00:05 no 00:05 charisma *is* pw 00:05 casting drains charisma 00:05 (temporarily) 00:05 huh, really? how much does a spell cost? 00:06 that would mean if a spell costs 5 charisma to cast, you can only cast it 5 times until you have to wait! 00:07 -!- uinmyoohlo has quit [Remote host closed the connection] 00:07 they cost 1-5 00:08 http://sprunge.us/GadZ 00:09 can teleport reach 100% success? 00:09 yes 00:09 if I don't maintain the 4 spells I have maintained 00:09 it will be 100% 00:10 also I have a +5 psionic amplifier 00:10 without it, teleport is 70% 00:10 if I had an energy dome as helmet instead of the space helmet I use 00:10 it would also be 100% 00:10 (or 90% if I also removed the psionic amplifier) 00:11 there's 2 spells missing from that list 00:11 regeneration (level 1 IIRC) and optic blast (level 2) 00:11 other than that I think I have them all 00:11 ah, so "maintaining" spells reduces the success chance of others? 00:12 it reduces your cha while maintained 00:12 apparently in a way that confuses restore ability, but yeah 00:12 (restoration) 00:22 -!- vxmlvmpmgf has joined #hardfought 00:22 -!- vxmlvmpmgf has quit [Remote host closed the connection] 00:35 -!- khoR has joined #hardfought 00:45 -!- raisse has quit [Ping timeout: 255 seconds] 00:58 Hello from the independent republic of my office. 00:58 khoR: Message from aosdict at 2017-10-27 11:28 EDT: stay safe 00:58 Aww <3 01:04 -!- elenmirie has joined #hardfought 01:04 -!- mode/#hardfought [+v elenmirie] by ChanServ 01:40 -!- Haudegen has quit [Ping timeout: 260 seconds] 01:58 DIED: Mandevil (Tou-Hum-Mal-Neu), 161 points, 433 turns, killed by a grid bug on hdf-eu 02:14 ESCAPED: khamul (Wiz-Hum-Fem-Neu), 15037 points, 4857 turns, escaped on hardfought 02:27 TROPHY: bebing now holds the Highest Scored Rogue 02:28 TROPHY: Luxidream now holds the Highest Scored Priest 02:28 TROPHY: RyanDorkoski now holds the Highest Scored Valkyrie 02:28 TROPHY: k2 now holds the Highest Scored Archeologist 02:28 TROPHY: telegarn now holds the Highest Scored Caveman 02:28 TROPHY: khamul now holds the Highest Scored Wizard 02:28 TROPHY: bouquet now holds the Highest Scored Archeologist 02:28 TROPHY: elenmirie now holds the Highest Scored Priest 02:28 TROPHY: stenno now holds the Highest Scored Valkyrie 02:28 TROPHY: Tangles now holds the Highest Scored Caveman and Highest Scored Rogue 02:28 TROPHY: nht now holds the Highest Scored Wizard 02:28 TROPHY: bouquet just earned the Lead Star 02:28 TROPHY: Tangles just earned the Lead Star 02:28 -!- Guest88241 has quit [Changing host] 02:28 -!- Guest88241 has joined #hardfought 02:29 -!- Guest88241 is now known as stenno 02:29 so many trophies 02:30 all shall have prizes! 02:32 that seems... not right. 02:33 like it reported a bunch of old ones for some reason 02:41 -!- noty has quit [Quit: WeeChat 1.9.1] 02:46 yeah 02:47 ey Tangles do you think that the AC that waldos armor gives is correct? 02:47 -!- Webmant has quit [Ping timeout: 240 seconds] 02:47 because i don't think so 02:47 because it is by far the best armor in the game 02:51 stenno: I thought that was fixed in like 2014. 02:52 It *should* give no AC bonus at all. 02:53 If it's back to giving 10 points of AC, then I guess I've somehow regressed that bug when I ported the code to 3.6. 02:53 10 AC base? 02:53 O_O 02:55 yeah, internally armor AC benefit is defined as 10 - bonus 02:55 so if you want the armor to give no benefit, you input 10 02:55 krystal didn't realize this 02:55 khoR: Yes. It was a coding error with the initial waldo patch. In the code, an item's AC is "what your AC would be set to if you wore this item and nothing else". 02:55 what FIQ said. 02:56 so devnull used to have some armor that gave 10 AC 02:56 putting your AC to 0 if that was your only armor 02:56 because devnull authors figured "0 ac = no bonus" 02:57 this system is arguably even worse than the whole AC thing in first place 02:58 by some miracle, i still have power and internet 02:58 That sounds awfully... 02:58 I can't figure out the word 02:58 unintuitive 02:58 ! 02:58 brb 02:58 Yes, it is 02:59 khoR: how about "ass backwards" 02:59 What's the benefit of having it this way? 02:59 !lastgame NeroOneTrueKing 02:59 FIQ: https://www.hardfought.org/userdata/N/NeroOneTrueKing/fiqhack/dumplog/2017-10-29%2003%3A33%3A12%2C%20NeroOneTrueKing-Tou-Hum-Mal-Neu%2C%20died.txt 02:59 ouch 02:59 !tell aosdict you know what would be great? having your levels in .des format (or in an actual patch on github) :D 02:59 Will do, LarienTelrunya! 03:00 being killed by death rays is always no fun 03:00 khoR: Ask devteam 03:03 khoR: there was probably a point in distant history where it made sense. 03:04 Tangles: it never made sense in 1.3d either 03:06 7 trees down in my front yard including 3 blocking my driveway 03:06 checking backyard now ;) 03:06 FIQ: Did you change archond dying to death wands or are you gonna leave it like that? 03:07 I forgot 03:07 Tangles: so, is it fixed now or not? :P 03:14 stenno: Well, it was fixed 3 years ago... and I had no reason until now to believe any different. So thanks for that. 03:15 K2: eep! 03:15 oh i wasn't really aware that it ws fixed 03:15 I'm now building the code with wizmode enabled so I can check more easily, 03:15 fixed three years ago already 03:15 isn't it in obj.c somewhere? 03:16 stenno: I think the first time I played devnull was 2013, and it was broken then, but my recollection is it was fixed the year after. 03:17 but I was pretty clueless when I ported the code, and I kind of remember all the macros that define the armor being tricky... 03:18 so a wiztest would not hurt. 03:18 Did anyone who's been testing try on the bobble hat or the sweater? 03:18 I did... I didn't get any AC 03:19 ah well then 03:19 I don't know if there's a distinction between waldo's gear and the decoy's ... 03:19 this was decoy waldo gear 03:20 I'll try it again if I get a chance... I'm still looking for the little buzzard. 03:21 nah its there in the patch 03:21 i found it already 03:21 sweater and bobbled hat give 0 ac 03:22 thats the 0.1.9 patch 03:23 !tell K2 pushed fixes 03:23 Will do, FIQ! 03:23 Tangles: is the source code for all the various devnull challenges publicly available? 03:23 LarienTelrunya: Yes 03:23 the original patches to 3.4.3 are still on the old devnull site. 03:23 great! maybe I want to implement some of it in slex :D 03:23 ....which will probably disappear at some point. 03:24 http://nethack.devnull.net/software/nethack-0.1.9.diff 03:24 thanks stenno. 03:24 was just looking for that. 03:25 ah cool, thanks :) 03:25 sorry for the hassle, it shows that i am really out of the loop regarding devnull and nethack 03:25 all good stenno! 03:25 v_v" 03:26 rip dragonhide waldo armor 03:26 hope to see a good speedrun from you in the tourney ;) 03:26 yeah i have a sexy ping to the eu server 03:26 i could try something 03:26 hmm. Is the joust challenge not in there? 03:26 stenno: what is the ping? 03:26 30ms 03:26 LarienTelrunya: the 3.6.0 code we are running in the tournament is here https://github.com/NHTangles/NetHack36/tree/devnull_hdf 03:27 --- eu.hardfought.org ping statistics --- 03:27 4 packets transmitted, 4 received, 0% packet loss, time 3005ms 03:27 rtt min/avg/max/mdev = 32.832/33.236/34.366/0.689 ms 03:27 similar 03:27 LarienTelrunya: I think 0.1.9 was the latest patch, so it should be in there. 03:27 Tangles: ah, it's there, thanks :) 03:27 ok mine iz more like 40 03:27 but its good enough 03:27 round-trip min/avg/max/stddev = 35.435/39.279/46.975/4.513 ms 03:28 specifically, I want to implement the monst.c additions, because slex's monst.c ain't big enough :D 03:28 heh 03:28 2h30 is possible but difficult 03:28 hope i can do sub 3h 03:32 trees down in backyard but by some stroke of luck, my fence is still intact 03:32 K2: Message from FIQ at 2017-10-30 06:23 EDT: pushed fixes 03:32 did you have a hurricane too? 03:32 we had one here last night 03:32 remnants of a tropical storm made its way up the state 03:33 its still passing through but the strongest winds hit around 2am EST 03:33 thats probably the one that hit japan two days ago? 03:33 attie talked about it 03:33 school is closed across a lot of the state due to power outages and trees blocking roads/highways 03:33 stenno: i'm US east coast, so different storm 03:34 ah east coast, ok 03:34 how i still have power and internet is beyond me 03:34 the nethack gods protected you 03:34 but not your trees 03:34 they DID 03:34 thank you crom!! 03:34 :) 03:34 :P 03:35 i'll take pics later when the sun comes up 03:35 poll: porridge warm or cold? 03:35 warm 03:35 my neighbor texted me, he has at least a dozen trees down across his driveway 03:35 cold 03:35 and 9 days old 03:35 mp 03:35 uh 03:35 wow, that's quite a storm 03:36 well, the trees here are mostly canadian pine - roots spread out more thean go down 03:36 oh, so they tend to fall over 03:36 lots of rock/ledge here, trees dont have much choice 03:36 yes 03:36 gusts topped 70mph 03:37 some of the trees down in my front yard snapped about 10-15 ft up 03:37 others, roots came out and all 03:37 DIED: blackshift (Pri-Hum-Mal-Law), 175 points, 167 turns, killed by a newt on hardfought 03:38 that's about what we had a couple of weeks ago... we had some trees down but not what you're talking about 03:38 as soon as the sun comes up i will go out and start cutting trees. ugh 03:38 I guess that's because of the rocky terrain where you are 03:38 yeah we've had this happen before 03:38 but last nights storm was stronger than what I can remember 03:39 and it's still passing through with lots of wind, just not as bad now 03:39 wow K2 that sounds savage. 03:39 !time 03:39 Tangles: Mon Oct 30 06:39:25 2017 EDT 03:39 weather will be nice for start of tournament <---- all that matters 03:39 :D 03:39 lol 03:39 probably the kind of tournament where weather matters least. 03:40 it would matter if K2 had a power outage! 03:40 I find it impossible to concentrate on work lately. I'm just so... Uninterested. 03:40 khoR play more nethack 03:41 elenmirie: we've been talking about getting a power generator for the house. need to make that happen 03:41 yes, the server must be protected! 03:42 I'm trying to get a bit more work done before attempting pacifist and getting mad at FIQ again. 03:43 :) 03:44 elenmirie: I have a giant UPS that will keep the server and router up for a few hours if we lose power 03:44 but i want a generator :P 03:44 oh AND 03:44 after the tourney when I setup the EU server 03:45 global redundancy muahahaha 03:47 FIQhack updated 03:47 ^ FIQ 03:48 K2: EU server :3 03:48 yes! 03:48 yeah its going to happen 03:49 after the tournament is over, i'll basically mirror hdf-main to the eu instance 03:50 i will probably need to upgrade the cpu/memory on it, need to find out if i can do that without losing everything already installed on it 03:50 there's an annoying save bug that pertains to there being exactly 72 properties previously 03:51 K2: EU server :3 03:53 :D 04:07 DIED: khamul (Kni-Hum-Mal-Law), 1831 points, 2942 turns, killed by a gnome king on hardfought 04:21 uh 04:21 this makes no sense 04:21 this write doesn't seem to have any effect at all 04:42 -!- Haudegen has quit [Read error: Connection reset by peer] 04:47 DIED: khamul (Kni-Hum-Mal-Law), 1202 points, 2106 turns, killed by a straw golem on hardfought 04:51 FIQ: wtf, is it true that > and < in fiqhack now make you run all the way through monster-filled hallways if the stair is visible, without a confirmation? if yes: can that be turned off? 04:54 No 04:54 its not true 04:54 > is the same as _ (the travel comand) 04:55 >* 04:55 wat 04:55 why is that showing like a white square 04:55 anyway, it just tells you 04:55 "where do you want to travel to?" 04:55 Only it sets cursor to stairs instead of your character. 04:55 Which is awesome and a feature I love. Since I travel all the time. 04:58 ah, good 04:58 I had already feared it was like autoexplore in DCSS :P 04:59 -!- geoffspear has left #hardfought 05:06 Evil Patch Idea: when using travel, the Esc key picks a random destination, confirms, and disables interruptions so you won't stop on the way there due to minor things like monsters attacking you. 05:07 Related EPI: travel automatically unequips armor and drops items, if necessary, so that you can squeeze through narrow places. 05:08 There are artifacts in slex that disable interruptions upon being attacked by a monster; needless to say, using them is rather dangerous :) 05:08 Yes, slex is usually a step ahead of the EPI list. 05:09 you should play it to see what all those wonderful EPIs we're coming up with actually do in-game ;) 05:09 I'll take that under advisement. 05:10 However, I probably don't have very much play time in the next month due to NaTiDraMo. 05:10 but it's devnull! even I will probably play at least a little bit ;) 05:10 I am skipping devnull to do NaTiDraMo instead. 05:10 skipping devnul???? 05:11 the final (maybe) devnull? 05:11 Grasshopper: skipping devnull is a bit of a personal tradition with me. 05:11 also, why does fourk need so many tiles? it only adds a couple new monsters and maybe an object or two! 05:11 I believe in breaking the rules 05:11 LarienTelrunya: Oh, I finished slashem-32. 05:11 LarienTelrunya: What I'm trying to do now is an entirely new tileset from scratch. 05:11 oh... that sounds like a lot of work 05:11 A bit, a bit. 05:12 jonadab, this may be the last time you can skip devnull, unless you show suppoirt by participating 05:12 * LarienTelrunya can't draw worth shit 05:12 I estimate that if I average 30 tiles a day, I can just about make it. 05:12 I wouldn't be able to do 30 tiles a day, or 30 tiles a week for that matter, if I were trying to do a set like slashem-32. 05:13 But FMOB has constraints that make the tiles easier to draw. 05:13 (It uses only one foreground color per tile.) 05:13 (Not counting black, which is always allowed.) 05:13 sounds reasonable 05:14 I've started already, you can see what I currently have here: http://jonadab.jumpingcrab.com/pastebin/916.png 05:14 the weapon tiles look kinda cute :) 05:14 I need to redo the water and lava. They're lopsided. 05:15 looks good 05:15 some of your hafts could be shorter 05:16 then the blades/nasty bits can be bigger 05:16 You mean like on the spears? 05:16 don't need to shoe the entire length 05:16 show 05:16 Ah. 05:16 So on the polearms then? 05:16 just the pointy,stabby,slashy,bumpy bits 05:16 yes 05:16 for polearms especially 05:17 swords/daggers etc need a hilt/guard to define themelves 05:17 themselves 05:17 Yeah. 05:17 but polearms/spears etc don't 05:20 -!- HTTPS has joined #hardfought 05:20 probably also suggest a "lip" for your beakers/jugs/potions etc to define a top 05:21 most (not all) lab beakers etc come like that 05:21 -!- HTTPS has quit [Remote host closed the connection] 05:22 hmm, so like an extra pixel of width sticking out at the top? 05:22 -!- HTTPS has joined #hardfought 05:22 yeah, pretty much just like that 05:22 * jonadab makes notes. 05:23 !tell K2 pushed a revert 05:23 Will do, FIQ! 05:24 !tell ais523 how do I debug save writing? I'm encountering a bug I can't make any sense of 05:24 Will do, FIQ! 05:26 so apparently 05:26 -!- HTTPS has quit [Ping timeout: 255 seconds] 05:27 if an old save have a different (trinsics-1)/8 from the current 05:27 the save will refuse to load 05:27 the obvious suspect was my way of handling fromoutside which take up 1 bit per property rather than 8 and thus doing byte trickery 05:27 however 05:27 commenting this out completely 05:27 doesn't remove the issue 05:27 which makes no sense 05:28 Isn't there a sanity check on the number of properties? 05:28 -!- HTTPS has joined #hardfought 05:28 jonadab: why would said sanity check care only about multiplies of 8? 05:28 Oh, hmm, good point. 05:28 oh... 05:29 I might have foudn it 05:29 * FIQ points at ais523 code, and curses 05:29 libnethack/include/you.h 05:29 129: uchar ever_extrinsic[(LAST_PROP + 7) / 8]; 05:29 130: uchar ever_intrinsic[(LAST_PROP + 7) / 8]; 05:29 131: uchar ever_temporary[(LAST_PROP + 7) / 8]; 05:29 Ah. 05:31 -!- Webmant has joined #hardfought 05:33 -!- HTTPS has quit [Ping timeout: 252 seconds] 05:33 LarienTelrunya: Writing about the levels is easy, designing maps is harder, writing des files is not harder but more tedious. Not to mention I want more feedback before moving forward with stuff. 05:34 FIQ: The 10-AC thing is annoying enough that I might just go through objects.c redefining everything, as another patch. 05:34 aos: ah; well your maps are looking nice, so I might want to implement them in slex :D 05:35 LarienTelrunya: also, implementing proper new filler algorithms (and possibly needing to extend des files so they can take parameters) is harder than creating des files. 05:35 aos: LarienTelrunya loves .des files. If you design a new algorithm for generating levels, she will ask you to make .des files of it. 05:38 !tell K2 pushed fixes 05:38 Will do, FIQ! 05:39 -!- HTTPS has joined #hardfought 05:46 DIED: khamul (Kni-Hum-Mal-Law), 1422 points, 2373 turns, killed by a killer bee on hardfought 06:27 jonadab: Where was your "how to build on windows" guide? 06:30 found it 06:34 [08un] sullysully (Wiz Elf Fem Cha), 168 points, T:775, killed by a grid bug 06:40 -!- HTTPS has quit [Remote host closed the connection] 06:40 -!- HTTPS has joined #hardfought 06:40 [08un] sullysully (Wiz Elf Fem Cha), 246 points, T:1169, killed by a jackal, while fainted from lack of food 06:41 -!- HTTPS has quit [Read error: Connection reset by peer] 06:41 -!- HTTPS has joined #hardfought 06:46 [13dnh] rikersan (Pri Inc Mal Cha), 675 points, T:420, killed by a water moccasin 06:47 -!- LarienTelrunya has quit [Quit: Page closed] 06:48 ... 06:48 $-32301 06:48 why 06:49 [08un] sullysully (Wiz Hum Fem Cha), 40 points, T:130, fell into a pit 06:58 [07nd] dgoddard (Mon Hum Mal Neu) chose a runed dagger to be named "Sting", on T:806 06:59 [08un] sullysully (Wiz Hum Fem Cha), 1261 points, T:1157, quit 07:02 [08un] sullysully (Wiz Hum Fem Cha), 160 points, T:275, killed by a jackal 07:15 -!- HTTPS has quit [Remote host closed the connection] 07:17 -!- HTTPS has joined #hardfought 07:17 -!- HTTPS has quit [Client Quit] 07:19 I wonder how it would change balance if many of the ray attacks used by monsters got changed to beams instead. 07:20 I think a few variants toy with that? 07:24 aos: Or if breath had a short range (maybe 3 tiles) but fanned out, could hit multiple opponents, and didn't reflect? 07:25 Also possible. 07:27 I'm just coming to terms with the fact that a fire breathing dragon can't burninate you because you're wearing an amulet that's probably no more than a few centimeters wide. 07:28 Or how about that a green dragon's poisonous breath can rebound off a wall and hit a different monster. 07:32 -!- khoR_ has joined #hardfought 07:32 So what I just implemented is a patch that gives you reflection half of the time if you're wielding a mirror, and that got me thinking about reflection. 07:33 -!- KhorZ has quit [Read error: Connection reset by peer] 07:39 [07nd] dgoddard (Mon Hum Mal Neu) acquired the luckstone from Mines' End, on T:5520 07:55 why am I not dying 07:55 I'm pregnant 07:55 it's a 400-turn instadeath 07:55 it isn't working 07:55 wat 07:55 oh 07:55 zapm 07:56 radiation also seems broken 07:56 I wonder if I overflowed something in my farming, breaking timers 08:02 k2: Approximate round trip times in milli-seconds: Minimum = 72ms, Maximum = 1289ms, Average = 697ms 08:02 what's up with that? 08:03 i'm getting erratic laggy response 08:03 run a traceroute 08:03 K2: Message from FIQ at 2017-10-30 08:23 EDT: pushed a revert 08:03 K2: Message from FIQ at 2017-10-30 08:38 EDT: pushed fixes 08:03 one sec 08:04 we had a bad storm come through here last night, its very possible a hop between us was affected 08:04 surprised i didnt lose power or connectivity to be honest 08:05 everything is fine until the last hop: 15 1096 ms 723 ms 1502 ms c-24-2-155-198.hsd1.vt.comcast.net [24.2.155.198] 08:06 ok 08:07 thats the ip of the server 08:07 sporadic for me as well (i'm at work) 08:08 Pinging hardfought.org [24.2.155.198] with 32 bytes of data: 08:08 Reply from 24.2.155.198: bytes=32 time=717ms TTL=55 08:08 Reply from 24.2.155.198: bytes=32 time=63ms TTL=55 08:08 Reply from 24.2.155.198: bytes=32 time=727ms TTL=55 08:08 Reply from 24.2.155.198: bytes=32 time=812ms TTL=55 08:08 yup. that's what i see 08:08 Hardfought is having trouble? 08:08 looks that way 08:09 lemme run an indepth trace 08:09 Just in time for the tourney. 08:09 sod's law 08:09 Hey, we've got one more day 08:10 But that super long delay is strange. 08:10 [10fh] TKirby (tkirby) (Mon Elf Fem Cha), 14113 points, T:535, quit 08:10 Maybe it'll clear up all by itself on the first. Of December. 08:10 That looks like cable modem issue? 08:11 Yes, the last hop is where it's at. 08:11 -!- Voltara has joined #hardfought 08:12 K2: did you update fh? it's kinda important 08:12 because fh is kinda broken atm 08:13 not yet 08:13 gimme a few min 08:13 ok 08:13 quick, everyone ascend before he patches! 08:16 as in "saves can't be loaded, and each newly created game will need manual intervention to restore once updated" 08:16 Quick, everyone start a bunch of new FIQHack games. 08:16 * FIQ zaps jonadab with a wand of teleportation 08:17 jonadab resists your magic! 08:17 Hmm 08:17 WSL allows me to ssh into the Windows computer 08:17 from my linux one 08:17 that's convenient, that way I don't have to deal with its insane keyboard 08:18 can even use stuff like CMD that way, so strawberry should work 08:18 WSL? 08:18 windows subsystem for linux 08:18 basically an MS-endorsed linux VM for windows 10 08:19 -!- firemonkey has joined #hardfought 08:19 FIQhack updated 08:19 cool 08:22 ok so,.... 08:22 the router right before hardfought server is dropping packets 08:22 around 7-10% 08:23 makes some sense, if it's storm damage 08:23 or more correctly, a router 08:23 not necessarily THE router 08:23 K2: Is your cable above ground? 08:23 10% is quite a lot 08:23 but most likely 08:23 -!- tkirby has joined #hardfought 08:23 Mandevil: mostly yes 08:23 K2: I need to get tkirby's last fh save I think to fix it 08:24 due to the earlier (broken) update 08:24 yup 08:24 yeah, it says it needs manual recovery 08:24 K2: Cable damage likely... 08:24 so traffic going through ge-2-1-pe01.needham.ma.ibone.comcast.net is dropping packets 08:25 Mandevil: probably. the entire northeast was hit last night by the storm 08:25 Maryland all the way up to Maine and everythin gin between 08:25 K2: So it will probably take time to find and fix. 08:25 K2: are you close to Needham, MA? 08:25 K2: Good thing is that you have two more servers :-) 08:26 aos no, that's massechussettes (sp??) and i'm in VT 08:26 about a 4 hr drive 08:26 Mandevil yes :) 08:26 ok lemme get tkirby fixed here 08:26 you live in New England and don't know how to spell Massachusetts? :) 08:26 :) 08:26 aos I have trouble spelling my own name :) 08:27 And it's short... K2 :) 08:27 2K 08:27 K... eerr 08:27 gah! 08:27 let's keep the smiley chain going :) 08:27 aww 08:27 ok brb 08:28 I'm gonna be dipping off of IRC in a moment, but i'll be back shortly :) 08:28 (there's my contribution) 08:28 ok heh 08:29 tkirby i am assuming latest game? you have 3 08:29 -!- tkirby has quit [Quit: *poof*] 08:29 ok 08:30 i'll send latest 08:33 -!- tkirby has joined #hardfought 08:35 -!- tkirby has quit [Client Quit] 08:44 -!- gamache has joined #hardfought 08:45 hi folks! who's the right people to talk to about the Devnull tribute tournament? 08:45 I'm the guy who wrote Clan EIT Elite Scoreboard, and wondered if it's worth raising it from the dead 08:47 gamache: Hi. 08:47 gamache: Tangles, K2 and me. 08:48 nice job, that one was always better than the devnull one 08:48 gamache: What do you need? xlogfile will be available. 08:48 oh no i went to gunyoki.net 08:49 instant regret 08:49 hee hee 08:49 this can be done with css now! 08:49 Mandevil: excellent, IIRC the scoreboard runs on xlogfiles 08:50 gamache: There will be coalesced xlogfile when the tournament gets underway. 08:50 gamache: But it will be in the HTAB delimited format. 08:50 gamache: And it won't have that wierd prefix that devnull had. 08:50 gamache: Apart from that, you're good to go. 08:50 I'm sure I can adapt to whatever format's there 08:50 gamache: BTW, you have seen the new scoreboard? 08:51 I have not! 08:51 gamache: Then you maybe should. 08:51 if there's a new scoreboard, my services might be quite unnecessary! 08:51 gamache: https://www.hardfought.org/devnull/ 08:51 gamache: Not sure if you got the news, but official, original devnull is no more. 08:51 gamache: What we run is replacement "Tribute" tournament. 08:52 gamache: Please read about it on the about page. 08:52 Or on nethackwiki 08:52 I heard about Krystal retiring the tourney from https://www.hardfought.org/devnullnethack-tribute-tournament/ 08:52 I didn't know if you had a scoreboard set up so I figured I'd pop in and find out 08:52 So this is one last devnull, but with completely new scoreboard. 08:53 ran into issue logging into clanmgmt web page; username appears to be case-sensitive there (it is insensitive in dgamelaunch) 08:53 wow 08:53 FIQ: see pm please 08:53 Voltara: Hm, yeah, it's case-sensitive... I didn't realize it's not CS in dgl. 08:53 what the fuck is that header picture 08:54 Voltara: I'll try to remedy that, give me some time. 08:54 khoR are you making fun of my site header :) 08:54 back 08:54 K2: Khor has problem with everything. 08:54 K2: Just don't mind him. 08:55 ... 08:56 I asumed developers wanted feedback from the people that used their products. 08:56 Did I asume wrong? 08:57 khoR: Constructive feedback, yes. 08:57 khoR: Denigrating, no. 08:58 Well, there is a dude flipping me off in that header picture. 08:58 I didn't think the people behind it would have such soft skin. 08:58 After seeing that. 08:58 lol 08:58 i love feedback fyi 08:58 so the ppl in the header picture are some of the regulars from when hardfought was new 08:59 think 2001-2003 08:59 i'm the hot sexy guy on the far right 08:59 * K2 flexes 08:59 Also it was more a what the fuck of surprise 08:59 \o/ 08:59 than a what the fuck of it being ugly 08:59 because that picture is like 09:00 the polar oposite of what I expected of people that still play nethack 09:00 gamache: But if you want to run the EIT board, we have nothing against that. 09:00 gamache: The more the merrier :) 09:01 But I will try to be quieter since it looks like some people don't like my absolute lack of social skills. - Watches from the corner. 09:01 khoR: hardfought started as a quake/counterstrike server 09:01 we used to have LAN parties all the time 09:01 competitions, etc 09:01 public servers 09:01 on saturday i went to my first lan party since forever 09:01 ^ nice 09:01 how was it? 09:02 i guess nowadays they aren't a thing anymore as everyone has internet 09:02 pretty cool 09:02 was a hearthstone-related event 09:02 i miss doing LAN's 09:02 and afterwards we watched LoL tournament 09:02 it was special :D 09:02 :) 09:02 mostly connected with getting totally wasted 09:02 yessss... isnt a proper LAN without drinks 09:02 ^_^ 09:03 we used to bring a smoker and bbq food outside the facility we'd rent 09:03 if i ever win the lottery, we're doing a nethack LAN in europe 09:05 i'd be in there 09:05 especially if it was in germany :> 09:05 we have some sort of gamerspace (like hackerspace?) here now 09:05 its just a bar where people sit with their computers and play 09:05 raisse mentioned a hotel in germany that caters to hackers/LAN events 09:05 yeah that may be it! 09:06 cant recall the name 09:06 nah its just a place, not a hotel 09:06 a bar 09:06 here in my city 09:08 jonadab: ok so I made a windows binary 09:08 but there is a problem 09:08 it can't find libnethack.dll, etc in lib 09:08 if I move them to the root, they're found 09:08 I used: perl ../aimake -i C:\Users\\fh\install 09:08 from C:\Users\\fh\fiqhack-4.3.0\build 09:09 so it runs, but not without manual intervention 09:12 Mandevil: well, let's see if I can install all the Perl modules it needs first. :) 09:13 gamache: That shouldn't be hard. 09:13 gamache: I use this: perl -MCPAN -e 'install Syntax::Keyword::Try' 09:13 With the module replace by whatever you need of course. 09:14 You can also let it setup things for you so that it uses lib::local to install things local to your homedir. 09:14 So that you're not affecting anything else and don't even need root. 09:16 it's not that it's hard, it's just that I haven't really touched Perl since like 2009 09:17 -!- MTF has quit [Quit: *poof*] 09:17 -!- StinkyGreene has quit [Ping timeout: 240 seconds] 09:17 But past-me did future-me a favor by writing down the CPAN install instructions for the deps, so I'm mostly just watching that run 09:19 Hm, dgl really doesn't care about the case. 09:19 Need to fix that. 09:19 Why did no one complain about this earlier? 09:22 TROPHY: RyanDorkoski now holds the Highest Scored Valkyrie 09:23 party at stenno's bar 09:30 FIQ: What did you use for --directory_layout ? 09:30 ? 09:30 Err, that might be --directory-layout not sure. 09:30 I didn't give any such switch 09:30 Ah. 09:30 Hmm, I don't know what the default is. 09:30 Is hdf lagging for anyone else? 09:30 -!- Haudegen has quit [Remote host closed the connection] 09:30 Try single_directory (or single-directory, however aimake spells it). 09:30 Yes, they were discussing router issues in Vermont earlier. 09:31 7-10% packet droppage or somesuch. 09:31 Ah 09:31 Um 09:31 When did this happen? 09:31 I hope it wasn't as of.. say, an hour ago or 2? 09:31 They said something about a storm. 09:31 Ah, ok 09:31 Because I set up a macro on ZAPM farming 09:32 And I didn't really feel like DoSing K2 09:32 They said the problem was a router, not the server itself. 09:32 ok 09:39 FIQ 09:39 your ZAPM game is consuming 100% cpu on one core ;) 09:39 process running for last 1h22m 09:40 -!- bug_sniper has quit [Ping timeout: 240 seconds] 09:40 FIQ is farming :) 09:41 FIQ: can you save/exit for a moment please? 09:45 FIQ 09:45 Time to implement a save-on-sighup feature? 09:46 2 more min, then i kill the process 09:46 jonadab: yup 09:46 back 09:46 sorry, one moment 09:46 ok 09:46 hmm 09:46 it has a paste backbuffer 09:46 no idea how large it is 09:46 What are you farming, tribbles? 09:46 I guess I could just kill the process 09:46 jonadab: they give no exp eventually 09:47 so I had to set up a much more painful farm 09:47 Lawyer farming? 09:47 well look at that 09:47 K2: there 09:47 second you stopped zapm, ping went back to normal 09:47 Oh, interesting. 09:48 so I *was* DoSing you? 09:48 and staying normal 09:48 in a sense yes 09:48 LOL! 09:48 sorry :( 09:48 :) 09:48 hey better to find out now yeah? 09:48 heh 09:48 I'll finish my game then 09:48 can you start zapm again and just play normal for a min? 09:48 Yes, this gives you time to implement save-on-sighup in zapm before the first! 09:48 the game is kinda broken anyway 09:48 in several ways 09:48 K2: hmm ok 09:48 just to make sure 09:49 K2: BTW, ping being affect this way by userspace process... that's not right. 09:49 K2: spec me btw 09:49 affected 09:49 this game is broken lol 09:49 I think I overflowed a turn counter or something 09:49 Mandevil: agreed 09:49 yeah ping/server load normal 09:49 radiation timer isn't running, I never died from pregnancy 09:49 FIQ: no more zapm farming please ;) 09:49 and my Cha cooldown is frozen 09:49 K2: ok :) 09:50 there 09:50 finished the game 09:50 ZAPM: FIQ the Lead Programmer Activated the Bizarro Orgasmatron in the Gamma Caves at depth 15. [48722 points] 09:50 Yay. 09:50 \o/ 09:50 jonadab: no 09:50 I set up a macro to walk back and forth in the gamma caves 09:50 I was basically immortal 09:51 ok brb. please dont break shit while I go to get lunch 09:51 :P 09:51 * jonadab contemplates zapm farming. 09:52 jonadab: this is nothing like trebble farming btw 09:52 trebble farming is just, spam pea shooter a bunch in a corner somewhere where you wont get killed 09:52 then go around every now and then to make them multiply 09:53 I tried tribble farming once. It was too successful. They reached critical mass and were reproducing _significantly_ faster than I could kill them. 09:53 DIED: RyanDorkoski (Val-Dwa-Fem-Law), 381 points, 1211 turns, eaten by a Grue on hardfought 09:53 much "safer" in that regard 09:53 I died. 09:53 jonadab: oh I farm trebbles once I get to robot-town 09:53 I let them be if I find a level with them 09:53 and run downstairs 09:53 Ah. 09:53 basically I want to get a somewhat safe kit first 09:53 so that the added difficulty level wont kill me 09:54 the exp gain is useful, much moreso than in NetHack 09:54 but if you do it too early, you'll just die 09:54 from the more dangerous monsters 09:58 DIED: khamul (Kni-Hum-Mal-Law), 1452 points, 2755 turns, killed by a rope golem on hardfought 10:01 ZAPM SUCCESS... it works. 10:04 \o/ 10:10 [07nd] Eleven (Mon Hum Fem Cha) had Fire Brand bestowed upon her by Huan Ti, on T:25875 10:16 Voltara: OK, the player name should now be handled as case-insensitive in the clan management. 10:16 Voltara: Thanks for notifying me. 10:20 DIED: khamul (Kni-Hum-Mal-Law), 1223 points, 1258 turns, killed by a large mimic on hardfought 10:27 no problem, thanks for running this. btw if you're interested, i have a set 4 bugfix patches for ZAPM (one fixes a crash) 10:28 -!- Haudegen has quit [Read error: Connection reset by peer] 10:29 Voltara: Tangles or K2 would be interested. 10:29 Voltara: I have only written the scoreboard. 10:29 got it 10:30 lets see if the page considered the switch off DST 10:30 stenno: What page? 10:31 the timer 10:31 You can check the code... it's DST-resistant :) 10:31 hmm the link to the devnull tournament would be nice in the /topi 10:31 c 10:32 #devnull_nethack has it. 10:32 ah fair 10:35 gotta like the individual trophies that devnull has 10:36 You mean Recognition Trophies? 10:36 yeah 10:36 -!- Mandarina has quit [Remote host closed the connection] 10:36 Wait, khamul won ZAPM? 10:36 oh wait i wonder now 10:36 I haven't seen an announcement. 10:37 Isn't that odd? 10:37 does that devnull version use 3.6.0's xlog? 10:38 Yes. 10:38 It _is_ 3.6.0 10:38 is the realtime patched as per http://nethack.org/v360/bugmore/nh360-realtime.diff ? 10:38 I'm pretty sure it is. 10:38 (bug C360-19) 10:38 But Tangles would know better. 10:38 Tangles applied number of patches. 10:39 yeah seems like it 10:39 the realtime of my game should be the actual realtime, and i saved a few times 10:40 So it's 3.6.0, but actually it's has many of the 3.6.1 fixes. 10:40 1:39 until the castle, so slow 10:40 aah nice 10:40 -!- HTTPS has joined #hardfought 10:41 thats really slow 10:41 but i wasted some minutes with altar camping 10:41 but its still too slow :v 10:41 given that adeon can reach the castle in 10 minutes.. 10:42 Unreliably. 10:42 but reliably in like 30 minutes probably :P 10:42 ah well lets see 10:42 i wonder if he even participates this year 10:42 There's no indication of it so far. 10:42 he tends to participate with secret nicknames :P 10:43 but if tariru also participates i have a serious competitor 10:43 otherwise i will just win ^_^" 10:43 We'll see. 10:43 true :v 10:43 [13dnh] porkman (Bin Inc Fem Non) killed Medusa, on T:38753 10:43 I hoped for a little more hype, but then.. NetHack is so fringe. 10:44 junethack had 200 registered players last time iirc 10:44 It's miracle we have anything at all for November. 10:44 I am pleasantly surprised. 10:44 yeah its going to be cool 10:44 you all did great jobsh 10:44 -h 10:45 ok supermarket time bbiab 10:48 [07nd] dgoddard (Mon Hum Mal Neu) had Giantslayer bestowed upon him by Chih Sung-tzu, on T:7772 10:54 -!- tacco| has joined #hardfought 10:55 [07nd] dgoddard (Mon Hum Mal Neu) had Magicbane bestowed upon him by Chih Sung-tzu, on T:8541 10:59 [10fh] DUCKHACK III_ THE DUCKENING (Luxidream) (Tou Hum Mal Neu), 32463 points, T:2727, zombified 11:04 [07nd] dgoddard (Mon Hum Mal Neu) tasted meat for the first time, by eating a floating eye corpse, on T:9286 11:05 -!- stenno has quit [Ping timeout: 248 seconds] 11:05 [13dnh] groovejumper (Wiz Elf Fem Cha), 374 points, T:989, killed by a small mimic 11:07 -!- HTTPS has quit [Remote host closed the connection] 11:08 7 wishes on new wand... let's see what I can get 11:08 !tell LarienTelrunya https://www.reddit.com/r/nethack/comments/79bu17/suppose_the_manufacturers_of_cheap_plastic/ 11:08 Will do, FIQ! 11:09 [13dnh] porkman (Bin Inc Fem Non) wished for "blessed fireproof greased +3 grandmaster's robe", on T:39577 11:09 Voltara: very interested 11:09 that took two wishes 11:09 five left 11:10 -!- K2 changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ /dev/null/nethack tribute tournament starts Nov 1st!! - https://www.hardfought.org/devnull 11:13 -!- stenno has joined #hardfought 11:13 -!- stenno has quit [Changing host] 11:13 -!- stenno has joined #hardfought 19:37 -!- moon.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ /dev/null/nethack tribute tournament starts Nov 1st!! - https://www.hardfought.org/devnull 19:37 -!- mode/#hardfought [+v NotTheOracle\dnt] by K2 19:38 there he is! 19:38 decaying retry interval. took ages because I had the other bot up. 19:38 ahhhh 19:39 ok so 19:40 how badly was mandevil stressing 19:41 He's not been here 19:41 -!- greqrg has quit [Quit: Disconnected] 19:41 Probably passed out drunk ;) 19:41 lol 19:41 so i hate to say it 19:42 and even though I gave him shit about it, i knew he was right anyways... 19:42 kerio was correct about paid dedicated hosting > what i'm doing from home 19:42 but its so nice not having to pay anything 19:42 and then you have days like today 19:43 so 19:43 yeah in a home-based solution, the power supply and the ISP will always be a single point 19:44 bringing up the EU instance and keeping it, i think that's the solution 19:44 my plan was to mirror the game from hdf main to it after the tounrey 19:44 games 19:45 and one could be the failsafe for the other 19:45 i dont mind paying for one AWS instance - i dont think i can afford two at once 19:46 there was some discussion about how one would sync up saves across two servers 19:46 properly, at least 19:46 and sync up the website 19:46 I'd like to see a full active/active solution. shared uses, saves, bones, etc. :) 19:46 if www. goes down, eu. starts up 19:46 yeah 19:47 shared bones would be wicked cool 19:47 If that happens I'll stand up a server in au. 19:48 not if. its gonna happen. as soon as the tourney is over and all of the dumps and ttyrecs are saved 19:48 hearse? :) 19:48 the eu server will become a mirror of hdf main 19:48 that's the main thing that stops me.... It'd be just me and Grasshopper, and he doesn't leave bones. 19:48 you could run a t2.micro for a year, its free for that time 19:49 if it gets use, great we'll figure out a way to keep it going 19:49 and three ppl have already offered to donate funds for the eu instance 19:50 in fact i'll prob keep the t2.micro as a micro and see how it handles 11 different variants at once. stress test 19:50 then upgrade accordingly 19:50 have fun building slex. 19:51 as long as FIQ doesnt try to farm ZAPM we'd be ok 19:51 aosdict: it wouldnt take more than 5-6 min 19:51 slex is the longest compile i've seen from scratch 19:52 oh Tangles, that reminds me 19:52 Voltara provided some patches for zapm 19:52 https://gist.github.com/Voltara/0157a71648b6c758ac2bad9bb405f8c6 19:53 oh hi 19:53 :) 19:55 -!- stenno has joined #hardfought 19:56 -!- stenno is now known as Guest4685 20:08 Right... I did not see those patches before. I'll try to merge them tonight (will be after the testing period has closed, so will be running them untested, but they look harmless enough). 20:09 sorry I'm not 100% here right now. I'm at work. In and out of meetings... trying to get actual work done as well (without much success). 20:10 -!- Guest4685 has quit [Ping timeout: 240 seconds] 20:10 no worries, that's how work was for me as well 20:10 i can merge them 20:11 Oh if you can merge them now that's awesome. Then FIQ has nearly 4 hours to try to break it. 20:17 -!- Crawldragon has quit [Quit: ChatZilla 0.9.93 [SeaMonkey 2.48/20170707010522]] 20:36 -!- Crawldragon has joined #hardfought 21:05 -!- Crawldragon_ has joined #hardfought 21:08 -!- Crawldragon has quit [Ping timeout: 246 seconds] 21:08 -!- Crawldragon_ is now known as Crawldragon 21:14 ZAPM updated 21:14 thanks for the bug fixes Voltara 21:15 -!- Grassy has quit [Ping timeout: 240 seconds] 21:18 ZAPM: k2 the Toilet Scrubber Killed by a fuel barrel's explosion in the space base at depth 1. [176 points] 21:20 -!- StinkyGr1ene has joined #hardfought 21:21 -!- Crawldragon has quit [Quit: ChatZilla 0.9.93 [SeaMonkey 2.48/20170707010522]] 21:23 -!- Neko-chan has quit [Ping timeout: 240 seconds] 21:24 -!- StinkyGreene has quit [Ping timeout: 260 seconds] 21:27 -!- tacco| has quit [] 21:31 gnite all 21:37 gnite K2! 21:37 -!- stenno has joined #hardfought 21:38 -!- stenno is now known as Guest92170 21:42 -!- Guest92170 has quit [Ping timeout: 240 seconds] 21:46 Ok I have another meeting, and then another after-work thing. The tournament servers will close in about 2 hours. I'll probably start prepping them about an hour or 2 after that, when I eventually get home. Have fun! 21:47 -!- stenno_ has joined #hardfought 21:51 -!- Neko-chan has joined #hardfought 21:53 what zapm bug fixes? 21:55 -!- raisse has joined #hardfought 21:55 -!- mode/#hardfought [+v raisse] by ChanServ 23:09 ooh 23:09 he fixed the marines power armor equipment 23:12 Voltara: are daleks supposed to be guranteed a power belt? because they aren't atm 23:12 in fact I've never seen one drop 23:13 but maybe their power shield is intrinsic? 23:13 I wonder if there's fixes one could backport from PRIME 23:14 Voltara: also when farming I noticed 2 things 23:15 1: gold is a 16bit int which is too low (I ended up with negative gold before I even started seriously farming) 23:16 2: at some point, timers broke down, my cha wasn't regenerating, radiation sickness didn't proc, pregnancy never finished, etc 23:19 also, maintaining mutation abilities + restoration (restore ability) does weird things 23:37 -!- earenndil has quit [Quit: ZNC 1.6.3+deb1 - http://znc.in] 23:49 -!- elenmirie has joined #hardfought 23:49 -!- mode/#hardfought [+v elenmirie] by ChanServ 23:53 oh yay, looks like order has been restored