00:00 [hdf-us] [evil] Pacra (Wiz Hum Mal Neu), 375 points, T:883, killed by a jackal 00:04 [hdf-us] [evil] Cronos (Inf Ith Mal Una), 1706 points, T:2244, killed by a baby owlbear 00:06 -!- Chris_ANG has quit [Ping timeout: 260 seconds] 00:07 [hdf-us] [evil] Jason (Wiz Hum Mal Cha) destroyed the invisible Orion's ghost, the former Heretic, on T:7075 00:09 -!- ChrisANG has joined #evilhack 00:19 [hdf-us] [evil] dingotron (Con Orc Fem Cha) had Stormbringer bestowed upon her by Tymora, on T:4061 00:26 [hdf-us] [evil] dingotron (Con Orc Fem Cha) murdered her faithful giant rat, on T:4265 01:06 Woo! Was in a bad spot, teh only thing I had was a potion of gain level. "Hmm, at least it should give me a bit more HP and PW". Nope, it's cursed. WINNING! 01:54 [hdf-us] [evil] Jason (Wiz Hum Mal Cha), 19532 points, T:10351, killed by a dwarf lord 01:54 -!- Umbire has quit [Ping timeout: 252 seconds] 02:06 -!- Umbire has joined #evilhack 02:24 [hdf-us] [evil] Orion (Inf Ith Mal Una) rejected atheism by offering an iguana corpse on an altar of Issek, on T:5975 02:42 -!- mobileuser has joined #evilhack 03:11 -!- amateurhour has joined #evilhack 04:21 I'm confused, I'm *watching* the pet psuedodragon move on the item, and they are NOT reluctant in any shape or form, I then go into the pile, take out some gloves, put them on, then discover they're cursed? 04:21 Does the item have to be on the very top? 04:27 was there food on top? 04:28 Yes 04:28 (A corpse) 04:28 I think pets will move there when there is food on top 04:28 @e?pseudodragon 04:28 pseudodragon (D) | Lvl: 2 | Diff: 4 | Spd: 18 | Res: poison | Confers: nothing | MR: 20 | Generates: special | AC: 4 | Attacks: 1d6 bite physical, 1d2 sting drain str | Alignment: 0 | Flags: carnivore, flies, infravisible 04:29 That's how they get killed early by fake bones :-) 04:29 vanilla thing 04:30 YASI: a skeleton but it's made out of fake plastic bones 04:30 plastic golem 04:31 NetSysFire: Pseuodragons are extremely rare, but they are the default starting pet for wizards. An exceptionally good pet. 06:14 I've discovered that it's possible to eat a violet fungus and not have any side effects. 06:14 As so long as you don't eat _all_ of it. 06:14 i think thats also true for old corpses 06:15 Nah, eating those causes the food illness/sick damage to occur at the first bite I think? 06:15 Yep. 06:15 First bite I think. 06:40 K2: Advise against shields of darkness and other sorts of gear that are useful specifically to one race or role, since most games won't be playing that and the item will be junk. Either a) there should be some reasons non-drow would want to walk around in an aura of darkness, or b) at least make the items non-gear, like fossil dark or whatever dnh has 06:53 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 07:20 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 8562 points, T:5979, killed by a gargoyle 07:22 * arahael was *not* called by a gargoyal. He was killed by exposure to an ice vortex *and* a gargoyle. 07:24 yeah, you can lose an epic fight against Demogorgon and be killed by a grid bug in the end ;-) 07:48 -!- krm26 has joined #evilhack 07:58 hah 08:14 aosdict, I've thought of that 08:14 one idea that came to mind - as a rogue, if you're surrounded by darkness and the monster you're trying to pickpocket only has normal vision, they'd get a slight bonus to pickpocketing chance 08:15 it's budget invisibility :^) 08:15 i'm open to other ideas for darkness to be desireable for non-drow 08:15 hahah 08:16 Ugh now I put my foot in it 08:16 oh here's an idea. gremlins sometimes spawn with cursed scrolls of light and will use them if they are in the presence of brilliant light, like sunsword or gold dragon scale mail being worn 08:18 I've always thought cursed wands of light should cast permanent areas of darkness. Maybe more use of darkness could revolve around the infidel stuff (which I still haven't explored) 08:18 But monsters could certainly make use of that effectively -- stops jumping, hides them, etc 08:22 K2: maybe also give rogues a bonus to backstabbing when in darkness 08:23 ooh 08:23 nice idea 08:23 can most monsters see in the dark? idk how darkness works on monsters generally 08:23 they can see entities via infravision 08:24 krm26 - https://github.com/k21971/EvilHack/commit/9094ce27affaa85f013a3e8c3a1ed54586090f1a 08:24 and https://github.com/k21971/EvilHack/commit/f1f2dc7c4b593482ecc967b5a3b2ce282b10bd57 08:26 Awesome! 08:27 Does magical darkness occlude lit areas behind it though? 08:29 if everything has infravision then it sucks as budget invisibility 08:31 darkness overrides light 08:31 except being astral vision, that still overrides everything 08:31 *exception 08:32 Minor new monster ability idea (shambling horror? beholders?) -- area effect "unmapping" of level around the monster. Most interesting when the monster makes you want to blind yourself to protect against gaze attacks 08:33 New monster ability idea: Vortex monsters can sometimes suck you a square towards them when they are distant. This can be really dangerous in water/lava areas 08:34 hah like reeling you in on a fishing line 08:36 I guess balrogs could do that with a whip too 08:36 A fun environmental hazard would be a sucking gate -- every few pulses it drags you towards it one square 08:37 Alternately a blowing thing that is hard to approach 08:37 i can see all the bugs now 08:37 That's the curse of a new mechanism 08:38 It is why I refuse to look too carefully at the code base, then I wouldn't be free to make impossible suggestions 08:38 the blowing thing is in some variants already 08:38 maybe splicehack, definitely slex 08:39 frickin wind traps man 08:39 whirlwind trap in splicehack I think 08:39 yeah they're heckin' annoying haha 08:39 also these persistent invisible sporeclouds which drain str even with full poison res 08:40 yeah, that's a pretty bad one 08:48 sporkhack has a wand of wind 08:49 you zap it at monsters and it pushes them way back 08:49 its like having a leaf blower 08:49 idk if I had already posted this YANI / YASI and it's just that the archive isn't updated 08:50 but I'll post it again just in case 08:50 YANI: breaking a wand of wind should do a stinking cloud 08:50 K2: if you're a monster and a moving cloud of darkness approaches you, I think I would be on my guard, not more susceptible to being pickpocketed :) 08:50 a pun on 'breaking wind' 08:50 backstabbing I grant you 08:50 well not all monsters are smart :) 08:52 krm26: having cursed wand of light do different effects is a departure from the norm that a wand's BUC doesn't alter its effects if successfully zapped (it only affects things like can you zap it successfully in the first place) 08:52 K2: so one can pickpocket the aols from that lichen 08:52 well then it's time to make all cursed wands do something different :^) 08:53 yup if its in their inventory 08:53 but i dont think liches spawn carrying anything. just death drops 08:53 err lichens 08:53 amateurhour I agree, all wands should behave differently if cursed 08:59 K2: i was referring to https://nhqdb.alt.org/?696 08:59 hahah 09:01 i wonder if the devteam considered that a bug. humanoid monster (or player) wearing an "oLS, they poly into something that normally wouldnt ever be able to wear an amulet, yet they still have it set as worn 09:01 I suppose not since its never been addressed 09:02 -!- qt has joined #evilhack 09:03 did i just accidentally find a bug by browsing the qdb? 09:04 :) 09:06 damn team a 09:17 infrared is still light, and should be suppressed by magical darkness 09:20 ...is it though? It is well-known magic has trouble affecting even frequencies as high as the 700nm end of the spectrum. 09:21 That's why if you dye your cloak red it gains magic resistance 09:21 ... 09:21 hahahah 09:23 They called me mad at the Academy 09:28 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una) rejected atheism with a prayer, on T:3249 09:31 did you all see this commit? https://github.com/k21971/EvilHack/commit/b1b4eb2c299f8b9074b8e1a59c0e590cf31d09a1 09:31 New shields? 09:31 si 09:31 Omigod another slot for free action?! 09:32 si 09:32 That is really good, having a mandatory ring has always been weird 09:33 of course not everyone will want to use a shield. but at least the option exists 09:33 (I also kind of think blue dragon scale mail should replace speed with free action, or maybe shimmering replace stealth with free action) 09:34 you'll upset the 'we love speed' and 'give us stealth or give us death' factions 09:37 lol 09:37 you will upset anyone with any change 09:37 there is no escape 09:38 How about orange's passive slow with free action? That makes sufficient "sense" :-) 09:39 YANI: getting hit by a cursed rock from a rock trap may confuse you for a few turns 09:39 or may even knock you out for 1-2 turns, idk 09:41 NetSysFire: you can also equip an amulet of life saving as a lichen 09:41 When you're a lichen your entire inventory should be considered equipped :-) Embedded in your matrix 09:42 Omigod DRAMBORLEG 09:42 k2: also I kind of feel bad for the increasingly junk shields 09:42 like, rip small shields, who wants one now that these fancy magic dealies are everywhere 09:43 i was thinking the other day it would be cool if a small shield could be used as an off-hand blunt weapon in addition to raising your AC 09:43 Can small shields be dragonhide? That sorta makes up for it 09:43 or lowering your AC 09:43 since that's how bucklers were used irl 09:44 as brass knuckles basically (among other uses) 09:44 krm26 no they cant 09:44 and i notice you just saw Dramborleg :P 09:45 qt - having a shield bash attack would be cool 09:45 use it to temporarily stun your target for a short amount of time 09:45 there's have to be some sort of timer/cool down period so you couldnt spam it 09:46 stun or knock them back 09:46 you would apply it while wearing it to give a special attack? like the special attack of a whip or whatever? 09:46 yeah 09:46 it'd have to be worn 09:47 I LOVED using shield bash in DAoC and neverwinter nights 09:47 Ok, this is the best change of the year hands-down: Rings won't get dusted if you are wearing leather gloves 09:47 dusted? 09:47 krm26 every commit from sep 3rd on is for next new version. hoping to have it out before months end 09:49 all sorts of good ideas flying around in here today 09:49 now if someone could just dream up cute lil hats for pets... 09:50 collars 09:51 basically oversized rings perhaps 09:51 like, rip small shields, who wants one now that these fancy magic dealies are everywhere <-- those would still be desireable for spellcasting types. small shields can have various object properties. and the new light/mobility shields are made of metal and would adversely affect casting like most other shields 09:51 K2: horse shoes for centuars. 09:51 they're made of metal... but can generate as nonmetal 09:51 and you can wish for them as nonmetal 09:51 no 09:51 you cant 09:52 they use the same material array as shields of reflection 09:53 you happen to have only metals on that list 09:53 but it could easily have e.g. glass like xnh has 09:53 i know 09:53 a glass shield? hmm no 09:53 did that commit with leather gloves protecting rings get applied to evilhack too 09:53 yes 09:53 for next version, not current 09:54 did you apply it to monsters' worn rings as well? 09:54 monsters cant wear rings in vanilla right? but they can in evilhack? 09:54 true 09:54 and no i didnt... good catch 10:03 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 14312 points, T:8621, killed by a panther 10:21 damn you work, stop getting in the way of nethack stuff 10:24 [hdf-us] [evil] qt (Sam Hum Mal Law), 1968 points, T:1914, killed by a giant mimic 10:43 -!- VaderFLAG has quit [Ping timeout: 245 seconds] 10:46 -!- ChrisANG has quit [Ping timeout: 265 seconds] 10:50 -!- VaderFLAG has joined #evilhack 10:51 [hdf-us] [evil] qt (Sam Hum Mal Law), 4720 points, T:6436, killed by a gnome lady 10:51 not very ladylike to brutally rip out my innards and force them down my throat 10:52 !lastgame qt 10:52 NetSysFire: [hdf-us] https://www.hardfought.org/userdata/q/qt/evilhack/dumplog/1631111067.evil.html 10:52 though she did say 'please' and 'thank you', which i guess counts for something -- "please stop resisting as i cram your intestines down your gullet. thank you" 11:09 heh 11:18 -!- VaderFLAG_ has joined #evilhack 11:18 -!- VaderFLAG is now known as Guest494 11:18 -!- VaderFLAG_ is now known as VaderFLAG 11:22 -!- Guest494 has quit [Ping timeout: 265 seconds] 11:48 -!- ChrisANG has joined #evilhack 11:52 [hdf-us] [evil] qt (Sam Hum Mal Law) destroyed Pacra's ghost, the former Field Worker, on T:1356 12:01 [hdf-us] [evil] qt (Sam Hum Mal Law), 4469 points, T:2897, killed by a soldier ant, while fainted from lack of food 12:06 killing a nymph shop owner shouldn't be murder 12:06 Do you they even know what those ladies are doing one level up with aphrodite? 12:07 i had to dig down to land in your potion shop and throw that boulder on you 12:40 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://git.io/Ju4Oo 12:40 [EvilHack] k21971 0b1b2f7 - Monsters wearing non-metallic gloves protect their worn rings from shock damage. 12:40 ^ qt 12:41 hmm I think this will prevent all rings in inventory from shock damage, even if they aren't being worn 12:41 hah oops 12:42 forgot to add obj->owornmask & W_RING 12:46 or would which_armor(mtmp, W_RING) be better... i'm afraid obj->owornmask might get confused with player inventory 12:48 hmm well we know the ring is in the monster's inventory, so there shouldn't be any confusion there 12:48 true, the routine is looking in mon inv 12:48 alright 12:49 https://termbin.com/bks4 12:50 [hdf-eu] [evil] rebatela (Mon Gia Mal Neu) changed form for the first time, becoming a cockatrice, on T:20947 12:52 dammit i think Kaen is wearing magic resistance instead of robe 12:54 k2 did you see the report where getting a pet to catch and eat a eucalyptus leaf didn't cure its illness? 12:54 hmm no 12:54 i must have missed that 12:54 it applies to pet catching a lizard corpse to cure stoning too 12:54 i tried to fix it (and also make monsters more willing to eat a lizard corpse to cure their stoning) if you want to check it out, one sec 12:55 yes please 12:56 [hdf-eu] [evil] rebatela (Mon Gia Mal Neu) killed Master Kaen, on T:22303 12:56 [hdf-eu] [evil] rebatela (Mon Gia Mal Neu) acquired the Bell of Opening, on T:22307 12:57 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://git.io/Ju4nf 12:57 [EvilHack] k21971 bcd736e - Adjustment to last commit (monsters/gloves/rings). 13:00 K2: https://termbin.com/mgu6 13:00 i tested it by hitting a non-tame dog with a cockatrice corpse, then throwing it a lizard corpse to tame it and remove stoning simultaneously 13:01 neat 13:01 and thanks, I really fell short on that one hah 13:04 oh actually hang on, I included something there that I didn't need to 13:04 i added that 'if (mtmp->mstone)' thing in muse.c but it's already handled elsewhere i think 13:10 ok 13:11 i tried to test the specific case reported -- throw a eucalyptus leaf at a sick woolly mammoth so that it catches and eats it 13:12 but i couldn't get the damn mammoth to actually catch and eat the leaf, idk how it happened in that game lol 13:12 is it some class/race-specific taming thing? 13:22 no it shouldnt be, not for woolly mammoth 13:22 they are the only things giants can ride, but other races can ride them too 13:39 [hdf-us] [evil] qt (Sam Hum Mal Law), 4672 points, T:4375, killed by tumbling down a flight of stairs 13:42 nooo 13:49 a truly heroic death 13:49 YANI: make the messages when a lichen grabs you different from the petrification messages 13:49 ^^^please! 13:49 The lichen grabs you! You slow down. 13:50 oh yeah 13:50 ... hahahah 13:51 you all are prob thinking 'oh shit where'd that cockatrice come from??' 13:51 not on dlvl 1 13:51 but yeah 13:51 i can do that 13:52 i'll change it to 'You slow down because of that cockatrice you missed.' 13:53 :P 13:55 "You feel the soft lichen under your feet and decide to linger a while, letting it brush between your toes" 13:58 -!- rebatela has quit [Remote host closed the connection] 13:58 [hdf-us] [evil] qt (Sam Hum Mal Law) rejected atheism with a prayer, on T:3848 13:59 [hdf-us] [evil] qt (Sam Hum Mal Law), 3614 points, T:3914, killed by a homunculus 13:59 -!- elenmirie has quit [Read error: Connection reset by peer] 14:00 -!- elenmirie has joined #evilhack 14:12 [hdf-us] [evil] qt (Sam Hum Mal Law), 4240 points, T:3003, killed by a tiger 14:19 -!- elenmirie_ has joined #evilhack 14:20 -!- elenmirie has quit [Read error: Connection reset by peer] 14:20 -!- elenmirie_ is now known as elenmirie 14:25 qt was there any others changes to that last termbin you wanted to do? or is it good to go? 14:25 brb 14:32 i think it's fine once the redundant 'if (mtmp->mstone)' bit in muse.c is gone. I can send you a diff without that part if you want 14:32 [hdf-us] [evil] qt (Sam Hum Mal Law), 1043 points, T:1604, killed by a lesser nightmare 14:49 sure 14:56 https://termbin.com/phq23 14:57 [hdf-us] [evil] qt (Wiz Ith Mal Cha) destroyed the invisible NetSysFire's ghost, the former Heathen, on T:2150 15:03 <3 15:05 so was this just pets or pets and monsters not using 15:05 looks like both 15:06 it's more like monsters and pets can deliberately use a lizard corpse to cure stoning, but if they just happen to eat a lizard corpse without the specific intention it won't cure it 15:06 similar for eucalyptus leaf 15:07 gotcha 15:08 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±3] https://git.io/Ju4Dk 15:08 [EvilHack] k21971 16093f3 - Fix: monsters/pets ailments not always cured via eating certain foods. 15:08 thanks qt 15:11 [hdf-us] [evil] qt (Wiz Ith Mal Cha), 2540 points, T:3499, killed by a dwarf lord 15:19 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) murdered her faithful white dragon, on T:66746 15:22 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) killed Graz'zt, on T:66898 15:27 woo bouquet_ 15:30 nice one! 15:37 [hdf-us] [evil] qt (Wiz Ith Mal Cha), 1274 points, T:2138, killed by a soldier ant 15:50 [hdf-us] [evil] qt (Wiz Ith Mal Cha), 510 points, T:2162, killed by a giant bat 15:53 [hdf-us] [evil] qt (Wiz Ith Mal Cha) had Magicbane bestowed upon him by Anhur, on T:1294 15:54 [hdf-us] [evil] qt (Wiz Ith Mal Cha) murdered his faithful pseudodragon, on T:1513 15:54 [hdf-us] [evil] qt (Wiz Ith Mal Cha), 681 points, T:1740, killed by a hallucinogen-distorted giant ant, while fainted from lack of food 16:01 [hdf-us] [evil] qt (Wiz Ith Mal Cha), 434 points, T:1027, killed by a gnome lady 16:07 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) murdered her faithful green slime, on T:67842 16:09 -!- rebatela has joined #evilhack 16:18 -!- Umbire has joined #evilhack 16:32 With riding a bit more "integrated" it bugs me there aren't more techniques for uncursing pet-equipped stuff 16:32 Wish you could force-fight while wielding a potion of holy water or something :-) 16:32 I mean, your pet lets you loot them, but won't let you pour some liquid on their barding? Come ON 16:36 barding covered as saddles are the same way in vanilla 16:36 to uncurse stuff on steed 16:37 *is covered 16:37 [hdf-us] [evil] Bartlem (Bar Dwa Mal Neu), 1809 points, T:2000, killed by a giant anaconda 16:38 you can enchant barding now btw 16:39 can you grease it yet? 16:39 [hdf-us] [evil] Bartlem (Pri Hob Fem Neu) had a flail entrusted to her by Raijin, on T:354 16:41 Right, but vanilla makes it basically impossible, doesn't it? 16:41 If you aren't riding your options are basically zilch (poly or kill), afaik 16:41 And if you're riding you need to just juggle potion after potion? 16:44 I mean you can use remove curse on saddles now 16:44 (While riding ofc) 16:45 is that at 3.7 thing or 3.6 16:45 (I dont use steeds often) 16:45 I didn't know remove curse worked now, that is cool (although I always seem to end up with the saddle getting cursed while unmounted) 16:46 3.7 16:47 If it gets curse while you're not riding, wand of opening/knock to pop it off 16:48 NO WAY 16:48 If this channel massaged my feet I'd be in love 16:49 Damn how did I never even think of trying that, finally using wikis and code has made me weak 16:50 -!- ChrisANG has quit [Ping timeout: 252 seconds] 16:52 ...it's been mentioned on the wiki lol 16:55 YANI: Spellcasting monsters have a 50% or lower change to generate with a quarterstaff 17:00 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 6161 points, T:4391, killed by an ape 17:06 -!- amateurhour has quit [Quit: leaving] 17:07 -!- amateurhour has joined #evilhack 17:08 that's already in the game, 0% is 50% or lower 17:15 qt: 🗞 17:28 [hdf-us] [evil] Pacra (Inf Ith Mal Una), 1957 points, T:2150, zombified by a diseased gnome corpse, while praying 17:40 -!- amateurhour has quit [Quit: zzz] 17:52 -!- mobileuser has quit [Quit: Connection closed] 18:12 [hdf-us] [evil] Pacra (Wiz Ith Mal Cha), 906 points, T:3799, killed by an elven dagger 18:44 Wow, not only glove ring protection, but shocking spheres are genocidable? what WHAT 18:45 It'd be too evil to just continually let them function as is 18:46 Spending a geno you'd otherwise use on another incredibly dangerous monster is a decent trade 18:47 -!- ChrisANG has joined #evilhack 18:48 NO, he made artifact wishing only count wished artifacts? What does that do to my ability to whine about random unuseable artifact weapons when I find them? God damn it 18:48 [hdf-us] [evil] Pacra (Kni Orc Mal Cha) changed form for the first time, becoming a mind flayer, on T:3583 19:14 [hdf-us] [evil] Pacra (Kni Orc Mal Cha) had Dirge gifted to him by the grace of Manannan Mac Lir, on T:4626 19:16 [hdf-us] [evil] Pacra (Kni Orc Mal Cha), 5215 points, T:4701, killed by a wand 19:22 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) murdered her faithful water elemental, on T:71911 19:32 lol 19:34 It also means that I don't have to avoid making sting. :) 19:36 https://github.com/NetHack/NetHack/blob/NetHack-3.7/src/mkmaze.c#L748 So if I'm reading this right, this is what makes named "plain" orcs generate in an Orc-town game 19:40 *sigh*, I hate praying and dying on the same turn. 19:40 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 126 points, T:1002, killed by a giant mimic 19:40 [hdf-us] [evil] Pacra (Inf Ith Mal Una), 2532 points, T:3510, killed by a jaguar 19:44 Yep, steel scale mail is only 1 AC. Bizarre. 19:46 Due to the weight. 20:12 [hdf-us] [evil] Pacra (Inf Ith Mal Una), 4013 points, T:4399, killed by a werewolf 21:22 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 3506 points, T:3343, killed by a quasit 21:23 arahael yeah if you become encumbered, you lose a bit of AC 21:24 your AC plays a role to - bonuses from AC are negated when wearing heavy metallic armor 21:24 derrrr 21:24 your *dexterity* plays a role too 21:24 i have been gramatically challenged A L L D A Y 21:25 and spelling challenged 21:25 remember you can't spell grammatically without gramma 21:27 me fail gramar? thats unposible! I have prfect speling! 21:32 omg i had the 2nd m in there and i took it out 21:32 fuk spelling lol 21:33 today, kids, k2 will teach you how it's not a swear if you don't spell it right 21:33 you know what? i'm just going to grunt. if you understand, great. if not... shrug 21:33 ;) 21:33 * K2 grunts 21:36 meanwhile, somewhere, grunt k2s 21:37 lol omg 21:37 i was checking something i did in evilhack and i'll looking in this file and I'm like 'wtf is my code??' and then I realized I was in the xnethack folder 21:37 *i'm 21:43 lol wb aosdict 21:43 I have more questions for you guys :D 21:55 K2: Illithid's max 10 St is quite challenging, especially with generally poor Dex. :D 21:55 yup 21:55 but you're also the best spellcasting race hands down 21:56 bone GoP! 21:56 \o/ 21:56 K2: Indeed. 22:10 next commit is gonna be neat 22:11 [hdf-us] [evil] Pacra (Arc Hum Mal Neu) had a stiletto entrusted to him by Camaxtli, on T:927 22:12 But all your commits have already been neat! 22:12 o: 22:12 Will this one be super neat 22:12 yup 22:12 Yay! 22:13 Also 22:13 https://github.com/NetHack/NetHack/blob/NetHack-3.7/src/mkmaze.c#L748 So if I'm reading this right, this is what makes named "plain" orcs generate in an Orc-town game <- AM I reading this right? 22:14 looks like it yeah 22:14 YANI: Artifact cloak. Apply it in a direction to attempt to consume an adjacent monster with hp <= player level. Cloak gains extrinsics from consumed monsters, with a small chance of losing an existing extrinsic each time it adds a new one 22:15 PM_ORC (the placeholder) is part of the range of orcs to choose from 22:15 ok you ready for this? 22:15 ... 22:15 You place the ball and chain inside the forge. Raising your war hammer, you strike the chain... Clang! 22:15 You place the ball and chain inside the forge. Raising your war hammer, you strike the chain... The chain breaks free! 22:16 ^ you are now unpunished 22:16 Booyah. 22:17 key is, you have to be wielding some type of hammer to do this 22:18 initially i was going to create a new object, a forging hammer, but meh. it wouldnt be good for anything else, would just be a junk item for the most part 22:18 so any hammer will do 22:18 Junk just like a normal hammer :-) 22:18 tell that to Thor, heathen 22:19 Thor is just a poor man's Ukko 22:19 b l a s p h e m e 22:19 Ukko's weapon is both a hammer AND an axe, take that Mjolnir 22:20 we were wathcing season 2 of 'Alone' earlier this evening, watched one of the contestants slice her hand open with an axe 22:20 she was making kindling and missed 22:20 Owww 22:21 sliced right through the tendon, she couldnt move her thumb. had to call in and tap out 22:21 sucked too, she was doing ok 22:28 Uf. 22:32 How possible would an artifact axe or hammer that derives a bonus from skill in the other weapon be? 22:32 [hdf-us] [evil] Pacra (Arc Hum Mal Neu) had a plate mail entrusted to him by Camaxtli, on T:2703 22:32 Wew 22:32 Probably the only reason I'd wear plate 22:36 [hdf-us] [evil] Umbire (Kni Dwa Mal Law) destroyed krm26's ghost, the former Kunoichi, on T:3301 22:36 Hey! 22:36 Hello krm26, Welcome to #evilhack 22:36 [hdf-us] [evil] Umbire (Kni Dwa Mal Law) has been given Excalibur, and now enjoys supreme executive power, on T:3314 22:37 My early bones are such garbage, I'm a compulsive stasher 22:44 Well I ambled into the water so I'll need to replace my gloves 22:44 You have that at least 22:47 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) destroyed Vlad the Impaler, on T:72369 22:47 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) acquired the Candelabrum of Invocation, on T:72371 22:50 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) genocided disenchanters, on T:72482 22:51 -!- krm26 has quit [Quit: Leaving] 22:56 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±4] https://git.io/JuBPj 22:56 [EvilHack] k21971 5dafd1f - Player can use a hammer and a forge to free themselves from ball & chain. 23:00 how has rodney been buffed recently? Does he have native MR so no more insta-kill with FoD? 23:01 no 23:01 is the stratgy to paralyze and chop chop? 23:01 one sec 23:02 I'll take my answer off the air 23:02 https://github.com/k21971/EvilHack/commit/f3542caf7668ea0ba761d167ad2859ea917b9805 23:03 later on i replaced the chance of a shock weapon to venom I think 23:03 23:06 -!- Umbire is now known as Guest1535 23:06 -!- Umbire has joined #evilhack 23:06 so he either has amulet of MR or reflection :( 23:06 Yep 23:07 No more death-wanding either way unless you can strip him of the amulet 23:07 You can disintegrate him tho 23:07 Stoning probably takes longer than you want 23:07 50% chance he doesnt spawn with an amulet 23:08 yes. I see it now 23:08 rite 23:08 on to 50% chance he does, its either reflection or MR (50/50) 23:08 eeeeeevil 23:08 \o/ 23:08 how about a 50% chance of amulet of surrender? 23:09 -!- Guest1535 has quit [Ping timeout: 252 seconds] 23:09 what's the irc macro for the pokedex? 23:10 [hdf-us] [evil] Pacra (Arc Hum Mal Neu) had a bone stiletto entrusted to him by Camaxtli, on T:5850 23:11 @e?Wizard of Yendor 23:11 Wizard of Yendor (@) | Lvl: 30 | Diff: 35 | Spd: 12 | Res: fire poison | Confers: fire poison | MR: 100 | Generates: unique | AC: -8 | Attacks: 2d8 weapon physical, 2d12 claw amulet steal, 0d0 cast spell, 0d0 cast clerical | Alignment: -128 | Flags: omnivore, flies, breathless, regenerates, seeinvis, teleports, nopoly, covetous, infravisible 23:11 @e? is what ya want 23:11 No such monster. 23:11 hah 23:12 for completeness sake - https://www.hardfought.org/nethack/#bot-commands (scroll down) 23:14 thanks 23:15 you ref'd the one I wanted anyway. So he only has fire resist which isn't bad. 23:16 and poison, but I never rely on that this late in the game 23:16 K2: I learned something about succeeding at evilhack... it's not much harder than vanilla. It just provides vastly more opportunities to YASD. 23:16 hah 23:16 that's one way to look at it 23:16 which is good 23:17 by contrast, vanilla is a walk in the park. 23:17 some players forget that rodney is affected by cold and lightning 23:17 did you give him more HP or is he pretty soft still? 23:17 I think my samurai could one-shot him with muramasa and lifestealer. 23:17 as a wiz you could nuke him with cone of cold, or lightning bolt (evilhack only vs vanilla) 23:18 i know i buffed a lot of boss monsters hit points, but i dont think i did that to rodney because of dbl trouble 23:28 my handicap is that I roll with a lot of engulfing pets so it's tough to get area effect stuff off without killing my babies 23:30 ...and they can't just engulf Rodney? 23:30 Like is that a thing that they can do (vanilla or otherwise) or nah? 23:30 no 23:31 but they're great to keep as a cloud around me to constantly swallow up enemies so I don't have to bother 23:31 @e?Wizard of Yendor 23:31 Wizard of Yendor (@) | Lvl: 30 | Diff: 35 | Spd: 12 | Res: fire poison | Confers: fire poison | MR: 100 | Generates: unique | AC: -8 | Attacks: 2d8 weapon physical, 2d12 claw amulet steal, 0d0 cast spell, 0d0 cast clerical | Alignment: -128 | Flags: omnivore, flies, breathless, regenerates, seeinvis, teleports, nopoly, covetous, infravisible 23:32 Oh wait, that doesn't mention siz 23:32 size* 23:32 I suppose they're just not high level enough lol 23:32 [hdf-us] [evil] Pacra (Arc Hum Mal Neu), 14525 points, T:8650, killed by a hallucinogen-distorted forest centaur 23:35 Aw krm left 23:35 I was gonna tell him the katana was still blessed 23:37 if you get an engulfer pet high enough level, they'll eat rodney 23:40 -!- qt has quit [Quit: night]