00:01 actually the auto-lifesave mode requires at least XL13 and completing the role quest 00:01 and then surviving to reach it afterwards 00:20 -!- StatueSurfer has quit [Quit: Page closed] 00:21 DIED: Rex (Val-Hum-Fem-Neu), 28022 points, 10046 turns, killed by a giant mummy on hdf-eu 00:22 -!- mcnick has joined #hardfought 00:24 DIED: Kontroller (Kni-Hum-Mal-Law), 152 points, 222 turns, killed by a goblin, while sleeping on hdf-eu 00:41 DIED: Tangles (Wiz-Elf-Mal-Cha), 136849 points, 12966 turns, crushed to death by a collapsing drawbridge on hdf-au 00:42 -!- Grasshopper has quit [Remote host closed the connection] 00:45 &lastgame 00:45 https://au.hardfought.org/userdata/T/Tangles/dn36/dumplog/1511188424.dn36.txt 00:45 -!- Grasshopper has joined #hardfought 00:45 -!- mode/#hardfought [+v Grasshopper] by ChanServ 00:46 DIED: Kontroller (Kni-Hum-Mal-Law), 1236 points, 3396 turns, killed by a giant bat on hdf-eu 00:56 DIED: Kontroller (Kni-Hum-Mal-Law), 564 points, 1768 turns, killed by a gray ooze on hdf-eu 00:57 DIED: Rex (Val-Hum-Fem-Neu), 4432 points, 3813 turns, killed by a fire ant on hdf-eu 00:58 Tangles: nice unique death 01:03 DIED: FIQ (Arc-Dwa-Mal-Law), 143 points, 330 turns, killed by a small mimic on hdf-eu 01:03 -!- mcnick has quit [Ping timeout: 255 seconds] 01:04 DIED: FIQ (Arc-Dwa-Mal-Law), 99 points, 116 turns, killed by a sewer rat on hdf-eu 01:11 DIED: FIQ (Arc-Dwa-Mal-Law), 682 points, 1170 turns, killed by a wand on hdf-eu 01:14 DIED: FIQ (Arc-Dwa-Mal-Law), 460 points, 408 turns, killed by a straw golem on hdf-eu 01:15 DIED: FIQ (Arc-Dwa-Mal-Law), 351 points, 169 turns, killed by an orcish spear on hdf-eu 01:15 DIED: chuggy (Bar-Orc-Mal-Cha), 2867 points, 1566 turns, killed by a spotted jelly on hdf-eu 01:15 CHALLENGE ACCEPTED! kupopo accepted the Pac-Man challenge. 01:17 DIED: FIQ (Arc-Dwa-Mal-Law), 822 points, 165 turns, killed by an invisible quasit on hdf-eu 01:17 DIED: Kontroller (Kni-Hum-Mal-Law), 845 points, 1715 turns, killed by a gecko, while frozen by a monster's gaze on hdf-eu 01:20 DIED: FIQ (Arc-Dwa-Mal-Law), 919 points, 254 turns, killed by a snake on hdf-eu 01:20 DIED: FIQ (Arc-Dwa-Mal-Law), 0 points, 9 turns, killed by a jackal on hdf-eu 01:24 DIED: FIQ (Arc-Dwa-Mal-Law), 150 points, 87 turns, killed by a wand on hdf-eu 01:25 DIED: FIQ (Arc-Dwa-Mal-Law), 539 points, 85 turns, killed by strangulation on hdf-eu 01:25 DIED: FIQ (Arc-Dwa-Mal-Law), 234 points, 80 turns, killed by a pony on hdf-eu 01:26 DIED: Tangles (Wiz-Elf-Mal-Cha), 1459 points, 577 turns, killed by a gnome lord on hdf-au 01:28 DIED: chuggy (Rog-Orc-Mal-Cha), 3268 points, 1389 turns, killed by a priestess of Issek, while paralyzed by a monster on hdf-eu 01:30 DIED: FIQ (Arc-Dwa-Mal-Law), 5167 points, 1087 turns, caught himself in his own death field on hdf-eu 01:30 -!- Chris_ANG has quit [Read error: Connection reset by peer] 01:32 DIED: chuggy (Rog-Orc-Mal-Cha), 1239 points, 626 turns, killed by an orcish dagger on hdf-eu 01:52 CHALLENGE IGNORED! chuggy ignored the ZAPM challenge. 01:54 CHALLENGE COMPLETED! kupopo completed the Pac-Man challenge. 01:57 DIED: Rex (Val-Hum-Fem-Law), 10828 points, 6494 turns, killed by a chameleon imitating a mastodon on hdf-eu 02:32 -!- Grasshopper has quit [Ping timeout: 240 seconds] 02:39 -!- Grasshopper has joined #hardfought 02:39 -!- mode/#hardfought [+v Grasshopper] by ChanServ 02:40 DIED: chuggy (Bar-Orc-Mal-Cha), 54500 points, 5836 turns, killed by an alchemic blast on hdf-eu 02:44 -!- Haudegen has quit [Remote host closed the connection] 03:28 -!- puck1 has joined #hardfought 03:32 Lol, nice maze https://pastebin.com/raw/s9h7a73R 03:35 3 mazes in a row where stairs placed near 03:37 4... 03:48 -!- katung has quit [Quit: Leaving] 04:08 QUIT: Tangles (Wiz-Elf-Mal-Cha), 14631 points, 6394 turns, quit on hdf-au 04:08 FIQ: You were right. I should have just quit as soon as I got orctown. Instead I waited until much later. 04:08 see 04:08 you learn 04:08 :P 04:09 and then get luvs 04:10 DIED: wooble (Wiz-Gno-Fem-Neu), 2098 points, 2081 turns, killed by a soldier ant on hardfought 04:12 . 04:14 hi K2! there's probably a core dump from loli's last slex crash on hardfought, can you give me the backtrace of that? ;) 04:15 -!- Haudegen has quit [Read error: Connection reset by peer] 04:20 DIED: wooble (Wiz-Gno-Fem-Neu), 418 points, 902 turns, killed by a blast of disintegration on hardfought 04:21 [10fh] Satochi IX (puck) (Sam Hum Fem Law) performed the invocation, on T:48087 04:23 Its me! :D 04:23 LarienTelrunya 04:23 just checked 04:23 there's nothing recent 04:23 huh?! no core dump from nov 20 or 21? 04:23 no 04:23 most recent is from the 17th 04:23 huh 04:24 most recent entry in the paniclog is from the 19th 04:24 that's weird, since loli got this today: https://abload.de/img/inexplicablestupidcrac0uja.png (it gives a backtrace, but without actual line numbers so I don't know where those addresses are in the code) 04:26 hmm the paniclog says the old dmonsfree error also still exists 04:26 DIED: wooble (Arc-Dwa-Fem-Law), 4529 points, 566 turns, killed by a killer bee on hardfought 04:26 LarienTelrunya: rebase slex onto NH4 when? 04:27 off to work, see you from there 04:27 Though I suppose the first step would be rebasing Slash'EM onto NH4. 04:28 jonadab: maybe after you managed to streak the 100-level-plus-bonusdungeon slex version (at least 3 consecutive wins) ;) 04:28 I haven't even streaked in vanilla. 04:28 DIED: wooble (Arc-Dwa-Mal-Law), 1245 points, 194 turns, killed by a giant spider on hardfought 04:30 does it count as a streak to ascend unnethack and nh360 with no deaths in between during Junethack? ;) 04:30 cross-variant streak? :D 04:32 also, jonadab: you should attempt a full monty with bells on in slex! *bundlebundlebundle* 04:34 I think tracking cross-variant streaks would be interesting, but I don't think anyone currently has software set up to track that. 04:35 also why does the devnull tournament rules section never explain what "with bells on" really means? it means never died in between, right? 04:35 I cannot full monty with bells at this time, as I am too busy trying to release Fourk 4.3.0.4, ascend FIQHack, and improve my skill at Brogue, gBrogue, and Angband. 04:35 LarienTelrunya: It means no games in between that don't contribute to the goal. 04:36 ah, and since full monty means ascending everything, it would include no deaths ;) 04:36 That implies no deaths, but also no ascensions that are redundant, from the trophy's perspective, with already completed ones. 04:36 So you can't e.g. do another Law Dwa Val after you already did a Law Dwa Val, if the trophy you're going for is all race/role/alignment combos. 04:38 Another difference is that in the original rules, every game must have achieved something towards the higher trophy (ie. new race, role etc.) to keep the "With the Bells On" epithet. It meant that even ascending game could break the required streak. This rule is no longer enforced. 04:38 (from the devnull page) 04:41 DIED: wooble (Val-Dwa-Fem-Law), 1960 points, 1693 turns, killed by a snake on hardfought 04:42 LarienTelrunya: Ah, they didn't enforce that this year? Ok. 04:46 DIED: wooble (Arc-Dwa-Mal-Law), 675 points, 169 turns, killed by a dingo on hardfought 04:49 DIED: Tangles (Wiz-Elf-Mal-Cha), 2501 points, 2302 turns, killed by a rabid rat on hdf-au 04:52 DIED: wooble (Wiz-Gno-Fem-Neu), 857 points, 1079 turns, killed by a gecko on hardfought 04:56 -!- deadnoob has quit [Ping timeout: 250 seconds] 04:58 DIED: Tangles (Wiz-Elf-Mal-Cha), 1138 points, 539 turns, killed by a little dog on hdf-au 05:03 DIED: Tangles (Wiz-Elf-Mal-Cha), 347 points, 444 turns, killed by a dagger on hdf-au 05:06 DIED: wooble (Wiz-Gno-Fem-Neu), 1406 points, 1012 turns, killed by genocidal confusion on hardfought 05:15 The rock piercer turns to flee. The rock piercer bites! You die... 05:16 -!- fatty has quit [Ping timeout: 260 seconds] 05:17 DIED: Tangles (Wiz-Elf-Mal-Cha), 1000 points, 929 turns, killed by a rock piercer on hdf-au 05:18 Tangles: I forgot, how do I get rid of this error? tinkering with NH3 curses UI and I must have messed up my setup 05:18 Waiting for release of fcntl lock on perm. (9 retries left). 05:27 -!- LarienTelrunya has quit [Quit: Page closed] 05:36 Oh yeah I can't remember either. 05:54 ASCENDED: squolly (Cav-Dwa-Fem-Law), 1680239 points, 31938 turns, ascended on hardfought https://www.hardfought.org/userdata/s/squolly/dn36/dumplog/1511096353.dn36.txt 05:55 TROPHY: squolly just earned the Birdie 06:24 how do i get plastic star, etc 06:24 i'm sure most people who have the dilithium star have many of the other stars for sokoban, mine's end luckstone, etc 06:25 you only get the highest-level star 06:28 -!- noty has joined #hardfought 06:29 -!- StinkyGreene has quit [Ping timeout: 248 seconds] 06:32 DIED: Rex (Mon-Hum-Fem-Neu), 16317 points, 6985 turns, killed by an air elemental on hdf-eu 06:38 -!- LarienTelrunya has joined #hardfought 06:45 -!- puck1 has quit [Ping timeout: 248 seconds] 06:47 ASCENDED: Mandevil (Val-Dwa-Fem-Law), 2115866 points, 34989 turns, ascended on hdf-eu https://eu.hardfought.org/userdata/M/Mandevil/dn36/dumplog/1510991014.dn36.txt 06:48 TROPHY: Mandevil just earned the Birdie 06:50 -!- raisse\splat has quit [Ping timeout: 248 seconds] 06:53 -!- rikersan has joined #hardfought 06:54 -!- Grasshopper has quit [Read error: Connection reset by peer] 06:55 -!- Grasshopper has joined #hardfought 06:55 -!- mode/#hardfought [+v Grasshopper] by ChanServ 06:56 -!- realinari has joined #hardfought 06:56 mmm, hello 06:56 -!- Grasshopper has quit [Remote host closed the connection] 06:56 I may have bugged out the game playing pool in /dev/null 06:57 any server admin here to (re)load the gamefile? 06:58 K2 or Tangles are the ones you want... 06:58 and how do you know it's bugged? 06:59 ah 06:59 boulder turned into 20 spellbooks of force bolt 06:59 I can’t load the game 06:59 well, is it supposed to? 06:59 no 06:59 k 06:59 then I am confident something happened 07:00 purple boulder turned into M - 20 spellbooks of force bolt 07:00 but when I look at it was still a boulder 07:00 that's not supposed to happen... 07:00 K2: help! ;) 07:00 Tangles: help! ;) 07:01 what an interesting bug 07:01 I think you can recreate it by prodding the purple boulder with your spellbook of force bolt 07:02 which is, 07:02 I believe, what happened 07:02 lol 07:02 what 07:02 when I try to play it tells me: There is already a game in progress under your name. Destroy old game? [yn] 07:03 why would you even want to finish the challenge realinari :p 07:03 with 20 spellbooks of force bolt you can polypile for dayz 07:03 I’ve never played in novermeber before 07:03 lol, *november 07:04 actually, everytime I pick them up, they are still there 07:04 so technichally it is an infinite number of spellbooks of force bolt 07:05 zap polymorph at it 07:05 I can’t load the game 07:06 Infinitely multiplying spellbooks fountain out from the pile, filling the room! As you are crushed under the pressure of the books, you hear the dungeon starting to collapse. Do you want your possessions identified? 07:06 that sounds like a (real) slex death message 07:06 .. or like the thing where you get a fake DYWYPI when you read a scroll of identify 07:06 EPI: add this effect to the Book of Infinite Spells 07:06 L - 28881982 spellbooks of force bolt 07:09 -!- dave__ has joined #hardfought 07:09 K2: help, need reload on eu.hardfought.org 07:10 !tell larientelrunya: please add aosdict's death to slex 07:10 Will do, rikersan! 07:10 !tell larientelrunya: 07:06 < aosdict> Infinitely multiplying spellbooks fountain out from the pile, 07:10 Will do, rikersan! 07:10 Tangles: help, need reload on eu.hardfought.org 07:10 sure, already added it to my to-do list :D 07:10 LarienTelrunya: Message from rikersan at 2017-11-21 10:10 EST: please add aosdict's death to slex 07:10 LarienTelrunya: Message from rikersan at 2017-11-21 10:10 EST: 07:06 < aosdict> Infinitely multiplying spellbooks fountain out from the pile, 07:10 filling the room! As you are crushed under the pressure of 07:10 the books, you hear the dungeon starting to collapse. Do you 07:10 want your possessions identified? 07:10 and oh cool 07:10 whoops 07:11 DIED: Kontroller (Kni-Hum-Mal-Law), 3597 points, 4711 turns, killed by a soldier ant on hdf-eu 07:11 Tangles is probably around, but seems to be afk... 07:18 !tell Tangles inari needs help with a reload after he bugged out the purple boulder playing pool on sokoban turning it into 20 spellbooks of force bolt 07:18 Will do, realinari! 07:19 are force bolt spbks purple in your game? 07:21 heheh, I don’t know 07:22 maybe if I wait 3600 seconds 07:22 ok, an hour 07:22 have fun :p 07:23 ah well, there is allways nao 07:24 DIED: Kontroller (Kni-Hum-Mal-Law), 673 points, 1524 turns, killed by a giant bat on hdf-eu 07:25 jonadab: balance issue that I didn't notice until yesterday: after Asmodeus is gone, there is no really dangerous source of cold in the game and cold resistance is nice but not very important. Thoughts? 07:25 realinari: Did you cas force bolt? 07:25 *cast 07:26 I don’t think so 07:26 When a spell is cast, 20 copies of the spellbook is created temporarily 07:26 To pass to functions that require an object for an effect 07:26 eh, what? 07:27 internally, right? 07:27 those should never populate the ‘real’ world? 07:28 right 07:28 I am assuming that is what happened 07:28 then that sounds right 07:28 https://nethackwiki.com/wiki/Source:NetHack_3.6.0/src/spell.c#line990 07:28 -!- puck1 has joined #hardfought 07:29 why would you not rewrite functions requireing an object? 07:30 This is NetHack code 07:30 It's not the most beautiful codebase in the world 07:30 as I ask that, I allready know the answer.. ;) 07:33 -!- raisse\splat has joined #hardfought 07:33 -!- mode/#hardfought [+v raisse\splat] by ChanServ 07:34 -!- StinkyGreene has joined #hardfought 07:36 -!- Porkman has joined #hardfought 07:39 DIED: Kontroller (Kni-Hum-Mal-Law), 956 points, 1862 turns, killed by a rothe on hdf-eu 07:48 DIED: wooble (Wiz-Gno-Fem-Neu), 2552 points, 6930 turns, killed by a hill orc on hardfought 08:03 aosdict: Asmodeus is pretty late in the game. Don't pretty much 1000% of players have all their resistances before the Castle, currently? 08:04 I don't often have shock resis before the castle 08:04 but yeah, poison/cold/fire generally 08:04 Shock res is one of the ones you typically get last, because it's harder to get, admittedly. 08:04 Most of the things that give it are low-probability. 08:04 it's also not really needed 08:04 except for lightning wands 08:04 Those are quite common, by quest depth. 08:05 Though reflection helps a lot. 08:05 ^ 08:05 Unless you've got the wands balance patch. 08:05 In which case reflection does basically nothing. 08:05 almost all players have reflection and MR by castle at least 08:05 Or else they die, yes. 08:09 gotta love the wand destruction patch 08:15 jonadab: well, my point is that fire, poison, reflection, MR, and even sleep continue to pose threats into the endgame if you're not resistant. Cold... not so much. 08:16 * raisse\splat wants reflection resistance 08:16 immune to things being reflected at you? 08:16 no, Medusa wants reflection resistance 08:16 so things can't bounce back at me 08:16 yes 08:16 off walls or monsters 08:22 YANI: add a level attribute that controls the frequency of random monster generation there 08:25 LarienTelrunya: fiqhack has partial resists now 08:25 FIQ: heh, I decided to be polite and not say what I think of that :D 08:26 yes because slex also has it 08:26 have fun in June! 08:26 huh? you based them on slex? 08:26 I just assumed your partial resists are 50% damage reduction... 08:26 no I did not 08:26 it depends on resistance 08:27 DIED: khamul (Bar-Hum-Mal-Cha), 230820 points, 24396 turns, killed by an Angel on hdf-eu 08:27 fire/cold/shock/acid is 50% damae 08:27 poison and sleep is different 08:27 sleep is 66% reduction and you wake up upon taing damage 08:27 do you still lose STR every time you eat a poisonous corpse if you're only "resistant"? I really hate that change in spork 08:28 DIED: Kontroller (Kni-Hum-Mal-Law), 2417 points, 4203 turns, killed by an Uruk-hai on hdf-eu 08:28 poison has several effects depending on what it is about 08:28 especially in combination with "unihorn doesn't restore str, nyah-nyah" 08:28 for example 08:28 attribute damae happens 33% as often 08:28 you take 1 instead of several points of str loss when eating corpses 08:29 there's something nasty I want to say right now, you're probably aware of that :P 08:29 poison damage when it doesn't deal attribute damage is halved 08:29 stinking cloud damage is halved 08:34 LarienTelrunya: of course an unicorn horn will remove most of the perils of attribute damage 08:34 for now 08:34 oh, it will? 08:35 thought FIQhack was one of the variants where that got removed 08:35 yes FIQHack hasn't changed them 08:35 ah, good 08:35 no 08:35 let me guess, it will change it before next junethack 08:35 maybe 08:35 it depends on testing 08:35 trialing this change 08:36 will hopefully get additional testing from release too 08:36 well I can tell you without testing that unrecoverable strength loss from poisonous corpses despite resistance is bad bad bad bad bad, see sporkhack :P 08:36 you can restore it using potions of restore ability or the spell 08:37 yeah, of course my samurai can cast a level 4 spell in a school he's restricted at :D 08:37 LarienTelrunya: I can't think of that many reasons to eat poisonous corpses if you already have poison resistance 08:37 play something else then 08:37 will barbarians be resistant or immune? 08:38 currently, all roles and races who has an innate resistance are immune 08:38 the main draw of poisonous corpses is that they convey poison resistance 08:38 assuming they had it from the getgo 08:38 and if you have some temporary extrinsic source, then that's immunity 08:39 aosdict: yes, and after that, the main draw of poisonous corpses is that you can use them for nutrition, which you couldn't while you weren't resistant 08:39 level up trinsics confer partial resistances 08:39 however the system backing this up is very flexible 08:40 I can give something resistances rather than immunities from the getgo/innately 08:40 and I can make an existing resistance turn into an immunity with level up 08:40 as an example 08:40 I could make elves sleep resistant at XL4 08:40 and sleep immune at XL10 08:40 LarienTelrunya: eh, I don't really have a problem with this. It should take a lot to eat something poisonous and suffer no ill effects. 08:41 you can use a ring of poison resistance 08:41 an alchemy smock 08:41 oh well, it's not as if I'd play FIQhack more than once per year anyway :D 08:41 an amulet versus poison 08:41 green dragon scales 08:41 green dragon scale mail 08:41 be an orc, or a barbarian or a healer 08:42 not enough slots for all the required gear in FIQhack; after all, extrinsic shock resistance also became a must! 08:42 LarienTelrunya: "not enough slots" is the goal, isn't it? 08:42 you can also use object properties to cover fire, cold, shock 08:42 "not enough slots" means "wear only the absolutely required stuff, like reflection and MR" 08:42 because without MR you are dead 08:43 I want to address that somehow 08:43 and without reflection, black dragons will at the very least shred your cloak of magic resistance, and you if you let them breathe a second time 08:43 -!- dave__ has quit [Quit: leaving] 08:43 maybe a ring that protects from death magic 08:43 or something 08:43 it is the only thing that can only be feasible resisted with MR in fiqhack 08:44 every other problem MR helps against can be warded off in other ways 08:44 yeah, it's the instadeath that is a problem 08:46 [10fh] Satochi IX (puck) (Sam Hum Fem Law) entered the Planes, on T:50849 08:47 DIED: Kontroller (Kni-Hum-Mal-Law), 939 points, 1926 turns, killed by a brown mold on hdf-eu 08:50 LarienTelrunya: puck is mostly unspoiled 08:50 plays a samurai atm 08:50 and is on the planes 08:50 so clearly sam can be ascended 08:50 heh, hopefully nothing reads confused genocide on astral for him 08:51 how would that hapenx 08:51 *happen? 08:51 something throws a potion of confusion, hits a samurai player monster, and that samurai then reads the scroll 08:51 consider not using conflict then 08:51 "sorry, the RNG decided that you played enough for today" 08:52 10/10, would definitely recommend :P 08:52 it is fully preventible 08:52 monsters can throw potions while you're not using conflict! 08:52 you will have an easier time finding the GWTWOD 08:52 also, in my book it's bad design to make it so that "if you use conflict your game might just end randomly" 08:52 imagine the rage if I implemented something like that in slex! 08:53 may I remind you of one of slex' core game philosophies 08:53 "a player shall never have a 100% ascension rate assuming perfect play" 08:54 I find it somewhat amusing that you don't see the double standard here 08:54 like, at all 08:54 not merely for fiqhack 08:54 but for basically every variant 08:54 well, I assume that philosophy is not in effect for non-slex variants 08:55 correct me if I'm wrong, but I thought all variant devs except me want perfect play to give a near-100% ascension rate, barring maybe early game GWTWODs and spiked pits (and possibly not even those, seeing how poison instadeath is removed in some variants) 08:55 exactly 08:55 near-100% 08:55 not everything can be accounted for 08:55 let's consider this case for a bit 08:55 for you to die to a monster's scroll of genocide 08:55 without having any chance to protect against it 08:55 near-100%. a spectacularly rube-goldbergesque death is just as much a tale worth telling as a skilled victory 08:56 you have to find a player monster 08:56 which excludes basically every place except for astral and some quests 08:56 FIQ: what if a doppelganger becomes a samurai? 08:56 (or corner cases with undead turning in places like votd) 08:56 a monster has to target you 08:56 with a potiton of confusion 08:56 miss 08:56 hitting the player monster instead 08:57 the player monster has to have an *uncursed* scroll of genocide 08:57 [06nh4] Nobbs (Wiz Elf Mal Cha), 1382 points, T:39, quit 08:57 yeah but the astral plane is a crowded place with plenty of battle spam and everything, it's probably easy to overlook the samurai player monster among that 08:57 and must be willing to use it, meaning 1: there is something he can conceiveably genocide and want to genocide, and 2: he must be at low HP 08:58 with conflict that is not all that unlikely 08:58 meaning conflict has to be involved 08:58 and it has to be in range 08:58 and you must have pets 08:58 of course it is. but this is the kind of multiple sequential 1-in-x-hundred chance that, when you math it out, comes in at about a few hundred million to one 08:58 a player who comes from vanilla will just assume conflict is the way to go on astral; who would expect it to be a bad idea all of a sudden? 08:58 now 08:58 by far the more common case 08:59 is that *you* cause the confusion 08:59 which is entirely your own responsibility 08:59 this is possible with Magicbane, or confuse monster 09:00 well I still maintain that there's a reason monsters don't read genocide in vanilla; it's one thing to get a dozen monsters when you confuse a monster and it then reads create monster, but an entirely different one if it reads genocide and simply ends your game! 09:00 yes, but for a monster to read genocide in vanilla is "spawn with scroll of genocide" (around 1/200 or so), and then "see player" 09:00 -!- Webmant has joined #hardfought 09:01 DIED: Kontroller (Kni-Hum-Mal-Law), 645 points, 1552 turns, killed by a giant bat, while frozen by a monster's gaze on hdf-eu 09:01 for a playermonster on astral to read confused geno, you start from that 1/200 and add on about ten more zeroes for each other "1/100 chance" -- such as another monster spawning with a potion of confusion, throwing it at you, missing, and hitting the other playermonster that just happens to be your class 09:02 I dunno, I've been wiped out by a scroll of genocide in FIQhack before, so I cannot ever be unprejudiced again even if that case actually was a (now fixed) bug 09:02 [06nh4] Nobbs (Wiz Elf Mal Cha), 21544 points, T:737, killed by a bat 09:03 once you dig into the combined percentages (or add a neat side effect and then wait two weeks wondering why nobody's hitting it, and THEN go dig into said percentages) you realize how unlikely it is for any three effects to occur in sequence, much less the seven or eight required to die that way 09:04 [06nh4] Nobbs (Wiz Elf Mal Cha), 8693 points, T:47, quit 09:04 and yes, you can make it more likely by wearing conflict and wielding magicbane (or having a pet Archon, etc), but that's all under your control... it still doesn't cover the need to have a player monster show up on astral that's your class -and- that has an uncursed geno scroll on hand. and that one you can't control at all 09:04 also you can use telepathy to see if there are samurai on Astral if you're really paranoid 09:05 [10fh] Satochi IX (puck) (Sam Hum Fem Law) reached the Astral Plane, on T:51220 09:05 !lotg puck 09:05 May the Luck of the Grasshopper be with you always, puck! 09:05 if your'e really worried, poly into smth ungenocideable 09:05 heh yeah, was considering suggesting that too 09:05 and then when you reach astral, blessed geno @ 09:05 bam 09:05 no more samurai to wipe our your role 09:05 but the same thing applies 09:05 cause you did it to yoursel 09:05 whatever you decided to polyself into 09:06 can also be genocided using the same corner-case method 09:06 poly into something ungenocideable? or will that also be ignored? 09:06 making it a moot point 09:06 fiq: extinction titans, then become one 09:06 :D 09:06 you'll feel dead inside. 09:06 e.g. 09:06 if you are a titan 09:06 i.e. let's say you poly into a titan and then a hostile titan is confused and reads the scroll, will you still get died? 09:06 titans can still execute it 09:06 even if they aren't genocideable? 09:06 huh 09:07 rikersan: why would it be any different 09:07 if you are a samurai 09:07 you can't genocide wizards 09:07 but you can genocide samurai 09:07 and vice versa for wizards 09:07 as far as strength loss (the earlier mention): potions of restore ability are as common as dirt. you should see at least 1-2 by DL4 09:07 player monsters are ungenocideable 09:07 why would the game not simply be sane and disallow monsters reading genocide? as I said, vanilla (despite all the flaws it might have) does things right by disallowing it :P 09:07 but one can always genocide himself/herself 09:08 quit blanking potions for mass water and you won't worry about STR loss. :D (Oh, and prayer does still work if you do the stressed trick.) 09:08 titans are not a nasty, so yes, extincting titans and then becoming one will preclude that death entirely 09:08 so the 0.00001% just turned into a complete 0% 09:08 hope you feel accomplished by that :-) 09:08 there we go 09:08 see larien 09:08 nothinng to be afraid of 09:08 the proper precautions must be taken but that's all 09:08 lorimer: in variants where unihorns don't work, I refrain from diluting restore ability for exactly that reason; when I played spork this junethack I didn't find very many at all though 09:08 why? because a part of the fun of nethack is randomness 09:09 also the sleep resistance nerf really sux, 54% resistance and the orange dragon still technically instakilled me, you're either 100% resistant or you're dead :P 09:09 LarienTelrunya: that was bad luck, really. restore ability is stupid common 09:09 you will note that FIQHack has an entirely different sleep resistance mechanic 09:09 this is why 09:09 (see also KoboldLord's LP, where he had similar sleep resistance problems) 09:10 I was talking to KL off and on while he was playing it. I did make a few tweaks to the sleep/disint resist mechanics as a result (trimmed some of the time based on resistance, i think) 09:11 hmm... well, I still died instantly, no idea how much time was left on the sleep timer when I died 09:11 i.e. the dragon breathed once and that was the end 09:11 lorimer: what FIQHack does is that it reduces duration to 33% and make you wake up if you take damage 09:11 I mean, 6d25, no wonder you never wake up :D 09:12 basically a boosted version of "The combat suddenly awakens you" 09:12 FIQ: yeah, sleep shouldn't equate to paralysis 09:13 lorimer: btw, I assume you are aware of the overkill durations of wands and breaths of sleep 09:13 DIED: wooble (Wiz-Gno-Fem-Neu), 1312 points, 2762 turns, killed by a kitten on hardfought 09:13 ^^ 09:13 it's 25d6 IIRC 09:13 just checked 09:13 6d25 09:14 and only melee combat causes "The combat suddenly awakens you" 09:14 and sleep breath/wand on players (but not on monsters!) stack 09:14 yeah, it's something that looks like it was designed to let homunculi flail on you for awhile 09:14 -because- there was a "combat suddenly awakens you" out 09:14 LarienTelrunya found this out the hard way before I addressed several/all of these issues in FIQHack during 2016 09:15 the bug is that it should be "taking damage awakens you" 09:15 [or taking significant damage or something] 09:15 (a kobold shaman spawned with sleep and magic missile... you can figure out how that worked out with these mechanics) 09:15 lorimer: right 09:15 FIQ: hahaha that was a fun death, and due to the interface the 50 or so iterations of "The sleep ray hits you" instantly flew by and I got the DYWYPI prompt out of the blue :D 09:15 it was sleep and fireball, but magic missile would have killed me too 09:16 ahh 09:16 also, level 2 monsters casting fireball is insane too, but you're probably aware of that (I know, wands of fire exist in vanilla, but at least reflection would protect you from that) 09:16 Stacking was intended to work in combination with other sources but obviously dragon breath causes issues there as dragons will move-and-zap their way up to you and get you about 5-6 times 09:16 why can monsters even move and breathe/zap/fire at the same time? 09:16 LarienTelrunya: that shouldn't happen 09:16 a kobold shaman would have like 80% fail rate on fireball 09:17 or more 09:17 those fireballs should also do something like d6 09:17 gnomes are -not- good spellcasters 09:17 lorimer: it's the player spell 09:17 FIQ: sure, but if you're asleep for 6d25 turns, surely the kobold will eventually get lucky with the fireball spell 09:17 and it did in my case 09:17 LarienTelrunya: right 09:17 but this was like 09:17 fiqhack 2016 09:17 *early* fiqhack 09:17 I am aware that it had... some balance issues 09:17 create monster comes to mind 09:17 FIQ: right, that's been tweaked to be usable by critters? it gets damage toned down based on HD instead of level 09:18 lorimer: hmm are you talking about fiqhack or spork now -- because LarienTelrunya is referencing a fiqhack death 09:18 gnomes are 1-2HD so they get a fractional-d6 fireball if they can even cast it. and they're stupid too so they sometimes cast it in their own face and obliterate themselves. 09:18 where they use the player fireball spell, the level 4 one 09:18 FIQ: ah. well nevermind, that would be different then 09:18 they would have a really hard time casting it 09:18 but not *impossible* 09:18 'cos i have no idea what FIQhack does there 09:19 ah 09:19 fiqhack spellcasters just use the player spellcast system 09:19 oooh. yeah, ignore me then, that'd be totally different 09:19 and get randomized with an assortment of spells depending on their skill in those schools 09:20 and for each spell they do get, they have a 5% of also being generated with the spellbook 09:20 this works nicely combined with the spellbook polymorph bug fix 09:21 as a source of spellbooks 09:24 DIED: Kontroller (Kni-Hum-Mal-Law), 1384 points, 2647 turns, killed by a gnome lord on hdf-eu 09:28 -!- Tarmunora|Uni has joined #hardfought 09:35 [10fh] Satochi IX (puck) (Sam Hum Fem Law) averted death, on T:51540 09:39 [10fh] Satochi IX (puck) (Sam Hum Fem Law) averted death, on T:51670 09:46 [10fh] Satochi IX (puck) (Sam Hum Fem Law), 107440 points, T:51692, killed by invisible Pestilence (with the Amulet) 09:46 !lastgame 09:46 FIQ: https://www.hardfought.org/userdata/p/puck/fiqhack/dumplog/2017-11-21%2017%3A46%3A00%2C%20Satochi%20IX-Sam-Hum-Fem-Law%2C%20died.txt 09:47 -!- Grasshopper has joined #hardfought 09:47 -!- mode/#hardfought [+v Grasshopper] by ChanServ 09:52 !streak porkman 09:52 rikersan: porkman Max[13dnh]: 3 (2017-10-21 - 2017-11-14). 09:52 !lastgame porkman 09:52 rikersan: https://www.hardfought.org/userdata/p/porkman/dnethack/dumplog/1510857268.dnh.txt 09:52 hi 09:52 Hello Porkman, Welcome to #hardfought 09:52 you called? 09:55 -!- NeroOneTrueKing_ has quit [Ping timeout: 248 seconds] 10:05 -!- StinkyGreene has quit [Ping timeout: 260 seconds] 10:07 -!- Tarmunora|Uni has quit [Quit: Leaving] 10:07 porkman: nah just wondering if you broke your streak 10:08 and if so how 10:08 Yes. but not like that 10:08 ah 10:08 actual decent death or another early one 10:10 -!- puck1 has quit [Quit: WeeChat 2.0-dev] 10:16 LarienTelrunya: YASI for FIQHack: you can genocide scrolls of genocide. 10:17 LarienTelrunya: but this is actually something I agree with you on completely 10:17 pffff 10:18 I don't care if the chance of an unavoidable bad-RNG instadeath is 0.000000000000001, you cannot predict how important the game where it kills someone will be to that player 10:18 !lastgame puck 10:18 rikersan: https://www.hardfought.org/userdata/p/puck/fiqhack/dumplog/2017-11-21%2017%3A46%3A00%2C%20Satochi%20IX-Sam-Hum-Fem-Law%2C%20died.txt 10:18 so why spawn wands of lightning before dlvl10 10:18 wands of death before castle 10:18 why have falling rock traps on dlvl1 10:18 why have poison instadeaths 10:19 why can anything polymorph into an arch-lich 10:19 FIQ: I am against all of those things (except flat out not generating certain items is not the way to go) 10:19 why can weapons be enchanted +10 10:20 wands of lightning are annoying 10:20 often I don't have a unihorn but I do have shock resis by the time I see soldiers with them 10:20 and it's just really irritating having to deal with the blindness 10:20 ok how about this 10:21 if someone dies to this genocide thing 10:21 when it is not buggy 10:21 you will remove scrolls from teh game? sure 10:21 the better approach to the wand stuff is to scale its power wands balance patch-style and/or remove instadeaths like death magic 10:21 in a non-avoidable setup 10:21 in junethack 2018 10:21 I will make monsters stop read genocide while confused 10:25 [13dnh] rikerw (Brd Swn Fem Cha), 1460 points, T:3154, quit 10:25 request 10:25 trap genocide scroll 10:25 so I can use it on fucking polytraps 10:26 ideally it can be blessed and you can just geno ^ 10:26 how are you going to do the invocation :-) 10:28 if monsters are nogeno then so are vibrating squares ;p 10:28 "Wiped out all fire traps. You can't genocide the Vibrating Square. Wiped out all polymorph traps." 10:29 yes! 10:29 YASI: reading genocide while confused allows you to enocide items 10:29 *genocide 10:29 no, just traps 10:29 item genocide is eh 10:29 but trap genocide 10:29 Wiped out all lamps. 10:29 fuck polytraps 10:30 or I could settle for polytraps doing the thing that slashem does 10:30 ooh if it's blessed you could wipe out all ( 10:30 "Wiped out all [." 10:30 mimic in shop looks around confused 10:30 Wiped out all bags of holding 10:30 well 10:30 I've had slex tell me it can't generate wands of wishing ;p 10:30 hah nice 10:31 seriously though 10:31 YANI: 10:31 did you genocide wands? 10:31 polytraps use the slashem/self-poly logic for monsters 10:31 i.e they revert on death 10:31 so my pet angel I was using for pacifist doesn't turn into a damn leprechaun 10:31 -!- Porkmantwo has joined #hardfought 10:31 raisse: no slex just has items that can never generate 10:32 from the start of the game 10:32 revgeno wands of wishing 10:32 can't gen, more likely, less likely, always generated cursed 10:32 how does more likely work anyway 10:32 like 10:33 would it actually do much 10:33 it has a freq bonus listed 10:33 if wands of wishing was more likely to generate 10:33 same for less likely 10:33 ah 10:33 fiq: you know those item percentages in objects.c? I think it applies there 10:33 -!- Webmant has quit [Ping timeout: 252 seconds] 10:33 it's just +- an amount to that permil 10:34 rikersan: how do you feel about slash'em temporary item polymorph 10:34 eh 10:34 and I'm fine with it being perm for potion, wand, spell 10:34 just not trap 10:34 what happens if you wear it 10:34 until depoly 10:34 cuz that's a dick move for pets 10:35 -!- Porkman has quit [Ping timeout: 260 seconds] 10:35 DIED: Kontroller (Kni-Hum-Mal-Law), 3640 points, 4699 turns, killed by an ape on hdf-eu 10:35 fiq: it stays on? 10:35 well I mean 10:35 items don't poly into different types so 10:35 i'm so confused 10:35 say you wear a shield 10:35 i sucessfully enchanted a cloak that was cursed 10:35 but it's still cursed 10:35 ah I'm not sure fiq 10:35 doesn't that remove the curse? 10:35 winny: is it +0/+1? 10:35 it only does that if it's set to ^ 10:35 -1 -> +0 10:35 and a polymorphed armor 10:35 that used to be a shield 10:35 hm, maybe +1 only then 10:35 huh 10:35 and it depolys 10:35 what happens 10:35 idk but I can wiztest if you want 10:35 i should edit the wiki once i know 10:35 eh 10:36 id just go source diving tbqh 10:39 -!- Webmant has joined #hardfought 10:40 YASI: large monsters, like dragons, are too big to fit through corridors 10:40 h 10:40 m 10:40 I should make covetous polyinit forms able to use covetous-warping 10:41 I think slex has tunnels that work like that 10:43 YASI: a blessed scroll of teleportation will allow you to follow recent teleportations, either intra-level, or across levels 10:43 [13dnh] rikerw (Mon Hlf Fem Cha) entered Minetown for the first time, on T:1760 10:43 as you choose 10:43 -!- rikersan has quit [Quit: Lost terminal] 10:45 -!- LarienTelrunya has quit [Ping timeout: 260 seconds] 10:52 -!- LarienTelrunya_ has joined #hardfought 10:52 aosdict: exactly! monsters being able to wipe you out via scrolls of genocide is just a terrible idea :D at least wands of death have non-obscure ways in which you can save yourself, and amulets of life saving work! 10:52 also, what tunnels in slex do is that they prevent flying creatures from walking on them 10:52 -!- fatty_ has quit [Ping timeout: 260 seconds] 10:59 DIED: Kontroller (Kni-Hum-Mal-Law), 1400 points, 2990 turns, killed by a gnome lord, while frozen by a monster's gaze on hdf-eu 11:00 -!- LarienTelrunya_ is now known as LarienTelrunya 11:04 [06nh4] Nobbs (Wiz Elf Mal Cha), 47208 points, T:4289, quit 11:09 DIED: Kontroller (Kni-Hum-Mal-Law), 534 points, 1220 turns, killed by a small mimic on hdf-eu 11:20 DIED: khamul (Bar-Hum-Mal-Cha), 636 points, 829 turns, killed by a dwarf on hdf-eu 11:23 DIED: winny (Bar-Orc-Mal-Cha), 11002 points, 6898 turns, killed by a bolt of cold, while sleeping on hardfought 11:23 im so mad 11:23 nymph sleep rayed me 11:23 then fired a crapton of wands at me until i died 11:23 just found a wand of wishing in the mines 11:25 -!- Webmant has quit [Ping timeout: 268 seconds] 11:28 -!- NeroOneTrueKing_ has joined #hardfought 11:33 -!- Chris_ANG has joined #hardfought 11:35 -!- elenmirie\splat has quit [Remote host closed the connection] 11:40 -!- mcnick has joined #hardfought 12:04 -!- mcnick has quit [Ping timeout: 264 seconds] 12:13 -!- puck1 has joined #hardfought 12:15 DIED: Kontroller (Kni-Hum-Mal-Law), 1730 points, 2697 turns, killed by a homunculus, while sleeping on hdf-eu 12:35 Ugh, running into level compiler issues now and I have no real idea how to fix them. 12:36 specifically, lev_comp is failing with "castle.des: line 77, pos 24: A drawbridge can only be open, closed or random!" 12:36 I have not modified castle.des. 12:37 And I've touched lev_comp.l, but haven't changed the definition of the 'closed' symbol. 12:37 Any ideas? 12:37 undo that change and see if the problem persists? 12:38 Does the ordering of the symbols matter? I rearranged them so it's now nodoor, broken, open, closed, locked. 12:38 Previously it was open, closed, locked, nodoor, broken. 12:39 DIED: Kontroller (Kni-Hum-Mal-Law), 1102 points, 2791 turns, killed by a garter snake, while frozen by a monster's gaze on hdf-eu 12:39 no idea, never tried that, but chances are it matters, maybe it has to be aligned with some other file like rm.h (I could be completely wrong though) 12:39 These are all values for the same flags field in struct rm. 12:41 aosdict: be very careful about changing orders of things 12:41 NetHack depends on things being a certain order all over the place 12:41 I don't know about this enum/whatever in particular 12:41 But it wouldn't surprise me if this was the case here too 12:42 well, I put them back in the original order and it worked, then I moved them one by one rebuilding at each step and it continued to work. 12:42 * aosdict shrugs 12:42 So now it works. 12:43 try to do a clean build 12:43 if you insist 12:44 my laptop always revs its fans really hard when doing this :P 12:44 well, build after a make spotless worked fine 12:44 ok 12:45 currently I am looking into implementing NH4-style getlin in curses 12:45 to avoid stuff like the absurdly large input window dNetHack has 12:46 FIQ: I'd be interested in that too for curses-slex ;) 12:46 if you can get it to work, I'll probably want your code 12:46 LarienTelrunya: well what I've been doing today 12:46 is switch over to libuncurse 12:46 d 12:46 this allows IBMgraphics without tinkering with your terminal at all and stuff like taht 12:46 which is nice 12:46 *that 12:47 will it also make the weird "no cursor, enter key in game doesn't work" thing? 12:47 (libuncursed is the curses-like backend NH4 uses) 12:47 err, make it disappear I mean 12:47 not sure what you are talking about 12:47 I've never heard anyone have such an issue 12:48 well, if you play a curses- or nh4-based variant and then try to play a tty one, the enter key doesn't work 12:48 or at least sometimes that happens 12:48 hmm 12:48 watching such a variant can give the same result 12:48 I doubt uncursed is to blame here 12:48 possibly the regular curses ui is 12:48 and I found out that ZAPM counts as a curses-based variant for that purpose :D 12:48 yeah, ZAPM doesn't even use uncursed 12:50 -!- tacco\unfoog has joined #hardfought 12:52 CHALLENGE ACCEPTED! firemonkey accepted the Dig-Dug challenge. 12:55 Ah, there's a symbol conflict 12:55 Can't specify "trapped" for doors since it's already used for chests or something 12:57 Find my bonez yet? 12:57 -!- rikersan has joined #hardfought 12:59 DIED: Kontroller (Kni-Hum-Mal-Law), 844 points, 1626 turns, killed by a giant bat on hdf-eu 13:00 Any ideas for what the symbol for specifying a trapped door in a des-file could be, other than "trapped"? 13:01 DIED: firemonkey (Arc-Hum-Mal-Neu), 690 points, 665 turns, killed by a sewer rat on hardfought 13:02 aosdict: is T something already? 13:02 or =, like a weird + 13:02 rikersan: this is for a flag to be added to the DOOR command, not on the map 13:02 so it'd be some sort of word 13:03 ah 13:03 and in the map, T is a tree anyway 13:03 ASCENDED: hothraxxa (Wiz-Orc-Mal-Cha), 2193198 points, 63125 turns, ascended on hardfought https://www.hardfought.org/userdata/h/hothraxxa/dn36/dumplog/1510683664.dn36.txt 13:03 "trapdoor" doesn't quite work :P 13:04 dtrapped 13:05 TROPHY: hothraxxa just earned the Double Top 13:05 there 13:05 now I at least have input working as well as NH3curses 13:05 it used to not work at all after the libuncursed switchover 13:07 -!- aoei has joined #hardfought 13:07 Fun fact: apparently inline text propmts have more complete functionality than popup prompts in NH3curses 13:07 it supports things like escape correctly 13:08 and backspace 13:11 -!- mcnick has joined #hardfought 13:12 weird message ordering: "KABOOM! The door was booby-trapped! You die... Die? [yn] n OK, so you don't die. You stagger... You survived that attempt on your life." 13:12 not weird 13:13 you stagger because you didn't die 13:15 aosdict: "boobytrapped" 13:16 as name for the flag 13:16 or just "boobytrap" 13:19 ok, a problem (limitation?) of the level parser 13:20 the DOOR command only lets you specify one symbol 13:20 where I want the level designer to be able to specify up to four things that are all individual (state, is locked, is trapped, is iron) 13:20 DIED: firemonkey (Mon-Hum-Mal-Neu), 2444 points, 1130 turns, killed by a priestess of Huan Ti on hardfought 13:21 enumerating these is not the way to go, though 13:24 [10fh] Daisuke (puck) (Sam Hum Mal Law) killed the ghost of Satoshi VII, the former Ninja, on T:6221 13:24 puck1: Daisuke??? do you mean Jigen Daisuke? 13:28 Anyone know if it's possible to have a variable amount of flags in the level parser? 13:29 should be possible if you edit the level compiler, but I don't know how 13:29 Everything I see on the wiki seems to be a fixed number of arguments 13:33 DIED: aoei (Bar-Orc-Fem-Cha), 503397 points, 12799 turns, petrified by a cockatrice (with the Amulet) on hdf-eu 13:34 RIP tentacles 13:35 DIED: Kontroller (Kni-Hum-Mal-Law), 1890 points, 5080 turns, killed by a quasit on hdf-eu 13:36 -!- elenmirie has joined #hardfought 13:36 -!- mode/#hardfought [+v elenmirie] by ChanServ 13:37 -!- elenmirie is now known as elenmirie\splat 13:47 DIED: Entitas (Mon-Hum-Fem-Neu), 99478 points, 15783 turns, killed by an ogre lord, while frozen by a monster's gaze on hardfought 13:47 -!- StatueSurfer has joined #hardfought 13:48 monsters shouldn't gaze on hardfought, there's nothing to see there 13:48 aosdict: you'd have to hack the underlying function to accept multiple flags 13:50 however: you can definitely specify all those states somehow, because there are doors that are three of those just in vanilla 13:50 disclaimer: it's been forever since i touched that, but you might need ROOMDOOR() 13:51 DIED: Entitas (Val-Hum-Fem-Law), 444 points, 536 turns, killed by an iguana on hardfought 13:54 DIED: Kontroller (Kni-Hum-Mal-Law), 770 points, 1864 turns, killed by a pony on hdf-eu 13:56 lorimer: there's definitely no way to specify a door to be trapped, I'm pretty sure. Which is phase one. 13:56 paxed pointed me at dir_list 13:56 Aren't there quest levels with trapped doors on them though? 13:57 I see no such thing in the dat folder. 13:58 hrmp. i can't have been thinking of the samurai quest, that's trapped floorboards 13:58 (I mean, special level doors *can* be trapped, but that's just in sp_lev.c) 13:58 oh, is that another one where someone just hacked in "if(d.dl==SAM_GOAL) {...}"? 13:59 meh. it's been too long since i looked at that stuff. irritating. 13:59 i cannot remember clearly :( 13:59 I didn't see any of that, I just meant that when a special level generates a door, it might generate trapped (rn2 chances) 13:59 heh, a slightly less yet more brute force way of doing it. nice. 14:00 lorimer: it's nethack, so obviously it's special cased :p 14:00 annoying that there are two sets of odds for how a door will generate depending on whether it's a special level or not. mklev.c has parallel code for this. 14:00 FIQ: well, i know paxed tried to fix a whole bunch of that around the level compilers so i was hoping briefly 14:01 anyway if paxed is right, I hopefully just need to learn how to yacc 14:01 no idea what add_opvars is or how I'm going to break it 14:06 -!- raisse\splat has quit [Ping timeout: 255 seconds] 14:07 DIED: Entitas (Val-Hum-Fem-Law), 1783 points, 1962 turns, killed by a human zombie, while praying on hardfought 14:12 -!- LarienTelrunya has quit [Quit: The goblin throws a potion of cancellation!] 14:13 DIED: Kontroller (Kni-Hum-Mal-Law), 1206 points, 2685 turns, killed by a human zombie on hdf-eu 14:13 YASI: dipping a bloodthirsty weapon into a potion of blood should give you another satisfied weapon 14:14 that's not a bad idea actually, for smth like fiqhack with thirsty attributes 14:15 except what's the advantage of a satisfied weapon 14:15 thirsty weapons are evil and shouldn't exist? 14:18 -!- noty has quit [Quit: WeeChat 1.9.1] 14:24 DIED: Entitas (Arc-Dwa-Mal-Law), 2663 points, 1758 turns, killed by a rothe, while praying on hardfought 14:27 -!- aoei has quit [Quit: Leaving] 14:30 DIED: Entitas (Arc-Hum-Mal-Law), 328 points, 570 turns, killed by a boulder on hardfought 14:43 -!- mcnick has quit [Ping timeout: 240 seconds] 14:47 -!- puck1 has quit [Quit: WeeChat 2.0-dev] 14:53 DIED: knaveightt (Rog-Hum-Mal-Cha), 1164 points, 2362 turns, killed by a giant mimic on hardfought 14:54 -!- Grassy has joined #hardfought 14:54 -!- mode/#hardfought [+v Grassy] by ChanServ 14:57 -!- Grasshopper has quit [Ping timeout: 268 seconds] 15:01 -!- StinkyGreene has joined #hardfought 15:08 -!- dave__ has joined #hardfought 15:12 DIED: knaveightt (Pri-Hum-Mal-Cha), 110 points, 503 turns, killed by a small mimic on hardfought 15:12 -!- Mandevil\splat has quit [Ping timeout: 240 seconds] 15:14 -!- ais523 has joined #hardfought 15:17 DIED: Kontroller (Kni-Hum-Mal-Law), 4009 points, 5611 turns, killed by a gargoyle on hdf-eu 15:17 -!- katung has joined #hardfought 15:22 ZAPM: Widmo the Lead Programmer Activated the Bizarro Orgasmatron in the Rabbit's Hole at depth 13. [43737 points] 15:24 -!- StatueSurfer has quit [Ping timeout: 260 seconds] 15:27 DIED: Kontroller (Kni-Hum-Mal-Law), 493 points, 1258 turns, killed by a gas spore's explosion on hdf-eu 15:31 ASCENDED: Luxidream (Pri-Elf-Fem-Cha), 2024234 points, 43864 turns, ascended on hardfought https://www.hardfought.org/userdata/L/Luxidream/dn36/dumplog/1511241446.dn36.txt 15:34 DIED: Kontroller (Kni-Hum-Mal-Law), 258 points, 827 turns, killed by a small mimic on hdf-eu 15:36 -!- realinari has quit [Quit: realinari] 15:37 -!- Webmant has joined #hardfought 15:39 -!- StatueSurfer has joined #hardfought 15:45 DIED: Entitas (Arc-Hum-Mal-Law), 14343 points, 7229 turns, killed by a python, while frozen by a monster's gaze on hardfought 15:46 -!- Mandevil\splat has joined #hardfought 15:48 -!- dave__ has quit [Quit: leaving] 15:50 -!- mcnick has joined #hardfought 15:53 DIED: Kontroller (Kni-Hum-Mal-Law), 1281 points, 2035 turns, killed by a pony on hdf-eu 15:53 -!- Chris__ANG has joined #hardfought 15:54 -!- Chris_ANG has quit [Ping timeout: 248 seconds] 15:55 -!- Chris__ANG is now known as Chris_ANG 15:57 -!- greqrg has joined #hardfought 16:02 -!- Kontroll1r has quit [Quit: leaving] 16:08 CHALLENGE COMPLETED! Widmo completed the Grue challenge. 16:09 -!- Webmant has quit [Ping timeout: 240 seconds] 16:11 !whereis rikerw 16:11 Tarmunora_: rikerw [10fh]: (Mon Hum Mal Neu) T:2270 The Gnomish Mines level: 11 16:11 !whereis rikersan 16:11 Tarmunora_: rikersan [13dnh]: No details available 16:11 LOL 16:11 I hvaen't played fiqhack in days 16:12 DIED: Widmo (Sam-Hum-Mal-Law), 9172 points, 4838 turns, killed by an energy vortex on hdf-eu 16:16 DIED: aoei (Wiz-Elf-Fem-Cha), 38406 points, 1939 turns, killed by an invisible golden naga on hdf-eu 16:20 -!- aoei\splat has joined #hardfought 16:20 ?lastgame 16:25 [13dnh] rikersan (Wiz Dro Fem Cha), 2093 points, T:2085, quit 16:26 -!- Haudegen has quit [Read error: Connection reset by peer] 16:32 -!- mcnick has quit [Ping timeout: 268 seconds] 16:33 [13dnh] rikersan (Dro-Wiz Dro Fem Cha) entered Minetown for the first time, on T:1519 16:39 -!- StatueSurfer has quit [Quit: Page closed] 16:50 [13dnh] rikersan (Dro-Wiz Dro Fem Cha) wished for "blessed fixed +3 ogresmasher", on T:2306 16:53 -!- aoei\splat has quit [Remote host closed the connection] 16:54 DIED: aoei (Wiz-Elf-Fem-Cha), 1868 points, 1465 turns, killed by a hill orc on hdf-eu 16:56 @d?gremlin 16:56 gremlin (03,01g) | Lvl: 5 | Diff: 8 | Spd: 12 | Res: poison | Confers: sleep poison | MR: 25 | Generates: gehennom dungeons | AC: 2 | Attacks: 1d6 claw physical, 1d6 claw physical, 1d4 bite physical, 0d0 claw curse | Alignment: -9 | Flags: genocidable, swims, poisonous, stalker, infravisible 17:24 hi 17:24 Hello K2, Welcome to #hardfought 17:27 [07nd] Menche (Hea Gno Mal Neu), 36 points, T:39, killed by a goblin 17:36 DIED: k2 (Wiz-Hum-Mal-Neu), 3473 points, 5770 turns, killed by a dwarf, while fainted from lack of food on hardfought 17:41 DIED: k2 (Wiz-Hum-Mal-Neu), 74 points, 607 turns, killed by Ms. Aklavik, the shopkeeper on hardfought 17:42 CHALLENGE COMPLETED! bleeko completed the Joust challenge. 17:43 yay 17:46 [12slex] kenanbit (Ele Tro Mal Law) killed Ruggo the Gnome King, on T:22502 17:48 !role dnh 17:48 Tarmunora_: valkyrie 17:49 LOL 17:49 !RNG human | yuki | dwarf | sadness 17:49 Tarmunora_: dwarf 18:12 -!- noty has joined #hardfought 18:18 [13dnh] rikersan (Dro-Wiz Dro Fem Cha) wished for "blessed fixed +3 greased tie-dye shirt of shambhala", on T:14002 18:19 -!- rikersan has quit [] 18:23 CHALLENGE COMPLETED! telegarn completed the Grue challenge. 18:23 DIED: k2 (Wiz-Hum-Mal-Neu), 1519 points, 3753 turns, killed by a pony, while praying on hardfought 18:24 YANI: dragons' alignments and maybe difficulties vary based on their colors. 18:25 -!- Grasshopper has joined #hardfought 18:25 -!- mode/#hardfought [+v Grasshopper] by ChanServ 18:28 -!- Grassy has quit [Ping timeout: 248 seconds] 18:48 -!- ais523 has quit [Quit: sorry for my connection] 18:53 -!- greqrg_ has joined #hardfought 18:56 -!- greqrg has quit [Ping timeout: 248 seconds] 19:25 -!- tacco\unfoog has quit [] 19:42 -!- greqrg_ has quit [Quit: Disconnected] 19:49 DIED: fatty (Val-Dwa-Fem-Law), 686 points, 494 turns, choked on a hobbit corpse on hardfought 20:01 DIED: fatty (Val-Dwa-Fem-Law), 930 points, 1437 turns, killed by a valkyrie on hardfought 20:02 -!- remirol has joined #hardfought 20:02 DIED: jackofclubs (Cav-Dwa-Mal-Law), 4162 points, 5098 turns, killed by a boiling potion on hardfought 20:02 -!- lorimer has quit [Read error: Connection reset by peer] 20:08 -!- fatty has joined #hardfought 20:12 DIED: jackofclubs (Cav-Dwa-Mal-Law), 443 points, 1307 turns, killed by an iguana, while frozen by a monster's gaze on hardfought 20:15 -!- mcnick has joined #hardfought 20:19 [06nh4] Seabass (Sam Hum Mal Law), 6395 points, T:104, quit 20:22 [06nh4] Seabass (Ran Orc Fem Cha), 5304 points, T:91, killed by a falling rock 20:22 DIED: fatty (Val-Dwa-Fem-Law), 1804 points, 1748 turns, killed by a priestess of Odin on hardfought 20:28 CHALLENGE COMPLETED! telegarn completed the Waldo challenge. 20:35 -!- mcnick has quit [Ping timeout: 268 seconds] 20:36 ASCENDED: Glord (Val-Dwa-Fem-Cha), 874014 points, 39549 turns, ascended on hardfought https://www.hardfought.org/userdata/G/Glord/dn36/dumplog/1509894654.dn36.txt 20:37 TROPHY: Glord just earned the Dilithium Star 20:40 DIED: jackofclubs (Cav-Dwa-Mal-Law), 2817 points, 3326 turns, poisoned by a killer bee on hardfought 20:42 [06nh4] Seabass (Pri Hum Mal Cha), 8992 points, T:1165, escaped 20:47 DIED: Entitas (Val-Hum-Fem-Law), 440 points, 959 turns, killed by a gnome lord on hardfought 20:52 DIED: Entitas (Val-Hum-Fem-Law), 1149 points, 1061 turns, killed by a black naga hatchling on hardfought 20:54 -!- mcnick has joined #hardfought 20:55 DIED: fatty (Val-Dwa-Fem-Law), 1231 points, 1286 turns, killed by a Woodland-elf, while praying on hardfought 20:57 DIED: Entitas (Val-Hum-Fem-Law), 801 points, 1168 turns, killed by a giant bat on hardfought 20:59 DIED: Entitas (Val-Hum-Fem-Law), 398 points, 708 turns, killed by a water moccasin on hardfought 21:00 DIED: Entitas (Val-Hum-Fem-Law), 8 points, 123 turns, killed by exhaustion on hardfought 21:01 [06nh4] Seabass (Wiz Elf Fem Cha), 8668 points, T:699, quit 21:04 DIED: Entitas (Val-Hum-Fem-Law), 366 points, 714 turns, killed by a black pudding on hardfought 21:08 -!- Grasshopper has quit [Read error: Connection reset by peer] 21:08 -!- Grassy has joined #hardfought 21:08 -!- mode/#hardfought [+v Grassy] by ChanServ 21:10 DIED: Entitas (Val-Hum-Fem-Law), 689 points, 1041 turns, killed by strangulation on hardfought 21:11 DIED: Entitas (Val-Hum-Fem-Law), 71 points, 335 turns, killed by a wand on hardfought 21:16 DIED: Entitas (Val-Hum-Fem-Law), 712 points, 1313 turns, killed by the Oracle on hardfought 21:18 -!- raisse\splat has joined #hardfought 21:18 -!- mode/#hardfought [+v raisse\splat] by ChanServ 21:18 DIED: Entitas (Val-Hum-Fem-Law), 381 points, 828 turns, killed by a wand on hardfought 21:21 DIED: Entitas (Val-Hum-Fem-Law), 513 points, 1013 turns, killed by a giant bat on hardfought 21:25 DIED: Entitas (Val-Hum-Fem-Law), 1127 points, 1036 turns, killed by a giant ant on hardfought 21:26 DIED: Entitas (Val-Hum-Fem-Law), 231 points, 503 turns, killed by a water moccasin on hardfought 21:27 DIED: Entitas (Val-Hum-Fem-Law), 7 points, 60 turns, killed by a water demon on hardfought 21:28 DIED: Entitas (Val-Hum-Fem-Law), 114 points, 260 turns, killed by a water moccasin on hardfought 22:12 DIED: fatty (Val-Dwa-Fem-Law), 384 points, 1152 turns, killed by a Kop Sergeant, while reading a book on hardfought 22:20 DIED: fatty (Wiz-Orc-Mal-Cha), 740 points, 1091 turns, poisoned by a rotted dwarf corpse, while helpless on hardfought 22:26 -!- hpardis has joined #hardfought 22:27 ASCENDED: Raisse (Val-Dwa-Fem-Cha), 1524186 points, 58753 turns, ascended on hdf-eu https://eu.hardfought.org/userdata/R/Raisse/dn36/dumplog/1511187716.dn36.txt 22:27 just in time to catch the ascension 22:27 congrats 22:28 TROPHY: Raisse just earned the Double Top 22:29 thanks! 22:40 -!- LarienTelrunya has joined #hardfought 22:57 -!- hpardis has quit [Quit: Leaving] 22:58 DIED: Raisse (Wiz-Elf-Fem-Cha), 2649 points, 4067 turns, killed by a gnome king on hdf-eu 23:08 -!- raisse\splat has quit [Ping timeout: 268 seconds] 23:31 -!- Menchie has left #hardfought 23:50 -!- noty has quit [Quit: WeeChat 1.9.1] 23:57 -!- katung has quit [Remote host closed the connection] 23:57 -!- katung has joined #hardfought