00:07 [hdf-us] [evil] Umbire (Val Cen Fem Neu) had Mjollnir bestowed upon her by Odin, on T:1582 00:08 Well then. 00:08 D'oh. Didn't mean to drop all my scrolls. Including my uncursed scare monsters. :/ 00:16 Hmm? Just picked them up again, why are they _still_ uncursed? 00:27 R) 4 eyeballs 00:27 is that a food type now? 00:29 -!- cccrow has quit [Remote host closed the connection] 00:30 -!- cccrow has joined #evilhack 00:31 Yes, but as explained they're not meant to be randomly generated 00:32 Base item for Eye of Vecna 00:32 Ktwo already knows about it 00:39 This happens to me quite often. :( 00:39 > You begin praying to Anhur. The ettin zombie scratches you! You die... 00:39 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 3526 points, T:2666, killed by an ettin zombie, while praying 00:40 Pretty certain it was safe to pray, too. 00:44 K2: Had a few quick games/quits not reported after the Mjolnir thing so 01:14 [hdf-us] [evil] Umbire (Kni Hum Mal Law) received Excalibur from a strange woman laying about in a pond, on T:2349 01:20 -!- cccrow has quit [Ping timeout: 240 seconds] 01:27 -!- cccrow has joined #evilhack 01:27 !source 01:27 cccrow: https://github.com/k21971/EvilBot 01:58 Interesting, gnome shopkeep is giving good prices but keeps calling me scum and such 01:59 I guess he's just racist or s/t 02:00 need help on sokoban 02:00 Show me the floor 02:04 -!- bouquet_ has quit [Ping timeout: 240 seconds] 02:04 -!- bouquet has joined #evilhack 02:09 https://i.imgur.com/HhlzRDy.png 02:10 Ah, so you're just not familiar with this is all 02:10 yep, im new 02:10 and no info in the wiki 02:10 Alright, second if you will 02:12 can this room reset if i mess up? 02:13 No lol 02:13 You can make and break boulders though but you take -1 Luck per offense 02:13 This is an easyish solve with no mistakes though 02:14 cccrow: http://0x0.st/-BZp.png 02:14 This is the SET of move you 02:14 *moves you'll need to make 02:15 thanks! 02:15 I'll give you the order in a moment but this is how I visualize it sometimes 02:15 yep 02:15 already got it 02:18 Wait you have it now? 02:19 yelp 02:19 i died 02:19 cuz of apes 02:20 RIP 02:20 im playing offline cuz of internet issues 02:23 That's fine 02:24 anyway, thanks for the help 02:25 Not a problem 02:25 I'll probably put that map on the wiki for future reference 02:26 nice 03:00 -!- amateurhour has joined #evilhack 03:17 -!- mobileuser has joined #evilhack 03:37 cccrow: https://nethackwiki.com/wiki/Sokoban_Level_1f 03:37 Turns out it's already there 03:43 bookmarked. 03:44 👍 03:46 -!- Umbire has quit [Quit: Leaving] 03:51 oh, he offlined. I haven't said my gratitude yet 03:51 thanks anyway 03:51 or was it anyway, thanks? 03:53 -!- cccrow has quit [Quit: break] 03:54 all of the evilhack soko levels can be found at https://nethackwiki.com/wiki/Sokoban_(UnNetHack) I think 05:05 -!- cccrow has joined #evilhack 05:29 [hdf-eu] [evil] mobileuser (Inf Dem Fem Una) killed Medusa, on T:48682 05:52 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 0 points, T:32, killed by a boiling potion 05:52 Damn box trap! Ha. 05:55 medusa down ascension WHEN 05:56 Hmm? 05:59 Woah. A magical lamp on dlvl 1 06:03 nice 06:08 Yep. Mind you, it was in a beartrap, and next to a jackal, and it was turn 354, and I was down to 4 HP... 06:08 But prayer worked and I survived :D 06:11 This is possibly the first time I may have started the game with a wish. :) (I haven't used the wish yet) 06:38 nice, what're you gonna wish for? 06:49 what's the "win" condition for a Ranger? others have a excalibur for example. 06:51 wiki says just collect +6/+7 arrows. 06:51 amateurhour: Probably stone GoP, to start with. 06:51 I can get a *stone* GoP, right? 06:52 yeah 06:53 I've got *two* cursed magic lamps now. :) 06:59 > Status of the dwarf king (male, lawful): Level 6 HP 37(37) AC -19. 06:59 Oof... 07:00 I hate when that happens 07:02 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 3960 points, T:3394, killed by a soldier ant 07:02 Such a shame. :( 07:02 Ant appeared when I was down! 07:02 Those deep shafts are so dangerious. 07:03 That'll be an awesome bones level. :D 07:03 Dwarf king with AC -19, and two magic lamps. 07:06 [hdf-us] [evil] post163 (Kni Hum Fem Law), 317 points, T:1125, killed by a falling object 07:09 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 264 points, T:564, killed by a copper crossbow bolt 07:15 -!- cccrow has quit [Quit: cccrow] 07:22 Arahael you shouldnt find anymore random eyeballs 07:22 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) destroyed post163's ghost, the former Gallant, on T:1105 07:22 if you do, lemme know 07:22 K2: A pity. They would've been tasty! ;) 07:22 eww 07:24 K2: In some places, eyeballs are a delicacy, and people do eat fish eyes, as well. :) 07:24 ... eww 07:25 I've eaten fish eyes before! Though there was a... calcium ball in them, which I didn't find particularly tasty. Very chalky, even. 07:25 "F - a wand of wishing. You feel like a coward." 07:26 https://www.themeateater.com/cook/recipes/nostril-to-caudal-fish-eye-chips 07:26 mobileuser, moloch thinks you're a wuss if you stand on the e-word 07:26 (as infidel) 07:27 yeah I know ;-) It was just a funny combination 07:27 off to work, cya in a bit 07:27 Ooh, wand of poly self-identifies now. 07:27 K2: Enjoy your day, I'm winding down for the night. :) 07:27 bug fixed! \o/ 07:28 migr_booty_item doesn't do anything fun like the name suggests 07:29 well he probably thinks everyone else who uses it is a wuss too 07:29 K2 can you rename that migr_stolen_items and add a migr_booty_items function that does something more amusing 07:30 amateurhour: And has a side-effect of printing "bundlebundlebundle" to the logs? ;) 07:31 Hmm. Gold GoP. 07:32 Not the best material. 07:33 just geno leps :-) 07:41 And nymphs... 07:41 Oh, they don't take gold, do they? 07:43 EPI: invisible items patch in evilhack 07:43 nymphs can steal anything 07:43 the upside is you can make your items invisible and they will never be stolen 07:43 the downside is you might not ever find some items because see invis can be lost 07:44 amateurhour: Do monsters actively look for items - or do they only pick them up if they stumble on them? 07:44 with invisible items? afaik the only variants with it don't have monsters picking up items 07:44 could be wrong 07:46 -!- qt has joined #evilhack 07:47 hey K2 did you figure out the polymorph auto-id thing last night? or is it still not working? 07:47 qt: Seems to work now. 07:47 qt: I engraved, and it auto-identified. 07:47 he wasn't polying an existing engraving 07:48 oh 07:48 operator error 07:48 pebkac 07:55 i never engrave test wands, ever 07:55 i didnt know 07:55 ever?! 07:56 this has opened your third eye 07:56 K2 likes to live dangerously 07:56 heh that parallels the original line better than I expected 07:56 if only he were I2 07:58 gotta talk to umbire when he hops online again 07:58 he keeps putting rong info about evilhack on the wiki 07:58 *wrong 07:58 and aosdict you may wanna have a look at his edits to the obj materials page 07:59 there's some misinformation there also that pertains to more than just evilhack 07:59 the page looks like it still only has grunthack stuff 07:59 mostly 08:00 https://nethackwiki.com/mediawiki/index.php?title=Object_materials&diff=next&oldid=131362 08:00 I think all the variants need their own object materials page 08:00 because 5 variants have 5 different implementations 08:00 on the obj materials page, it could just say 'for evilhack, follow this link ' 08:01 since i have my own section dedicated to it 08:03 what's the misinformation? 08:04 here's one - [[Golem]]s that are generated randomly or via [[polypiling]] in games with object materials will [[death drop]] items made of that material in addition to the standard "corpse" of objects they leave behind. 08:04 ^ not true 08:04 it implies all variants other than grunthack have implementations based on L's object materials patch, idk if that's true or not, but the other stuff seems to be true of xnh 08:04 that's something that's true in xnh 08:04 I think he is just putting xnh stuff on there and assuming it's true of other variants 08:05 aosdict yes i know 08:05 its true for xnh/evil but not the others 08:05 honestly, the entire obj materials page could sue a revamp 08:05 *use 08:05 most of them are phrased like "some games may do X" or "many variants do X" and it looks like he forgot to do that for the golem one 08:05 man i cnt typ 08:06 blah 08:06 yeah it is definitely not a super great page though 08:07 I edited it back when it was just grunthack (and brass) that had obj materials 08:07 simpler times 08:07 back then there was some just straight up inaccurate info (grunthack 1.0 vs 2.0?) 08:08 yeah a lot changed between those versions 08:09 unnethack also needs an object material page. it has an implementation that is different from the other 5 08:09 it uses the sophisticated "no implementation" technique 08:10 golems do drop other items made of their material in evilhack? 08:10 I have seen that often 08:11 k2 said "it's true of xnh/evil but not the others" 08:11 ah, check 08:11 bhaak :) 08:14 -!- cccrow has joined #evilhack 08:14 bleh only 0:1 for my WoW 08:15 hey if you dont want those wishes... 08:17 don't confuse me with VaderFLAG :-) 08:17 MOAR wishes 08:17 :P 08:21 -!- cccrow has quit [Ping timeout: 240 seconds] 08:23 -!- cccrow has joined #evilhack 08:26 -!- cccrow has quit [Client Quit] 08:27 -!- jonadab has quit [Remote host closed the connection] 08:47 K2: would be neat if there was a pearwood chest in the valley :) 08:48 lol 08:50 wish granted. there is now a pearwood chest in the valley. however, it is only regular pearwood, and thus looks and acts like any other wood chest. 08:50 [hdf-eu] [evil] mobileuser (Inf Dem Fem Una) made her first wish - "cursed +2 dragonhide Hawaiian shirt of telepathy", on T:49179 08:53 [hdf-eu] [evil] mobileuser (Inf Dem Fem Una) wished for "cursed +2 oilskin cloth elven helm named "Acme Inc. alhoon safety helmet"", on T:49203 08:53 haha 08:54 :) 08:59 mobileuser: what's the hawaiian shirt design? 09:01 dragons on a ??? background 09:02 tropical fish on a purple background 09:02 I thought oilskin was inherently fooproof 09:02 I have been fooproved wrong 09:02 haha 09:03 :-O 09:04 z - a cursed burnt +0 oilskin cloth elven helm :-( 09:04 :( 09:05 z - a cursed fireproof +0 oilskin cloth elven helm :-) 09:05 still +0 09:05 ): 09:06 heheh 09:06 lol 09:06 these new sokoban levels are refreshing 09:06 how is your wizard doing K2? 09:06 tfw u got an elven helm instead of a fashionable fedora 09:06 )): 09:06 mines done, working on soko 09:06 but aren't 4 of them in a row a bit much? 09:06 bhaak no 09:06 I get exhausted after doing 3 Sokoban levels 09:06 exercise your brain 09:07 -!- cccrow has joined #evilhack 09:07 amateurhour I almost went for the fedora ;-) 09:07 i have magicbane, blessed BoH 09:07 hi 09:07 Hello cccrow, Welcome to #evilhack 09:07 need some better armor tho 09:07 heya cccrow 09:07 have a blessed magic lamp also but i wanna see what i get from soko first before i use it 09:08 this is the way 09:09 bhaak: replace 4 soko floors with just a single one - https://0x0.st/-Bcj.png 09:09 I'm pretty sure I know that the image of that level doesn't fit on my screen 09:10 lol 09:11 heh 09:11 it's pretty easy as soko puzzles go, it's just long 09:17 k2: how come a pet mind flayer gets less nutrition from eating brains if its owner is an illithid? (eat.c:681) 09:17 eh 09:17 I don't really understand the reasoning, not sure if I should change this or not (I am going through and fixing some odd uses of Race_if) 09:17 y u ask me the hard questions 09:18 lemme look 09:18 if the owner is an illithid EDOG(magr)->hungrytime goes up by rnd(3), otherwise it goes up by rnd(60) 09:19 oof 09:19 that is a mistake 09:19 what should it be instead? just rnd(60) across the board? 09:19 when i made illithid race, i significantly reduced how much nutrition it got per successful tentacle attack 09:20 oh its supposed to be whether the pet is an illithid? 09:20 there shouldnt be any changes for a pet 09:20 ok 09:20 i misinterpreted that part 09:20 i had the dumb 09:20 amateurhour made me 09:20 damn you amateurhour 09:20 it is true 09:20 if it werent for those meddling kids... 09:20 sorry all 09:21 y u let me have the dumb amateurhour 09:21 'sorry' isn't gonna cut it 09:21 y tho 09:22 uugh speaking like that gives me the heebie jeebies 09:25 hah only one of the four soko levels were new 09:25 thanks RNG 09:27 hahah an elf lord zapped me with a wand of polymorph, i had MR so was fine but the boulder behind me is now a statue of a gelcube 09:27 K2: here are some random changes to uses of Race_if, many of them are just formatting but there are a couple bugfixes too https://0x0.st/-BcW.diff 09:28 thanks qt 09:30 1. "these new sokoban levels are refreshing" 2. "hah only one of the four soko levels were new thanks RNG" 09:30 :b 09:33 :) 09:36 gonna have to cheat and use a scroll of earth to fill that last hole 09:36 k2 there's another problem with use of Race_if btw... the thing that checks whether items are "two handed" or not depends on the player's race (whether they're a giant or not) 09:36 but it is used for monsters too 09:36 YANI: statues can be used to fill pits/holes 09:36 so if the player is a giant all monsters can wield two handed weapons in one hand 09:36 we talked about this a while ago but then I sort of forgot about it :P 09:36 qt i remember this being brought up awhile back 09:36 yeah 09:37 i forgot too lol 09:38 probably worth writing down so it isn't forgotten again lol. I am going to make a note of it -- I think the fix might involve adding a monst * param to the bimanual macro, so that it can depend on the wielder 09:39 ok 09:40 i think there was another related problem with how probing feedback was printed or something, but I can't remember :/ 09:40 whatever 09:42 I should leave more bugs in xnethack 09:42 so that qt can fix them 09:43 you're more capable than i am :) 09:45 this is how I imagine qt when he looks at stuff I've done in evilhack - https://www.hardfought.org/phpBB3/gallery/image/2587/source 09:45 or really anyone for that matter 09:48 that is pretty much how I felt when I was looking at slex code the other day 09:48 lol 09:48 do a shallow clone of slex or waste 2.5gb of space 09:54 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 496 points, T:772, killed by a wererat 10:07 oh thats right 10:07 i maintain my own repo of slex, i can kill all that waste 10:09 Does slex really take 2.5 gb? 10:10 1.9G 10:10 never got to build slex, full of undefined errors or sometimes a fatal error. 10:11 its special 10:11 That's... Huge. 10:11 its why i have my own repo for hardfought, I've had to significantly edit the makefiles 10:12 and config.h 10:12 I mean, that's seriously huge. Some of my work projects are that big, but that's largely due to the *media*. Graphics. Audio. All that. 10:12 -!- qt has quit [Ping timeout: 240 seconds] 10:13 Hell, that's competing with glibc. 10:13 lol I just realised I really need to kill my quest leader before the high priest will give both hints. Running away will not be enough. 10:13 imma try K2's fork 10:14 you'd still need to edit the makefiles and config.h for a local build cccrow 10:14 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 2708 points, T:3884, killed by an owlbear 10:14 .git/objects/pack/pack-fa82dd295fac3b8f02c24511ca55083e30bfc4cb.pack 10:14 ^ 1.6G 10:14 How does it manage to be so huge? 10:14 no idea 10:16 To give another indication of how big it is... Back 10 years ago, 2 GB was the upper limit to how big a git repo could be on windows. 10:18 K2: was yours already setup for build on linux + curses? 10:18 yes 10:19 nice 10:20 hmm i think amy disabled curses for 2.7.0 10:20 too many bugs and she couldnt be bothered to fix 10:20 that's so sad 10:21 -!- rebatela has joined #evilhack 10:22 [hdf-us] [evil] k2 (Wiz Dwa Mal Neu), 56955 points, T:19880, killed by a mountain centaur 10:22 oops 10:23 -!- cccrow has quit [Quit: buildingrip] 10:23 :-( 10:23 i healed myself but it got in that extra attack that round 10:23 !lastgame k2 10:23 mobileuser: [hdf-us] https://www.hardfought.org/userdata/k/k2/evilhack/dumplog/1619739431.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/k/k2/evilhack/dumplog/1577469384.evil.html :: [hdf-au] https://au.hardfought.org/userdata/k/k2/evilhack/dumplog/1576941662.evil.html 10:24 AC:0, difficult 10:24 yup 10:24 i was going to grab armor from soko 10:25 either would have been good 10:27 *sigh*. Random mithril hard shoes turned out to be -2. 10:27 Unlucky. 10:35 -!- qt has joined #evilhack 10:41 Sacrificed an orcish soldier and it didn't count it as same-race sacrifice 10:42 That or now there's a chance same-race sac does nothing unusual 10:42 its the first 10:46 bug? 10:48 yeah probably a bug, I think I accounted for cannibalism but maybe not for sacrifice 10:51 "The ice devil can't carry your lizard corpse." 10:52 these pets seem to overload themselves with stones pretty quickly 10:52 Too encumbered from carting around a bag full of rocks 10:52 yeah 10:52 I'll just drop my own bag first... 10:53 "The ice devil drops a lizard corpse." hmm not interested 11:00 [hdf-us] [evil] VaderFLAG (Kni Orc Fem Cha) had Ogresmasher bestowed upon her by Manannan Mac Lir, on T:68223 11:02 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) changed form for the first time, becoming a wererat, on T:3116 11:04 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 3262 points, T:3208, killed by an orcish arrow 11:05 K2: racial same-race sacrifice: https://termbin.com/klkw 11:05 <3 11:06 It's insane how fast ya'll get on this stuff 11:06 some of these things takes me hours or even days 11:06 qt looks at it, goes 'oh' and 20 sec later picaso code 11:07 same for aosdict 11:07 is picasso code deformed and strange looking lol 11:07 O___o 11:07 da vinci code 11:07 get it? lol 11:08 this is aosdict looking at my commits - https://www.hardfought.org/phpBB3/gallery/image/2552/source 11:09 you just need a bit of abstract thinking, then programming is easy 11:10 all joking aside, i've gotten better 11:10 i still have a long ways to go though 11:12 it gets easier over time when you encounter similar situation or you actually know what you want to do because you've done it before 11:13 or what not to do because it didn't work the last time you tried it :) 11:15 K2: this should prevent monsters from stashing rocks in their bag https://termbin.com/7v2z 11:16 they will still hang onto them in open inventory because they're considered "ammo" I think, but at least it will be easier to take them away with #loot 11:16 maybe they should only keep them if they're an appropriate ammo for their current weapon? one sec 11:19 Arahael: it's binaries being committed to the repo 11:20 bhaak yes excatly 11:20 and i've learned from other peoples commits also 11:20 qt neat 11:23 reading code is extremly powerful. you learn about ideas that you possibly never could have learned yourself. 11:24 when you learn a new language or even a new framework, read as much as you can. you learn how stuff is supposed to be used, you learn how the code is supposed to be structured, you can see what's possible 11:28 and then do all sorts of shit to break it 11:29 K2 I think you can just use the most recent paste I put on there 11:29 it looks like they already will drop rocks once they have a better ranged weapon, so preventing them from stashing them should be good enough 11:29 sweet thanks 11:33 [hdf-us] [evil] krm26 (Ran Gno Fem Cha) polymorphed her first object, on T:44857 11:49 alrighty, all three of those code submissions are committed 11:49 just havent pushed yet in case there's more coming soon 11:49 * K2 wonders what else qt has up his sleeve 11:50 nothing right now K2, unfortunately I have to do some actual work :) 12:06 same lol 12:06 [EvilHack] k21971 pushed 3 commits to master [+0/-0/±13] https://git.io/J3XwF 12:06 [EvilHack] k21971 1fc01a0 - Fix: various bugs with Race_if() conditions. 12:06 [EvilHack] k21971 ecc7099 - Fix: take erac into account when performing same-race sacrifice. 12:06 [EvilHack] k21971 15dcfa5 - Prevent intelligent pets from stashing rocks in their bag. 12:06 -!- rebatela has quit [Ping timeout: 240 seconds] 12:10 [hdf-us] [evil] VaderFLAG (Kni Orc Fem Cha) had Dragonbane bestowed upon her by Manannan Mac Lir, on T:70506 12:14 hah 12:14 you lucky 12:14 Yeah. Wasn't even trying for it! 12:14 But at least now when Rodney snags my mirror I won't get fucked 12:14 Assuming I make it that far 12:15 VaderFLAG: how's Solaire doing? 12:16 has anyone killed Vecna yet? 12:17 Solaire has been recently upgraded with Ogresmasher 12:17 Still kicking minor butt 12:17 Is the new monster reflection spell AD_SPEL or AD_CLRC or both? 12:17 ad_spel 12:18 amateurhour no i dont think so 12:18 I chickened out on Vecna because my HP was too low then Orcus took away 150 more 12:18 So not anytime soon for me 12:18 wow Orcus took 150 max hp!? 12:18 that's crazy, I don't remember it being that bad when I fought him before 12:19 was he beefed up in 0.7? 12:19 He can reflect himself now which I didn't anticpate he woulda only taken 70 or so 12:20 I had like 96 max hp when done with him 12:20 at level 22 12:20 Not good 12:20 oof 12:21 first 2 rounds he got lucky hits and rolls and took me from 200something to 130 12:21 Never melee orcus! 12:22 Ordinarily it would be fine cuz I'd have 300-400hp at that point, but my potion luck has been absent this game 12:23 @e?orcus 12:23 Orcus (&) | Lvl: 66 | Diff: 36 | Spd: 15 | Res: fire poison drain | Confers: nothing | MR: 85 | Generates: unique | AC: -6 | Attacks: 4d4 weapon physical, 4d4 weapon physical, 3d4 claw wither, 6d6 cast spell, 2d4 sting drain str | Alignment: -20 | Flags: flies, seeinvis, poisonous, nopoly, stalker, covetous, infravisible 12:23 That reminds me, what is the 3d4 wither effect anyway? Is that a str-lowering thing? 12:23 he's faster than vanilla orcus 12:23 [hdf-us] [evil] qt (Tou Hum Mal Neu), 594 points, T:1020, killed by a magic missile 12:23 withering - your hit points slowly decrease and you cant regen whilst its happening 12:24 Oh it's the mummy effect 12:24 I never have seen him land that on me 12:24 how long the effect lasts is tied directly to how hard they hit 12:24 yeah it doesnt always go off on a successful hit 12:25 @e?vecna 12:25 Vecna (L) | Lvl: 99 | Diff: 50 | Spd: 12 | Res: fire cold sleep shock poison drain | Confers: fire cold | MR: 90 | Generates: unique | AC: -10 | Attacks: 8d6 touch cold, 6d6 touch wither, 3d4 gaze Death, 4d6 cast spell, 4d6 cast clerical | Alignment: -20 | Flags: flies, breathless, regenerates, seeinvis, poisonous, nopoly, stalker, covetous 12:25 Vecna gonna kill with wither and acid blasts I'm guessing 12:26 Or pulls the Asmodeus special and rolls a cold vulnerability cast 12:26 heh 12:26 [hdf-us] [evil] nabru (Inf Elf Fem Una) chose an elven dagger to be named "Sting", on T:192 12:26 the asmo special 12:27 @e?asmodeus 12:27 Asmodeus (&) | Lvl: 105 | Diff: 53 | Spd: 12 | Res: fire cold poison drain | Confers: nothing | MR: 90 | Generates: unique | AC: -7 | Attacks: 4d6 weapon physical, 3d6 claw slow, 6d6 cast cold, 6d6 cast clerical | Alignment: 20 | Flags: flies, seeinvis, poisonous, nopoly, stalker, covetous, infravisible 12:27 6d6 seems low for how much I rmember that thing doing 12:27 vanilla wiki says 30d6 12:28 which sounds more like it 12:29 I guess I don't understand the difference between the 6d6 that the code seems to show and where 30d6 comes from 12:29 one sec 12:31 one of my first evilhack games asmodeus did cold vul, then hundreds of damage in 2 hits 12:31 how much does cold vulnerability increase the damage of a cold attack? 12:32 the vulnerability spells shave off 50% 12:32 same vuln dont stack 12:32 oh, they remove 50% of your resistance? 12:32 yes 12:32 at first I read that as "they remove 50% of the damage of the attack" lol 12:33 [hdf-us] [evil] nabru (Inf Elf Fem Una), 486 points, T:446, killed by a bolt of cold, while dressing up 12:33 VaderFLAG - https://github.com/NetHack/NetHack/blob/NetHack-3.7/src/mcastu.c#L270 12:34 -!- qt has quit [Quit: bye] 12:34 that bit there is the same in 3.6/evilhack/etc 12:34 -!- qt has joined #evilhack 12:34 the 6d6 is just a starting point/base line 12:35 having half spell damage can help 12:35 but even with that and having 100% cold res and having vuln to cold cast on you, he can dish out some serious damage 12:35 Oh I found it 12:35 https://www.hardfought.org/userdata/V/VaderFLAG/evilhack/dumplog/1583084578.evil.html 12:36 Oh so it's like magic missile where they add a d6 for every X levels 12:37 You were vulnerable to cold. 12:37 yeah 12:37 Yeah he made me vul, thus the asmodeus special 12:37 Which vecna can do except if it scales then whatever level 99 gets you on a cold touch 12:37 could be an instadeath 12:37 well asmo is level 105 12:38 so it'd be comparable 12:38 Oh I was reading the vanilla for him, so asmo cold might be 60d6? 12:38 no, asmo is lvl 105 in both vanilla and evilhack 12:38 there's a cap 12:39 Oh, huh. Was just going on this "Asmodeus has a unique magical cold attack. When used in melee, this attack does 30d6 damage (31d6 if Asmodeus has increased his level to 50)" 12:39 right 12:41 so nethack has this weird formula that determine final level for a monster 12:41 Oh, of course it does. Can't just have a level 12:41 level is 105 but its difficulty is 53 12:42 And it's "Base level 49 " 12:42 3 numbers of similar practical usefulness heh 12:42 -!- rebatela has joined #evilhack 12:43 TL;DR - asmo can fuck you up with his melee cold attack 12:44 Yeah and if Vecna can do the same it means no melee or have 400+hp so you can eat a couple of rounds 12:44 Status of Asmodeus (lawful): Level 49 HP 198(198) AC -7, peaceful, meditating, invisible. <--- vanilla 12:44 Status of Asmodeus (male, lawful): Level 74 HP 298(298) AC -16, peaceful, meditating, invisible. <--- evilhack 12:44 [hdf-us] [evil] krm26 (Ran Gno Fem Cha) killed Croesus, on T:45944 12:45 that's asmo spawning with player being level 30 12:45 ok so the same level 105 in the code results in 2 different shown levels in-game. This game is nuts sometimes 12:45 so you see the level diff right? 12:45 49 vs 74 12:45 Yes 12:45 i put this in mcastu.c for evilhack 12:46 ./* Some boss type monsters can exceed level 50; cap mtmp->m_lev 12:46 at 50, otherwise some of this spell damage output can get a 12:46 bit out of hand (read: acid blast and Demogorgon) */ 12:46 if (ml > 50) 12:46 ml = 50; 12:47 How'd asmodeus get 74 then with the cap? 12:47 Oh that's in mcastu meaning it's just for spells 12:47 Gotcha 12:47 No scaling beyond whatever 50 gives them 12:48 yeah 12:48 i'm looking up the commit that gave the level/hp boost 12:49 https://github.com/k21971/EvilHack/commit/1f01321b4c04b2d8f8ea5afa905f3cc3ecec7658#diff-fc97afed1ac36e2e509698aded114a87ae341430631c12485a657d6f7041bd61R2100 12:49 thats hp 12:51 Oh good, all these nasty fucks get to live longer to do more nasty shit with tons more HP 12:51 It did feel like these fights were going longer than usual 12:51 i think the hp gain effectively raised their final level value too 12:52 but yeah there's a cap in there in mcastu so some of the spell damage output isnt off the chart 12:53 poor Solaire's slow digestion ring got dusted by a shock sphere 12:54 Now he's gonna get eaten 12:54 if you fooproof the rings/wands, they have a chance to resist shock damage 12:55 Blessed status help? 12:55 I don't usually bother with free action since I never take it off, but definitely would now 12:56 https://github.com/k21971/EvilHack/commit/18d071a8247421b5094a7376dba7bd1585f42324 12:57 Ah HA that explains why my teleport wands are getting hit more than others, they aren't a premium material 12:57 So gold rings aren't pure downside now 12:57 That's nice 12:59 I hope Solaire makes it to the end 12:59 it would be a completely unique achievement since it's impossible to get an mplayer pet now 13:01 agreed 13:01 and feed him eyeballs 13:02 Solaire gonna get swallowed by a dragon before long 13:03 no :-O 13:03 be careful Solaire 13:03 AC almost as good as mine, -36 13:09 [hdf-us] [evil] Drizossk (Con Hum Mal Cha) murdered Nicodemus, his faithful sewer rat, on T:66 13:12 [hdf-us] [evil] Tommo (Pri Elf Fem Neu), 569 points, T:1277, killed by a kobold zombie 13:22 [hdf-us] [evil] eraserhead97 (Tou Hob Mal Neu), 348 points, T:745, killed by a dwarf lady 13:23 [hdf-us] [evil] Drizossk (Con Hum Mal Cha), 1148 points, T:2646, killed by a dwarf zombie, while frozen by a monster's gaze 13:29 "giant monk called Amateurhour, wearing armor" 13:29 is renaming player monsters a minor bug? ;-) 13:30 "Amateurhour throws a boulder!" 13:30 wearing armour ಠ_ಠ 13:31 helm, boots, gauntlets 13:31 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una) averted death (killed by a wererat), on T:2694 13:31 phew! 13:32 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 2431 points, T:2700, killed by a bugbear 13:33 [hdf-us] [evil] krm26 (Ran Gno Fem Cha) wished for "blessed +2 dragonhide elven helm of telepathy", on T:46800 13:39 how did you know what he was wearing mobileuser? 13:39 probing? or did you kill him and check the body? 13:39 [hdf-us] [evil] Drizossk (Con Hum Mal Cha), 470 points, T:869, burned by molten lava 13:39 [hdf-us] [evil] Tommo (Bar Orc Fem Cha), 1112 points, T:1788, killed by a gnome lord 13:52 [hdf-us] [evil] Tommo (Tou Hum Fem Neu), 112 points, T:876, killed by a brown mold 13:56 [hdf-us] [evil] Tommo (Pri Ith Fem Cha), 202 points, T:713, killed by Juiblex 13:58 prob probing 13:58 [hdf-us] [evil] nabru (Wiz Ith Fem Cha), 346 points, T:1078, killed by Ms. Syktywkar; the shopkeeper, while sleeping 14:11 -!- elenmirie__ has joined #evilhack 14:11 qt he was throwing boulders at me, you can guess the rest ;-) 14:12 hah 14:12 [hdf-us] [evil] Tommo (Con Orc Fem Cha), 277 points, T:1437, killed by a water demon 14:13 -!- amateurhour has quit [Read error: Connection reset by peer] 14:13 -!- amateurh1ur has joined #evilhack 14:13 -!- amateurh1ur is now known as amateurhour 14:22 [hdf-us] [evil] nabru (Wiz Ith Fem Cha), 946 points, T:561, killed by a horned devil of Moloch 14:25 [hdf-us] [evil] krm26 (Ran Gno Fem Cha) was chosen to steal souls for the Glory of Mars, on T:48078 14:26 [hdf-us] [evil] Tommo (Sam Hum Fem Law) destroyed Tommo's ghost, the former Acolyte, on T:1042 14:28 -!- Umbire has joined #evilhack 14:28 k2: pretty sure you can just do this for the "suck the head" cannibalism guard. maybe you already did it on your end but I figured I'd share anyway https://termbin.com/pg33 14:30 Hi 14:30 Hello Umbire, Welcome to #evilhack 14:30 qt i hadnt yet... many thanks 14:30 work got busy 14:31 brb 14:32 you could also add a "&& !Role_if(PM_CAVEMAN)" since they don't have cannibalism penalties... I guess there are no illithid cavemen currently though right? 14:32 New race/role combo request: illithid caveman 14:32 or wait, do cavemen never have cannibalism penalties, even if they are polymorphed into another form? 14:32 wait evil's doing hybrid races already? o: 14:32 wait no I'm bugging 14:33 because if so you do need the !Role_if(PM_CAVEMAN) part, for cavemen polymorphed into mind flayers or whatever 14:33 also no cavefolk and orcs are like 14:33 cannibalism-penalty-free 14:33 Also applies for cat/dog corpses 14:35 -!- krm26 has joined #evilhack 14:35 K2: maybe use this instead. https://termbin.com/fkps 14:35 [hdf-us] [evil] Tommo (Sam Hum Fem Law), 3088 points, T:1795, killed by a piranha 14:36 since it seems like both orcs and cavemen retain their exemption from cannibalism penalties when they are polymorphed 14:36 K2: Cosmetic enlightenment typo = "Your two weapon skill is also limited by being basic with with broadsword." (double with) 14:40 k2 remove the "with" in cmd.c:2778 to fix that one 14:41 You're making me feel bad for not just submitting the fix :-) 14:43 Mmm, crap, Frost Brand is a short sword in evil, I wonder if that makes Stormbringer a superior general purpose damage weapon? 14:44 I mean you can two-weapon artifacts and short swords are solid off-hand choices 14:44 (deciding on which one to mainhand and which to off) 14:45 are there any real general purpose artifacts except grayswandir? 14:45 there are limitations based on the weapon's weight and your skill in twoweapon right? 14:45 Even that's contingent on your saber skill 14:45 limitations in what you can wield in the offhand I mean 14:45 And yeah 14:45 Stormbringer and Frostbrand is a very respectable twoweapon 14:45 You can do up to 40 aum with skilled, which covers runeswords 14:45 Not a lot better options for rangers 14:46 Was questioning FB/Sbringer or Sbringer/FB (doing first right now) 14:46 Second clearly better for cold-resistant monsters of course 14:46 Probably best in general because of less micromanagement 14:47 I thought the tweoweapon penalties applied to everything, making which goes in which hand only an issue for management of weapon switching 14:48 There are different mh/oh penalties aren't there? 14:48 Or did I dream it? 14:51 That might be old pre 3.6 behavior 14:51 thanks krm26, qt 14:54 I think there are new penalties in Evilhack specifically VaderFLAG 14:54 in a previous game I was able to wield Grayswandir in my main hand, Excalibur in my off hand, but not the other way around 14:54 I am only aware of the weight restrictions 14:54 Right because Gray is probably over 40 14:55 Yeah Grayswandir is heavier because it is made of silver 14:55 silver adds a bit o' weight 14:55 It really blows that launchers don't add their enchantment to projectile damage 14:55 Maybe weapon skill should permit that (up to full enchantment at expert) 14:55 But for two identical weapons, they will do the same damage regardless of which hand they're in right? 14:55 Or at least the ranger artifact weapon should do that 14:55 Assiming they're under the weight limit? 14:55 launchers? blow? blowguns in evilhack when? 14:55 bows/crossbows 14:56 nerf guns 14:56 lawn darts 14:56 ^ was almost a thing 14:58 I still think the atlatl should be a launcher for darts 14:59 You mean javelins 15:00 Wish there was a way I could accelerate the growth of these baby dragons so I can kill and skin them 15:00 I guess the wikipedia page for atlatl does say "dart or javelin-throwing" 15:00 Or just kill the adults like a normal murderhobo, you weirdo 15:00 I figure darts are much more common so that would be more useful 15:01 The game gives me babies, I kill babies 15:02 If the default movement action was "hug" instead of "stab" I'd play the game differently! 15:03 It's the skinning part that raises my brow 15:03 The adults are right there, you can't miss them they're so big 15:05 I am super-lazy. Medusa's level coughed up 4 baby yellow dragons for me. I want to wear their flayed hide to I can brainlessly whackadoodle Medusa to death. 15:06 Plus, is a monster really dead if you aren't wearing its body parts? 15:06 I know climbing the corporate ladder worked that way 15:07 -!- cccrow has joined #evilhack 15:08 hi 15:08 Hello cccrow, Welcome to #evilhack 15:08 'lo 15:10 krm26: https://0x0.st/-Bmx.jpg 15:10 which role are u proficient at Umbire? 15:10 or qt? 15:10 I'm equally shit at all of them. 15:10 Jokes aside, I prefer Arcs and Priests generally 15:10 yeah I'm not very good at any of them cccrow 15:11 some other people here are better, maybe they will be able to chime in 15:11 gonna ask tips for Ranger role 15:12 looks like mobileuser and VaderFLAG have both ascended rangers 15:16 looking at the leaderboard, they're Gods. 15:17 demi-gods 15:17 I'm doing a ranger right now. They are kinda disappointing 15:17 evil rangers can two-weapon 15:18 rangers are generally disappointing. ask my grunt ranger 15:18 [hdf-us] [evil] terrapin (Rog Hob Fem Neu), 3568 points, T:2825, killed by a mithril dwarvish spear 15:18 Yeah, I'm swinging Fb/Stormbringer right now -- kinda disappointing 15:18 you're a disappointment 15:18 Like a 75% as good archaeologist 15:19 The problem is their ranged utility doesn't matter very much past the midgame, they become undifferentiated 15:19 75%? i'd have said 71.5% 15:19 I wish there was some way they could actually ascend using their bow/crossbow 15:19 Umbire what were you trying to ask me last night? I had already gone to bed 15:19 you need a fiqlike system of wielding 15:19 I like rangers myself 15:19 I imagine them with increased pet utility too (like ranger pets automatically avoiding their missile weapons) 15:20 the fiqhack range change would be a more big good for less sad change 15:20 <Umbire> K2: What's the damage like on centaur kicks, non-valk 15:20 that and polearm/lances 15:20 Also quits/deaths weren't reporting for a bit for me 15:20 i was referring to the way wielding a launcher works 15:20 player kick doesnt have different values based on race (or anything) 15:21 I find rangers easier than arcs... 15:21 YANI: At expert skill level you shoot through pets with your missile weapon (pet boulders!) 15:21 well they are. they're just not as exciting 15:21 also Umbire, evilhack player race giants do not have intrinsic hunger 15:21 Rangers easier than arcs? No WAY. I'll take a pickaxe over the ranger starting kit any day 15:21 yes k2! pet rocks when? 15:22 you all realize RANGErs excel at RANGEd attacks right? 15:22 rofl 15:22 brb 15:22 YANI: Ranger pets automatically pick up your ammo and can be #looted to get it back 15:23 k2: except they don't really 15:23 I'd think centaurs would have bonuses to kicks but eh 15:23 YASI: At expert skill level you shoot your pets at the enemy 15:23 YANI: #chat with friendly NPCs when you have a high charisma and they'll discuss their inventory with you to help you decide whether to murder their asses 15:23 K2: Also I think I got that from the evilhack page? 15:23 "think" being the key word 15:23 anyway i have played 22 rangers and ascended 5 of them. i have ascended 10 arcs out of 135 games 15:24 so rangers way easier 15:24 Anecdotes gonna anecdote 15:24 * hothraxxa points to the science! 15:25 Rangers are easier early game but run out of steam fast -- loser archs die a lot earlier. I find I can squeeze out 50 dead archs to have one well positioned for winning in the same time it takes me to run through 10 loser rangers 15:25 are we talking across all variants or just evilhack? curious what the NAO stats would be 15:25 I only talk evilhack, since we're in #evilhack 15:25 my stats are across variants 15:26 But evilhack's balance isn't *super* weird compared to vanilla 15:26 i don't think i've ever played an evilhack ranger 15:26 Disappointingly K2 hasn't used his brilliant design acumen on the ranger quest artifact like he did on the archaeologist HINT HINT HINT 15:26 nope. ranger and convict are the two roles i've never tried in evilhack 15:27 Convict was FUN 15:27 he did add the special ranger gnome QA didn't he? 15:27 i say again, implement fiq's lancher change and rangers will be fun 15:27 It has been a couple of years since I played fiqhack but I don't remember a remarkable launcher change? Refresh me? 15:28 might be newer than your games then 15:28 -!- cccrow has quit [Ping timeout: 240 seconds] 15:28 Or it is my encroaching senility 15:28 if you fire a missile and you have the right launcher, you automatically wield it wothout costing a turn 15:28 Oh, no, I don't like that 15:28 That isn't very evil 15:29 Although it would be nice to be able to single-action switch from meleehands to rangedhands to avoid twoweapon/shield funk 15:32 If only rangers could do that I don't see a problem krm26 15:32 [hdf-us] [evil] terrapin (Rog Hum Mal Neu), 275 points, T:1087, killed by a small mimic 15:32 Would make rangers more fun 15:33 Bows and crossbows need to be useful weapons below the castle 15:33 At least for rangers, launcher enchantment should be used to adjust damage (maybe a % of enchantment based on ranged skill) 15:34 Missile destruction should be even further reduced for max-skill rangers (there will still be plenty of destruction from lava, water, etc) 15:34 There should be some mechanism for shooting through friendlies for max-skill rangers 15:34 I think I keep using my bow/crossbow in gehennom more than others maybe 15:34 krm26 what?? 15:35 are you not aware of the Crossbow of Carl? 15:35 How? In evilhack it'll take you 40 arrows to kill a black dragon 15:35 don't use arrows on a black dragon 15:35 You mean the normal ranger crap of invoking for ammo? Yeah 15:35 wand of death or polymorph. job done. 15:36 Or a sea dragon, or a gray dragon, or etc 15:36 I wasn't talking about their special ability. I was talking about their health 15:36 I mean I'm pretty sure most dragons outside of green aren't poison resistant 15:36 The ranged weapons are just too slow to be viable IMO 15:36 rangers definitely got some love in evilhack 15:36 gnome ranger can multishot 5 15:36 crossbow of carl and twoweaponing 15:37 CARL 15:37 I decided not to fight my quest leader this game, so I'm just twoweaponing with no crossbow 15:37 Well, a crossbow, but no artifact crossbow 15:37 carl :-( 15:38 (since I'm a gnome who can't stop eating gnomes -- it is muscle memory) 15:38 lol 15:38 But here, I'm gonna dump 80 bolts into Medusa without killing her now 15:38 hi my name is krm26 (hi krm26) ... and I eat gnomes 15:38 Sounds like you're causing a lot of your own problems 15:38 right, time for dishes... 15:39 The Dish of Vecna 15:39 Look, I've eaten gnomes for 35 years, I can't stop now that I'm a gnome 15:40 [hdf-us] [evil] krm26 (Ran Gno Fem Cha) killed Medusa, on T:49173 15:40 Alright so 80 bolts was just able to kill her 15:40 Sheesh 15:43 Time to xorn up to race the humanoids to the castle wand 15:44 [hdf-us] [evil] qt (Sam Hum Mal Law), 3296 points, T:3504, killed by a giant mosquito 15:45 good luck. i lost that race in my grunt game 15:50 -!- cccrow has joined #evilhack 15:51 I missed the discussion, damn ISP. 15:53 logs available, see /topic 15:54 oh. not in this channel, in #hardfought. hm, not sure this channel is logged 15:55 soryy, it is not :( 15:56 sorry 15:56 [hdf-us] [evil] terrapin (Hea Hob Mal Neu), 970 points, T:2295, killed by a homunculus, while vomiting 15:59 -!- cccrow has quit [Ping timeout: 240 seconds] 16:00 this channel is logged 16:00 it is? 16:00 https://www.hardfought.org/irclog.evil/ 16:00 wtf..... 16:00 so all the nudes I post here late at night have been saved forever!? 16:01 so all ur shitposts will be preserved 4 history 16:01 yeah 16:01 this is quite shocking 16:01 those were supposed to be for K2's eyes only 16:04 slightly annoying that /irclog/ is sorted newest to oldest and /irclog.evil/ is sorted the opposite way 16:05 IKR 16:08 i havent given the evil irc logs the special treatment yet 16:22 [hdf-us] [evil] qt (Tou Hum Mal Neu), 915 points, T:2973, killed by a rabid dog 16:25 [hdf-us] [evil] terrapin (Sam Hum Mal Law), 1204 points, T:1060, killed by a gnome lady, while fainted from lack of food 16:31 now check it out - https://www.hardfought.org/irclog.evil/ 16:38 -!- elenmirie__ has quit [Read error: Connection reset by peer] 16:44 [EvilHack] k21971 pushed 2 commits to master [+0/-0/±4] https://git.io/J31VJ 16:44 [EvilHack] k21971 e297e23 - Fix: 'Your two weapon skill is also limited by being basic with with broadsword.' 16:44 [EvilHack] k21971 1e3ee64 - Fix: better way to prevent cannibalism as illithid while infected with lycanthropy. 16:51 -!- cccrow has joined #evilhack 16:59 [hdf-us] [evil] nabru (Wiz Ith Fem Cha) chose a runed dagger to be named "Sting", on T:1366 17:05 [hdf-us] [evil] nabru (Wiz Ith Fem Cha), 1963 points, T:1765, killed by a water moccasin 17:09 [hdf-us] [evil] terrapin (Mon Gia Fem Cha), 4616 points, T:3368, zombified by a dwarf zombie 17:15 -!- krm26 has quit [Quit: Leaving] 17:17 [hdf-us] [evil] rebatela (Mon Hum Mal Cha), 70752 points, T:15907, suffocated by a gelatinous cube, while frozen by a monster 17:18 typod my way into that thing 17:18 urgh 17:19 CUUUUUUBE 17:19 rip rebatela 17:19 rip 17:21 I find rangers to be pretty great in evilhack since the longbow/xbow can give you ammo with object properties 17:22 that's cool! 17:23 Like I said to krm, struggling with something like ranger seems like a case of PSI 17:23 Doubly so now I'm aware of that 17:23 Rangers would be more FUN if the bow identified what it summoned for you 17:24 True 17:28 ^ K2 take note, FUN IDEA 17:45 seems like aosdict already added it to the archive https://nethack-yanis.github.io/yanis/3274.html 17:49 Ah nice! 17:49 when will the yani archive be updated again I wonder 17:50 every time I wonder that out loud aosdict delays it by a week 17:54 [hdf-us] [evil] qt (Wiz Ith Mal Cha), 721 points, T:1785, killed by a rabid dog 17:59 amateurhour z - an uncursed fireproof +7 oilskin cloth elven helm \o/ 17:59 mindflayer-proofed hat 17:59 sick 18:00 nice one mobileuser 18:02 what does magic saving throw 2 mean... 18:03 in the monster lookup 18:05 MR 18:05 which monster is it? 18:08 an NPC 18:08 infidel 18:09 @e?Infidel 18:09 infidel (@) | Lvl: 10 | Diff: 12 | Spd: 12 | Res: fire | Confers: nothing | MR: 2 | Generates: gehennom dungeons | AC: 10 | Attacks: 1d6 weapon physical | Alignment: -128 | Flags: omnivore, nopoly, infravisible 18:09 2 is such a weird number for MR 18:09 @e?black dragon 18:09 black dragon (D) | Lvl: 15 | Diff: 20 | Spd: 9 | Res: disintegrate | Confers: disintegrate | MR: 20 | Generates: gehennom dungeons | AC: -1 | Attacks: 1d255 breath disintegrate, 4d8 bite physical, 4d4 claw physical, 4d4 claw physical, 2d10 engulf digest, 0d0 passive disintegrate | Alignment: -6 | Flags: genocidable, carnivore, flies, thick hide, oviparous, seeinvis 18:10 [hdf-us] [evil] terrapin (Con Dwa Fem Cha), 672 points, T:969, killed by a piranha 18:10 so might-as-well-have-zero MR basically 18:10 @e?ranger 18:10 ranger (@) | Lvl: 10 | Diff: 12 | Spd: 12 | Res: none | Confers: nothing | MR: 2 | Generates: gehennom dungeons | AC: 10 | Attacks: 1d6 weapon physical, 1d6 weapon physical | Alignment: -3 | Flags: omnivore, nopoly, infravisible 18:11 I would have expected higher MR for infidel 18:11 @e?arc 18:11 arc ~1~ orc (o) | Lvl: 0 | Diff: 2 | Spd: 9 | Res: poison | Confers: nothing | MR: 0 | Generates: special | AC: 10 | Attacks: 1d8 weapon physical | Alignment: -3 | Flags: omnivore, nopoly, infravisible 18:11 @e?archeologist 18:11 archeologist (@) | Lvl: 10 | Diff: 12 | Spd: 12 | Res: none | Confers: nothing | MR: 1 | Generates: gehennom dungeons | AC: 10 | Attacks: 1d6 weapon physical, 1d6 weapon physical | Alignment: 3 | Flags: omnivore, tunnels, nopoly, infravisible 18:12 @e?healer 18:12 healer (@) | Lvl: 10 | Diff: 12 | Spd: 12 | Res: poison | Confers: nothing | MR: 1 | Generates: gehennom dungeons | AC: 10 | Attacks: 1d6 weapon physical | Alignment: 0 | Flags: omnivore, nopoly, infravisible 18:12 feel like this is intentional but can't gauge why 18:12 [hdf-us] [evil] terrapin (Sam Hum Mal Law), 41 points, T:193, killed by a crossbow bolt 18:12 @e?wizard 18:12 wizard (@) | Lvl: 10 | Diff: 12 | Spd: 12 | Res: none | Confers: nothing | MR: 3 | Generates: gehennom dungeons | AC: 10 | Attacks: 1d6 weapon physical | Alignment: 0 | Flags: omnivore, nopoly, infravisible 18:13 an entire 3 points of MR O: 18:13 wiz OP 18:13 K2 why are the MR values for player monsters so whack? :P 18:13 did you mean to multiply them by 10 from what they are currently? 18:17 bedtime :-) 18:17 me too 18:17 sleep well 18:18 -!- mobileuser has quit [Quit: Connection closed] 18:22 [hdf-us] [evil] dbanethacker (Val Gia Fem Neu) performed her first genocide (two random monsters from class R), on T:3523 18:25 -!- amateurhour has quit [Ping timeout: 252 seconds] 18:25 hmm yeah why are they so weird 18:28 [hdf-us] [evil] terrapin (Bar Hum Mal Neu), 1577 points, T:2061, zombified by a hobbit zombie 18:30 [hdf-us] [evil] dbanethacker (Val Gia Fem Neu), 7490 points, T:3991, killed by a shattered potion 18:31 because that's how they are in vanilla lol 18:32 !tell amateurhour [18:13] K2 why are the MR values for player monsters so whack? :P <--- because that's how they are in vanilla hahah 18:32 No worries, K2, I've got this! 18:46 [hdf-us] [evil] terrapin (Sam Dwa Mal Law), 1158 points, T:1054, killed by a rothe 18:55 [hdf-us] [evil] terrapin (Pri Ith Mal Cha), 511 points, T:798, killed by a giant spider 19:22 -!- qt has quit [Ping timeout: 240 seconds] 19:35 First gnoll encounter, probably more of those just nearby 19:36 -!- aoei is now known as frau_dr_aoei 19:41 !tell amateurhour I started updating the archive but currently getting new arc quest out the door before june is higher priority 19:41 Will do, aosdict! 19:42 -!- qt has joined #evilhack 19:44 [hdf-us] [evil] VaderFLAG (Kni Orc Fem Cha) destroyed the invisible Vlad the Impaler, on T:75393 19:44 [hdf-us] [evil] VaderFLAG (Kni Orc Fem Cha) acquired the Candelabrum of Invocation, on T:75394 19:51 -!- frau_dr_aoei is now known as frau_doktor_zait 20:05 [hdf-us] [evil] rebatela (Mon Hum Mal Cha) murdered his faithful dog, on T:3400 20:09 -!- tsadok has joined #evilhack 20:24 -!- frau_doktor_zait is now known as aoei 20:34 K2: You fixed a bug related to stoning from pets attacking footrices and such recently? 20:34 Or am I thinking of something else 20:34 Yes he did 20:34 Well my steed just kicked one for no good reason so 20:39 Genuinely do not remember if that was meant to be part of the fix or what, so 21:01 -!- rebatela has quit [Ping timeout: 240 seconds] 21:07 -!- krm26 has joined #evilhack 21:15 [hdf-us] [evil] Umbire (Kni Hum Mal Law), 17171 points, T:9136, killed by a honey badger 21:15 [hdf-us] [evil] qt (Tou Hum Mal Neu), 766 points, T:2159, killed by an imp, while praying 21:24 [hdf-us] [evil] qt (Sam Hum Mal Law), 715 points, T:1664, killed by a rabid dog 21:24 !lastgame qt 21:24 qt: [hdf-us] https://www.hardfought.org/userdata/q/qt/evilhack/dumplog/1620350230.evil.html 21:25 quadruple bones on that level now, 3 of them are from me 21:25 lol 21:25 SLow learner :-) 21:25 Umbire, your steed wont go out of its way to attack a footrice if you're riding it 21:25 I was riding it though :V 21:25 but if it gets attacked by it, it reacts 21:26 At least I recall that being the case 21:26 and i think thats vanilla behavior 21:26 I got a really nice Arahael bones on this toon's midgame 21:26 But it attacked after I took a swing 21:26 did it attack your steed? 21:26 if it does your steed will still want to defend itself 21:28 I don't think it did, my steed usually attacked everything else first it was so fast 21:28 https://www.hardfought.org/userdata/U/Umbire/evilhack/ttyrec/2021-05-07.01:15:33.ttyrec 21:28 ^can check that if you like 21:29 or you can :) 21:29 burden of proof falls on the accurser 21:29 *accuser 21:29 something 21:30 ah here we go 21:30 You feel a malignant aura surround you. <- attacked by the accurser 21:30 Create what kind of monster? cockatrice 21:30 The cockatrice bites! 21:30 The cockatrice touches you! 21:30 You hear the cockatrice's hissing! 21:30 The cockatrice bites! 21:30 The cockatrice touches you! 21:30 The cockatrice misses Farrah. The cockatrice misses Farrah. Farrah misses the cockatrice. 21:30 Farrah misses the cockatrice. 21:30 ^ me mounted on a pony 21:31 ^ vanilla nethack 21:31 I know it's vanilla behavior. 21:31 steeds will defend themselves if attacked no matter what 21:31 I just don't recall the "footrice attacking me" part happening. 21:31 smh, get it together Farrah 21:31 it didnt have to attack you 21:31 if it attacks *your steed* your steed will attack back 21:31 Which I'm not sure happened either 21:31 Hmmm 21:32 well something had to have happened 21:32 you can always pull the ttyrec 21:32 well, if you were playing on the server 21:32 I linked it just above 21:33 Don't have a player so I was hoping someone else could have a look 21:33 Not some random accusation out of nowhere, genuinely think something might've been up 21:34 Oopsie, my nethackrc auto vorpal blade pickup grabs jabberwocks too :-P 21:34 -!- qt has quit [Quit: goodnight] 21:34 gimmie a sec 21:36 the ttyrec you linked is you as a barbarian only 23 turns in 21:36 Oh huh, thought it didn't take current games in that 21:36 it does 21:36 https://www.hardfought.org/userdata/U/Umbire/evilhack/ttyrec/2021-05-06.22:38:13.ttyrec.gz This one 21:37 I was thinking dumplog logic or s/t 21:40 I've finally successfully internalized that it is worth carrying a ring of protection from shape changers in evilhack 21:41 It was already worth before that tho 21:41 They are junk in vanilla 21:41 among other things have it on and your vamp pets won't ruin the armor they gave you 21:41 also you only have to kill vamps once generally 21:42 yeah the cockatrice attacked your warhorse 21:42 so it attacked back 21:43 you attacked it, it attacked your warhorse twice (missed both times), your warhorse kicked it and turned to stone 21:43 Right 21:43 Messages went by a bit fast so naturally I missed it 21:43 Glad it's cleared up at least 21:43 that's what ^P is for 21:43 just have to adjust mentally 21:43 you can check backlog of messages 21:44 Now if I can just get termrec to size properly 21:44 you have termrec/termplay already? 21:45 I do now 21:45 decided I'd grab it anyway and minimize instances of bugging you in the future 21:46 Size thing's still gonna annoy me for a while though 21:47 Yeah, it seems like every game I need to grab a ttyrec and see what happened to my armor 4,000 turns ago that I missed 21:47 aaaaand now it won't 21:47 you're not bugging me 21:47 [hdf-us] [evil] krm26 (Ran Gno Fem Cha) performed her first genocide (disenchanters), on T:49871 21:48 was just perplexed why you hadnt watched the ttyrec yourself first 21:48 That'll teach the game to starve me for enchant scrolls 21:48 K2: Is there any chance that artifact weapons poof themselves on black dragons? 21:49 didn't have a player to that point + normally don't need to since I usually catch what bonehead move I make that costs me 9 times out of 10 21:49 (this one was #10) 21:49 krm26 yes there is, but they have a better change to resist vs regular objects 21:49 *chance 21:49 genocide it is then 21:49 Is it the standard 95% like with most/all artifacts? 21:50 oh fuck me an alhoon 21:50 Umbire no 21:50 ah 21:51 So, I have been evaporating alhoons every since my very first exposure. How is one supposed to handle a teleporting brain sucker that wipes the grease off your helmet instantly? Just be prepared to lose gray matter? 21:51 well the grease going away on the first attack is just dumb luck 21:52 but yeah alhoons are nasty. kill them quickly. also, go kill vecna so you can gencode them 21:53 Umbire - artifacts have a 2% chance of being disintegrated from passive black dragon attack 21:53 How deep is Vecna's branch? I'm not even at the castle yet 21:53 exception is dragonbane, which is immune 21:53 Bet the stupid thing is immune to half my Frost Brand's damage and half my Stormbringer's damage too 21:53 lich type things are immune to cold 21:53 Where is my ring of protection from tentacles 21:53 and since its undead, level drain wont work 21:54 Probably still not worth breaking out a wand of fire though 21:54 So improved from the 98% chance to resist, coo 21:54 the portal to vecna's domain is on the first or second level of gehennom 21:54 so right as you enter gehennom, start looking 21:54 sustain ability something something 21:54 Spiffy 21:55 there are sound queue's if you're on the right level 21:55 Do alhoons respect scare monster? 21:55 i think so yeah 21:55 Umbire - https://github.com/k21971/EvilHack/blob/master/src/uhitm.c#L4142 21:56 Oh they must get fewer tentacles than mind flayers, it didn't skullf*ck me so massively 21:56 yup 21:56 needed room for spell attacks 21:57 i'm not a complete asshole :) 21:58 [hdf-us] [evil] krm26 (Ran Gno Fem Cha) genocided black dragons, on T:49893 21:59 5% = automatic so screw that 22:12 -!- krm26_ has joined #evilhack 22:15 -!- krm26 has quit [Ping timeout: 240 seconds] 22:29 -!- cccrow has quit [Quit: cooking] 22:29 -!- krm26_ has quit [Quit: Leaving] 22:53 -!- Umbire has quit [Quit: Leaving] 23:29 -!- cccrow has joined #evilhack 23:46 [hdf-us] [evil] guest99987 (Inf Ith Mal Una) used a helm to turn lawful, on T:1935 23:51 [hdf-us] [evil] guest99987 (Inf Ith Mal Una), 1162 points, T:2213, killed by qt's ghost, while being terrified of a ghost