00:00 That's it, elves show up 00:00 I managed to get two but died to the third, luck not on my side with the poison there 00:00 !set mintc 1000 00:00 Worth poking 00:03 !setmintc 1000 00:03 Umbire: [hdf-au][hdf-us][hdf-eu] Min reported turncount for umbire set to 1000 00:06 Alright, that's 3 fucking Convicts I've rolled in a row 00:14 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) killed Cerberus, on T:69693 00:14 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) entered Gehennom, on T:69733 00:16 Got this one's chain and shirt removed p. early 00:17 No mindblasts though 00:17 intrigued to see where this goes 00:26 [hdf-us] [evil] tinklebear (Sam Hum Fem Law), 688 points, T:1241, zombified by a dwarf zombie 00:29 [hdf-us] [evil] Umbire (Con Ith Mal Cha), 286 points, T:1674, killed by a werejackal 00:29 Evidently nowhere 01:42 [hdf-us] [evil] tinklebear (Kni Elf Mal Cha), 521 points, T:378, killed by a pseudodragon 02:02 -!- arahael has quit [Ping timeout: 248 seconds] 02:02 [hdf-us] [evil] Umbire (Pri Gia Fem Law) murdered Gaoru, her faithful little dog, on T:1020 02:05 [hdf-us] [evil] tinklebear (Kni Hum Fem Cha), 633 points, T:1843, killed by a hallucinogen-distorted rabid dog 02:11 -!- arahael has joined #evilhack 02:29 -!- mobileuser has joined #evilhack 02:58 [hdf-us] [evil] DeathDealer (Ran Gno Mal Neu) killed Aphrodite, on T:27383 02:59 -!- elenmirie has joined #evilhack 03:13 -!- amateurhour has joined #evilhack 03:35 [hdf-us] [evil] Umbire (Pri Gia Fem Law), 1150 points, T:2789, killed by a rothe 03:59 -!- Umbire has quit [Ping timeout: 240 seconds] 04:25 -!- Umbire has joined #evilhack 04:26 [hdf-us] [evil] tinklebear (Rog Orc Mal Cha), 639 points, T:892, killed by a hallucinogen-distorted rock gnome 04:44 -!- mobileuser has quit [Quit: Connection closed] 04:46 [hdf-us] [evil] Umbire (Pri Gia Mal Neu) became literate by engraving "Umbire", on T:3865 04:47 [hdf-us] [evil] Umbire (Pri Gia Mal Neu), 4309 points, T:3986, killed by a jaguar 05:06 -!- Umbire is now known as Guest3810 05:06 -!- Umbire has joined #evilhack 05:07 -!- Guest3810 has quit [Ping timeout: 240 seconds] 05:20 -!- mobileuser has joined #evilhack 05:39 [hdf-us] [evil] Umbire (Pri Gia Fem Neu), 1185 points, T:2313, poisoned by a killer bee 06:36 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 06:39 [hdf-us] [evil] Umbire (Pri Gia Fem Neu) murdered Mia, her faithful kitten, on T:1325 07:55 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 8238 points, T:7536, killed by an iguana 08:05 [hdf-us] [evil] Umbire (Pri Gia Mal Neu), 591 points, T:1661, killed by a rothe 08:15 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 35 points, T:82, killed by a goblin 08:34 [hdf-us] [evil] zor (Arc Hum Mal Neu), 397 points, T:844, killed by a large mimic 08:42 [hdf-us] [evil] Umbire (Pri Gia Mal Law), 2634 points, T:4484, killed by a gnome lord 08:44 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 08:59 -!- qt has joined #evilhack 09:45 [hdf-us] [evil] nabru (Wiz Ith Fem Cha), 784 points, T:329, killed by an iguana 09:46 [hdf-us] [evil] nabru (Wiz Ith Fem Cha), 184 points, T:75, killed by a piranha 09:47 [hdf-us] [evil] Zefnar (Rog Elf Fem Cha), 471 points, T:566, zombified by a gnome zombie 09:47 !who 09:47 K2: [hdf-eu] No current players :: [hdf-us] nabru [evil] :: [hdf-au] No current players 10:21 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 3402 points, T:2812, killed by a tapered wooden stake 10:22 [hdf-us] [evil] Demo (Sam Gia Fem Law), 134536 points, T:26682, quit 10:40 [hdf-us] [evil] Demo (Sam Gia Fem Law) had Snickersnee bestowed upon her by Amaterasu Omikami, on T:2111 10:59 [hdf-us] [evil] qt (Sam Hum Mal Law) had Snickersnee bestowed upon him by Amaterasu Omikami, on T:4073 11:07 k2: lol what am I supposed to do here https://0x0.st/-yfq.png 11:08 get creative :) 11:08 which mines level is that 11:09 it's the one after minetown. i was on the up staircase so it's not like i was trapped 11:09 i just don't have any way to continue for now 11:09 hmm why is shallow water differtn glyph 11:09 different 11:09 i did that 11:09 you havent come across a pick axe or mattock yet? 11:09 i set water to ~ instead of } because i kept confusing it with fountains 11:09 oh 11:10 and falling in 11:10 i see 11:10 i don't know, I'll have to scour the other levels and see 11:11 ok is it impossible to convert the unaligned altar in orctown 11:13 no 11:13 i have sacrificed on it like 7 times and it hasn't changed yet, i guess I'm just unlucky 11:18 [hdf-us] [evil] qt (Sam Hum Mal Law), 12665 points, T:6583, poisoned by a rotted Mordor orc corpse 11:18 i was so close to vomiting 11:19 :( 11:21 i had a eucalyptus leaf too, should have just eaten that 11:22 but nooo i was going to be clever and vomit 11:27 [hdf-us] [evil] qt (Sam Hum Mal Law), 1037 points, T:1239, killed by a dwarf lady 11:29 i had a decent game progressing last night and flubbed it up 11:30 had found a +1 dagger of lightning 11:30 gop 11:30 shield of reflection 11:30 but i was trying to train up my thievery skill 11:32 k2 that reminds me, i refactored thievery to use its own skill and split it from nymph stealing 11:33 but then i gave up on it because i didn't want to figure out how often it should 'hit' 11:33 it's a little weird that there are separate rolls for whether the attack connects, and then another one for whether you actually steal something 11:34 oh neat 11:34 not really that neat since i gave up halfway through 11:37 :/ 11:38 i need to address the shop prices bits that aosdict mentioned during junethack 11:39 not sure what to do there yet, since the last 'fixes' were his to begin with 11:47 what's the shop prices thing? 11:54 https://www.hardfought.org/etherpad/p/EvilHack#L68 11:55 I said on l69 what I would do there 11:56 i didnt know if that was you or someone else 11:56 diff color and no name tag 11:56 total etherpad chaos 11:57 * aosdict puts on helm of opposite alignment, all etherpad edits turn to horrible light beige and signed by "aosdict-2021-06-whatever" 11:57 lol 12:04 -!- elenmirie has joined #evilhack 12:12 updating plugins shouldnt require me to have to restart the etherpad service 12:13 uuuugh 12:50 [hdf-us] [evil] qt (Sam Hum Mal Law), 1197 points, T:1751, killed by a bolt of cold 12:52 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 1016 points, T:1048, killed by a stone crossbow bolt 13:08 [hdf-us] [evil] qt (Wiz Ith Mal Cha), 2335 points, T:3280, killed by a jaguar 13:13 [hdf-us] [evil] qt (Tou Hob Mal Neu), 149 points, T:811, killed by a glass dart 13:24 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 4984 points, T:3009, killed by a goblin outrider 13:30 [hdf-us] [evil] qt (Wiz Ith Fem Cha), 926 points, T:2680, killed by a rabid dog 13:31 lol you gotta be kidding me https://0x0.st/-yOe.png 13:31 so close 13:31 hahah 13:32 qt question 13:33 i'm revamping descriptive miss messages for when you attack a monster. pieces of armor work fine, cant seem to get any feedback for barding. what am I missing? https://termbin.com/2vl4 13:33 barding is at the bottom 13:34 looking it over 13:34 cool 13:34 doing the revamp because I want to include other things like, if the monster has thick hide 13:35 or a shell (aosdict suggestion with giant turtles) 13:36 oh 13:37 it is structured like if (barding && target <= roll) { if (target > roll) { blocker = barding; } } 13:37 target can't be <= roll _and_ > roll 13:37 oh never mind 13:37 yes it can because it gets added to 13:37 there goes that theory 13:39 does barding actually have ac 13:39 yes 13:39 is ARM_BONUS ever nonzero I mean 13:39 oh, no 13:39 that line could go away 13:39 wait 13:40 hahahah i think i got it 13:40 ok then we're back to (target <= roll && target > roll) 13:40 if ARM_BONUS can't be greater than 0 13:40 how could it block the attack if it has no AC? 13:41 btw i don't think there's any point to the '&& target <= roll' part, since it's all inside a larger 'if (target < roll)' block anyway 13:41 hmm 13:42 [hdf-us] [evil] tinklebear (Pri Ith Fem Cha), 2210 points, T:2703, killed by a hallucinogen-distorted hobbit pickpocket, while frozen by a monster's gaze 13:42 how come some of them have like rn2 and some of them have target <= roll 13:42 i grabbed this from slash'em 13:42 way back 13:43 now its getting more scrutiny hah 13:43 oh then my mistake 13:43 Warren's code is perfect don't touch it 13:43 :P 13:49 k2 as far as I can see the reason is that barding only gives one point of AC 13:50 and a horse will never wear armor besides barding right? 13:50 so the most that armor could contribute is 1 point 13:51 to trigger this feedback, target < roll 13:51 and then target > roll once you add the AC from the armor 13:51 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 1775 points, T:2621, killed by a dust vortex 13:51 but you can't get from target < roll to target > roll by adding just 1, at most you'd get target == roll 13:51 huh 13:52 is something overloaded in objects that means a TOOL definition includes the ac? 13:52 you hit when target > roll, so you miss when target <= roll... i think maybe the initial if should be 'if (target <= roll)' instead of 'if (target < roll)'? 13:53 amateurhour: i checked and the ARM_BONUS for barding is 1 13:53 idk how that works, i didn't look into it or anything. maybe because it only provides AC to monsters, not the hero, it does it a differnet way? 13:53 #define a_ac oc_oc1 13:56 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 454 points, T:505, killed by a flint stone 13:57 oh 13:57 ok so if the barding is the sole thing preventing the hit, it's a "near miss" 13:57 and the "%s %s your attack" thing never gets printed anyway 13:58 that can only happen if the enemy's armor cumulatively provides 2 AC or more i guess 14:00 oh man 14:00 barding AC doesn't really work here anyway 14:01 it's supposed to be higher than 1 I guess, in find_mac(worn.c) there's special handling for barding that doesn't use ARM_BONUS 14:01 test i am running now gets rid of the arm_bonus line 14:02 if (which_armor(mdef, W_BARDING)) { 14:02 ./* Try barding (steeds) */ 14:02 if (target > roll) 14:02 blocker = which_armor(mdef, W_BARDING); 14:02 } 14:02 that won't work 14:02 i'm seeing that 14:04 got iy 14:04 it 14:04 The barded silver dragon's barding blocks your attack. 14:05 if (which_armor(mdef, W_BARDING)) { 14:05 ./* Try barding (steeds) */ 14:05 target += W_BARDING; 14:05 if (target > roll) 14:05 blocker = which_armor(mdef, W_BARDING); 14:05 } 14:05 += W_BARDING? 14:05 that will just add 2097152 every time 14:05 yeah lol 14:05 one sec K2 I will give you something that will work 14:05 heh 14:05 hey i was just trying stuff 14:05 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 916 points, T:1165, killed by a rock gnome 14:06 just an ape slamming fists on kboard 14:09 ah so you're a meme stock trader 14:09 no 14:09 well yes 14:09 smooth-brained 14:11 K2: https://termbin.com/g7g0 14:11 ah nice 14:11 you so smart 14:12 you probably make shirts or something 14:12 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 1313 points, T:824, killed by a poisonous corpse 14:12 it should probably be done a different way, so that ARM_BONUS will actually give the intended AC for barding 14:13 but that should work for now. it will only show up when the roll is close enough that the barding actually makes a difference 14:15 nice 14:15 thanks 14:15 (testing) 14:15 The barded silver dragon's mithril polished barding deflects your attack. 14:15 (and some regular misses) 14:16 and a 'just miss' 14:18 i'm looking into actually defining the AC of barding in the 'correct' way 14:18 so don't commit this or anything, you might be able to just use your current code with the ARM_BONUS thing 14:22 ok 14:30 if you remove '&& target <= roll' from those blocks that use it, they'll never get used if a piece of armor is being worn further down the chain 14:31 say you're fighting an NPC that's decked out in body armor, gloves, hat, cloak. cloak will be the only thing that deflects an attack armor-wise 14:32 oh yeah 14:32 you could swap out '&& target <= roll' with !rn2(x) 14:32 or vice versa 14:32 the bits with !rn2(), warren probably wanted those to deflect less than others 14:33 makes sense 14:38 * amateurhour shakes fist 14:38 Warrennnnnnn 14:40 I think I got barding AC defined in objects.c 14:40 but idk if it will break saves 14:40 does changing the properties of an object break saves? or just adding a new object or something? 14:47 JUST ADDING/SUBTRACTING 14:47 omg caps 14:47 no need to shout 14:48 i was updating a spreadsheet with serial numbers 14:48 forgot i had caps on :P 14:51 this should give barding 3 AC "properly" (with default material) so that you can just use ARM_BONUS as you originally had it https://termbin.com/tegd 14:52 it's not totally consistent with the current AC from barding though, since the numbers in find_mac don't match the normal material AC bonuses 14:52 not totally consistent for different materials, I mean 14:52 e.g. currently stone barding is worse than normal iron barding, even though normally stone gives an AC bonus 14:53 hmm 15:04 yeah iron barding is 3 ac (normal) 15:05 steel is 3 ac (one less) 15:05 mithril is 4 ac (one less) 15:05 can set up a special handler for barding in find_mac 15:07 why do materials on barding work differently than they do for normal armor? 15:07 good question 15:08 it's kind of confusing, especially since without a stethoscope you can't tell what AC it actually has 15:09 someone could find stone barding, think it's an upgrade and put it on their horse, when it actually has worse AC than normal barding :( 15:09 i need to dbl check and see what materials are even allowed for barding 15:09 i think bone/stone are allowed 15:10 they are, yeah, I got some generated when i was testing the miss message 15:10 by generating a bunch of barded ponies lol 15:10 heh 15:14 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 4753 points, T:3540, killed by a white unicorn 15:46 alright i got it set 15:46 it does take material into account but not like you'd think 15:47 most metal barding (including iron, silver for barding of reflection) will give 3 ac, steel or stone barding 4 ac, mithril 5 ac 15:47 bone is still 3 ac, wood is 2 ac 15:47 just a minor tweak in find_mac to make it behave 15:51 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 3754 points, T:4436, killed by a gnoll witherling 15:56 if you have set special rules like that, you will need to apply them consistently in missmu and missmm because you can't use ARM_BONUS directly any more 15:57 if you want the extra point of AC for mithril barding, maybe it should go in material_bonus instead so that it's not duplicated all over 16:07 it would be cool if you could enchant barding 16:08 but idk how it'd work, it's armor but you can't wear it yourself... maybe if you read enchant armor while riding a barded mount, the barding would be a potential target? 16:08 that would be consistent with how remove curse can hit saddles in vanilla now 16:08 could use the charges of the tool for it 16:08 or whatever 16:09 oh qt it could be added to valid targets for enchant armour if in invent 16:30 The giant turtle's protective shell blocks your attack. 16:30 ^ aosdict you like? your idea 16:31 i also set up a case for dragons 16:31 'The silver dragon's scales deflects your attack.' 16:31 and then anything else that is M1_THICK_HIDE 16:32 'The mumak's thick hide deflects your attack.' 16:32 how do those get triggered? 16:32 scales for dragons <--- open to suggestions 16:32 normally they get printed if the armor made the difference between missing and hitting, so that there's a difference between a whiff and the armor actually stopping your blow I guess 16:33 https://termbin.com/nzz4 16:33 how do you know what difference the dragon's scales make? or does it always print? 16:33 towards bottom 16:33 !rn2(10) instead of a regular 'miss' message 16:33 oh nice 16:34 makes sense 16:34 yeah 16:34 what does thick_skinned do? 16:34 https://nethackwiki.com/wiki/Thick-skinned 16:37 https://0x0.st/-yWg.png kind of cool 16:38 i played around initially with being able to enchant barding but stopped working on it 16:38 [hdf-us] [evil] DeathDealer (Ran Gno Mal Neu) became Venus' Envoy of Balance, on T:32303 16:38 nooo https://0x0.st/-yW6.png 16:38 heh 16:41 i didn't know enchant armor would never hit a piece of armor worn under something else 16:41 so if you're wearing a shirt, body armor, and a cloak, it will always hit the cloak 16:41 i thought it was totally random 16:41 [hdf-us] [evil] DeathDealer (Ran Gno Mal Neu) wished for "blessed +2 dragonhide cloak of magic resistance", on T:32317 16:42 huh 16:43 being able to enchant barding would be cool. i couldnt ever figure it out correctly. I could give barding a +0 but it acted more like charges 16:43 i think with what you recently did in objects.c opened it up 16:43 gotta go, back soon 16:44 K2: grammar error in the dragon deflect message 16:44 maybe "the dragon's scaly coat deflects your attack" if you don't want to mess with conjugating "deflect" for singular and plural cases 16:48 the dragon's scale deflects your attack 16:49 let's give due credit to the one scale at the very tip of the swordpoint 16:52 but... I hit it with a mace... 17:07 damn 17:07 allowing enchant armor to target your steed's barding was working perfectly 17:08 but then i switched to master branch and see it is incompatible with amateurhour's enchant armor thing 17:09 :( 17:10 make it compatible 17:10 problem solved 17:11 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:18 another problem solved thanks to amateurhour, when will he ever stop 17:19 lol 17:29 https://0x0.st/-y4H.png another useful new feature 17:30 :) 17:34 it seems weird to me that you can still choose a particular piece of armor to target while confused 17:35 I thought about that too and did consider not allowing it, but I figured the confusion would be in the pronunciation and not in the targetting 17:36 like when you're drunk and you really wanna tell your friend something and they're liek ???? 17:37 lol 17:39 [hdf-us] [evil] nabru (Inf Orc Fem Una), 77 points, T:184, killed by a falling rock 17:42 -!- Umbire has joined #evilhack 17:42 -!- amateurhour has quit [Quit: zzz] 17:44 -!- Umbire is now known as Guest5932 17:44 -!- Umbire has joined #evilhack 17:44 yeah there are lots of things you can still do while confused 17:45 in nethack that is :-) 17:46 -!- Guest5932 has quit [Ping timeout: 240 seconds] 17:48 -!- mobileuser has quit [Quit: Connection closed] 17:51 this is the only thing I've come up with so far https://0x0.st/-y4c.mp4 17:52 it just seems wrong to me that armor not currently being worn could be a target 17:54 -!- Umbire is now known as Guest9762 17:54 -!- Umbire has joined #evilhack 17:55 but this solution feels pretty sloppy and inelegant too 17:57 -!- Guest9762 has quit [Ping timeout: 240 seconds] 18:01 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una) rejected atheism with a prayer, on T:6001 18:02 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 599 points, T:972, killed by a gnome lord 18:03 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 55 points, T:143, killed by a goblin 18:05 well you cant wear barding 18:05 yourself i mean 18:05 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 8734 points, T:6706, killed by a hobbit zombie, while fainted from lack of food 18:06 maybe if you wield it 18:40 Koa misses the giant turtle. Koa misses the giant turtle. The giant turtle's protective shell blocks Koa's attack. 18:44 The baby silver dragon's scaly hide blocks the rock troll's attack. 18:45 neat 19:04 👌 19:07 ooh, this etched staff I found is base mithril 19:08 that means matter, coo 19:09 what do you mean I can't type name it... 19:10 yes you can't type name weapons. and also those staves aren't randomized, etched is always matter, twisted is always healing, etc 19:10 calling'll have to do 19:10 qt: o 19:10 that's what I do too, i name the specific item 19:10 So that's just rote memorizing then 19:10 Coo, coo 19:10 they should be randomized and it should be possible to type-name them, a project for another day probably 19:25 [hdf-us] [evil] Umbire (Pri Gia Mal Cha) changed form for the first time by mimicking a pile of gold, on T:6013 19:39 Your scaly hide blocks the jackal's attack. <--- me poly'd into a silver dragon 19:49 -!- qt has quit [Ping timeout: 252 seconds] 19:53 I'm on leave for FOUR days, including the weekend! (I get stabbed on the forth day) 19:53 So... What shall I do? 19:53 * arahael starts evil. 19:54 Oh hey, Zootown 19:54 again 19:54 And the fucking door's been blown open. 19:54 Again. 19:56 Your protective shell blocks the little dog's attack. 20:03 [hdf-us] [evil] Umbire (Pri Gia Mal Cha), 5951 points, T:7492, quit 20:03 Galaxy brained and didn't consider there'd be a trap door 20:07 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±6] https://git.io/J0VyD 20:07 [EvilHack] k21971 e0a36fc - Revamp descriptive hit messages (player vs mon, mon vs mon). 20:07 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±6] https://git.io/J0VS4 20:07 [EvilHack] k21971 c524a10 - Revamp descriptive miss messages (player vs mon, mon vs mon). 20:07 blah 20:07 accidentally said 'hit' 20:19 -!- qt has joined #evilhack 20:24 [hdf-us] [evil] qt (Wiz Ith Fem Cha), 1314 points, T:2053, killed by an arrow 20:32 [hdf-us] [evil] qt (Wiz Ith Fem Cha), 1549 points, T:1878, killed by a boiling potion 20:35 anyone gone into Vecna's lair, especially as a wizard? Looking for strategies. 20:36 I tried it in wizmode and decide purple rain was the only way I was going to survive, but Kas killed me 20:36 [hdf-us] [evil] qt (Wiz Ith Fem Cha), 262 points, T:1383, killed by Ms. Sipaliwini; the shopkeeper, while sleeping 21:07 [hdf-us] [evil] qt (Sam Hum Mal Law) became literate by engraving "foo", on T:3342 21:11 bouquet which part of vecna's lair? 21:12 [hdf-us] [evil] tinklebear (Kni Elf Fem Cha), 362 points, T:1275, killed by a mountain dwarf 21:12 [hdf-us] [evil] qt (Sam Hum Mal Law), 2818 points, T:4432, zombified by a human zombie 21:15 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1374 points, T:1888, killed by a brown mold 21:20 -!- Umbire has quit [Remote host closed the connection] 21:20 -!- Umbire has joined #evilhack 21:23 -!- qt has quit [Quit: goodnight] 21:27 [hdf-us] [evil] tinklebear (Kni Hum Mal Cha), 453 points, T:1138, killed by a hallucinogen-distorted gnome king 22:48 aosdict so far I cant recreate the sell (low charisma) and buy (high charisma) and make a profit scheme 22:49 at best its break even 22:49 what race did you test this with? 22:58 moving 'final quick check' to the bottom of set_cost fixes that for sure 22:59 if the object is id'ed its break even 22:59 if its not id'ed you'll sell it for less (low cha) than what you paid (high cha) 23:00 that's acceptable. break even or less is fine 23:11 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha) had Secespita bestowed upon her by Anhur, on T:70177 23:15 hmm i tested human. now testing elven player race against elven shopkeeper 23:15 oof 23:20 K2: 2nd and 3rd level. 1st level seems to be a big hack/slash fest. But once the the alhoons and Kas show up I'm toast. 23:21 it's definitely evil 23:21 I think the amount of evil now present in Evilhack could use the counter balance of reintroducing magic markers. :) 23:21 kas you want to attack from range as much as possible, with silver if you have it since he's a vampire 23:22 the sword he carries is *the* best weapon vs L and alhoons 23:22 I'm a wizard so wielding weapons isn't my jam 23:23 I'm considering a boulder fort and acid blast 23:24 ^ that works 23:24 and for the record i killed vecna as a dorf wizard wielding kas's sword 23:26 Is Kas vulnerable to Demonbane? 23:26 At all? 23:26 and/or Vecna rather 23:26 kas would be since its made of silver 23:27 sunsword is also a very good choice of weapon in vecna's domain 23:27 I 23:27 you were able to hit vecna with a 2H sword with no skill? 23:27 *I'm asking for sake of Priests 23:27 yeah i enchanted the shit out of it 23:28 Umbire - priests and edged weapons dont mix 23:28 blessed rustproof shitless sword of Kas 23:28 the to hit penalty is too great 23:28 Which is why I'm asking 23:28 Umbire: I ascended a priest who's backup weapon was sunsword. I used it in graveyards 23:28 plus you'll piss off your deity 23:28 very underrated sword 23:29 I'm aware 23:29 Was asking on the off chance Priests had alternative recourse for either of them 23:29 the one spellbook I haven't been gifted or found yet is acid blast. 23:36 i found the price bug i think 23:36 more tests... MOAR 23:36 bouquet your reddit comment about doing the invocation and seeing stairs leading down into facebook HQ made me chuckle 23:40 https://media.giphy.com/media/mreXWhhWkoMWQ/giphy-downsized-large.gif 23:43 does vecna have a wither attack that never goes away? 23:44 no 23:44 there's no such thing has permanent wither 23:44 *as 23:44 there is in my wizmode test. I keep dying and coming back with this wither that won't go away 23:45 that's different 23:46 I fired up a wizmode game to try strats with kas and vecna and when I fought vecna I contracted wither and it's not going away. What's the dealio? 23:49 the effect can last for awhile based on the hit dice of the attacker 23:49 quaff a potion of full healing 23:53 that fixed it. 23:53 it lasted 500 turns then I quaffed full healing. 23:53 how many turns would it have lasted? 23:53 i dont know exacty. hit dice of monster, how many times they hit you, etc 23:54 but vecna is up there 23:54 way up there 23:57 thanks. I'm going to need to get acid blast before I go much further