00:02 -!- stenno2 has quit [Ping timeout: 240 seconds] 00:11 [hdf-eu] [evil] microlance (Ran Cen Fem Cha), 957837 points, T:26325, choked on a stone giant corpse 00:22 [The power of Xiuhcoatl flows through your body! You must return it to Lord Carnarvon.] 00:22 ^ from quest.txt 00:23 all the feedback the player gets tells you, you *must* return the quest artifact to your quest leader 00:23 being able to bypass that steps totally goes against the story arc 00:23 *step 00:23 just saying 00:24 Yeah they say to return it, but they let you keep it anyway once you chat 00:24 ^addressed that earlier 00:25 right, which is also kinda dumb 00:25 why are they so omg we need the artifact 00:25 and then ok you can keep it kthxbye 00:25 all of this strengthens my resolve 00:26 Would probably be better to change their dialogue and fix that discrepancy 00:26 OR 00:26 change behavior to fit with the original dialogue 00:27 Which seems several factors more complex for dubious benefit 00:27 oh i know... player goes to their quest leader for the first time, quest leader says 'oh hai, we already defeated the quest nemesis for you, here's the artifact and the bell' 00:27 Umbire no not really, i've already done it 00:28 In no way am I suggesting the "work" be done for you, where is that even coming from 00:29 its called sarcasm 00:30 p. sure we had a whole thing about that not translating well over text :v 00:33 And I mean "complex" in terms of what has to be done, rather than actual ability to do it 00:34 not really. seriously, the termbin i posted, its basically done already 00:34 at this point its just fine-tuning 00:35 and dont forget to add qt_pager 83 and 84 text for the remaining roles 00:37 u.uevent.qcompleted = 1; really should mean something 00:38 i dont want to redesign a bunch of different quest maps or force the player to talk to the quest leader 00:38 you want to skip him/her? sure no problem, but there are consequences if you dont 00:38 ^ choice 00:40 And THEN there's the low chance of them asking for the quest artifact back? 00:41 yes 00:41 that was always part of the plan 00:41 https://www.hardfought.org/etherpad/p/EvilHack#L28 00:41 that's been on the pad for a long time now :) 00:43 If the QL keeps the artifact, you could always kill them. 00:43 Not sure how that wouldn't result in most players just choosing to skip them by default rather than risking the chance of being RNG-screwed out of a quest artifact on pain of doing 00:43 just that 00:43 which in turn is liable to seriously fuck up their alignment score 00:44 Yeah, well, that's recoverable. 00:44 yup, you can just decide to kill your QL outright, that's been in evilhack for over 2 years now 00:45 I still remember doing the quest in vanilla despite being banished from it, and despite the QL being seriously angry. 00:45 A choice where the QL possibly ends up dead or ignored completely doesn't seem particularly choicey but I suppoes I'll have to dwell on it a bit longer 00:46 [hdf-eu] [evil] microlance (Wiz Gia Mal Neu) stole 3881 zorkmids worth of merchandise from Annootok's general store, on T:2824 00:46 [hdf-eu] [evil] microlance (Wiz Gia Mal Neu), 1262 points, T:2835, killed by Mr. Annootok; the shopkeeper, while praying 00:47 arahael how did you manage that? 00:48 in vanilla, if you piss off the QL before you start the quest or complete it, its game-ending 00:48 K2: Had the wizard's eye, so just kept branchporting back in. And there was perhaps a bug where the check for "are you able to do the quest?" is done before the "am I pissed off?". 00:48 oh i see 00:48 you remember which version of vanilla? 00:49 No, but I've always been on 3.7 hdf except for the november tournament. 00:51 Branchporting is seriously awesome. If the wizard's artifact had no other benefit, that alone is still awesome. Wizards are over-buffed, I think. 00:52 Oh, and one odd thing in Evil I've noticed is that you can dip a helm in a forge whilst wearing it. 00:56 yup that's by design 00:56 you can dip worn items into a fountain too 00:56 if you dip worn items into a forge, you can get burned 00:57 Makes it super easy to remove non-metal stuff. 00:58 [hdf-eu] [evil] microlance (Val Gia Fem Neu), 1057 points, T:1392, escaped 00:58 Uh... Congrats? 00:58 One thing I do wish evil would do is to make all levels bones eligible. 01:00 heh 01:01 What? You actually agree? :) 01:01 that can cause more problems than its worth 01:01 no i dont :) 01:01 Yeah, it's definitely a non-trivial tweak to the code. 01:03 Especially w.r.t. the unique monsters and unique items, which would have to be reconstructed. 01:04 ok so, odds for having the QL ask you for the quest artifact (just wrote this): 01:05 if your luck is 10 or greater, 1 in 100 odds, or if luck is between 1 and 9, 1 in 50 odds, or if luck is 0 or negative, odds are 9 in 10 01:06 Infact, if I were to make those code changes, it'd probably be in the form of a "bones" special level (such as ice queen's branch, etc), be one where it's a whole new level, except the bones character is a gravesite or statue or something, containing a random 10% of the character's inventory. 01:06 thats a lot of work :) 01:07 Yep, and there's so much other low-hanging fruit that could be done instead. 01:08 I'm very unlikely to do it, and besides, kyou'd have to search really hard to make sure that I didn't make the minetown levels more likely to have a magic lamp or something. ;) 01:10 [hdf-eu] [evil] microlance (Cav Gia Mal Neu) eschewed atheism, by dropping 8 copper arrows on an altar, on T:3671 01:18 [hdf-eu] [evil] microlance (Cav Gia Mal Neu) had a silver axe entrusted to him by Ishtar, on T:4424 01:30 [hdf-eu] [evil] microlance (Cav Gia Mal Neu) had a pair of combat boots entrusted to him by Ishtar, on T:6298 01:30 [hdf-eu] [evil] microlance (Cav Gia Mal Neu), 13021 points, T:6404, killed by a winter wolf 01:39 hmm the luck bit isnt taking 01:39 hmm 01:39 its late i should sleep 01:39 gnite 01:39 [hdf-eu] [evil] microlance (Tou Hob Fem Neu) stole 4747 zorkmids worth of merchandise from Kilgarvan's second-hand bookstore, on T:2020 01:39 Umbire, sleeping aosdict, thanks for the feedback 01:40 np, sleep well 01:40 while I'm not entirely sold on the idea the Luck thing may be an adequate approach for now 01:44 [hdf-eu] [evil] microlance (Tou Hob Fem Neu), 2042 points, T:2636, killed by a watch captain 02:03 This is... Weird... 02:03 I'm in the temple at mine's end. 02:03 And it seems that the altar... Has a spear trap. 03:09 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) acquired the luckstone from Mines' End, on T:3929 03:26 -!- Umbire has quit [Quit: Leaving] 03:59 -!- stenno2 has joined #evilhack 04:03 -!- stenno2 has quit [Ping timeout: 240 seconds] 04:07 -!- rebatela has joined #evilhack 04:59 -!- rebatela has quit [Ping timeout: 268 seconds] 05:33 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) completed Sokoban, acquiring an amulet of magic resistance, on T:9317 05:43 -!- mobileuser has joined #evilhack 06:00 -!- stenno2 has joined #evilhack 06:04 -!- stenno2 has quit [Ping timeout: 246 seconds] 06:16 -!- elenmirie has quit [Read error: Connection reset by peer] 06:16 -!- elenmirie has joined #evilhack 06:46 -!- rebatela has joined #evilhack 07:11 for what it's worth, I don't think the luck thing is a great solution? it just means "you should, optimally, maximize luck before completing the quest, or at the very least ensure it's not negative" 07:12 maximizing maybe not so important if the difference in the chance is only 1% between the >10 and <10 cases 07:13 and in either case, it still feels like slex's "oh, you're in the small fraction of games where it was decided that you'd have this important bad thing happen to you haha" 07:14 here is an idea 07:15 track the total number of negative alignment you have ever accumulated (ie whenever alignment is subtracted, stick that amount on to a counter; when alignment is gained it doesn't affect this counter) 07:16 if you have done a lot of alignment penalizing things (the counter is high), your leader is more likely to ask for it back 07:17 (and fwiw code-wise this counter would hook into adjalign()) 07:18 so ultimately that ties it directly to the player's proper or improper behavior 07:19 it doesn't fix the 'everyone will just bypass the quest leader' aspect, but I think it gets rid of the slexy "in a normal game you don't have to surrender your QA, but in THIS game you did" random unfairness 07:29 * arahael is suddenly traumatised by the memory of his slex game. 07:31 Woah, this long worm is longer than the level. 07:33 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) performed her first genocide (alhoons), on T:13979 07:35 > Level 9 HP 251(282) AC 4, 1st of 79 08:01 -!- stenno2 has joined #evilhack 08:04 -!- amateurhour has joined #evilhack 08:04 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) made her first wish - "blessed +2 fixed dragonbane", on T:15123 08:05 -!- stenno2 has quit [Ping timeout: 252 seconds] 08:08 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) killed the Oracle, on T:14660 08:10 G - a magical plastic orb named Magic 8-Ball 08:10 ^ qt 08:11 !tell qt it looks like the Magic 8-Ball fix works for 0.6 08:11 qt shall be duly informed at the first opportunity, mobileuser. 09:30 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) became Hermes' Envoy of Balance, on T:38080 09:35 -!- stenno2 has joined #evilhack 09:46 -!- stenno2 has quit [Ping timeout: 240 seconds] 09:48 -!- stenno2 has joined #evilhack 09:51 lot of backscroll 09:51 it makes sense to me that the ql has the bell 09:52 asking for the artifact back doesn't make sense to me unless all quest artifacts are desirable, which they certainly are not 09:52 would killing the quest leader then prevent you getting your artifact but still give you the bell? 09:53 yeah 09:53 that sounds like such a good idea 09:54 idk the context as I haven't read backscroll but it fits so well 09:54 i often wonder if evilhack is crossing the slex line, in that "why the fuck would i ever play this game?" 09:55 this is edging towards that line 09:55 I've got to read backscroll I think 09:55 v.7 will add vecna and rodney with mr/reflection 09:56 the rodney with MR and reflection is so horrible, I don't really like it 09:56 i don't like it at all 09:56 the vecna thing might be fine, with the amnesia changes 09:57 there's up to two alhoons in there 09:58 oh wow what, the plan is for the quest leader to take your artifact? 09:58 that's what they were discussing 09:58 :| 09:58 not take always, but there would be a chance 09:59 and not take, demand it 09:59 so you can give it back or fight 10:10 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) killed Medusa, on T:40265 11:02 [09:52] would killing the quest leader then prevent you getting your artifact but still give you the bell? [09:53] yeah <--- no 11:02 I was asking in response to hothraxxa's suggestion K2 11:03 just clarifying 11:04 what hothraxxa after about proposed changes is correct. there would be a small chance the ql says 'hey we really need to keep the artifact, will you give it back?' 11:05 you can decline or not 11:06 maybe instead of making the ql angry/attacking you if you decline, you just make them butt hurt 11:08 'oh you dont want to give us our sacred artifact?? well, no bobble hats for you! begone!' 11:08 and that's that :) 11:11 aosdict - not sure how i'd make an alignment tracker 11:15 add a variable in struct you 11:16 and every time adjalign is called with a negative number, add that much to it 11:17 if rodney gets MR and reflection is he going to lose any of his crazy capabilities? 11:17 no 11:17 and rodney wont always spawn with mr or reflection 11:17 you have to admit though, for being what he is, he's quite the pushover in vanilla 11:20 true. I would have to refine my strategy from "one shot wand of death" to something else. 11:20 [hdf-eu] [evil] microlance (Bar Gia Fem Cha) had a dented pot entrusted to her by Set, on T:2499 11:23 well that strat could still work sometimes 11:23 just not everytime 11:23 so have a plan B ready :P 11:24 i mean you should anyways, how many times in vanilla have I had the wand miss x number of times ina row... 11:32 I'm having flashbacks to the time I was out of wands and he filled the level with summon nasties. 11:33 because of the chances of a wand missing, if i'm playing something like a samurai or valk that's two-weaponing, i'll just melee him instead. 2-3 hits, done 11:39 what if you're playing a healer 11:39 [hdf-eu] [evil] microlance (Bar Gia Fem Cha) made her first wish - "blessed fixed greased +3 mithril shield of reflection", on T:6950 11:40 [hdf-us] [evil] bouquet (Sam Gia Fem Law) wished for "blessed ring of teleport control", on T:74420 11:42 Is it by design I can't cursed teleport on yeehnoghu's level? 11:42 yes 11:42 not the level per se, but in the presence of demon boss types 11:46 so even if I went up a level from his lair I'd still be stuck fighting him? No escape? 11:46 not via tele or cursed !oGL, no 11:46 if you get him to flee the level can you then tele again? 11:47 yeah 11:47 if they're not on the level, you can tele/cursed !oGL 11:50 this has been in the game for quite a while now 11:54 what if you're playing a healer <--- strat doesnt really change 11:59 has anyone seen 'coming 2 america' yet? 11:59 I heard it was unwatchable 11:59 noooo 11:59 the first one was so good 11:59 is that like a subtitle 11:59 "Coming 2: America" 11:59 yeah its coming to america 2 11:59 but that's from my BIL so usually it means the opposite. 12:00 take it with a shaker of salt, as jonadab would say 12:01 one of the best scenes in the first coming to america - https://www.youtube.com/watch?v=yQ5rbPlsdHw 12:03 [hdf-eu] [evil] microlance (Bar Gia Fem Cha) had a pair of riding boots entrusted to her by Set, on T:11954 12:03 [hdf-us] [evil] bouquet (Sam Gia Fem Law) genocided alhoons, on T:74746 12:04 oh by the way, remember all that discussion and stuff for the skill drain thing from flayer attacks? 12:04 that fix is in 0.6.0 now 12:05 big update occured last night, a lot of fixes went into 0.6.0 12:05 https://github.com/k21971/EvilHack/commit/cf3e65c54bbcebb455cb5ae118ff0302d124f1a9 12:07 food time, back later 12:10 [hdf-eu] [evil] microlance (Bar Gia Fem Cha) killed Aphrodite, on T:14310 12:15 [hdf-eu] [evil] microlance (Bar Gia Fem Cha) had an axe entrusted to her by Set, on T:15028 12:17 [hdf-eu] [evil] microlance (Bar Gia Fem Cha) had a steel axe entrusted to her by Set, on T:15149 12:26 anyone ever rely on "expensive camera" in the late game? 12:26 I've only ever used it early game, but maybe there's a strategy I'm missing 12:29 I think whiskyrosejon(?) mentioned it works on the riders 12:36 [hdf-eu] [evil] microlance (Bar Gia Fem Cha) completed Sokoban, acquiring a bag of holding, on T:19412 12:39 [hdf-eu] [evil] microlance (Bar Gia Fem Cha) had a conical hat entrusted to her by Set, on T:19837 12:41 [hdf-eu] [evil] microlance (Bar Gia Fem Cha), 48702 points, T:19960, killed by a chameleon imitating a giant centipede 12:45 I'll give that a shot 12:45 if I ever get there 12:47 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) had a magical darkwood staff entrusted to him by Thoth, on T:18154 12:51 -!- stenno3 has joined #evilhack 12:52 K2: Isn't "Coming to America" that movie from back in the early nineties where an African prince comes to America to, umm, find himself or something, sweeps floors in a restaurant, and ends up falling in love with the owner's daughter? 12:52 yeah 12:54 I can't think of any way a sequel to that movie could add anything of value to the franchise. 12:54 -!- stenno2 has quit [Ping timeout: 268 seconds] 12:54 Not that the movie was bad or anything, but it just does not need a sequel. 12:55 It's really complete as it stands. 12:56 usually, sequels arent anywhere near as good as the first 12:56 there are exceptions though 12:56 sequels after the fact that should have never happened - caddyshack 2 12:57 highlander 2 through 12:57 highlander 6 - 'there can only be one... again' 12:58 queen of the damned (sequel to 'interview with a vampire') 12:58 ^ that was just *awful* 12:58 Some movies are clearly _supposed_ to have sequels.. 12:58 Back to the Future, for example. 12:58 yeah 12:58 At the end of the movie, you go, "when is the sequel coming out?" 12:59 Aliens (alien 2) was awesome 12:59 Sure. 12:59 And some movies establish characters that lend themselves well to sequels. Indiana Jones, for instance. 13:00 star wars should have stopped after the first three 13:00 But some movies just do not create a situation where a sequel is wanted. 13:00 -!- stenno4 has joined #evilhack 13:00 to be clear, when i said that killing the ql would get you the bell but not the quest artifact, i was saying what i think should happen not what k2 plans to do 13:00 Eh, the prequel trilogy was originally intended, when the scripts for the original Star Wars movies were written. 13:00 hothraxxa ah 13:00 Granted, some of the directing and producing on the SW prequel movies left something to be desired. 13:01 Yes, killing the quest leader should get you the Bell of Opening, and lock you permanently out of the rest of the quest (beyond home level), so that you can't get the quest artifact, that the nemesis has stolen. 13:01 i thought about having the QL have the bell, but decided against it. reason - because you can already kill the QL and it's not a game-ending event, players could just forego the quest entirely. kill QL, get bell, kthxbye 13:02 So that if your quest artifact is at all worthwhile, there's some motivation to do the quest. 13:02 jonadab: fourk giant soko fix when 13:02 hothraxxa: Not until version-after-next. 13:02 -!- stenno3 has quit [Ping timeout: 268 seconds] 13:02 At the earliest. 13:03 ouch 13:03 Sorry. 13:03 well so much for wanting to play a fourk giant 13:03 Unless it can be fixed without breaking save compat, in which case the answer changes to "not until $nextversion is save stable, at the earliest". 13:03 K2: you had a whole discussion about good sequels and no one mentioned terminator 2 13:03 i tried. i got horribly unlucky 13:03 omg 13:04 aosdict please forgive me 13:04 PLEASE 13:04 Pretty much NOTHING that isn't already on the list, is on the table for being fixed before $nextversion goes save stable. Unless it's like a segfault or something. 13:04 eh? maybe we are talking about different things 13:05 how would adding a prompt to make it optional for giants in soko to step on/over boulders break saves? 13:05 Oh, wait, you're talking about the "giants can walk onto boulders, and in Sokoban there's a luck penalty for doing it" thing? 13:05 yes 13:05 jonadab that would be simple to implement 13:05 yes/no prompts are against NH4 UI design principles, and after much thought I agree with those principles. 13:06 what really? 13:06 This is why NH4 does not have yes/no prompts for things like moving into water and lava. 13:06 huh 13:07 i understand the no paranoid water/lava thing 13:07 :) 13:07 It has "no you don't do that (use Ctrl-F to force the issue)".. 13:07 -!- stenno has joined #evilhack 13:07 So if you're going northwest and hit the key twice, it doesn't plonk you in. 13:07 ctrl-f? when I adopted nh4ish water behavior, you use m to move into water 13:07 Among other reasons. 13:08 Oh, it might've been m. 13:08 so giants just have to be extra careful if doing sokoban then? 13:08 I could be misremembering the key. 13:08 Anyway, it requires a prefix. 13:08 K2: Currently. 13:08 -!- stenno4 has quit [Ping timeout: 246 seconds] 13:08 I'm open to suggestions for a better way to handle that, but yes/no prompts aren't the way I want to go. 13:09 dont allow giants to step over boulders in soko? 13:09 it just doesnt happen 13:09 Hmm. 13:09 Or it requires the m prefix? 13:09 works for me 13:09 or that 13:09 "The ceiling is too low for you to step onto this boulder. 13:09 I will think about that. That might work. 13:09 'these are giant boulders, too large for even giants to step over/pick up' 13:10 'but light enough that anyone can still push them' 13:10 i think you need the m option 13:10 Actually, if I were going to forbid it in Sokoban specifically, I like the ceiling too low sophistry. 13:10 m doesn't work for me, because m usually means "move MORE cautiously/deliberately" 13:10 But I think I prefer the m option. 13:10 m means _move_. Don't fight or search or pick junk up, just move. 13:10 m option sounds like a winner 13:10 moption 13:10 aosdict: this is exactly what a giant facing a blocked boulder in soko would be doing 13:10 I'll consider this. 13:11 hey aosdict dont forget to moption the floor before you lock up 13:11 Actually, does m movement normally push boulders? What if, as a giant, it _didn't_, but moved onto them, whether in SOkoban or not, whether blocked or not? 13:11 k2: you might consider that route too. your method is prone to accidentally replying y 13:11 K2: the floor has now bought $800 apr 12 GME calls, what do I do 13:12 ooh 13:12 jonadab: i think that's how it should work 13:12 hold 13:12 short squeeze hasnt happened yet 13:13 bollocks 13:13 K2: What've you shorted? 13:13 gme bulls don't short, that's the point 13:14 i mean bollocks for holding and short squeezing nothing to do with gme 13:14 that can be simplified to "bulls don't short" 13:14 how much GME do you have aosdict? I have 20 shares bought at various prices, but overall I am currently ahead 13:14 I have zero except perhaps a miniscule fraction of my index fund holdings 13:14 ah 13:15 [hdf-eu] [evil] microlance (Sam Gia Mal Law) had a dented pot entrusted to him by Amaterasu Omikami, on T:5595 13:15 total G/L is at %119 right now 13:15 for awhile i was in the red. deep in the red heh 13:15 but, i didnt buy anything i couldnt afford to lose 13:16 yeah it seems like no one lost their life savings on gme 13:16 well some people did 13:16 'paperhands' 13:16 most everyone has been a responsible investor/gambler and not spenr what they couldn't afford 13:16 spent* 13:16 but some of these crazies are dumping their entire life savings into this, just nuts 13:17 i'm not risk-adverse, but i'm not nuts either 13:18 only gamble what you can afford to lose 13:18 stock market is legalized gambling :) 13:19 I have some limits on how I can invest my own money because I work close to the finance industry, which effectively encourage me to only take long positions 13:20 at no point I have been confident enough in gme say, six months from now, to still be at the current day's price, to buy it 13:20 *at or above 13:20 [hdf-eu] [evil] microlance (Sam Gia Mal Law) was crowned "The Hand of Elbereth" by Amaterasu Omikami, on T:7316 13:21 [hdf-eu] [evil] microlance (Sam Gia Mal Law), 6430 points, T:7318, quit 13:21 i see 13:23 going back to your alignment idea aosdict and odds of having the QL ask for the quest artifact back - I could use something similar to u.uconduct.weaphit 13:24 what does weaponless have to do with it 13:24 the odds could then be !rn2(100 - [whatever the align abuse counter is]) 13:24 it doesnt - i'm saying i could model it off of that 13:25 I think you still want it in you rather than uconduct 13:25 weaphit tracks how many times you hit with a wielded weapon 13:25 sure 13:25 should be in the same place as the alignment record field 13:29 align ualign; /* character alignment */ 13:29 #define CONVERT 2 13:29 #define A_ORIGINAL 1 13:29 #define A_CURRENT 0 13:29 aligntyp ualignbase[CONVERT]; /* for ualign conversion record */ 13:29 ^ this part? 13:31 or xchar initrecord; 13:31 i'm not familiar with alignment record handling or its structure 13:32 i dont see why a new field couldnt be made under u_conduct in you.h 13:32 -!- stenno1 has joined #evilhack 13:32 how often you abuse your alignment could very well be seen as such 13:33 'aosdict never abused their alignment' 13:33 or 'k2 abused his alignment 437 times' 13:34 uuuugh i almost forgot about laundry. it aint gonna clean itself 13:34 brb 13:35 what adjalign affects is u.ualign.record 13:35 it really ought to go in ualign 13:35 -!- stenno has quit [Ping timeout: 268 seconds] 13:38 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed Yeenoghu, on T:76386 13:40 -!- stenno2 has joined #evilhack 13:40 -!- stenno1 has quit [Ping timeout: 265 seconds] 14:17 -!- stenno3 has joined #evilhack 14:19 -!- stenno2 has quit [Ping timeout: 268 seconds] 14:24 -!- stenno4 has joined #evilhack 14:24 -!- stenno3 has quit [Ping timeout: 265 seconds] 14:34 -!- stenno has joined #evilhack 14:35 -!- stenno4 has quit [Ping timeout: 246 seconds] 14:48 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed the invisible Orcus, on T:76882 15:04 -!- stenno1 has joined #evilhack 15:05 -!- stenno has quit [Ping timeout: 240 seconds] 15:06 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed Geryon, on T:77860 15:08 [hdf-us] [evil] post163 (Wiz Hum Mal Cha), 13 points, T:142, killed by a system shock 15:09 -!- stenno2 has joined #evilhack 15:12 -!- stenno1 has quit [Ping timeout: 240 seconds] 15:15 -!- stenno2 has quit [Ping timeout: 260 seconds] 15:17 -!- stenno2 has joined #evilhack 15:17 hmm 15:19 i dont get this yet heh 15:20 [hdf-eu] [evil] microlance (Cav Hum Fem Neu) rejected atheism with a prayer, on T:3011 15:21 [hdf-eu] [evil] microlance (Cav Hum Fem Neu), 1803 points, T:3486, killed by a werewolf 15:22 i think i'd rather express this as a conduct 15:22 can do two things in one go 15:24 how complicated is it to add a field to the align struct in align.h, then tick it (either by 1, or by the amount of negative alignment which I would favor) in the adjalign() function? 15:25 i thought you said to do all that in you.h? 15:25 so i've been digging in the wrong include this whole time ? :) 15:25 alignment record is technically in align.h; the ualign field (which is an align struct) is in you.h 15:26 its obviously not as complicated for you aosdict 15:27 I would say conduct is only worth it if: 1) you actually want to have a conduct of "never incurred alignment penalty", and 2) you want it to always tick by 1 regardless of the magnitude of the alignment penalty (even if something big like killing a pet or a quest friendly) 15:29 [hdf-eu] [evil] microlance (Bar Gia Fem Cha), 983 points, T:2067, killed by a rabid dog 15:33 aosdict can i run my edits by you? 15:33 make sure i'm on right track 15:39 I can't guarantee reading them until later this evening 15:39 intermittently busy with family stuff 15:39 [hdf-eu] [evil] microlance (Con Gno Mal Cha) rejected atheism with a prayer, on T:3015 15:40 [hdf-eu] [evil] microlance (Con Gno Mal Cha) became literate by engraving "a", on T:3250 15:42 [hdf-eu] [evil] microlance (Con Gno Mal Cha) changed form for the first time, becoming a bone devil, on T:3890 15:44 welp... that works 15:51 currently its just tracking how many times alignment is abused, tick 1 for each abuse 15:51 baby steps 15:52 and in wizmode you can check how many times you've abused your alignment 15:52 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed Dispater, on T:78772 15:53 been thinking about discussion in here from earlier today, I think i will adjust 2 things 15:53 1) rodney will have a chance to spawn with MR but not reflection, as he is high enough level he can already cast reflection spell 15:54 player might be able to kill him before he has a chance to cast it 15:54 2) instead of a flat 'no you cant tele/cursed !oGL away from demon bosses ever', make it a chance instead 15:55 so no guarantee, but if the RNG is smiling down upon you, it could work still 15:56 #1 isnt even live yet, so no worries there, #2 I could make the adjustment for 0.6.0 now and see how you all like it 15:58 [hdf-eu] [evil] microlance (Con Gno Mal Cha), 9872 points, T:6164, killed by a watchman 16:03 [hdf-eu] [evil] microlance (Inf Orc Fem Una), 983 points, T:1383, killed by a kitten, while praying 16:25 does he cast reflection as it is? 16:26 no 16:26 monster reflection spell isnt in 0.6.0 16:26 aosdict - got it all sorted out (alignment thing) 16:26 oh i see. it's new. sweet (i guess? lol ) 16:27 only high level spellcasting monsters that have AD_SPEL would be able to cast it 16:27 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed the invisible Demogorgon, on T:80307 16:27 if you have to stand there and fight him, it's going to lead to the amulet getting stolen a hell of a lot more... 16:27 monster spells are split into two categories, AD_SPEL (wizard type) and AD_CLRC (priest type) 16:28 nice bouquet! 16:29 wooo bouquet 16:29 demo down \o/ 16:30 meanwhile: "You freed me!" :-( 16:32 :/ 16:35 rebatela: also quest artifacts, so you'll definitely need two sources of mr 16:35 yeah oh i've been thinking about all this haha. just saying for everyone the amulet could always go. that's when the game really begins! 16:36 fuck the teleporting amulet too. the last three times i've been to the sanctum the amulet teleported when i killed the high priest 16:36 sometimes he tries to steal and the artifact resists so it's not really 1/20. I don't think it's that it works 1/20 times ? i'm not sure though 16:37 same here. had to find it 16:38 fortunately for me, when pestilence had it and i killed him/her/it, it did not teleport 16:42 [hdf-eu] [evil] microlance (Rog Elf Fem Cha), 1182 points, T:2378, killed by an acidic corpse 16:42 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) had a magical bone-carved staff entrusted to him by Thoth, on T:22401 16:42 bleh 16:43 do wizards only get staffs or something 16:44 those things are so clutch for giants because you can't wear robe 16:44 but now you can cast poly because of the staff. for the most part they are useless though especially for a wizard 16:45 i want to wish for this ring for phul or whatever but is the barbarian quest leader difficult ? 16:45 i never play chaotic 16:46 ring of p'hfhdkjhf 16:46 @e?pelias 16:46 Pelias (@) | Lvl: 20 | Diff: 22 | Spd: 15 | Res: sleep poison petrification | Confers: nothing | MR: 90 | Generates: unique | AC: 0 | Attacks: 4d10 weapon physical, 4d10 weapon physical | Alignment: 0 | Flags: omnivore, nopoly, infravisible 16:47 ^^ yeah him 16:47 early wand of wishing 16:47 but i just took a dip in the drink in the mines and blanked everything :( 16:47 triple minetown bones 16:47 including my ghost 16:47 dbanethacker arahael 16:47 ordinary beefyboi, might be possible to just zap wands in boulder fort 16:48 ty that's cool i didn't know how to do that 16:49 i got trapped inside the general store and it left bones and it was already double bones 16:50 their ghosts trapped me in the store and i had to kick the door and it was booby trapped and i added to the bones level 16:50 but i found a wand of wishing in sokoban! 16:51 so i need help... Look at my game and tell me where the upstair is. thanks 16:51 "a dwarf lady corpse named Kevin the Reaver" 16:52 haha 16:54 there are no upstairs on this level 16:54 -!- stenno3 has joined #evilhack 16:55 looking 16:55 you positive? have you looked at each place there are objects? 16:56 i dunno, you'll need to search for them 16:56 probably under a pile of stuff 16:56 -!- stenno2 has quit [Ping timeout: 260 seconds] 16:57 Are they in water? That's happened to me, but a long time ago 16:57 it can be surrounded by water but not *in* water 16:57 i dug down obviously 16:58 the mines were blocked i got a pickaxe in the dungeon and dug down to minetown 16:58 I've found them off in a corner surrounded by water before. Only way to reach them was to dig 16:58 and i'm trying to come back up 16:58 yes exactly. but i'm gonna have to just dig through the space 16:58 my bet is lower left unexplored area below the water 16:58 save your game real quick 16:59 i'm sure they are there. it's like bouquet said 16:59 they are in the middle of nowhere. i'll find them 16:59 i saved tho lol 16:59 you can resume, i grabbed a copy of your save 16:59 you'd think the gnomes and dwarves would have taken better care with their stair placement. 16:59 i'm sure the stairs are there 17:00 you're cheating though 17:00 i'm not cheating 17:00 i'm making sure there's not a bug 17:00 if i find the stairs, i'm not telling you where they are 17:01 i doubt there's a bug they are just in no mans land i bet 17:02 rofl 17:02 i found the stairs 17:02 stairs surrounded by water is bad luck, back to back downstairs/upstairs pair like that would be even more horrid 17:02 omg rebatela, search the map 17:02 not saying it's the case here 17:02 there's an area you havent searched 17:03 not in no mans land 17:03 you're gonna smack yourself when you find them 17:03 [hdf-eu] [evil] microlance (Rog Hob Fem Neu), 2868 points, T:2715, killed by a magic missile 17:04 if you had a light source this would be a non-issue :) 17:04 why didn't you find them instead of wizmode? 17:04 because watching your game, in curses mode all the tile dots are dark blue 17:04 i do this often... but what pissed me off is that in looking for the stairs i fell in the fucking water eventuaally 17:05 i couldnt see the obvious until i loaded up your game here 17:06 you need help still? at this point anyone watching could point it out if they look close enough 17:06 \o/ 17:06 ;) 17:07 for anyone not watching - there was an unexplored bit right in the middle of the map 17:07 rebatela found them :P 17:10 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) became Thoth's Envoy of Balance, on T:23437 17:11 it DOES happen when they are just off in the space tho 17:12 this game the mines were blocked and no pickacxe so i went to soko and found the WoW 17:12 i don't know how many charges 17:12 i wished up these speed boots so i at least have the wrest maybe more 17:22 [hdf-us] [evil] hothraxxa (Pri Hob Fem Neu) made her first wish - "historic extinguished unlit very thoroughly blessed greased +5 gray dragon scale mail named cancel culture suit", on T:33552 17:22 hahah 17:22 hothraxxa has the best wishes 17:27 -!- rebatela has quit [Ping timeout: 240 seconds] 17:28 It's good when the wishes work. I'm still annoyed at how *rude* the djinni i released yesterday was! ;) 17:29 damn djinn 17:29 I was going to wish for the wizard's eye! 17:29 Right. So only one of the two magic lamps I had found worked. 17:29 -!- stenno4 has joined #evilhack 17:31 -!- stenno3 has quit [Ping timeout: 268 seconds] 17:41 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) acquired the luckstone from Mines' End, on T:24537 17:41 for the trophy 17:46 [hdf-us] [evil] bouquet (Sam Gia Fem Law) genocided master mind flayers, on T:82194 17:46 would it be appropriate if the gnomish mines only sometimes flooded instead of always? 17:48 perhaps based on level depth (deeper you go, greater the chance) 17:57 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) killed the Rat King, on T:24666 17:58 -!- stenno4 has quit [Read error: Connection reset by peer] 17:58 -!- stenno4 has joined #evilhack 17:59 MOAR trophies 17:59 wow two wands of death in this dl17 throne room. i'm feeling a little drained 18:00 -!- mobileuser has quit [Quit: Connection closed] 18:03 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) had a glittering spellbook given to her by Hermes, on T:43641 18:05 -!- amateurhour has quit [Ping timeout: 240 seconds] 18:09 -!- stenno4 has quit [Ping timeout: 240 seconds] 18:11 -!- stenno4 has joined #evilhack 18:16 K2: I think the degree of flooding should vary a lot more. 18:16 well... just vary :) 18:16 heh 18:17 :) I think it's relatively minor, though. 18:17 Hmm. Just found two wands. Both cause "bugs stop moving". 18:18 Just e-tested both wands. 18:18 wooo boy 18:20 So weird that I seem to get death wands so often in all my games. 18:24 [hdf-us] [evil] post163 (Wiz Elf Fem Cha), 0 points, T:1, killed by a bolt of lightning 18:30 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) killed the Abominable Snowman, on T:45532 18:32 -!- aoei is now known as Stella 18:32 -!- Stella is now known as aoei 19:40 EPI: Make EvilBot explain how the monster died. 19:40 that wouldnt be the bot 19:40 Ah, I see. 19:41 the bot just takes whatever data it sees in the livelog or xlogfile 19:41 so we'd have to tweak the livelog 19:41 in the game 19:41 What if the bot reported the previous line as well? 19:41 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) killed the Abominable Snowman using pure awesomeness, on T:45532 19:41 ^ like that? 19:42 Ha, sure, I was thinking a bit more boring, like: 19:42 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) killed the Abominable Snowman, after throwing a blessed +6 silver dart of fire" 19:43 ... on T:45532 19:44 huh 19:44 maybe? 19:44 that might be info overload 19:45 i can already see the abuse - so and so killed Vlad the impaler using a long sword named ygewfuywegfeufyewufyg87t487t34ytghjergfejhrgfeiurgfeifyriyb 19:45 Actually I think you're right. 19:46 It'd be ok in #evilhack, but this'll end up spamming #hardfought. 19:47 professor plum, in the study, the the candlestick 19:47 *with the 19:47 please tell me you get the joke :P 19:48 K2: It's a bit hard to tell, but I think the ':P' indicates a joke, and no, it was Prof Mustard, with the blessed fixed +7 lead pipe, in the billard room. 19:49 ;) 19:49 \o/ 19:49 i miss playing clue 19:49 i should get the game and introduce it to mini-me 19:49 You should, it's awesome. A few references in cursed fortune cookies would be awesome. :) 19:50 heheh 19:50 i just checked, we dont have it 19:50 OMG 19:51 i thought we did 19:51 we have monopoly, but not clue 20:04 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) changed form for the first time by mimicking a pile of gold, on T:8363 20:10 I know clue's an older game so that excuses it a bit but I find the whole idea of rolling dice to move really weird to the deduction/accusation game that it actually is. 20:10 aosdict: It's a source of randomness. 20:12 yeah but losing the game because you rolled a 2, a 1 and a 2 and were stuck advancing out of your starting space unable to get to any rooms while other people got to rooms and were able to make suggestions is not really ideal 20:12 contact clue 20:13 instead of rolling dice, the person whose turn it is has to do combative with the person to their left 20:13 *combatives 20:13 the winner then decides where that players piece goes 20:13 great idea aosdict 20:13 what like professor plum takes up the knife and attacks colonel mustard with it? 20:13 sure 20:14 'billy why do you have a black eye?' 'I was playing clue' 'ooh... makes sense' 20:17 aosdict this is what I have so far - https://termbin.com/12of 20:17 works well 20:18 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 16040 points, T:9208, killed by a blast of fire, while praying 20:20 aosdict thanks for the idea of tying it to your alignment record, i think that will be fair 20:44 -!- infinigon has quit [Ping timeout: 245 seconds] 20:49 K2: Any _benefit_ for forfeiting the quest artifact? I propose that the alignment record should be restored. 20:52 -!- infinigon has joined #evilhack 20:52 [hdf-us] [evil] eraserhead97 (Wiz Hob Mal Neu) became literate by engraving "Elbereth", on T:5322 20:53 perhaps 20:53 Man, nurse dancing is super effective. 20:55 yeah thats a good idea 20:55 at least get something for it 20:55 Make sure it doesn't mean it's worth killing the QL and getting it back. ;) 20:55 I mean, maybe it's still worth that, but it shouldn't be because the maths say it's worth it as a result 20:56 Ooh, and another idea: If you do kill the QL for it... You should suffer the artifact blast every time you use it. 20:56 (As it's not actually yours) 20:57 (Just got 100 HP from 2, maybe 3 nurses!) 20:59 Darn gelatinious cube! 21:00 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 151296 points, T:19729, suffocated by a gelatinous cube, while frozen by a monster 21:00 so now if you agree to hand over the quest artifact, adjalign(5) and a +3 luck bump 21:00 Nice. 21:00 doh arahael :/ 21:01 I got over-confident. :( I saw the cube, and wacked it anyway. :( But the once was enough to die. 21:02 Though I thought it was teh blob, not the cube, but regardless. Perhaps I should've wished up the Ring of Free Action instead of dragonbane. It's a tough choice. 21:02 you never need it, until you do 21:02 Indeed. Dragonbane's just super, insanely good, for monks, though. 21:03 But there was a good chance of finding the ring on it's own, anyway. 21:03 If that rude djinni gave me a wish, I'd have gotten both dragonbane and the free action, I reckon. (Though I was also considering the wizard's eye...) 21:03 But the wizard's eye could have waited until the castle wishes. 21:04 Was planning on dragonhide robe, wizard's eye, and a magic marker, at the castle. 21:05 K2: uhhhh 21:05 what is up with this: 21:05 + for (i = 0; i < (n * -1); ++i) 21:05 no uhhhh 21:05 + u.ualign.abuse--; 21:06 ok 21:06 why not just subtract n lol 21:06 or add n, if supposed to be negative 21:06 and it only happens when n is negative 21:07 aosdict: Send it back for rework. ;) 21:07 u.ualign.abuse += n; 21:07 that what you mean 21:07 if n is guaranteed to be negative when that statement is hit (which the enclosing if seems like it should), yeah 21:07 fuck man 21:08 blaaah 21:10 there are days where it takes more effort than it should to do simple things 21:12 Only "days"? ;) 21:12 Consider yourself lucky! 21:18 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) had Magicbane bestowed upon her by Hermes, on T:48165 21:35 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) had Trollsbane bestowed upon her by Hermes, on T:48938 21:38 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 351 points, T:876, killed by a goblin 21:44 -!- stenno4 has quit [Ping timeout: 246 seconds] 21:47 -!- stenno4 has joined #evilhack 21:47 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) destroyed lacca's ghost, the former Medica ossium, on T:49567 21:52 -!- stenno4 has quit [Ping timeout: 260 seconds] 22:22 [hdf-eu] [evil] lacca (Hea Hob Fem Neu), 511624 points, T:50908, killed by the Cyclops 22:30 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 1302 points, T:2734, zombified by a dwarf zombie 22:36 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 224 points, T:625, killed by a bear trap 23:35 -!- infinigon_ has joined #evilhack 23:36 -!- infinigon has quit [Ping timeout: 268 seconds]