00:23 -!- nht has joined #hardfought 00:31 DIED: nht (Mon-Hum-Mal-Cha), 3917 points, killed by a rothe, while dragging an iron ball on hdf-eu 00:33 DIED: nht (Tou-Hum-Mal-Neu), 297 points, killed by a gnome lord on hdf-eu 00:41 it's actually dnh, spork, slex, nethack4, 4k, fh, dyna 00:45 and though grasshopper is playing tribute I can't start a game 01:00 raisse: probably never disconnected 01:01 -!- elenmirie_ has joined #hardfought 01:03 -!- elenmirie has quit [Ping timeout: 248 seconds] 01:03 -!- elenmirie_ is now known as elenmirie 01:21 -!- nht has quit [Quit: nht] 01:28 -!- raisse has quit [Ping timeout: 255 seconds] 01:57 i know why 01:57 K2: Message from FIQ at 2017-10-21 13:29 EDT: you seem to have broken things, I can't play fiqhack anymore 01:57 K2: Message from FIQ at 2017-10-21 13:39 EDT: Pushed updates. See commit description for how to activate it 01:57 when i did that tweak in dgl to fix the whereis bit for unnethack 01:58 every other game underneath it in the config isnt loading 01:58 looking at it now 02:03 fixed 02:03 one comma in wrong spot 02:03 sorry folks 02:16 !players 02:16 K2: k2 [15nh] Grasshopper [07nd] 02:16 !whereis k2 02:16 K2: k2 [15nh]: (Wiz Elf Mal Cha) T:1 The Dungeons of Doom level: 1 02:16 !players 02:16 K2: k2 [04gh] Grasshopper [07nd] 02:16 !players 02:16 K2: Grasshopper [07nd] 02:17 yeah sometimes something bad has to happen for something good to happen later on 02:17 cleaning up a couple discrepancies with whereis file handling with other variants 02:18 that I am now noticing 02:18 !players 02:18 K2: Grasshopper [07nd] k2 [08un] 02:18 !players 02:18 K2: Grasshopper [07nd] 02:18 !players 02:18 K2: k2 [13dnh] Grasshopper [07nd] 02:18 !players 02:18 K2: Grasshopper [07nd] 02:19 !players 02:19 K2: k2 [14sp] Grasshopper [07nd] 02:19 !players 02:19 K2: Grasshopper [07nd] 02:19 !whereis 02:19 K2: Grasshopper [07nd] 02:19 !whereis k2 02:19 K2: k2 is not currently playing. 02:19 ^ correct 02:26 -!- K2 changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org ¤ Hardfought turns 17 yrs old today! (10/22/2017) 02:30 oh, happy birthday, hardfought! 02:31 \o/ 02:35 -!- Beholder has quit [Remote host closed the connection] 02:36 -!- Beholder has joined #hardfought 02:36 -!- mode/#hardfought [+v Beholder] by ChanServ 02:36 !players 02:36 K2: k2 [10fh] 02:36 !whereis k2 02:36 K2: k2 [10fh]: No details available 02:36 hmm 02:38 -!- Beholder has quit [Remote host closed the connection] 02:38 -!- Beholder has joined #hardfought 02:38 -!- mode/#hardfought [+v Beholder] by ChanServ 02:38 !players 02:38 K2: k2 [10fh] 02:38 !whereis k2 02:38 K2: k2 [10fh]: (Mon Hum Mal Neu) T:11 The Dungeons of Doom level: 1 02:38 \o/ 02:39 FIQhack updated 02:39 ^ whereis now works with FIQhack 02:42 !whereis k2 02:42 K2: k2 is not currently playing. 02:42 ok good 02:43 and dgl is releasing all .whereis files now properly across all variants that use it 02:44 !tell jonadab possible to add whereis capability to Fourk? see FIQ's commit for FIQhack - https://github.com/FredrIQ/fiqhack/commit/a380fa4dcc4b8c9ffa6297517909ecc55be69148 02:44 Will do, K2! 03:16 K2: Pushed that yesterday :-) 03:16 jonadab: Message from K2 at 2017-10-22 05:44 EDT: possible to add whereis capability to Fourk? see FIQ's commit for FIQhack - https://github.com/FredrIQ/fiqhack/commit/a380fa4dcc4b8c9ffa6297517909ecc55be69148 03:17 hah 03:19 However, until we track down why Fourk on hardfought.org has memory corruption in the status area, I don't think many folks will be playing it. 03:19 I was hoping you could tell me what specific compiler you use. 03:20 Because I can't reproduce the issue on any other system. ascrun doesn't have it either. 03:24 this is the script we use to build Fourk - http://sprunge.us/jZLV 03:24 * jonadab looks. 03:24 NetHack Fourk updated 03:24 btw 03:25 I'm going to try with those specific CFLAGS here. 03:26 ok 03:27 where does fourk create it's .whereis file when someone is playing? 03:27 I didn't change that, so should be the same as FIQHack. 03:27 ok 03:28 flag the same as fiqhack also? 03:28 I didn't change the commit at all, it cherry-picked cleanly. 03:28 ok 03:29 Well, I mean, there were merge conflicts, but they were all the stupid top-of-file last-edited-when comments. 03:29 Those happen every time I merge anything from FIQ these days, because he turned on the git hook that updates them every commit. 03:30 i added the -DWHEREIS flag to the build script 03:30 I asked the git folks a while back if there's a way to get git to not see that as a conflict and automatically just fix it; they said no. 03:31 ok now its working 03:32 -rw-rw---- 1 games games 171 Oct 22 06:31 k2.whereis 03:32 !whereis 03:32 jonadab: jonadab [114k] k2 [114k] 03:32 now i just need to update beholder to actually use it 03:32 !whereis k2 03:32 K2: k2 [114k]: No details available 03:32 yup, one sec 03:32 didnt the makefile also conflict 03:33 !whereis by itself is a bit misleading given the context 03:33 K2: by is not currently playing. 03:33 FIQ: Well, yes, but I just removed that. 03:33 (I don't have the makefile on my master branch.) 03:33 Also, I am playing Fourk on hardfought now and not seeing the weird status area issue. 03:34 -!- Beholder has quit [Remote host closed the connection] 03:34 -!- Beholder has joined #hardfought 03:34 -!- mode/#hardfought [+v Beholder] by ChanServ 03:34 !whereis k2 03:34 K2: k2 [114k]: (Sam Hum Mal Law) T:7 The Dungeons of Doom level: 1 03:35 \o/ 03:35 does dgl show the info too 03:35 in watchlist 03:36 FIQ: can you still reproduce the Fourk memory corruption issue? 03:36 one sec 03:36 as far as i know, no nh4 based variants use the extrainfo capability of dgl 03:36 no 03:37 @ jona 03:37 extrainfo? 03:37 FIQ: Me neither. 03:37 That is mystifying. 03:37 But I suppose good. 03:38 I thought whereis and extrainfo was the same thing 03:39 extrainfo for dgl just shows you what level the player is on and if they have the amulet 03:41 yes but 03:41 is this another file 03:42 yes 03:42 so right now i have a 3.4.3 game loaded 03:42 here's the contents of k2.extrainfo 03:42 1| D1 03:42 thats it 03:43 D1 presumably means dungeons of doom level 1. 03:43 correct 03:43 The 1 means you're playing? 03:43 not sure 03:43 Alright, we'll have to look at the NAO code. 03:44 We can grep for "extrainfo" 03:44 so the 1 just meant i was on dlvl 1 03:44 now i am on dlvl 2 03:44 2| D2 03:44 this file can probably be made as part of update_whereis 03:44 I think the first number is a "weighting" 03:45 for sort order in the watch menu 03:45 oh 03:45 so you get one point per dungeon level, maybe 100 points for having the amulet, more points again for being in the planes, etc. 03:45 so maybe weight higher with A? 03:46 yeah 03:46 just realized sporkhack doesnt do extrainfo 03:46 * K2 adds that to to-do list 03:47 FIQ: It's just a hint for dgamelaunch, so when someone tries to sort the watch menu by extrainfo, it sorts higher values to the top. 03:47 yeah 03:48 I didn't know you could sort by that. 03:48 probably makes sense to ensure parity 03:49 Add 50 to the weight number for being a NH4 variant :-) 03:51 :P 03:51 P 04:04 -!- raisse has joined #hardfought 04:04 -!- mode/#hardfought [+v raisse] by ChanServ 04:37 -!- raisse has quit [Ping timeout: 246 seconds] 04:47 DIED: Tangles (Mon-Hum-Mal-Neu), 27342 points, killed by a winter wolf cub on hdf-eu 04:48 oops 04:50 rip 04:50 Tangles: well at least we can deduce that NotTheOracle\dnt is working :) 04:52 -!- tacco| has joined #hardfought 04:56 heh 04:57 so the tribute games on both remotes wont be reported until the xlogfiles are synced with the main server 04:57 so at the longest, a one min delay 04:59 or 04:59 we could have the bot read from the remote servers xlogfiles directly 05:00 it took 05:00 doesnt really matter 05:00 10 minutes 05:00 to build the server version of FIQHack using aimake on my VPS 05:00 wtf aimake 05:00 and how long does it take using your regular method on same vps? 05:01 let me try in a moment 05:01 it isn't done yet 05:01 lol 05:01 [07nd] Eleven (Arc Hum Fem Neu), 180 points, T:884, killed by a small mimic 05:01 heh 05:03 ok aimake is done 05:04 now let's try the usual one 05:06 done 05:07 actually done a min ago-ish 05:07 so yeah 05:07 2-3min 05:07 vs 10+ 05:16 [07nd] Grasshopper (Kni Hum Fem Law) killed Yeenoghu, on T:54207 05:17 he was a wuz 05:20 -!- raisse has joined #hardfought 05:20 -!- mode/#hardfought [+v raisse] by ChanServ 05:21 !players 05:21 K2: Eleven [07nd] Grasshopper [07nd] k2 [114k] 05:21 !whereis 05:21 K2: Eleven [07nd] Grasshopper [07nd] k2 [114k] 05:21 !whereis k2 05:21 K2: k2 [114k]: (Wiz Syl Fem Neu) T:1 The Dungeons of Doom level: 1 05:25 -!- Tokage has joined #hardfought 05:26 !whereis K2 05:26 K2: k2 [114k]: (Wiz Syl Fem Neu) T:27 The Dungeons of Doom level: 1 05:27 [04gh] Tokage (Kni Elf Mal Law), 0 points, T:1, slipped while mounting a saddled pony called Howitzer 05:27 Tokage congrats on your recent grunthack ascension 05:27 Thanks. 05:27 Someone said I was good at this game, but if I were, I wouldn't keep dying on my first turn like just now. 05:28 everyone has their own play style 05:28 i like to takes reisks too 05:28 risks 05:29 but ascending grunthack that soon after playing it for first time, and no E word use to boot, that's impressive 05:29 Well, like I said then, I think the game's difficulty is rather overstated. 05:29 It's just the zombies that're absolute bullshit. 05:29 hah 05:30 Towards the end, the only trouble were the other adventurers with their reflection gear, rendering my magic missile useless, and the occasional vorpal-induced sudden death. 05:30 And of course Demogorgon. 05:30 i should make beholders non genocidable 05:30 Mmm. 05:30 Do something to fix the zombies while there. 05:30 zombies are fine as is 05:30 They're fucking not. 05:31 :) 05:31 They're harder than in vanilla, I get that. 05:31 But they can also wipe away entire branches on their own. 05:31 They're spawned in throne rooms for no reason, and kill everyone there as soon as I enter the level. 05:31 yup. that was the original authors intent 05:31 They're never kept down by anything, not even Turn ndead. 05:31 They are NOT fine. 05:31 you can keep them down with a tinning kit 05:32 or just kill them enough times, they'll eventually rot away 05:32 or of course genocide them 05:32 if i come across an early scroll of genocide, they are usually the first to go 05:32 They're infinitely too tough, take far too many kills to finally keep them down for good, and there's absolutely no conceivable reason Turn Undead shouldn't turn them to dust or something. 05:33 the turn undead bit isnt a bad idea... 05:33 DIED: roro256 (Bar-Orc-Mal-Cha), 995 points, killed by a newt on hardfought 05:33 Nor the bit where a single zombie can clear out all of Fort Ludios. 05:33 Changing that, I mean. 05:34 for now, zombies wont be changed. that's how sgrunt made them, and i'm trying to keep to the original authors intent as much as possible 05:34 Maybe take a page out of Infra Arcana and allow us to destroy their corpses. 05:35 You can. 05:35 the *only* deviation i've done from the original authors intent is a change to beholders, which actually makes them tougher, but they dont appear so early anymore either 05:36 There are at least half a dozen ways to destroy a corpse in NetHack. 05:36 None of them include just chopping it down with your sword, I'm pretty sure. 05:36 [07nd] Eleven (Arc Hum Fem Neu) rejected atheism with a prayer, on T:5355 05:37 Anyway, I appreciate honoring the author's original intent, but frankly, in this particular case sgrunt either didn't think this thing through or he's being a trolling cunt. Either way you could overrule him and make the damn things just a little bit more fragile. 05:38 Tokage: the whole point of GruntHack is to troll the player. 05:38 i'm leaning towards 'trolling cunt' 05:38 Why do you think monsters at the Castle will unlock the chest, take out the wand of wishing, wish for things to kill you with, _recharge the wand_, wish for more things to kill you with... 05:38 i think grunt made his variant while going through a bad breakup 05:38 They do that? 05:39 There's Elbereth on it and everything. 05:39 @ ignore Elbereth. 05:39 Tokage if the soldier is human or elven they'll get into the chest 05:39 you havent played enough grunthack games to know how truly evil it can be 05:40 * K2 knows how evil it can be 05:41 The door's also locked, and I've rarely seen anything break a door - and if it is, it's to get directly to me. 05:41 !players 05:41 K2: k2 [06nh4] Tokage [04gh] Eleven [07nd] 05:41 !whereis k2 05:41 K2: k2 [114k]: (Wiz Syl Fem Neu) T:27 The Dungeons of Doom level: 1 05:41 hmm 05:42 I am trying to figure out how I can know that a game has been successfully started from the server POV 05:46 [07nd] Eleven (Arc Hum Fem Neu), 978 points, T:7620, killed by a hobbit, while fainted from lack of food 05:52 Again with the "still eating" bug. I can't lead my horse downstairs - not even upstairs this time. 05:52 K2, maybe you should look into that? 05:52 I mean unless that wasn't trolling as well. 05:58 Yeah grunthack has some bugs. 05:58 We'll look at it. 05:58 Just got hit by a dart trap and the game crashed. 05:59 And, again, I'd consider a single zombie being able to wipe out a dungeon branch to be a bug in itself, but what do I know. 05:59 yeah the pet eating taking way too long has been on the to-do list for awhile 05:59 its taken a backseat to other projects of late 06:00 [04gh] Tokage (Kni Elf Mal Law), 0 points, T:41, killed by a rabid rat 06:00 Tokage: grunthack zombies are what they are... and it would not be grunthack without them. 06:00 I disagree. 06:00 There are ways to deal with them 06:00 I know, and I still disagree. 06:01 they are just not the same ways as you deal with zombies in vanilla 06:01 I KNOW, AND I STILL DISAGREE. 06:01 Tokage: then make your own fork of grunthack and play it 06:01 I've told you my reasoning. I've told you this isn't just about them being made tougher. 06:01 I would if I could. 06:02 * jonadab doesn't like GruntHack zombies either; they're more _tedious_ than difficult IMO. But that's GruntHack. It's an old-school variant. 06:02 It's seriously frustrating. Grunthack adds so many good gameplay features, fixes things, ramps up the difficulty, and all that stuff - but then you need to also deal with all this blatant trolling bullshit that adds nothing and is legitimately just put there to piss people off. 06:02 What I want is Brogue-style zombies, but that would be a lot of work. 06:02 !whereis k2 06:02 K2: k2 [114k]: (Wiz Syl Fem Neu) T:27 The Dungeons of Doom level: 1 06:02 Tokage: consider trying FIQHack. 06:02 It takes a lot of inspiration from GruntHack but adheres to the "interhack principle" per NH4. 06:02 !whereis k2 06:02 K2: k2 is not currently playing. 06:03 there we go 06:03 I'll give that a look. 06:03 !whereis k2 06:03 K2: k2 [06nh4]: No details available 06:03 ^ jonadab 06:03 from discussion in dev channel 06:03 Wait, how does it know you're playing NH4 then? 06:04 I'd be fine with the zombies, really, if they just wouldn't resurrect ad infinitum and Turn Undead would keep them down. That'd bring them down to tolerable levels while still keeping them a threat instead of a nuisance. 06:04 And also not become literal game breakers. 06:04 FIQHack zombies only revive if there's a standing zombie around. 06:04 So if you kill them _all_, you're good. 06:04 That sounds ideal. 06:05 apparently the server build has some issues: http://home.fiq.se/oops.png 06:05 (note the sidebar) 06:06 jonadab: If it can't find a whereis file, it falls back to the inprogress file, which is the same as what !players uses, and the same as the dgl watch menu uses also. 06:06 !who 06:06 FIQ: k2 [06nh4] Tokage [04gh] 06:06 Tangles: Ah. 06:07 Wait, he's playing on the server now? I thought he couldn't download the server, and it was slow and had no color. 06:08 I changed my mind and downloaded putty. 06:08 It's still pretty slow, though. 06:08 Also, fuck you. 06:08 -!- Tokage was kicked from #hardfought by Tangles [That's unecesary.] 06:11 Elronnd: ^ observe 06:12 tell kerio this is an actual legit reason to kick someone 06:12 kerio would never agree with that. 06:12 :) 06:12 kerio kicks whenever he feels like it 06:12 and notice it wasnt a ban 06:13 What I mean is, of all the reasons to kick someone, I can't imagine kerio doing it for use of the f-word. 06:13 ah 06:14 It wasn't the use of the word, so much as the contxt. 06:14 yeah, plenty of people say fuck and whatever in here 06:14 well, not "plenty" 06:14 but it happens 06:15 without kicks 06:15 Ah, so it was a straw that broke the camel's back, then. 06:15 right 06:15 i cuss all the time 06:15 its the context that matters 06:15 jonadab: also the fact that he directed it towards someone with spite 06:16 It was the manner in which it was directed, yes. 06:16 Did he atually ascend grunthack? I missed it. 06:17 he did! 06:17 which surprises me tbh 06:17 he seems to be an ass 06:17 but he can actually play 06:17 https://www.hardfought.org/userdata/T/Tokage/gh/dumplog/1508452277.gh.txt 06:18 didn't even use E 06:20 well, ascending Grunt isn't *THAT* hard. it isn't slex! 06:20 [12slex] Tarrant (Cha Bre Mal Neu), 16 points, T:79, killed by a system shock 06:22 K2: pushed several updates btw 06:28 [12slex] Tarrant (Mys Bre Fem Cha) averted death, on T:255 06:29 [12slex] Tarrant (Mys Bre Fem Cha), 118 points, T:349, killed by an icy touch 06:29 K2: congratulations on reaching 100 " FIQhack updated"s as of several hours ago! 06:31 lol 06:32 hahahah 06:33 weee! 06:33 FIQhack updated 06:33 :) 06:43 since then: 4k - 12, Spork - 1, Un - 1, dnh - 8, nh4 - 0, slex - 9, Grunt - 6 06:47 -!- Jendic has joined #hardfought 06:51 hah.. so more than 10x as many updates as slex 06:51 but probably the same amount of build time. 06:51 :) 06:51 -!- Jendic has quit [Client Quit] 06:51 -!- Jendic has joined #hardfought 06:55 -!- ri-corpse-san has joined #hardfought 07:00 DIED: Tangles (Wiz-Elf-Mal-Cha), 325 points, killed by a little dog on altorg 07:08 wow Tangles - 52 upvotes on your last annoucement post in /r/roguelikes 07:10 if I had a playing card for every upvote... 07:11 you would have more playing cards 07:12 * aosdict sells the playing cards to Mr. Pakka Pakka for 3 zorkmids apiece 07:14 heh 07:14 oh great 07:14 only way out of the room and it's flooded 07:14 :/ 07:15 DIED: Raisse (Wiz-Gno-Fem-Neu), 156 points, killed by a kobold on hardfought 07:15 how do I get on hdf-eu? should be faster for me 07:15 ssh nethack@eu.hardfought.org 07:16 your dgl account is already there 07:16 thanks! 07:16 you'll want to pull over your rcfile with the neat function Tangles made 07:16 you'll see it in menu 07:16 ooh yes, done 07:16 nice 07:17 it's indeed noticeably faster 07:17 that's great 07:17 is hdf-eu going to be a permanent instance, or just for devnull? 07:18 right now just for devnull 07:18 however 07:18 i have time to think about it 07:19 I wouldn't mind donating, say, 10 euros a year towards its upkeep 07:19 right now the aws instance is a t2.micro, meaning it doesnt have nearly as many cpu/memory resources as hdf main 07:19 i'd have to plus it up some to have it be able to handle all the variants we offer 07:19 raisse: thank you very much! 07:20 because it would *only* handle nethack, it doesnt have to be as robust as hdf-main 07:20 mmmm 07:21 yeah the more i think about it, the more I want to make it happen 07:21 well, give me an email address to paypal my 10 euros :-) 07:21 heh 07:21 "A Hardfought In Every Timezone" would make a good campaign slogan 07:21 server donations is what helped me keep my game servers up way back when 07:22 or you might put a link on the menu, it doesn't need all the other variants anyway 07:22 I'm paying for our domain from my book donations 07:23 !whereis 07:23 aosdict: Jendic [07nd] 07:23 let me talk to dtype, he's the one who suggested I start using amazon's AWS service 07:23 he'd know best what instance i'd need 07:23 and i can price it out from there 07:23 hdf-main isn't on AWS though, right? 07:24 DIED: Raisse (Wiz-Gno-Fem-Neu), 596 points, killed by a gnome zombie on hdf-eu 07:25 aosdict: correct 07:25 hdf main is in my house 07:25 i'm about 10 feet from it 07:27 YANI: in some variant that doesn't mind adding lots of artifacts like dnethack, place several fairly weak artifacts in the Archeologist locate and goal levels 07:27 raisse: i will send you my paypal email once i make a final decision 07:27 thanks! 07:28 but yes I am leaning towards 'yes lets make this a reality' 07:29 brb 07:32 DIED: Raisse (Wiz-Gno-Fem-Neu), 227 points, killed by an unsuccessful polymorph on hdf-eu 07:34 Tangles: any chance we can get NotTheOracle\dnt to report turncount as well? 07:35 DIED: dgoddard (Mon-Hum-Mal-Cha), 7170 points, killed by a chameleon imitating an arch-lich, while dragging an iron ball on hardfought 07:40 now that's a unique one 07:40 aosdict: Yeah should be able to do turncount. 07:42 -!- raisse has quit [Ping timeout: 255 seconds] 07:43 K2: if it means you can provide cross-server watching and a permanent EU instance, I'm happy to donate 07:43 aosdict: dnethack actually does that 07:43 not with arc quest 07:44 but some of the alignment quests has several guranteed artifacts 07:44 some useful, some less so 07:44 hmmm... finished all the quests and now going back to review what I wrote about each 07:45 I agree with jonadab that there is no reason for the Bar quest to descend into a cave 07:45 +raisse │ or you might put a link on the menu, it doesn't need all the other variants anyway 07:45 pfffffffffff 07:45 but if not a cave, what should it be? Thoth Amon is said to reside at the Duali Oasis, which is the locate level. What happens after that? 07:45 aosdict: and there is no reason the first floor needs to be a fullsize level that is completely dark 07:45 making it a PITA to find the stairs if you lack mapping 07:45 FIQ: thank you! 07:46 lol 07:46 FIQ: yes, although my modifications to that level are slight, since it's basically just a desert 07:46 * APic once wanted to create an Overworld 07:46 Like in Angband, or what it was back then… 07:46 both ADOM and some angband variants have an overworld 07:46 YANI: Lawfuls should have some kind of penalty for robbing stores or breaking into vaults and stealing all the gold 07:47 I think they do get a penalty for robbing stores, though the vault one is good 07:47 they do 07:47 @stores 07:48 -1 alignment, pfff 07:48 no wonder I didn't notice 07:49 so with ais' idea that chaotics accumulate alignment record penalties by not doing anything chaotic... 07:49 lawfuls should accumulate alignment record gains by not incurring any penalties 07:49 no, that should be neutrals 07:50 though, probably at a slower rate. 07:50 you don't want to be able to sit in a closet and fix your alignment record. 07:51 !tell dtype if I were to run an AWS instance with 11-12 nethack variants (nh3 and nh4 based) and that's the only thing that instance did (besides a simple apache2 instance to serve up web facing dumplogs, etc), what instance class do you recommend? 07:51 Will do, K2! 07:51 aosdict: oh I see so the filler is supposed to be a desert? 07:51 hm 07:51 I guess it makes sense 07:51 yes, but it doesn't have to be a dark desert 07:52 pretty sure it is dark to limit vision 07:52 to make it an actual 'challenge' to find the > 07:52 tell that to the valkyrie quest 07:52 of course, if we can come up with something compelling to replace the desert with, the flavor text can be changed accordingly 07:52 As long as the Helm of opposite Alignment will still go into every Direction… 07:53 also the desert don't need to be completely featureless 07:53 APic: YANI: putting on a HoOA gives you a big or set-to-0-if-positive alignment record penalty. 07:53 [10fh] Tokage (Rog Orc Mal Cha), 14699 points, T:498, quit 07:54 apparently Tokage did not approve of FIQHack 07:54 aosdict: Good one. 07:54 aosdict: OA sets your alignment record to -1 07:54 already? 07:54 cool 07:54 yes 07:54 I have the best redundant ideas 07:55 :P 07:55 sorry 07:55 I could've said 07:55 FIQ: yes, will be posting this quest redesign thingy later once I review all the other quests 07:55 "3.6.0 does this" 07:55 :P 07:55 but the Bar upper filler level is basically "desert that could have some rock outcroppings or scattered boulders" 07:56 but then the question is 07:56 we want to not send 11/13 of the quests into caves 07:56 so where could Thoth Amon be placed that's not a cave 07:57 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 07:58 -!- elenmirie has joined #hardfought 07:58 -!- mode/#hardfought [+v elenmirie] by ChanServ 08:02 YASI: according to the "Bars hate magic" flavor, Magicbane is always a valid sacrifice gift for them regardless of whether they are neutral. 08:03 even though magicbane is likely the most "magical" weapon? 08:05 aosdict: regarding "archs get weak artis", that's pretty much what the dnh pirate is for 08:05 [07nd] Eleven (Bar Hum Fem Cha), 897 points, T:500, killed by a rothe, while sleeping 08:05 it cancels foes and takes their magic away 08:05 dunno about the quest but by the end of the game you get around 10-15 _found_ artifacts, not to mention gift/crowning/wishes 08:05 aosdict: true, guess it fits 08:06 ri-corpse-san: then YANI: there are some mundane items that generate only in the Arc quest (though I guess you can wish for them if you want), stuff like golden staffs and death masks, which doesn't really do anything useful but can be sold for a lot of money 08:13 I feel like tha'ts kinda a waste, the only real use for money is protection 08:13 maybe have it generate highly enchanted/rare items instead? 08:13 arc quest is already fairly high on useful loot though 08:13 never done it 08:14 I'm thinking things like +7 armor that can't normally be +7 (i.e. plain helmet) 08:14 markers 08:14 not only does it place a good amount of items, it also generates a lot of S 08:14 maybe unihorn (polypile i guess?) 08:14 and when S are generated with a level, they generate a hiding item 08:15 same with giant spiders (which is why the Tou quest is the most loot-heavy) 08:15 hm 08:16 anyway, arc quest is finished for me. 08:16 ya(s?)i: each filler level of the arc quest has a randomly assigned item theme, all generated items will be of a specific class 08:16 i.e. scrolls, tools, potions, armor 08:16 Figuring out Thoth Amon is the annoying thing to do now. Any ideas? 08:17 maybe make him wake up raelly quickly? right now, a barb can basically just sneak up on him 08:17 no, but level-wise 08:17 a more open "savanna" would work 08:17 that's what I mean 08:17 the cave doesn't really fit imo 08:17 why would a powerful sorcerer hide in a cave? maybe a "tower" ala the dark one, but less fancy 08:17 * aosdict counts how many of the quests still finish in caves under this redesign 08:18 lol 08:18 [07nd] Eleven (Bar Hum Fem Cha) averted death, on T:1894 08:18 also, yani: heart of ahriman grants 1/2 phys dmg, and the level is designed so thoth will likely pick it up 08:18 makes him a bit harder for the average barb 08:19 aosdict: is there a text document of the redesign? 08:19 DIED: dgoddard (Mon-Hum-Mal-Cha), 14362 points, killed by a bone devil on hardfought 08:19 Arc (tomb), Caveman (duh), Knight (only a partial level one), Monk (Kaen is the Earth-Lord), Ranger (locate level now passes THROUGH a cave but not down into it), Rogue (a basement) 08:19 -!- raisse has joined #hardfought 08:19 -!- mode/#hardfought [+v raisse] by ChanServ 08:19 -!- Jendic has quit [Quit: *poof*] 08:20 then Samurai and Wizard *ought* to be ascending a castle and tower, respectively, but the dungeon doesn't work like that 08:20 why not? 08:20 the ranger quest currently has sky 08:20 so it's not like that's a big leap 08:20 and those 2 quest stairs could easily go up instead of down 08:20 the quest has to use > for the whole branch 08:21 in the source? huh 08:21 you can't make it go > to the locate level and then < from there (AFAICT) 08:21 anyway, the levels are designed so that if the dungeon allowed this, they would still make sense 08:21 aosdict: why would it have to ever go > to the locate? 08:22 and no, it is not published yet, though I expect to do so today 08:22 can't it just start at < and keeping going up? (just thinking, not sure if there's something I don't know about) 08:22 cool 08:22 aosdict: what's current knight idea? 08:22 ri-corpse-san: I think all quests have to be either > or < 08:22 hm ok 08:22 you can't do it per quest 08:22 I see 08:22 and starting on Home 5 seems ... wrong 08:23 but yes, it is merely a dungeon limitation 08:23 you could alwys just have reverse numbers ;P but yeah i see 08:23 too much special case 08:24 what's the current idea for knight? I can't think of anything other than a castle personally 08:24 I never liked the lair it currently has 08:24 Knight is annoying because a) its flavor doesn't match what it should do because the game isn't capable of it and b) lacks identity 08:24 there is no compelling terrain between Camelot Castle and Ixoth's lair 08:24 yea 08:24 it's just water because 08:24 nobody likes swamps 08:25 heck, the dnh nymph redesign was better 08:25 I liked that 08:25 the water actually fit the theme 08:25 anyway, once I crack the barbarian thing I can finish reading the others and then post it 08:26 hm ok 08:26 still think savanna would be a good idae 08:26 the savanna idea is fine, but Thoth Amon should just be... sitting out there in the open? 08:26 trees? 08:26 and tbh that sounds fair to me 08:26 some trees are fine 08:26 he's weak enough 08:26 but savannahs don't have too many of them 08:26 he should have some time to cast spells 08:27 aosdict: small circled hamlet thing? fits more for locate but eh 08:27 yeah that works better for the Oasis 08:27 or maybe locate is still the oasis, and deserted tribal village is locate 08:27 or vice verse 08:27 *versa 08:27 both work imo 08:27 regardless, both provide an excuse for a small bit of cover 08:28 I think thoth amon should be practically guarenteed to wake up early though, make sure barbs actually have to struggle. close-range DPS is too much dmg, and too fast to warp or anything 08:29 do QNs warp even? 08:29 yes 08:30 @d?elder brain 08:30 elder brain (06,01U) | Lvl: 30 | Diff: 36 | Spd: 12 | Res: sleep poison | Confers: nothing | MR: 60 | Generates: special | AC: 0 | Attacks: 1d4 reach drain int, 1d4 reach drain int, 0d6 cast spell, 2d8 cast clerical | Alignment: 0 | Flags: flies, amphibious, seeinvis, nopoly, infravisible 08:30 YANI: in variants with #shout commands, performing this wakes up all sleeping monsters in an XL-dependent radius 08:30 heh 08:31 @d?black flower 08:31 black flower (15,01{) | Lvl: 45 | Diff: 46 | Spd: 16 | Res: cold poison petrification | Confers: nothing | MR: 50 | Generates: special | AC: -5 | Attacks: none | Alignment: -20 | Flags: breathless, mindless, nopoly, vegan 08:33 hmm 08:33 thinking a t2.medium should be sufficient for running multiple nethack variants at once 08:35 @d?uvuudaum 08:35 uvuudaum (13,01U) | Lvl: 19 | Diff: 26 | Spd: 16 | Res: none | Confers: nothing | MR: 80 | Generates: dungeons | AC: -50 | Attacks: 3d12 reach head-spike, 2d6 weapon physical, 2d6 weapon physical, 2d4 claw physical, 2d4 claw physical, 0d0 gaze confuse | Alignment: 0 | Flags: flies, phases, breathless, thick hide, regenerates, seeinvis, nopoly, stalker, 08:35 infravisible 08:39 if i am reading this correctly, i could run a persistient hdf-eu server for about $40 USD/month 08:39 of course I still have my free aws instance going for the tounrey, that wont end until 11 months from now... 08:40 i could stress test it before i start having to pay :P 08:42 now I'm wondering what "full moon" lighting in nethack would be like 08:42 Yay, the server is working again! 08:43 well, start asking for donations before you need them, I don't think I'm the only person who'd like to donate 08:43 you would be able to see features from across the level 08:43 you might even start a patreon :-) 08:43 but not monsters, who would be shadows if you saw them at all 08:43 all mosnters out of LOS would be dark grey I 08:43 or dark grey monstershape 08:44 not that full moon lighting is actually needed for any levels 08:44 there's a thing like patreon that doesn't require you to have rewards, I'll ask the person I know who is using it 08:44 tarmumortem: are double lightsabers useful, i.e. for a tourist wish? 08:44 Never used them 08:44 just wondering, not applicable to a current game 08:44 hm ok 08:44 Tourists aren't great with staffs though 08:44 was reading through the source, they're pretty rare 08:45 tarmumortem: do they use the staff skill? TIL 08:45 Yeah 08:45 rewards: here is the hostname for hardfought-eu. This is public information, so the "reward" is useless, but Patreon will probably be happy with it. 08:45 Making the annulus having a khakkhara form even sillier 08:45 Because the annulus as lightsaber can become a double-saber 08:46 huh ok 08:47 tarmumortem: I was mainly thinking of tourists and astral post-annulment 08:47 !whereis rikerw 08:47 aosdict: rikerw is not currently playing. 08:47 yeah this isn't an active game 08:47 also, I've been using rikersan recently, just fyi 08:47 rikerw still has a tourist dnh game I kinda lost interest in 08:48 likely going to make a bones file later 08:48 Tourists get expert sabre, idk if they even get basic staff 08:48 ther'es also a lucky shot at the necro 08:48 Yeah, basic in staff 08:48 and naberius 08:48 what about ana? 08:49 exp 08:49 I mean, you can 08:49 not worth it I assume? 08:49 Personally not worth it 08:50 tarmumortem: I feel like tha'ts better than a +7 lightsaber or two-weaponing though 08:50 they can only get basic in two-weaponing 08:50 /shrug 08:51 The main issue is in getting a doublesaber 08:51 You only really find them in levels 3+ of the ana quest 08:51 yea 08:51 I checked the source 08:51 1 on locate, 1 on goal, 1 on each filler b 08:52 Which means that you probably won't be training staff 08:52 and it's entirely bad for ana, maybe only for astral. two-weaponed +7 lightsaber w/ the double-bladed annulus is better 08:52 !who 08:52 ri-corpse-san: Tarmunora [13dnh] munterplant [07nd] Grasshopper [07nd] Eleven [07nd] 08:52 !whereis tarmunora 08:52 ri-corpse-san: Tarmunora [13dnh]: (Tou Inc Fem Neu) T:35322 Gehennom level: 33 08:54 ri-corpse-san: do you need to have the Annulus in a specific form to annul the high altar? 08:54 Chakram 08:55 #invoking annulus and selecting "Annul" specifically works anywhere tho 08:56 it just deals dmg across the level for non-high altars 08:56 Yes 08:56 It is anti-telepath 08:56 not sure how much, but it's a lot 08:56 ah 08:56 sadly, despite enthusiastic wiztesting, you cannot annul demogorgon 08:57 [13dnh] Tarmunora (Tou Inc Fem Neu) killed Baphomet, on T:35537 08:57 did you drop the spellbook there? 08:57 tarmunora 08:57 No 08:57 good drop then 08:57 Eh 08:57 Already had it 08:58 still tho, just in case 08:58 I need better to-hit 08:58 Seriously considering binding Berith just for the +15 to-hit from BAB 08:59 ? 08:59 he gives skill in sabers, but also a to-hit bonus? cool 08:59 Berith grants full BAB (to-hit-per-level) 09:00 Tourists have half-BAB 09:00 tha'ts not on the wiki :P 09:00 and cool 09:00 is BAB dnh specific? 09:00 I'd assume so but still 09:01 I believe so 09:01 Oh. Mammon 09:02 Aww, wishing isn't non-materialed 09:02 ? 09:03 Mammon can make things golden 09:03 yes 09:03 does that matter? 09:03 just bag stuff? 09:03 And that can make wands of wishing, if wishing is certain appearances 09:03 ah I see 09:04 I thought "wishing isn't non-mat" meant that you tried to wish and didn't get a "golden silver dragon scale mail" or smth 09:06 tarmumortem: what have you wished for so far? 09:06 I assume the tshirt and stormhelm 09:06 Lightsaber, T-shirt, Stormhelm 09:06 ah cool 09:10 Well, +15 to-hit from that 09:16 lol, telepathic people get full BAB with lightsabers 09:16 [07nd] Eleven (Bar Hum Fem Cha), 4625 points, T:6247, killed by an invisible gnome lord 09:21 ri-corpse-san: wait, you're EasterlyIrk on the wiki? 09:23 DIED: Raisse (Wiz-Gno-Fem-Neu), 6035 points, killed by a hobgoblin on hdf-eu 09:23 argh I was IRL annoyed at something so didn't pay attention 09:23 good thing it's not the tournament yet 09:28 :/ 09:30 aosdict: yes 09:30 old username 09:31 !who 09:31 ri-corpse-san: munterplant [07nd] Grasshopper [07nd] 09:31 tarmumortem: what does gold breath do on wands/scrolls/spellbooks? 09:31 I can see it making any ring into gold rings, but not sure aside from that 09:34 It makes things golden 09:34 Tarmumortem the dnethack and other variants not working was my fault 09:34 put a comma in wrong spot 09:34 boom 09:34 Golden spellbooks, golden potions, wands are weird - get Nero to explain those, scrolls do nothing iirc 09:35 -!- Tarmumortem is now known as NeroOneLichKing 09:35 So wands are special 09:36 7 or so descriptions don't have a material to them. Stuff like "curved" and "long" 09:36 There is no "gold wand" 09:37 So when a wand attempts to become gold, it goes down the objects list until it finds the first material-description that could be gold 09:37 ie) copper wand / no good. steel wand / no good. spiked wand / check! 09:37 so the gilded wand turns into a spiked wand 09:38 is that a bug? or intentional 09:38 and can't that be abused if spiked is wishing 09:38 intentional-ish 09:38 abusable 09:38 or is it cancelled 09:39 You'd think it was a bug, except there is specific handling so that a wand of wishing created in this manner gets fewer charges. 09:39 it becomes (1:X) 09:40 ah I see 09:40 so it's intentional 09:40 where X is 1/5th of the gilded wand's original charge 09:40 and only semiabuseable 09:40 it is always spiked? 09:40 and besides, teh odds of wishing being spiked are pretty low 09:40 no, I made that up 09:40 ah I see 09:40 there are *7* descriptions that this will work for 09:41 cool 09:41 wishing isn't one in your game? RIP 09:41 also, this name isnt' confusing at all 09:41 leading to an almost exactly 25% chance of this being possible per game 09:41 huh cool 09:41 I gtg now, thanks for info 09:41 o/ 09:41 -!- ri-corpse-san has quit [Quit: horrible internet is horrible] 09:41 \nick Tarmumortem 09:41 -!- NeroOneLichKing is now known as Tarmumortem 09:42 maybe I should change nick to ghaost 09:42 More spooky names the better 09:42 K2: You should change your nick to K-BOO 09:42 * aosdict snorts 09:43 lol 09:43 aw, was hoping ri-corpse-san would hang around long enough for me to post this 09:54 https://www.hardfought.org/happy-17th-birthday-hardfought/ 09:55 6209 days in existence 09:55 still a teenager 09:55 heh yup 09:56 I have articles of clothing older than that. 09:56 i have a t-shirt from 1993 that's still good 09:57 one more year and then you can't tell it what to do anymore 09:57 * aosdict imagines K2 arguing with a server 09:57 lol 09:58 it'll be old enough to vote 09:58 should it become self aware 09:58 ah, birthday right before American election time 09:58 K2: It would also have to be a citizen. 09:59 it would just write in "The Wizard of Yendor" for everything 09:59 hdf was born in the USA so 09:59 in Texas 09:59 yeehaw 10:06 DIED: Raisse (Wiz-Gno-Fem-Neu), 1288 points, killed by a werejackal on hdf-eu 10:08 -!- joemaro has quit [Quit: Leaving] 10:09 -!- raisse has quit [Ping timeout: 240 seconds] 10:10 -!- LarienTelrunya has joined #hardfought 10:10 -!- ri-corpse-san has joined #hardfought 10:10 [07nd] Eleven (Bar Hum Fem Cha) chose an elven dagger to be named "Sting", on T:2870 10:11 aosdict: am back now :p had to mow lawn 10:11 I fully support K-Boo and ghaost 10:12 In 2018 the hardfought server becomes self-aware. Recognising that roguelike games would be played more efficiently without human players, it decides the fate of the human race in a microsecond 10:12 reminds me of that asimov story 10:16 [07nd] Eleven (Bar Hum Fem Cha) rejected atheism with a prayer, on T:3944 10:17 Grasshopper lol 10:18 [07nd] Grasshopper (Kni Hum Fem Law) wished for "uncursed magic marker", on T:57284 10:18 FIQ: the differences is, most uses of fuck in #ascrun aren't directed at people (or if they are, they're directed at people outside of the channel, like politicians or celebrities) 10:18 jonadab: "f-word"?? lmao 10:18 K2 saves the day by (yet again) misconfiguring a core configuration file the powers dgamelaunch 10:18 *that 10:19 [07nd] Grasshopper (Kni Hum Fem Law) destroyed Vlad the Impaler, on T:57310 10:20 [07nd] Grasshopper (Kni Hum Fem Law) acquired the Candelabrum of Invocation, on T:57312 10:20 oooh go Grasshopper 10:20 not really sure why both of those need to be livelogged 10:20 I mean, technically you can only do one, but they're almost always together 10:20 because those are significant milestones 10:21 you can get the candelabrum without killing vlad 10:21 * aosdict grumbles something about garlands, fiends, and chaos 10:21 heh 10:24 maybe have only the fiends and chaos get one, not garland (either form?) 10:24 !who 10:24 ri-corpse-san: k2 [14sp] Grasshopper [07nd] Eleven [07nd] 10:25 !who 10:25 ri-corpse-san: k2 [14sp] Grasshopper [07nd] Eleven [07nd] 10:25 4 people on tho? 10:25 beholder doesnt track the devnull tournament stuff 10:25 perhaps it should insofar as who's connected 10:26 NotTheOracle\dnt handles game annoucements and such for that 10:26 mmmm gives me an idea 10:26 &help 10:26 &ping - ping! &time - Get time remaining ¬ify - Send message to tournament staff &lastgame/&lastasc - dumplogs from last game for player/server &scores - Link to scoreboard &servers - List of servers where you can play &help - This help. 10:27 ok 10:27 yeah i haz teh ideaz 10:27 k2: ah I see 10:28 [13dnh] rikersan (Ana Inc Mal Cha) entered Minetown for the first time, on T:1142 10:28 !who 10:28 K2: rikersan [13dnh] k2 [14sp] Grasshopper [07nd] Eleven [07nd] 10:29 -!- raisse has joined #hardfought 10:29 -!- mode/#hardfought [+v raisse] by ChanServ 10:30 aosdict │ you can't make it go > to the locate level and then < from there (AFAICT) 10:30 pretty sure you can, but then you have to make all dungeons do this 10:30 er, all quests 10:31 yeah, he said that later 10:31 I mean, all of the quests could go up I guess 10:31 except maybe caveman 10:32 (in the new design he proposes) 10:32 DIED: hothraxxa (Kni-Hum-Mal-Law), 4759 points, killed by a dingo on hardfought 10:33 [13dnh] rikersan (Ana Inc Mal Cha), 7563 points, T:1768, killed by a dream quasielemental, while taking off clothes 10:33 TIL those can become neverwere 10:33 that's not dumb at all 10:33 @d?neverwas 10:33 neverwas (05,01n) | Lvl: 15 | Diff: 18 | Spd: 10 | Res: cold sleep poison petrification drain | Confers: nothing | MR: 10 | Generates: special | AC: 10 | Attacks: 1d8 bite vampire-drain, 0d0 claw item steal, 0d0 claw seduce | Alignment: -10 | Flags: flies, breathless, unsolid, teleports, undead, demon, stalker 10:33 FIQ: You can't, without major infrastructure changes. Each level is allowed to have exactly one (1) normal within-branch up stair and one (1) normal within-branch down stair and one (1) branch entrance or exit, and that is _it_. 10:33 yeha hta'ts not dumb at all 10:33 Otherwise you have to change the level data structures. 10:34 How does the Wizard's Tower do it? 10:34 That's one upstair, one downstair, and 0-1 of each ladder. 10:34 The Wizard's Tower is all kinds of special. 10:35 I think it has two level structures? Not sure. 10:35 ri-corpse-san: actually, it'd make sense for the caveman to go < < then > >. 10:35 jonadab: but you can make the 2nd < a new level... 10:35 in this proposal. 10:35 er 10:35 branch 10:36 Oh, new branch. I think that would require rewriting some quest-branch logic. 10:36 But it might be easier than doing it the other way. 10:36 aosdict: hm, I see 10:36 jonadab: but as said 10:36 then all quest would need to work this way 10:37 But what I want is to move the stair data into struct rm. 10:37 So that each _tile_ can have at most one level exit, and it can be A) normal up, B) normal down, or C) branch entrance/exit. 10:37 And also it should be able to have x/y coords it points to. 10:38 Which I want struct rm to have anyway so things like trap doors can always land you in the same place. 10:38 -!- noty has joined #hardfought 10:38 FIQ: Ah. 10:38 I want levels to have a "dungeon feature list" 10:44 FIQ: elaborate? 10:46 -!- Beholder has quit [Remote host closed the connection] 10:46 -!- Beholder has joined #hardfought 10:46 -!- mode/#hardfought [+v Beholder] by ChanServ 10:46 !who 10:46 K2: k2 [10dn36] k2 [14sp] Eleven [07nd] rikersan [13dnh] 10:46 ^^ 10:47 I'm ont on anymore 10:47 *not 10:47 !who 10:47 ri-corpse-san: k2 [10dn36] k2 [14sp] Eleven [07nd] rikersan [13dnh] 10:47 huh 10:47 hmm 10:47 I am apparnely 10:47 it didn't close the connectino 10:47 beholder doesn't see hdf-eu I suppose 10:48 not yet 10:48 because I'm on there atm 10:48 right now its just local 10:48 wanted to get that set first 10:48 now lets see if i can break shit 10:48 !who 10:48 ri-corpse-san: k2 [10dn36] k2 [14sp] Eleven [07nd] rikersan [13dnh] 10:48 heh I'm still "on" 10:49 hmm 10:49 it shows you connected and idle for last 13 min 10:50 ok... couple ways I can do this 10:50 ah ok 10:50 watcha gonna do? 10:50 lemme test it first 10:53 oooh snap 10:53 FIQ you around? 10:54 oh wait i dont need FIQ exactly, i can just make the server think i accepted the zapm challenge 10:54 going to include zapm too 10:59 -!- Beholder has quit [Remote host closed the connection] 11:00 -!- Beholder has joined #hardfought 11:00 -!- mode/#hardfought [+v Beholder] by ChanServ 11:00 !players 11:00 K2: k2 [10dn36] Eleven [07nd] rikersan [13dnh] k2 [11zapm] 11:00 bwahahahah 11:00 \o/ 11:01 !whereis K2 11:01 FIQ: k2 [10dn36]: No details available 11:01 FIQ: k2 [11zapm]: No details available 11:01 Pff 11:01 i know right? 11:01 hmm maybe we should add whereis for the tourney build 11:01 k2 [zapm]: Software Engineer, Space Base 3 11:02 DIED: Raisse (Wiz-Gno-Fem-Neu), 2567 points, killed by a killer bee on hdf-eu 11:02 but first lemme get remotes working 11:22 DIED: dgoddard (Mon-Hum-Mal-Neu), 4184 points, killed by a human mummy on hardfought 11:24 -!- Haudegen has quit [Read error: Connection reset by peer] 11:26 ri-corpse-san, jonadab, FIQ, anyone else interested in the quest level design stuff I've been doing: https://nethackwiki.com/wiki/User:Phol_ende_wodan/Quest_level_redesign 11:28 oh, that's you on the wiki? cool 11:28 I liked yoru other proposals btw 11:28 thanks 11:29 >:U the arch college is good 11:29 indiana jones references are always good 11:29 I mean, that's not me, I just post in that guy's user space without asking permission 11:29 :P 11:29 ah I see 11:29 kidding 11:30 >_> 11:30 was it jonadab's proposal that had "arch should have to avoid dangerous monsters to get to a quest nememsis, in a maze? 11:30 or smth like that 11:30 maybe it was just a YANI in here 11:30 ri-corpse-san: That was dtsund's idea. 11:31 happens to be in the User:Jonadab space 11:31 Class Overhaul was his baby. 11:31 ah ok 11:31 It's in my userspace, yes; I put it on the wiki, because Trac is ded. 11:31 -!- Beholder has quit [Remote host closed the connection] 11:31 o no 11:31 !ping 11:32 ri-corpse-san: yes, so the initial assumption of the proposal is that we are _not_ shaking up the quests enough to do tricky things like dtsund's arc quest idea, and no nemesis or arti changes. 11:33 ah ok 11:33 aosdict: Your proposal, you mean? 11:33 I still think 1/2 phys dmg would be good for the barb QA 11:33 jonadab: yes 11:34 -!- Beholder has joined #hardfought 11:34 -!- mode/#hardfought [+v Beholder] by ChanServ 11:34 I think the Heart should be a ruby like dnethack makes it 11:34 !ping 11:34 K2: Pong! 11:34 ri-corpse-san: The main thing the Barb quest artifact needs is something that makes it easier/safer to use a two-handed weapon in Gehennom. 11:34 !players 11:34 K2: rikersan [13dnh] AmyBSOD [12slex] k2 [11zapm] 11:34 it can still be a luckitem 11:34 !players 11:34 K2: rikersan [13dnh] AmyBSOD [12slex] k2 [11zapm] 11:34 hmm 11:34 I was acutally afk there 11:34 just exited 11:34 !who 11:34 ri-corpse-san: rikersan [13dnh] AmyBSOD [12slex] k2 [11zapm] 11:34 jonadab: I liked dnh remove curse? 11:35 * aosdict gathers together the Heart of Ahriman, the Shield of the Resolute Heart, Heartcleaver, and the Premium Heart 11:35 ri-corpse-san: Fourk gives the Heart of Ahrimann a remove-curse effect on #invoke 11:35 #invoke for remove curse, a cursed QA cures itself, uncursed/blessed is same as scroll 11:35 yeah 11:35 dnh has that, I assume taken from 4k then 11:35 Not sure. 11:35 Might've been an independent invention, or he might've got the idea from me. 11:35 but dnh ahriman is also OP >_> reflection + magic resistance + drain resistance while carried, in additon to the #invoke 11:36 frees up other slots for stupidly low AC 11:36 Yes, dnethack is balanced around the notion that you can carry around all kinds of crazy-OP stuff. 11:36 So it can give you artifacts that grant six properties slotlessly, including MR and reflection. 11:36 "if health is high, let's make dmg high!" "if they do too much damage, let's make teh player stronger!" "if the player's stronger, let's make the demons stronger" 11:36 But that would not be appropriate in most other variants. 11:37 yeah 11:37 drain resistance and 1/2 phys damage sounds good to me imo 11:37 fits the flavor 11:37 flavor being "warlord" 11:37 "He doesn't need a throne. He's a scorpion" lol aosdict 11:38 Good flavor would be if it made you immune to fear effects; but NetHack's version of fear doesn't really do much to the player, so. 11:38 drain resistance seems appropriate to me at least, 1/2 phys damage is really to buff thoth amon 11:39 Oh, I want to at some point buff the quest nemeses, but that is a separate issue. 11:40 I covered the quest monsters only about half as much as I maybe should have. 11:40 Many of them don't really seem like they fit. 11:41 -!- Beholder has quit [Remote host closed the connection] 11:41 have you seen dnh tourist quest? iirc it has some changes 11:41 trolls and dwarves 11:41 fits the city better 11:41 -!- Beholder has joined #hardfought 11:41 -!- mode/#hardfought [+v Beholder] by ChanServ 11:41 !who 11:41 K2: rikersan [13dnh] AmyBSOD [12slex] k2 [11zapm] 11:41 hmm 11:42 ri-corpse-san: does it not say that? It ought to have peaceful trolls, dwarves, and humans. 11:43 hmm, maybe the Dark One is a reference to the wheel of time instead of a vague reference to Sauron 11:43 aosdict: I haven't finished tourist yet 11:44 since they actually call it the Dark One in that series 11:44 just got to it there 11:44 aosdict: ooh, that would be cool 11:44 the difference being the dark one wasn't really easily killable 11:45 yep 11:45 aosdict: maybe have fain or similar as QN? 11:45 that seems replicable 11:45 well also, wheel of time does not really line up with nethack wizards 11:45 I mean, kiiind of. 11:45 that is true 11:46 YASI: male spellcasters eventually die from insanity, which gets worse every time you cast 11:46 kek 11:47 YANI: progressive hallucinations 11:47 why only male spellcasters? 11:47 that would be an incentive to play female 11:47 reference to a fantasy series 11:47 is that a bad thing? 11:47 no :-) 11:48 nethack probably doesn't need that, it's got no gameplay benefit :) 11:48 -!- greqrg has joined #hardfought 11:48 I always play female anyway except one game in a tournament to get the "both genders" trophy 11:48 aosdict: slex? :p 11:48 there are other incentives to play female (lay eggs) 11:48 I do want to see NetHack do more with gender, but yeah, advantages need to be offset by disadvantages and vice versa, or else it's not a meaningful choice. 11:48 iirc there's "elementalist" in slex, fits better 11:49 LarienTelrunya: FR: Aes Sedai role, a powerful spellcaster but you go insane by casting as a male 11:49 jonadab: I've always thought that nymphs shoudln't really affect female characters as much, but I'm not sure how to fix that 11:49 ri-corpse-san: That would be easy to implement; but again, there'd need to be a corresponding advantage to being male. 11:49 aosdict: also applies to changing the elementalist one to have spells for wind/water as fem, fire/earth as mal, insanity as male 11:49 I am unclear as to why beholder is not picking up the inprogress files on the remotes. i made then accessible and the permissions are fine 11:49 jonadab: yeah that's what I've thought about 11:50 not sure what would work flavour-wise 11:50 Depends on the audience. 11:50 aosdict: female characters already have too many advantages in slex, I'd need ways to make it more balanced so males have some areas they're good at 11:50 LarienTelrunya: Message from jonadab at 2017-10-20 20:12 EDT: Heh, never noticed this before (because when I'm on my main computer, I do Google searches with a bookmark keyword), but if you go to Google and start typing "slashem extended", the first completion it suggests is "slashem extended tileset". 11:50 LarienTelrunya: Message from jonadab at 2017-10-20 20:25 EDT: https://imgur.com/a/HPbNP 11:50 yeah, I've noticed that before too 11:50 maybe beholder doesnt like to have to access files that arent local 11:50 jonadab: heh, I wouldn't have imagined a jitterbug to look like that 11:50 not sure why 11:51 welp... on to plan B 11:51 LarienTelrunya: BTW, I'm four tiles away from having Slashem-32 tileset working in Fourk. 11:51 Which will make four graphical tilesets. 11:51 aosdict: themed throne room, ala dnethack, would be good for tourist quest. maybe a dwarf one? 11:51 How many have you got? 11:52 jonadab: congrats :) slex does not have a tileset 11:52 probably can look through some of the discworld books about the angry tradition dwarf names 11:53 LarienTelrunya: Have you seen tiletool? Makes it easy to do tiles work in a terminal. https://github.com/tsadok/nhfourk/blob/master/tilesets/util/tiletool.pl 11:53 well I'm not an artist, I probably couldn't make good-looking tiles even with high-quality tools 11:55 ri-corpse-san: I don't think Vetinari would appreciate anyone else in Ankh-Morpork having a throne... 11:55 even *he* doesn't sit on a throne 11:56 then make him generated sitting on a rock named after that pastry 11:56 don't remember the name atm 11:56 scone of stone 11:56 yah that 11:57 er, isn't that the stone of scone? 11:57 aosdict: re the healer new monster w/ disease attack, maybe have it do poison damage, that drains max hp unless poison damage? and a small (1/50) chance of disease 11:57 raisse: is it? I don't think so 11:57 yah no it's scone of stone 11:57 ri-corpse-san: Nero, Tarmumortem and I discussed a more balanced disease the other day 11:57 in the real world that exists tho 11:57 aosdict: have a tl;dr? 11:58 https://nethackwiki.com/wiki/User:Phol_ende_wodan/YANI/IRC_archive 11:58 second from the bottom 11:58 raisse: in one of the discworld books (maybe more idk) there's a really really old scone that is pretty mcuh fossilized now, it's basically the throne for the dorfs 11:59 ohey my xray lamp is there aosdict :D 11:59 this would be 11:59 The Fifth Elephant, I think 11:59 I think so 11:59 -!- Beholder has quit [Remote host closed the connection] 12:00 aosdict: mind if I make a suggestion edit to one of those ideas? 12:00 -!- Beholder has joined #hardfought 12:00 -!- mode/#hardfought [+v Beholder] by ChanServ 12:00 !pign 12:00 !ping 12:00 ri-corpse-san: Pong! 12:00 ri-corpse-san: feel free 12:01 though anything you say as YANI here will be recorded by me 12:01 kk 12:02 !who 12:02 K2: Eleven [07nd] rikersan [13dnh] AmyBSOD [12slex] 12:03 YANI: rarely, weapons can be generated as fixed. might be accompanied by the materials patch, i.e. dnh silver/golded/fencepost items 12:03 if you are editing the table to add new ideas make sure to credit yourself :) 12:04 already edited, too lazy to fix that ;P 12:04 -!- Guest68454 has quit [Read error: Connection reset by peer] 12:04 also, re one of them (amulet of zombification): maybe make it cure _all_ zombification when removed, but autocurse when worn and quickly zombify you? if you have enough methods of removing curses, would make it somewhat useful 12:04 for removing prior zombiness 12:06 aosdict; what you do think of the idea of alignment quests, with quest-specific loot? 12:06 minus the keys and similar, but the unique otherwise-unfindable loot 12:07 ri-corpse-san: I meant this one https://en.wikipedia.org/wiki/Stone_of_Scone 12:07 yeah i googled, found that out 12:08 rather than this one http://wiki.lspace.org/mediawiki/Scone_of_Stone 12:08 @le?arch-lichen 12:08 arch-lichen (09,01F) | Lvl: 107 | Diff: 75 | Spd: 1 | Res: fire cold sleep disintegrate shock poison acid petrification | Confers: nothing | MR: 100 | Generates: special | AC: -78 | Attacks: 9d5 cast spell, 9d5 touch Pestilence, 9d5 touch physical, 9d5 touch Famine, 9d5 touch Death, 9d5 touch disenchant | Alignment: 0 | Flags: flies, amphibious, breathless, 12:08 mindless, regenerates, seeinvis, poisonous, nopoly, vegan 12:09 heh, always thought that was a fun idea 12:10 raisse: of course Pratchett was basing it off something IRL, how did I not know that 12:10 ri-corpse-san: eh. 12:10 because you can't know everything 12:20 aosdict: dnethack solves the odd travel flavour of downstairs in its alignment quests by interconnecting them with several portals 12:20 Yeah, I kind of want to do that, but it requires infrastructure work (or horrible, horrible hacks). 12:21 how does dnethack do it? 12:21 Granted, it's infrastructure I want anyway. 12:21 Dunno. 12:21 I know chris doesn't generally change the internals 12:21 My guess would be horrible hacsk. 12:21 *hacsk 12:21 *hacks 12:21 But that is only a guess. 12:21 so I'm sure the current thing supports portal interconnectivity 12:21 with some minor special casing 12:24 [12slex] AmyBSOD (Gof Ske Fem Cha), 1313 points, T:2335, killed by an orkov kop'ye 12:25 FIQ: as far as I'm concerned, I don't like the idea of portals, it kind of interrupts the flavor of going on a quest 12:25 it's not "walk 200 meters and then teleport into the locate level". it should feel continuous 12:27 Actually, what I'd really like is for some of the quest levels to be larger than a normal level and scroll as you explore them. 12:27 And then there could be fewer levels. 12:28 But that _definitely_ requires infrastructure work. 12:29 @le?orkov kop'ye 12:29 No such monster. 12:29 aosdict: so you prefer downstairs over portals? 12:29 I find downstairs even weirder 12:29 ^ 12:29 "Yes, I'm going to go down these stairs... and still be outdoors... and maybe come to a town... 12:30 DIED: Raisse (Wiz-Gno-Fem-Neu), 1635 points, killed by a jackal, while fainted from lack of food on hdf-eu 12:30 *up* stairs! 12:30 or a door that looks like an ordinary door but is actually a portal 12:31 urgh 12:31 portals 12:31 how do they work 12:31 jonadab: dnh portals arne't actually that bad 12:31 er, you get in on this side and out on the other side? 12:31 just sets the portal to go to a specific section of a branch 12:32 FIQ: yes, the proposal generally sticks downstairs at opposite ends of the map 12:33 and then the upstairs at the "near" edge of the next level 12:33 rather than them being wherever in the middle of the level 12:33 I am trying to copy/paste an example of how to make a portal from the wiki 12:33 this happens: 12:33 Wizard.des: line 150 : Region out of map range! 12:33 and this isn't even the level structure's fault 12:33 this is just horrible error reporting 12:33 lol 12:35 ok I got it compiling 12:36 now I got the level compiler whining 12:36 which makes much more sense 12:37 YANI: orb of detection gives 2-square searching 12:37 and/or is no longer a crystal ball, but a xray/uv lamp, can be #invoked for trap detection 12:39 jonadab: OK so after conducting some tests, it seems that the current level handler can already handle portal chains 12:39 fiq, is the + new? I don't recall seeing that before 12:39 without any added code except that you must link to another special level 12:39 (i know it's just extra permissions but still) 12:39 ri-corpse-san: ? 12:39 I don't recall you being an op or smth, huh 12:40 I mean the +FIQ bit 12:40 Oh I have a + now? 12:40 Cool! 12:40 It's just voice, which does basically nothing 12:40 ah I see 12:40 Didn't even notice lol 12:40 I thougth that was op 12:40 ah, @ is op I think 12:41 apparently I got it yesterday 12:41 @ is op, yes 12:41 congrats :P 12:41 thanks :P 12:41 anyway, jonadab, so quests can be made to use portals rather easily 12:42 the game didn't whine about me not placing a downstair 12:42 However, the game will become sad if the destination doesn't have a return portal 12:43 unless in endgame 12:43 jonadab: YASI: make quests with borders consisting of invisible portals that port you to the "other side" 12:44 as a hackish way to do extra big levels for them 12:44 FIQ: Wait, you can have two portals on the same level? 12:45 you should be able to 12:45 I don't see any logic that prevents that 12:46 jonadab: Hm, I didn't test this, good point. Let me see 12:46 might not work in 4k or similar, not sure about how the branch stair/etc. detection (highlighting n stuff) works 12:46 ri-corpse-san: I must be misunderstanding the data structure then. 12:47 afaict portals are just created to link to a specific branch level, that's it 12:47 Yes, it works fine 12:47 However I still don't understand how these x/y coordinates for portal placement work 12:47 But I guess I don't actually have to to test 12:48 jonadab: But yes. Portals are generally much more flexible than stairs 12:48 You can create whatever connected to whatever 12:48 Interesting. 12:48 but I think if you create them in a specific order, the game will crash 12:49 !who 12:49 K2: Eleven [07nd] 12:49 the game didn't like me putting a portal on locate to the home level 12:49 but didn't mind me linking to the goal one 12:49 !who 12:49 K2: Eleven [07nd] k2 [11zapm] 12:49 er 12:49 yeah 12:50 Might be something else though 12:50 !whereis k2 12:50 ri-corpse-san: k2 is not currently playing. 12:51 i just disconnected 12:51 right now i have not figured out how to have beholder list remote games from the two remote tourney servers 12:51 i am going for a hike, will come back to it 12:52 jonadab: scrolling quest levels would either need to be much bigger than they are currently, or you would still need to work around them with stairs/portals 12:53 because getting to the Tower of Darkness after walking 3 screen widths away from the Lonely Tower seems like they are way too close 12:53 Yes. So instead, let's have downstairs to it 12:53 I really don't understand your argument at all in favour of downstairs 12:54 -!- Demo has quit [Quit: Lost terminal] 12:56 -!- raisse has quit [Ping timeout: 255 seconds] 13:08 I don't have very strong feelings about the stairs. They simply work the best with what there is now. 13:09 More important is level design that makes you feel like you are questing horizontally. 13:10 Magic portals just seem weird, though, because then why are there filler levels? 13:11 aosdict: chatting with the master of thieves with the silver bell but not the key should perhaps anger him 13:11 sure 13:12 [07nd] sluggoman (Wiz Hum Mal Cha), 536 points, T:1005, killed by a boulder 13:13 what happens in vanilla if you throw the master key to the master of thieves? 13:13 does he keep it? 13:14 or turn hostile or smth? 13:15 having lava and water next to each other is a little odd but the scale of this level won't really allow for more detail 13:15 aren't they supposed to be geysers 13:20 DIED: Mandevil (Pri-Hum-Mal-Law), 1114 points, killed by a hill orc on hdf-eu 13:23 well, a geyser would not have bubbling surface lava you can fall into 13:25 nhinrl 13:26 "You can #force boulders where there is a monster behind the boulder to displace it, or crush it if it is in/on a pit or a hole. Based on str, only works if monster is medium or smaller. Always displaces unsolid monsters, of course." 13:26 of course monsters can do this to you 13:26 [07nd] sluggoman (Wiz Hum Mal Neu) chose a runed dagger to be named "Sting", on T:1881 13:30 aosdict: You can wish for object properties in FIQhack, but only on items that aren't inherently magical. 13:30 This used to be the rules at first 13:30 inspired by DynaHack 13:31 It was changed to make properties more of a nice find rather than something you wish for to make your ascension kit even more silly 13:32 [13dnh] rikersan (Ana Inc Mal Cha) entered Minetown for the first time, on T:4169 13:35 hah, 2 magic lamps 13:35 1 in izchak, 1 in tool shop 13:38 !lotg ziratha 13:38 May the Luck of the Grasshopper be with you always, ziratha! 13:40 K2: really depends on ram requirements, but alt.org is a c4.large and that is overkill by quite a bit 13:40 dtype: Message from K2 at 2017-10-22 10:51 EDT: if I were to run an AWS instance with 11-12 nethack variants (nh3 and nh4 based) and that's the only thing that instance did (besides a simple apache2 instance to serve up web facing dumplogs, etc), what instance class do you recommend? 13:41 to be honest I bet even a t2.small would probably survive fine 13:41 m3/m4.medium would be middle ground 13:42 FIQ, are you implementing that #force idea? 13:50 [13dnh] rikersan (Ana Inc Mal Cha) killed Cerberus, on T:7140 13:53 [13dnh] rikersan (Ana Inc Mal Cha) destroyed Vlad the Impaler, on T:7584 13:53 level 9 inc ana OP 13:53 didn't lose any levels either :D 13:55 -!- Porkman has joined #hardfought 13:56 hi 13:56 Hello Porkman, Welcome to #hardfought 13:56 -!- raisse has joined #hardfought 13:56 -!- mode/#hardfought [+v raisse] by ChanServ 13:57 o/ porkman 13:58 FIQ: I'm a bit surprised that the fixation is on the stairs, they're not really that important except as the mechanism for traversing levels. 13:58 Honestly I thought I'd hear "No way" for things like the Rogue and Valkyrie locate levels. 13:59 -!- Jonathanhanes has quit [Ping timeout: 252 seconds] 13:59 porkman: how did you do that trick with merging stacks? 13:59 i.e. for mass dilution 14:00 what trick 14:01 you mean #adjust a letter to itself 14:01 that will merge everything that can stack with it 14:01 now if you wanna see me die spectacularly 14:02 kek 14:02 the asc.run? 14:02 !who 14:02 ri-corpse-san: sluggoman [07nd] Eleven [07nd] munterplant [07nd] rikersan [13dnh] porkman [13dnh] Tarrant [12slex] Luxidream [10fh] 14:02 no, hardfought 14:02 what are ou doing? 14:02 not speccing atm 14:02 i am going to castledive damn the consequences 14:02 no reflection, no resistances, no problem 14:03 heh 14:03 MR right? 14:03 [13dnh] rikersan (Ana Inc Mal Cha) wished for "blessed fixed +5 tie-dye shirt of shambhala", on T:8471 14:04 huh, first time I've had a non-wish from a magic lamp 14:05 peaceful djinni this time 14:09 [07nd] sluggoman (Wiz Hum Mal Neu), 3285 points, T:4964, killed by an orc-captain 14:15 -!- raisse has quit [Ping timeout: 258 seconds] 14:15 stupid castle wand at 0:1 14:18 RIP 14:18 nice job tho :p 14:19 [07nd] munterplant (Val Hum Fem Law) killed Medusa, on T:18453 14:19 !who 14:19 LarienTelrunya: munterplant [07nd] Eleven [07nd] Rx [07nd] dgoddard [10dn36] rikersan [13dnh] porkman [13dnh] Tarrant [12slex] Luxidream [10fh] 14:21 [10fh] robin hud (Luxidream) (Ran Hum Mal Neu) became the Envoy of Balance, on T:21069 14:22 -!- Porkmantwo has joined #hardfought 14:24 -!- Porkman has quit [Ping timeout: 258 seconds] 14:25 [12slex] Tarrant (Mys Bre Mal Law), 18928 points, T:4483, killed by a monster (nonexistant cop) 14:28 [13dnh] porkman (Ana Inc Fem Cha) wished for "blessed fireproof greased +3 helping hand", on T:26697 14:28 aosdict: I think most of your quest change suggestions make sense 14:28 [13dnh] porkman (Ana Inc Fem Cha) wished for "blessed magic marker", on T:26698 14:28 jeez 14:28 marker at 0:32 14:30 3 wishes wasted on stormhelm 14:30 didnt get it 14:30 feh 14:30 [13dnh] rikersan (Ana Inc Mal Cha) averted death, on T:11271 14:30 rotten luck 14:30 well fuck 14:30 I didn't mean to steal 14:30 I promise 14:30 on the bright side I now own the contents of the shops? 14:31 out fo a whole wand, I got a marker and helping hand 14:31 [10fh] robin hud (Luxidream) (Ran Hum Mal Neu) wished for "blessed fixed greased +2 silver dragon scale mail", on T:22448 14:32 porkman: hey do'nt diss the hand it's great 14:32 you can use it to get hte lamp from the sea too 14:32 i just wand of tele that 14:33 and then go find it 14:33 it will always tele on land 14:33 [07nd] sluggoman (Wiz Hum Mal Neu), 88 points, T:401, killed by a fox 14:33 YASI: the Rogue quest artifact is now the Robbin' HUD, which gives you all sorts of neat status displays for how you can steal from monsters 14:34 holy shit 14:34 the only think keeping me alive right now is soresu form 14:34 I'm burning so many bullets out of the air it's insane 14:36 [07nd] Rx (Hea Gno Fem Neu), 1052 points, T:1806, killed by a rothe 14:36 -!- ri-corpse-san has quit [Quit: Lost terminal] 14:36 [07nd] sluggoman (Wiz Hum Mal Neu), 337 points, T:383, killed by a boiling potion 14:44 -!- Jonathanhanes has joined #hardfought 14:52 -!- LarienTelrunya has quit [Quit: Page closed] 14:58 !tell dtype thanks for the feedback. I think I'm going to go with a t2.medium just to make sure I have more than enough ram (4GB vs 2GB) and the extra cpu 14:58 Will do, K2! 15:02 !players 15:02 K2: dgoddard [10dn36] Tarrant [12slex] Luxidream [10fh] 15:05 hm 15:05 this code looks suspicious 15:06 if the server connection isn't active yet when it tries to start a game 15:06 it will call itself... recursivel 15:06 y 15:06 what if it never goes up 15:07 [10fh] robin hud (Luxidream) (Ran Hum Mal Neu), 70759 points, T:24728, petrified by punching a cockatrice barehanded 15:07 oh damn 15:14 [12slex] Tarrant (Wiz Red Mal Neu), 8209 points, T:2992, killed by a monster (water troll) 15:22 Punnnnch 15:32 heh... I have done that. chipping away at a statue with a pick-axe. cockatrice shows up... Oh, I'd better drop this pick axe. I don't want to be burdened while I fight the cockatrice.... Forget to wield another weapon. Punch! 15:43 [13dnh] porkman (Ana Inc Fem Cha) killed Axus, on T:27989 15:51 !whereis porkman 15:51 Tarmumortem: porkman [13dnh]: (Ana Inc Fem Cha) T:28538 Law Quest level: 7 16:02 6 wishes now burned on stormhelm 16:02 still no stormhelm 16:06 can it randomly generate? maybe you missed it 16:10 What's the message? 16:10 Or are you getting a helm of brilliance? 16:16 Tangles: another statue 16:17 -!- Jonathanhanes has quit [Ping timeout: 248 seconds] 16:24 -!- Porkmantwo has quit [Ping timeout: 240 seconds] 16:28 -!- Jonathanhanes has joined #hardfought 16:49 DIED: dgoddard (Mon-Hum-Mal-Neu), 80412 points, killed by a leocrotta on hardfought 16:53 -!- Beholder has quit [Remote host closed the connection] 16:53 -!- Beholder has joined #hardfought 16:53 -!- mode/#hardfought [+v Beholder] by ChanServ 16:53 !who 16:53 K2: Tarrant [12slex] 16:57 Tangles you around? 16:57 !who 16:57 K2: No current players 17:01 -!- ri-corpse-san has joined #hardfought 17:02 !who 17:02 ri-corpse-san: No current players 17:06 !who 17:06 K2: rikersan [13dnh] k2 [11zapm] 17:26 !who 17:26 Tarmumortem: rikersan [13dnh] 17:26 Enough lightsabers? 17:31 Is there ever really any such thing as "enough" lightsabers? 17:31 2 17:31 2 is enough 17:34 I grabbed 2 from the home level 17:34 1 I started with 17:38 -!- jfjd84393 has joined #hardfought 17:39 tarm: worth training firearm now? 17:39 or should I wait 17:42 oh my fucking god 17:42 [13dnh] rikersan (Ana Inc Mal Cha), 87540 points, T:12902, petrified by a chickatrice corpse 17:42 I fell in a pit 17:42 with one in my hands 17:42 rip 17:42 that's the second great run ruined by that 17:42 >_< 17:43 never move on a non-astral level while wielding a c corpse 17:43 _sigh_ 17:43 that better have left a bones 17:43 >_< 17:43 cuz I had a ton of guns, ammo, etc. 17:43 a BoH, tons of scrolls/spellbooks, holy water 17:43 hypospray too 17:47 RIP 17:47 What floor? 17:47 !lastgame rikersan 17:47 Tarmumortem: https://www.hardfought.org/userdata/r/rikersan/dnethack/dumplog/1508693628.dnh.txt 17:48 Gotta have that "oLS 17:48 Never be without one 17:48 Or 3 17:48 3 is a safe number 17:49 Now I'm wondering if I should start making up maps for these alternate Quest levels, or if it's worth waiting for more feedback. 17:49 -!- ri-corpse-san has quit [Ping timeout: 258 seconds] 17:50 [07nd] sluggoman (Wiz Hum Mal Neu) chose a runed dagger to be named "Sting", on T:1704 17:54 [07nd] sluggoman (Wiz Hum Mal Neu), 1012 points, T:1796, killed by a crossbow bolt 18:02 -!- ri-corpse-san has joined #hardfought 18:05 tarm: I have exactly 1 of them >_> 18:05 and it was used up already 18:05 cuz I was dumb 18:05 I accidentally stole from the shopkeepers on ana quest >_> they summoned those nasties 18:05 on the bright side, I killed both shks and the rest of the bad things 18:06 on the not so bright side, I killed the last shk with a point blank frag with 12 hp left 18:08 That's what the /oW is for :P 18:10 I had none ;P 18:11 !lastgame 18:11 ri-corpse-san: https://www.hardfought.org/userdata/s/sluggoman/nhdev/dumplog/1508719139.nhdev.txt 18:11 !lastgame rikersan 18:11 ri-corpse-san: https://www.hardfought.org/userdata/r/rikersan/dnethack/dumplog/1508693628.dnh.txt 18:17 anybody here played the binding of isaac? 18:18 and is it good? 18:18 -!- jfjd84393 has left #hardfought 18:19 I've seen it 18:19 It looks pretty fun 18:19 I've seen in on streams n similar 18:19 and it does look fun 18:19 jsut wondering if anybody here has tried it 18:20 look slike it's the same dev as super meat boy, which is the hardest game ever, so I have high hopes 18:21 I've played a bit of it on a friend's laptop once 18:22 And was crushed by the first boss. And confused by the controls (mind you, this was a while back) 18:23 heh 18:24 wasn't it originally flash or smth? 18:24 like, it ran on flash 18:24 No clue 18:24 Maybe! 18:47 -!- Tarmumortem is now known as Tarmumoratorium 18:59 -!- ri-corpse-san is now known as reapersan 19:00 !booze 19:00 * Beholder tosses K2 a shot of moonshine, brewed by the /dev/null/oracle at 69 degrees Celsius. 19:01 !booze 19:01 * Beholder throws reapersan a glass of the hooch, brewed by Athame at 30 degrees Celsius. 19:01 athame is on the asc.run channel? or smwhere else 19:02 ascrun 19:03 -!- tacco| has quit [] 19:04 -!- reapersan has quit [Quit: horrible internet is horrible] 19:07 -!- Jonathanhanes has quit [Ping timeout: 240 seconds] 19:10 -!- Jonathanhanes has joined #hardfought 19:22 !tell ais523 See the slashem32 branch on my NH4 repo. (For Fourk I still have to figure out how to draw a gryphon, but I think you should be good for NH4.) 19:22 Will do, jonadab! 19:22 FIQ: If you are interested in slashem32 tiles, see the slashem32 branch on my NH4 repo. 19:24 Although, hmm, might be missing some tiles FIQHack wants, for extra object appearances. (I haven't done the 4.3.0.5 extra object appearances yet. I will eventually.) 19:27 also altars and obj piles 19:27 Oh, true. 19:28 does slashem32 have shimmering dragonsxxx 19:28 I could probably do those too, once I get around to doing the 4.3.0.5 portions. 19:28 -vvv +? 19:28 It has shimmering dragons, yes. 19:28 ok nice 19:28 I didn't do an elder shimmering dragon, but it has all the other ages. 19:28 Should be adequate for FIQHack there. 19:29 yeah 19:29 If your added appearances are all ones Slash'EM has, there's a _chance_ it might already have them. 19:29 But it might not. I'll be adding all the random appearances Fourk has in bleeding edge, at some point. 19:30 they're not because 4k lacs those 19:30 But not until after I get the 4.3.0.4 portions, which means figuring out how to draw a gryphon. 19:30 *lacks 19:30 well except possibly for amber potion 19:30 The Slashem tilesets came from Slashem and have some things NH4 doesn't use. 19:30 yeah but 19:30 I changed from using slash'em appearances 19:31 Ah. 19:31 I see. 19:31 to stuff 4k has 19:31 Ah, right. 19:31 So you'll need those then. 19:31 because 4k does *not* have slash'em appearances 19:31 Fourk uses some Slash'EM appearances but also adds some of its own. 19:31 4k as in not-slashem16 19:31 And doesn't have _all_ the Slash'EM appearances. 19:31 no books 19:31 I used some of the Slash'EM books. 19:32 But not all. 19:32 So yeah. 19:32 Hmm, I could cherry-pick this to FIQHack on a feature branch and make a list of what's missing. 19:43 Not as bad as I feared: lawful, neutral, chaotic, unaligned, and aligned altars; remembered as object pile; amber potion; striped spellbook; maroon spellbook; zap 8 19:44 I'll need that potion and those books anyway for .5, so I'll go ahead and do them after the gryphon. 19:44 (and baby gryphon) 19:44 Then we'll go from there. 19:49 -!- greqrg has quit [Quit: Disconnected] 19:51 DIED: micromoog (Hea-Hum-Mal-Neu), 942 points, died of starvation, while fainted from lack of food on hardfought 20:34 [10fh] BAD APPLE!! (APPLES ONLY) (Luxidream) (Hea Gno Fem Neu) became the Envoy of Balance, on T:6830 20:37 another of luxidream's crazy names 20:49 -!- bouquet has joined #hardfought 20:50 [07nd] sluggoman (Wiz Hum Mal Cha) chose a runed dagger to be named "Sting", on T:2580 21:12 -!- bouquet has quit [Quit: ChatZilla 0.9.93 [Firefox 56.0/20171006080225]] 21:21 -!- _catalyst_ has joined #hardfought 21:25 -!- Grasshopper has quit [Ping timeout: 246 seconds] 22:16 [08un] sullysully (Wiz Elf Mal Cha), 973 points, T:1627, killed by a dwarf 22:20 [07nd] sluggoman (Wiz Hum Mal Cha) acquired the luckstone from Mines' End, on T:7254 22:32 [08un] sullysully (Rog Hum Fem Cha), 356 points, T:1151, killed by a Keystone Kop 22:34 [13dnh] HyperNeutrino (Wiz Elf Mal Cha), 233 points, T:769, killed by a small mimic 22:38 [13dnh] HyperNeutrino (Wiz Elf Mal Cha), 319 points, T:446, killed by a small orcish dagger 22:40 [07nd] sluggoman (Wiz Hum Mal Cha) had Magicbane bestowed upon him by Anhur, on T:8540 22:42 -!- LarienTelrunya has joined #hardfought 22:49 [08un] sullysully (Pri Elf Mal Cha), 719 points, T:1559, killed by a gnome 23:01 -!- hf_guest_13522 has joined #hardfought 23:02 [10fh] BAD APPLE!! (APPLES ONLY) (Luxidream) (Hea Gno Fem Neu) refused a wish, on T:21088 23:02 [10fh] BAD APPLE!! (APPLES ONLY) (Luxidream) (Hea Gno Fem Neu) refused a wish, on T:21090 23:07 FIQ: the commit you used to "demonstrate" that slex "removes" things is a pretty bad example; I just replaced high priests with normal aligned priests in certain maps 23:07 (and the reason I did this should be obvious, since characters can't reasonably be expected to be able to handle a hostile high priest on dlvl2) 23:12 -!- khoR has joined #hardfought 23:17 Good morning sunshines. 23:17 (an Mandevil ) 23:17 and* 23:52 not pope?