00:02 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed Cerberus, on T:70248 00:02 [hdf-us] [evil] bouquet (Sam Gia Fem Law) entered Gehennom, on T:70269 00:04 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed Asmodeus, on T:70324 00:09 [hdf-us] [evil] bouquet (Sam Gia Fem Law) destroyed Charon, on T:70393 00:11 oy. Found some crazy bones. I now have 16 wishes ahead of me. 00:12 what else could an ascension ready giant samurai need? 00:12 I guess I could upgrade my boots 00:13 [hdf-us] [evil] bouquet (Sam Gia Fem Law) wished for "blessed greased +2 dragonhide speed boots", on T:70431 00:15 That game's basically a free ascension outside of PSI now 00:16 pounds per square inch? 00:16 player skill issue 00:17 well, I'm screwed then 00:17 I could wish up a ton of magic markers and write my manifesto on the wall in the VotD 00:18 lmfao 00:33 *sigh*, I dislike finding a silver scale mail. 00:36 Because monk temptations? 00:36 Yep. 00:37 It's also currently my only source of reflection, so depending on what I get in soko, I might well wear it. 00:55 Smokey potions are gain level. Interesting. 00:56 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) hit with a wielded weapon for the first time, on T:3910 00:56 Oops. 01:07 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) changed form for the first time, becoming a vampire lady, on T:4609 01:08 Vampire lady isn't so bad. 01:08 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed Aphrodite, on T:4643 01:09 *sigh*. Killed four nymphs, and not a single potion of obj detection. 01:11 Sixth Nymph had two unidentified potions. 01:19 Just ask nymph no. 7 01:58 [hdf-us] [evil] eraserhead97 (Hea Hob Fem Neu) stole 250 zorkmids worth of merchandise from Aklavik's general store, on T:1021 01:59 [hdf-us] [evil] eraserhead97 (Hea Hob Fem Neu), 226 points, T:1031, killed by a Keystone Kop, while sleeping 02:32 -!- rebatela has quit [Ping timeout: 265 seconds] 03:01 -!- Umbire has quit [Quit: Leaving] 03:26 * arahael glares at Umbire. 03:35 -!- stenno2 has joined #evilhack 03:40 -!- stenno2 has quit [Ping timeout: 252 seconds] 05:36 -!- stenno2 has joined #evilhack 05:40 -!- stenno2 has quit [Ping timeout: 240 seconds] 05:52 -!- mobileuser has joined #evilhack 06:03 [hdf-us] [evil] 8Sime8 (Bar Hum Fem Neu), 54 points, T:267, killed by a boulder 06:07 -!- elenmirie_ has quit [Ping timeout: 240 seconds] 06:14 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) completed Sokoban, acquiring an amulet of magic resistance, on T:11186 07:00 -!- rebatela has joined #evilhack 07:13 -!- amateurhour has joined #evilhack 07:23 -!- stenno2 has joined #evilhack 08:10 ugh i got confused [backscroll] kathryn used to have a chance for a magic marker 08:10 that got moved to the sanctum 08:11 Ah, I see. 08:11 sorry 08:11 I'm currently having a very good game at the moment. Just had to make a run for and melee an Ogre with a wand of death. 08:12 Luckily had MR, and luckily, it turns out MR is all you really need. 08:12 Seem to be getting a lot of NPC's, now I've got "Mike the Prisoner", who seems friendly. 08:12 Very interested in dungeon exploration, he is. 08:18 heh 08:22 Hmm. A leocrotta *and* a honey badger. 08:23 Tossing up between digging a hole and getting away, or trusting my AC:-14 08:24 Trusted the AC:-14. :) 08:30 \o/ 08:31 aosdict that water damage fix looks good. i'm gonna test it soon 08:38 Hmph. I guess one never really knows when a master licha ppears. 08:42 -!- rebatela has quit [Ping timeout: 240 seconds] 08:48 I think I've found microlance's bones. Statue. Broke it. Now it's a billion *boulders*. 08:49 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±7] https://git.io/JYsG2 08:49 [EvilHack] k21971 4cc10ae - Update version number in windows build files. 08:50 Unbelievable. Almost everything was cursed... Except for dragonbane. 08:50 heh 08:56 Weird that a basilisk killed him, though. 09:03 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed Medusa, on T:17381 09:16 -!- qt has joined #evilhack 09:43 -!- mobileuser has quit [Ping timeout: 240 seconds] 09:55 -!- mobileuser has joined #evilhack 10:10 [hdf-us] [evil] hothraxxa (Pri Hob Fem Neu) became Camaxtli's Envoy of Balance, on T:22225 10:14 heya qt 10:14 aosdict left you a !tell 10:18 smh my head K2 10:18 !tell qt aosdict left u a message 10:18 I'm on it, amateurhour. 10:18 -!- qt has quit [Ping timeout: 240 seconds] 10:26 -!- qt has joined #evilhack 10:27 hey 10:27 Hello qt, Welcome to #evilhack 10:27 qt: Message from aosdict at 2021-03-26 23:40 EDT: have a look at this, I'm pretty sleepy so I dunno if I messed it up somewhere https://github.com/copperwater/xNetHack/compare/water-damage-fix 10:27 qt: Message from amateurhour at 2021-03-27 10:18 EDT: aosdict left u a message 10:29 aosdict looks good to me, that's the way I was thinking about doing it too 10:30 but I had never heard of reservoir sampling before you started talking about it so I'm not an expert 10:43 no one is 10:43 its that crazy 10:43 !tell amateurhour thanks for letting qt know about aosdict's message 10:43 No worries, K2, I've got this! 10:44 yeah I almost missed it, thank you amateurhour 10:44 heh 10:51 . 10:51 amateurhour: Message from K2 at 2021-03-27 10:43 EDT: thanks for letting qt know about aosdict's message 10:51 you're welcome :) 10:51 :P 11:06 fuzzing with the water damage change fix 12:01 -!- elenmirie has joined #evilhack 12:34 You hear someone jump into a saddle. 12:35 hobgoblin, riding a white unicorn 12:35 *facepalm* 12:41 got a crash in water_damage_chain whilst fuzzing 12:41 a panic 12:43 btw K2 I mentioned it before, but I had a soldier riding a mumak, and they had the rider's speed 12:43 so I couldn't really run away from them, just had to punch and pray 12:43 ok 12:43 mumaks with fast movement speed are s c a r y 12:44 btw! :-) "Hobbits receive a multishot bonus with slings, knives, and daggers" but so far my skilled hobbit wizard is not getting multishot with daggers 12:45 wizard's dont get multishot anything 12:45 that would override any racial bene's 12:45 right, I'll add that to that line 12:45 hmm maybe they get one extra dagger throw at expert 12:46 wizard in general? 12:51 3 of the last 4 chests i have found have been crystal. that seems excessive 12:52 uh oh 12:52 what is the panic k2 12:52 hothraxxa they can appear randomly 12:52 qt - same exact backtrace as before 12:52 did you put it on the etherpad already? 12:52 wow 12:53 https://www.hardfought.org/etherpad/p/Backtraces#L135 12:53 the line in trap.c for water_damage_chain is off slightly because of aosdict's code I added, otherwise its identical 12:55 do_container=0 so its not something inside a sack or bag 12:55 i'm trying to recreate manually, so far no water is getting my my bag 12:55 yeah the thing I said about a bag was definitely a bad assumption the other day 12:58 k2: i know they can, but 3/4 seems unlikely 12:59 hothraxxa... ok 12:59 rng likes you today 12:59 qt this last panic, last message was 'you punch the sea dragon' and the object in question was a ring of cold res 13:00 dunno if it was worn or in open inventory 13:01 (while engulfed) 13:02 oh, I think I see the problem 13:02 i think it should be if (i <= count) instead of if (i < count) 13:03 ooh 13:03 which line 13:03 there's a couple i < count 13:03 trap.c:4248 13:04 the i < count in the fix 13:04 gotcha 13:06 maybe I am wrong but the way I'm thinking about it is if 'count' is 1 no items will be skipped, because i is incremented to 1 immediately and so 'i < count' is never true 13:06 and I think that applies to any 'count' value, it will fail to skip the last item that should be skipped 13:07 but changing the < to <= should fix that I think 13:07 fuzzing again with the adjustment 13:07 aosdict ^ 13:09 K2: are you concentrating the fuzzer on this particular issue in some way? like generating nothing but sea dragons or something lol 13:12 no 13:13 lucky that it happened again relatively quickly then 13:13 but fuzzing from home, local to the wizmode box, i can average about 200k turns per min 13:13 so it wont take long to see 13:16 i keep getting this one - https://www.hardfought.org/etherpad/p/Backtraces#L276 13:16 heh 13:16 updated the water-damage-fix branch 13:19 nice 13:19 aosdict i got the windows build sorted 13:19 next up is seeing if i can get mac build to work (never tried via travis-ci) 13:20 it builds fine on osx for me, so hopefully that shouldn't be too hard 13:20 nice 13:20 but you know what would REALLY impress me? 13:21 oh do tell 13:21 i bet it involves making a separate branch 13:22 it rhymes with sneetcher tranches 13:22 vector nachos? 13:23 teacher haunches? 13:23 bobble hats? 13:23 :P 13:23 oooh just saw a new impossible i've never seen before 13:23 gotta catch 'em all 13:23 https://www.hardfought.org/etherpad/p/Backtraces#L387 13:24 huh 13:24 qt i dunno if i told you, i recently gave orcs/elves/dorfs the same ac bonus for wearing their racial armor as players get 13:25 neat 13:25 was one of your suggestions on the pad 13:25 cool I didn't remember I wrote it there, I do remember talking about it with you though 13:26 i've been going through the pad, deciding what all I should add between now and 1st week of May 13:26 i dunno if i can get a druid role made and ready for 0.7.0 by then 13:26 that's going to be involved to say the least 13:27 i am not sure if 5-6 weeks will be enough time 13:29 yeah making a new role definitely sounds like an involved process... 13:30 it can be yeah 13:30 i've made new races before from scratch but never a new role 13:31 convict and infidel came from other people 13:31 k2 it looks like this new impossible is because a giant attacked you and knocked you to a different square, then tried to attack the old square you used to be on again 13:31 something like that 13:32 figured it was something like that 13:32 this would affect splicehack too most likely 13:33 making a new role is fast if you are going to cut corners and steal levels (cough slex cough) 13:33 and quest text 13:34 heh 13:40 this one keeps popping up also - https://www.hardfought.org/etherpad/p/Backtraces#L338 13:41 but, so far no water_damage_chain issues 13:47 is that tunneling one printing an actual impossible() message? 13:48 not using amateurhour's method, no 13:48 oh what's this?? Your very heavy iron ball rusts further! Your very heavy iron ball rusts completely! 13:49 did it get un-rustproofed? 13:49 must have 13:49 i have a backtrace 13:51 https://www.hardfought.org/etherpad/p/Backtraces#L405 13:51 that was 1.2 mil turns in 13:51 still no water damage chain issues 14:05 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) completed Sokoban, acquiring an amulet of reflection, on T:9939 14:44 -!- hothraxxa has quit [Ping timeout: 245 seconds] 14:48 -!- hothraxxa has joined #evilhack 15:05 [hdf-eu] [evil] microlance (Ran Cen Fem Cha) had a large shield entrusted to her by Mars, on T:3991 15:13 [hdf-us] [evil] bouquet (Sam Gia Fem Law) genocided two random monsters from class V, on T:70473 15:19 -!- rebatela has joined #evilhack 15:21 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed Juiblex, on T:70966 15:21 [hdf-us] [evil] bouquet (Sam Gia Fem Law) destroyed the invisible karibou's ghost, the former Burglar, on T:70979 15:22 [hdf-eu] [evil] microlance (Ran Cen Fem Cha) made her first wish - "20 blessed fixed silver boomerangs of shock", on T:6462 15:35 karibou must have died over the water on jubilex's swamp :( 15:50 can you use object detection and then wand of cold to freeze the water and dig up the stuff? 15:50 omg that microlance wish 15:50 lololol 15:50 [hdf-us] [evil] post163 (Wiz Hum Mal Neu), 0 points, T:1, killed by a bolt of lightning 15:50 I told you they come up with the whackest ideas and then do them 15:51 wait does wishing for 20 boomerangs work? 15:52 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) completed Sokoban, acquiring a bag of holding, on T:10790 15:53 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) had a wooden large shield entrusted to him by Mars, on T:10962 15:55 -!- Umbire has joined #evilhack 15:59 -!- qt has quit [Read error: Connection reset by peer] 15:59 -!- qt has joined #evilhack 16:01 "Arahael the human mummy scratches you!" 16:01 so it was bones after all 16:01 what a meanie 16:03 [hdf-eu] [evil] mobileuser (Wiz Hob Mal Neu) destroyed Arahael the human mummy, and former Initiate, on T:11014 16:06 oracle bones level, I wonder if there was an 8ball fix for 0.6 16:06 Arahael-Mon-Hum-Fem-Neu, killed by a human mummy, while being terrified of a ghost. 16:07 right, that was the mysterious ghost I met earlier 16:08 mobileuser: I think that the 8ball fix was applied to 0.6 16:11 Told you it was bones 16:11 :3 16:12 :-) \o/ 16:12 qt thx, will have the kill the Oracle after all ;-) 16:13 *to kill 16:13 Q3 always knows the answers 16:13 you'll have to report back about whether the 8ball is broken or not 16:14 !8ball are you broken 16:14 amateurhour: Outlook good 16:14 everything's fine qt 16:14 lol 16:14 thank god 16:14 amateurhour that is like a paradox 16:14 wait yeah isn't it saying "outlook good that I am broken" 16:14 haha 16:15 !8ball do you always lie 16:15 mobileuser: You may rely on it 16:16 is that a lie, meaning only sometimes there will be a lie? 16:16 rly makes u think 16:16 rely on the lie 16:17 real eyes realise real lies 16:17 lol 16:35 -!- Umbire_ has joined #evilhack 16:36 -!- qt has quit [Quit: bye] 16:39 -!- Umbire has quit [Killed (rajaniemi.freenode.net (Nickname regained by services))] 16:39 -!- Umbire_ is now known as Umbire 16:41 -!- Umbire_ has joined #evilhack 16:41 -!- Umbire is now known as Guest40818 16:41 -!- Umbire_ is now known as Umbire 16:45 -!- Guest40818 has quit [Ping timeout: 276 seconds] 16:56 heh 16:56 been fuzzing on/off all afternoon, still no sign of the water damage chain crash 16:56 that little tweak may have put this to bed (knocks on wood) 17:00 it better have because I pushed it already 17:00 hahah 17:00 6 xnh untested commit 17:00 ^ 17:06 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://git.io/JYGzt 17:06 [EvilHack] k21971 8977190 - Fix: water_damage_chain could wet some objects twice. 18:11 -!- stenno2 has quit [Ping timeout: 260 seconds] 18:17 [EvilHack] k21971 pushed 1 commit to 0.6.0 [+0/-0/±13] https://git.io/JYGrN 18:17 [EvilHack] k21971 cf3e65c - Various recent fixes from 0.7.0. 18:17 !who 18:17 K2: [hdf-us] eraserhead97 [evil] :: [hdf-eu] No current players :: [hdf-au] No current players 18:24 just had a thought 18:24 hmm 18:25 aosdict - before the water_damage_chain fix, could that bug have caused potions to go away completely while dipping them to turn them into water? 18:27 dipping does not call water_damage_chain 18:27 unless possibly you're dipping a sack or something? 18:28 it calls water_damage, but that's just the function on one item 18:28 ok 18:29 a few months ago I had a player email me about potion stacks up and disappearing altogether when he dipped them. i could never recreate it 18:29 hadnt heard of it before or since 18:51 [hdf-us] [evil] eraserhead97 (Kni Hum Mal Law) changed form for the first time, becoming a wraith, on T:4655 18:51 [hdf-us] [evil] eraserhead97 (Kni Hum Mal Law) became permanently transformed into a wraith, on T:4655 18:52 [hdf-us] [evil] eraserhead97 (Kni Hum Mal Law), 4818 points, T:4672, killed while stuck in creature form 18:52 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) acquired the luckstone from Mines' End, on T:12154 18:58 -!- mobileuser has quit [Quit: Connection closed] 19:00 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) had a double-headed axe entrusted to him by Mars, on T:13911 19:01 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) had a visored helmet entrusted to him by Mars, on T:13934 19:07 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) was chosen to steal souls for the Glory of Mars, on T:16164 19:08 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed Juiblex, on T:16269 19:10 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed the Oracle, on T:16425 19:57 -!- stenno2 has joined #evilhack 19:58 -!- amateurhour has quit [Ping timeout: 240 seconds] 20:00 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed Medusa, on T:19710 20:01 -!- stenno2 has quit [Ping timeout: 240 seconds] 20:08 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) polymorphed his first object, on T:20059 20:17 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed Baalzebub, on T:72516 20:17 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) made his first artifact wish - "blessed fixed greased ring of p'hul", on T:20478 20:18 [hdf-us] [evil] bouquet (Sam Gia Fem Law) genocided locusts, on T:72577 20:20 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) wished for "fixed marker", on T:20651 20:23 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) wished for "3 cursed fixed scrolls of genocide", on T:20703 20:28 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) wished for "blessed fixed greased +3 dragonhide striped shirt of esp", on T:20762 20:28 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) wished for "blessed fixed greased +3 stone helm of speed", on T:20787 20:29 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) wished for "blessed fixed greased mithril magic lamp", on T:20791 20:38 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed Scorpius, on T:21503 20:38 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) acquired the Bell of Opening, on T:21507 20:40 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) wished for "fixed marker", on T:21581 20:46 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed the Abominable Snowman, on T:21949 20:49 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) performed his first genocide (alhoons), on T:22080 20:50 Are dwarvish cloaks repairable (without a repair armour spell)? Just wondering what to do with my mithril one. 20:53 Oops - I meant dragonhide. For the moment, I've switched to my spare dragonhide cloak. ( 20:55 [hdf-us] [evil] eraserhead97 (Pri Gia Mal Neu), 334 points, T:555, killed by a bolt of fire 20:59 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) defeated the invisible Kathryn the Ice Queen, on T:22324 20:59 I'd think you use the traditional method of confused enchant armor 21:01 Ah, of course. 21:03 OOh, nifty. This tshirt that an NPC had a while back turns out to be a +3 "I <3 Dungeon of Doom" 21:04 Well naturally 21:05 [hdf-us] [evil] eraserhead97 (Ran Orc Mal Cha), 527 points, T:903, killed by a dwarf 21:07 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) genocided two random monsters from class L, on T:22711 21:09 I feel that I'm too weak to take on Croesus, even with my awesome AC. 21:09 HP:79 is a bit low. 21:10 (Damn multiple death wands in corridors!) 21:13 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) killed Croesus, on T:24092 21:13 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed Cerberus, on T:22952 21:14 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) entered Gehennom, on T:22981 21:14 Get alchemizing and nurse-dancin' boyo 21:16 -!- rebatela has quit [Ping timeout: 240 seconds] 21:17 Still early days. 21:17 haven't even hit the castle yet. 21:17 Hell, haven't done the quest yet. 21:17 Quest ain't always gotta be before Castle 21:17 Just easier to do in most cases 21:18 Yeah, just got very lucky with this game I think, with the bones. I suspect this is the *second* fort ludios that has effectively been looted. 21:19 Because microlance's bones had tens of thousands of gold. 21:19 Any temples? o: 21:20 Quite a few. 21:22 Hmm, ok, so I have 40k gold now. 21:22 And I've _already_ done the protection thing. 21:23 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed Asmodeus, on T:23585 21:23 Two wands of death (probably empty), etc. 21:24 Can'te asily do the quest yet - only Xp13. 21:25 Hmmm, stash the gold and pull it out when you need other services like clairvoyance 21:27 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed Baalzebub, on T:23784 21:28 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±4] https://git.io/JYZT8 21:28 [EvilHack] k21971 68bb83e - Encyclopedia entries for Vecna, Kas, and associated artifacts. 21:29 [hdf-au] [evil] Arahael (Mon Hum Fem Neu) polymorphed her first object, on T:25140 21:30 am excite 21:30 https://www.hardfought.org/phpBB3/gallery/image/2568/source 21:33 [hdf-us] [evil] eraserhead97 (Con Gno Fem Cha), 63 points, T:392, killed by an iron ball collision 21:34 y not 21:34 Vecna update 21:41 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 297249 points, T:25478, suffocated by a water elemental 21:42 Well, that was unfortunate. Misjudged the moves I had in the elemental. :( Turned out I had 2, not 3, moves. 21:43 Bashed it. Then zapped teleport. Was empty, then had to go into BoH to get more teleport - and since I was burdened, having just left fort ludios... That was it. :( 21:44 [hdf-us] [evil] eraserhead97 (Val Dwa Fem Neu), 361 points, T:671, killed by a magic missile 22:28 :/ 22:48 [hdf-au] [evil] Arahael (Mon Hum Fem Neu), 4863 points, T:1873, killed by a Woodland-elf, while being terrified of a ghost 23:27 woo i did it 23:27 i figured out how to set up a case where after you finish the uqest, there's a chance the quest leader will ask for the quest artifact 23:27 :D? 23:27 *quest 23:27 you can answer yes or no 23:28 yes - you hand over the quest artifact and life goes on 23:28 no - quest leader gets pissed 23:28 either way, quest is marked as complete 23:28 and what determines this 'chance' 23:28 the RNG 23:28 pure RNG? 23:28 for now 23:29 right now its all proof of concept 23:29 pretty rough 23:29 Hm 23:29 but it works 23:29 ok 23:29 In vanilla and non-evilhack variants the leader's fine with letting you keep the QA 23:29 yeah in the final version it wouldn't be very nice to just say "and in this game the RNG has decided to screw you over by making you either kill your leader or surrender the artifact, hahaha suffering is fun" 23:30 I'm assuming you'll have it vary by role to soem degree? 23:30 this is what I have so far - https://termbin.com/lrsjm 23:30 rn2() is high because i want the odds high for testing 23:31 using archeologist as test role right now 23:31 Spoilers on the final planned roles? o; 23:32 druid someday 23:32 i doubt it'll happen before junethack this year 23:32 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) destroyed the invisible Vlad the Impaler, on T:24558 23:32 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) acquired the Candelabrum of Invocation, on T:24561 23:33 dunno why (void) angry_guards(FALSE); is in there... 23:33 oho~ 23:34 none of the "mainstream" roles tho? 23:34 what are you asking exactly? 23:34 would you add it to any of the vanilla roles in evilhack? 23:35 this would apply to all roles 23:35 Oh 23:35 i would make the odds low though 23:35 like, really low 23:35 I'd rather it not be RNG to begin with 23:35 But that'd be acceptable 23:35 maybe luck based 23:36 i dunno yet 23:36 Maybe make it alignment-based? 23:36 (non-exclusively) 23:36 well your alignment is already high, it has to be to even accept the quest 23:37 Yeah, but if some shit should happen in-between then and your return... 23:37 maybe only punish the players whose alignment is good enough to be given the quest and then torpedo it during 23:37 Yes that was the idea 23:37 If you don't want to surrender the artifact, you can just avoid your leader on the way out, right? 23:37 that could be a factor 23:38 if you could completely avoid the leader on the way out, then there wouldnt be a point in even doing this 23:38 in fact i'm kinda perplexed that the player can avoid the quest leader at all in vanilla 23:38 well in most quests you could levelport back to quest level 1, end up in a random location probably nowhere near the leader, then reach the portal 23:38 quest isnt marked as done until you talk to your QL 23:38 in wizard quest you can just branchport out 23:38 hmm 23:38 yeah but is "quest marked as done" anything other than cosmetic? 23:39 Well in vanilla you've done what you needed to do essentially 23:39 Yeah they say to return it, but they let you keep it anyway once you chat 23:39 I think enforcing the player to return to the leader is not the way to go here because nethack is a high headroom game and you'll have to get really restrictive to shut off all possible ways around it 23:40 ^ 23:40 and that'd be more trouble than it's worth 23:40 not really 23:40 just reposition the stairs 23:40 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed Orcus, on T:25083 23:40 how does that help 23:40 And make all the quest levels no-tele 23:40 forbid levelporting, forbid branchporting 23:41 make it so level tele traps don't generate 23:41 you see what I'm getting at here? 23:41 yup 23:41 and suddenly the quest is no fun because we want to preserve the small chance your leader will demand the artifact back 23:41 narrowing options like that is almost always gonna result in players trying to murder their way out 23:41 easy to hand it back over when you think the arti sucks anyway 23:42 not so much when it's like the ring of p'hul or some shit 23:42 "longbow of diana? take it..." 23:42 Rather than forcing the player to wind up in this situation, an alternative is to make the 'quest completed' flag meaningful in some way. 23:43 ql has the bell 23:43 Like, I dunno, shopkeepers give you great deals because they've heard of your renown, intelligent monsters may be peaceful, etc 23:43 not the qn 23:43 or 23:44 certain part of the dungeon doesnt open until quest is complete 23:44 i've already done this with entering gehennom and cerberus 23:44 ^ no one has complained about that 23:44 if you're tying that to interacting with the leader post-quest then ehhhhhhhh 23:44 yeah ehhhh 23:44 I mean with that you "just" have to kill Cerberus to enter 23:44 its an example 23:45 not literal 23:45 It's an additional challenge that's worth the extra step in the process of entering Gehennom without necessarily being obstructive 23:45 "can't enter gehennom with cerberus alive" is flavorful, attempting to flavor "can't do X because you didn't complete the quest because reasons???" 23:45 then what would you suggest 23:46 you've basically taken a wrecking ball to the idea, what about making it good? 23:46 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed Yeenoghu, on T:25486 23:46 aos did mention making the flag useful 23:46 and gave a couple of examples for that :v 23:47 Like, I dunno, shopkeepers give you great deals because they've heard of your renown, intelligent monsters may be peaceful, etc 23:47 ^ i said making it good :) 23:48 In the vein of "additional challenge that's worth the extra step" maybe have it so that certain monsters are peaceful but other more hostile types would spawn more often, say? 23:48 oooh quest is complete, kmart blue light special in all shops... um no 23:48 Have uniques and other adventurers that're on your case because of your fame 23:48 honestly I'm not sure why it's a good idea for the game to ever say "you know what screw this small fraction of games" and force that choice. it's a recipe for making players feel resentful. if we were talking about the leader always demanding the artifact back then that'd be a different scenario 23:49 i'm for not forcing a QL interaction 23:49 but you are right, quest complete flag set as TRUE should be worth something other than nothing 23:49 then you are also against the idea of giving the leader the bell? 23:49 no i'm not, i just suggested that a few textx back 23:50 because that forces a QL interaction, by way of you can't progress to the sanctum until you have the interaction 23:50 [23:43] <@K2> ql has the bell 23:50 [23:43] <@K2> not the qn 23:50 I read it correctly 23:50 if the leader has the bell 23:50 ergo you'd need to talk to them at some point anyway to retrieve it 23:50 right 23:50 you need to talk with them before you can do the invocation 23:51 then why did you ask me if i were also against that? 23:51 therefore, this forces you to interact with the QL 23:51 which you said you are for not forcing a QL interaction 23:51 i see 23:52 hmmmmm 23:53 i need sleep 23:53 good night 23:54 Night 23:54 It has potential, just needs to be thought through a bit more 23:54 cya 23:54 unfortunately aos is easily the brainier between us 23:54 cosing, sure :) 23:54 coding 23:55 i bet I can weave baskets underwater better than him 23:55 pgf 23:55 pff* 23:55 meant me and him 23:55 [hdf-eu] [evil] microlance (Ran Cen Mal Cha) killed Geryon, on T:25791 23:56 part of evilhack is that difficult challenges can and will happen as you progress 23:56 you both have some valid arguments 23:56 but some may not even apply 23:58 -!- stenno2 has joined #evilhack