00:01 And he's near the bottom of the center room, one tile up from the downstair 00:03 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 25 points, T:146, killed by a water moccasin 00:06 K2: Thanks again 00:06 np 00:11 K2: https://allthetropes.org/w/index.php?title=NetHack/Characters&diff=1879139&oldid=1878225 00:11 ^was also doing it for this in addition to the NH wiki 00:13 cool 00:13 that's all changing when 0.7.0 goes live 00:14 orcus will be the only guaranteed demon prince you encounter 00:14 him plus 3 others 00:14 chosen at random, different every game 00:15 I mean that's for base NetHack 00:15 so you don't have to worry :B 00:15 ah 00:22 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 4654 points, T:4436, killed by a bolt of cold, while sleeping 00:22 Umbire: base nethack *is* evil. ;) 00:25 I think I'll try to wake Demo using a Bell, but for the moment, I can't think of any cheap ways of coming back up without using some form of teleportation (since I can't dig the wall of the upstairs). 00:26 I mean I can use upstairs for now, but won't be able to if I go deeper for the VS. 00:31 https://allthetropes.org/w/index.php?title=EvilHack&diff=1879140&oldid=1876364 bloop 00:37 are mindflayer larve good eating? Or will it kill me? 00:38 eraserhead97: as a giant I usually fill the upstairs room with boulders and then quaff a cursed potion of invis to wake him up. 00:38 He can't reach me and I pummel him with blessed shuriken. 00:39 you could do the same with an uncursed scroll of earth and acid blast him from the center of the boulders 00:39 Good idea 00:39 Also I'm not sure lol 00:40 K2: Verdict on flayer larva corpses? 00:41 bouquet wow - I didn't know about cursed pot of invis - gracias 00:42 I use that for rodney, too. I hate fighting him near the moat. I save one to summon him to the upstairs and fight him there 00:42 Yeah, it's been used to wake up the Master Assassin and ye Rodney 00:42 great trick with the upstairs room with boulders, too 00:42 essential for master assassin. 00:43 There IS also the drum of earthquake 00:43 I have a sneaking suspicion that Illithid Wizard is a little bit out of my skill set. 00:43 @arahael just don't melee any cockatrice (there might be matches to mitigate that risk - not sure) 00:44 s/matches/patches 00:44 arahael: I heard it was one of the most fun classes 00:44 free flying is nice. 00:44 bouquet: That's for sure. 00:45 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 361 points, T:383, killed by an arrow 00:46 can forges fix corroded armor? 00:46 can anything fix corroded armor? 00:47 Forges can fix corroded *metal* armour. 00:54 ^ that 00:54 there's also a spell called 'repair armor' which is awesome sauce 00:55 K2: Verdict on flayer larva corpses? <--- eh? 00:58 thanks. fixed 00:58 I asked if they're safe to eat. I tinned one. 00:58 bouquet: You may have to use the forge many times to repair the item, btw. 00:59 ya, took 3 times to recover from thoroughly corroded. 01:01 bouquet: Lukcy. 01:01 *lucky 01:01 bouquet: There's also the usual solution of "confused enchant armor" 01:07 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 736 points, T:1473, killed by a giant leech 01:07 rng has made enchant weapon, potions of confusion, and random wands of wishing very rare this game. 01:07 and none of the spells I learned have timed out yet 01:24 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 724 points, T:1601, killed by a giant bat 01:50 I forget - are dragons rideable via saddle? 01:57 Yes 01:57 Umbire coolios - ty 02:09 [hdf-us] [evil] eraserhead97 (Wiz Hob Mal Neu) killed the invisible Demogorgon, on T:78567 02:10 GJ 02:11 thx - demo was hard-assed - was almost in a state of perma-stun - drained me for 2 lvls 02:11 Yeah, he's a right bastard even by the standard 02:26 [hdf-au] [evil] Arahael (Wiz Hum Fem Neu), 245 points, T:708, killed by a giant leech 02:30 gotta retrieve saddle from stash and ride the black D 02:32 pots of restore ability's so valuable now, gonna save them until after demo, vlad 02:33 They've always been valuable, just unihorn makes it hard to appreciate 02:33 Nerf makes it more obvious now, esp. with their long-time ability to restore levels 02:34 aye - VS found on Dlvl:57 02:52 is there a good way to traverse demo's lair?  it seems like I have to use teleportation tricks to get through it, but how can I do that coming up with the amulet from the Sanctum? 02:53 cursed gain level about the only way? 02:53 Iunno, maybe? 02:53 I'm playing slow so I haven't gotten that far 02:53 I just remember bits and bots from others' playthroughs + unchanged things from vanilla 02:54 the upstairs is surrounded by unbreakable walls on demo's lair - Dlvl:54 for me 03:46 -!- Umbire has quit [Quit: Leaving] 04:15 [hdf-us] [evil] eraserhead97 (Wiz Hob Mal Neu) killed the Abominable Snowman, on T:82341 04:45 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 796 points, T:2441, killed by an electric shock 04:45 That... Was quite a trapped chest. 05:21 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1535 points, T:1967, killed by a gnome lord 05:50 [hdf-us] [evil] eraserhead97 (Wiz Hob Mal Neu) defeated Kathryn the Ice Queen, on T:83386 05:53 @K2 are you on? 05:54 @K2 I got a dmonsfree: 0 removed doesn't match 1 pending on Dlvl:27 Program in disorder! (Saving and reloading may fix this problem.) 05:54 -!- mobileuser has joined #evilhack 05:56 Onyx is my pet Black Dragon that I'm riding.  "Onyx's deadly hide disintegrates Kathryn the Ice Queen!  Your actions have released Kathryn the Ice Queen from a powerful curse!  You watch as Kathryn the Ice Queen undergoes a transformation, back into her original form.  Kathryn the Enchantress motions for Koa and Ozzy to heel and stop their 05:56 attack."  Then I got that error/warning message above. 05:56 eraserhead97: Damn, that's a good pet. 05:57 ya - I just FoD her dogs and the pet took care of Kathryn. 05:58 @K2 She respawned so maybe everything's fine after all. 06:03 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1360 points, T:1798, killed by a werewolf 06:12 hello 06:12 Hello mobileuser, Welcome to #evilhack 06:13 saw some talk in the backscroll about spellbook of acid blast, I see that bouquet likes it 06:14 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 236 points, T:554, killed by a gnome 06:14 *sigh*. Killed by a gnome, wielding a *magical dagger*, which jolted me. 06:14 I tried it for the first time myself. It's useful, but for such a high level spell the damage disappointed me 06:15 Better get fire ball first, gets rid of most NPC's pretty quickly 06:16 mobileuser: You say that as if you can specifically choose to get it. 06:16 well I wished for acid blast 06:17 Ah. 06:17 I reckoned it would be risky to write 06:17 must take a lot of ink 06:17 If I were to wish for a spell, it'd probably be identify. 06:17 yeah but wizard 06:17 I just wrote identify 06:17 Fair enough. :) 06:19 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 321 points, T:452, killed by a falling rock 06:30 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) killed the Wizard of Yendor, on T:64737 06:30 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) acquired the Book of the Dead, on T:64740 06:32 @mobileuser that's useful info on fireball vs acid - ty! 06:33 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) performed the invocation, on T:64746 06:40 stopping play to watch mobileuser 8^) 06:48 lol 06:49 food time! 06:49 mobileuser do msg when you get back on - I'm sure there's ton I can learn by watching 06:56 What!? Mountain nymphs ride lesser nightmares? 06:59 I've been seeing more and more mobs ride steeds. 07:07 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) killed Aphrodite, on T:3335 07:17 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 3598 points, T:4677, killed by a fire ant 07:17 go team a! 07:18 * arahael glares at eraserhead97. 07:18 fire ants are unusual - soldier ants are more common... ...but wizzy's are so squishy in the early game! 07:18 and ants so fast... 07:19 arahael oh... ...you're doing the MF race - how do you like it? 07:20 eraserhead97: I don't like that they're so squishy, but other than that MF's are awesome. 07:20 arahael gotta luv the brain-suck and the flying 07:20 Yep, and the psionic attack. 07:21 I use that heavily. The difficuly I have is somehow finding armour. 07:21 oh, I forgot about that - it's a passive attack? 07:21 No, it's an active attack. 07:21 Basically a spell. Uses 5 PW. 07:21 from #monster? 07:21 It's a regular spell you never forget. 07:21 ic - from Z 07:21 Even has a spellbook you always start with. 07:21 dang - LoL 07:21 wait - that implies anyone can learn it - what's the name of the spellbook? 07:22 uncursed spellbook of psionic wave (35 aum) 07:22 -!- amateurhour has joined #evilhack 07:22 psionic wave - LoL - I may have to try writing that one for fun - thx 07:22 I suspect it won't work. 07:22 But do find out. 07:23 eraserhead97: Oh, and their St is capped at 10. 07:23 that's weak 8^P 07:23 Only way to get more is to wear rings and/or GoP. 07:26 The early game is *very* hard. 07:26 (And I'm not good at evil, either, which doesn't help) 07:31 psionic wave doesn't work if you are not an illithid 07:31 sorry, will be afk for some hours ;-) 07:31 ah - good to know 07:31 np 07:32 I'll catch your ttyrecs if I don't catch u 07:32 mobileuser: It does work if you're poly'ed into a non-illithid, though. 07:32 (Pretty sure) 07:33 eraserhead97: Oh, and you can't wear any metal headgear. 07:47 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 2093 points, T:1905, killed by a vampire bat 07:56 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) murdered her faithful pseudodragon, on T:500 07:57 Oops. 08:01 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 656 points, T:830, killed by a rothe 08:01 Now, that was just being stupid. 08:04 -!- elenmirie__ has joined #evilhack 08:07 -!- elenmirie_ has quit [Ping timeout: 240 seconds] 08:16 Ouch. St:5 08:17 eat some meat, WIMP 08:18 Too much poison. 08:18 eraserhead97 thanks for letting me know 08:29 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1900 points, T:2153, killed by a dog 08:30 @K2 np 8^) 08:53 right, back to the game... 08:55 wewp 08:57 \o/ 08:57 \o/ 09:03 mobileuser is that confused taming that you're using?  I had no idea about that ranged effect! 09:07 buc of taming scroll is immaterial, but confused taming increases range 09:07 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) killed the high priest of Moloch, on T:64879 09:07 i always get frustrated watching someone bless taming scrolls 09:08 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) acquired the Amulet of Yendor, on T:64886 09:08 woohoo - the race is on! 09:18 @mobile I like your use of pets as a body-shield - v.nice 09:19 yeah I got the taming scrolls from polypiling 09:19 therefore blessed 09:19 confused taming is nicely OP :-) 09:19 cursed gain level also appears to be extremely useful 09:20 for certain levels, absolutely 09:20 eraserhead97: that's particularly nice on astral 09:21 I have one level (demo's) where I can't figure out any way to ascend without using cursed gain level 8^P 09:21 i get most of my scrolls in evilhack from polypiling. k2 nerf when 09:21 eraserhead97: what do you mean? 09:22 -!- Umbire has joined #evilhack 09:22 the upstairs is enclosed in a room of undiggable walls 09:22 sure 09:22 what's the trick? 09:22 after you kill demo or before? 09:22 after 09:22 no rick for me i just walk the level 09:23 +t 09:23 but how do you get into the room with the upstairs? 09:23 the door? 09:23 i mean, the door! 09:24 I saw no door when I was there last - does it appear after demo dies or is the RNG totally killing my auto-search? 09:24 there's always a door. directly w of the stairs 09:24 ^ 09:24 Probably the latter, though autosearch isn't 09:24 I'll double-search my instance the next time I go down 09:24 like, ultra reliable? 09:25 It's solid, granted, saves you a lot of s but you still have to do a fair bit 09:25 just use your stethoscope 09:25 ok - thx - I thought there was some weirdness/trick to that level - ah, stetho is SMART 09:25 ty 09:25 most valuable reason for a scope: searching 09:26 so every time i ascend evilhack i think, ok time to get some variation in a less strssful variant 09:26 then i look at the fta table and think, hmmm i should do that one 09:26 i'm a sucker 09:27 lol 09:27 brb 09:27 -!- Umbire has quit [Quit: Leaving] 09:27 there's plenty of room for first time ascensions in slashem/slashthem :^) 09:28 i don't like those 09:28 oh how come? 09:28 same as dnh, just not my idea of fun 09:28 too different 09:28 how about xnh - I'm thinking about trying that post-evil 09:28 i think all xnh combos have been done 09:29 xnh is one of the best imo 09:29 you'll find xnh incredibly easy after evilhack haha 09:29 yeah all combos done and i've done all 13 roles too 09:29 v.nice! 09:29 have you thought about making your own variant hothraxxa? 09:29 hothack 09:29 not seriously 09:30 a hell of a lot of work 09:30 raxxahack 09:30 -!- Umbire has joined #evilhack 09:30 you've played through so many variants, and have a strong sense of what you like 09:30 so I'm sure it'd be epic 09:30 the last thing we need is more variant proliferation 09:30 ? 09:30 aosdict sweating cuz everyone would jump ship from xnh 09:30 oho, someone is afeared of competition! 09:31 hehehe - thinning out the player base? 09:31 it's a problem that variant developers never seem to agree enough to work together on a project 09:31 in terms of their design philosophy 09:31 * hothraxxa forks xnethack and starts hacking 09:31 I wonder, are most variants solo-projects? 09:32 for the most part variant devs tend to silo themselves away 09:32 only vanilla has multiple devs? 09:32 eraserhead97: yes. nh4 had multiple devs but all of them faded away so now it's just ais 09:32 gotta put your project manager hat on 09:32 depends on how you view it. qt has made a lot of contributions to evil 09:32 qt is a nethack ronin 09:32 ya - you're right - I just saw qt patch one earlier 09:32 dnh has a small group of people that actively contribute 09:33 evilhack, xnh, vanilla, he does what takes his fancy 09:33 but development dies down when people get busy irl 09:33 unfortunate, but makes sense 09:33 if i did make a variant i really would start with xnh 09:33 yeah I'm not saying that people can't work together on nethack variants code wise 09:34 just that most of them have divergent enough philosophies that they end up siloed 09:34 and yes dnh is a positive exception 09:34 if someone was like "here's what I'm planning on working on, here's it broken down into smaller objectives" 09:34 then plenty of bored fans would participate I think 09:34 just curious: "how many" are on the vanilla team?  (regular contributors) 09:35 i had a collection of documents that laid out ideas from various developers 09:35 eraserhead97: in terms of who commits, 4 09:35 aosdict, jonadab, ais 09:35 ic - small enough not to disagree... ...too much 09:36 then there are people like ais and keni who have committed in the past but I'm not counting because it's not a regular thing for them 09:36 and then a bunch of people who seem to never do anything publicly visible 09:36 @aosdict do you end up spending more time on vanilla or xnh?  (no judgments - just curious) 09:37 I am cursed to want to fix vanilla problems 09:37 because then I get them in xnh 09:37 ic 09:37 however over the course of making xnh 6.0 it got a little out of hand 09:37 I felt like I was spending all my time doing vanilla stuff 09:38 aosdict can into dev team? 09:38 (also note, I'm not on the devteam, which is a common misconception for some reason) 09:38 I wouldn't complain if you were 09:39 you don't have to think of everything 09:39 so now I'm trying out a thing where I have these lists of vanilla bugs and patches, but will only have one open issue/PR at a time. devteam addresses it, great, I'll do the next one. 09:39 personally, I think evil is good enough that I won't return to playing vanilla.  I have a feeling that xnh will be the same way.  I'll probably just end up playing evil/xnh. 09:40 i like most of the variants, at least the ones i play. not fond of sporkhack 09:40 i think fourk is underestimated 09:41 I'm so used to vanilla that I'm afraid/not interested in variants that stray too far away, but I figure that'll change as my nh-playing universe expands. 09:41 i think slashem is underrated, seemingly noone plays it 09:42 it's busted in a lot of ways (fixed in slashthem) 09:42 slashem seems insane/out-of-control for new players (imo) 09:42 fourk's problem is poor visibility, there's a lot of good stuff in it 09:42 slashem introduces too many changes to appeal to me 09:42 well, that and glacial development 09:43 oh!  Fourk is a nh4 variant - ic 09:43 it's not that different really, things like dual-wielding artifacts etc are in other variants now 09:43 fourk has colour alchemy, which really means no alchemy unless you get really lucky, then alchemy is way op 09:43 a lot of nastier monsters that can screw you, not quite as bad as alhoons 09:44 isn't there a variant that is Tolkien-like or am I getting confused with some other rogue-like? 09:45 i am not aware of such 09:45 there's a roguelike called Moria and there's a Moria dungeon branch in some variants like unnethack 09:45 You're thinking of bands, Eraser 09:45 oh, unnethack also underrated 09:45 hothraxxa: wait it does? I'm confused, doesn't that directly contradict jonadab's design principle of "the game shouldn't make hidden decisions at the beginning that affect how easy it'll be"? 09:45 As in, of the Ang variety 09:46 yeah - I think you're right - must've been angband - for some reason, I couldn't get into it the last time I tried 09:46 me neither, played for like 30 mins and had no idea what I was doing 09:47 It's more JRPG-y and you have a hometown to return do between dives 09:47 Same general RL spirit, different angle 09:47 also combat is fucking brutal iirc 09:47 aosdict: i might be mixing it up, i can't find a reference on the wiki so i probably am wrong 09:47 in comparison to NH 09:47 I want to try angband again at some point, and DCSS as everyone seems to love that 09:47 Same 09:48 but there's so many great nethack variants first... 09:49 ya - DCSS seems to be super-popular 09:50 dcss apparently has nerfbat syndrome 09:50 "players found a good strategy, nerf it" 09:50 ah, it's unnethack with colour alchemy. sorry about that 09:50 also, isn't that dev syndrome in general? 09:51 maybe it's a rogue-like-dev syndrome (it's >supposed< to be hard) 09:51 idk if it's meant to be hard or if it's meant to be fair 09:52 i find it a bit silly that almost every good strategy gets nerfed in one variant or another 09:52 I think the game's more fun when players come up with clever solutions 09:52 like purple rain and black rain are so fun and clever 09:53 j1: demon lords can walk over boulders when 09:53 hahaha - I love the rains! 09:53 mobileuser has been doing wooly mammoth rain 09:53 whoever came up with the original purple rain strategy is amazing 09:53 well, good strategy is not the same as cheesy, optimal strategy that you're stupid if you don't follow 09:54 i don't know who that was. it's been around for a long time 09:54 hothraxxa wtf - brown rain?  that sounds disgusting 09:54 someone should add a snippet of the lyrics from Purple Rain to the encyclopedia entry for it 09:54 yeah - whoever came up with purple rain was a genius, in my book 09:55 in custom with nethack encyclopedia "sometimes the quotes are irrelevant" style 09:55 I hope skipping sokoban with eota never gets removed 09:55 there's an encyclopedia entry for purple rain? it doesn't ven have a wiki entry 09:55 and polyself giant strats 09:56 hothraxxa: no I mean it should get added 09:56 there should be a wiki page at least 09:56 a "Creative Strategies" page listing strats like Purple Rain would be >great< 09:58 I thought "pudding farming" was also really interesting - even though I don't think that's possible any more 09:58 that was also rather creative 09:59 and really tedious 09:59 i didn't start playing till after that was removed 10:00 same with throne looting 10:00 I haven't heard of throne looting - what's that about? 10:00 https://nethackwiki.com/wiki/Farming#Throne_farming 10:00 pudding farming is still relevant only because there are popular 3.4.3 variants 10:00 throne farming was possibly worse than pudding farming in my book 10:01 rofl - I didn't know there was a farming page 10:03 Grasshopper invented 'purple rain' afaik 10:03 xnethack is fun, and unnethack is one of my favs 10:03 grunthack/sporkhack too but i can get their feel just from playing evilhack 10:04 with a lot less bugs 10:04 i like grunt 10:04 my grunthack asc record may be safe for a long while 10:04 if you can get to mid-game, grunt becomes a bit insane 10:04 unless hothraxxa gets a bug up his ass 10:04 hmm 10:05 I find the harder variants too hard, I'm just not smart 10:05 pfft 10:05 you've ascended dnh 10:06 dnh isn't hard, it's a pleasant hack n slash 10:06 that's a harder than vanilla variant 10:06 just do all the optional content and you're overprepared for anything 10:06 need to do some stuff that makes xnh clearly at least as hard as vanilla, so I can scrub away the reputation of "easy variant" 10:06 dnh is too foreign for me 10:07 xnh is not an easy variant 10:07 aosdict you can start by getting rid of the paranoid 10:07 :) 10:07 wow - I just finished reading about "Death Farming" - that's >sick< 10:07 xnh isn't difficult or easy, it's just nice and enjoyable 10:07 imo 10:08 who's saying it's easier than vanilla? 10:08 tbh i don't know how easy vanilla is any more 10:08 i find it a bit easier than vanilla 10:09 i was able to get a 4 streak 10:09 that *never* happens for me 10:09 except xnh 10:09 I've only played vanilla during tnnt, I still find it hard 10:09 xnh helps prevent YASDs? 10:10 amateurhour: generally people who think fake interface-screw difficulty is real difficulty 10:10 my streak for xnh is 3 10:10 paranoid_confirmation: AscendForMe when? 10:11 in general I think it is easier because it provides a lot of qol without doing anything huge that ups the difficulty 10:12 *cough*alhoon*cough* 10:12 lol 10:12 I'm still in awe at how easy you guys make the variants seem 10:12 just casually busting out evilhack ascensions left and right 10:12 only mobileuser does that 10:13 vaderflag too i guess 10:13 not to sound all soppy but I'm glad we're in the same junethack team, and can't wait for next one! 10:14 worst thing about junethack: 1000 turns of slex 10:14 hah 10:14 haha I'm thinking of writing a guide to getting mines/ruggo/soko trophy in slex without getting ill 10:15 i actually managed that once 10:15 dont get me wrong, nethack in the grand scheme of things is not easy. xnethack is not a walk in the park. i just feel it takes some of the edge off vs vanilla 10:15 outliers are people like Tariru 10:15 this is something i feel developers sometimes lose sight of. most people can't beat vanilla 10:16 yet when a serial ascender finds a good strategy, nerf that 10:16 variants typically arent made for new players to the nethack franchise 10:16 lol porkman's strategies were all removed after ascending 10:16 for sure 10:17 amy is a far outlier 10:17 if someone came here wanting to play evilhack and they had never played anything nethack related before, i'd advise them to play vanilla first 10:17 yeah i was trying to guide roho away from learning on slex. not much success :( 10:17 can lead a horse to water... 10:18 poor roho 10:18 maybe they feel they need to be punished for some past transgression 10:18 i really think the best starting place is nh4 10:19 yeah 10:19 the nh4 variants all kind of put me off with the interface 10:20 it feels laggy for me more than anything 10:20 i like the interface except for the way options are handled 10:22 [hdf-us] [evil] dbanethacker (Sam Hum Mal Law) eschewed atheism, by dropping an uncursed +0 katana on an altar, on T:3509 10:23 amateurhour: I gave up on slex trophies after I made it to the bottom of the mines and it turned out the thing I needed for the trophy didn't generate 10:23 hahaha yeah 10:23 the luckstone might be missing from your game, or even the whole mines 10:23 also ruggo 10:41 -!- VaderFLAG has joined #evilhack 10:54 heya VaderFLAG 10:55 your suggestion is now a reality - https://github.com/k21971/EvilHack/commit/a9d04b1783a905790659d4de046c23153844139f 11:04 now we just need to make suitable monsters for each potential form :B 11:16 -!- joes has joined #evilhack 11:26 [hdf-us] [evil] hothraxxa (Arc Hum Fem Law), 370 points, T:1097, killed by a giant mimic 12:20 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) killed the Wizard of Yendor (5 times), on T:65391 12:52 -!- joes has quit [Quit: leaving] 13:10 -!- qt has joined #evilhack 13:28 -!- Umbire has quit [Ping timeout: 245 seconds] 14:39 omg - polypiled spellbook of repair armor, restore ability \o/ 14:45 [hdf-us] [evil] eraserhead97 (Wiz Hob Mal Neu) wished for "magic marker", on T:85305 14:50 nice! 14:54 K2: I'm not sure I agree about newbies. if your variant is only playable within the context of vanilla, you're both limiting your potential audience and also make your game a second class citizen. 14:54 i'm not saying a newbie cant play evilhack 14:54 i would just advise to maybe try vanilla first if they had never tried anything like nethack before 14:55 yeah but that means you don't consider your variant to stand on its own feet 14:55 i do 14:55 more certainly do 14:55 most 14:56 interesting 14:56 think of it this way. your teenage kid is finally old enough to drive. you dont make their first vehicle a porche or a lamborghini 14:56 (sp) 14:58 I would. if they could wreck the porsche without getting hurt at all and getting immediately a new porsche as replacement at no cost :) 14:58 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) entered the Planes, on T:66376 14:58 why should they drive something else if they never should drive something inferior? 14:58 ok 14:58 you win, i am totally wrong 14:59 be gentle 14:59 * bhaak makes the banana dance 14:59 \o/ 14:59 where's the konfetti? 14:59 lol 15:00 https://www.youtube.com/watch?v=cSCgvcSioOA 15:04 @mobileuser I missed the earlier part of the run - did you id the portal location for air yet? 15:04 nice! 15:05 I'm a bit touchy about that subject as I had so fucking many discussions about Sokoban at the IRDCs. as I was the NetHack guy there and almost everybody else there considered NetHack to be an ancient anti example if they played it at all :) 15:05 NetHack is not as vanilla as for example Angband is. there is lots of historical baggage and also new-ish opinionated stuff in there. 15:05 what, were people complaining about sokoban existing at all? 15:05 @bhaak they were griping about Soko? 15:09 eraserhead97: very. of all the design flaws you could talk about, Sokoban was way the most popular. dropping the luck penalty in UnNetHack was done mostly in reply to those discussions. 15:10 so you caved 15:10 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) genocided krakens, on T:66477 15:10 you should have pulled a PatR and made the luck penalty worse 15:10 if they were complaining about soko, I'd be afraid to hear what they'd have to say had they actually played the game to completion! 15:10 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) genocided electric eels, on T:66478 15:12 nethack doesn't have a design document or any other form of written design philosophy. how nethack should be (or should be developed further) can therefore only be done by extrapolating from the existing game. and different people lay different priorities on different things 15:13 anyhow, they have no right to (overly) complain about any open source code - if it's that bad, fork and modify 15:13 what is IRDCs? 15:13 K2: we share the same first name but not the same approach to game design. as I play the game far less than players, I try to listen to what players have to say (after I enjoyed their deaths and complaints of couse) 15:13 I think everyone can agree that the number one priority should be readable hawaiian shirts 15:13 hahahaha 15:14 qt you are wise beyond your years 15:14 RHSM - readable hawaiian shirts matter 15:15 eraserhead97: complaints are free speech :) as long as they are within reason and not insulting, I don't see why people shouldn't talk about things they think should be different, especially at a conference about designing roguelikes :) 15:15 maybe they got mad at 2a 15:15 bhaak you know i was kidding right 15:15 about doubling down 15:15 @bhaak I agree - that's why I have (overly) in parens 15:15 oh god. the shittiest open source comeback ever bhaak: it's open source, if you don't like it code it yourself 15:16 i HATE that response 15:16 amateurhour: a semi regular conference of roguelike devs. http://www.roguebasin.com/index.php?title=IRDC currently on hiatus but was going on for about 10 years 15:16 ugh 15:16 ah right, that sounds interesting, I hope it comes back and records talks or something 15:16 hothraxxa but is that response flase? 15:17 mobileuser go, mobile, go! 15:17 false even 15:17 it's condescending 15:17 as if everyone with a complaint has to have coding skills 15:18 and to be fait, bhaak just pushed a button i've had long before i played nethack 15:18 fair 15:18 I think it was eraserhead97 that said that 15:18 ever since open source was invented i've had that thrown at me or seen it thrown at others 15:18 not really - it just means no one is stopping you or making it hard to make the "world" the way you want it to be - if you can't code it, you could ask your friends (yes, I wrote that comment) 15:18 hothraxxa: i have used that line on occasion myself im afraid 15:18 the point is this: anyone can complain. sometimes its helpful if a person can also provide a potential solution. seeing complaint after complaint can wear thin sometimes 15:18 like when K2 complained about something on the scoreboard and i was like 15:19 oh fuck sorry bhaak. it was eraserhead97 15:19 "make a PR lol" 15:19 hah 15:19 and i was like FIX IT NOWWWW 15:19 I would find it an insult if the resources were super hard to access - like the hardware were prohibitively expensive or someone wrote nethack in lisp, a language that hardly anyone knows 15:19 nethack in lisp would be epic tf u saying 15:19 i HATE it, and i speak as someone who has usually had the skills to do that 15:19 but it's C and anyone can build it 15:19 hothraxxa: it's both the shittiest but also somewhat the most true argument. if you really feel that strongly about it, you can change it with OSS. maybe even pay someone to change it. no chance with proprietary code. but many times of course, it's just a copout argument to ignore that some processes within the project are broken. or ignoring social constraints. 15:20 some truth in it i agree 15:20 K2: i might completely redo the way that page works anyway, so that it doesn't have to rely on us having to know which race/role/align combis are valid for a given variant in the first place 15:20 because keeping track of that is just a huge pain lol 15:20 hrm 15:20 but then how will hothraxxa know which race/role combo to ascend next? 15:21 @bhaak I know what you're talking about - spewed by SJW's, it's totally dumb 15:21 K2: that'll be hothraxxa's problem c: 15:21 amateurhour: http://www.roguelikeradio.com/ is a podcast that is affiliated with it somewhat. some live-on-tape podcasts were done at IRDCs as a wrap-up event. I was on there several times 15:21 doh 15:21 oh nice one bhaak, thanks for the link 15:21 you risk summoning the Wrath of the Canadian 15:21 wait is somebody trash-talking SJW's now 15:21 oh aoei: before i forget, you have a slot for evilhack giant convict but there is no such role 15:21 ^ they turn into a canadian goose 15:21 * aoei grabs the popcorn and sits in her seat 15:21 is this the bhaak voice reveal 15:21 I think mobileuser is on the last elemental plane 15:22 he's almost on astral 15:22 hothraxxa: im just taking that as another point in favour of removing teh hardcoded race/role/align allowed combi definitions 15:22 and instead have an algorithm that checks whether a given combi has been done before 15:22 but won't tell you which ones have yet to be done 15:23 mobile on astral 15:23 noooo!  he logged out 15:23 well that would suck 15:23 short break 15:23 kk 15:23 hmm, people use the scoreboard to find combos to do though 15:23 so I'd imagine that wouldn't be that popular 15:23 Re: Sokoban. the main complaint was that it doesn't fit into the overall game. everywhere else, creative solutions are awared. in Sokoban, you must adhere to a strict set of rules and creativity will be punished. but you could argue that NetHack is a game of exceptions and Sokoban is an exception 15:24 amateurhour: popular or not, the current setup is a pain to maintain and isn't being accurately maintained right now *anyway* 15:24 I finally saw the light and followed the former argument. also because it makes for a less frustrating game experience. 15:24 would it be better if perhaps the players of the variants could supply you with the list aoei? 15:24 when I found sokoban frustrating, I cheated and looked up the wiki 15:24 aoei why not just use algorithm to check the possible combos 15:24 amateurhour: yes, it's a voice reveal. also a face and body reveal if you search for the videos on youtube :) 15:24 K2: that'd stil rely on a definition of which ones are allowed 15:25 grab the relevant file from the variant repo 15:25 i've seen bhaak on the youtube 15:25 I'll be sad if polyself giant and eota get nerfed for vanilla soko 15:25 hothraxxa link 15:25 K2: which file would that be 15:25 don't have the link 15:25 src/role.c 15:25 ooh found one 15:25 yeah im not gonna look in src/role.c for each variant 15:26 because... 15:26 because that's annoying and work 15:26 you just say 'because that's work' :) 15:26 it's not even interesting work 15:26 it could be enjoyable, but its work 15:26 no can do 15:26 ah right. another hot button. i HATE programmers who won't do the right thing because it's work and it's hard 15:26 heh 15:27 the fights i've had in my career over that 15:27 just... not happy memories 15:27 right, back to astral 15:27 woohoo 15:27 hothraxxa: well this depends on the context somewhat, but like, as a voluntary maintainer of a scoreboard, if I think manually keeping up with allowed variant role combinations is painstaking and annoying maintenance work for not that much benefit 15:28 then im well within my rights to be like nah fuck that 15:28 and code something similar that doesn't have to rely on an up-to-date json file defining all this crap 15:28 s/similar/simpler/ 15:28 i suppose 15:29 it'd be different if nethack and the variants had a special file defining those things that i could import to the scoreboard 15:29 fwiw, I >love< the scoreboard!  so much interesting stuff 15:29 and parse 15:29 but src/role.c is *not* that 15:29 that's a file you have to look at manually 15:29 * K2 grabs amateurhour's wallet, takes out a zorkmid and slides it over to aoei 15:29 make it happen 15:29 some smart and wonderful human did have a great idea tho 15:29 make the variant devs do it 15:29 i already DID 15:29 fucker 15:30 well then evilhack should be up to date and have no issues 15:30 well done K2 15:30 heh 15:30 @mobileuser wow - so many NPCs on astral 15:30 i agree, evilhack should not have any issues 15:30 where's it defined in the source btw? 15:30 lets get on that 15:30 amateurhour: src/role.c apparently 15:30 sorry I meant the scoreboard hardcoded lists for the variants 15:30 just wondering what sort of format would be needed 15:31 amateurhour: cfg/nethack_deff.json 15:31 er 15:31 cfg/nethack_def.json 15:31 https://nethackwiki.com/wiki/EvilHack#Player_race.E2.80.93role_combinations 15:31 there ya go 15:31 but for the new python scoreboard i will have hardcoded variant classes 15:31 and then make the variant devs add the combinations in the relevant files 15:31 woohoo - brown rain on astral 15:31 because i sure as hell ain't doin it myself 15:31 aoei if you say 'hey variant devs, give me the race/role lists' i would totally do that 15:31 K2: nice 15:32 make amy do it for slex 15:32 beautiful 15:32 K2: lmao 15:32 hahah 15:32 slex's would actually be easy 15:32 all roles = all races 15:32 because all roles can be with all races and alignment 15:32 yeah 15:32 all races = all roles 15:32 done 15:32 P = NP 15:32 dnh is the tricky one, just looking at how these rules are defined it might be alright 15:32 rofl - mobile's revgeno-spamming wooly 15:32 nice 15:33 solid wall of orange 15:33 * K2 removes G_GENO flag from woolly mammoths 15:33 nooooo - lol 15:33 I think probably instead of an enum_disabled block it could have a rules block like vanilla and grunthack's examples 15:34 heh I KID 15:34 just need someone that knows them all like the back of their hand to do 15:34 ;^) 15:34 qt i got one for ya if you want to use your magic skillz 15:35 i'm banging my head against the wall on this one, i dont get it 15:35 https://www.hardfought.org/etherpad/p/EvilHack#L9 15:35 tried a couple things, made the game go from just a panic to impossible/crash 15:36 impossible is the nice one, panic is the bad one 15:36 it wouldn't surprise me if doggo was marked for dead, then ice queen died and did something to freed monster when taming them 15:36 in same wand zap 15:37 "herding wooly" == "herding cats" ? 15:37 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) killed Pestilence, on T:66611 15:37 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) killed the White Horse, on T:66611 15:37 nice 15:37 never happens for me 15:45 i dont think it has to do with the doggos 15:46 its your punishment K2 15:46 for not pulling my doggo hats PR 15:47 :V 15:47 heh 15:50 [hdf-eu] [evil] SeamusMcRed (Pri Cen Mal Neu) stole 8018 zorkmids worth of merchandise from Ennistymon's second-hand bookstore, on T:1173 15:54 [hdf-us] [evil] qt (Wiz Ith Mal Cha) acquired the luckstone from Mines' End, on T:16647 15:56 mobileuser could sure use a camera right now 15:56 yeah - what I was thinking, too 15:57 death is uaually easy to outrun, esp with jumping 15:57 anyway job done now i think 15:57 what can happen if you're adjacent to evil's death? 15:58 same as vanilla, nothing special in evil afaik 15:58 kk 15:58 3.7 death is no pushover though 15:58 I wonder if he geno'ed L's - I didn't see any 15:58 i guess i mean 3.6.6 15:59 mobileuser is dilligent so will always geno dangerous and scary things 15:59 sounds right 15:59 oh k2 I know what the problem is there 15:59 i think i just found it 16:00 mvitals[PM_KATHRYN_THE_ICE_QUEEN].died++; called before newcham 16:00 that sound right? 16:00 (in icequeenrevive()) 16:01 I think the problem is that in dmonsfree Kathryn is revived instead of removed, so 'count' isn't incremented 16:02 ooh 16:02 if you increment count after you call icequeenrevive in dmonsfree I think that would fix it 16:02 wow - v.nice sleuthing! 16:02 i will try that, thanks 16:02 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) wished for "blessed mithril tin opener named BABYEASYHACK", on T:66739 16:03 eraserhead97, he has the Gift™ 16:03 hahaha 16:03 lol! 16:03 ooh HELL no 16:03 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu), 4374812 points, T:66740, ascended 16:03 https://eu.hardfought.org/userdata/m/mobileuser/evilhack/dumplog/1616744532.evil.html 16:03 lol 16:03 @mobileuser woohoo - gotta luv the wooly spam - gratz! 16:03 gratz mobileuser 16:03 congrats mobileuser 16:03 thx :-) 16:03 well done mobileuser 16:03 mobileuser... you make me sad 16:03 and congrats 16:04 what 16:04 just kidding ;-) 16:04 thx 16:04 i know lol 16:04 oh because of the tin opener name? 16:04 pftptpftshshtpsh 16:04 i was working on this doggo bobble hat commit... but not now! 16:04 lol 16:07 @K2 agreed regarding qt: eyeball-debug >>> gdb when considering talent 16:08 heh the woollies killed nearly everything, including the high priests 16:08 never seen so many woolies - 2 revgeno will do that? 16:09 I did 3 16:09 v.nice 16:09 some woollies got polied by some bastard 16:10 doh 16:10 woah imagine if you revgeno'd genetic engineers 16:10 lol 16:10 in like vanilla or something, guess they're not in evilhack yet 16:10 they are in evilhack 16:10 would they actually land hits? guess not 16:10 but if they did 16:11 but then you need conflict 16:11 yes, definitely in evil as Q 16:11 too low level 16:11 oh yeah 16:11 sadface 16:11 they'd poly each other (but maybe resistant?) 16:11 woollies will attack almost anything 16:11 damn it could have been amazing to drop some polynukes on astral 16:15 hmm found another bug while testing qt's fix suggestion: 16:15 The invisible Kathryn the Ice Queen casts a spell! The invisible Kathryn the Ice Queen looks better. 16:15 The saddled black dragon's hide partially disintegrates the invisible Kathryn the Ice Queen! 16:15 The invisible Kathryn the Ice Queen points all around, then curses. 16:15 The saddled black dragon's hide partially disintegrates the invisible Kathryn the Ice Queen! 16:15 that's not right :) 16:16 what's the problem? the passive disint happened even though she was trying to cast a spell rather than actually thwack it? 16:16 yes 16:17 [hdf-us] [evil] dbanethacker (Sam Hum Mal Law) had a kabuto entrusted to him by Amaterasu Omikami, on T:5936 16:17 i think i know why but i'll know for sure when i go look at it 16:18 here's what I imagine they look like when they're pointing all around 16:18 https://youtu.be/UbzYXWLVU3o?t=6 16:18 K2: you should tell your daughter not to curse 16:23 lol amateurhour 16:26 @qt @K2 there's supposed to be a fixed ordering for passive disint, casting, and physical attacks? 16:31 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) had a pair of jungle boots entrusted to her by Hermes, on T:2688 16:32 The saddled black dragon's deadly hide disintegrates Kathryn the Ice Queen! 16:32 Your actions have released Kathryn the Ice Queen from a powerful curse! 16:32 ^ no panic 16:33 yay 16:34 The saddled black dragon breathes a disintegration blast! The pegasus is disintegrated! The blast of disintegration bounces! "Please treat the pegasus well, he has been through a lot." 16:34 LOL 16:34 why pet dragon WHY 16:34 heh 16:35 you murderer! 16:37 I bet he's gonna use the ol' "my pet did it I am innocent" defense 16:42 [hdf-eu] [evil] lacca (Hea Hob Fem Neu), 5785 points, T:3457, killed by a dwarf lady 16:47 K2 (DONE) Add a bit to enlightenment that shows immunity to death magic whilst in demon form (crowned infidel) 16:47 is that 0.7 only? 16:47 -!- qt has quit [Ping timeout: 260 seconds] 16:48 oh sorry I am confusing it with sickness res... 16:48 yeah i think so 16:48 has sickness res been added for 0.7 infidel demon? 16:49 (DONE) Infidel Demon should have sickness resistance like all other demons/angels 16:49 doh 16:49 thx :-) 16:49 heh 16:49 no thnak YOU 16:49 thank even 16:49 NO SIR 16:49 thank YOU 16:50 I SAID GOOD DAY 16:50 :b 16:50 lol 16:51 impressive done list 16:51 "← omfg it's finally FIXED" lol 17:00 :) 17:04 eventually etherpad will slow down if you leave all the lines in it 17:04 I just delete em as they're resolved; git history has them by then 17:14 [hdf-us] [evil] dbanethacker (Sam Hum Mal Law), 6882 points, T:6701, killed by a hallucinogen-distorted priest of Amaterasu Omikami 17:16 oof 17:16 priests don't like drug users 17:17 crap that dmonsfree panic is still there 17:17 [hdf-eu] [evil] mobileuser (Inf Hum Fem Una) murdered her faithful homunculus, on T:472 17:17 dammit :-) 17:17 stupid wererats 17:17 ooh infidel 17:17 is it time finally 17:18 time? 17:18 for the demon invasion of the astral plane?!?! 17:18 lol 17:24 [hdf-us] [evil] post163 (Kni Hum Fem Law), 75 points, T:224, slipped while mounting a saddled pony 17:30 !tell qt that dmonsfree panic is still there, even after including your count++ suggestion 17:30 qt shall be duly informed at the first opportunity, K2. 18:05 hmm... ...how do I wake a pet from sleep? 18:05 -!- mobileuser has quit [Quit: Connection closed] 18:06 I'm assuming "can't move" is sleep 18:24 just wait it out I think 18:24 you can't tickle them or something 18:24 slow reply sorry 18:27 yeah i dont think you can wake them 18:27 maybe cancel them? 18:27 never tried 18:36 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±4] https://git.io/JYS9Z 18:36 [EvilHack] k21971 ce3248d - Fix: errors in icequeenrevive() function, passive disintegration. 19:21 hothraxxa: wat? No, Fourk does not have colour alchemy; colour alchemy is terrible and dumb and wrong and bad. 19:21 Fourk has some changes to alchemy, but not THAT. 19:29 My complaints about colour alchemy are three: 19:29 1. There is no possible motivation for it; it does not improve anything at all. 19:30 2. As someone pointed out, it randomizes seed difficulty from the start of the game but keeps it secret. This is similar to orctown, which I also hate. 19:31 3. Ordinarily, I'm not a stickler for making game balance decisions based on flavor, but there are limits where the flavor is too weird to be tolerated, and color alchemy goes past one of them for me. Magic potions are not watercolors. Stahp. 19:33 Any one of these three complaints would be enough to stop me from ever putting colour alchemy in Fourk. 19:44 -!- amateurhour has quit [Ping timeout: 268 seconds] 19:56 -!- Umbire has joined #evilhack 20:01 the motivation for it is the very slight flavor of "hey wouldn't it be cool if potions were paint" 20:02 also, orctown is not randomized from the start of the game 20:02 there's no way to tell in advance, so it might be functionally the same thing, but it's not determined until the game loads Minetown 20:04 i dont like color alchemy either 21:51 were diluted (extra/full) healing potions nerfed?  as in yielding fewer hp than the non-diluted ones? 21:51 a bit yes 21:52 ok - I thought I was imagining things 22:10 [hdf-us] [evil] eraserhead97 (Wiz Hob Mal Neu) killed Orcus, on T:86903 22:18 [hdf-us] [evil] dbanethacker (Val Gia Fem Neu), 709 points, T:1108, killed by a hallucinogen-distorted giant rat 22:19 @K2 woah - W dropped corpse in Vlad's Lair - is this intentional? 22:21 its not a graveyard 22:21 i dont see why that couldnt happen 22:21 I didn't realize that - it was never a graveyard - even in vanilla? 22:21 that's good to know 22:25 even in vanilla 22:27 Yeah, it was never a graveyard lol 22:27 and even in graveyards they can drop, just much lower chance 22:30 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://git.io/JY9Lb 22:30 [EvilHack] k21971 faa4fe4 - Mind flayer larva nurseries sometimes spawn with live host prisoners. 22:31 this endless pit in vlad's lair makes me nervous 22:31 as it should 22:33 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 1208 points, T:1236, killed by a dwarf 22:35 when you come back down, make damn sure you're either flying, or yu put on lev ring the second you climb down and you're on the stairs hanging from the ceiling 22:35 @k2 thx for tip ^^ 22:36 gonna try to keep flying on as long as possible in this tower 22:36 in the tower itself you're fine 22:36 its the cavern level that's dangerous 22:36 well, other than the monsters 22:41 [hdf-us] [evil] coplate (Wiz Hum Fem Cha), 201 points, T:861, killed by a gnome queen 22:46 @K2 I like the new lair - looks like a manor befitting a named vampire 22:46 with gargoyles and all 22:46 thanks 23:17 -!- stenno has quit [Ping timeout: 246 seconds]