00:09 -!- Umbire has quit [Ping timeout: 240 seconds] 01:04 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) had a leather studded armor entrusted to her by Odin, on T:3410 01:15 [hdf-us] [evil] guest99987 (Inf Ith Mal Una), 233 points, T:647, killed by a boulder 01:17 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) changed form for the first time by mimicking a pile of gold, on T:4037 01:46 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) had a trident entrusted to her by Odin, on T:5807 02:14 -!- mobileuser has joined #evilhack 02:17 -!- stenno has joined #evilhack 02:19 K2: But ultra-evil would be to make them ridable - by enemies - randomly... 02:20 K2: Don't tell me you'd like to meet a high level lich riding a shambling horror. 02:22 -!- stenno has quit [Ping timeout: 264 seconds] 02:42 [hdf-us] [evil] guest99987 (Inf Ith Mal Una), 750 points, T:1374, killed by a dwarf 02:57 [hdf-us] [evil] guest99987 (Inf Ith Mal Una), 111 points, T:475, killed by a succubus 03:08 -!- amateurhour has joined #evilhack 03:12 -!- elenmirie_ has joined #evilhack 03:16 -!- elenmirie has quit [Ping timeout: 240 seconds] 03:24 -!- stenno has joined #evilhack 04:36 [hdf-us] [evil] guest99987 (Inf Ith Mal Una), 886 points, T:1792, killed by an acidic glob 05:13 [hdf-us] [evil] guest99987 (Inf Ith Mal Una), 744 points, T:1245, killed by a water demon 05:53 [hdf-eu] [evil] mobileuser (Mon Cen Fem Neu) wished for "blessed +3 silver aklys of frost named Master Po's sadness", on T:24164 06:07 [hdf-eu] [evil] lacca (Hea Hob Fem Neu), 1523 points, T:2461, killed by a rothe 06:20 [hdf-eu] [evil] mobileuser (Mon Cen Fem Neu) killed Cerberus, on T:24280 06:21 [hdf-eu] [evil] mobileuser (Mon Cen Fem Neu) entered Gehennom, on T:24291 06:26 [hdf-eu] [evil] lacca (Hea Hob Fem Neu), 923 points, T:3418, died of starvation, while fainted 06:27 [hdf-eu] [evil] lacca (Hea Hob Fem Neu), 60 points, T:159, killed by an unsuccessful polymorph 06:35 -!- rebatela has joined #evilhack 06:44 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) had a conical hat entrusted to her by Hermes, on T:2292 06:51 [hdf-eu] [evil] lacca (Hea Hob Fem Neu) changed form for the first time, becoming a wererat, on T:3188 06:52 [hdf-eu] [evil] lacca (Hea Hob Fem Neu), 1354 points, T:3285, zombified by a dwarf zombie 07:12 -!- mobileuser has quit [Quit: Ping timeout (120 seconds)] 07:12 -!- mobileuser has joined #evilhack 07:13 'master po's sadness' lol 07:13 :b 07:29 [hdf-us] [evil] rebatela (Mon Hum Mal Neu), 6872 points, T:3379, killed by Juiblex 07:29 boo 07:29 such a good start too 07:30 not sure how he ended up dl6 or whatever lol 07:33 Does a bones level stay a bones level when someone else dies on it? Or is it just a chance again? 07:33 I think it's just chance again 07:34 You were on a nabru bones level... 07:36 heh. they don't like bones stuff right? it was just same race sacrifice or somehting weird? 07:37 or maybe they levelported out and he followed 07:38 https://www.hardfought.org/userdata/n/nabru/evilhack/dumplog/1613930339.evil.html 07:38 looks like a water demon summoned Juiblex 07:39 yeah 07:39 hmmm 07:39 i never quaff from fountains like that, but i suppose the same thing can happen from dipping 07:40 !lastgame 07:40 rebatela: [hdf-us] https://www.hardfought.org/userdata/r/rebatela/evilhack/dumplog/1613994970.evil.html :: [hdf-eu] https://eu.hardfought.org/userdata/l/lacca/evilhack/dumplog/1613993274.evil.html :: [hdf-au] https://au.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1613553951.evil.html 07:41 no unicorn horn yet 07:42 i had 3 enchant armor scrolls polymorph etc. i got orc town but it was such a good start i didn't even quit like i usually do ! lol 07:43 orctown double bones I see? 07:45 i guess so 07:45 i didn't explore it really 07:46 lots of bones this morning! 07:46 oh something had a wand of death there so i would have died anyway lol 07:46 triple bones 08:13 -!- qt has quit [Ping timeout: 264 seconds] 08:15 why oh why do people bring things up 5 mins before my lunch break 08:17 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 7925 points, T:6344, killed by a plains centaur, while praying 08:22 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) became literate by reading a scroll, on T:5101 08:29 -!- qt has joined #evilhack 08:40 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) changed form for the first time, becoming a vampire lord, on T:6216 08:43 [hdf-eu] [evil] mobileuser (Mon Cen Fem Neu) killed the invisible Asmodeus, on T:24791 08:44 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) destroyed the invisible guest99987's ghost, the former Heathen, on T:6750 09:16 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) changed form for the first time by mimicking a pile of gold, on T:5250 09:29 [hdf-eu] [evil] mobileuser (Mon Cen Fem Neu) killed Juiblex, on T:24914 09:30 ^ victim of Master Po's sadness 09:31 oof 09:31 ripperino 09:31 rip Juiblex 09:31 oh lmao i read that as you died 09:31 to Juiby 09:36 [hdf-us] [evil] rebatela (Mon Hum Mal Neu), 32630 points, T:13349, killed by a human mummy 09:40 mobileuser has an insane win% in evilhack 09:40 the odds of them dying to joob is like 0% 09:41 I wore gold scales for sickness res and got around the monk body armor restriction by throwing a silver aklys 09:41 master po is sad 09:44 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 15667 points, T:7376, killed by an exploding wand 10:38 -!- Umbire has joined #evilhack 10:40 [hdf-eu] [evil] mobileuser (Mon Cen Fem Neu) genocided locusts, on T:25019 10:42 K2: quick way to eliminate some of the looong chains of ternary operators for racial names in mplayer.c https://termbin.com/y6f3 10:42 idk if it's ideal or anything, I did it pretty quickly, but it should at least make it a bit easier to read 10:43 nice! 10:44 off to the dentist (bleh) back in a bit 10:44 have fun 10:50 [hdf-eu] [evil] mobileuser (Mon Cen Fem Neu) killed Baalzebub, on T:25215 10:55 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) made her first wish - "blessed gray dragon scale mail", on T:1685 11:28 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 4939 points, T:3433, killed by a hill orc 11:40 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) made his first wish - "blessed greased fixed +3 dragonbane", on T:9988 11:44 [hdf-us] [evil] nabru (Kni Hum Mal Law) murdered Pegasus, his faithful pony, on T:395 11:52 [hdf-us] [evil] hothraxxa (Wiz Gno Mal Cha) entered the Planes, on T:48796 11:52 [hdf-us] [evil] hothraxxa (Wiz Gno Mal Cha) killed the Wizard of Yendor (5 times), on T:48797 11:53 [hdf-us] [evil] hothraxxa (Wiz Gno Mal Cha) genocided electric eels, on T:48799 11:59 [hdf-us] [evil] tinklebear (Kni Elf Fem Cha) changed form for the first time, becoming a vampire lord, on T:30478 12:10 [hdf-us] [evil] tinklebear (Kni Elf Mal Cha) killed Ixoth, on T:30717 12:10 [hdf-us] [evil] tinklebear (Kni Elf Mal Cha) acquired the Bell of Opening, on T:30718 12:20 [hdf-us] [evil] hothraxxa (Wiz Gno Mal Cha) killed the invisible Famine, on T:49025 12:21 [hdf-us] [evil] hothraxxa (Wiz Gno Mal Cha) killed the Black Horse, on T:49030 12:25 [hdf-us] [evil] hothraxxa (Wiz Gno Mal Cha) wished for "very thoroughly historic greased unlocked fixed rustproof extinguished thoroughly holy blessed very figurine of a woodchuck named carlos not the jackal the fierce woodchuck", on T:49035 12:25 carlos is not friendly :( 12:26 [hdf-us] [evil] hothraxxa (Wiz Gno Mal Cha), 3921775 points, T:49037, ascended https://www.hardfought.org/userdata/h/hothraxxa/evilhack/dumplog/1613238743.evil.html 12:29 congrats hothraxxa 12:29 GG 12:29 ty 12:38 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) acquired the luckstone from Mines' End, on T:13994 12:48 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) completed Sokoban, acquiring a bag of holding, on T:15552 12:50 is carlos the spanish cousin of carl 12:52 maybe. who wants to know? 12:53 congrats hothraxxa! 12:53 tnx 12:54 another fta 12:54 whats fta 12:54 first to ascend 12:54 oh nice! 12:55 they are running out ! 12:55 i should work out how many of my ascensicons are fta. i think over 50% 12:56 no that can't be right. i have 123 wins 12:56 25%? 12:56 first to ascend a chaotic gnomish male wizard in evilhack hothraxxa? 12:57 is that what it means? 12:57 yeah 12:57 gender doesn't come into it, otherwise yeah 12:57 there's a section on the scoreboard that tracks it for each variant, qt. https://nethackscoreboard.org/firstasc.evil.html 12:58 cool 12:58 thanks for explaining 12:59 all of my evil ascensions are fta 12:59 nice 13:00 only 13 z-score to go to catch tariru 13:00 ^^^ not gonna happen 13:02 still 6 monk combos open, rebatela 13:03 lawful dwarf monk, for the masochist in you 13:05 -!- rebatela has quit [Ping timeout: 260 seconds] 13:17 gratz hothraxxa !! 13:17 :) 13:47 -!- rebatela has joined #evilhack 13:53 on that scoreboard chart, what do the colors of the squares mean? 13:54 I guess green and gray rows alternate, but why are some of the gray squares light gray and others dark gray? 13:55 oh I guess it's the background colors of the website, the "gray" ones are transparent 13:55 https://0x0.st/-8vu.png 13:55 I thought it must be meaningful lol 14:08 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) destroyed post163's ghost, the former Conjurer, on T:18113 14:20 the gray coloring goes away if the table scales correctly to the page 14:20 i've asked aoei to fix this a few times 14:20 she's like 'whatevs YOLO' 14:20 👀 14:20 :P 14:20 notice i used 'she' this time, didnt fuck up your gender for once 14:21 yay 14:21 \o/ 14:21 tell u what tho 14:21 congrats hothraxxa 14:21 fix it and make a PR :D 14:21 no 14:21 ^ dont want to get your hopes up 14:21 :D 14:21 actually i may 14:22 i havent putzed around with the NHS css/html, maybe i'll have a look 14:22 you need to implement that colum/row suggestion too 14:30 I mean, changing the CSS to give something that's currently transparent a solid background color ought to be dead easy. 14:30 Assuming you know what color you want it to be. 14:35 thats not the problem 14:35 brb 14:39 the template code for that page is weird and im lazy <.< 14:39 Mandevil did strange sorcery 14:39 it is not the stuff of mortal folk 14:49 [hdf-us] [evil] guest99987 (Inf Ith Mal Una), 2522 points, T:1278, killed by a black pudding 15:00 [hdf-us] [evil] rebatela (Mon Hum Mal Neu), 68397 points, T:19840, killed by an energy vortex 15:00 good bones 15:07 K2: I added something to the etherpad while you were at the dentist fyi 15:16 -!- rebatela has quit [Ping timeout: 260 seconds] 15:16 k2: the table aosdict added for shopkeeper adjustments says my combo (centaur with nymph shopkeeper) has no adjustment but i'm getting a crazy price structure 15:17 usually i can figure the adjustment out but i can't get this one 15:33 hothraxxa, this block of code - https://github.com/k21971/EvilHack/blob/master/src/shk.c#L2113 15:33 shk_racial_adjustments() 15:34 qt: cool, having a look now 15:35 ooh, I missed the ascension, congrats hothraxxa! 15:36 thanks all 15:36 aahhh genders[].adj 15:36 qt i wasnt aware of that 15:36 neato 15:37 hothraxxa i fixed the 'turning into a zombie' for zombies thing 15:37 on 0.7.0 15:37 yeah it's fundamentally the same as what you did, just will handle unsexed monsters a bit better 15:37 sweet 15:38 ooh idea - mind submitting that as a PR? I wanna see if the bot announces it now (it should) 15:38 sure 15:41 [EvilHack] entrez opened pull request #53: Handle M2_NEUTER monsters when using a stethoscope - https://git.io/JtQzB 15:41 nice 15:41 \o/ 15:42 centaur monks won't kick a c right? 15:42 correct 15:42 thought not 15:48 "The invisible Orcus tries to wield the cursed +6 Wand of Orcus." 15:48 Hahahah 15:48 "The invisible Orcus' crossbow is welded to his forehooves!" 15:48 would you like a scroll of remove curse Orcus? 15:48 ooh snap 15:49 [hdf-eu] [evil] mobileuser (Mon Cen Fem Neu) killed the invisible Orcus, on T:25324 15:49 -!- rebatela has joined #evilhack 15:49 [EvilHack] k21971 pushed 2 commits to master [+0/-0/±2] https://git.io/JtQgc 15:49 [EvilHack] entrez 8f57e3e - Handle M2_NEUTER monsters when using a stethoscope 15:49 [EvilHack] k21971 2c10add - Merge pull request #53 from entrez/stethoscope-neuter 15:49 I always wait for the travis-ci checks to finish first 15:50 [hdf-us] [evil] dingotron (Con Hob Fem Cha) changed form for the first time, becoming a nightmare, on T:10764 15:50 that's a good call 15:51 its saved me a few times 15:51 I always wait with bated breath to see if it is going to get upset at me lol 15:51 heh 15:51 as a newb programmer, travis-ci is a big help 15:58 qt that change to get_mplname() that's so clean 15:58 [hdf-us] [evil] telegarn (Kni Elf Fem Cha) rejected atheism with a prayer, on T:6655 15:58 thanks for that 15:59 i feel a learning experience happening 15:59 magic trap: "You feel an odd sensation. You feel a bit more perceptive now." 16:01 mobileuser: that is the message for losing see invis right? I think k2 changed it already for 0.7.0, we were talking about it the other day 16:01 I think I just lost see invisble 16:01 why would I be MORE perceptive now? 16:01 yeah its changed/fixed in 0.7.0 16:02 oh, it's a bug in 0.6? 16:02 you are more perceptive because you don't have to waste time looking at all the invisible things 16:02 i may bring that over to 0.6.0 16:02 so you can pay more attention to visible things 16:02 :) 16:02 heh 16:02 yeah right ;-) 16:02 tempted to play magic trap lottery now 16:02 I hate losing see invis 16:07 see invis hates losing you 16:08 lol first try gave me 3 pets 16:08 lol 16:08 You feel an odd sensation. You feel a bit more perceptive now. 16:08 same message? 16:10 I don't get it, see invisible didn't return 16:10 0.6 bug? weird Eyes of the Overworld effect? 16:13 do you have extrinsic see invisible from something? 16:13 do eyes of the overworld provide that? 16:13 no... 16:13 with eyes: you can see 16:14 without eyes, that goes away, but no "you see invisible" 16:14 weird because the "you feel a bit more X now" message should be appearing only if you have extrinsic see invisible already I think 16:15 yeah but I got that message twice in a row 16:15 unless see invisible got flipped when I felt charismatic and there was no message and then I lost it again? 16:16 now I don't know if it's any use to play the magic trap lottery 16:16 yeah that is weird 16:25 looking at 0.6.0 in wizmode it seems to be toggling back and forth correctly 16:26 it is possible to regain see invisible from a magic trap and not get a message beyond "You feel an odd sensation.", but I think you would have noticed that 16:26 quite odd, though something similar happened to me the other day 16:27 I thought I had lost see invisible from a magic trap but then later I realized I still had it. Idk if I just regained it without realizing or what 16:28 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) changed form for the first time, becoming a wererat, on T:3864 16:30 I have sort of learned to ignore magic trap weirdness, but every once in a while I get sucked in again :-) 16:30 mobileuser: don't question this one 16:30 ? 16:30 it's a bug in the player favour 16:30 I figured it out and reported it a year ago 16:30 hmm 16:31 if I explain it it'll be fixed :P 16:31 oh fine 16:31 if you save/reload as a monk you get see invis back 16:31 FINE 16:31 FIX IT IF YOU MUST 16:31 [hdf-us] [evil] post163 (Wiz Orc Mal Cha), 1030 points, T:1854, killed by a giant mosquito 16:32 I tend to save/reload a lot 16:32 the messages get confused though 16:32 from the magic trap 16:32 aaaah 16:32 easy fix: remove save/load functionality so all games must be played in one sitting 16:33 so I f*cked myself by saving/reloading and then jumping on the trap sgain 16:33 *again 16:33 well you can just save/reload a second time and get it back right 16:34 I wonder 16:34 can't remember but I'm pretty sure you just straight up get it back every time you reload 16:34 lemme see 16:34 does that happen in vanilla when a gremlin takes away see invisible from a monk? 16:34 I don't know, can't say I've ever had that happen 16:34 or can gremlins not steal role/race-based intrinsics 16:34 "You see invisible" 16:34 loool 16:35 okay now everyone flood the chat so L3 can't see this 16:35 lalalala 16:35 well actually I'd like things to behave in a consistent way ;-) 16:36 just want to point out that I did do the ethical thing and report it at some point in the past and it was acknowledged 16:36 thank you amateurhour! 16:36 :b 16:36 oh they can't remove racial/exp-based intrinsics 16:36 for good reason imo 16:36 * K2 shows L3 the chat 16:37 it's completely bs to lose see invis when you start with it at xlvl 1 16:37 like what can you do, level drain to 0 to get it back? 16:37 maybe the traps should work like gremlins do 16:38 I didn't spend 30 years at the monastery training to open my third eye just to lose it to a blue triangle 16:39 qt remove or add a random intrinsic? 16:39 that would really be a lottery 16:40 I just meant maybe they shouldn't be able to take away a monk's see invisible in the first place, since gremlins can't do it either 16:40 ^ that's a fair point 16:40 oh come on 16:40 oh OH come on 16:40 I said pretty much that when I reported it and you nerped me 16:41 did I? you must have whined it 16:41 me in your eyes: https://upload.wikimedia.org/wikipedia/en/thumb/8/8f/Squidward_Tentacles.svg/1200px-Squidward_Tentacles.svg.png 16:41 qt in your eyes: https://cdn.wallpapersafari.com/69/4/j0JeYp.jpg 16:41 lol 16:41 i literally lol'ed for real 16:41 :D 16:42 wait a minute maybe gremlins can take it away 16:43 shhh 16:43 sssh 16:43 stop looking 16:43 the plot thickens 16:43 lol 16:46 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://git.io/JtQrM 16:46 [EvilHack] k21971 5292cfd - Cleaner way of processing racial player monster names. 16:47 I guess it's probably because monks have M1_SEE_INVIS flag in monst.c in evilhack (for player monster benefit presumably), they don't have it in vanilla 16:48 ooh 16:49 but in 0.7 player monsters have their own structs? 16:50 hmm that last commit, I get this warning: https://termbin.com/2j78 16:51 it works though 16:52 it decays to a pointer instead of array so it can be wrong 16:52 it'd be 1 probably 16:53 oh 16:53 has to be an array for that sizeof trick to work 16:53 never seen this warning before 16:53 looking it up 16:54 -!- Umbire has quit [Quit: Leaving] 16:55 that's a useful warning I don't think I got that on clang 16:57 oh it's not even an array to begin with 16:57 just actually looked at the commit 16:57 you can't use the sizeof trick for a pointer, it has to be an array 16:57 well it is an array somewhere down the line 16:57 no it isn't it's: const char **mp_names; 16:59 yeah you're right, I just meant that the names are contained in arrays 16:59 [hdf-eu] [evil] mobileuser (Mon Cen Fem Neu) had a pair of falconry gloves entrusted to her by Chih Sung-tzu, on T:25789 16:59 a pair of gauntlets of fumbling 17:00 hilarity in the halls of the gods 17:02 https://0x0.st/-8xQ.c compile that and see a difference 17:02 "The invisible vampire mage puts on a pair of gauntlets of fumbling." sigh 17:02 haha do monsters fumble? 17:03 better give it something better 17:03 because if they don't then they just got some sweet AC out of that 17:03 yeah, do monsters fumble?? :-) 17:03 I compassionately abandon my pet in dlvl 1 so they can lead a happy life 17:04 so idk 17:04 never had a pet with fumble gloves before 17:05 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 8687 points, T:5139, killed by a dwarf lady 17:07 i dont think they do? 17:17 Countess Polyanna prefers the fumble gloves to power gloves 17:18 oh well 17:24 adding a terminating zero to the arrays will fix the "finding the size" problem right (since you can just iterate through and count the elements)? is there a better way to do it? 17:25 [hdf-us] [evil] hothraxxa (Mon Cen Fem Neu) consumed animal products (fortune cookie) for the first time, on T:4511 17:26 yeah terminating 0 is a good way to do it, think that's done a few places in nethack 17:27 if those nameslists are still arrays there you might be able to call that size macro there? not sure 17:28 the one you're assigning to mp_names 17:32 oh that's clever too... yeah it looks like either of those approaches would work 17:35 thanks for your help amateurhour! 17:40 [hdf-us] [evil] hothraxxa (Mon Cen Fem Neu) eschewed atheism, by dropping 5 shuriken on an altar, on T:4875 17:42 -!- amateurhour has quit [Ping timeout: 240 seconds] 17:53 k2 this should fix it https://termbin.com/or15 17:55 btw let me know if you prefer me to submit small changes like this as PRs 17:56 I don't know if it makes a lot of extra work for you to send you the diffs like that 18:03 -!- mobileuser has quit [Quit: Connection closed] 18:05 qt its no trouble to patch vs PR 18:06 whichever you prefer 18:06 and thanks 18:09 the monk see invisible thing you can just remove M1_SEE_INVIS from monst.c and add "rptr->mflags |= M1_SEE_INVIS;" to init_mplayer_erac for monks I think 18:10 rptr->mflags1* 18:20 si 18:20 i should scrub all of the player monster templates make sure i didnt leave something 18:21 about to eat, i'll do the thing after dinner 18:21 * aosdict imagines K2 scrubbing templates with a bucket of soapy water and a brush 18:21 simple green 18:39 -!- stenno has quit [Ping timeout: 256 seconds] 19:04 -!- rebatela has quit [Ping timeout: 246 seconds] 20:14 commence things to stuff 20:14 do the needful 20:14 :) 20:17 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±2] https://git.io/JtQ5R 20:18 [EvilHack] k21971 bd0d0a6 - Silence warning from last commit. 20:24 huh... any reason why monk template in monst.c has M2_MALE flag? 20:25 player monks can be male or female, why not player monster monks? 20:25 i'm looking at vanilla monst.c 20:26 that's weird 20:26 valk is female of course 20:26 right 20:26 -!- stenno has joined #evilhack 20:26 maybe this has been around since monk came in from slashem 20:26 possible 20:26 fixing that now for evilhack 20:27 wow I was joking but I actually think that's the case 20:27 it's in the 2002 initial git commit at least 20:29 K2, the honor of reporting this belongs to yuo 20:29 you 20:29 thank you 20:30 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) had a dagger entrusted to her by Odin, on T:2350 20:31 -!- stenno has quit [Ping timeout: 260 seconds] 20:32 female monk should be called nun 20:32 report has been made 20:32 out of curiosity I downloaded 3.3.0, where monk was introduced. been in there since the very beginning 20:34 female monk should be called bhikkhuni 20:34 hah 20:35 call them knom 20:41 heh i cant find it now, its changed so much 20:41 find what 20:41 which race a player monster can be based on its role 20:41 lol 20:42 apply_race 20:42 which is in mon.c 20:42 that's called in init_mplayer_erac 20:42 What do you want to apply? [rACE or ?*] 20:42 (in mplayer.c) 20:43 i'm asking because i'm creating 'monk' monsters in wizmode and some of them are spawning as orc monks 20:43 that's not supposed to be possible 20:43 K2: it's in m_randrace 20:44 thanks 20:44 you're right it does list orcs as allowed, must have been my mistake 20:44 no worries 20:44 I thought barbarian and monk had the same allowed races 20:44 i keep this open often - https://nethackwiki.com/wiki/EvilHack#Player_race.E2.80.93role_combinations 20:44 i have to double check myself sometimes 20:45 tweaking that... 20:46 gonna scrub (aosdict I said 'scrub' again) this switch case 20:46 ur a scrub 20:46 ^ fact 20:49 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) changed form for the first time by mimicking a pile of gold, on T:3870 20:53 testing... 20:56 Status of Tolneth the Candidate (female, chaotic): Level 2 HP 14(14) AC 10. 20:56 ^ elven monk 20:56 [EvilHack] k21971 pushed 1 commit to master [+0/-0/±4] https://git.io/JtQFB 20:56 [EvilHack] k21971 644ab88 - Fix: tweaks to player monster flags and allowed races. 21:01 brb 21:14 baaaaack 21:39 [EvilHack] k21971 pushed 1 commit to 0.6.0 [+0/-0/±1] https://git.io/JtQNZ 21:39 [EvilHack] entrez a592579 - Ensure magic traps ignore (see) invis timeouts 21:41 K2: you fixed the indentation of mraces 21:41 I noticed that I messed it up the other day and it bothered me lol 21:42 thank you, now I can rest easier 21:42 [EvilHack] k21971 pushed 1 commit to 0.6.0 [+0/-0/±2] https://git.io/JtQN0 21:42 [EvilHack] k21971 0564f15 - Small tweak to feedback - ensure magic traps ignore (see) invisible timeouts. 21:42 yay o/ 21:42 yeah it set my OCD off immediately 21:42 i knew i'd get to it eventually 21:43 'who made the picture crooked? WHO??' 21:44 haha 21:45 wow I got a bunch of those monster races wrong 21:45 just a small handful, they werent off by much 21:49 [EvilHack] k21971 pushed 1 commit to 0.6.0 [+0/-0/±2] https://git.io/JtQN1 21:49 [EvilHack] k21971 f0ad3c3 - Fix: tweak some incorrect flags with player monster templates. 21:49 alrighty 21:50 those three commits should put the magic trap invis/see invis wonkiness to bed 21:56 will monsters drink potions of see invisible if they know you are nearby & invisible? 21:56 sounds like FIQhack 21:57 i dont believe so, no 21:58 arahael you here? 21:59 K2: Ostensibly. 21:59 mind saving evilhack game real quick? patch 21:59 K2: Done. 21:59 and done 21:59 thank you, can resume 21:59 No worries - what was it? 21:59 ^ last three commits 22:00 Ah, neat. :) 22:17 EPI: Eating a cursed egg has a chance of causing you to polymorph into that monster. 22:18 "You consume the egg, and to your horror, it hatches inside..." 22:18 ... "You become a garden snake!" 22:19 since you can identify monster eggs with a stethoscope that could become a new self-polymorph strategy, stockpile some powerful eggs and curse them 22:20 I feel like I never eat eggs normally so it would probably be a net benefit to the player imo 22:20 Alternatively, it could wriggle out of you, at significant cost to your HP. :) 22:20 now that sounds evil 22:21 splice has that 22:21 brood wasps 22:21 Nice. 22:21 that happens if you eat their egg? 22:22 not sure. it definitely happens with their implant attack 22:22 I just think of them in terms of Alien 22:23 yeah that description calls those images to mind for me too 22:23 sounds like a cool concept 22:23 night all 22:23 gnite 22:23 [hdf-us] [evil] dingotron (Con Hob Fem Cha) killed the Rat King, on T:11895 22:24 K2: Sleep well! 22:25 thanks, was saying gnite to qt lol but i need to go to sleep too 22:25 gooooodnight 22:25 may flights of nightmares sing you to your rest 22:31 Ha! I missed that! qt, g'night to you too! 22:32 ok they're gone. time for a team a party! 22:32 we're gonna trash the channel and leave a mess for K2 to clean up 22:40 Stetho doesn't identify what's inside the egg, I think it needs to be a blessed stetho?