restful sleep 09:14 * arahael needs two of them. 09:14 https://www.youtube.com/watch?v=anzaNj0L4Y4 nethack death by kitten 09:14 YASI: swarm of kittens 09:15 my cat brought in a live chipmunk yesterday. let it go, and then got bored. It's in here somewhere! SO annoying 09:16 rebatela: It didn't break the spine? They often do that so they can't get away too easily. 09:16 better than a rat/mouse i suppose, but not by much 09:16 Juuuuust enough so that they can "escape", but not really. 09:16 Cats are evil. 09:16 nah it seemed unharmed. it took off and i've seen it a few times 09:16 supposedly they do it (keep them live) to try to teach US how to hunt... it's what they do with their young 09:16 cat thinks i'm stupid 09:17 Heh. 09:17 thats very cat like 09:17 Anyway, G'night. Amulet's kicking in. 09:17 night 09:17 'night 09:18 WTF, why the hell does he want my magic mirror? I'm chaotic, what possible conduct could I have violated? 09:18 I'm going to say no and he's going to instagib me isn't he 09:18 has anyone NOT had to fight the quest leader yet ? 09:19 If you say no you can't just run away, right? Gotta kill him? 09:19 I haven't even made it to the quest in eh :P 09:19 @e?king arthur 09:19 King Arthur (@) | Lvl: 20 | Diff: 23 | Spd: 15 | Res: sleep poison petrification | Confers: nothing | MR: 90 | Generates: unique | AC: 0 | Attacks: 4d10 weapon physical, 4d10 weapon physical | Alignment: 20 | Flags: omnivore, nopoly, infravisible 09:19 well, what I do is not even talk to them until I do want to fight... 09:19 I would have avoided it but I was sure I was in the clear 09:19 then i go back and kill 09:20 So I'm not prepared at all 09:20 But fuck it 09:20 well you can give it to him and go back and kill 09:20 Oh, HE has Excalibur 09:21 Eat my jumps, cya 09:21 yeah.. just remember before you do invocation 09:22 or kill the wizard 09:22 and then it takes quite a bit of sacrificiing to mollify afterwards... 09:22 you dont want to have the wizard going after you while you still have to fetch the bell 09:22 I just went through that and ended up losing my protection praying too early. It really messes up your alignment 09:22 netsysfire: yeah. that's basically what I meant 09:23 and I don't think HooA works after you kill quest leader no matter what you do (not sure about this ) 09:31 krm26 talking is enough 09:31 you can refuse to give the quest artifact and then run away 09:31 the bell will already have been blessed by him 09:32 ? Really? 09:32 yeah 09:35 huh 09:36 btw attacking fleeing monsters probably abuses your alignment, even as chaotic knight 09:36 Really? No warning messages 09:36 yes I find that surprising as well... 09:37 I think VaderFLAG told me that 09:37 paranoid_caitiff 09:38 Well blrugh 09:39 dammit I finally altar camp for 6 healing potions to alchemize and they all exploded 09:39 ouch 09:39 they are smoky so i wasted them earlier trying to get a wish 09:39 that's why i don't have full healing 09:40 oh sweet just got 4 healings of a player monster tho 09:41 hmm a lance can even hit monsters that are hiding behind other monsters 09:41 what would Umbire say... 09:41 fucked? 09:41 epic 09:42 that's what you say :b 09:42 move over boulder forts, I'm slapping demogorgon with my lance from behind jellies 09:43 \o/ 09:44 heh I just remembered the greatest y ani ever posted 09:44 centaur knights were cool and all, but 09:44 what if we could wield zombie arms as weapons 09:44 lol 09:44 and the zombie arm has a weapon equipped itself 09:45 I'm still laughing at that idea 09:54 -!- qt has joined #evilhack 10:06 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) destroyed the invisible Vlad the Impaler, on T:33106 10:06 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) acquired the Candelabrum of Invocation, on T:33108 10:10 Weird -- will sacrifice not repair my standing while my antagonized quest leader lives? Feeling of inadequacy doesn't seem to be offering away 10:11 There we go. As always, whining for the win 10:11 \o/ 10:14 you need bigger sacrifices 10:14 ^ vanilla 10:15 as far as alignment abuse goes, you cant reverse that 10:19 think of it this way: career criminal, steals, assaults, murders. goes to jail for his crimes. gets out, finds god, becomes a priest and does good for people the rest of his life <--- improves alignment score. but that doesnt wipe away all the bad deeds they did before <--- alignment abuse score, cant be changed 10:19 he's still a convicted murderer, no matter how good he became afterwards 10:20 I'm just salty that as a chaotic knight who is supposed to make a same-race sacrifice for an artifact weapon apparently attacking peaceful monsters violates conduct 10:21 it prob shouldnt (at all or as much) 10:21 i thought that was something i addressed way back? 10:21 i'll check 10:21 I got no warning messages or caitiff anything but really toileted my conduct 10:21 do we have mystery alignment loss again 10:22 krm26 its possible you did something else maybe? 10:22 did you heal any pets? is that still a thing? 10:22 i'll check either way to make sure 10:22 Nope 10:22 amateurhour i changed the healing pets behavior 10:22 that was goofy 10:23 did you kill any quest leaders? from wishes etc 10:24 I think that might have been changed already, but worth checking 10:24 Nope 10:24 Just mowed through some peaceful and fleeing monsters 10:24 Figured it was expected 10:25 well peacefuls will do it 10:25 chaotic != evil 10:25 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) killed the Abominable Snowman, on T:33792 10:25 even though there are some shady areas 10:26 makes me wonder if dark knight should be unaligned instead of chaotic 10:26 fleeing wouldn't do it, the caitiff stuff specifically checks alignment 10:27 but even chaotics get penalty for killing always peacefuls or whatever 10:27 I just realized that chaotic knights don't get the "you caitiff" message when attacking fleeing monsters 10:27 Either they shouldn't get the penalty or they should get the message 10:27 they don't get the penalty 10:27 My own fault, after I saw no caitiff message from fleeing my brain just told me killing peaceful homunculi for sleep resistance was kosher 10:27 hmmm 10:27 It seemed rational given the Dirge-acquisition requirement 10:28 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) changed form for the first time, becoming a red dragon, on T:33826 10:28 I'll have to pay more close attention next time, not sure what coulda done it 10:29 Oooookay WTF, I guess magic mirror of merlin is no longer magic resistance in evilhack? 10:29 Dammit 10:29 correct 10:29 FGFDGFDGFD 10:29 Hey, feel good you didn't just get deathtouched! 10:29 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) killed the invisible Asmodeus, on T:33437 10:30 So now I'm a red dragon freezing to death on the ice plane 10:30 haha 10:30 MELT EVERYTHING 10:31 yeah attacking a fleeing monster, they are still hostile. no alignment penalty for chaotic knights doing that 10:31 killing peacefuls is always bad 10:31 unless you're an infidel 10:32 When you lay an egg as a dragon, how many turns does it take? At 4 hp losing 1 per turn 10:33 not sure 10:34 I'll save before I crash the game by dying while laying an egg 10:35 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) killed the Wizard of Yendor, on T:82396 10:36 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) acquired the Book of the Dead, on T:82414 10:37 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) performed the invocation, on T:82423 10:42 woo rebatela! go go go! 10:45 lol krm26 10:45 i thought the devteam thinks of everything 10:48 Ugggh I hate no Ludios 10:49 This run has ONE empty vault on level 22 10:49 yeah it sucks that the mirror doesn't give mr anymore 10:50 I guess reflection is better than a sharp stick in the eye 10:50 half spell damage was added 10:50 and it makes sense for a mirror, but it was a nice way for lawful to wish for slotless mr 10:51 Does anyone ever really have a problem with spell damage past the midgame? 10:51 it makes a difference on astral? with the magic missiles? 10:52 I guess maybe 10:57 Dirge is pretty badass, huh? I need to try chaotic knight 10:59 And the lance. I am going to try polearms with other roles. 10:59 Not a fan compared to Excalibur...guess the acid damage is nice, but I miss early easy drain resistance 10:59 Being able to pound is dope. 10:59 ^ finally remembered what Umbire would say 11:00 what about a pound of dope?!? 11:00 that's fucked! 11:00 oh i misread 11:00 :b 11:00 haha! 11:01 -!- Umbire has joined #evilhack 11:02 shit's cracked 11:02 yo 11:02 yeah 11:02 'lo amateurhour 11:03 heya 11:13 [hdf-us] [evil] sluggoman (Wiz Hum Mal Neu) wished for "blessed amulet of life saving", on T:99002 11:22 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 2602 points, T:2432, killed by a wand 11:59 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) killed the illithid high priest of Moloch, on T:82809 12:00 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) acquired the Amulet of Yendor, on T:82817 12:02 -!- lacca[m] has quit [Read error: Connection reset by peer] 12:04 -!- lacca[m] has joined #evilhack 12:04 Are you meant to get a choice of which armor to enchant when reading blessed enchant armor? 12:05 Yes 12:05 yeah that's new 12:05 That's for any EA scroll I think 12:05 I didn't get a choice 12:07 yeah, I remember it didn't work for me at first. I wasn't sure why, and then I got worried that i'd vaporize my armor so I started taking them off. But then I thought I did something wrong because it's been working correctly this whole game 12:07 I have had it not work with a non-blessed scroll 12:08 Although maybe it was when I was confused for fooproofing? Wasn't attentive enough 12:08 -!- ChrisANG has quit [Ping timeout: 252 seconds] 12:08 First scroll I needed to be confused for, so took everything off. All as expected. 12:09 So got dressed again and read another scroll, expecting to have a choice for the first time ever... 12:09 ... but didn't get one. cheatHack 12:11 if you haven't identified it yet it doesn't let you pick 12:11 Ahhhh 12:11 as in if you haven't identified scroll of enchant armour 12:12 But also weird, is there any other item that behaves differently when unidentified? 12:12 in my PR for vanilla to add it it just lets you pick right away, but to get it in evilhack it still needed a bit of evil :P 12:12 Ah OK. That would explain it. Thanks 12:13 I must say that I think the change is OK for vanilla but I definitely wouldn't have put it in evilhack 12:13 The dangers of having to be undressed are an important evil ingredient 12:15 seriously 12:15 I think I'd prefer more monsters with de-equipping attacks than having to derobe to enchant armour 12:15 It's a huge huge nerf imo 12:16 I actually don't like it for evil either 12:16 nerf or buff? 12:16 buff 12:16 whatever 12:16 nerf to EVIL 12:16 nerfs the game 12:16 because monster cancel your armor and you want to reenchant and that used to involve dangerous turns of disrobing 12:17 * amateurhour shrugs 12:17 i'm just surprised he added it 12:17 it's a great idea ! and I love being able to choose with trained repair armor 12:17 Being nerfed = being made easier (i.e. gun -> nerf gun) 12:17 so convenient 12:21 Ugh, what a run -- complete to castle with no knock, wand, or tonal instrument. Guess I have to bell it 12:34 -!- ChrisANG has joined #evilhack 12:35 man, I put Eyes Of Overworld in my bag because I don't want rodney to steal, but I guess I should stay blinded now for beholders 12:37 At what level should you start to worry about beholders? 12:37 come to think of it i have instrinsic stoning resistance so it's not a huge deal i guess 12:38 ummmm I'd say midgameish graznop? 12:38 Thanks rebatela. I guess I'm winging it on dlvl25 then... 12:39 just blind yourself as soon as you see one or if you see a 5 with warning that stays a 5 when u blind yourself i think 12:40 [hdf-us] [evil] sluggoman (Wiz Hum Mal Neu) averted death (killed by a blue dragon), on T:99215 12:40 they're not a problem if you towel up and just kill (same with magic eyes) 12:40 If only I had warning! 12:41 the magic 8 ball is a source if you kill oracl e 12:41 i believe beholders usually start out asleep so you will see it and can blind yourself usually 12:41 4/5 times they do 12:42 bouquet died to one last night really far into the game :( 12:43 should be some sweet bones in statue form for whoever gets there 12:43 Hmmm. I feel the Oracle's days are numbered. Thanks 12:44 Yeah, warning is not optional in evilhack 12:44 Few things are 12:44 everything's optional if you just don't die 12:44 4Head 12:45 Vanilla needs to revamp the warning system now that it's numeric and make it go 1-9 12:49 Eek. An alhoon! Time to run 12:50 this is so odd 12:50 never thought I'd see players complain about a QoL feature being added 12:50 first paranoid water/lava, now scrolls of enchant armor 12:50 * K2 pulls out the nerf bat again 12:50 sorry amateurhour... 12:51 * K2 starts swinging 12:51 :P 12:52 lol 12:53 well it makes things a LOT easier, which kind of goes against the whole 'evil' thing 12:54 Improvements to poor UI = always good, even in a "tough" flavor of the game 12:54 like VaderFLAG was on Astral and surrounded by stuff and had his DSM turned back into scales and was able to rememdy it in one turn without disrobing in the middle of the mob. That's more than QoL. I'm not complaining! Like i said, I'm just surprised 12:54 Improvements to mechanics are not always as clearcut 12:55 So the paranoid water *I* think is unequivocally good 12:55 bah 12:55 what's the point of even having water in the mines if you can't fall in? It's just decoration if it asks you 12:56 But the scroll change is almost, like, something you should have to go to a bunch of work for a special artifact version of the scroll to do. It is mechanically superior 12:56 A decoration that's... still full of piranhas and jellyfish 12:56 Yes, what *is* the point of having water in the mines :-) 12:56 i'm not turning it on. And I took a dip this game and lost all my scrolls. I had my bag polymorphed after that anyway so it's not like it mattered lol 12:56 which're still early-game threats 12:56 But it is a non-diggable barrier with deadlies in it too, and that sinks things you kill over it 12:56 because it's supposed to be a hazard 12:56 at least I thought it was 12:57 Well then why show traps once they are discovered? Use your own memory to recall where they are 12:57 They are supposed to be a hazard :-) 12:57 you can still step on traps 12:57 ^logical conclusion 12:57 it's not xnh 12:57 It doesn't have to be 12:57 that's not a good analogy at all 12:58 well of course it isn't, traps are meant to be hazards 12:58 people want to play fast and not fat finger. You're supposed to find a balance 12:58 if you don't want to fall in water/lava, don't play faster than you're able to 12:58 don't speak for what "people" want out of the game, everyone wants something different 12:58 ^ 12:58 Nethack's UI makes it VERY easy to move into a square unintentionally when you're doing things quickly in a danger-free area -- when a weird prompt or message out of nowhere interferes in a command sequence 12:58 i'm speaking for myself 12:58 also if people did that then would it not matter if they had it on 12:59 but i'm right. The only reason anyone falls in is because they are playing too fast 12:59 Running through the same empty water level 20 times shouldn't be something you have to pay critical attention to every step for (anyway, I don't think it adds anything worthwhile to the game) 12:59 as we know, typos only ever happen when people are moving fast 12:59 there is no other possibility 12:59 not unless you consider hitting the wrong key by accident "too fast" because you don't hunt and peck the keys at the rate of one every five seconds 12:59 We all know there are sections of the game we're careful in and then there is the time we run through some lame level to get back to an altar or something 12:59 if you played slow enough you would never make a typo 13:00 that is not true 13:00 absolutely the opposite of the truth 13:00 people can have disorders that make their fingers tremble 13:00 let's not punish them 13:00 If I played that slow all the time I'd stop playing because of boredom. And I accept the occasional bobble-death or inattention death, that is part of it 13:00 aosdict: yeah or just lag 13:00 right, so you find a balance. Paranoid allows people to play carelessly 13:00 even before getting into conditions you can just... miss a key, not like you have to be trying 13:00 parkinsons is a thing after all 13:01 "allows people to play carelessly" 13:01 it does... You don't have to worry about falling in the water 13:01 But Levels interwoven with half-water seem unnecessarily harsh. (Although I should say I don't feel THAT strongly about paranoid water, I like the change, but don't think it is a mandatory UI improvement) 13:01 there's 100 things that punish careless movement, evilhack having 99 isn't a sign of the apocalypse 13:01 you can get much faster realtimes because of it 13:01 1) how 13:01 2) ...and? 13:02 yes, it removes the care you have to take about bumbling into terrain hazards. this is a Good Thing, because then you can focus your attention on actual strategy 13:02 don't speak for everyone aosdict 13:02 "making sure I don't typo" is not a fun gameplay experience for me 13:02 I can focus my attenmtion? 13:02 don't speak for me 13:02 I think we all know we're each speaking for ourself 13:02 ;) 13:02 but evilhack is supposed to be evil!111 13:02 the difference is other people have actually been on the record as saying what he's just said 13:03 Hell I p. much said the same thing when he first added 13:03 I don't see why there shouldn't be some physical ability involved in a game where falling in the water has ALWAYS been a hazard until people started adding paranoid water to variants 13:03 it's not strictly a strategy game 13:03 typos should be part of it 13:03 IMO 13:03 because that's how it's always been 13:03 paranoid_water does not eliminate typos and appealing to tradition is... lol 13:04 they're still present in about 50 different areas of the game 13:04 it allows you to not have to be careful around water and you can play much much faster 13:04 lava too apparently 13:04 rebatela: Do you advocate for removing all prompts? Like, quitting the game, for example 13:04 you're really overstating the amount of water there is in the game 13:04 EPI: add a captcha every turn you're in a square next to water/lava/etc, if you typo it you fall in, this adds a fun sense of realism to the game 13:04 ^ 13:04 Just avoid miskeying! 13:04 It's categorically """faster""" when you're not blanking your inventory every time 13:04 Clearly there is a spectrum, we're just quibbling over where it is. I think water is on the bubble 13:05 the Plane of Water is on the bubbles? 13:05 if you get your inventory polymorphed/set on fire/etc. you can still easily get fucked 13:05 It is nice for there to be options for things on the bubble, and that is exactly what K2 did, so I think it was perfectly implemented 13:05 so in practice it's really not that much more "speed" 13:06 (also why are faster realtimes being framed as a Bad Thing) 13:06 With paranoid water I wouldn't have got the sense of achievement I got from finally learning to avoid the pools in the tourist quest 13:06 you don't have to anymore 13:06 completely changes the game 13:07 But my feeling is that targeted enchant is kinda close to targeted U uncurse -- a substantial enhancement that is not really necessary (but I'd be fine with if it was from some uber-scroll or uber-spell or something you had to unlock if you wanted it) 13:07 "completely" is a massive overstatement 13:07 Well you can always move with _ to never fall in water by miskeying. It is just slow and awkward and less fun 13:07 100% successful tho 13:07 you can still kill your boots or even die with paranoid water/lava on by the way 13:07 any of you test it? 13:08 krm26: Interested, what would you think of the targeted enchant in xnethack, where it can't be used to restore DSM because there's no "armor reverts to scales" thing? 13:08 shallow water still rusts metal boots for example 13:08 paranoid water/lava doesnt take shallow water or sewage into consideration 13:08 there's also the classic "being disrobed over water/lava" deal 13:08 only lava, pools and moats 13:09 aosdict: My formal opinion is targeted enchant armor, if available, should be gated a la Vecna gating genociding L or an additional artifact scroll item or something 13:09 Too much of an improvement for the ordinary blessed scroll of enchant armor 13:09 Let alone for uncursed 13:09 so the enchant armor change - what if you're not allowed to target armor that's covered by other armor 13:09 whats the difference between a pool and a moat? 13:09 Evaporation 13:09 Algae 13:10 Moats don't evaporate, pools can 13:10 Umbire: it's a bit of a compromise solution that makes no one happy :) people who don't like typo into liquids don't like that there are still bad effects from typoing into liquids, people who do like it are... unhappy that other people can use it even if they don't personally? 13:10 * amateurhour shrugs 13:10 aosdict: lmfao 13:10 K2: I still think that is a little too good, personally 13:10 It's just that do you realize how many people have fallen in deep water and died in nethack over the years? (vanilla) 13:10 yes, it completely changes the game to now have that not be an issue 13:10 completely changes the game what 13:10 ...yes. That's the reason it was done in the first place. 13:10 how often do you typo into water that this changes anything for you rebatela? 13:11 easybaby hack 13:11 amateurhour, rebatela usually plays intoxicated 13:11 so... 13:11 to make it a game where it babysits you and doesn't let you die if you play carelessly 13:11 again 13:11 not usually 13:11 actually yeah I really don't get rebatela's position here. no one who doesn't like paranoid water has to play with it. so why force everyone who does like paranoid water, to not have it available? 13:11 this is NetHack. 13:11 Not to be rude, but hahahaha, evilhack babysits cuz of paranoid water? 13:11 There are literally thousands of ways to die playing carelessly. 13:11 EvilHack adds ten thousand more. 13:11 well, why not make it so you can go back to a different save point if you like? 13:11 so remember, paranoid water/lava is OFF by default 13:11 there's paranoid water now, maybe I can finally ascend :P 13:11 no permadeath option 13:12 people who want permadeath can keep it on 13:12 Why is the one thing removed out of all of these thousands of ways to die suddenly an issue? 13:12 rebatela: stop making slippery slope arguments. no one is proposing this stuff. 13:12 i really should make it a conduct in next version 13:12 hah 13:12 Yeah, too many logical fallacies sliding into this convo 13:12 umbire: because it's a common horrible death that even experienced players have done since the very first days of the game 13:12 it's frustrating as hell 13:12 it's one of the reasons the game appealed to me 13:12 when I was a CHILD 13:12 appeals 13:13 not appealed 13:13 full support for paranoid_die :^) 13:13 and no i'm not always intoxicated 13:13 just dont turn it on 13:13 just kidding! 13:13 And they took steps to make it less frustrating, like has been done with various other aspects of the game 13:13 I want a y/n prompt when an incubus wants me to take my ring of lev off over lava! 13:13 K2 didnt you want to make paranoid_swim a conduct 13:13 This shouldn't be any different just because of some misguided nostalgia 13:14 It's one thing if you personally dislike it but the constant inflation into something more than it actually is every time this comes up is exhausting because it's literally just a flat circle 13:14 I view not walking into water as akin to not attacking your pet when you move into them 13:14 the game had plenty of annoying things in it in 3.4.3 (not NAO version), and it was widely liked at the time. should we bring all those annoying things back because people in the mid 2000s played with them? 13:14 it was SUPPOSED to be frustrating. There could have always been paranoid water in vanilla. It's not like no one had thought of it, or they didn't know how to code it. It was intentional and it was never added 13:14 NetSysFire i did/do, just forgot for 0.7.1 13:14 Also try to use in-game logic. Your character can see the water. In front of them. There will be some slight decision making involved in whether or not to walk into it. 13:14 aosdict: by that logic we should also bring back shaped keys 13:14 fallacy of assuming devteam not doing something == devteam intended that thing should never happen 13:14 and adding a conduct will break saves 13:15 so i need to wait 13:15 Ooooo I miss the crazy key minigame of yore :-) 13:15 delet auto-open 13:15 devteam never added displacer beasts before. old players never had to deal with displacer beasts, so we should get rid of them now because they were never intended! 13:15 I'm surprised there aren't a hundred unused placeholder conducts in the current saves 13:16 rebatela, just dont turn on paranoid swim. problem solved 13:16 go looked at all the drowning deaths over the years by really good players... It's making a hard game easier and allows one to not have to be careful 13:16 look* 13:16 everyone typos into water. It sucks 13:16 the "making the game easier" thing doesn't remotely hold water (ugh) 13:16 get better at the game, don't make it not as hard 13:16 drowning... from eel grabs, not from running at water 13:17 ^ 13:17 hello??????? 13:17 Hello Umbire, Welcome to #evilhack 13:17 drowning deaths do not result from typoing into water 13:17 all typoing into water gets you is frustrating inventory destruction 13:17 lol Umbire 13:17 ok fine and people rage quit 13:17 OR 13:17 you suck it up 13:17 and go on with your blank scrolls and spelbooks and potions and still ascend 13:17 it builds character 13:17 Walking into water is just a slight irritation. Walking into lava, not so much 13:18 lava is just pretty decoration now 13:18 we have to suck up typo deaths but you can't suck up an optional setting? 13:18 I'm sucking it up. I have the amulet 13:18 that is the part of this I do. not. get. 13:18 But I bet half of the time it happened because someone walked over a square with 2 items in it that made them drop a key 13:18 it. is. optional. 13:18 character for thee but not for me?" 13:18 I'm just playing a different game than you guys now because you can't die in lava by running around not paying attention 13:19 yes, we can die to beholders instead 13:19 this is a crusade to say "I want EVERYONE to play the game the way I want them to play it!" 13:19 or gelatinous cubes 13:19 or vorpal jabberwocks 13:19 or boojums 13:19 I guess you can always fork evilhack over paranoid water 13:19 I could go all day 13:19 maybe we can prompt "The Vorpal Jabberwock is going to behead you. Are you Sure you want to step there?" 13:20 paranoid_die 13:20 wizard mode by default when 13:20 But all the paranoid-whatever settings are probably worth flipping a bit to show their taint in the records, I mean, why not 13:20 asodict: no I want everyone to play the same hard game that I've been playing for 30+ years 13:20 you made your variant 13:20 what if patr said "you know what, I don't play with color, I'm removing color from the game because it's the same hard game I've been playing for 30 years" 13:20 That is literally the same exact sentence twice. 13:20 gdi haven't we already gone over the slippy slope of paranoid die 13:20 I don't think vanilla (or certianly not evil) should have paranoid water, but whatever. Soft generation i guess 13:20 color IS overpowered though aosdict, you don't have to farlook everything 13:20 "soft generation" 13:21 lol 13:21 lmfao get over yourself 13:21 i'm obviously joking 13:21 "'this is a crusade to say "I want EVERYONE to play the game the way I want them to play it!'" "'no I want everyone to play the same hard game that I've been playing for 30+ years'" so you agree 13:21 What's the first year all of us played nethack, just out of curiosity? I think I was playing hack in '84 13:21 same 13:22 played rogue first 13:22 you just assumed everyone had the same silly views you had on arbitrary """difficulty""" and you keep throwing fits every time someone reminds you that no, everyone does not think like that 13:22 for me I started playing in 2017 13:22 dude you disagree with everything i say all the time always, so I don't really care 13:22 2019 13:23 so maybe your perspective is a little skewed? It's a big change umbire 13:23 i started playing it two years or so ago 13:23 '99. Then a long hiatus until '18 13:23 the game's been around since 84 as mentioned 13:23 what's your opinion on auto-unlock? 13:23 I mean, vanilla is so much easier than evilhack anyway; presumably anybody who has ascended in evilhack multiple times can guarantee a vanilla ascension barring the infrequent EXTREME bad luck 13:23 and there's been tons of big changes. this one is the dealbreaker because it's """nostalgic""" to you. yet you insist on beating around the bush trying to pretend otherwise more than half the time. 13:24 I die more than I need to in evilhack because I'm lazy and distracted but even when I'm really focused I never feel like I'm really in control 13:24 I suck ass at evilhack, I'm too smooth brained 13:25 (I think nethack was released in '86? That's why I specified hack in '84. Bad with dates tho) 13:25 krm26: Exactly, play speed doesn't matter as much as it's being emphasized - a certain level of mistake just outright kills you at any juncture 13:25 yeah i played hack in 85 or so 13:25 NetSysFire: Amazing! I didn't ascend for the first time until almost 2 decades of play (unspoiled tho) 13:25 and there are literally thousands of such mistakes 13:25 be they actual player error or just a situational misread 13:26 I tried evilhack unspoiled but K2 broke me in under a year 13:26 lol 13:26 99.9% of which a single toggle has zero impact on 13:26 krm26: i almost got to the castle once 13:26 wow unspoiled ascension? that's epic 13:26 fun fact - you can still die from lava by accidentially stepping into it with paranoid water/lava turned ON 13:27 evilhack implentation is not like the others 13:27 if you accidentally type YES? 13:27 I made a huge mistake of having an unspoiled ascension after about 20 years of play and when it happened, having nobody around to scream at. Omigod the huge emotional crash 13:27 no 13:27 and that makes some people very sad K2 :-) 13:27 :) 13:27 K2: so whats different? 13:27 feast your eyes on the commit - https://github.com/k21971/EvilHack/commit/2c50b94abc23acee84c89d381dad22f02fd6a5e8 13:27 accidentally inputting 'y' has caused a non-zero amount of deaths 13:28 @e?cockatrice 13:28 cockatrice (c) | Lvl: 5 | Diff: 8 | Spd: 6 | Res: poison petrification | Confers: poison | MR: 30 | Generates: gehennom dungeons | AC: 6 | Attacks: 1d3 bite physical, 0d0 touch petrification, 0d0 passive petrification | Alignment: 0 | Flags: genocidable, omnivore, oviparous, touch petrifies, infravisible 13:28 It helps that 'y' is also a direction key 13:29 The slight penalty chance when protected by paranoia is a VERY nice part of the change 13:29 none of you were aware of that? 13:30 while everyone is piling on me, I also don't like the bag of holding explosion change for the same reason. Putting a cancel wand in your bag (from playing too fast and typoing) used to be catastrophic. For years and years and years. Now it's not as bad 13:30 or not knowing to not put a bag of tricks in 13:30 someone literally died to a BoHsplosion 13:30 also, fwiw, the interhack principle says if you wanna wrap the game in a UI enhancer that says "The vorpal jabberwock has a 30% of beheading you if you close to melee. Really step there?", then go ahead, do that, it's classifiable as artificial difficulty. At that point, not implementing it is a matter of popularity (very few players would like the annoying prompts) 13:30 well, now you learned and you try not to make that mistake 13:30 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 2916 points, T:3064, killed by a rock gnome, while reading a book 13:30 why learn when you can just spoil yourself 13:30 rebatela - exploding your BoH in evilhack may not destroy everything, but the phys damage from the explosion was ramped WAY up. AntuVirus actually died to it yesterday 13:30 yeah i saw 13:30 "So. Paranoid water/lava, EvilHack style. Bleh." 13:30 :) 13:31 but that's in vanilla now right ? the bag change? 13:31 It'S nOt As BaD 13:31 yes, and people still ragequit because you can still lose critical items 13:31 rebatela: so wait, you would rather typos give you non-harmful total item destruction than harmful (potentially game-ending) saving 12/13 of your items? 13:31 i understand where rebatela is coming from 13:31 you're just not de facto ultra-instafucked, 13:32 however 13:32 only regular instafucked 13:32 i just think it's unfair to all the thousands of bags that have exploded over the years 13:32 and people don't quit 13:32 its *optional* and it's *OFF* by default 13:32 they recover 13:32 unfair to the bags lol 13:32 the bags are data and do not have feelings 13:32 and it feels awesome when you don't quit and still ascencd 13:32 in some variants, the paranoid water/lava is always on 13:32 you are assigning excessive amounts of sentiment where they do not exist 13:32 you can survive adversity and still ascend WITHOUT artificial difficulty being that adversity 13:33 umbire: you're never going to understand where i'm coming from 13:33 and you'd argue to be contrarian even if you did 13:33 I'd rather there be more challenge in terms of the game content than from typos 13:33 and evilhack has plenty of challenging content 13:33 ^ 13:33 i understand 13:33 From my perspective, there should be an easy "put all the shit into my bag but NOT the shit I have marked as dangerous" method. It isn't about knowing not to put an unidentified wand into your BoH. It is about putting things in and out of your bag 10,000 times and even knowing better you're going to accidentally hit ALL some of the time 13:33 anyways. the change is in, we'll see how it goes. welcome to the never-ending beta 13:33 literally everyone already knows where you're coming from, understanding the position is why we're arguing against it 13:33 That is just pure UI fuckery 13:33 because it's nonsense and we disagree with it 13:33 I firmly believe there should be some physical aspect to the game that keeps you from being able to play careless and faster than you are able 13:34 we can agree to disagree 13:34 it's not nonsense 13:34 I mean, I'm ok with blowing up my bags of holding all the time, I guess. It is worth it to me for fast play. But it doesn't ADD anything to the game 13:34 rebatela I appreciate your dedication to evilness 13:34 it warms my evil heart 13:34 I've blown up 3 bags of holding this week :-) 13:34 you startred playing the game 2 years ago. So, of course you don't care about a change that makes the 35 year old game easier for you 13:35 no, I don't care, that's why I make it a habit to try older versions and document the differences 13:35 come off it. 13:35 if you play fast and careless, you're way more likely to die in combat than have your game ruined by a typo 13:35 and if you play slow a single careless typo can still ruin your shit 13:35 speaking from experience 13:35 :U 13:35 (I should say I'm speaking as a -- not to toot my own horn but -- very good player who intentionally plays inattentively a lot of the time because I have other things going on) 13:35 krm26: most people do! 13:36 It's p. common across skill levels 13:36 (almost like it's our point!) 13:37 The most important QoL UI change would be: Mark/unmark an item as "never put me in a container". 13:37 Even a kludge like nameing an item "X" would do it 13:37 You know it would be beyond fitting if I fall in the lava right now with the AoY... 13:37 krm26: in dnh if you have cancellation and boh both formally id'd it prompts 13:38 I personally always try to keep those in a separate sack, and I imagine most people do 13:38 But shit happens and people forgets things 13:38 maybe I should wear lifesaving (you know, what someone might do in the past if they were worried about something like that ) 13:38 forget* 13:38 but I prefer your suggestion because you could use it for other situations 13:38 you can still accidentally put that sack in your bag. I think that's what krm did 13:38 i never keep cancel on me because I know i'll typo it into bag 13:38 Again, this is pure UI skinning, which shouldn't make a lot of people's head explode 13:38 ...so you're saying krm26's idea is a good idea 13:38 huh? 13:39 krm26: right, interhack principle classifies accidental bohsplosion typos as artificial difficulty 13:39 lol 13:39 you can still accidentally stick a sack with cancellation/charged tricks into holding 13:39 the risk still exists 13:39 right 13:39 you can still lose critical items to a BoHsplosion 13:39 the risk still exists 13:40 you don't lose your wand of wishing (unless it was glass) 13:40 you do. 13:40 it's not nearly the same risk 13:40 1/13 chance 13:40 Yup. Or, like I would do, is have an oilskin bag with a scroll of scare monster, potion of holy water, blessed uncursed, and wand of cancellation in it, and that oilskin sacked would be marked "dont stick me in anything" :-) 13:40 yes but if you hit insert all it's gonna go in no matter what you label it ;) 13:40 So The Risk Still Exists 13:40 And I'm p. sure that rule only applies for the bag you're stashing into 13:41 no umbire. It's not even close to "THE" risk 13:41 the risk must be *perfectly* calibrated to the *exact* specifications achieved by old nethack versions 13:41 you don't lose any scrolls or spellbooks. It's not "THE RISK" 13:41 otherwise it's unacceptable or babying 13:41 yes you do 13:41 why not just play old versions of nethack at this point? 13:41 standard 1/13 chance, BoH explosion near water or lava... 13:41 seems like it would be a happier experience 13:42 True, they are all available 13:42 why not play xnh if you want an easy game? 13:42 i mean, you made a variant to address the stuff you think are "interface screws" 13:42 unnethack etc. 13:42 why change vanilla? 13:42 and make it easier? 13:42 if you want the stuff in evilhack, you're gonna have to put up with other players turning on paranoid water. simple as that. 13:42 The game can be challenging without a challenging UI 13:42 the dev team takes good ideas from """"""""easier""""""" variants all the time 13:43 There are three categories of difficulty: The mechanics, the unfair difficulty of the poor UI, and the totally excellent difficulty of the poor UI we have become nostalgic about 13:43 People already play xnh and enjoy it, and not just for reasons besides arbitrary chest-thumping difficulty fetishes to impress strawmen 13:43 boy that's clever umby 13:43 and no variant dev sets out to make the game easier. 13:43 can't have a discussion without being a dick? 13:43 xnh makes up for the difficulty in several other areas anyway 13:43 lmfao spare me. 13:44 Nobody's acrimony is helping anything 13:44 I know you already don't play xnh, so don't complain to me about it being easier. I know it's definitively easier if you treat artificial difficulty as real 13:44 After all we can all agree that we're better than people chatting about dwarf fortress :-) 13:44 I don't think being able to play fast without worrying about typos is artificial difficulty 13:44 but the artificial difficulty is, generally, unpopular, and people are not nostalgic for it 13:44 people do race and compete realtime 13:45 If people want to compete realtime they will presumably use the same version & options, so who cares? 13:45 it makes a huge difference if you're worrying about losing all your stuff to an explosion or water and don't have to anymore. 13:45 Seems like a nonissue 13:45 ... when people compete realtime, they're playing the same game with the same options available to everyone. there's no inherent unfairness in this. 13:45 when you look at a scoreboard you'll never know if someone had paranoid water on. THere should be an asterisk 13:45 no one is going to say "I'll play xnh and you play vanilla and I'll beat you" 13:46 I think it is totally reasonable to see paranoid water in the scoreboard 13:46 just like there should've been for HoOas, right? 13:46 there is now, and correct. 13:46 But then suddenly alignment conversion punishment was a problem with krm26's centaur? 13:46 And it shouldn't have applied to that even though it's the same in principle? 13:47 i saw your thinking on it 13:47 To be fair, I can never really be punished enough... We all know what I did 13:47 I do think it's different in reality because he did it by accident (and it was vaderflag ) 13:47 krm26: if you want asterisks for paranoid water I want asterisks for autoopen and color and... 13:47 the check should be for wearing HoOA at ascension 13:47 and people don't typo into water by accident? 13:47 not different alignment 13:47 aosdict: Honestly, having settings and options info in scores is no big deal; the more information, the merrier, I say 13:48 I wouldn't consider that stuff "asterisks" necessarily although I see your point and surely some people would 13:48 also don't people personalize their own settings during races, even if it's just cosmetic stuff like curses? 13:48 I would assume everyone does? 13:48 also for options which you can change in-game, this is largely pointless. 13:49 Well, you can change paranoid water in game, but if it was ever turned on it could "taint" the game for the scoreboard as having used the option 13:49 speaking purely for myself: the biggest danger for me is forgetting that I no longer have levitation or flying, not typos. So for me, it means a different game, not just a convenience. 13:50 Again, if it makes some people happy seeing that info, why should anyone else care? I'm for showing info 13:50 meanwhile, aoei: "you want me to do what?" 13:50 Heh 13:50 I like being able to reliably charge wands of wishing 13:51 can't do that in xnh 13:51 See, I grew up in an era where we squeezed every last bit -- so I'm of the opinion that whatever anybody wants, you just stick it in, disk is FREE NOW 13:51 BTW, is Evilhack now always a 0:1 wand in the castle? (assuming a humanoid didn't blow a wish off it) 13:51 and it's not an optional thing so I gotta adjust and work around it 13:52 I think it's always been 0:x castle wand 13:52 just... yeah, people snatching it 13:52 krm26, castle wand is 0:1 to 0:3 13:52 Ok, I've had had a lot of 0:1 luck then 13:52 randomly found WoW's are 1:1 to 1:3 13:52 That bad karma of mine 13:53 -!- ChrisANG has quit [Ping timeout: 265 seconds] 13:53 I've definitely taken off the wrong ring over deep water and drowned 13:54 as have many many others over the years 13:54 I'm periodically screwed by the shortcut of removing a necklace/ring when you only have one in use 13:54 maybe one day we will get 3 lives like in mario brothers. 13:55 I don't like THAT ui improvement :-) 13:55 Then the game will appeal to more people, right? 13:55 -!- ChrisANG has joined #evilhack 13:55 People can already play that game any time they want with explore mode 13:55 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 5331 points, T:3615, zombified by an orc zombie 13:56 PET PEEVE: FRIENDLY MONSTERS IN MY STASH 13:56 right... so if someone is constantly falling in water and lava, maybe explore mode is more up their alley 13:57 I want a gong or chime or something I can drop on the ground that drives friendlies away, maybe to a range of 5 or 6 squares 14:00 krm there's a paranoid setting for single jewellery remove 14:01 an item to make friendlies go away is an interesting YANI 14:03 Really? Will check that setting out 14:03 thx 14:04 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 1152 points, T:1314, killed by a wand 14:04 https://www.reddit.com/r/nethack/comments/axnaaa/why_we_still_dont_have_paranoid_confirmation_for/ 14:04 wait, you mean I'm not the only one with this CRAZY opinion? 14:04 It's almost as if other people have also been playing the game for a long time and feel this way 14:05 Yeah, a 3yo thread with little interaction is totally indicative 14:05 and if you go back and read rgrn from the last 30 years it's been talked about ad naseum 14:05 this is going round in circles again 14:05 no it's not.... Umbire is an expert 14:06 you don't need to be an expert to recognize circular logic 14:06 You've gone from slipper slope to straw man to ad hominem, maybe we should drop the subject for now 14:06 i'm simply pointing out that i'm not insane for feeling this way, and there IS a reason it hasn't existed in vanilla (until now?) 14:06 i'm done 14:06 the same arguments were made in that same thread 14:06 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) polymorphed her first object, on T:37659 14:07 yeah until you decide you wanna relitigate this 2 weeks later like the last 50 times 14:07 it's just pattern recognition. 14:09 it's been new information for me in that I didn't previously think rebatela would oppose the paranoid swim PR, because it provides an option defaulting to off and if it's off then there is no behavior change. but now I know that 30 years worth of unchangeable tradition demands it get opposed 14:09 I just don't want to see it changed in vanilla (i'm sure it's too late) since there are variants that offer it 14:09 """unchangeable""" fucking rofl 14:09 why don't we just stop developing nethack. every change you could make indelibly ruins a traditional aspect of the game 14:10 But it's NOT just me who feels this way.. that's why i linked that 14:10 go search google groups umbire. Other people have played this game since they were little kids and are in their 40s now and also feel this way 14:10 And? 14:11 You wouldn't even notice if someone used the option unless they said it outright or you were scrubbing through ttys 14:12 this is the part I just don't get... "it ruins MY enjoyment of the game to know OTHER people can turn on an option that makes it more enjoyable for THEM" 14:12 why have permadeath? 14:13 that's a non-sequitur 14:13 and a slippery slope. again. 14:13 and one you've used like 10 times in this convo alone 14:14 Let's go the other way (seriously) -- why prompt for breaking wands? 14:14 Are you opposed to that UI portion, rebatela? 14:14 That is a much smaller jump then all the way to no permadeath 14:14 it's not a non-sequitur.. why should I care if others can restore from a save? Why should it change my enjoyment of the game? 14:14 it makes ascensions not as hard 14:14 it's a slippery slope because you're trying to argue against a position no one holds 14:14 ^ 14:15 If you are serious about engaging on this, I'd like to hear your take on the wand-breaking UI 14:15 no one is proposing "remove permadeath", and if they were, I'd argue against them 14:15 as would I 14:15 well that's the definition of slippery slope. Keep making the game easier 14:15 so more people will play 14:15 I get it 14:15 rebatela would you feel better if i made paranoid 'swim' a conduct that shows up in the dumplog? 14:15 no, but only because people will cry 14:16 No, "slippery slope" is being used here to label the logical fallacy you keep using, rebatela. It isn't about making the game easier 14:16 where does it end? that's how I know slippery slope to be used 14:16 K2: I think that conduct probably should be in the dumplog, if it was ever turned on during a game 14:16 It doesn't end because it never started to begin with 14:16 ok umbire 14:16 rebatela: What are your thoughts on prompting before breaking wands? 14:17 The fallacy also assumes that the game being made easier in some small way is mutually exclusive of it being made harder in other, separate ways 14:17 krm26 that's what I was thinking. 'hey look, krm26 ascended, and he didnt even turn on paranoid water/lava!' 14:17 we have fucking antimatter vortices in a variant again 14:17 damn where's my link to the spongebob meme 14:17 Umbire yay 14:17 Yes, probably all the paranoia settings could be dumped like that 14:17 No reason not to (especially no reason for ME, since I'm not the one doing the labor :-) 14:18 you better also dump color and all the other interface enhancement options too 14:18 see? 14:18 that's the other thing, there's only one person in this discussion right now even being judgmental about how people choose to play 14:18 gotta show that I'm better than those scrubs that use color 14:18 aosdict thinks every variant should be xnh apparently 14:18 and there's a strawman. 14:18 The fallacy also assumes that the game being made easier in some small way is mutually exclusive of it being made harder in other, separate ways 14:18 no. He asked me if I wanted it in the dumplog and I said people willc ry 14:18 Like clockwork 14:18 can we break this up now, I think we're past the point where any of us can convince eachother 14:18 and here you are complaining 14:18 like clockwork 14:19 color lol 14:19 xnh has paranoid water but it's also keeping up with cutting-edge 3.7 and thus the changes that add difficulty in other areas 14:19 you don't even play evilhack aosdict. Why would you care about other variants not having the same options as YOUR game ? 14:19 rebatela: I'm not seriously arguing for color to be dumped in the dumplog. it's a protest against dumping paranoid water 14:19 Some people want a harder game 14:19 Ok, I'll try for a third and final time, rebatela: What are your thoughts on breaking wands? 14:19 https://hardfought.org/userdata/a/aosdict/evilhack/ ? 14:20 don't straight up lie about my nethack playing lol 14:20 EvilHack's also taken ideas from xnh fairly often, wasn't a problem until now 14:20 also aosdictj/evilhack/ 14:20 K2 and aosdict literally played each other's variants during the last Junethack 14:21 I distinctly remember 14:21 Umbire: and vice versa. xnh 7.0 will have vlad's cavern from evilhack 14:21 plus numerous other things 14:21 also you changed the Arc quest completely 14:21 i havent stolen that yet 14:21 hahaha 14:21 git log --oneline --grep=EvilHack | wc -l = 52 commits that mention EvilHack 14:21 can't speak to whether or not it's more difficult, though I feel like it probably is 14:22 and we have aosdict to thank for shocking spheres exploding wands and rings ;-) 14:22 do we? 14:22 maybe i went overboard on all the QoL stuff i added to 0.7.1 14:22 yes 14:22 no 14:22 evil cred B) 14:22 The shocking sphere change is eurggh 14:22 maybe i should revert back to 0.3.2 days 14:22 I always forget which stuff xnh pulls from 3.7 and which stuff originates in it, it tries to keep so close 14:22 zombies have entered the chat 14:23 I really think you should be able to 100% fooproof rings SOMEHOW 14:23 zombies initially came in slicehack 14:23 krm26: you can now in xnh 14:23 sneaking into xnh and stealing the arc quest could be the arc quest in evilhack 14:23 lol amateurhour 14:23 hah 14:23 the dev team's office but it's just my apartment 14:23 I like a lot of the crazy-pimp changes in evilhack but think that some of them should have involved bitchy ways to overcome them (like Vecna for genociding L) 14:24 --except not with as much extra loot as Vecna's branch :-) 14:24 i don't know why it prompts you to break wand, but it always has as far as I remember 14:24 It always has. I want to know if you think that is a bad UI 14:24 If it should be removed so people are more careful at applying things 14:24 I've never thought about it too much... It's the making vanilla easier over the years part I don't like that's all 14:25 To me, that is a lot more analagous to walking into water then being immune to death, the well you keep going to 14:25 although as pointed out, some things have gotten harder (elbereth change which i love) 14:25 notice a trend? I like that nethack's hard 14:25 Most of vanilla's initial difficulty came from playing unspoiled 14:25 ^ 14:25 For most people, that ship has long-ago sailed, however 14:25 ^ 14:26 I'm just gonna start doing this anytime someone says something to you umbire 14:26 ^ 14:26 tfw not mad 14:26 ^ 14:26 ok this is just being petty 14:26 rebatela - just dont turn on paranoid swim. too easy 14:26 Anyway, that's one of the main reasons I feel it's a decent change. Reduce arbitrary difficulty in spot A, introduce higher quantity and more organic difficulty in spot B 14:26 i'm done, but asodict you and i have discussed this many times. I never have had a problem with yyou 14:26 it's good debate 14:27 and then you say 'ok, i wont' and then we're done 14:27 we disagree and always will and it's fine 14:27 no i'm really done 14:27 then why would you lie about him not playing evilhack 14:27 so prompting for breaking a wand is okay because it existed in the 90s, but paranoid swim is not okay because it came into being in 2020 14:27 Umbire he just said he';s done 14:27 does this break it down nicely? 14:27 it's one thing to have a preference but magnifying it to the point of lying on other people isn't cool 14:27 well, 2021 in evilhack terms 14:28 I guess it came into being whenever acehack or nh4 added it 14:28 Speaking of historical features, still wondering when it was the mysterious force was added 14:29 did I get an answer... 14:29 oh I did, 3.0.0 14:29 Think what I wanted was a source citation so I made a note to check for that later, which... lol 14:34 K2: Actually, question - how would you "evilify" the xnh Arc quest were you to steal it? 14:34 Besides just "more lava", I feel like that's a given somehow :B 14:35 hmm 14:35 i'm not sure 14:35 hadn't really thought about it 14:35 I think it would be fun if a random upper or lower filler level in all quests was replaced with a difficult racial quest level 14:35 are mummies more evil already in evilhack? 14:36 or is withering similar to xnh 14:36 Well, they wither 14:36 vs vanilla yes, i think they are the same as xnh? 14:36 Yeah, they wither you as in xnh 14:37 i only played through it once, but it might be fine as-is 14:37 besides maybe level adjustments I think that's about it 14:37 it was definitely the most challenging bit of my arch asc back in june 14:38 once i was done with the quest, the remainder of the game was fairly smooth 14:38 Evil has giant anacondas that could potentially spawn I think, that'd be proper nasty 14:38 yeah 14:38 and generating 1-2 on creation would be pretty on theme 14:39 on level creation* 14:39 the shield was pretty neat 14:39 the arc quest doesn't have any lava, so adding some would be quite the departure :) 14:39 but evilhack arch quest artifact is totally different, i wouldnt change it 14:40 The arc quest has about 70 too few rolling boulders 14:40 does evilhack tie anything specific to the nemesis being the Minion? 14:40 I imagine a sokobanish level except you need to trigger the right rolling boulder traps to fill unflyable holes 14:40 aosdict something for consideration - in the indiana jones films, there were parts where indy had to cross over a very pit chasm/pit/whatever using his bullwhip. maybe make something similar 14:41 woe to the archeologist that ditches their whip early 14:41 doesn't slashem have a thing where you can use your bullwhip to jump over a pit 14:41 *very deep 14:41 but that's any pit 14:41 these should be special, cant fill with a boulder 14:42 or like air in vlad's 14:42 not sure how' you'd implement 'very deep pit' without creating a new trap type 14:42 YASI: when you enter the arc quest it suddenly turns into a 2d side-scroller 14:42 run from boulders, armed with a whip 14:42 the mythical variant amateurhack will have this 14:42 heh 14:43 in xnethack, you could drop vlad air into the lower filler level and it would work to drop you into the goal level if you fell in it 14:43 "Please enter the code from winning an emulator game of the 1985 Indiana Jones and the Temple of Doom arcade game to continue with your quest." 14:43 yeah 14:43 and you need to bullwhip to cross it 14:43 swing over 14:43 *need your 14:43 omg i cant type 14:43 but idk seems kind of mean to just throw that at someone when there's already black ' ' spaces from rock on the level 14:44 could work in hints 14:44 its doable 14:44 food for thought 14:44 did indy have warnings written on the ground about chasms coming up? no 14:45 paranoid_chasm 14:45 Uh oh, this better not degenerate into an argument about a paranoid_chasms setting 14:45 krm26: You owe me 2 potions of soda 14:45 in xnethack paranoid_swim already handles air terrain 14:45 Umbire beat me with brevity 14:45 :B 14:45 I bet in evilhack it doesn't 14:46 Swimming through air? Is this Looney Tunes now? 14:46 can still typo to your doom even with paranoid keep-me-out-of-other-dangerous-fluids :( 14:46 I mean this game is p. Looney Tunes in various ways thinking about it 14:47 Looney Tunes level! 14:47 https://github.com/NetHack/NetHack/issues/576 14:47 You can get boulders thrown at you and not instantly die 14:47 Probably already in slex 14:47 I already imagine cartoon flattening for stuff involving boulders 14:48 Turning kobolds into nice flat meaty wafers 14:49 So yeah, chasms more likely than lava, could get way more creative with rolling boulder traps 14:50 Hell, the trap selection in Evil kinda already makes the base quest harder 14:50 Not much of a leap to lean into the more difficult ones 14:51 Small corridors with beam traps nearby so they reflect constantly 14:51 Surprised evil doesn't have a cursing trap 14:51 (and hobbit pickpockets should ALWAYS steal your bag if you have one) 14:51 spear traps are particularly evil 14:51 In fairness once player monsters and higher-level casters start appearing you'll be getting cursed to Gehennom and back anyway 14:51 K2: AND on theme! 14:52 Arcs are a speed role, what better challenge than stabbing them in the leg 14:52 those come from sporkhack 14:52 Some bug should have a stacking wasting illness attack that makes you consume food at 2x the normal rate 14:53 Doesn't even have to be an illness attack per se, just repurpose Famine's nutrition drain 14:53 It's weird seemingly no one's thought to do that with how hunger can be trivialized 14:54 (though Kes probs considered it for all I know) 14:54 Always worth taking a second look at underutilized mechanics 14:56 I *do* really enjoy leaving corroded items strewn in my wake with Dirge 14:56 I think that Dirge should have a 5% per hit chance of its spooky, otherworldly song causing fear in a 1 square radius around me 15:03 I still've yet to get Dirge anywhere 15:03 can't wait 15:03 The acid damage is pretty moose. But I miss drain resistance 15:04 haha I've not heard that expression before, 'pretty moose', what does it mean? 15:04 seriously 15:04 Moose = awesome. '80s midwest slang maybe? 15:04 i'm just gonna start making up my own slang 15:05 We used to write it m00se to simulate line err0rs 15:05 K2 now I won't believe any slang you say :) 15:05 hey amateurhour, that shirt looks really nerb 15:05 Because the charset we were using had no shifted characters (6 bit chars, 10 char words), the shift character was its own thing -- o70 -- so the best named character of all time was: 0line Err0r 15:06 id10T error 15:06 I mean that's how slang works innit 15:06 baller whack yo 15:06 What gets made up to mean what varies regionally 15:06 Man I sometimes miss one's complement 60 bit arithmetic 15:07 totally nerb man 15:08 Nobody else misses negative zero? Just me? 15:08 Both less than AND equal to zero? 15:09 Isn't it still a thing? 15:09 I feel like it's still a thing in some corner of mathematics I don't know of 15:09 ah K2 funny you made up that particular one as that's already existing slang where I'm from 15:09 It only matters when you get a lot closer to the iron than most people work these days 15:09 nerb? 15:10 gdammit 15:10 that's so fleebez 15:10 I'm only joking of course it's not :P 15:10 gotcha 15:10 lmfao 15:10 hah 15:11 You're glorking my sparz, dood. Nobody spurts the fleebez anynow, sinceways. 15:11 https://www.youtube.com/watch?v=aW2LvQUcwqc 15:12 nerb 15:14 Crap...never know what to genocide any more. Everything I hate is ungenocidable 15:15 I'd do black dragons but I haven't eaten them yet, gray dragons but I want the armor still...sea dragons maybe? 15:15 shocking sphere 15:15 I wish 15:16 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) performed her first genocide (master mind flayers), on T:38343 15:16 is now genocidable 15:16 new in .7.1 15:17 Wait, really? For reals? 15:17 yup 15:17 I don't know how I feel about that 15:18 dont geno them 15:18 prob solved :) 15:18 I guess I would have preferred a method of totally fooproofing a ring and not being able to genocide spheres 15:18 But ok 15:18 well 15:18 if you wear non metallic gloves, any worn rings are protected 15:18 also new to 0.7.1 15:18 (and its in vanilla too) 15:19 Well, that's that, then -- another Dragonbane buff :-) Keep 'em coming 15:19 K2 quickly makes Dragonbane metallic... 15:20 e?shocking sphere 15:20 dammit 15:20 @e?shocking sphere 15:20 shocking sphere (e) | Lvl: 6 | Diff: 8 | Spd: 13 | Res: shock | Confers: shock | MR: 0 | Generates: gehennom dungeons | AC: 4 | Attacks: 4d6 explode shock | Alignment: 0 | Flags: flies, breathless, mindless, infravisible 15:20 yup 15:26 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) made her first wish - "blessed greased fixed +3 dragonhide t-shirt of drain resistance", on T:38686 15:26 [hdf-eu] [evil] lacca (Inf Ith Fem Una) used a helm to turn lawful, on T:742 15:26 [hdf-eu] [evil] lacca (Inf Ith Fem Una) used a helm to turn lawful, on T:744 15:28 can you wish for a specific motif on a hawaiian shirt? 15:30 [hdf-eu] [evil] SeamusMcRed (Wiz Ith Mal Cha), 1468 points, T:2164, killed by a piranha 15:30 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) wished for "blessed greased fixed +3 dragonhide robe", on T:38699 15:31 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) wished for "blessed fixed +3 oilskin cloth elven helm", on T:38703 15:34 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) made her first artifact wish - "blessed greased ring of p'hul", on T:38836 15:34 -!- mobileuser has quit [Quit: Connection closed] 15:37 Ok, now I'm at the point where I kind of wish I could give this char away to someone who won't get bored in the endgame and kill themselves :-) 15:37 oooh memememe 15:37 I wouldn't kill myself I'd just die :^) 15:38 Wish avalanche 15:39 First 0:3 /ofWishing I've seen in over a year 15:39 Good thing, too, I was crap-clad 15:43 K2: Does extrinsic shock resistance protect things from shocking spheres? 15:45 no 15:45 that would be too nice 15:45 Does anyone else think that cursed invis is too easy for baiting bosses to a prepped stairway? Maybe more of them should be immune like Vecna 15:46 I mean maybe? But there's not many other forms of baiting that I'd immediately think of sans mind-blasting or earthquake 15:47 Maybe there's just a resist chance, so that you might need a bunch of them sometimes 15:47 Thanks. Thought my metallic gauntlets of shock resistance were too good to be true! 15:47 lol 15:47 ...actually cursed magic whistle effect would be fairly unorthodox 15:47 Not really much more difficult though 15:47 If at all 15:48 What else would make enough noise or trigger awareness... 15:48 [hdf-eu] [evil] lacca (Inf Ith Fem Una) destroyed AntiVirus' ghost, the former Thaumaturge, on T:2419 15:49 [hdf-eu] [evil] Graznop (Tou Gno Fem Neu) performed her first genocide (shocking spheres), on T:24371 15:49 "ring of enlightenment" -- +1 int, +1 wis, Ctrl-X also shows your "standard chow" resist %s (cold, fire, shock, poison, sleep) 15:50 Weren't you just saying other stuff shouldn't be too powerful? 15:51 That lefit sounds more like an artifact 15:51 legit* 15:51 Yeah, it is a bad suggestion on even a second's reflection, makes the wand useless 15:51 Just have K2 steal Musa-Shiya :3 15:51 That's why I put all my suggestions in this channel where they aren't tracked 15:54 Status of the dwarven soldier (male, chaotic): Level 9 HP 32(46) AC 0, solidifying. The dwarven soldier's limbs have turned to stone. In what direction? 3 (<--- casting stone to flesh at soldier) The dwarven soldier seems limber! The dwarven soldier pummels you! 15:54 that works 15:54 Yaty 15:54 -t 15:55 -!- mobileuser has joined #evilhack 15:55 wb 15:57 evilhack has Gjallar which will wake everyone 15:59 Gjallar should wake everyone everywhere -- all monsters generated awake/aggravated on all new levels too 15:59 That'll larn em 16:00 Geez that dwarven soldier sure was ungrateful 16:01 Well crap -- Program in disorder! K2? Just walking in the big room after perfecting my character with wishes 16:01 Did it crash after the disorder? 16:01 And did you already generate that floor? 16:01 shop resident not shopkeeper? (rmno=3, rtype-23, mnum=0, "anonymous") 16:01 hrm 16:01 Huh. 16:01 Yup, old floor, just walking around 16:02 big room? 16:02 Let me save and exit 16:02 graznop: You can wield things like rings and read confused enchant weapon to foo proof (not just rings, but like wands or say bag of holding). I don't know if it totally protects against spheres 16:02 there's no shop in the big room 16:02 Yup, there is no shop. 16:02 also they are genocideable now :) 16:02 I took the stairs, used _ to move to the next stairs, and blammo 16:02 Very weird 16:03 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) performed his first genocide (disenchanters), on T:34047 16:03 Punishment for a good character 16:03 Nervous about seeing if it loads 16:03 But it does 16:03 [hdf-eu] [evil] lacca (Inf Ith Fem Una) used a helm to turn lawful, on T:3308 16:03 [EvilHack] k21971 pushed 1 commit to master [+0/-0/卤3] https://git.io/JzVei 16:03 [EvilHack] k21971 57e3569 - Casting stone to flesh at a monster in the process of being stoned will cure it. 16:03 [hdf-eu] [evil] lacca (Inf Ith Fem Law) eschewed atheism, by dropping a runed dagger named Sting on an altar, on T:3313 16:04 I got that shopkeeper alert every step I took on the level 16:04 still getting it? 16:04 I think it won't crash or anything, it'll just spam it a lot 16:04 Nope, seems ok 16:04 Was it doing this the last times you were on that floor? 16:04 Nope 16:04 No issues in the current game 16:05 is there a shop keeper there? somehow got transported there? 16:05 Nope 16:05 teleported or fell through a hole? 16:05 hmm 16:05 Nope 16:05 There's a coaligned unicorn and nothing else but some garbage on the floor (lava big room) 16:05 do you happen to see a generic orc or giant, nymph? etc 16:06 Not even any nymphs, although I thought there were one or two sleeping off at the water's edge last time I was here...don't really recall tho 16:06 rtype 23 is potion shop 16:06 I do have a potion shop 16:07 https://www.hardfought.org/xlogfiles/evilhack/paniclog 16:07 On the previous level 16:07 first ever paniclog entry for 0.7.1 heh 16:07 [hdf-eu] [evil] lacca (Inf Ith Fem Una) used a helm to turn lawful, on T:3513 16:07 maybe the game tried making a room within the big room at some point? 16:07 I've been through the level a BUNCH before now with no issues 16:07 and it failed but left the room number 16:08 Lemme go back to the potion shop level and see what happens 16:08 Well that fucked me 16:08 uh oh 16:08 Went back up, looked normal, took stairs off the potion shop level, kicked out 16:08 No output at all 16:08 'took stairs off the potion shop level' <--- what does that mean? 16:09 oh nm 16:09 Level 10, potion shop (empty but with nymph owner) and my stasah 16:09 Level 11, big level below 16:09 Went up from 11 to 10, walked around, no errors messages; took stairs back to 11, EXIT 16:09 for a second i thought the downstairs was in the shop 16:09 welp you should be able to autorecover 16:09 i have a copy of your backup save 16:10 i'll play with it 16:10 check the coredump as well K2 16:10 Recovered fine 16:10 this was a segfault on something with the shopkeeper it seems 16:10 coredump is junk 16:10 stack trace: 16:10 Yup, when I go back down I get the error messages again. 16:10 Stack trace of thread 11091: 16:10 #0 0x00007f555488be97 n/a (/lib/x86_64-linux-gnu/libc.so.6) 16:10 #1 0x000055f050020602 panictrace_handler (evilhack-20210921-105201) 16:10 #2 0x00007f555488bf20 n/a (/lib/x86_64-linux-gnu/libc.so.6) 16:10 #3 0x000055f05000d28f recalc_mapseen (evilhack-20210921-105201) 16:10 #4 0x000055f0502895cd vision_recalc (evilhack-20210921-105201) 16:10 #5 0x000055f04ffbf898 docrt (evilhack-20210921-105201) 16:10 #6 0x000055f04ffc97c0 goto_level (evilhack-20210921-105201) 16:10 #7 0x000055f050009d6e next_level (evilhack-20210921-105201) 16:10 #8 0x000055f04ffc80f7 dodown (evilhack-20210921-105201) 16:10 #9 0x000055f04ff99f3c rhack (evilhack-20210921-105201) 16:10 #10 0x000055f04ff4cbdd moveloop (evilhack-20210921-105201) 16:10 #11 0x000055f0502c7ef8 main (evilhack-20210921-105201) 16:10 #12 0x00007f555486eb97 n/a (/lib/x86_64-linux-gnu/libc.so.6) 16:11 shopkeeper career change? 16:11 [hdf-eu] [evil] SeamusMcRed (Pri Ith Mal Cha), 1606 points, T:2222, killed by a giant mimic 16:11 i wonder if this has something to do with racial shopkeepers 16:11 https://0x0.st/-YXZ.txt 16:11 Will I crash again going back up and down? I assume I will 16:11 i dont know 16:12 yeah I think you'll crash going up 16:12 Yes, so after going to 11, every move I get the disorder message 16:12 it's like the shopkeeper on dlvl 10 got moved to dlvl 11 somehow 16:12 Back on 10, no more disorder message 16:12 I still see the shopkeeper here on 10 16:12 I thought you were joking with "shopkeeper career change" but it actually says that ! 16:12 huh? 16:13 what do you mean the coredump is junk btw K2? can you check info about the shopkeeper? 16:14 Core was generated by `/evilhack-0.7.1/evilhack -u krm26'. 16:14 Program terminated with signal SIGABRT, Aborted. 16:14 #0 0x00007f555488be97 in __bsd_signal (sig=, handler=) at ../sysdeps/posix/signal.c:47 16:14 47 ../sysdeps/posix/signal.c: No such file or directory. 16:14 (gdb) bt 16:14 #0 0x00007f555488be97 in __bsd_signal (sig=, handler=) at ../sysdeps/posix/signal.c:47 16:14 #1 0x0000000000000000 in ?? () 16:14 (gdb) 16:14 junk 16:14 man we gotta figure out how it's so busted like that 16:14 i'm redoing hdf-us and eu soon 16:14 from scratch 16:15 I can pound monsters through iron bars! \o/ 16:15 Interestigly I've been through that level a lot since clearing out the store and with no further interactions with the shopkeeper 16:15 c r a c k e d 16:15 So maybe something happened with the shopkeeper and a monster spawn 16:16 shop resident not shopkeeper? (rmno=3, rtype=23, mnum=0, "anonymous")--More-- 16:17 as I leave lvl 10 to go back down to big room 16:18 qt you here? 16:19 i may be on to something 16:19 no im not 16:19 need his racial monsters expertise 16:19 hi not-qt 16:19 im on a conference call so i cant talk right now but i'll let you know when i'm free 16:19 ok i'll post my ? here 16:19 ? 16:19 sniped, gottem 16:20 in shk.c in shop_keeper() should any of the has_eshk(shkp) and/or ESHK(shkp)-> bits been changed for racial monster handling? 16:22 no, shouldn't have. i will have a look when i get off this call though 16:22 thanks 16:35 I have not yet broken stethoscopeless conduct 16:37 Yes that's another good conduct to add 16:37 was the impossible happening on the level with a shop, or the level under that level? 16:37 or both? 16:37 both 16:38 i grabbed a copy of the save and played with it 16:38 It was on the level with a shop but somehow followed him down? 16:38 when I went upstairs from the big room to the level above, it happened 16:38 going back down, kept happening 16:38 with every move 16:38 shopkeeper is a nymph 16:38 would you like the save qt? 16:39 ...is it somehow teleportitis related? 16:39 shot in the dark 16:39 K2: i won't be able to use it since various compilation flags will be different 16:39 i've tried to figure out loading a safe from hdf before and i couldn't get it working 16:39 s/safe/save 16:40 hrm 16:40 maybe if you recompiled using hints/linux-debug 16:40 and changing install paths of course 16:40 will you add a breakpoint on shop_keeper while the error is happening and check some things for me 16:40 yeah 16:40 also, Umbire's question is actually a good one 16:41 lol oh shit 16:41 a nymph shopkeeper shouldn't teleport 16:41 placeholder "nymph" used for shopkeepers has the M1_TPORT flag 16:42 it shouldn't matter 16:42 it shouldn't 16:42 But one has to wonder 16:42 monster teleportation happens when can_teleport(mtmp->data) is true 16:42 And it's sounding like it did, though iunno exactly how she got from that to "following you down" 16:42 with erac mtmp->data is "shopkeeper" not "nymph" 16:43 'will you add a breakpoint on shop_keeper' how do that? 16:43 i think just 'break shop_keeper' in the gdb console thing 16:43 ok 16:43 but I use lldb so I'm just getting that from the internet, not certain 16:43 i hadnt run it in gdb yet 16:47 i think maybe the way K2 used to do racial shopkeepers, a shopkeeper nymph could teleport... i'm not sure why that never happened 16:47 correction. in big room, go up to lvl 10, when i go back down is when the program in disorder starts 16:47 so it just happened 16:47 what do you want me to check 16:48 hrm brb work stuff 16:48 damn you K2 16:49 did it break on shop_keeper? 16:51 back 16:51 no i forgot to add the break 16:51 i manually did it 16:52 well can you add the break and then continue it 16:52 ok added 16:52 resuming 16:52 i want to know what 'rmno' it's getting passed 16:52 oh sweet rodney dropped a wand of death 16:53 ok so that worked 16:53 Program in disorder! (Saving and reloading may fix this problem.)--More-- 16:53 Breakpoint 1, shop_keeper (rmno=3 '\003') at shk.c:846 16:53 846 { 16:53 (gdb) 16:53 [hdf-us] [evil] Cronos (Bar Dwa Mal Neu) acquired the luckstone from Mines' End, on T:18269 16:53 guide me oh shirt maker 16:53 oh hell yeah 0:8 16:53 [hdf-eu] [evil] SeamusMcRed (Wiz Ith Mal Cha), 977 points, T:2574, killed by a bolt of cold 16:54 K2: will you do 'p *g.rooms' 16:54 you mean *rooms 16:54 oh yeah probably, sorry 16:54 heh 16:54 i forgot that changed in 3.7 16:55 (gdb) p *rooms 16:55 $1 = {lx = 20 '\024', hx = -1 '\377', ly = 3 '\003', hy = 5 '\005', rtype = 23 '\027', orig_rtype = 23 '\027', 16:55 rlit = 1 '\001', needfill = 1 '\001', needjoining = 1 '\001', doorct = 1 '\001', fdoor = 0 '\000', 16:55 nsubrooms = 0 '\000', irregular = 0 '\000', sbrooms = {0x0 }, resident = 0x5555559e77e0} 16:55 (gdb) 16:56 what in the blue blazes is this 16:56 what about 'p rooms->resident' 16:57 or rather 'p *rooms->resident' 16:59 are you in the bigroom right now? or on the level with the shop? 17:00 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) genocided gray dragons, on T:84744 17:01 (gdb) p rooms->resident路 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 17:01 $2 = (struct monst *) 0x5555559e77e0 17:01 sorry qt was pulled away 17:01 [hdf-eu] [evil] Graznop (Tou Gno Fem Neu) killed Aphrodite, on T:25496 17:01 yes went down into big room 17:02 p *rooms->resident ? 17:02 yes 17:02 i'm in bigroom now 17:02 will you add the * before it so it gives the value instead of the address? 17:05 work brb 17:06 ...Sounding like I can fix this error in my savegame by killing the shopkeeper? :-) 17:06 murder is ethical if it's for SCIENCE 17:06 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) genocided shocking spheres, on T:34532 17:10 my eeeyyyyees 17:10 i look in here and its full of C 17:12 Instead of Illithids you mean? :-) 17:16 it's not full of C, it's full of gdb, which is worse 17:17 beward of C monsters 17:17 beware* sigh 17:18 racism against centaurs 17:18 smh my head 17:21 centaurs are smelly and respectable shopkeepers will charge them more for it 17:21 When gdb hit in the 80s it was like a miracle 17:23 sorry qt 17:24 i have to re-run it 17:24 huh i think this is a vanilla bug 17:25 it's kind of complicated and i can't actually reproduce it, but I think i see what's happening 17:25 !who 17:26 mobileuser: [hdf-eu] lacca [evil] Graznop [evil] :: [hdf-us] Cronos [evil] :: [hdf-au] No current players 17:26 [hdf-us] [evil] Cronos (Bar Dwa Mal Neu) had Cleaver bestowed upon him by Crom, on T:19822 17:26 (gdb) p *rooms->resident 17:26 $1 = {nmon = 0x0, data = 0x5555558f70c0 , m_id = 2357, mnum = 356, cham = -1, movement = 0, 17:26 m_lev = 12 '\f', malign = -15 '\361', mx = 20 '\024', my = 5 '\005', mux = 70 'F', muy = 4 '\004', mtrack = {{ 17:26 x = 0 '\000', y = 0 '\000'}, {x = 0 '\000', y = 0 '\000'}, {x = 0 '\000', y = 0 '\000'}, {x = 0 '\000', 17:26 y = 0 '\000'}}, mhp = 52, mhpmax = 52, mappearance = 0, rider_id = 0, m_ap_type = 0 '\000', mtame = 0 '\000', 17:26 mintrinsics = 0, mextrinsics = 0, mspec_used = 0, seen_resistance = 0, female = 1, minvis = 0, invis_blkd = 0, 17:26 perminvis = 0, mcan = 0, mburied = 0, mundetected = 0, mcansee = 1, mspeed = 0, permspeed = 0, mrevived = 0, 17:26 mcloned = 0, mavenge = 0, mflee = 0, mfleetim = 0, msleeping = 0, mblinded = 0, mstun = 0, mfrozen = 0, 17:26 mcanmove = 1, mconf = 0, msick = 0, msickbyu = 0, mdiseased = 0, mdiseabyu = 0, mpeaceful = 1, mtrapped = 0, 17:26 mleashed = 0, uexp = 0, isshk = 1, isminion = 0, isgd = 0, ispriest = 0, isqldr = 0, iscerberus = 0, isvecna = 0, 17:26 iswiz = 0, wormno = 0, mwither_from_u = 0, mstonebyu = 0, mstone = 0, mwither = 0 '\000', mstrategy = 0, 17:26 mtrapseen = -1, mlstmv = 39086, mspare1 = 0, minvent = 0x5555559f3e50, mw = 0x0, misc_worn_check = 4, 17:26 weapon_check = 0 '\000', former_rank = '\000' , meating = 0, msummoned = 0, msicktime = 0, 17:26 mdiseasetime = 0, mprotection = 0 '\000', mprottime = 0 '\000', mextra = 0x5555559f47b0} 17:26 mods ban for flood 17:27 what's *rooms->resident->data K2? 17:28 $3 = {mname = 0x55555586bf2c "shopkeeper", mlet = 53 '5', mlevel = 13 '\r', mmove = 18 '\022', ac = 0 '\000', 17:28 mr = 50 '2', maligntyp = 0 '\000', geno = 512, mattk = {{aatyp = 16 '\020', adtyp = 0 '\000', damn = 4 '\004', 17:28 damd = 4 '\004'}, {aatyp = 16 '\020', adtyp = 0 '\000', damn = 4 '\004', damd = 4 '\004'}, {aatyp = 0 '\000', 17:28 adtyp = 0 '\000', damn = 0 '\000', damd = 0 '\000'}, {aatyp = 0 '\000', adtyp = 0 '\000', damn = 0 '\000', 17:28 damd = 0 '\000'}, {aatyp = 0 '\000', adtyp = 0 '\000', damn = 0 '\000', damd = 0 '\000'}, {aatyp = 0 '\000', 17:28 adtyp = 0 '\000', damn = 0 '\000', damd = 0 '\000'}}, cwt = 1450, cnutrit = 400, msound = 34 '"', 17:28 msize = 2 '\002', mresists = 0, mconveys = 0 '\000', mflags1 = 1610743808, mflags2 = 3290431489, mflags3 = 4608, 17:28 mflags4 = 0, mhflags = 1, difficulty = 15 '\017', mcolor = 15 '\017'} 17:28 and this is still in the bigroom? 17:28 yeah i went back down 17:29 hmm 17:29 what is the value of u.urooms[0]? 17:29 wait a sec 17:30 what I initally shared i was still above big room, same level as shop 17:30 i had to cont a few times to be able to go back down 17:30 program in disorder still happens 17:30 (gdb) p *rooms->resident->data 17:30 Cannot access memory at address 0x0 17:30 okay that's what I thought 17:30 what's u.urooms[0]? 17:31 (gdb) p u.urooms[0] 17:31 $5 = 0 '\000' 17:31 currently in big room 17:31 -!- amateurhour has quit [Quit: zzz] 17:31 i have to leave soon 17:31 just fyi 17:32 Before you leave, do you think I should let that game sit and stew while you guys chase this down? 17:32 sorry, i meant to ask about u.urooms[3] -- my fault 17:32 same 17:33 (gdb) p u.urooms[3] 17:33 $6 = 0 '\000' 17:33 hmmm 17:33 the impossible is happening with every step 17:33 ? 17:33 yes 17:33 so is the breakpoint 17:33 how do i undo the break 17:34 'disable 1' i think 17:34 yup 17:36 https://termbin.com/0fgh 17:49 ok heading home, back soon 17:56 damn mobileuser, you're having a fast game ! 17:56 (was watching you joust! looks like fun!) 17:58 def want to try knight. I've ascended it in vanilla long time ago but never really did the lance thing 17:58 Jousting is good if you're good at it 17:58 And have the space for the lanc 17:58 Bah. Angry god, and I'm weilding a cursed pick in the early game. I should just quit. 17:58 lance* 17:58 yeah, I feel like a lot of people don't take advantage of it 17:59 Because lances are fuckin' heavy 17:59 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) killed the Wizard of Yendor, on T:34796 17:59 And particularly with say, dwarven knights, you're strapped for space as is 18:00 [hdf-eu] [evil] mobileuser (Kni Cen Mal Cha) acquired the Book of the Dead, on T:34799 18:00 yeah that's true. Now I remember! I always would drop the lance right off the bat because of the weight! 18:00 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 548 points, T:1324, killed by a bolt of cold 18:00 go go mobileuser 18:00 As it turns out, I didnt' give up. :) 18:00 hehe 18:00 well, you wanted to start over... 18:01 Angry god as a chaotic illithid isn't a great start. 18:01 Centaur has the same carrying capacity as giant 18:01 nice 18:01 and centaur knight doesn't need to ride to joust 18:02 ahhh that's the other thing 18:02 bedtime... 18:02 nite! 18:02 thx, have fun! 18:02 -!- mobileuser has quit [Quit: Connection closed] 18:02 tx probably about to splat lol 18:03 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 36716 points, T:13833, suffocated by a gelatinous cube, while praying 18:04 One thing that frequently surprises me is how easily I just loose my pet. Probably found a trap door. 18:04 [hdf-us] [evil] bouquet (Wiz Hum Fem Cha), 508 points, T:1125, killed by a giant bat 18:16 Curious. Magical shiny shield. 18:20 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) killed the invisible Wizard of Yendor (5 times), on T:84791 18:21 go rebatela 18:21 thanks 18:21 yeah i don't have the scrolls i usually want (genocide ) 18:22 should have wished for a marker earlier oh well 18:26 hi 18:26 Hello K2, Welcome to #evilhack 18:26 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) entered the Planes, on T:84886 18:28 oooo 18:28 go rebatela go 18:31 [hdf-us] [evil] bouquet (Wiz Hum Fem Cha), 947 points, T:1374, killed by a mountain dwarf 18:37 it would be awfully fitting if I take a dip right here, right? ;) 18:38 blank all my stuff? lol 18:40 heh 18:40 okay K2 I figured out your bug here, it looks like 3.7 already solved this 18:41 <3 shirt-maker 18:41 basically there's a list of 'rooms' that contains info about rooms on the level, including shopkeepers. when you leave the level the list is overwritten with the new rooms. but the 'bigroom' doesn't actually have any 'rooms', so it didn't overwrite anything and left the list as it was 18:41 aaah 18:41 and so when it looked at the list, it contained the pointer for the old shopkeeper, which now was just some junk 18:42 3.7 solves this by zeroing out the list of rooms instead of just relying on the next level to overwrite them 18:42 i think this will solve it... https://termbin.com/ubr9 18:43 i wonder if this will help krm26's current game 18:43 i think it should 18:43 can you send me a screenshot of the level above the bigroom in krm26's game? 18:43 yeah 18:43 one momento 18:43 i still don't understand why it was looking at the list in the first place if u.urooms[0] was empty 18:46 https://www.hardfought.org/phpBB3/gallery/image/2603/source 18:46 the room to the right of the room with the upstairs is the shop 18:46 are you standing on the downstairs? 18:46 si 18:46 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) killed Famine, on T:85327 18:49 well, idk... if you can catch it when it's printing that error and tell me that value of u.urooms[0], u.urooms[1], u.urooms[2], u.urooms[3], and u.urooms[4] that would be helpful. but i think the patch will probably do enough to address it anyway 18:49 sure, one sec 18:49 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) murdered his faithful woolly mammoth, on T:85376 18:49 sorry woolly 18:50 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) killed Pestilence, on T:85402 18:50 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) killed the White Horse, on T:85402 18:50 grand tour d'oh 18:51 so the second i go upstairs, breakpoint trips 18:51 Breakpoint 1, shop_keeper (rmno=3 '\003') at shk.c:846 18:51 (gdb) p u.urooms[2] 18:51 $3 = 3 '\003' 18:51 rest are 0 18:52 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu) put Death down for a little nap, on T:85468 18:52 dammit i teleported deaths corpse by accident 18:54 [hdf-eu] [evil] rebatela (Mon Hum Mal Neu), 7171872 points, T:85499, ascended 18:54 https://eu.hardfought.org/userdata/r/rebatela/evilhack/dumplog/1631976375.evil.html 18:54 gg 18:54 congrats! 18:54 thanks! 18:55 [hdf-us] [evil] bouquet (Wiz Hum Fem Cha), 75 points, T:959, killed by a small mimic 18:56 yeah umm don't teleport deaths corpse 18:56 qt that one-liner did the trick 18:56 hmm why? 18:56 it actually fixes krm26's game 18:56 if you teleport any of the riders corpses they wake up and teleport right next to you ! 18:56 ouch 18:57 it's easy to forget because a lot of times you don't see them. LIke i was trying to teleport his horse and just forgot about him lol 18:57 K2: yeah i figured it would 18:57 NetSysFire that's vanilla behavior fyi 18:57 Can confirm 18:57 yeah.. don't do it in vanilla either 18:57 though there's still the deeper mystery of why u.urooms[2] is 3 18:57 i never even reached the castle so idk 18:57 but at least the symptom is fixed 18:57 yes, thank you 18:57 what should i label this commit 18:58 hmm idk, I guess just "Zero out rooms[] in savelev" 18:59 that was a looong game. high score yikes 19:00 very fun k2... I ran into a few of those antimatter thingys on air plane 19:00 good 19:03 [EvilHack] k21971 pushed 1 commit to master [+0/-0/卤2] https://git.io/JzVZN 19:03 [EvilHack] k21971 c44452f - Fix: zero out rooms[] in savelev(). 19:03 !who 19:03 K2: [hdf-eu] No current players :: [hdf-us] Orion [evil] coplate [evil] :: [hdf-au] Arahael [evil] 19:04 krm26: do you remember if you ever were in a spot where you were standing in 3 rooms at once in this game 19:04 like this, for example 19:04 --+-----+-- 19:04 |....|....| 19:04 |....|....| 19:04 |....|....| 19:05 -----@----- 19:05 |.........| 19:05 |.........| 19:05 |.........| 19:05 -------+--- 19:05 No, not off-hand, but I could quickly zip through the levels and see if anything rings a bell 19:05 krm26 you can safely load your game 19:06 Gimme a few minutes to look around 19:06 that would be helpful if you don't mind, but honestly it's not that important and your bug is fixed 19:06 Now that's service! 19:06 it'd really just be to sate my curiosity lol 19:11 Nope, only three split rooms, all 2 ways, and two of them just with iron bars 19:18 [hdf-us] [evil] coplate (Pri Hum Fem Neu), 7282 points, T:8104, poisoned by an orcish arrow 19:18 hmm, thanks for looking! 19:19 I did spend a LOT of time in the one normally double-split room (my stash room on 10, the same room with the nymph shop causing the problem) 19:19 Altar-camping, so tons of turns 19:24 well, a three-way split room can definitely cause something like your situation 19:24 [hdf-us] [evil] Orion (Inf Ith Mal Una) had a wooden thonged club entrusted to him by Moloch, on T:138082 19:24 Some kinda zombie room structure that is never cleaned up? 19:25 it was a combination of two things 19:25 first of all, rooms[] didn't get cleaned up so had old info 19:26 That sounds like a cross-version issue 19:26 yeah but it was fixed in 3.7 already as it turns out 19:27 and then the reason it was even looking at rooms[] is that u.urooms was like this "\0\0\x03\0\0" -- it normally contains all the rooms you're currently in, and is treated as a null-terminated string in most cases. 19:28 so it seems like at one point it was something like "\x01\x02\x03\0\0", then you stepped out and Strcat(u.urooms, 1) made it into "\x01\0\x03\0\0", then it was "zeroed out" by setting u.urooms[0] = 0 19:28 but the 3 in u.urooms[2] remained because of the way it gets 'reset' 19:28 basically it should always be treated as a null-terminated string but in one place in dungeon.c it keeps on chugging past the \0, so it actually used the 3 even though it was after a \0 19:29 so basically i think it should not do that in dungeon.c 19:29 But everything was cool the first n times through there, so something about my behavior resulted in improper cleanup when changing levels? 19:29 Everything in that area was happening through normal stair use 19:30 Off topic, Dirge seems to be even more efficient at cutting a swathe through Gehennom than Sunsword, I'm surprised 19:30 not sure, it's probably because that 3 wasn't in urooms[2] until recently 19:31 that'd be my guess 19:31 not sure how it got there if you never stood in a 3-way junction of rooms though 19:31 Hmm. Could it have been part of the Castle? 19:32 Had just come up from clearing it, and lots weird rooms on that level 19:32 that definitely sounds possible 19:32 OR WAIT, on the first level of the knight quest there is an antechamber exactly like that 19:32 -++- 19:32 +^^+ 19:32 -++- 19:33 And I kicked down all the doors and moved diagonally through it 19:33 The antechamber's always like that 19:33 Right 19:33 Which, may or may not be pertinent to the problem 19:33 i think the 3 rooms would have to be all touching, so it'd have to be like a T-shape of walls or something 19:34 but I'm not sure.. anyway I think it will be a moot point once that part in dungeon.c starts cutting out once it hits a null in u.urooms 19:34 I don't recall if the lava moat castle has a room like that, will check 19:35 But I had assumed it had to be a randomly generated level, since it wasn't happening all the time to everyone 19:35 well, it would only happen when moving from a level with a shop into the big room specifically 19:35 Ah, well, then sadly no (and the lava castle does not have a triple room square) 19:35 But the game did throw me a magic lamp while I looked 19:35 so a lot of weird things had to line up for it to happen 19:35 nice lol 19:36 maybe it could have been a special room that a dwarf knocked down some of the walls 19:37 Again, not on that level -- no dwarf digging. I did have a level with some honey badgers going crazy but not proximate to that 19:37 i just got this room to generate and I'm standing on the spot where it'd happen https://0x0.st/-Y8z.png 19:37 Yeah, I've seen/been there before 19:38 Does it treat walls as owned by adjacent room structures? 19:38 yeah a wall is counted as "shared" between all the rooms that abut it 19:39 so a square like this that's next to 3 rooms/subrooms is a spot that would cause something like "\x01\x02\x03\0\0" in u.urooms 19:39 Can the rooms with different colored walls (hives etc) exist in those split room setups, or only in a whole room? I don't recall every seeing one in a split room 19:44 looking at vaults.des it looks like these rooms with subrooms are marked as invalid for generating hives or whatever 19:44 though the ones with iron bars in the middle seem like it could be possible 19:45 Makes sense, avoids conflict picking wall colors 19:46 i guess the wizard's tower beehive is an example of how it would look, that one has shared walls with other rooms right? 19:48 But that is fixed, it can't have, for example, an adjacent nymphorium 19:51 yeah true 19:51 [hdf-us] [evil] coplate (Pri Hum Fem Neu), 793 points, T:2585, killed by a boiling potion, while praying 19:51 good point, idk what would happen if there two adjacent special rooms like that 19:51 'nymphorium' 19:51 hah 19:52 -!- ChrisANG has quit [Ping timeout: 252 seconds] 19:53 Second thing I added to my house after the koi pond 19:55 This acid damage from Dirge is brutal 19:58 The encyclopedia entry for Dirge is not quite as awesome as the item 20:07 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) defeated the invisible Kathryn the Ice Queen, on T:41803 20:11 WTF, after this bug, magic lamp, then bonus marker with Hesperides, and now a throne wish 20:11 I don't know what's going on 20:11 k2 threw in a little something extra for you in that patch, as an apology 20:11 compliments of the house ;) 20:12 lul 20:12 Oh yeah, krm26 reminds me to make my first pull requests soon 20:13 I'm the exact type of nerd who'd wanna spruce up the encyclopedia 20:13 I have no clue what to wish for 20:14 Maybe an artifact I won't get 20:15 What's the kit 20:15 Resistances to boot 20:16 oilskin hat, dex gauntlets, dragonhide robe, dragonhide shirt of drain resistance, whatever dragonscale I want, Ring of phul, magic mirror, whatever amulet I feel like, dirge, katana 20:16 I have yet to seriously altar camp for another weapon and dragonbane 20:16 And have two magic lamps and a /oWishing 1:3 20:17 Think of going for the Key 20:17 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) wished for "blessed greased master key of thievery", on T:41861 20:17 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) killed the invisible Master of Thieves, on T:41863 20:17 Unbelievable 20:17 This run is definitely gonna tank 20:18 I'd personally go for black unless you lack MR 20:19 Which, Ring of P'Hul right? 20:19 Yup 20:19 I usually prefer to eat for my disintegration resistance 20:19 If all else is equal gold is nice so I don't need a lamp, especially with innate jump 20:19 Or Silver for stolen mirror backup 20:20 But I'm probably going with blue for speed since I'm wearing an oilskin hat 20:20 I'm feeling the silver play 20:20 Ah 20:22 It is so cheat to use Kathryn's priest to buy all your protection, have the pegasus kill them, and then leave to respend that money 20:30 K2: Shouldn't acid identify itself when you wield it and use it to eat through iron bars? 20:45 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) wished for "blessed greased +3 frost brand", on T:42567 20:45 -!- ChrisANG has joined #evilhack 20:45 Well, can't have everything 20:49 Should have wished for greased fixed +3 polished spiked barding of drain resistance 21:25 I lost my protection from praying too early after killing quest leader.. So I killed the minetown temple priest, then my own temple priest in the dungeon (didn't matter because I had just lost all the protection), then donated to the ice queen priest, killed him, then took ALL the gold and donated to VotD 21:26 it was like 120,000 i think. But it was enough to get me back where i was at xl 30 without having to drain 21:27 you get the spellbooks from killing temple priests too, which I usually polypile 21:28 it actually ended up working out 21:33 I'm at that awful point of the game where your character has just entered Gehennom and is perfect, so everything from here on is attrition and decay 21:33 My OCD wants me to just bronze the character and move on to the next 21:40 kno dat 21:44 the wiki says centaur can be knights or am I misreading that? I don't seem to have that option. 21:44 they can in the new version 21:45 did you select alignment before race? they can only be chaotic knights 21:45 I'm a centaur knight right now 21:45 Or neutral if you're krm26 21:45 :3 21:47 That was honestly still a great ascension, how it happened was just... 21:47 Really funny 21:48 yeah... I know he did it by mistake but converting to neutral as a knight is actually a great strategy (even in vanilla) 21:49 ? 21:51 I'm wizmode testing so I might be a little behind 21:51 it was vaderflag who did that, btw. But yeah people do it in vanilla so you can wish for eota 21:52 there's even a neutral altar IN the knight quest 21:53 News to me 21:53 But if the caster memes are THAT tempting then hey ho 21:53 then you can cast magic missile with the mirror/knight benefits and the PW gain of the eye... 21:54 i remember reading about it in old spoilers (pre-wiki) 21:55 hell pre-web. there were ftp sites with text files 21:57 i kinda want to do it now actually. centaur knight looks super fun regardless. Like mobileuser was saying you can joust without a mount 21:57 uhhh K2 we gotta bug here 21:57 this is not a drill 21:57 putting something in an ice box instantly makes it 'rotted' lol 21:57 Putting it in? I thought it was taking it out that did it 21:57 what happened to my cockatrice eggs!?!? 21:57 yeah taking it out 21:58 how could this happen to me, I can't even eat any of these delicious corpses 21:59 confused about why that's happening since "rotten" should be oeroded and "norevive" should be oeroded2... 21:59 brb 22:01 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 6312 points, T:3378, killed by a giant spider, while praying 22:02 -!- epinephrine has quit [Ping timeout: 252 seconds] 22:04 Oh this sounds like some proper dogshit 22:12 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) killed Cerberus, on T:44319 22:15 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) entered Gehennom, on T:44330 22:16 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1740 points, T:2049, killed by a dwarf lady 22:23 -!- qt has quit [Ping timeout: 252 seconds] 22:24 -!- epinephrine has joined #evilhack 22:24 -!- epinephrine has quit [Changing host] 22:24 -!- epinephrine has joined #evilhack 22:27 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 414 points, T:1478, zombified by a gnome zombie 22:32 -!- qt has joined #evilhack 22:34 K2: the "rotted" food from the ice box is not actually rotten, it's just getting "rotten" added to the name by add_erosion_words 22:34 or "rotted" rather 22:35 Even if it's only been out a couple of turns? 22:35 you need something like this I guess https://termbin.com/tsxj8 22:36 it's because any corpse in an ice box gets the "norevive" flag added to it, so that a troll corpse that's been in an ice box won't revive 22:36 but "norevive" is actually just another name for "oeroded2", since that's not used for food 22:36 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) chose a runed dagger to be named "Sting", on T:1848 22:36 and oeroded2 is "rotted" for leather armor 22:36 so it's getting "rotted" added to its name because it has the norevive flag set 22:37 it's not actually rotten or anything, just being misnamed by add_erosion_words 22:37 Oh, wow, naming sting brings up elves. 22:40 Feel like you already encountered this previously. 22:41 Awww, the run was going so well, randomly gated Yeenoghu I'm not prepared for 22:42 your run: Yee-- no :( ugh 22:42 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) killed Yeenoghu, on T:45165 22:43 Nevermind 22:44 your run: no, ugh... yeeeeeeahhhhh 22:45 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1114 points, T:2092, killed by a giant mimic 22:45 [hdf-us] [evil] bouquet (Wiz Hum Fem Cha), 3019 points, T:4039, killed by a purple worm 22:45 purple worm on dlvl2... 22:46 must have been the rare summon by a shrieker 22:46 Oh yeah, that's still coded in 22:46 OUCH 22:46 That's a fun death 22:46 [hdf-us] [evil] Orion (Inf Ith Mal Una) made his first wish - "cursed +2 dragonhide t-shirt of drain resistance", on T:140858 22:48 -!- epinephrine has quit [Ping timeout: 260 seconds] 22:49 [hdf-us] [evil] Orion (Inf Ith Mal Una) wished for "cursed +2 mithril helm of brilliance", on T:140886 22:49 -!- epinephrine has joined #evilhack 22:50 [hdf-us] [evil] Orion (Inf Ith Mal Una) wished for "uncursed magic marker", on T:140890 22:57 [hdf-us] [evil] krm26 (Kni Cen Fem Cha) destroyed Kas, on T:45366 23:14 Soooo mannnny liccccheeessss 23:15 are you sure you didn't mean to say lichens, considering how slow your speech appears to be 23:15 OH OH OH YANI: arch-lichen 23:15 Teleports, teleports away, curses, grabs, slows 23:17 They did that years ago 23:17 Already a patch and everything 23:17 No way 23:17 See for yourself 23:18 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1339 points, T:7254, killed by a rothe, while fainted from lack of food 23:24 [hdf-us] [evil] bouquet (Wiz Hum Fem Cha) rejected atheism by offering a hill orc corpse on an altar of Moloch, on T:4816 23:30 Hmm, I wonder if Sword of Kas damage beats my default Dirge/Katana, even at triple vs Vecna 23:35 [hdf-us] [evil] bouquet (Wiz Hum Fem Cha) had Magicbane bestowed upon her by Anhur, on T:5670 23:52 [hdf-us] [evil] bouquet (Wiz Hum Fem Cha) had a magical cyan spellbook given to her by Anhur, on T:6861 23:56 -!- qt has quit [Ping timeout: 252 seconds]