00:04 [hdf-us] [evil] Arimja (Wiz Ith Mal Cha), 573 points, T:1790, zombified by an orc zombie, while fainted from lack of food 01:50 -!- amateurhour has joined #evilhack 02:53 -!- mobileuser has joined #evilhack 03:37 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 04:04 -!- elenmirie has joined #evilhack 04:46 -!- elenmirie has quit [Read error: Connection reset by peer] 04:48 -!- mobileuser has quit [Ping timeout: 268 seconds] 04:50 -!- elenmirie has joined #evilhack 04:52 -!- mobileuser has joined #evilhack 05:34 -!- lacca[m] has joined #evilhack 05:59 -!- rebatela has joined #evilhack 06:45 [hdf-us] [evil] post163 (Wiz Hum Mal Cha), 323 points, T:1442, killed by a werejackal 06:45 -!- krm26_ has joined #evilhack 06:50 -!- krm26 has quit [Ping timeout: 268 seconds] 07:03 -!- krm26__ has joined #evilhack 07:03 -!- krm26__ has quit [Client Quit] 07:08 -!- krm26_ has quit [Ping timeout: 268 seconds] 07:27 about to take on kathryn wish me luck 07:29 use a precious wish on giving you luck? I need to wish for an artifact sorry 07:30 crap I forgot to put on alchemy smock 07:30 noped out of there 07:35 ok there is some weirdness here I was kinda expecting 07:36 wait, is it intended that if I make Bourbon and Ozzy submit, and then continue to attack Kathryn, they'll re-hostilify themselves? 07:36 I feel like it's not, but can't remember 07:37 [hdf-us] [evil] aosdictj (Bar Dwa Mal Neu) defeated the invisible Kathryn the Ice Queen, on T:34904 07:37 \o/ 07:38 the weirdness: "Your weapon poisons Bourbon! The poison was deadly... Bourbon submits and is no longer hostile" 07:38 I assume this would be the same for Kathryn 07:38 and probably other instakill messages 07:41 the dogs revive immediately 07:47 confirmed in wizmode that it happens for different messages and happens to Kathryn 07:58 yes its intended the dogs will become hostile again if you continue to attack Kathryn 07:59 if they come back as good as new, I don't see why anyone should attack them at all 08:03 it's often more practical to just teleport them away 08:03 i'm open to suggestions to make it better 08:03 outright killing them is not an option 08:06 mobileuser: heh didn't even think of that... I haven't found telewand yet 08:07 all that prep and the alchemy smock and all, and not ONE acid blast >:( 08:10 * K2 changes kathryn spell list to only use acid blast 08:12 I'd be down for that 08:12 alchemy smock = ez pz 08:14 still can't believe you stole the ice queen branch from slex 08:14 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) killed the invisible Tiamat, on T:73540 08:14 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) killed Yeenoghu, on T:73545 08:15 ikr? 08:15 horrible 08:16 chromatic scales. wish i could wear 08:16 going to play a non-monk next i thin k 08:20 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:22 you had the eye AND the scales drop, wow 08:23 what are the odds on the scales? 08:24 i really like the new variety in gehennom k2. box o chocolates 08:25 easy to say that since i survived lol 08:26 1 in 3 08:26 rebatela same as any scales drop, I think one third 08:26 confirmed :-) 08:26 i got hit for some serious damage. actually retreated and put on lifesaving ! 08:27 boulder fort doesn't work obviously 08:27 I used boulder fort + aklys in a previous game 08:27 i think i died early in this game actually and was wearing unid'd lifesaving 08:27 oh nice mobileuser 08:28 it helps if you have probing to check progress 08:28 yeah, i just took my chances and meleed, went up the stairs and healed once, put on lifesaving and went back for more, then yeenoghu showed up 08:29 yeah Tiamad is tough 08:29 has all the resistances, attack spells do nothing 08:32 yeah at first i was psyched to not see demo on that level... that changed pretty quickly 08:34 that new Gra (?) demon is also pretty bad 08:34 can't find it on the wiki 08:35 i havent added info about new monsters on the wiki yet (0.7) 08:35 I don't know all the new names by heart yet :-) 08:48 -!- mobileuser has quit [Quit: Connection closed] 08:51 Graz'zt 08:59 [hdf-us] [evil] mung (Mon Hum Mal Cha) hit with a wielded weapon for the first time, on T:30217 09:14 -!- mobileuser has joined #evilhack 09:15 yes Graz'zt, that's the one 09:16 gratz 09:54 so the ice queen palace contains the BotH in one of the crystal chests? 09:54 that's great, I don't have magical opening... 10:09 It's in the one behind the bars 10:09 I often have to resort to using bell of opening on them 10:14 the VotD has a wand of opening 10:14 bottom left, secret room 10:17 I know but it sucks to have to go through the valley (not yet done for me) to get pre-castle rewards 10:18 I suppose I could hoof it back to my stash and get the bell. I would have just brought it along if I knew there were crystal chests to open 10:18 also I suppose I need acid to get through the iron bars? wand of striking didn't work 10:19 yes, acid, there are potions of acid in one of the crystal chests 10:20 and apples (hint, hint) 10:21 everyone tells me the pegasi are wimps who die quickly 10:23 you were fed false info 10:24 I would agree 10:24 my last evilhack game I got my pegasus to the sanctury and back out part way through the ascrun 10:25 barding goes a long way 10:25 I usually move all the chests together on the left then use one bell charge for all 5, and then realize I forgot to bless the bell then curse at myself for a few minutes 10:25 wait what does blessing it do 10:25 Only does magical opening if blessed 10:25 this is vanilla I think 10:25 Ya think so 10:26 you didnt know about uncursed vs blessed BoO? 10:26 I use it to open drawbridges sometimes 10:26 mistake 10:26 vanilla behavior 10:26 destroy all drawbridges :-) 10:26 DESTROY ALL DRAWBRIDGES 10:26 YANI: Bell of [spell] 10:26 new base item for bell of opening, holds a random spell type 10:28 I don't want to rock any boats but I think the security on the bag of the hesperides might be a tad too high 10:29 because it's in a crystal chest? 10:29 and behind iron bars 10:29 you need two specific items to get it out, plus y'know completing the branch 10:29 teleport it and use object detection maybe? I didn't realise it was behind the bars 10:30 aosdict - https://www.hardfought.org/phpBB3/gallery/image/2550/source 10:30 whinge whinge whinge 10:30 i could replace the iron bars and crystal chests with beholders and vorpal jabberwocks 10:30 yeah sounds good, great idea aosdict 10:36 do ALL wands turn to dust when zapped at 0 charges? the wiki doesn't mention this 10:38 they can. there's a chance you'll wrest one more charge out of them based on BUC status 10:38 including the WoW :-( 10:38 yup 10:38 https://github.com/k21971/EvilHack/commit/9f53846407fc5d9169e791053489893842e879b7 10:39 from unnethack i believe 10:40 EPI: zapping an item which isn't a wand, even by accident, causing it to turn to dust 10:40 so if I'm reading it right, 4/5 chance of wresting a blessed wand, 5/6 uncursed, 6/7 cursed? 10:40 1/5 1/6 1/7 10:41 no 10:41 you have it as zap_it = rn2(prob) 10:41 ah yeah 10:41 huh? 10:41 I dunno if anything breaks if values > 1 are returned from zappable() 10:41 thats messed up 10:41 rn2 should have been !rn2 10:42 I was going to say, such high odds of wresting make it really disincentivized to zap unknown wands :) 10:42 are you telling me a cursed WoW has a better chance? 10:42 yup i forgot a ! 10:42 interesting... 10:42 wow 10:42 no updates in june! :-) 10:42 ^ flase hah 10:43 false even 10:43 updates only for severe bugs? 10:44 bug: too many people are getting an extra wish from their wow 10:44 severity: critical 10:44 added it to the pad 10:45 not sure what's more fun for aosdict - playing evilhack or identify and recording all of the bugs he's found 10:45 *identifying 10:46 you should play another game of xnh and do the same 10:46 we all win as the bugs get fixed 10:46 :) 10:46 i reported a few 10:46 xnethack prob has way less bugs 10:50 I called in the Yendorian Exterminators. Cost a lot of zorkmids, but it was worth it 10:50 I don't have to look at the code but I'm pretty sure I used rnf so I didn't have to think about rn2 10:51 bhaak: rnf in vanilla when 10:51 it's not in enough variants yet 10:53 what's rnf? 10:54 nvm I just went to the source 10:56 bhaak you did 11:00 no thinking, no mistakes. the art of programming is make you think less while not being able to make a mistake :-) 11:01 don't underestimate my ability to make mistakes, it will be ur downfall 11:01 here, hold my beer 11:01 B^) 11:12 -!- mobileuser has quit [Ping timeout: 264 seconds] 11:12 weredemons can only infect me in hell hound form right? 11:13 I think I got infected once when they were in & form, but possibly misremembering 11:17 VaderFLAG: well he summoned help in & form so who knows 11:28 should only be in d form 11:59 ok there's an unknown wand in the secret graveyard in the valley lower left - this is opening? 12:02 are magic traps super biased towards the "summon monsters" outcome? this is like the 5th out of 7 times I've triggered that in the valley... 12:12 they are super biased yeah, even in vanilla 12:15 -!- amateurhour has quit [Quit: leaving] 12:16 -!- amateurhour has joined #evilhack 12:35 -!- jonadab has quit [Ping timeout: 272 seconds] 12:39 [hdf-eu] [evil] lacca (Hea Hob Fem Neu), 4 points, T:38, killed by a system shock 12:58 aaaaauuuuugggghhh 12:58 the unknown wand from the valley is NOT the wand of opening 13:00 Charon has one if you're feeling frisky 13:11 [hdf-eu] [evil] lacca (Hea Hob Fem Neu), 1114 points, T:3722, killed by a straw golem, while being terrified of a ghost 13:44 -!- mobileuser has joined #evilhack 13:48 [hdf-au] [evil] kaguya (Inf Ith Mal Una), 163 points, T:262, killed by trying to drink molten lava 14:00 -!- krm26 has joined #evilhack 14:03 time to step on a magic trap again 14:03 who wants to bet that it will summon monsters 14:03 the other one did 14:06 -!- elenmirie has joined #evilhack 14:09 okay, this is an INCREDIBLY goofy image 14:09 "The shade squeaks in terror!" 14:16 You have a little trouble removing Q - a dragonhide bag of holding named Bag of the Hesperides 14:16 finally 14:18 gratz 14:34 -!- krm26 has quit [Quit: Leaving] 14:48 or grazzt? 14:56 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) destroyed the invisible Vlad the Impaler, on T:76208 14:56 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) acquired the Candelabrum of Invocation, on T:76210 15:12 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu) killed the Wizard of Yendor, on T:63340 15:12 hmm sluggoman's crash - https://www.hardfought.org/userdata/s/sluggoman/evilhack/ttyrec/2021-06-16.18:19:32.ttyrec.gz 15:12 as soon as his ancient pseudodragon killed a werewolf, boom 15:13 maybe related to corpse? 15:13 werecreatures have two PM entries and that could be related 15:13 not sure. can try to recreate 15:13 I killed a werewolf earlier and it was not a problem 15:13 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu) acquired the Book of the Dead, on T:63350 15:14 don't remember if it dropped a corpse 15:15 there wasnt a coredump, so this ttyrec is all I have to go by 15:15 mm_aggression is first thing called 15:15 then mfind_target 15:16 then find_offensive 15:16 you haven't implemented function-call level telemetry throughout the codebase? blasphemy 15:16 ah lemme do that real quick 15:16 ... done 15:16 o.O 15:17 but that's not the original crash 15:18 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu) performed the invocation, on T:63377 15:18 https://www.hardfought.org/userdata/s/sluggoman/evilhack/ttyrec/2021-06-16.17:31:31.ttyrec.gz 15:18 ^ that's it 15:18 attack_checks then attack 15:19 was attacking a barrow wight riding a nightmare (nightmare is actually a chameleon) 15:19 barrow wight is invis 15:20 using magicbane as weapon 15:20 hmmm 15:21 oooooh 15:22 its 'tail of a nightmare, being ridden' 15:22 dammit 15:22 and its present in the second crash, i think the pet tried to target it 15:24 I continue to be vindicated in not pulling in monster steeds 16:09 -!- Umbire has joined #evilhack 16:09 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu) killed the orcish high priest of Moloch, on T:63525 16:10 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu) acquired the Amulet of Yendor, on T:63528 16:19 [hdf-us] [evil] nabru (Wiz Gia Fem Cha), 855 points, T:1662, killed by an ancient pseudodragon 16:20 -!- qt has joined #evilhack 16:30 are you playing no geno, mobileuser? 16:33 [hdf-us] [evil] nabru (Wiz Gia Fem Cha), 1041 points, T:2359, quit 16:47 [hdf-us] [evil] nabru (Wiz Gia Fem Cha), 1420 points, T:2557, killed by a white unicorn 16:51 hi rebatela 16:51 I am playing no Vecna :-) 16:52 Finally out of gehennom 16:52 nice 16:53 every time I quaff cursed gain level in the VotD, I get a message about a bad taste 16:53 I have no idea why 16:53 yeah i still haven't genocided alhoons or L. I think I genocided one of the mind flayers though 16:53 i've never seen that message, but i've never tried to quaff there 16:53 lack of geno scrolls? 16:53 yeah 16:54 I like to escape the VotD that way 16:54 big time and i've been polypiling the whole game 16:54 It means you can't levelport out 16:54 VotD is no tele generally? 16:54 I forget specifics 16:54 why would that leave a bad taste? 16:54 it's usually that you can't curse tele until you kill that gatekeeper dog 16:54 no idea about gl though 16:55 rebatela no healing in the VotD 16:55 ah right 16:55 so I like to get out there asap on the asc run 16:55 i noticed that clearing it out 16:55 gotcha 16:55 you can heal yourself though right? it's just no regeneration? 16:56 well I wouldn't like to waste FH pots there 16:56 right, but you're not going to die either 16:56 wizard could turn up... 16:56 yep 16:56 why not get out immediately 16:56 oh i totally understand 16:56 but it sounds like maybe k2 was a step ahead? 16:57 or you think it's a bug? 16:57 oh the potion works fine! 16:57 oh you just get the message in addition? 16:57 it's just that I don't understand the message 16:57 i c 16:58 i have a handful of those potions myself 16:58 "You rise up, through the temple's ceiling! It tasted bad." 16:58 for completeness :-) 16:58 i guess the ceiling of the valley of the dead tastes bad? 17:00 Cursed gain level probably just tastes bad period 17:00 like spoiled rare candy 17:00 or curd-of-wraith 17:02 it only happens when leaving VotD 17:02 I suspect a remnant of an earlier commit 17:02 to do with Cerberus 17:06 thank god i finally found a death wand 17:06 \o/ 17:11 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) genocided alhoons, on T:78936 17:11 better late than never? 17:15 shoot i just remembered i have to kill the quest leader? Do i need to have the bell with me or anything or it will just make the bell work once i kill him ? 17:17 oh i see. he lifted the curse but wants the eyes 17:17 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) killed the Grand Master, on T:79025 17:22 mobileuser: it's meant to say it tastes bad when the potion didn't make you change floors 17:22 rip Master Po 17:23 like drinking it in ludios or something 17:23 it is a bug that it's saying that in the valley 17:23 yeah, I suspect it's a leftover 17:23 K2 needs an else if there rather than just an if probably 17:23 probs always been bugged 17:23 it actually calls goto_level twice 17:24 nice find 17:25 I remember that some time ago K2 wanted to stop people leaving the VotD that way 17:25 But he changed his mind 17:25 Maybe after long whining by me :b 17:26 :D 17:26 go team whinge \o/ 17:33 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) had Ogresmasher bestowed upon him by Chih Sung-tzu, on T:80433 17:37 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu) entered the Planes, on T:64894 17:41 mobileuser has an artifact weapon for every monster! 17:44 -!- krm26 has joined #evilhack 17:45 Ugh. Evilhack, level 1, apparently totally blocked from down stairs by lava. 17:47 Screencap? 17:47 I'm on the eu server if you wanna peek 17:47 I am armed to the teeth rebatela 17:47 :) 17:47 I'm like a barbarian porcupine :-) 17:47 haha 17:47 I wanted a nice ez for levels after losing a 2nd astral planes character, bleargh 17:48 haha krm 17:48 that's really unlucky 17:48 rip 17:49 there might be another door into the room? 17:49 Fiq astral was not at all like I remembered it from years ago -- couldn't teleport enemies, death ferociously drained my permanent health to nothing (worked his way through "oLS and 15 full healing)... brutal, especially considering everything in the main dungeon was a joke 17:49 I've done 20 turns searching everywhere but I'm gonna go back and do it again :-P 17:50 I'm looking at that missing space beneath the > 17:50 why is it missing 17:50 Presumably a door -- just not to the part of the dungeon I can get to 17:51 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu) genocided electric eels, on T:65033 17:51 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu) genocided krakens, on T:65034 17:51 unless it's a failed corridor, that's not likely 17:51 Sure it is -- because the actual connection is through lava 17:51 try searching along the top of that 2-tall corridor, there may be a hidden corridor leading to it, to join rooms 3 and 4 17:52 I've done that too but will do again until I starve 17:54 100% disint resistance acquired \o/ 17:56 krm26 I took a screenshot for posterity 17:56 of the lavaroom 17:57 will you frame it and keep it beside your bed 17:57 for if K2 wants to see what happened 17:57 fall asleep with a smile on your face 17:57 "another dungeon generation bug was spotted today" 17:58 I once had a totally disconnected room in evilhack ages ago, no secret doors and no path between stairs 17:58 [hdf-us] [evil] aosdictj (Bar Dwa Mal Neu) had a dwarvish roundshield entrusted to him by Crom, on T:38238 17:58 no 17:58 not using that 18:01 -!- amateurhour has quit [Quit: zzz] 18:03 Confirmed via 40s in every square, no route to stairs :-( 18:03 I legitimately wish you could Captain America shield in a variant 18:04 shields* 18:05 Think K2 cares? Or is the occasional unprogressable level 1 due to lava ok? 18:06 [hdf-us] [evil] aosdictj (Bar Dwa Mal Neu) had a mithril dwarvish spear entrusted to him by Crom, on T:39016 18:06 no I just wanted to zero prayer timeout noooo 18:07 K2 I get the feeling #terrain is not working properly on the plane of water. Second game now where the portal doesn't show on option 'b' 18:07 krm26: my solution to this is to defer themed rooms where the terrain can randomly block progress to after level 4 so the mines are guaranteed accessible 18:07 of course evilhack doesn't really have the setup for this 18:09 aosdict: "hehehe gift machine go brrrrrrrrr" 18:15 -!- elenmirie has quit [Read error: Connection reset by peer] 18:17 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu) killed Pestilence, on T:65127 18:17 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu) killed the White Horse, on T:65128 18:22 haha, home! 18:23 [hdf-us] [evil] mobileuser (Bar Hum Mal Neu), 5033069 points, T:65146, ascended https://www.hardfought.org/userdata/m/mobileuser/evilhack/dumplog/1621797088.evil.html 18:24 Geeg 18:28 bedtime :-) 18:28 see you! 18:28 -!- mobileuser has quit [Quit: Connection closed] 18:45 !who 18:45 K2: [hdf-eu] No current players :: [hdf-us] tinklebear [evil] mung [evil] :: [hdf-au] No current players 18:45 krm26 yes I care 18:48 ah i see 18:48 this is super rare 18:49 just bad luck with the lava placement 18:49 if you had started as a archeologist, this would be a non-issue 18:49 or a dwarf (they will sometimes spawn with a pick-axe regardless of role) 19:01 Yup 19:01 Just more of my patented luck :-) 19:02 It might be reasonable to just not allow lava rooms on the 1st level -- if you get that luck on the 2nd level, at least you descended once :-) 19:02 I'll go ahead and startscum that run 19:03 :/ 19:03 k2 did you see the puddle thing earlier? 19:03 i think so 19:03 please refresh my memory? 19:03 puddles apparently can be generated on top of stairs 19:04 and then when you dip things into the stairs-puddle and use it all up, it turns into a . instead of a staircase 19:04 so it erases the stairs from the map 19:04 OOh, neat 19:05 the specific bug report was about mindflayer nests 19:05 so idk, maybe the generation code needs to check for stairs when placing puddles there 19:06 gonna go do dishes be back later 19:10 -!- Umbire has quit [Remote host closed the connection] 19:11 -!- Umbire has joined #evilhack 19:14 ooof ok 19:14 thanks 19:14 -!- Umbire is now known as Guest9772 19:14 -!- Umbire has joined #evilhack 19:15 i do recall seeing a bit about the puddle being used up *before* it affects what was dipped in it, should be after 19:17 -!- Guest9772 has quit [Ping timeout: 240 seconds] 20:26 K2: I think this will fix the mind flayer puddle thing https://termbin.com/vtng 20:29 i also changed the neolithid thing in that patch so it rolls once at the start to make the entire nursery 'neolithid rampage' themed, instead of rolling once per square 20:30 I was thinking that's probably what you intended, because the current setup means even if you do happen to get the neolithid guy, the other squares of the nursery will still be full of larvae (unless they happen to also succeed in independent 1/100 rolls). 20:47 [hdf-us] [evil] elron (Rog Hum Fem Neu), 422 points, T:983, killed by a magic missile 20:50 [hdf-us] [evil] elron (Rog Hum Fem Neu), 189 points, T:731, killed by a green mold 20:53 -!- qt has quit [Quit: goodnight] 21:18 [hdf-us] [evil] elron (Rog Hum Fem Neu) stole 27 zorkmids worth of merchandise from Yad's hardware store, on T:3176 21:18 [hdf-us] [evil] elron (Rog Hum Fem Neu), 2668 points, T:3185, killed by a watchman, while sleeping 21:26 [hdf-us] [evil] Misha (Inf Ith Fem Una), 416 points, T:868, killed by a little dog 21:38 [hdf-eu] [evil] krm26 (Rog Hob Fem Neu), 1271 points, T:1656, killed by a giant ant, while frozen by a monster's gaze 21:58 qt thank you very much 22:06 [hdf-eu] [evil] krm26 (Rog Hob Fem Neu), 1749 points, T:2279, killed by a dingo, while praying 22:54 [EvilHack] k21971 pushed 4 commits to master [+0/-0/±10] https://git.io/JnCg9 22:54 [EvilHack] k21971 ab960b4 - Change 'its' to 'his/her' under certain circumstances when a monster is killed via illness or disease. 22:54 [EvilHack] k21971 8717d8d - Different feedback if a shopkeeper nymph tries to steal your mirror. 22:54 [EvilHack] k21971 649de20 - Fix: prevent shallow water in mindflayer nurseries from forming on stairs. 22:55 [EvilHack] k21971 839ce31 - - Fix: prevent shallow water that has formed over stairs from drying up. 22:57 K2: the puddle dip before/after thing is unrelated to the stairs puddle bug 22:57 it's not a bug itself, it's just really unintuitive behavior 22:57 i know 22:58 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±4] https://git.io/JnC2X 22:58 [EvilHack] k21971 5e6d909 - Fix: prevent shallow water that has formed over stairs from drying up. 22:58 ^ typo 22:59 i just happened to include it in the same commit 22:59 3 in 1 23:01 And the deal with lava-blocked starts? 23:02 Or we just leaving that at RNG's door and calling it a day? 23:02 its surrmountable, krm26 just didnt have the right resources to handle it 23:02 Yeah, just not very likely to have those tricks on level 1 for most chars 23:03 Could always get a random monster with a wand of digging before you starve, maybe 23:03 alright i have to be at work before 5am tomorrow, going to bed now. gnite 23:03 recent commits are live btw 23:04 Not really down with that but I suppose 23:07 200iq strat: you can wet your boots indefinitely in a puddle of water without it drying up, so wear potions on your feet for infinite blanking 23:09 2000iq* 23:09 wear a potion of levitation on each foot to levitate 23:10 YANI: whether or not a puddle dries up is determined by whether the water is part of a larger water body. before using up the puddle, do a breadth first search to find all connected water terrain and see if either it reaches the edge of the map, or a certain amount of deep water squares are connected. If so, the puddle never dries up.