00:06 DIED: Raisse (Val-Dwa-Fem-Law), 8247 points, 8250 turns, petrified by a cockatrice, while getting stoned on hdf-eu 00:12 -!- elenmirie_ has joined #hardfought 00:14 DIED: nht (Tou-Hum-Mal-Neu), 1624 points, 1130 turns, killed by a gnome on hdf-eu 00:14 DIED: Raisse (Cav-Dwa-Fem-Law), 580 points, 4106 turns, killed by a kobold zombie, while fainted from lack of food on hdf-eu 00:14 -!- elenmirie\splat has quit [Ping timeout: 255 seconds] 00:14 -!- elenmirie_ is now known as elenmirie\splat 00:20 [06nh4] Nobbs (Wiz Elf Mal Cha), 82360 points, T:50031, killed by a black pudding, while fainted from lack of food 00:26 ASCENDED: firemonkey (Arc-Dwa-Fem-Law), 1952104 points, 28311 turns, ascended on hardfought https://www.hardfought.org/userdata/f/firemonkey/dn36/dumplog/1510785879.dn36.txt 00:27 TROPHY: firemonkey just earned the Birdie (with bells on!) 00:35 -!- elenmirie_ has joined #hardfought 00:35 -!- firemonkey\splat has quit [Quit: Nettalk6 - www.ntalk.de] 00:36 -!- elenmirie\splat has quit [Ping timeout: 248 seconds] 00:36 -!- elenmirie_ is now known as elenmirie\splat 00:39 -!- Grasshopper has joined #hardfought 00:39 -!- mode/#hardfought [+v Grasshopper] by ChanServ 00:43 -!- deadnoob has quit [Ping timeout: 240 seconds] 01:06 -!- raisse\splat has quit [Ping timeout: 255 seconds] 01:08 DIED: Rex (Rog-Hum-Fem-Cha), 323 points, 649 turns, killed by a gnome on hdf-eu 01:11 DIED: Rex (Rog-Hum-Fem-Cha), 258 points, 468 turns, killed by a sewer rat on hdf-eu 01:13 -!- raisse\splat has joined #hardfought 01:13 -!- mode/#hardfought [+v raisse\splat] by ChanServ 01:19 DIED: Rex (Rog-Hum-Fem-Cha), 760 points, 1219 turns, killed by a gnome on hdf-eu 01:25 DIED: Raisse (Val-Dwa-Fem-Law), 12125 points, 9285 turns, killed by a gold golem on hdf-eu 01:26 CHALLENGE ACCEPTED! squolly accepted the Grue challenge. 01:29 -!- raisse\splat has quit [Ping timeout: 248 seconds] 01:32 -!- spontiff has joined #hardfought 01:32 CHALLENGE COMPLETED! squolly completed the Grue challenge. 02:01 DIED: deki (Val-Dwa-Fem-Law), 1375 points, 1763 turns, killed by a human zombie on hdf-eu 02:18 DIED: squolly (Cav-Dwa-Fem-Law), 34612 points, 17638 turns, killed by a priestess of Anshar on hardfought 02:28 CHALLENGE ACCEPTED! deki accepted the Dig-Dug challenge. 02:30 -!- mcnick has quit [Ping timeout: 248 seconds] 02:34 DIED: deki (Val-Hum-Fem-Law), 7737 points, 5191 turns, petrified by a chickatrice, while getting stoned on hdf-eu 02:45 DIED: nht (Tou-Hum-Mal-Neu), 1182 points, 695 turns, killed by a dart, while frozen by a potion on hdf-eu 02:47 DIED: nht (Tou-Hum-Mal-Neu), 144 points, 107 turns, killed by a wand on hdf-eu 02:50 DIED: nht (Tou-Hum-Mal-Neu), 66 points, 173 turns, killed by a wand, while helpless on hdf-eu 02:58 QUIT: nht (Tou-Hum-Mal-Neu), 1611 points, 681 turns, quit on hdf-eu 02:59 DIED: nht (Tou-Hum-Mal-Neu), 305 points, 134 turns, killed by a dwarf on hdf-eu 03:02 [114k] KickyMcAssington (KickyMcAssingtn) (Kni Hum Mal Law), 10620 points, T:6403, killed by a rope golem 03:18 QUIT: nht (Tou-Hum-Mal-Neu), 1610 points, 894 turns, quit on hdf-eu 03:19 DIED: nht (Tou-Hum-Mal-Neu), 108 points, 84 turns, killed by a goblin on hdf-eu 03:22 -!- katung has quit [Quit: Leaving] 03:25 DIED: nht (Tou-Hum-Mal-Neu), 682 points, 298 turns, killed by a gnome lord on hdf-eu 03:31 -!- Porkman has joined #hardfought 03:46 DIED: Tariru (Ran-Elf-Fem-Cha), 14229 points, 12229 turns, killed by a giant spider, while frozen by a monster's gaze on hdf-eu 04:00 -!- joemaro has quit [Ping timeout: 248 seconds] 04:03 -!- dave____ has joined #hardfought 04:13 DIED: spontiff (Hea-Gno-Mal-Neu), 500 points, 34021 turns, killed by a wererat on hdf-eu 04:18 -!- raisse\splat has joined #hardfought 04:18 -!- mode/#hardfought [+v raisse\splat] by ChanServ 04:23 ASCENDED: Entitas (Sam-Hum-Fem-Law), 2072944 points, 35090 turns, ascended on hardfought https://www.hardfought.org/userdata/E/Entitas/dn36/dumplog/1511013957.dn36.txt 04:36 DIED: Raisse (Val-Dwa-Fem-Law), 980 points, 1523 turns, killed by a small mimic on hdf-eu 04:41 DIED: davez (Mon-Hum-Mal-Cha), 110844 points, 22200 turns, petrified by a cockatrice on hdf-eu 04:45 DIED: Raisse (Arc-Dwa-Fem-Law), 477 points, 1794 turns, killed by a bat, while frozen by a monster's gaze on hdf-eu 04:46 DIED: Raisse (Val-Dwa-Fem-Law), 205 points, 361 turns, killed by a grid bug on hdf-eu 04:54 DIED: davez (Val-Hum-Fem-Neu), 2567 points, 2617 turns, killed by a boiling potion on hdf-eu 05:03 DIED: Raisse (Cav-Dwa-Fem-Law), 1964 points, 3282 turns, killed by a hill orc on hdf-eu 05:07 DIED: Raisse (Cav-Dwa-Fem-Law), 246 points, 708 turns, killed by a water demon on hdf-eu 05:08 DIED: Raisse (Val-Dwa-Fem-Law), 102 points, 63 turns, killed by a water moccasin on hdf-eu 05:12 DIED: Raisse (Cav-Dwa-Fem-Law), 425 points, 845 turns, killed by a coyote on hdf-eu 05:16 DIED: Raisse (Arc-Dwa-Fem-Law), 228 points, 608 turns, killed by a sewer rat on hdf-eu 05:21 DIED: Raisse (Val-Dwa-Fem-Law), 940 points, 1503 turns, killed by a rothe on hdf-eu 05:24 DIED: Raisse (Cav-Dwa-Fem-Law), 413 points, 621 turns, poisoned by a water moccasin on hdf-eu 05:28 -!- dave____ has quit [Quit: leaving] 05:35 -!- Kontroller is now known as Kontroller\unfoo 05:39 DIED: Raisse (Val-Dwa-Fem-Law), 1167 points, 3466 turns, killed by a dog on hdf-eu 05:47 -!- raisse\splat has quit [Ping timeout: 255 seconds] 05:51 [13dnh] porkmantwo (Bin Inc Mal Non) killed Sir Garland, on T:13359 05:52 DIED: Kontroller (Kni-Hum-Mal-Law), 3808 points, 6274 turns, killed by a fire ant on hdf-eu 05:54 [13dnh] porkmantwo (Bin Inc Mal Non) wished for "blessed fireproof greased +3 ogresmasher", on T:13400 05:55 [06nh4] Nobbs (Wiz Elf Mal Cha), 23081 points, T:946, killed by a giant bat 06:02 [13dnh] porkmantwo (Bin Inc Mal Non) was given the Pen of the Void, on T:13685 06:06 -!- Jendic has joined #hardfought 06:11 -!- noty has joined #hardfought 06:22 DIED: dgoddard (Wiz-Hum-Mal-Cha), 3187 points, 2387 turns, killed by a gnome on hardfought 06:48 DIED: dgoddard (Wiz-Hum-Mal-Cha), 3241 points, 2933 turns, killed by a horse on hardfought 06:50 is there a *good* solution anyone's come up with to prevent a summonstorm with the Medusa titan? 06:50 [13dnh] porkmantwo (Bin Inc Mal Non) wished for "blessed fireproof greased +3 grayswandir", on T:14878 06:51 [13dnh] porkmantwo (Bin Inc Mal Non) wished for "blessed magic marker", on T:14882 06:51 because right now, he's staying quite a safe 5 squares away and I can't leave the upstairs for fear of the master mind flayers he's summonin 06:51 summoning* 06:53 ...and now there's a red dragon that burnt up my scroll of scare monster 06:54 dig down? 06:54 am on the staircase 06:54 press F 06:54 and that wouldn't really help the summonstorm 06:54 it wouldn't fix the storm, no 06:54 but you could go down, pop up, kill doosie, go back down. deal with storm later. 06:55 I guess you can't get off the stairs tho 06:55 can I wand of death him? 06:55 I already burnt one WoD charge on master mind flayers 06:55 okay that worked 06:56 !calc 70 / ( 100 + 12 - 16 ) 06:57 i think the titan had a 73% chance to resist? according to a quick wikiing 06:57 last time i saw a titan i tamed it :3 06:58 nothing resists death in vanilla 06:58 unless it has player MR or magic missile attack 06:58 aha 07:00 -!- raisse\splat has joined #hardfought 07:00 -!- mode/#hardfought [+v raisse\splat] by ChanServ 07:02 except now there are 3 minotaurs surrounding the stairs and I don't think I have a 100% chance of surviving one turn 07:04 YASI: if you're polymorphed into a red dragon, you can fire-engrave on the ground with your breath 07:05 I could totally see that with a lightning dragon 07:06 -!- raisse\splat has quit [Ping timeout: 240 seconds] 07:09 -!- ais523 has joined #hardfought 07:16 Beholder: messages? 07:17 YANI: when you fall into water, you are asked if you want to attempt a teleport spell. If you do, it costs energy. 07:17 actually that might be even more annoying 07:21 wow, 4 blessed scrolls of enchant weapon for only +4 07:21 rip 07:25 blaaaargh 07:25 electric eels 07:25 now I am stuck on a small island on medusa with no wand of death, no wand of teleportation, and no ring of levitation 07:32 DIED: Tariru (Hea-Gno-Fem-Neu), 5816 points, 5653 turns, killed by a homunculus, while sleeping on hdf-eu 07:35 DIED: Tariru (Hea-Gno-Mal-Neu), 131 points, 470 turns, killed by a burning book on hdf-eu 07:43 DIED: jackofclubs (Cav-Dwa-Mal-Law), 2453 points, 4589 turns, killed by a snake on hardfought 07:44 DIED: jmcunx (Sam-Hum-Mal-Law), 2112 points, 3486 turns, killed by a hobgoblin, while fainted from lack of food on hardfought 07:46 -!- firemonkey\splat has joined #hardfought 07:47 QUIT: Tariru (Hea-Gno-Fem-Neu), 1101 points, 1940 turns, quit on hdf-eu 07:50 -!- greqrg has joined #hardfought 07:51 YANI: rename "potion of gain level" to "potion of level up" 07:51 -!- Demo has joined #hardfought 07:51 [13dnh] porkmantwo (Bin Inc Mal Non) wished for "blessed magic marker", on T:18274 07:51 hows stuff? 07:53 aosdict: re dungeon overhaul: what would your opinion be on the level 14 barrier (or maybe even a level 15 or 16 barrier) if there were a dedicated branch in the deeper dungeons for level-grinding purposes? 07:53 perhaps one which generates a lot of wraiths 07:53 eh. 07:54 I'd prefer that the player can get up to quest level without too much extra effort (barring things like paci) 07:54 therefore I would like to see either the XL threshold reduced or the Xp curve reduced 07:54 hi 07:54 I was wondering if that might work as a compromise 07:54 Hello K2, Welcome to #hardfought 07:54 ais523: speaking of wraiths, I was considering either making wraiths not follow you at all, or record "graveyard monster" as a flag 07:55 and dedicating a branch to wraiths... ehhh 07:55 so corpse leaving isn't dependant on the current level, but rather where it was generated 07:55 to remove wraith luring 07:55 undead are already overused enough in the game 07:55 as a mechanic 07:55 I see the game as a sequence of milestones of varying natures, + an ability to influence how you achieve those 07:55 from a strategic point of view 07:55 at least, that would be the ideal 07:55 removing milestones thus simply serves to make the game less insteresting 07:56 YANI for variants with scrolls of consecration: reading a non-cursed scroll while confused removes the graveyard flag from a level. 07:56 xl 14 is a milestone that's very different in nature from most of the others and already allows for tradeoffs trying to hit it 07:56 ais523: in my current game 07:56 its main problem is just that sometimes luck is against you 07:56 and gives no way to reach it 07:56 I had one potion of gain level, and saw a wraith and decided to fight it 07:56 then I got drained from xl11 down to about 8 or 9 07:57 another possibility would be to have rooms with high-level monsters that give lots of exp, that could easily be avoided 07:57 poof, now I have no way to do the quest for a while 07:57 heh 07:57 hooray for MC nerf :P 07:57 @v? wraith 07:57 wraith (14,01W) | Lvl: 6 | Diff: 8 | Spd: 12 | Res: cold sleep poison petrification drain | Confers: nothing | MR: 15 | Generates: gehennom dungeons | AC: 4 | Attacks: 1d6 touch level drain | Alignment: -6 | Flags: genocidable, flies, breathless, unsolid, undead, stalker 07:57 (then again, MC was a bit OP to begin with) 07:57 aosdict: did you not have intrinsic speed? 07:57 don't remember. I'm a tourist so wouldn't have had it intrinsically. 07:57 ais523: in 3.6.0, everything effectively has +1 spee 07:57 d 07:58 because not only is speed randomized, but it is randomized *against you* 07:58 yeah i like 3.4.3 07:58 yes, that's a problem 07:58 I changed that for 3.6.1 07:58 anyway, losing multiple levels to a speed 12 monster strikes me as being likely to be a tactical mistake 07:58 that said, maybe the punishment for the mistake in this case is disproportionate 07:59 [13dnh] porkmantwo (Bin Inc Mal Non) read the necronomicon for the first time, on T:19266 07:59 but after losing one level, it might have been worthwhile using an escape item, and finding another monster to level back up off 07:59 but you get the overall point 07:59 especially if I were unspoiled 07:59 in general NetHack has a lot of flexibility and should allow mistakes like that, but I feel uncomfortable saying that mistakes should always have no consequences 07:59 aosdict: actually that only happened because you were spoiled 07:59 one thing I don't like with leveldrain outside FIQHack and dNetHack 08:00 if an unspoiled player loses a level they typically panic and treat the enemy as much more dangerous than it actually is 08:00 is that it is very hard to regain lost levels beyond the first 08:00 and more tedious than anything 08:00 FIQ: yes, I'm OK with having lost levels easier to regain 08:00 thats a good idea 08:00 dNetHack and FIQHack solves this slightly differently, but the end result is similar 08:00 do you have a specific proposal? if you have an algorithm that works I'd be willing to try to sneak it into vanilla 08:00 dNetHack quintuples XP gain up to your last level 08:01 FIQHack doubles XP gain per lost level and makes full healing able to restore all, rather than half, of the lost levels 08:01 hmm, I prefer the FIQHack approach there 08:01 does that work with self drain shenanigans? well, I guess such shenanigans don't work in dnh 08:01 although maybe I'd use a more common item than full healing 08:01 restore ability! 08:01 ais523: this is a buff to full healing 08:01 it already restored lost levels 08:01 aosdict: was about to say that 08:01 but only half of them 08:01 FIQ: I know 08:02 but !oFH is already something that players are incentivised to collet 08:02 but yes, you could use restore ability here 08:02 *collect 08:02 (and maybe remove the level gain from FH completely?) 08:02 keeping it restoring half would work 08:02 and be easier to slip past the rest of the devteam :-) 08:02 it does that by reducing your "max reached level" 08:02 yes 08:02 that's how I remember it, although I want to check the code to make cetain 08:02 *certain 08:02 so quaffing 1 FH + 1 RA is worse than 1 RA + 1 FH 08:02 that's why I suggested removing it 08:03 since it would interact oddly with each other 08:03 not sure +oRestoreAbility should restore levels though 08:03 oh, I was going to make a !oRA restore all the levels at once 08:03 odd interactions are the whole game though 08:03 ahh 08:03 aosdict: no 08:03 the potion should 08:03 aosdict: right, just the potion, not the spell 08:03 the spell probably shouldn't 08:03 should BCU matter? 08:03 maybe 08:03 uncursed could restore just 1 08:03 and blessed all 08:03 ais523: cursed does nothing, uncursed restores 1 level, blessed restores all? 08:04 like it does ability status 08:04 yeah 08:04 heh 08:04 I was leaning towards that too 08:04 let's try this out 08:05 another thing FIQHack did wrt that is that it made level drain proportional 08:06 i.e. if you were at level 12, 50% towards 13 08:06 sure there's no niche use that you can squeeze onto Cursed? 08:06 it drains to level 11, 50% to 12 08:06 there are 3 states for each item and it's a shame not to use them all 08:06 esp because gaining unholy water is more interesting than gaining holy water 08:07 how about cursed restores 1, uncursed half, blessed all 08:07 hmm 08:07 aosdict: cursed RA currently does nothing though 08:08 well I agree with shpingrlde that having a potion state that does nothing is boring 08:08 if cursed rest-abil made you lose some stats, you could quaff it, in the hopes of losing con-wis. drain yourself. then quaff uncursed RA and gain the levels back 08:08 lol 08:08 that doesn't work in 3.6 anymore 08:08 ah! 08:09 but speaking of making cursed things do something 08:09 you could make cursed gain ability give you an attribute point in something... by taking it from something else :) 08:11 yani: ^ 08:13 DIED: k2 (Arc-Dwa-Mal-Law), 992 points, 1637 turns, killed by a killer bee on hardfought 08:16 yes! speed boots in the castle 08:17 @aosdict just found jumping there myself :D 08:17 jumping buddies 08:17 * aosdict is now casting jumping to cross the trapdoors 08:18 ...once again, I entered the Valley without even getting the wand of wishing or sitting on the throne. What's wrong with me? 08:18 i should watch cause i dont feel like playing 08:18 DIED: k2 (Arc-Dwa-Mal-Law), 552 points, 690 turns, killed by a giant bat on hardfought 08:19 that seems totally reasonable, for a chaosdictionary 08:20 DIED: k2 (Arc-Dwa-Mal-Law), 20 points, 73 turns, killed by a grid bug on hardfought 08:20 -!- remirol is now known as lorimer 08:22 -!- aoei has joined #hardfought 08:22 OK, pushed to vanilla, it'll become public in a few hours; let's see if anyone yells at me 08:22 FIQ: by taking it from one of your top two stats, but randomly picking which one (50/50 chance) -- that way you can't guarantee utility, but there's still a potential for circumstantial use 08:22 DIED: k2 (Bar-Orc-Mal-Cha), 320 points, 344 turns, killed by a gnome on hardfought 08:22 (!oRA restoring levels, that is; I didn't change c!oRA) 08:23 -!- aoei is now known as aoei\splat 08:24 welp, there goes my entire attempt at stealth in the valley 08:24 FIQ: in fiqhack, are monsters not completely stupid about realizing they can't escape with a wand of digging on an undiggable level? 08:25 they gotta make sure you cant get any use out of the wand when you kill them :P 08:26 aosdict: they will still try 08:26 but they catch on (like in vanilla) 08:26 aosdict: ok, so for partial poison 08:27 I was going to do this: 08:27 * attribute damage happens 3 times less often 08:27 * when it does happen, it's a 3rd of what is usually is 08:27 * additional damage is halved 08:28 so poison instadeath is now 1/2 maxhp? 08:28 also, half physical damage will no longer protect against it (why did this ever do?) 08:28 aosdict: FIQHack replaced poison instadeath with the affected attribute being reduced by 1 point permanently 08:29 (permanently here meaning "you can't use restore ability/unihorn/whatever) 08:29 " 08:29 Oh, can the PYEC not charge oil lamps? Weird. 08:30 can scrolls of charging charge oil lamps? 08:30 it's not really charging flavourwise, more like refilling 08:30 (whereas brass lanterns actually are charged, with electric charge) 08:30 it can 08:30 yeahcan charge 08:31 FIQ: so I assume that the permanent reduction wouldn't take effect if you have resistance 08:31 aosdict: it can 08:31 but happens 3 times less often 08:31 oh 08:31 this means that the most likely source is reduced from 1/8 to 1/24 08:31 DIED: k2 (Bar-Orc-Mal-Cha), 1872 points, 1279 turns, killed by a water moccasin on hardfought 08:31 now, because of symmetry, does this mean that poisoned weapons are significantly nerfed versus monsters? 08:32 *non-resistant monsters 08:32 what do you mean? 08:32 there is no chance for non-resistant things 08:32 oh 08:32 I see what you mean 08:32 yeah, no instakill 08:32 DIED: k2 (Bar-Orc-Mal-Cha), 58 points, 93 turns, killed by a tower of flame on hardfought 08:33 and I assume the +d6 damage doesn't happen either 08:34 ? 08:34 the +d6 still happens 08:34 just like for players 08:34 well, sometimes 08:34 oh, it does 08:34 basically 08:34 player poison 08:34 will either do extra damage 08:34 (d6) 08:34 !rng try for Magicbane | wish up Grayswandir and wreck everything 08:34 aosdict: try for Magicbane 08:35 but... 08:35 or d10+5 08:35 depending on if it's a thrown weapon or not 08:35 or it will reduce attribute points 08:35 or it will kill 08:35 in FIQHack, the kill is replaced by permanent attribute damage 08:35 otherwise there is no other difference with no resistances 08:36 with poison resistance (after these changes) 08:36 attribute damage is 3 times less likely, meaning normal damage is more common 08:36 normal damage is halved 08:36 attribute damage is reduced to 1/3 08:36 and permanent attribute damage is 3 times more unlikely 08:36 for monsters 08:36 does extrinsic poison res (GDSM, etc.) give complete immunity to poison effects? 08:36 replace attribute damage with max HP damage 08:36 with these changes? 08:36 I assume so 08:36 yes 08:37 -!- dave__ has joined #hardfought 08:37 ais523: you have an immunity if you have it extrinsically, or innately as part of your base form in all cases 08:37 (meaning you didn't gain it on level up) 08:38 note that in FIQHack 08:38 YASI: rename black dragons to sable dragons and red dragons to scarlet dragons, so we can have even more confusion on what GDSM and SDSM means 08:38 DIED: k2 (Bar-Orc-Mal-Cha), 1222 points, 576 turns, killed by a gnome lord, while sleeping on hardfought 08:38 a timed trinsic is regarded as an extrinsic 08:38 [13dnh] porkmantwo (Bin Inc Mal Non), 425278 points, T:21681, poisoned by a swamp fern spore 08:38 but this doesn't matter in this case 08:38 because no elemental damage types can be temporary 08:38 aosdict: I've been reading your quest level overhaul; you probably missed that the cave layout in the Cave of the Wumpus is identical to that in the computer game "Hunt the Wumpus" 08:39 ais523: I also made telepathy use the same system 08:39 which explains the exact number of rooms involved and how they're arranged 08:39 meaning mind flayers (and floating eyes) now have "extrinsic" telepathy 08:39 innately 08:39 FIQ: I'm fine with that, was just checking to see if you'd done it the way I wanted 08:39 as you had there's no real reason to complain 08:39 ais523: hunt the wumpus was a text adventure, I thought 08:40 hmm 08:40 aosdict: it is, but the rooms all have numbers and all have connections to specific other rooms 08:40 as in, there was no actual map with squares 08:40 this change means stinking clouds becomes an actual threat 08:40 so it's still possible to draw the map out topologically 08:40 I have no issues with this 08:40 I have no issue with that either 08:40 maybe I should generate it in monster inventories :-) 08:40 they're very dangerous against monsters in vanilla 08:40 just the player can resist them pretty easily 08:40 currently they use it, but aren't generated with it IIRC 08:41 oh wait 08:41 they are 08:41 just checked 08:41 ais523: not seeing why the map couldn't be rearranged but still keep the same structure 08:41 as long as all the proper rooms are still connected 08:42 http://sprunge.us/ZdXf item generation of offensive items in fiqhack 08:42 mostly unchanged from vanilla 08:43 aosdict: yes, you could rearrange it 08:43 to keep the same topological structure 08:43 although it's a fairly rigid one so more or less all you could really change would be the sizes and positions of the rooms 08:44 I mean, the main impetus of rearranging stuff is to fit the overall "sideways moving" feel of the quest 08:44 you could easily just take the level as is and slap entry and exit corridors on the sides 08:47 aosdict: OBTW, shock resistance will not save you from divine retribution 08:48 only immunity will 08:48 makes sense 08:48 ais523: any other thoughts on the quest redesigns? I'm looking for some more feedback before I start designing actual levels 08:49 (although, I already did do Arc-home and Arc-loca) 08:49 aosdict: I was mostly fine with them 08:50 FIQ: Thinking about orctown again, perhaps the survivors should flee UP the mines, instead of down them. Orctown games would then have (some number of) shops high up in the mines, a hard fight halfway down, and a normal mines end. 08:51 dNethack has more options for where the refugees could end up, I lean towards outside the windowless tower, on the right-hand side of the river. 08:52 CHALLENGE ACCEPTED! sluggoman accepted the Dig-Dug challenge. 08:52 DIED: larry (Hea-Gno-Fem-Neu), 392 points, 2244 turns, poisoned by a rotted kobold corpse on hardfought 08:52 Chris_ANG: possibly 08:53 but then orctown should be made harder 08:53 maybe it's not barricaded then, and the orcs can swarm out of the town? 08:53 ais523: btw, since "30 turns of paralysis" isn't much better than "60 turns of paralysis", I made sleep resistance do 2 things: 08:54 wrong highlight, but anyway 08:54 * duration reduced to 1/3 08:54 * each turn, you have a 10% chance to wake up 08:54 surely the best fix is to increase the probability that combat wakes you up? 08:54 maybe even to 100% when attacked directly or taking damage 08:54 ais523: the issue is, not all combat wakes up 08:54 in fact 08:54 make it so that it does 08:54 basically no combat does 08:54 only melee 08:55 I put "taking damage" in there as a catchall 08:55 ah 08:55 although, you could go even further, and make nomul() wake you up 08:55 if you have sleep resistance 08:55 you have been damaged by NH3 08:55 nomul doesn't exist in NH4 :P 08:55 (and are actually asleep, obviously) 08:55 what does nomul do anyway 08:55 I forgot 08:56 DIED: k2 (Bar-Orc-Mal-Cha), 2166 points, 2246 turns, killed by a white unicorn on hardfought 08:56 you mean that another helplessness should wake you up? 08:56 it cancels occupations and multiturn actions, and applies helplessness 08:56 you can call it with an argument of 0 to apply no helplessness, in which case it just cancels actions 08:56 okay, wishing up Grayswandir and wrecking everything was definitely the way to go 08:56 ahh 08:56 nomul(0) is commonly used when, say, you take damage or a monster comes into view 08:56 so action_interrupted 08:56 right 08:57 hm but I think that makes sleep res basically the same as immunity 08:57 also I'm in NH3 mode right now (having been commiting to vanilla and working on the TAS) 08:57 I still want it to be a danger, just not a critical danger 08:57 CHALLENGE ACCEPTED! sluggoman accepted the Pac-Man challenge. 08:57 FIQ: the difference is that, say, if you step onto a sleep trap 08:57 you fall asleep until a monster turns up 08:57 DIED: k2 (Wiz-Elf-Fem-Cha), 4 points, 33 turns, killed by a jackal on hardfought 08:57 so it doesn't leave you in danger but it does move you into danger 08:57 ah 08:57 whereas immunity would let you tank the trap altogether 08:57 50% of the time? 08:57 DIED: k2 (Wiz-Elf-Fem-Cha), 50 points, 42 turns, killed by a kobold on hardfought 08:58 might be simplest to have it all deterministic 08:58 sleep immunity = can't fall asleep 08:58 DIED: k2 (Wiz-Elf-Fem-Cha), 0 points, 27 turns, killed by a grid bug on hardfought 08:58 sleep resistance = wakes up really easily 08:58 but still falls asleep just as easily 08:58 DIED: k2 (Wiz-Elf-Fem-Cha), 0 points, 25 turns, killed by a jackal on hardfought 08:58 maybe you could make the "oRS give sleep resistance in addition to sleepitis, that might make it useful in some cases 08:58 hmm 08:59 can action_interrupted be called by the client? 08:59 DIED: k2 (Wiz-Elf-Fem-Cha), 0 points, 31 turns, killed by a jackal on hardfought 08:59 ais523: am I wrong in thinking multi is bad and should be eliminated? 08:59 DIED: k2 (Wiz-Elf-Fem-Cha), 0 points, 22 turns, killed by a fox on hardfought 08:59 or does it merely set flags.interrupted directly? 08:59 because I don't really want to let the client wake up the player 08:59 DIED: k2 (Wiz-Elf-Fem-Cha), 98 points, 97 turns, killed by a fox on hardfought 09:00 aosdict: multi is basically doing three jobs at once 09:00 hm 09:00 each of those jobs is individually sensible though 09:00 NH4 just splits it up 09:00 yes, action_interrupted *can* be called by the client 09:00 I will just make it so that HP loss wake you up then 09:00 safer 09:00 right, fair enough 09:00 I forgot it could be called via restoring from a midturn save 09:01 (or save and restore after a keypress interruption) 09:01 making restful sleep grant sleep resistance is an interesting idea 09:02 that said, it'd have to be an extrinsic resistance, whereas extrinsics are normally immunities 09:03 would have to be done as a special case in that case 09:03 maybe you gain temporary sleep resistance for X turns after you actually fall asleep? you're well-rested and thus are easy to wake in the near future 09:03 ...orcs are absurdly slow. Speed 5 for an orc captain, really? 09:03 ais523: did you see what I said earlier about timeouts :P 09:03 actually that almost works in vanilla 09:03 FIQ: :-P 09:03 in FIQHack, timeouts are regarded as extrinsics 09:03 @v? orc captain 09:03 orc captain ~1~ orc-captain (06,01o) | Lvl: 5 | Diff: 7 | Spd: 5 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 10 | Attacks: 2d4 weapon physical, 2d4 weapon physical | Alignment: -5 | Flags: genocidable, omnivore, infravisible 09:04 ais523: I think a better approach would be to just special case the amulet then 09:04 make it grant sleep resistance, and make has_immunity() check for it specifically 09:04 EPI: putting a spellbook of cancellation into a BOH blows it up as well. Have fun lugging around all those unidentified spellbooks. 09:05 at least in FIQHack, weight can help 09:05 bones are stuffed 09:05 go to D:21 for a nice surprise! 09:06 ais523: the way I set stuff up, you can trivially give stuff innate resistances/immunities 09:06 so you can do stuff like, for example 09:06 give elves sleep res at XL4 09:06 and immunity at XL10 09:06 which is nice 09:06 all this required like 20 lines of added code 09:07 yay trinsic refactor 09:07 I knew that refactor would lead to good things eventually when I started it 09:07 thanks for finishing it for me 09:07 rawr 09:07 of course I didn't get those bones 09:07 tell me if someone does, please? :p 09:08 there will be fun fun fun 09:08 .,..as long as you don't arrive into the level by digging. then you may have fun in the dwarf fortress sense 09:09 how will we know it's you? did you spell out PORKMAN in boulders again? 09:10 DIED: k2 (Wiz-Elf-Fem-Cha), 1967 points, 1646 turns, killed by a fire ant on hardfought 09:10 haha did he do that once 09:12 -!- elenmirie\splat has quit [Read error: Connection reset by peer] 09:12 -!- elenmirie\splat has joined #hardfought 09:19 [12slex] twrk (Fai Hax Fem Cha), 72 points, T:222, killed by a bad damage effect 09:34 DIED: Kontroller (Val-Hum-Fem-Law), 1630 points, 3365 turns, killed by a straw golem, while frozen by a monster's gaze on hdf-eu 09:36 Porkman: where's that dumplog? 09:49 yani - if your pet centaur has a pickaxe equipped and Autodig is enabled, it will dig for you when you wallbump 09:53 !tell K2 pushed updates 09:53 Will do, FIQ! 10:00 -!- firemonkey\splat has quit [Quit: Nettalk6 - www.ntalk.de] 10:03 so for cancelling objects, do you zap down > with the wand on a pile? 10:03 or do you zap across a pile 10:06 I usually zap across but I think both work 10:06 -!- dave__ has quit [Quit: leaving] 10:07 DIED: Kontroller (Kni-Hum-Mal-Law), 834 points, 1292 turns, killed by a little dog on hdf-eu 10:13 either works, I normally zap down 10:15 cool, thanks. first time i cancelled a pile, so I was nervous 10:17 hm. Can I dilute stuff by wearing magical breathing, going into a pool, and just doing . there? 10:17 -!- dave__ has joined #hardfought 10:17 -!- raisse\splat has joined #hardfought 10:17 -!- mode/#hardfought [+v raisse\splat] by ChanServ 10:17 Only have one pool, so can't walk around. 10:18 can the water on the Wizard quest home level be evaporated? or is it too shallow? 10:18 that seems relatively safe to test. I don't know the answer m'self 10:18 aosdict: yes but it's slow 10:18 there's only a fairly low chance each individual item will be diluted, each turn 10:18 so you may have to stay there a while 10:18 well it seems like nothing's happening 10:18 I presume I'd get the "Your scroll fades." 10:19 (this is from memory of the code) 10:19 also I tihnk there are no messages? check your inventory 10:19 even when it's a scroll of blank paper! 10:19 is being an arch lich awesome? I haven't actually genocided them yet, and could poly into one now (just BEFORE going through with the plan of blessing up a bunch of full healing, conveniently) 10:20 could just go to the halloween party as a nice, safe winged gargoyle 10:20 I think winged gargoyles can't wear most armor because of the wings 10:20 oh, good point. regular gargoyle then :P 10:21 oh, but slow. 10:21 hmmm 10:21 okay, have been hanging out at the bottom of this pool for around 100 turns and nothing has faded, with no messages. 10:21 aosdict: it only happens on the first turn I think 10:22 OK, is there any way, as a player, to create ice on the same square as a trap? 10:22 shpingrlde: it's not very awesome in vanilla 10:23 because you can't use most of your special abilities 10:23 FIQ: then it really should trigger each turn 10:23 your inventory shouldn't magically be safe after that 10:23 aosdict: yeah it's a bit silly 10:23 you can do it in wizard mode easily enough 10:23 if it does work like that 10:23 well I don't have the guts to do mflayer or vlord, too much risk of accidentally biting the wrong monster 10:24 ais523: I think the only traps players can make at all are pits and holes? 10:24 and webs 10:24 maybe webs owrk 10:24 *work 10:24 on ice 10:24 I know pits/holes doesn't 10:27 aosdict: it was porkmantwo who did it 10:27 -!- raisse\splat has quit [Ping timeout: 250 seconds] 10:30 YANI: water turbulence shouldn't affect your movements unless your water square is orthogonally adjacent to another water square. 10:30 aosdict: here https://www.hardfought.org/userdata/p/porkmantwo/dnethack/dumplog/1511044429.dnh.txt 10:30 FIQ: the idea was to find an existing polymorph trap and try to flood the ground beneath it so that we could freeze it 10:30 that probably works in Un 10:30 but I don't think it's possible on vanilla, at least not on Home:1 10:30 -!- mcnick has joined #hardfought 10:31 Porkman: no I mean the original one where you did spell out PORKMAN in boulders 10:31 ais523: ahh 10:31 right, just checked the code, there's a silly special case that stops you digging up traps on hardfloor levels 10:31 it working in un is probably not really anticipated either 10:31 oh, it would've been on NAO, forgot where 10:31 which makes no obvious sense 10:31 this one has a few goodies 10:32 not as many as that one, but a few 10:32 btw, have you considered implementing the BUC-ID of container content to vanilla? :3 10:32 chances are the BOH will be cursed though 10:32 har har har 10:32 I don't really see how it disrupts balance or vanilla philosophies apart from making stuff less tedious 10:32 that's not implemented in DNH either 10:33 what is the BUC-ID of container content 10:33 !tell Chris_ANG ^ 10:33 Will do, FIQ! 10:33 wait 10:33 that will not work 10:33 !tell Chris_ANG it would be nice if you could check container BUC in dnethack by dropping the container on an altar 10:33 Will do, FIQ! 10:33 ah 10:34 -!- deadnoob has joined #hardfought 10:36 nice 10:36 my stats are 18/18 18 18 18 18 18 10:38 [13dnh] porkmantwo (Bin Inc Mal Non), 4 points, T:69, killed by contaminated water 10:38 heh 10:39 -!- Grassy has joined #hardfought 10:39 -!- mode/#hardfought [+v Grassy] by ChanServ 10:39 come on, I didn't grief those bones 10:39 they are no harder than they were randomly generated 10:42 -!- Grasshopper has quit [Ping timeout: 248 seconds] 10:42 YANI: when you fail to write a scroll by running out of ink, it doesn't disappear - instead it becomes a "garbled scroll" (maybe could do this with spe = 2 or something). Garbled scrolls can't be read (or maybe they can?), but they can be re-blanked. 10:43 they turn into pages of a terry pratchett novel :P 10:43 I like that one 10:43 Oh, this could also happen when you fail to write a scroll by not knowing it. 10:44 with a slim random chance of writing a *different* scroll you didn't know 10:44 nah, then you can just farm for genocide or something 10:44 uh? no? 10:44 You thought you could write enchant armor? Here's a scroll named Elbib Yloh. But it's destroy armor 10:44 marker charges aren't free 10:45 you can just polypile for genocide 10:45 I found this in my list: "Writing an unknown spellbook is not as likely to fail outright as it is now. Instead, there is a chance that it will "warp strangely, then turn ", and become some other unknown spellbook." 10:46 I guess same could be applied to scrolls 10:46 that would be absolutely evil 10:47 failures become amnesia / confuse monster 10:47 FIQ: It would depend on what determines the number of charges. If you try to write the cheap gold detection, for example, and you end up getting random geno and charging scrolls while only spending 4-7 charges, then that's abuseable. 10:47 because your unfinished manifesto is confusing, naturally 10:47 it would be random, and slim 10:47 ais523: unsure if you follow github issues, but just in case you don't -- buffer overflow https://github.com/NetHack/NetHack/issues/74 10:47 say if you had a 3% chance of writing another unkonwn scroll 10:47 (not mine, just posting for exposure) 10:47 that'd be enough to stop you from reading it willy nilly 10:48 Porkman: yeah if it's going to become garbled in the vast majority of cases, then it'd be fine 10:48 yeah that's what I mean 10:48 garbled scroll, but a slim chance it'll turn into another one 10:48 FIQ: I believe that's a 3.4.3 bug, or related to one 10:48 DIED: Eleven (Wiz-Hum-Fem-Neu), 6709 points, 12966 turns, killed by a bolt of fire on hardfought 10:48 given how long the old name of the ring was 10:48 and pat rankin would be the best person to fix it 10:49 Pat doesn't follow github at all I think 10:49 paxed does seem to follow it sometimes 10:50 normally when I try to fix a low-level bug like that Pat has to come in and refix my fix anyway 10:50 to conform to some NetHack code style rule that I didn't even realise existed 10:51 VA_PASS1? 10:51 (e.g. pline() calls from pline.c itself apparently need a different syntax because of something that only matters in pre-ANSI C) 10:51 right 10:51 heh 10:51 !rng fix this old robe | wish for CoP instead 10:51 aosdict: fix this old robe 10:51 !rng Xom | Zin 10:51 FIQ: Zin 10:53 if hallugods was a thing, I'd probably add Xom to it 10:54 is Xom the Latin spelling of Crom? 10:56 dunno, Xom is a DCSS rng god 10:56 if you rng xom/foo/foo on the dcss bot, you always get xom 11:00 [13dnh] porkmantwo (Bin Inc Mal Non) entered Minetown for the first time, on T:1900 11:01 ais523: hmm, polyselfed weapon attack are kinda broken 11:02 as I discovered in my polyself game 11:02 as in... more broken than in 3.4.3 11:02 not just balance-wise (which it isn't really, polyself has several disadvantages) but mechanic-wise 11:02 if a form has more than 1 weapon attack 11:02 it will alternate between uwep and uswapwep 11:03 unconditionally 11:03 including if uswapwep isn't even wielded 11:03 or if you are using a shield 11:04 I noticed this while polyselfed into an Elvenking in my polyself game 11:04 I was wielding Snickersnee 11:04 and had Magicbane as alternate weapon 11:04 the idea of an elvenking shield-bashing does make some sort of sense 11:04 and it would alternate between them 11:05 ais523: but that's not what it does 11:05 like 11:05 uswapwep isn't the shield slot 11:05 oh, I see 11:05 it makes sense for a marilith, doesn't it? 11:05 kind of, yeah 11:05 but maybe not for an elvenking 11:05 (mariliths should really have 4 potential weapons wielded :P) 11:06 DIED: dgoddard (Wiz-Hum-Mal-Cha), 2135 points, 1833 turns, killed by a large cat on hardfought 11:07 ais523: this also allows you to "wield" trice safely 11:07 as alternate weapon 11:07 which combined with something like excal/grays is probably the strongest dualwield combination ingame 11:08 dualwielding a trice corpse just seems worong 11:08 *wrong 11:08 because in any situation, one or the other weapon will be irrelevant 11:08 well, mechanically it is probably the strongest combination there is :P 11:09 because 1: you don't have to deal with the risks of wielding trice 11:09 and 2: for things trice doesn't work against, you still have a very efficient weapon 11:09 -!- mcnick has quit [Ping timeout: 248 seconds] 11:11 without having to spend time swapping weapons 11:12 there's almost no stoning resistant monster that doesn't go down easily from other things, the major exception is Riders 11:12 DIED: k2 (Wiz-Hum-Fem-Cha), 0 points, 75 turns, killed by a newt on hardfought 11:13 -!- dave__ has quit [Ping timeout: 268 seconds] 11:15 -!- dave__ has joined #hardfought 11:19 DIED: dgoddard (Wiz-Hum-Mal-Neu), 1252 points, 3568 turns, killed by a hobbit, while sleeping on hardfought 11:19 DIED: k2 (Wiz-Hum-Fem-Cha), 2748 points, 859 turns, killed by a bolt of fire on hardfought 11:20 ais523: minor issue I see in vanilla? enlightenment gives "You are x resistant" for everything but disintegration, which uses a hyphen. 11:21 for all I know that was intentional :-P 11:21 DIED: dgoddard (Wiz-Hum-Mal-Cha), 199 points, 368 turns, killed by a fox on hardfought 11:22 -!- dave__ has quit [Quit: leaving] 11:23 aosdict: there is a lot of syllables in disintegration 11:23 that's probably why 11:24 ? I don't understand why that'd make it warrant a hyphen. 11:24 unless you expected it to run onto another line 11:24 but this is enlightenment so that's not going to happen 11:24 DIED: k2 (Wiz-Hum-Fem-Cha), 708 points, 735 turns, killed by a dwarf on hardfought 11:24 less spacing with - when said 11:27 DIED: k2 (Wiz-Hum-Fem-Cha), 245 points, 451 turns, killed by a crossbow bolt on hardfought 11:27 FIQ: have you perchance fixed the monster AI where if they have a wand of teleportation, they'll begin to "flee" and zap themselves, then make their way back to you and zap themselves again (without you engaging them), and repeat 11:28 DIED: k2 (Wiz-Hum-Fem-Cha), 109 points, 193 turns, killed by a sewer rat on hardfought 11:36 -!- Grasshopper has joined #hardfought 11:36 -!- mode/#hardfought [+v Grasshopper] by ChanServ 11:37 aosdict: that is already fixed in NH4 11:37 and FIQHack inherits that fix 11:39 -!- Grassy has quit [Ping timeout: 248 seconds] 11:42 DIED: firemonkey (Tou-Hum-Mal-Neu), 1495 points, 3269 turns, fell into a pit of iron spikes on hardfought 11:44 [13dnh] porkmantwo (Bin Inc Mal Non) averted death, on T:3691 11:45 DIED: k2 (Wiz-Hum-Fem-Cha), 2542 points, 1990 turns, killed by a crossbow bolt on hardfought 11:45 DIED: k2 (Wiz-Hum-Fem-Cha), 16 points, 208 turns, killed by a jackal on hardfought 11:46 DIED: k2 (Wiz-Hum-Fem-Cha), 50 points, 37 turns, killed by a kobold zombie on hardfought 11:46 DIED: k2 (Wiz-Hum-Fem-Cha), 124 points, 133 turns, killed by Ms. Aklavik, the shopkeeper on hardfought 11:48 DIED: Kontroller (Val-Hum-Fem-Law), 2736 points, 4094 turns, killed by a soldier ant on hdf-eu 11:59 DIED: Eleven (Wiz-Hum-Fem-Neu), 2303 points, 4512 turns, killed by a killer bee on hardfought 12:02 -!- Porkman has quit [Ping timeout: 240 seconds] 12:06 turn 33109 12:06 have completed castle, quest, and valley 12:06 still no blindfold or towel 12:07 -!- Porkman has joined #hardfought 12:08 CHALLENGE ACCEPTED! oh6 accepted the Dig-Dug challenge. 12:08 [13dnh] porkmantwo (Bin Inc Mal Non), 13124 points, T:3695, killed by a gargoyle 12:15 [13dnh] porkmantwo (Bin Dro Fem Non), 31 points, T:126, killed by a sewer rat 12:16 [13dnh] porkmantwo (Bin Dro Fem Non), 32 points, T:39, killed by a jackal 12:18 CHALLENGE ACCEPTED! Luxidream accepted the Joust challenge. 12:20 [13dnh] porkmantwo (Bin Dro Fem Non), 39 points, T:68, killed by a jackal, while praying 12:21 [13dnh] porkmantwo (Bin Dro Fem Non), 4 points, T:66, killed by a jackal 12:21 CHALLENGE COMPLETED! k2 completed the Dig-Dug challenge. 12:21 weee finally 12:21 K2: Message from FIQ at 2017-11-19 12:53 EST: pushed updates 12:22 CHALLENGE COMPLETED! Luxidream completed the Joust challenge. 12:25 DIED: larry (Hea-Gno-Fem-Neu), 549 points, 739 turns, killed by a hobbit on hardfought 12:25 K2: NH4 updated too 12:25 ok 12:25 channelization is finally in upstream 12:25 only took 2 years :) 12:27 FIQhack updated 12:30 -!- Grasshopper has quit [Remote host closed the connection] 12:30 FIQ: it was always part of upstream, just on its own branch 12:31 -!- Grasshopper has joined #hardfought 12:31 -!- mode/#hardfought [+v Grasshopper] by ChanServ 12:31 ais523: well.. you know what i Mean :P 12:31 *I mean 12:31 didn't intend to be misleading 12:31 yep 12:31 it's just that the merge requires such a small amount of effort, compared to writing the code in the first place 12:32 -!- Grasshopper has quit [Remote host closed the connection] 12:32 Right, I didn't intend to make any claims on writing the feature myself 12:33 I guess my reaction was more along the lines of "I spent all that time writing that code two years ago, and now I'm being praised for merging it?", but it doesn't really matter 12:33 I got enough praise when FIQHack merged it :-D 12:34 sorry 12:34 Chris_ANG: I quite like the idea that artifact wishes will fall back on a non-artifact wish if you've gotten too many of them already 12:34 ais523: just that I've been missing it when playing nethack4 12:34 and without wasting a wish 12:34 :p 12:34 despite knowing that it originated in there 12:34 (since I never play offline) 12:35 -!- mcnick has joined #hardfought 12:35 you normally play on nethack4.org, right? not hardfought? 12:35 no, I normally play on hdf 12:35 because hdf has all the variants/etc 12:35 in one place 12:36 ais523: speaking of that, something I've considered is looking into dgl and see how easy/hard it would be to invoke a script when choosing to watch someone, rather than a ttyrec 12:36 for NH4 variants 12:36 so you can gain the benefits of NH4 watchmode 12:37 you'd also need to make watchmode work in local play 12:37 it'd be a variant of multiprocess play (which works even locally), but one that doesn't exist yet 12:37 DIED: k2 (Wiz-Hum-Fem-Cha), 14065 points, 2649 turns, killed by a bolt of lightning on hardfought 12:42 [13dnh] porkmantwo (Bin Inc Mal Non) was given the Pen of the Void, on T:2241 12:43 -!- Bugpowder has joined #hardfought 12:47 On that vibrating square…. let’s do this! First time in 3.6 12:49 best of luck! 12:51 [13dnh] porkmantwo (Bin Inc Mal Non) entered Minetown for the first time, on T:3099 12:52 :) 12:55 CHALLENGE ACCEPTED! organon accepted the Pool challenge. 12:57 [13dnh] porkmantwo (Bin Inc Mal Non), 8651 points, T:3464, killed by a soldier ant 12:58 CHALLENGE ACCEPTED! organon accepted the Grue challenge. 12:58 DIED: organon (Tou-Hum-Mal-Neu), 275 points, 1220 turns, eaten by a Grue on hardfought 12:59 DIED: dgoddard (Wiz-Hum-Mal-Cha), 23756 points, 10321 turns, petrified by a cockatrice, while getting stoned on hardfought 13:09 -!- dave__ has joined #hardfought 13:09 DIED: davez (Wiz-Elf-Mal-Cha), 4510 points, 4351 turns, killed by a gnome lord on hdf-eu 13:09 -!- Tarmunora_ has joined #hardfought 13:11 DIED: tilia (Pri-Elf-Fem-Cha), 13558 points, 10700 turns, killed by a gnome, while praying on hardfought 13:13 -!- Tarmunora has quit [Ping timeout: 248 seconds] 13:17 DIED: tilia (Pri-Elf-Fem-Cha), 517 points, 1319 turns, killed by a gnome zombie, while frozen by a monster's gaze on hardfought 13:17 [13dnh] porkmantwo (Bin Inc Mal Non), 658 points, T:1161, killed by a fox 13:17 [13dnh] porkmantwo (Bin Inc Mal Non), 0 points, T:15, killed by a water demon 13:18 [13dnh] porkmantwo (Bin Inc Mal Non), 70 points, T:53, killed by a falling rock 13:19 ais523: so I was pondering how to design an itemrules UI. My issue is that the obvious way to design it doesn't seem to be that intuitive in practice. Here is the "obvious" way to design it to me: http://sprunge.us/UfMi 13:20 DIED: davez (Val-Hum-Fem-Neu), 2025 points, 1443 turns, killed by a killer bee on hdf-eu 13:20 [13dnh] porkmantwo (Bin Inc Mal Non), 218 points, T:386, killed by a jackal 13:21 DIED: Eleven (Wiz-Hum-Fem-Neu), 1534 points, 4753 turns, killed by Ms. Wonotobo, the shopkeeper on hardfought 13:21 Go Team a! Go Team d! 13:21 FIQ: this was meant to benefit from the collapsible menu stuff I only got halfway through writing 13:24 ais523: I don't think that is the main issue here 13:24 my issues with this, intuitively, is twofold: the concept of inheritance, and "Overall configuration" 13:24 inheritance is an obvious thing for me, but I'm a programmer 13:24 I don't know how much sense it makes to others 13:25 DIED: spontiff (Hea-Gno-Fem-Neu), 600 points, 26324 turns, killed by a paper golem, while frozen by a monster's gaze on hdf-eu 13:25 FIQ: with collapsible menus it looks like: - weapons \ - general weapon settings \ - specific weapons: \ - - projectiles, etc. 13:25 i.e. I've had people have major trouble understanding how the keyboard mapping UI works 13:25 which makes more sense even if you're not a programmer 13:25 that said, which UIs people have trouble with really confuses me sometimes 13:25 although I understand why everyone hates the A menu :-P 13:25 to the point where I had to tell exactly, in step-to-step format, what the user had to do, to set it up as he wanted 13:25 (he wanted NH3-style number pad) 13:26 this is just an argument for fewer options :-P 13:26 [13dnh] porkmantwo (Bin Inc Mal Non), 1300 points, T:659, killed by Mr. Kabalebo, the shopkeeper 13:26 the keyboard remapping UI is kind of shit though 13:26 I think "overall configuration" could be changed to "filter" 13:26 and the keyboard remapping UI is basically from NitroHack, with the presets added 13:26 ais523: anyway, but then how would you configure the "upper" things? 13:27 i.e. I want to disable autopickup on all weapons 13:27 I click on weapon 13:27 now I get a list of weapons 13:27 but I merely wanted to configure weapons... 13:27 FIQ: no, you get a list of settings that pertain to weapons 13:27 plus an option to configure specific weapons 13:27 ahh 13:27 hmm yeah that could work 13:27 most of those settings have, as their default, "default for weapons" 13:27 or the like 13:27 you can change them to get an override 13:27 -!- tacco\unfoog has joined #hardfought 13:28 maybe if you set an item explicitly it's mentioned by default, even if "specific weapons" isn't expanded 13:28 so that you know there's an override 13:28 ais523: maybe it would look better when configuring a specific weapon/whatever, to have something like "autopickup [true*]" 13:28 and then instead of "Settings set to (none) will inherit from its parents" 13:28 -!- Bugpowder has quit [Quit: Bugpowder] 13:28 autopickup [true by default] 13:28 I guess 13:28 say "*: as a result of the (weapon/melee weapon/whatever) setting" 13:29 ugh, that's so wordy nobody will read it 13:29 even if it is clearer 13:29 -!- spontiff has quit [] 13:29 -!- Bugpowder has joined #hardfought 13:29 -!- Bugpowder has quit [Client Quit] 13:30 -!- Bugpowder has joined #hardfought 13:30 -!- Bugpowder has quit [Client Quit] 13:30 DIED: tilia (Pri-Elf-Fem-Cha), 1200 points, 2687 turns, killed by a pony on hardfought 13:31 -!- Bugpowder has joined #hardfought 13:31 -!- Bugpowder has quit [Client Quit] 13:32 DIED: davez (Val-Hum-Fem-Neu), 2293 points, 2262 turns, killed by a rabid rat on hdf-eu 13:32 -!- Bugpowder has joined #hardfought 13:32 -!- Bugpowder has quit [Client Quit] 13:35 -!- joemaro has quit [Ping timeout: 264 seconds] 13:37 [10fh] deadnoob (Val Hum Fem Law), 36985 points, T:4241, killed by a giant mimic, while praying 13:41 DIED: tilia (Pri-Elf-Fem-Cha), 986 points, 1590 turns, killed by a hobgoblin on hardfought 13:52 -!- katung has joined #hardfought 13:56 -!- noty has quit [Quit: WeeChat 1.9.1] 14:02 [13dnh] porkmantwo (Bin Inc Mal Non) entered Minetown for the first time, on T:2056 14:03 DIED: dgoddard (Wiz-Hum-Mal-Cha), 1048 points, 1252 turns, killed by a giant ant on hardfought 14:05 -!- aoei\splat has quit [Quit: Leaving] 14:05 -!- puck1 has joined #hardfought 14:09 DIED: eitkrog (Sam-Hum-Mal-Law), 301 points, 765 turns, eaten by a Grue on hardfought 14:09 DIED: tilia (Pri-Elf-Fem-Cha), 3286 points, 4002 turns, killed by a wolf on hardfought 14:10 -!- HTTPS has quit [Client Quit] 14:11 DIED: tilia (Pri-Elf-Fem-Cha), 92 points, 175 turns, killed by a jackal on hardfought 14:12 DIED: noims (Kni-Hum-Fem-Law), 1023 points, 1268 turns, killed by a rabid rat on hdf-eu 14:24 [13dnh] porkmantwo (Bin Inc Mal Non), 12654 points, T:3740, killed by a chiropteran 14:24 -!- raisse\splat has joined #hardfought 14:24 -!- mode/#hardfought [+v raisse\splat] by ChanServ 14:28 DIED: noims (Kni-Hum-Fem-Law), 1631 points, 1803 turns, killed by a killer bee on hdf-eu 14:29 DIED: eitkrog (Val-Hum-Fem-Neu), 1107 points, 2137 turns, killed by a giant ant on hardfought 14:35 ASCENDED: greqrg (Val-Dwa-Fem-Cha), 434142 points, 14342 turns, ascended on hardfought https://www.hardfought.org/userdata/g/greqrg/dn36/dumplog/1510969015.dn36.txt 14:36 TROPHY: greqrg now holds the Lowest Turn-count Ascension 14:36 TROPHY: greqrg just earned the Dilithium Star 14:37 O_O 14:38 greqrg: were you aiming for turncount? 14:38 apparently one of the earlier ascensions was, just didn't do that well at it 14:38 -!- Porkman has quit [Remote host closed the connection] 14:38 I was just going to take a shot at beating stenno's 17k game 14:38 -!- Porkman has joined #hardfought 14:39 you just barely made it 14:39 but then I saw Tangles yesterday and had to really step it up 14:39 yeah 40 turns 14:39 [13dnh] porkmantwo (Bin Inc Mal Non), 5 points, T:59, killed by a water moccasin 14:39 insane finish 14:39 so many close calls 14:39 grats :) 14:39 a few dumb mistakes 14:39 a lot of luck 14:39 some luck good, some luck bad 14:39 FIQ: Thanks :) 14:39 also minscore I think? 14:39 noone got my bones yet? 14:40 er, as in lowest scored 14:40 thought you were done for after that death ray missed Pestilence 14:40 Porkman: it might not have been left 14:40 oh 14:40 Tariru did a paci 14:40 so it went lower 14:40 14% chance of no bones 14:40 you ended up 2nd, heh 14:40 Porkman: compare to the chance of them not having been found, assuming they were left 14:40 yeah that was one of my lowest scores ever 14:40 not that many people on DNH 14:40 on hardfought 14:41 I found my own bones from >5 wks ago 14:41 -!- mcnick has quit [Ping timeout: 240 seconds] 14:47 DIED: dgoddard (Wiz-Hum-Mal-Neu), 11698 points, 6708 turns, killed by a vampire on hardfought 14:48 DIED: Raisse (Cav-Dwa-Fem-Law), 2000 points, 3391 turns, killed by an ape, while fainted from lack of food on hdf-eu 14:55 -!- puck1 has quit [Quit: WeeChat 2.0-dev] 15:01 DIED: Eleven (Wiz-Hum-Fem-Neu), 2588 points, 6614 turns, killed by a giant ant on hardfought 15:13 -!- Bugpowder has joined #hardfought 15:15 DIED: noims (Kni-Hum-Fem-Law), 3099 points, 4623 turns, killed by a giant ant on hdf-eu 15:15 [13dnh] porkmantwo (Bin Inc Mal Non) entered Minetown for the first time, on T:2787 15:16 aww man! 40 turns, are you serious? I shoulda gone to the last altar first :/ 15:16 but seriously greqrg, Nice work! 15:17 &lastasc 15:17 https://www.hardfought.org/userdata/g/greqrg/dn36/dumplog/1510969015.dn36.txt 15:20 Ah you did the HoOA to avoid the force.... then you had 2 options on Astral. Nice :) 15:22 Thanks Tangles :) 15:23 Sorry the timing had to be as it was 15:23 Although how close that was made it the most stressful/thrilling/exciting time I've had in nethack in a while 15:24 DIED: noims (Kni-Hum-Fem-Law), 703 points, 1192 turns, killed by a kitten on hdf-eu 15:24 heh 15:24 it was great work greqrg :) 15:24 reminds me a bit of my junethack asc, but your asc now is far more impressive 15:25 Yeah, your last-minute junethack ascension was pretty amazing when I read the chatlog 15:25 -!- SenseiTav has joined #hardfought 15:26 it was an exciting run 15:26 lol FIQ's junethack finish was incredible. 15:26 Hi 15:26 Hello SenseiTav, Welcome to #hardfought 15:26 Hi SenseiTav 15:26 -!- raisse\splat has quit [Ping timeout: 240 seconds] 15:26 but ascending in like 14k turns... I can't do that :P 15:26 :Hello 15:26 !Hello 15:26 Hello SenseiTav, Welcome to #hardfought 15:26 my personal best nethack achievement IMO is my 2nd ascension 15:26 Tangles: Yeah, wished up HoOA after leaving the sanctum. Didn't have *too* much trouble with the force. had to burn my entire tele wand trying to avoid the mazes 15:27 didn't have enough digging charges to deal with it efficiently 15:27 greqrg: how many times did MF hit 15:27 feels like just one more time or so and you would have lost it all... heh 15:27 not sure, 8-12 maybe? 15:28 ah 15:28 so not too bad 15:28 about average 15:28 yeah I think I was kind of fortunate for the most part 15:28 !potion 15:28 * Beholder delivers SenseiTav a potion of restore ability, fermented by demogorgon at 22 degrees Celsius. 15:28 ais523: it wouldn't have surprised me if devteam responded to "MF rates is wrong" by correcting them 15:28 I stayed lawful for my whole run. It was kind of terrible. I was dealing with Dispater, Asmodeus, and an arch-Lich at one stage. 15:28 rather than the comments 15:28 that would have been... fun 15:29 FIQ: What was your second ascension? 15:29 a healer pacifist 15:29 on NAO 15:29 ah, yeah I've never done a paci before 15:29 I think I'm going to try one at some point soonish though 15:29 I still don't understand how paci is possible. 15:29 my first ascension was just crazy luck 15:29 I geno'd L at some point 15:30 my second felt like a true achievement 15:30 Covetous monsters just waste a lot of turns to deal with 15:30 tell me about it 15:30 yeah. They also tell you where the upstairs is though. 15:30 I used Asmo to map the bottom half of gehennom, he summoned Geryon once 15:30 my one un ascension run was literal hell with arch-liches 15:30 or dyna or whatever 15:30 -!- fatty has quit [Quit: Page closed] 15:30 !lastasc FIQ 15:30 SenseiTav: https://www.hardfought.org/userdata/F/FIQ/fiqhack/dumplog/2017-06-30%2023%3A59%3A28%2C%20FIQ-Wiz-Gno-Mal-Neu%2C%20ascended.txt 15:31 -!- fatty has joined #hardfought 15:31 SenseiTav: is that what you want to look up 15:31 greqrg: one spawned basically every level 15:31 covetous behaviour was so annoying 15:31 lol 15:31 fuckers warping all over the place and keep pestering me doing pitiful damage 15:31 and annoying me 15:32 yeah I always geno them in vanilla if I have the resources 15:32 just to have a clue of tyour last game ;) 15:32 very annoying, potentially deadly 15:32 SenseiTav: ah. the asc I am talking about wasn't my overall last asc though 15:32 but was in junethack 2016 15:33 FIQ: you talked about your second one ? 15:33 -!- noty has joined #hardfought 15:33 ah ok! 15:33 !booze FIQ 15:33 * Beholder delivers FIQ a glass of grappa, decanted by Announcy at 336 Kelvin. 15:34 SenseiTav: I mentioned my paci yes (this one: https://s3.amazonaws.com/altorg/dumplog/FIQ/1416660253.nh343.txt ) and then started ranting about arch-liches for my junethack asc 15:34 greqrg is the one that just ascended 15:34 !lastgame greqrg 15:34 FIQ: https://www.hardfought.org/userdata/g/greqrg/slex/dumplog/1502583166.slex.txt 15:34 um 15:34 not that one 15:34 LMAO 15:35 Now people will know I've played slex >.> 15:35 well 15:35 you streamed it 15:35 why did you do it anyway :P 15:35 slex is crazy 15:35 made by crazy 15:35 I need to delete those tapes 15:35 with crazy code 15:35 hahaha 15:36 I wanted to try a variant but I didn't want to take the time to play one seriously 15:36 so I picked the not-serious one 15:36 so you picked slex 15:36 because let's ruin your view of variants forever 15:36 :P 15:37 haha 15:38 FIQ / SenseiTav : The other bot has greqrg's asc. 15:38 &lastgame greqrg 15:38 https://www.hardfought.org/userdata/g/greqrg/dn36/dumplog/1510969015.dn36.txt 15:40 ah, didn't know it had a lastgame 15:41 Yeah it tracks games per player and per server 15:41 -!- Porkman has quit [Ping timeout: 248 seconds] 15:42 &lastgame hdf-au 15:42 https://au.hardfought.org/userdata/T/Tangles/dn36/dumplog/1511065148.dn36.txt 15:42 ah 15:42 That was probably me killing some poor innocent elf wiz. 15:43 Ah yes... literally. zapped a wand of cold at a wall, and died from the rebound. Not my finest moment. 15:43 Tangles: that's not a good excuse 15:43 "I am doing unique deaths" is a better one 15:44 hah 15:44 -!- Bugpowder has quit [Quit: Bugpowder] 15:45 My runner-up speedrun game included zapping striking at a boulder, point blank, forgetting it was on a drawbridge, and later, attempting to zap myself with speed monster, and fatfingering my wand of death by mistake. 15:47 Fortunately in the first instance, the iron chain missed, and the second one, I was wearing "oLS. 15:48 ... 15:48 @ the death thing 15:49 yeah still not sure how that happened. speed monster was g, death was G. Yet I managed to zap it with z, not Z. 15:51 "You irradiate yourself with pure energy! --more--" Hmm... but will that make me go faster? 15:52 haha 15:52 I proceeded to drop the WoD, move one square away from it just to be sure, and try again. 15:52 Tangles: reminds me of that one game I had 15:52 where I was rather tired 15:52 and should have stopped playing like 2 hours earlier 15:52 I wanted to enchant my armor 15:52 I ended up evaporating 3 pieces 15:53 at that point I went to sleep 15:53 wow that's bad. 15:53 yeah 15:53 yikes 15:53 like, one... sure, shit happens 15:53 but 3? 15:53 not really sure what was going on in my head at that point lol 15:54 lol yeah. weird stuff happens when you're tired. 15:54 -!- Jendic has quit [Quit: *poof*] 16:00 -!- HTTPS has quit [] 16:02 -!- mcnick has joined #hardfought 16:02 ais523: should container-BUC-ID run the BoH vanishing code? 16:02 since it implies that you look inside 16:02 also it should probably not work for locked containers 16:03 in D&D, there's a difference between looking inside and reaching inside 16:03 but then, in D&D, cursed BoHes not only eat every item put inside (eventually), they wait for you to reach inside and try to eat you too 16:03 kind-of like a bag of tricks, actually 16:03 in nethack, the mere act of doing #loot calls vanishing code I think 16:03 even if you don't actualy do anytihng with it 16:03 so I think any option here is defensible 16:03 *anything 16:03 if you want to change it, I don't object 16:04 ais523: I'd err on not running it then 16:04 however, I still think the locked container thing should be there 16:04 at least the message in that case is nonsensical atm 16:05 yes, locked container case is just a bug 16:05 incidentally, the original message was much sillier 16:06 and would have worked even for locked containers 16:06 what was the original message? 16:06 but dtsund changed it to make more flavour sense, inadvertently messing up the flavour for locked containers too 16:06 "As the bag touches the altar, you see colored flashes. You memorise the sequence." 16:06 I think, something like that anyway 16:06 what if everything in it was uncursed 16:07 -!- dave__ has quit [Quit: leaving] 16:07 -!- Bugpowder has joined #hardfought 16:07 there is no message if there isn't any colored flashes 16:09 DIED: noims (Kni-Hum-Fem-Law), 3017 points, 4204 turns, killed by a kitten, while frozen by a monster's gaze on hdf-eu 16:10 DIED: eitkrog (Mon-Hum-Mal-Neu), 3596 points, 3322 turns, killed by a mumak on hardfought 16:12 yep, and "a colored flash" if all but one item is uncursed 16:18 -!- schnippi has quit [Read error: Connection reset by peer] 16:18 DIED: elron (Wiz-Elf-Fem-Cha), 2408 points, 2906 turns, killed by a giant spider on hardfought 16:19 TDTTOE! 16:21 -!- Bugpowder has quit [Quit: Bugpowder] 16:33 -!- Haudegen has quit [Remote host closed the connection] 16:35 -!- Bugpowder has joined #hardfought 16:37 -!- rikersan has joined #hardfought 16:42 -!- Bugpowder has quit [Quit: Bugpowder] 16:49 !whereis enop 16:49 rikersan: enop is not currently playing. 16:49 DIED: noims (Kni-Hum-Fem-Law), 826 points, 2101 turns, killed by a bolt of lightning on hdf-eu 16:53 ASCENDED: Luxidream (Wiz-Orc-Fem-Cha), 1488442 points, 43586 turns, ascended on hardfought https://www.hardfought.org/userdata/L/Luxidream/dn36/dumplog/1511072158.dn36.txt 17:05 [13dnh] rikerw (Brd Swn Fem Cha) wished for "blessed figurine of a surya deva", on T:364 17:06 DIED: noims (Kni-Hum-Fem-Law), 1389 points, 2615 turns, killed by a rothe on hdf-eu 17:18 [13dnh] rikerw (Brd Swn Fem Cha) entered Minetown for the first time, on T:1628 17:19 -!- ais523 has quit [Quit: quit] 17:20 DIED: Eleven (Wiz-Hum-Fem-Neu), 4679 points, 10538 turns, killed by a hill orc, while praying on hardfought 17:29 DIED: noims (Kni-Hum-Fem-Law), 1518 points, 3505 turns, killed by a water moccasin on hdf-eu 17:33 -!- rikersan has quit [Quit: Lost terminal] 17:38 DIED: noims (Kni-Hum-Fem-Law), 314 points, 731 turns, killed by a dwarvish spear on hdf-eu 17:48 -!- tacco\unfoog has quit [] 18:10 DIED: jmcunx (Rog-Orc-Fem-Cha), 1260 points, 4382 turns, eaten by a Grue on hardfought 18:14 -!- Kontroller has joined #hardfought 18:17 -!- Kontroller\unfoo has quit [Ping timeout: 240 seconds] 18:38 [13dnh] rikersan (Ran Elf Mal Cha), 25588 points, T:7408, killed by a falling object 18:39 DIED: Eleven (Wiz-Hum-Fem-Neu), 979 points, 3561 turns, killed by a small mimic, while frozen by a monster's gaze on hardfought 19:06 DIED: Eleven (Mon-Hum-Fem-Law), 771 points, 1916 turns, killed by a kitten on hardfought 19:14 DIED: larry (Wiz-Elf-Fem-Cha), 2194 points, 4877 turns, killed by a master mind flayer on hardfought 19:45 -!- greqrg has quit [Quit: Disconnected] 19:49 !tell ais523 the brass lantern isn't showing up in the list of chargeables either, for some reason. Same in 3.6.1. 19:49 Will do, aosdict! 20:03 no 20:04 Vlad the Impaler reads a scroll of teleportation! 20:04 no 20:04 I want to finish this game already 20:04 not search for Vlad through the entire dungeon 20:36 -!- SenseiTav has quit [Quit: Page closed] 20:46 DIED: dgoddard (Wiz-Hum-Mal-Neu), 1639 points, 2180 turns, killed by a dwarf lord, while sleeping on hardfought 20:50 -!- bouquet has joined #hardfought 20:57 -!- bouquet has left #hardfought 21:02 -!- Bugpowder has joined #hardfought 21:11 -!- bouquet has joined #hardfought 21:12 -!- bouquet has quit [Quit: bouquet] 21:12 I found vlad, hanging out on DL 7 21:19 -!- raisse\splat has joined #hardfought 21:19 -!- mode/#hardfought [+v raisse\splat] by ChanServ 21:21 -!- Bugpowder has quit [Quit: Bugpowder] 21:23 DIED: dgoddard (Wiz-Hum-Mal-Neu), 13932 points, 7206 turns, killed by a rope golem on hardfought 21:31 DIED: Tangles (Wiz-Elf-Mal-Cha), 474632 points, 17639 turns, killed by Yeenoghu (with the Amulet) on hdf-au 21:31 DIED: dgoddard (Wiz-Hum-Mal-Cha), 1251 points, 1675 turns, killed by a small mimic on hardfought 21:40 DIED: dgoddard (Wiz-Hum-Mal-Neu), 728 points, 2621 turns, killed by a giant mimic on hardfought 21:49 -!- Grasshopper has joined #hardfought 21:49 -!- mode/#hardfought [+v Grasshopper] by ChanServ 21:51 DIED: Raisse (Cav-Dwa-Fem-Law), 1034 points, 3809 turns, killed by an acid blob on hdf-eu 21:57 DIED: Raisse (Val-Dwa-Fem-Law), 407 points, 1363 turns, killed by a little dog, while frozen by a monster's gaze on hdf-eu 22:00 -!- mcnick has quit [Ping timeout: 248 seconds] 22:09 DIED: Raisse (Cav-Dwa-Fem-Law), 2232 points, 4624 turns, killed by an ape on hdf-eu 22:09 -!- deadnoob has quit [Remote host closed the connection] 22:14 DIED: Kontroller (Val-Hum-Fem-Law), 1064 points, 3386 turns, killed by a Mordor orc on hdf-eu 22:15 -!- deadnoob has joined #hardfought 22:26 DIED: buffy (Cav-Dwa-Fem-Law), 10490 points, 13261 turns, killed by a fire ant, while praying on altorg 22:35 DIED: Raisse (Val-Dwa-Fem-Law), 3173 points, 3968 turns, killed by a hill orc, while fainted from lack of food on hdf-eu 22:44 -!- noty has quit [Quit: WeeChat 1.9.1] 22:50 -!- LarienTelrunya has joined #hardfought 22:56 -!- mcnick has joined #hardfought 23:04 DIED: buffy (Cav-Dwa-Fem-Law), 541 points, 1627 turns, killed by a hobgoblin on altorg 23:05 !tell K2 hmm, apparently slex has weird crashes on hardfought... loli says that he has a reproducible crash, and I'd like to test that myself, can you copy the dolores savegame to AmyBSOD (i.e. if it's 1003dolores, rename a copy of that to 1003AmyBSOD so I can test it) please? ;) 23:05 Will do, LarienTelrunya! 23:08 !tell K2 actually, loli will have to save the game first to make it into an actual savegame again; currently there's probably level files in the playground 23:08 Will do, LarienTelrunya! 23:09 DIED: buffy (Cav-Dwa-Fem-Law), 94 points, 562 turns, killed by a wand on altorg 23:09 !tell K2 okay he saved, so there should be a 1003dolores savegame now 23:09 Will do, LarienTelrunya! 23:31 DIED: buffy (Cav-Dwa-Fem-Law), 1259 points, 3031 turns, killed by an invisible bugbear on altorg 23:37 -!- Sluggoman has quit [] 23:49 -!- shpingrlde has quit [Remote host closed the connection] 23:50 -!- shpingrlde has joined #hardfought 23:51 DIED: Raisse (Arc-Dwa-Fem-Law), 9652 points, 8732 turns, killed by a soldier ant on hdf-eu