00:09 [10fh] Croesus (Luxidream) (Tou Gno Mal Neu) wished for "2 blessed scrolls of charging", on T:8349 00:10 [10fh] Croesus (Luxidream) (Tou Gno Mal Neu) wished for "blessed fixed greased +2 silver dragon scale mail", on T:8350 00:12 [10fh] Croesus (Luxidream) (Tou Gno Mal Neu) wished for "blessed fixed greased +2 gauntlets of power", on T:8417 01:42 -!- raisse has quit [Ping timeout: 255 seconds] 01:47 -!- ais523 has quit [Quit: quit] 01:52 -!- JoeMaro has quit [Ping timeout: 240 seconds] 02:31 -!- raisse has joined #hardfought 02:31 -!- mode/#hardfought [+v raisse] by ChanServ 03:24 -!- nht has quit [Ping timeout: 246 seconds] 03:25 -!- nht has joined #hardfought 03:30 -!- nht has quit [Ping timeout: 248 seconds] 03:33 -!- tacco| has joined #hardfought 03:36 -!- nht has joined #hardfought 03:54 -!- Porkman has joined #hardfought 04:02 hi 04:02 Hello Porkman, Welcome to #hardfought 04:08 Amy, are you around? 04:21 lol, so slex anachronaut starts without a melee weapon. BUT the PET has a lightsaber 04:22 Man, have you ever tried to do a Google search for sandestin, to see what the lore is? Apparently it has a lot to do with golf and Florida. 04:41 a golf resort full of shapeshifting demons! 04:49 I'm tempted to do the sandestin's slashem-32 tile as a demon wearing golf pants and carrying a club. 04:49 But I don't think most players would get the joke. 04:51 !tell ais523 By the way, wanted to hear your opinion on this spoiler conundrum: do you still consider it spoiling if a first-time player downloads the source and immediately reads all of data.base, oracles.txt, rumors.tru and rumors.fal, and makes inferrals based on their content? 04:51 Will do, aosdict! 04:52 That's clearly an edge case. 04:52 The dev team has traditionally encouraged source diving, I think. 04:52 Though they probably had in mind that you would play the game a little first. 04:54 :) 04:56 -!- Grasshopper has quit [Ping timeout: 258 seconds] 04:57 jonadab: right, but actual source diving is pretty obviously spoiling yourself 04:58 True. 04:58 whereas the auxiliary data which doesn't require any programming knowledge to read could be gained in-game through brute force 05:01 this is perhaps more relevant in the NH4 equivalent, because the encyclopedia will more or less tell you which monsters exist and what their primary attributes are. 05:04 Oh, my philosophy at this point is to assume that the internet exists and if players want to know stuff they can easily find out, so anything that doesn't change from game to game (and thus could be discovered from spoilers or source diving) is fair game to display, not an information leak. 05:05 this discussion you're having, is why I proposed a couple yrs ago that Elbereth should not work until the hero discovers it in-game 05:07 its too powerful to be able to use from turn one 05:08 even in its nerfed state with 3.6.x 05:11 K2: anyone that hits Elbereth with more nerfs is going to be paying a steep price in player sentiments about the variant 05:12 games like DCSS appear to be able to get away with nerfing and blocking strategies because they are more centralized than nethack is (or at least the "official" version is far more popular than older versions and any variants) 05:13 but when 3.6.0 came out, many people swore off playing it because Elbereth was nerfed and decided to stick to 3.4.3 05:14 for those that want less of a challenge, that's fine I suppose 05:14 the E word change I proposed, I'd like to see that in grunthack 05:16 DCSS has so many versions publicly available and honored that you can choose your difficulty level 05:17 NH4 + variants allow some E word control 05:17 which is cool 05:17 but they will still drop things in trunk for awhile that can be ridiculously OP for awhile (Wu Jian, gnolls) 05:18 makes me wonder if in order for your nethack variant to be popular, you need to provide some significant buffs - you can't just simply rebalance. 05:19 options are a big part of it imo 05:19 The majority of the listed solutions on my balance issues page constitute nerfs... but I can't imagine any of them would be that popular. 05:19 give users the OPTION to do or change settings/behavior 05:19 they let the community playtest and debate, and yes, the nerfs win eventually - but it is more open that 361 05:20 NH4 + variants have more open spirit 05:20 firemonkey: I was thinking of dnethack, actually. 05:20 Like dnh 05:20 Quite popular, and you can get a lot of cool powerful things that you can't get anywhere else, never mind the fact that the challenges have been scaled up too. 05:21 dnh for me has a good balance of OP player and OP monsters 05:21 many options 05:22 I like it that I could engineer a plan to defeat Asmo instead of having little chance 05:41 hi 05:41 Hello FIQ, Welcome to #hardfought 05:42 triple trouble can happen if one of the Wizards decide to use turn undead 05:45 aosdict: I think players prefer rebalance by buffing rather than rebalance by taking things away 05:45 (Up to a point. You don't need to go as far as dNetHack) 05:48 K2: The problem with that (Elbereth doesn't work until discovered) is, it's backwards. 05:48 how so? 05:48 Very early is when the player _needs_ a safety mechanism; but it needs to be used up or wear out over time, because it can be spammed and cheesed. 05:49 I'm half tempted to nuke Elbereth from orbit and let all players start with a stack of three scrolls of scare monster. 05:49 Fireproof ones, even. 05:49 so your brand new lvl 1 adventurer is privy to the most powerful ward known? 05:50 why don't you think it's something universally taught? 05:50 that never made sense to me 05:50 to an adventurer beforehand 05:50 K2: How high-level was Frodo when he used it? 05:50 FIQ: yes, they do. the problem is it's harder to buff and maintain game balance 05:50 Was it in the late game, when he was in Mordor? 05:50 Or was it pretty early, at Weathertop? 05:50 frodo didnt start his adventure already knowing it 05:50 Frodo used it twice (verbally). 05:50 he learned of it 05:50 then used it 05:50 K2: When did he learn of it? 05:50 (Answer: before he left the Shire.) 05:51 hrm 05:51 He learned that the Nazgul were scared of it when he used it, though. 05:51 So he kind of stumbled into that. 05:51 But still. 05:52 But yeah, I think he knew the song from Bilbo. 05:52 Who probably learned it from the Elves. 05:52 (Likely in Rivendell.) 05:52 He knew the name of Elbereth before he met the High Elves in the Shire. 05:53 Of course, if we take this comparison too far, we could send Nazgul after the player starting from turn on, and that would be an evil patch idea. 05:53 aosdict: Yeah, pretty sure he learned it from Bilbo. 05:54 But setting flavor to one side, the gameplay of making the character learn Elbereth and _then_ allowing it to be used, is very wrong. 05:54 Exactly the opposite of the balance I want. 05:54 jonadab: I know K2 dislikes E strongly 05:55 which is probably why he wants to nerf it into oblivion :) 05:55 K2: Just #undef ELBERETH :-) 05:55 Absolutely everyone with no exceptions acknowledges that 3.4.3 Elbereth was grossly OP. 05:55 We just all have different ideas about how it should be nerfed. 05:55 jonadab: FIQHack still has 3.4.3 E 05:55 as does Grunt 05:56 in fact Grunt *buffed* Elbereth 05:56 -!- Grasshopper has joined #hardfought 05:56 -!- mode/#hardfought [+v Grasshopper] by ChanServ 05:56 Hmm, FIQHack buffs some important monster ranged attacks, though, and teaches monsters to use their ranged attacks more effectively. 05:58 True 05:58 also in FIQHack, like all NetHack4 variants, it's a conduct 05:58 Ideally, I'd kind of like "back off and use ranged attacks" to be a distinct AI state from "flee in terror", but that would _buff_ Elbereth, and I want it to not need nerfs before I do anything like that. 05:58 Also, it would require touching the AI code, not sure I am up to that. 06:02 apparently in FIQHack, Asmodeus wasn't happy with his original form 06:02 so he drank a potion of polymorph 06:03 cant just compile with E word 06:03 you have to have the ability to use it, have that temptation 06:03 and then win the game without using it 06:03 *compile without 06:06 I have no idea why this happened 06:07 [13dnh] porkman (Ana Inc Fem Cha), 2536 points, T:1114, killed by a gas spore's explosion 06:09 lol asmo living on the egde 06:09 edge 06:10 [13dnh] porkman (Ana Inc Fem Cha), 8 points, T:39, killed by a water moccasin 06:10 Absolutely everyone with no exceptions acknowledges that 3.4.3 Elbereth was grossly OP. <-- the people who still persist in playing 3.4.3 because they don't want to live in a world without its E would like to have a word with you 06:11 What's the option to get HP line colored 06:12 so that it goes red when you are low HP 06:13 what version 06:21 [13dnh] porkman (Ana Inc Fem Cha), 2366 points, T:1211, killed by a gnome lord 06:21 this one 06:26 you can copy my statuscolors if you'd like 06:26 https://www.hardfought.org/userdata/F/FIQ/dnethack/FIQ.dnethackrc 06:34 I kind of miss the implicit hilarity of 3.4.3 having an OP defense like Elbereth and people still considering it hard 06:35 E is good for streaking, not necessary for winning 06:35 [13dnh] porkman (Ana Inc Fem Cha) wished for "blessed fireproof greased +3 tie-dye shirt of shambhala", on T:2912 06:37 raw idea, maybe power scales with Int or some stat, but that may unbalance it to casters 06:37 or XP 06:38 hmm 06:39 can someone please suggest a decent options file to cut and paste? 06:39 i see hardfought starts with none of em 06:39 or hey, maybe i can copy my NAO one 06:39 one sec 06:39 https://www.hardfought.org/userdata/k/k2/dnethack/k2.dnethackrc 06:40 thanks! 06:40 just remember to exclude the junethack k2 line if you doa blind copy paste :P 06:43 -!- raisse has quit [Ping timeout: 246 seconds] 06:44 oh this is brilliant. thank you so much K2 06:45 lol 06:46 this game 06:46 i found a random magic marker on dlvl2, a random BOH on mines 1, and a throne wish on dlvl4 06:52 [13dnh] porkman (Ana Inc Fem Cha) entered Minetown for the first time, on T:3661 06:55 and minetown has a second BOH 06:55 wtf, and a third BOH 06:56 have a boh party 06:57 YANI: you can W)ear an empty sack or boh on your head. Blinds you and sets charisma to 6 06:58 if you try to wear a bag of tricks --> instadeath 06:58 with an amusing message 07:00 -!- raisse has joined #hardfought 07:00 -!- mode/#hardfought [+v raisse] by ChanServ 07:01 hmm 07:01 poison from a poisoned weapon -> you feel very sick! 07:01 hmmmm 07:02 I have no foodpois or ill status on bar though 07:02 you lost constitution 07:05 jonadab: heh, apparently Luxidream didn't like Rodney abusing turn undead 07:06 v - a blessed greased rock named if there are 3 wizards again I'm never playing this variant again 07:06 -!- tacco| has quit [] 07:07 -!- tacco| has joined #hardfought 07:10 bones? 07:10 No 07:10 Turn undead 07:10 I was reading his dumplog 07:11 He had a rock with this name 07:11 https://www.hardfought.org/userdata/L/Luxidream/fiqhack/dumplog/2017-10-21%2006:30:56,%20A%20hot%20single%20Mahou%20Shoujo-Wiz-Orc-Fem-Cha,%20ascended.txt 07:13 Porkman you are welcome! :) 07:13 Ah, dumplog. 07:14 I thought you found the rock in your game. 07:15 Nah 07:15 Apparently he wished for it right before ascension 07:15 -!- tacco| has quit [] 07:16 -!- tacco| has joined #hardfought 07:20 ahh 07:21 so asmo polying is actually working as intended 07:21 luxidream whacked him with trice 07:21 and he had no other way to save himself 07:21 neat 07:22 nethack is becoming self-aware 07:22 K2: This is FIQHack, what did you expect? :p 07:22 lol 07:22 nothing less 07:23 Oh, nifty. 07:27 -!- mode/#hardfought [+v FIQ] by ChanServ 07:27 -!- ri-corpse-san has joined #hardfought 07:27 -!- mode/#hardfought [+o Mandevil] by ChanServ 07:29 and a random magic lamp in mines 07:29 -!- mode/#hardfought [+v NotTheOracle\dnt] by K2 07:29 I shall be able to recreate my bugged character soone nough. pity that smoky potion isn't alchemizable this game 07:31 -!- ais523 has joined #hardfought 07:34 ais523: Do you see an issue with the potential of 3+ Rodneys as a result of turn undead? 07:35 Warning: Skynethack will become self-aware and realise that Nethack works much better and bug-free if there are no human players 07:35 I personally don't, but apparently someone else did 07:35 so I was wondering your view 07:35 therefore, it will hack into the world's nuclear arsenals and launch armageddon 07:35 FIQ: there are plenty of ways to get 3+ Rodneys in 3.4.3 07:35 ais523: Message from aosdict at 2017-10-21 07:51 EDT: By the way, wanted to hear your opinion on this spoiler conundrum: do you still consider it spoiling if a first-time player downloads the source and immediately reads all of data.base, oracles.txt, rumors.tru and rumors.fal, and makes inferrals based on their content? 07:35 ais523: I meant without player involvement 07:36 Luxidream in his game had Rodney cast Double Trouble 07:36 he killing one of them 07:36 the other cast Double Trouble again 07:36 and then someone revived the dead corpse 07:36 that seems like a plausbile combination of monster abilities 07:36 He... didn't approve lol 07:36 if it's seen as a balance problem, though, I'd recommend either banning double-Double Trouble 07:36 "v - a blessed greased rock named if there are 3 wizards again I'm never playing this variant again" 07:36 or making Rodney not leave a corpse 07:36 the former seems to make more sense though 07:36 So I was wondering if I was alone in my view of "working as intended" :P 07:37 ais523: Double Trouble only works if there is a single WIzard 07:37 But you can use Double Trouble to make 2 wizards 07:37 and then one can revive his former corpse 07:38 I mean, make it so that if Rodney casts Double Trouble, he(?) can't cast it again until the next respawn 07:38 Ah 07:38 That's one idea 07:39 ais523: Currently, Rodney *will* use Double Trouble whenever he can, above everything else 07:39 Because there is never a reason not to 07:42 YASI: any item can made "xornproof", which means if you leave it there item-eating monsters can't eat it 07:42 !rng slex | dnh 07:42 ri-corpse-san: slex 07:43 [12slex] rikersan (Roc Ang Mal Neu), 11800 points, T:5, quit 07:48 [07nd] Grasshopper (Kni Hum Fem Law) entered Gehennom, on T:42694 07:52 @le?karmic patch 07:52 karmic patch (08,01F) | Lvl: 5 | Diff: 7 | Spd: 5 | Res: poison | Confers: poison | MR: 0 | Generates: special | AC: 7 | Attacks: 1d8 passive drain luck, 1d8 touch drain luck | Alignment: 0 | Flags: genocidable, omnivore, breathless, mindless, vegan 07:53 [12slex] rikersan (Roc Ang Mal Neu), 537 points, T:867, killed by sinking in shifting sand 07:58 -!- aosdict has quit [Ping timeout: 240 seconds] 07:59 porkman: did you quit your old character? 08:00 no 08:00 it's there 08:00 waiting to see wwhether i feel liek making an insane bones pile 08:00 this game... smoky is obj det 08:00 not as easy to make as gain ability 08:00 but, I should poly a few anyway 08:01 porkman: honestly, it doesn't sound that hard to play 08:02 if you've still got identify, magic mapping/clairavoyance, and telepathy/warning, I'd still keep going 08:02 all spells are at like 5% 08:02 plus 08:02 ah rip 08:03 I can't kill lamashtu without seeing because I can't cast cone of cold on her location 08:03 because I cannot see 08:03 BFG 08:03 BFG w/ silver bullets ;P 08:03 that's on the floor bullwhipped 08:03 somewhere 08:03 porkman: if all else fails, you can try to bind otiax (I don't know if you have) 08:03 what's otiax? 08:03 he grants x-ray vision iirc 08:03 binder spirit 08:03 you'd lose eden, but it might work 08:03 dunno if I have him 08:03 !tell K2 FIQHack updated -- there's now a message when a corpse is revived, and Double Trouble chains is no more 08:03 Will do, FIQ! 08:04 yeah, I have otiax 08:04 you can try that 08:04 he needs to be drawn in a door 08:05 also, porkman: otiax's taboo is not to lock doors, so uh don't do that 08:05 -!- aosdict has joined #hardfought 08:06 haha 08:06 can i smash them open though 08:06 not if they're unlocked 08:06 locked doors can be kicked down tho 08:06 [07nd] Eleven (Wiz Hum Fem Cha) eschewed atheism, by dropping 2 crude daggers on an altar, on T:4406 08:06 I think it only applies to kicks though not sure 08:06 I'll wiztest later 08:09 porkman: nope, any door destruction of an unlocked door counts 08:09 I can't seem to bind otiax 08:09 if I close the door, nothing happens 08:09 you already have eden bound 08:10 you'll need to break that taboo and lose a level or wait for it to time out 08:10 if i open it, it says "you instinctively look for a door to open!" 08:10 yeah, you can only bind 1 at a time 08:10 hold up, otiax doesn't seem to give xray anymore 08:11 now otiax is active 08:11 can you see 08:11 if not I'm sorry >_> 08:14 Tarmumortem: was otiax's xray vis changed? 08:15 oh, it wasn't otaix >:U 08:15 it was orthos 08:15 porkman: >_> i'm sorry for that 08:15 you may not have orthos though 08:16 :/ 08:16 nope 08:16 no orthos 08:16 :( 08:16 there's a small chance that the book of lost names is somewhere 08:16 library of law (axus level) 08:16 not gonna mess with it 08:16 i searched it anwyay, nothing there 08:16 :/ 08:17 it's also got a 10% chance of being with the wizard, at the valley, or in the sanctum iirc 08:25 [13dnh] rikersan (Bin Orc Mal Non), 107 points, T:508, killed by a jackal 08:27 [13dnh] rikersan (Ana Inc Mal Cha), 193 points, T:317, killed by a water demon, while sleeping 08:33 [13dnh] porkman (Ana Inc Fem Cha) wished for "blessed fireproof greased +3 shield of yggdrasil", on T:7905 08:35 porkman: pro-tip, shields are stupid, next time go for a gigantic one (gives much more AC) 08:35 i.e. "+3 gigantic shield of yggdrasil" 08:35 and I can still wear it? 08:35 (and how much does it weigh) 08:36 it will weigh more 08:36 but you can wear it still 08:36 iirc shields and cloaks are available to creatures smaller than the size 08:36 i.e. a medium one can wear a large cloak/shield, but not vice-versa 08:37 [07nd] Eleven (Wiz Hum Fem Cha), 2937 points, T:5602, killed by a bolt of cold 08:37 can I use an upgrade kit to make it gigantic? 08:37 you should be able to yes 08:37 find a gigantic monster first 08:37 it asks for monster type not size 08:37 oh, and is the sunless sea guaranteed? 08:38 yes 08:38 but it can be anywhere 08:38 I've had it as a downstairs on medusa's island, but also on lvl 1 08:38 . 08:38 K2: Message from FIQ at 2017-10-21 11:03 EDT: FIQHack updated -- there's now a message when a corpse is revived, and Double Trouble chains is no more 08:39 FIQhack updated 08:39 -!- Haudegen has quit [Remote host closed the connection] 08:40 !who 08:40 ri-corpse-san: porkman [13dnh] Luxidream [10fh] Eleven [07nd] Grasshopper [07nd] Raisse [07nd] 08:40 !whereis porkman 08:40 ri-corpse-san: porkman [13dnh]: (Ana Inc Fem Cha) T:8355 The Dungeons of Doom level: 8 08:41 !whereis Luxidream 08:41 K2: Luxidream [08un]: (Convict orcish Mal chaotic) T:614 The Dungeons of Doom level: 2 08:41 hah 08:41 yeah thats broke 08:41 bhaak: nice and consistent output 08:42 hmm unnethack is not releasing whereis files 08:42 may have to tell dgl to do it 08:43 K2: what is the file called? 08:43 for this info 08:43 whereis, thanks 08:43 .whereis 08:43 !whereis Luxidream 08:43 K2: Luxidream [10fh]: No details available 08:43 FIQ: please add whereis function to FIQhack 08:44 yeah I was going to add it 08:44 sweet 08:44 Oh, do we not have that? 08:44 Seems like something we should have, yeah. 08:45 !who 08:45 K2: porkman [13dnh] Luxidream [10fh] Eleven [07nd] Grasshopper [07nd] Raisse [07nd] k2 [08un] 08:45 !whereis k2 08:45 K2: k2 [08un]: (Priest human Mal neutral) T:4 The Dungeons of Doom level: 1 08:45 !who 08:45 K2: porkman [13dnh] Luxidream [10fh] Eleven [07nd] Grasshopper [07nd] Raisse [07nd] 08:45 that is very consistent 08:45 !whereis k2 08:45 K2: k2 is not currently playing. 08:46 \o/ 08:46 YANI: bones files have a bell curve for being left. the chance increases from level 6 to around lvl 15, and goes slowly back down as you pass that 08:46 so gehennom bones are almost never left, but i.e. big room ones may be more often 08:47 nah 08:47 to ensure that you don't get crappy early game bones as often, but then you're less likely to get full ascension kits as well 08:47 fixed the unnethack whereis holdover bit 08:47 ais523: hmm does nethack have existing file handling functions or should I make my own from scratch? 08:48 porkman: are you collecting all da silver stones? lol 08:48 ri-corpse-san: Deaths on bones-eligible below about Medusa's Island or so are quite rare as it is. 08:48 I mean, of course it has file handling, but 08:48 is it abstracted in a way where it can be useful for this 08:48 bones-eligible *levels 08:48 jonadab: yeah, that wouldn't be changed 08:48 much at least 08:48 I mean, not many people die there is teh reason for no bones afaict 08:48 FIQ: Maybe look at what xlog does. 08:49 I just think bones are a cool surprise, and it would be cool to have them occur more often 08:49 I mean, that's append, but. 08:49 I was looking at livelog 08:49 Ah, yes, I think when I did the livelog, I probably looked at xlog. 08:51 K2: what is the whereis format 08:51 one moment 08:52 jonadab: come to #slashemextended 08:52 or #em.slashem.me 08:52 Elronnd: To what purpose? 08:52 because goldenivy and I want you to 08:52 FIQ - contents of Porkman's .whereis file: 08:52 depth=4:dnum=0:hp=47:maxhp=47:turns=9107:score=34068:role=Ana:race=Inc:gender=Fem:align=Cha:conduct=0x986:amulet=0 08:52 ty 08:52 it is not tab delimited 08:53 Elronnd: That doesn't address the question. 08:53 For what purpose do you want me to? 08:54 And if you say "Because you are my friend, and I matter to you" like she would say, then I will be more blunt with you than I am with her, because I don't think you're as emotionally fragile as she is. 08:54 [07nd] dgoddard (Mon Hum Mal Neu), 15647 points, T:7794, quit 08:54 I appreciate that 08:55 jonadab: should whereis be updated in replaymode with a specific flag, or just not be touched? 08:55 Replay mode should probably not touch whereis. 08:55 Or xlog, or livelog. 08:55 ok 08:55 that is already the case 08:55 Yeah, I think we had a bug with that previously, which is now fixed. 08:55 For livelog. 08:56 [07nd] Raisse (Arc Dwa Fem Law) changed form for the first time, becoming a werejackal, on T:6171 08:56 [10fh] Pew Pew Bitches (Luxidream) (Ran Hum Mal Neu), 37425 points, T:2697, killed by a human mummy 08:57 jonadab: idk, to talk? What does anyone ever do in an irc channel 08:57 Yes, but the topics of those channels don't really interest me. 08:57 I can talk in other channels, which are about topics that do. 09:00 So why would I be in *that* channel, in particular? 09:06 [07nd] dgoddard (Mon Hum Mal Neu) had Giantslayer bestowed upon him by Chih Sung-tzu, on T:1294 09:07 vanilla nethack could use a good monk gift 09:09 Whisperfeet 09:09 an armor/gauntlets would be good 09:09 premium heart is OP in dnethack but it could be ported I guess 09:10 [07nd] Raisse (Arc Dwa Fem Law) had Sunsword bestowed upon her by Quetzalcoatl, on T:9443 09:11 ri-corpse-san: Gauntlets of Defense? 09:11 those would work 09:12 Spellbooks are pretty decent for Monks, too. 09:12 shield of the resolute heart migth be better than defense, as invisibility is easy to get and auto-enchanting is nice 09:14 Flavor wise, Monks aren't really intended to need a shield. 09:15 (Though, they can't #twoweapon and aren't going to use a two-handed weapon either, so that's a little weird.) 09:16 what who 09:16 YANI: Expert and higher Martial arts allows a second attack if the first one hits, but only if your off-hand is avialable (so, no shield). 09:16 porkman: check #dnethack 09:17 [07nd] Eleven (Arc Hum Fem Law), 560 points, T:3769, killed by a jackal 09:20 [07nd] Raisse (Arc Dwa Fem Law) had Trollsbane bestowed upon her by Quetzalcoatl, on T:10529 09:22 bah, I'll just stick with sunsword then 09:23 don't want to wait around in the doorway of the minetown temple for another 5000 turns 09:23 sunsword isn't bad at least 09:23 might be useful for the mines? 09:23 yes, somewhat 09:23 though I do have a lamp (oil) 09:24 ais523: hmm does nethack have existing file handling functions or should I make my own from scratch? ← see files.c 09:24 I don't like the way it currently works, and it's one of the things I'm considering changing in vanilla 09:24 [10fh] robin hud (Luxidream) (Ran Hum Mal Neu) killed the ghost of TKirby, the former Conjurer, on T:3338 09:26 does trollsbane in 3.6.1 already prevent trolls from reviving? 09:26 then I'll keep it 09:27 [07nd] dgoddard (Mon Hum Mal Neu) made his first wish - "blessed rustproof +2 helm of brilliance", on T:3614 09:27 @le?father dagon 09:27 Father Dagon (03,01H) | Lvl: 100 | Diff: 75 | Spd: 15 | Res: cold disintegrate poison | Confers: poison | MR: 90 | Generates: unique | AC: -10 | Attacks: 8d10 claw physical, 8d10 claw physical, 6d6 bite physical | Alignment: -10 | Flags: omnivore, swims, amphibious, thick hide, poisonous, nopoly, stalker, infravisible 09:27 @d?deepest one 09:27 deepest one (09,01H) | Lvl: 30 | Diff: 36 | Spd: 15 | Res: cold sleep poison | Confers: sleep | MR: 70 | Generates: dungeons | AC: -5 | Attacks: 3d8 weapon physical, 3d8 weapon physical, 5d6 kick physical, 1d6 passive soul | Alignment: 0 | Flags: omnivore, swims, amphibious, thick hide, poisonous, stalker, infravisible 09:28 [07nd] dgoddard (Mon Hum Mal Neu) chose a runed dagger to be named "Sting", on T:3657 09:30 -!- ais523 has quit [Remote host closed the connection] 09:31 -!- ais523 has joined #hardfought 09:31 [13dnh] porkman (Ana Inc Fem Cha) completed Sokoban, on T:12286 09:32 [07nd] dgoddard (Mon Hum Mal Neu) acquired the luckstone from Mines' End, on T:4416 09:35 -!- raisse has quit [Ping timeout: 255 seconds] 09:39 [07nd] dgoddard (Mon Hum Mal Neu) tasted meat for the first time, by eating a floating eye corpse, on T:4982 09:43 [07nd] dgoddard (Mon Hum Mal Neu) had Dragonbane bestowed upon him by Chih Sung-tzu, on T:5245 10:08 -!- raisse has joined #hardfought 10:08 -!- mode/#hardfought [+v raisse] by ChanServ 10:12 [07nd] dgoddard (Mon Hum Mal Neu) completed Sokoban, on T:9109 10:14 Elronnd: What you should do is kill the fish and put it on YouTube but not tell kerio about it. Then like six months later, when he asks you if you killed the fish, go "What, again? I did that, like, months ago." 10:20 jonadab: that requires killing the fish 10:21 but otherwise, you're a fscking genius! 10:21 ais523: do you consider FILE_AREAS a good idea? 10:24 jonadab: but wait...what about my instant gratifications?? 10:24 -!- raisse has quit [Ping timeout: 248 seconds] 10:29 !tell K2 you seem to have broken things, I can't play fiqhack anymore 10:29 Will do, FIQ! 10:29 and it isn't fiqhack's fault, dnh doesn't work either 10:33 Elronnd: I don't know what that is 10:36 player=fiq:charname=FIQ:depth=1:dnum=0:dname=The Dungeons of Doom:hp=7:maxhp=11:turns=6:score=0:role=Wiz:race=Gno:gender=Mal:align=Neu:conduct=0xffff:amulet=0:playing=0 10:36 fancy 10:38 [07nd] dgoddard (Mon Hum Mal Neu) had Trollsbane bestowed upon him by Chih Sung-tzu, on T:10456 10:38 That looks a lot like an xlog or livelog entry. 10:38 jonadab: whereis uses the same format 10:38 Makes sense. 10:39 !tell K2 Pushed updates. See commit description for how to activate it 10:39 Will do, FIQ! 10:40 [07nd] dgoddard (Mon Hum Mal Neu) changed form for the first time, becoming a guardian naga, on T:10581 10:42 K2: playing=0 means the user is currently not actively playing, i.e. if the user saved/lost and is in the main menu 10:42 playing=1 means actively playing 10:42 -!- greqrg has joined #hardfought 10:54 My instinct says the playing= value for NH4 variants will occasionally be incorrect. 11:02 why? 11:05 -!- bouquet has joined #hardfought 11:06 Are tournament challenges going to be reset Nov 1? 11:07 -!- Jendic has joined #hardfought 11:18 [13dnh] porkman (Ana Inc Fem Cha) killed Cerberus, on T:16807 11:18 [07nd] dgoddard (Mon Hum Mal Neu) had Mjollnir bestowed upon him by Chih Sung-tzu, on T:14286 11:19 [07nd] dgoddard (Mon Hum Mal Neu), 73254 points, T:14324, petrified by a cockatrice 11:23 !wo 11:23 !who 11:23 FIQ: porkman [13dnh] Jendic [07nd] Eleven [07nd] 11:25 DIED: bouquet (Arc-Hum-Fem-Neu), 860 points, killed by a dwarf on altorg 11:26 [07nd] Eleven (Arc Hum Mal Neu), 528 points, T:3907, killed by a bolt of lightning 11:37 YANI: black lights have a radius 1 area of darkness, not light. 11:38 -!- JoeMaro has quit [Quit: Leaving] 11:46 tell me something... 11:46 what's the Alignment penalty to max alignment, and how does it mean 11:46 I mean, I'm chaotic. I ought to be able to slaughter minetown happily 11:47 that'll screw my alignment though, and will it drop it down to max? 11:47 This is a problem I have been finding when I think about alignment record rebalance: what on earth should chaotics actually be penalized for? 11:55 -!- Jendic has quit [Quit: *poof*] 11:59 [07nd] Eleven (Arc Hum Mal Neu) rejected atheism with a prayer, on T:5432 12:22 -!- nht has quit [Quit: nht] 12:25 aosdict: lack of explicitly chaotic actions 12:25 i.e. make their alignment decrease over time 12:26 EPI: ^ That, plus the Fourk alignment changes. 12:32 !who 12:32 ri-corpse-san: porkman [13dnh] Eleven [07nd] munterplant [07nd] 12:32 hm, porkman doesn't show up for me 12:33 !who 12:33 ri-corpse-san: porkman [13dnh] Eleven [07nd] munterplant [07nd] 12:33 !whereis porkman 12:33 ri-corpse-san: porkman [13dnh]: (Ana Inc Fem Cha) T:18860 The Dungeons of Doom level: 17 12:34 k2: think beholder is bugged, porkman is not playing 12:34 !who 12:34 ri-corpse-san: porkman [13dnh] Luxidream [15nh] Eleven [07nd] munterplant [07nd] 12:34 wha 12:34 it keeps flashing my IRC when it mentions my name 12:35 are you currently playing? 12:35 and that's cuz your notification settings 12:36 jonadab: what's the fourk align rec changes? 12:36 -!- Luxidream has joined #hardfought 12:42 [07nd] Eleven (Arc Hum Mal Neu), 896 points, T:8694, killed by a sewer rat 12:44 ri-corpse-san: Too much to summarize succinctly. See the changelog. Short version: you actually have to pay attention to alignment record issues in Fourk. 12:44 As opposed to vanilla, where you can go around as a knight merrily slaughtering every sleeping monster you see and still be pious after cleaning out four zoos that wya. 12:45 *way 12:45 don't they all have little quirks? like tourist gaining it by getting ripped off, knight gaining by slaying dragons 12:46 seemed kind of difficult, but I haven't given fourk a serious go yet 12:46 There are different ways to gain alignment for various races and roles, yes. 12:47 probably will be, as soon as the display bug is fixed 12:47 For most roles it's not really that hard; just something you do actually have to think about. 12:47 4k alignment changes is hell IMO 12:47 but that's just me :P 12:47 don't play barbarian if you want to try out that change in particular 12:48 FIQ: You've been around since back when I was first trying to balance it. 12:48 And yes, round about 4.3.0.2 it was pretty harsh. 12:48 jonadab: Yes. Your first set of changes made it hell 12:48 You've revised it since 12:48 but I still don't really like it 12:48 But that's just me 12:48 Luxidream: Basically, 4k removes alignment gain from killing monsters without removing ways to lose alignment 12:49 And added various ways to gain alignment depending on role/race 12:50 I remember that much from junethack, from when rumflump was playing 12:50 in 4.3.0.2 I had to resort to using a crossaligned priest to gain alignment 12:50 I didn't think it was that bad, since it goes up from sacrificing 12:50 but it is better now 12:50 Except it doesn't 12:50 Not up to pious 12:51 Not all the way up to pious from one sacrifice, no. 12:51 That would be cheesy. 12:54 [07nd] dgoddard (Mon Hum Mal Cha) chose a runed dagger to be named "Sting", on T:1196 12:55 "The alignment benefits 12:55 of sacrifice have been restored to their vanilla level of 12:55 effectiveness." 12:56 Yes, my first round or two of alignment changes took things too far, and I had to bring it back the other way a bit. 12:57 It turns out that getting several alignment points for every single cross-aligned monster you kill is so ridiculously over-the-top, it makes every single other alignment-record change in the game look like zero. 12:58 +jonadab │ Not all the way up to pious from one sacrifice, no. 12:58 no, like 12:59 you don't gain alignment from sacrificing at all if 0+ 12:59 at least if I am reading this code right 12:59 Hmm, I'd have to look at the code again. It's been a while since I stopped fiddling with this. 12:59 Around the time 4.3.0.4 went save stable, IIRC. 13:00 except for crossaligned unicorns on coaligned altars 13:01 Unicorns have always been special. 13:01 Yeah 13:01 Sacrificing on altars *never* gave you alignment above 0+ except for unicorns 13:01 Ah. 13:02 Checked FIQHack (which hasn't changed this logic) 13:02 And 4k isn't special in this regard 13:02 If that's the way it is in vanilla, then yes, I may not have changed it. 13:03 https://nethackwiki.com/wiki/Alignment_record#Ways_to_alter_your_alignment 13:04 hm, I can't get on the server 13:04 I can log in but not play 13:04 watching works tho 13:05 Yeah the server is broken 13:05 ascension.run is working, but yes, there is a problem with the hardfought service. 13:05 and k2 seems to be afk 13:05 huh ok 13:05 !who 13:05 ri-corpse-san: porkman [13dnh] dgoddard [07nd] Grasshopper [07nd] munterplant [07nd] Rx [07nd] 13:05 I just got booted from e6.alt.org in case that correlates 13:06 It's because AWS is becomming self-aware and beginning to have its own priorities for use of network resources. 13:06 I can play nao fine 13:06 and asc.run 13:06 just not hf 13:07 -!- raisse has joined #hardfought 13:07 -!- mode/#hardfought [+v raisse] by ChanServ 13:07 so yeah jonadab's right 13:07 jonadab: but K2 doesn't use AWWS 13:07 *AWS 13:07 maybe tangles is a better person to ask? 13:07 dtype: e6.alt.org no worky 13:07 Elronnd: Tangles is on the other side of the planet from the server, though. 13:08 so maybe if it's night where k2 is it's day where tangles is...? 13:08 well if the server's in vermont 13:08 and k2 owns/is near the server 13:08 [13dnh] porkman (Ana Inc Fem Cha) was given their Quest, on T:21200 13:09 Elronnd: It's about 4pm where K2 is. 13:09 then it's just barely 4pm where k2 is 13:09 >_> 13:09 !who 13:09 ri-corpse-san: porkman [13dnh] dgoddard [07nd] Grasshopper [07nd] munterplant [07nd] Eleven [07nd] Rx [07nd] Luxidream [07nd] 13:09 looks of pepople 13:09 cool 13:09 *lots 13:09 beholder is running on hdf 13:09 and it's up 13:09 mozilla python 13:09 ? 13:09 Elronnd: Yes, you can ssh in and get the dgl menu. 13:10 elronnd: it's just playing games that doesn't work 13:10 oh 13:10 so what does it matter than k2 is physically near the server? 13:10 [07nd] dgoddard (Mon Hum Mal Cha), 5149 points, T:3560, killed by a system shock 13:12 -!- raisse has quit [Ping timeout: 246 seconds] 13:12 elronnd: he can go kick it? 13:19 lol 13:19 look at this 13:20 !who 13:20 bug_sniper: porkman [13dnh] Grasshopper [07nd] Rx [07nd] Luxidream [07nd] 13:20 -!- greqrg_ has joined #hardfought 13:21 something must have stolen a wand of create horde from slashem 13:24 -!- greqrg has quit [Ping timeout: 248 seconds] 13:26 porkman: I can't spec you tho 13:26 you do'nt show up 13:27 nobdy can see you afaict 13:27 oh? 13:28 only the people running vanilla show up for me 13:28 grasshoppoer, rx, luxi 13:29 yeah I can't see you either, porkman 13:32 [07nd] Luxidream (Pri Elf Fem Cha) genocided class ;, on T:30073 13:34 [07nd] Luxidream (Pri Elf Fem Cha) genocided class h, on T:30113 13:42 [07nd] Luxidream (Pri Elf Fem Cha) wished for "blessed spellbook of magic mapping", on T:31990 13:42 !whereis porkman 13:42 ri-corpse-san: porkman [13dnh]: (Ana Inc Fem Cha) T:21200 The Quest level: 14 13:42 :/, wanted to watch somebody complete the ana quest 13:43 I just had like 13:43 something summon 100 monsters 13:43 which woke up the mykralfar casters who summon about another 100 nasties 13:43 i dunno how I, and Sara, are still alive 13:43 heh 13:44 you should stream this 13:45 -!- ri-corpse-san has quit [Quit: horrible internet is horrible] 13:46 oh... what's this version of the sunless sea 13:46 pirate island with castle 13:50 [07nd] Luxidream (Pri Elf Fem Cha) bribed Asmodeus with 10 zorkmids for safe passage, on T:33407 13:51 [07nd] Luxidream (Pri Elf Fem Cha) killed Juiblex, on T:33452 13:53 of course 13:53 the one time I actually need obj det in sunless sea, a djnni appears! 13:53 [07nd] Luxidream (Pri Elf Fem Cha) bribed Baalzebub with 8 zorkmids for safe passage, on T:33831 13:53 [13dnh] porkman (Ana Inc Fem Cha) wished for "blessed fireproof greased +3 gauntlets of spell power", on T:22238 13:54 [07nd] Rx (Hea Gno Fem Neu), 7768 points, T:8109, quit 13:55 shoulda wished book of poly 13:59 [07nd] Luxidream (Pri Elf Fem Cha) genocided class R, on T:34385 14:01 [07nd] Luxidream (Pri Elf Fem Cha) killed Orcus, on T:35055 14:10 Elronnd: if e6 broke, blame h2 14:10 h2? 14:10 dtype: eta nettube son? 14:10 k2 14:11 heh, been busy 14:13 [07nd] Luxidream (Pri Elf Fem Cha) destroyed Vlad the Impaler, on T:35820 14:13 [07nd] Luxidream (Pri Elf Fem Cha) acquired the Candelabrum of Invocation, on T:35821 14:16 YANI: war hammers should get a strength bonus. 14:16 To damage. 14:17 +1 at 18/00, +2 at 18/50, +3 at 18/**, +4 at 19, +5 at 25 ? 14:20 That still leaves it doing only 6-9 damage against large targets average 7.5, compared to long sword which does 1-12, average 6.5 (both at +0) 14:20 And that's at str 25. 14:20 Doesn't seem unbalanced. 14:20 aosdict: Opinions on giving war hammer a Str bonus to damage? 14:23 [07nd] Luxidream (Pri Elf Fem Cha) killed the invisible Wizard of Yendor, on T:36931 14:23 [07nd] Luxidream (Pri Elf Fem Cha) acquired the Book of the Dead, on T:36936 14:26 [07nd] Luxidream (Pri Elf Fem Cha) performed the invocation, on T:37171 14:28 [07nd] Luxidream (Pri Elf Fem Cha) killed the invisible high priestess of Moloch, on T:37244 14:28 [07nd] Luxidream (Pri Elf Fem Cha) acquired the Amulet of Yendor, on T:37247 14:29 [13dnh] porkman (Ana Inc Fem Cha) wished for "blessed fireproof greased spellbook of polymorph", on T:23683 14:29 Now the fun begins 14:34 [07nd] Luxidream (Pri Elf Fem Cha) killed the Wizard of Yendor, on T:38193 14:35 [07nd] Luxidream (Pri Elf Fem Cha) killed the Wizard of Yendor, on T:38475 14:37 [07nd] Luxidream (Pri Elf Fem Cha) entered the Planes, on T:38890 14:38 [07nd] Luxidream (Pri Elf Fem Cha) killed the Wizard of Yendor, on T:38891 14:47 [07nd] Luxidream (Pri Elf Fem Cha) killed the Wizard of Yendor, on T:39346 14:50 [07nd] Grasshopper (Kni Hum Fem Law) had Sunsword bestowed upon her by Lugh, on T:45931 14:51 [07nd] Luxidream (Pri Elf Fem Cha) killed Famine, on T:39510 14:51 [07nd] Luxidream (Pri Elf Fem Cha) killed the high priest of Venus, on T:39525 14:51 on astral now 14:51 !lotg Luxidream 14:51 May the Luck of the Grasshopper be with you always, Luxidream! 14:51 [07nd] Luxidream (Pri Elf Fem Cha) killed Famine, on T:39540 14:52 [07nd] Luxidream (Pri Elf Fem Cha) killed Death, on T:39558 14:52 [07nd] Luxidream (Pri Elf Fem Cha) killed the high priest, on T:39575 14:53 [07nd] Luxidream (Pri Elf Fem Cha), 1336008 points, T:39583, ascended 14:53 https://www.hardfought.org/userdata/L/Luxidream/nhdev/dumplog/1500854794.nhdev.txt 14:54 grats Luxidream! 14:54 thanks! 14:54 just finishing up an old game 14:54 while I wait for variants to come back up n.n 15:05 jonadab: opinions on making weapons more varied in general? 15:07 I guess the reason I don't use different weapons in vanilla is because the unskilled penalty is too harsh 15:07 not because a lot of weapons aren't good enough 15:08 is this an argument for unrestricting weapon skills? making them easier to train? or reducing the penalty? 15:12 FIQ: I am in favor of making weapons more varied in general, if done well. 15:13 I don't promise to get behind every specific proposal that tries to do that, though. 15:13 Because it would certainly be possible to make weapons more varied in a way that screws up the game. 15:13 I think most weapons should have a fairly common monster that's immune or highly resistant to them 15:13 most likely Gehennom currently-popcorn 15:14 encouraging players to enchant more than one weapon seems like a useful idea 15:14 (note that D&D does this with its undead, e.g. stabbing skeletons doesn't work very well) 15:14 doesn't dnethack do this? 15:14 One thing I am not in favor of is encouraging the player to carry around a golf bag full of weapons and get out specific ones for each monster they face. 15:14 damage types? 15:15 "Ok, there's a group of orcs over there, so I'm going to want my elvish dagger out, but I need to keep my mace handy too, because there's also an ogre..." 15:15 I can imagine a game making that work, but NetHack is not that game. 15:16 jonadab: D&D solves this with three main weapon types (piercing, bludgeoning and slashing) 15:16 I just think that in its nethack's current state, there's little reason to use anything besides your starting weapon's class or artifacts because those are the only ones that will actually hit 15:16 NetHack already has those coded, they just basically don't do anything 15:16 (Weapons weigh quite a lot in NetHack, for one thing.) 15:17 a player carting around two or three primary weapons doesn't seem terrible 15:17 [13dnh] porkman (Ana Inc Fem Cha) killed Croesus, on T:24644 15:17 ais523: Wesnoth has six damage types, but you have a party full of multiple characters, and each character only has 1 or 2 of those damage types. 15:17 And yeah, carrying around three weapons is probably ok. 15:17 I'd be surprised if three weren't doable in Wesnoth by /someone/ 15:17 also three of the damage types are pretty much the reserve of magic 15:17 Oh, yes, there are Wesnoth characters that can do three damage types. 15:18 (although physically flavoured fire happens on occasion) 15:18 e.g. Konrad. 15:18 (Assuming he has the Sceptre.) 15:18 ugh, I've forgotten what the damage type that swords do is called in that game 15:18 also the Sceptre is coded as an item, it's not part of the character themself 15:19 Yes, but there are only two characters who can pick it up. 15:19 right, but that's a plot-specific requirement, nothing to do with how the game mechanics work 15:19 (In practice, you don't give it to Konrad, because he already has a ranged attack; so you give it to the princess.) 15:19 holy water, for example, lets almost anyone do arcane-typed damage 15:19 True. 15:19 also, li'sar + sceptre + void armour is a really broken combination 15:20 because her evade is already really high, and void armour reduces damage rather than increasing dodge rate 15:20 Can paladins do three damage types? I wouildn't be surprised. I know they do holy and impact, might also have a sword. 15:20 The sceptre is _meant_ to be broken. 15:20 can paladins charge? or do they lose that when levelling up? 15:20 You only have it for a small number of scenarios. 15:20 because charging is nearly always pierce 15:20 I think they can? 15:20 Not certain. 15:21 I'd have to look it up. I haven't played that game in like ten years. 15:21 I think I've played it within ten years but not for a while 15:21 Circa 1.0 15:21 it's a good game, though 15:21 I was working on a campaign for it 15:21 It is, in some ways. 15:21 but designed as a puzzle game 15:21 But it strongly encourages save/reload. 15:21 Which gets old after a while. 15:21 originally it didn't allow saving mid-mission at all 15:21 Oh? 15:21 I think I prefer the savescumming version though 15:22 but there are players who refuse to savescum, it makes for a decent "hard mode" 15:22 Allowing a little save/reload is one thing, but Wesnoth appears to be designed to force you to put your characters in positions where they can die. 15:22 apparently there's at least one player who restarts the entire campaign if they lose a mission 15:22 also it's nearly always possble to keep plot-critical characters (gold crown) alive 15:22 the hard part is keeping all the generics alive as well, you pretty much have to run the risk of some of them dying 15:22 There are whole categories of scenarios that you'd need _insane_ RNG luck to beat without extensive save/reload and without losing any leveled-up characters. 15:23 this includes level 2s and the occasional level 3 15:23 but you can train new characters up at a similar sort of rate 15:23 (This can be forgiven at the very end of a campaign, but it also happns early sometimes, e.g., the Siege of Elensefar.) 15:23 when you're testing a campaign you often test with no recalls 15:23 to make sure that the missions are possible no matter what 15:23 Ah. 15:23 and then recalls are just a nice "bonus" 15:23 I don't think The Rise of Wesnoth can even theoretically be beaten without recalls. 15:23 That is a _hard_ campaign. 15:23 right, different people will have different philosophies 15:24 Under the Burning Suns is AFAICT intended to be heavily savescummed; the designers say they were going for an RPG-like (rather than strategy-game-like) feel, which would seem to tie into that 15:24 The main campaign, the one featuring Konrad, can probably be beaten without recalls, but it'd be messy. 15:24 Ah, I don't think I've ever played through UTBS. 15:25 Is that the one with the scorpions? 15:25 meanwhile, the campaign I was designing is effectively a puzzle game, meaning that returning to turn 1 is pretty common because it's quite easy to make the whole thing unwinnable due to bad planning 15:25 UTBS is crazy 15:25 I've sourceread it, tried to play a bit but I don't find it fun to play 15:25 Also, Wesnoth seems to want you to savescum for _not_ killing things with your already-leveled-up characters so you can soften them up so your lower-level characters can get actual XP. 15:26 Because the ratio of XP for kills to XP for surviving a fight is too high, IMO. 15:26 [07nd] Luxidream (Rog Hum Mal Cha), 764 points, T:1645, killed by a crossbow bolt 15:26 right, there's certainly strategy in ordering attacks so that the weakest characters go last 15:27 ludios cleared 15:27 But if you try to soften things up with e.g. the elder mage at the beginning of the main campaign, they die three times out of four; and you need the XP from most of them for your other characters. 15:27 time to sleep 15:27 Because it's the beginning of the campaign and everything's level one. 15:27 jonadab: that's a Fire Emblem trope, I think 15:27 starting with an overpowered character who you shouldn't rely on much because they end up soaking up exp that's needed elsewhere 15:27 Ah, Fire Emblem, I've heard of that, but never played it. 15:28 the game might want to clue that in better, I think, though (I think it might clue it somewhat nowadays, though) 15:28 have you played Advance Wars? 15:28 I haven't. 15:28 I typically describe Wesnoth as a cross between Fire Emblem and Advance Wars 15:28 Haven't even heard of that one. 15:28 but that won't help well in understanding either if you haven't played at least one of them 15:28 Isn't Wesnoth better known than either of those? 15:28 Due to being free? 15:29 I thought basically everyone had played Wesnoth, who plays games of the not-Solitaire-not-Minesweeper type. 15:29 I doubt it, they're both made by one of Nintendo's best known in-house studios 15:29 Yes, but most people don't have a Nintendo. 15:29 Everyone has a PC. 15:29 I think more people own Nintendo consoles than have played Wesnoth 15:29 Hmm, maybe. 15:29 although ofc not all of them will have played Advance Wars or Fire Emblem 15:30 I've played every game in the Advance Wars series, it's in general very good 15:30 I mean, I'd grant you that things like Mario are probably more widely played than Wesnoth. 15:30 although it suffers from removing good features from version to version as it adds new good features, and often clear signs of rushed development 15:30 But that was the one that shipped with the console, so that's not fair. 15:30 I'm quite sure Minesweeper has been played by more people than anything in the Mario franchise. 15:30 yes 15:31 although given that it's no longer bundled with Windows, that might change at some point 15:31 At some point, sure. 15:31 the Mario franchise is still going strong, after all 15:31 Well, they'd be crazy not to keep making Mario games at this point. 15:31 as long as they make them consistently good 15:32 making a bad "official" Mario game might be worse than a wait 15:32 look at what happened to the Metroid series, for example 15:32 The only Metroid game I'm really familiar with is the first one. 15:32 I'm vaguely aware that they did make some sequels. 15:32 huh, that's a weird one to be familiar with 15:32 Why's that? 15:32 it's one of the least popular in the series 15:33 I was not aware of that. It was quite popular at the time. 15:33 With people who played hard platformers, anyway. 15:33 right, the others are just even more popular (unless you count a couple of the most recent Metroid games) 15:33 do you describe a game that is hated by a huge number of people as more or less popular than a game that's only known by a few people? 15:34 Depends, but in general, a game has to be pretty famous to be widely hated. 15:34 right 15:34 ais523: is the borg in nh4? If not you should add it 15:35 there's a comment that says it only works in ms-dos, but it seems like the only reason for that is a function called 'kbhit', which is easy to emulate, either through curses or termios 15:35 the topic of ##crawl-offtopic had, for many months, a link to an explanation of why Metroid: Other M was such a bad game 15:35 -!- greqrg_ has quit [Quit: Disconnected] 15:35 Not familiar with that one. 15:36 it's one of those games which has both really obvious problems, and really insidious problems when you look at it at a deeper level 15:36 I see. 15:36 and it's very frustrating as the engine is not fundamentally broken and it could easily have been a good game, it just wasn't 15:37 anyway, it came close to killing the series, and the next game in the series was a spinoff that wasn't very well received either because people didn't like the gameplay (rather than the fundamental plot issues that Other M has) 15:37 and there were basically no Metroid games for years 15:37 although a new one's just been released which, while it isn't as good as some of the older games, is still fairly well received and people are happy that the series has come back to its average form 15:37 (it's a remake of Metroid 2) 15:38 [07nd] Luxidream (Rog Hum Mal Cha), 2162 points, T:1814, killed by a jaguar 15:38 anyway, my point is that I can easily imagine something like that happening to Mario: a couple of failures in a row and people will start souring on it 15:38 Ah. 15:39 Well, there've been some really _terrible_ Mario games. 15:39 not "official main series" games, though, but spinoffs 15:39 nobody would have cared if Metroid Prime Pinball turned out to be a bad game 15:39 At one point I watched a Let's Play of Super Paper Mario, and it started out medicre and went downhill from there; the entire last half of the game, it was like they gave up. 15:39 oh, the Paper Mario series has been continuously dying for years 15:40 Paper Mario: Sticker Star was even worse 15:40 And yes, if you look at stuff like "Mario plays Ice Skating at the Olympics", that's a whole other category of bad.' 15:40 although Paper Mario: Color Splash is obviously a sequel to Sticker Star using much the same mechanics, and yet is considered much better 15:40 But you can't judge the franchise by that. 15:40 which is surprising, it means that the developers took something that wasn't working and tried to redeem it, which is rare in game development nowadays 15:42 (that said, the final boss has a "low%"-type solution that completely violates the obvious course of action, and yet is so close to not working that barring a huge coincidence it must have been intentionally programmed in; I was fairly impressed by that) 15:42 Now you're talking over my head. 15:42 come to think of it, Paper Mario is a good example of how a much-liked franchise can go downhill after a couple of failures and nobody expects much from it nowadays 15:43 right, this is partly due to knowing too much about games I don't play, and partly due to not knowing how much to spoil about things that are offtopic 15:43 Luxidream: The unskilled penalty has basically no impact at all 15:43 FIQ: late game 15:43 early game it can matter 15:43 I think a luckstone (+ possible sacrifices) is what's needed to make it irrelevant 15:44 Late game, the to-hit formula is just entirely broken. 15:44 ais523: dNetHack has monsters resistant to certain types of weapon damage 15:44 ais523: A few experience levels will also work. 15:44 So some monsters are more vulnerable to blunt weapons, etc 15:44 jonadab: it's using D&D's to-hit formula which is inherently unstable 15:44 With both (XL and luck), you can make the Monk's -20 to-hit penalty for wearing body armor irrelevant. 15:45 And that's just nuts. 15:45 I think it's a good thing that you can cancel that penalty by really grinding up +hit stats 15:45 arguably that should be fixed by making the penalty smaller though 15:45 s/fixed/accomplished/ 15:45 likewise, it's a good thing that you can spellcast in armour if you really try to grind that stat up 15:46 (I'm assuming we move onto dtsund-DSM at some point so that there's an actual reason to) 15:47 Just m ake DSM hinder spellcasting :) 15:47 FIQ: you do know the dtsund-DSM proposal, right? 15:47 no 15:48 basically you can make not just dragon scale mail, but dragon * for any sort of armour 15:48 FIQ: scaled mithril inhibits spellcasting; scaled crystal plate mail doesn't. 15:48 and it has similar properties to the original armour, + an extrinsic and a couple of AC points 15:48 I imagine dragon leather armour would be fairly popular for spellcasters 15:48 scaled studded leather, maybe. 15:48 Because CPM is heavy. 15:49 jonadab: the point is that all the differentiations between base armours would actually start mattering 15:49 ais523: yes. Well, some of them. 15:50 without making dragon armour itself obsolete 15:50 I've actually implemented a good chunk of this in bleeding-edge Fourk. 15:50 But I don't think that branch is going to make the save-stable cut in time for Junethack this year, unfortunately. 15:50 Next year for sure. 15:51 I think it'd fit FIQhack well too 15:51 and even vanilla 15:51 (although not the 3.6 series, it's more of a 3.7 thing) 15:52 Oh, the dtsund proposal? Yes, I think it should go into vanilla eventually. 15:52 which proposal is that? 15:52 But yes, obviously it'd be post-3.6.x material. 15:52 Elronnd: dtsund-DSM 15:52 what does it do? 15:52 basically you can make not just dragon scale mail, but dragon * for any sort of armour 15:52 and it has similar properties to the original armour, + an extrinsic and a couple of AC points 15:52 Elronnd: dragon scales go in the cloak slot, and enchanting them merges them onto the armor underneath, giving it the color extrinsic. 15:53 So DSM is not an object, but more of a property that your body armor can have. 15:53 So then you still have to choose which armor to put it on. 15:53 neat! 15:53 hmm, how would gray dragon scales compare to a CoMR? 15:53 the ycan't be burnt or ripped 15:53 I think they'd have to be MC0 at leat 15:53 *least 15:54 scales would be MC0, yes. 15:54 with this change, can armour be wished with dsm on it? 15:54 I think it shouldn't be possible 15:54 Although I am thinking about nuking MC entirely, at least temporarily, in order to evaluate the balance of the sundry and various things it normally protects against. 15:54 Elronnd: No, but you can wish for the scales. 15:55 (nor should it be randomly generated, and while monsters can have it, the dsm is tied to their life force, so when you kill them, the dsm portion of the armour crumbles to dust) 15:55 what happens if you attempt to wish for dragon armour? 15:55 Elronnd: why with that? monsters in dragon armour would be pretty lategame 15:55 by which time you probably already have a more appropriate version 15:55 ais523: I just didn't bother to teach the wish parser how to understand requests for it. 15:55 hmmm, good point 15:55 even then, random, say, yellow dragon split mail would be something you'd want to consider whether you're wearing it or whether you're making your own 15:55 *yellow dragon splint mail 15:55 ais523: make it the same as weight. You can't really wish for something to have 7 weight, can you? 15:56 but it still shows up in your inventory, as {7} after the itemr 15:56 YANI: the "heavy" modifier works on all wishes 15:56 Elronnd: in NH4 you can wish an item into a specific slot 15:56 For what do you wish? n - a cockatrice corpse 15:56 back 15:56 ais523: And "very thorougly heavy"? 15:56 jonadab: sure 15:56 ais523: how is that related? 15:57 Elronnd: well it's an example of a property that you maybe wouldn't expect to be wishable 15:57 I just did that to make testing easier 15:57 as it means you can send commands to the game "blind" 15:57 Ah, so testbench uses this? 15:57 yep 15:57 this sounds like a very simple feature to add 15:57 it wishes items it's testing into inventory slot Z so that it can find them more easily 15:57 could be interesting to test 15:58 FIQ: it would be hard to code in relation to containers 15:58 why? 15:58 because the game wouldn't be aware of the extra weight when it tried to adjust their weight after adding or removing items 15:58 I meant the dragon thing 15:58 ah right 15:58 What do you mean? 15:58 I think the usual implementation suggestion for the dragon thing is to use the corpsenm field of armour 15:58 Oh a weight modifierxx 15:59 Right, I suggested it 15:59 Seems like the obvious way to do it 15:59 clearly you haven't been infected by the vanilla way of thinking enough 15:59 ais523: would vanilla nh accept a pr to add back the borg? 15:59 the obvious way to do it in vanilla is to generate all the possible dragon armours at compile time using makedefs 15:59 I just added it to slashem with a minimal amount of work 15:59 Elronnd: I doubt it 15:59 (Well, I suggested merging dragon armor into 1 and use corpsenm, but this could obviously be applied to dtsund too) 15:59 ais523: Naturally 16:00 err, hmm 16:00 are you talking about the angband borg? 16:00 ais523: :< why not? 16:00 the borg? 16:00 or the fictional race from star trek? 16:00 what is borg 16:00 I assumed the latter 16:00 in this case 16:00 FIQ: in general, it's like rog-o-matic but for angband 16:00 ais523: Well I try to think in ways that seems simplest 16:01 but in nethack, it's a thing that's built-in that when yoyu enable it starts moving around randojlrandomly 16:01 Elronnd: I don't see what an Angband bot has to do with NetHack 16:01 Which is usually the best solution 16:01 (starts moving you around, that is, taking control away from you) 16:01 https://github.com/Elronnd/slashem/blob/master/src/borg.c 16:01 Elronnd: You mean like a fuzzer? 16:01 also, vanilla already has a script for performing random actions (IIRC random keystrokes), it's used for crash-testing sometimes 16:02 ais523: Source seems to have been nonpublic until I asked paxed about it a few days ago 16:02 FIQ: nah it's supposed to actually *play* the game, using ai 'n' shit, it just doesn't actually have ai yet 16:02 he uploaded a diff with it 16:02 FIQ: of what? 16:02 Elronnd: NH4 has that, it's called "autoexplore". 16:02 jonadab: this is also different 16:02 ais523: Of his NH3 fuzzer 16:02 also, NH4 autoexplore is based off code from an actual NetHack bot (TAEB) 16:02 It makes a list of all the directions you don't want to go, and picks randomly between them. 16:03 actually, the algorithm, not the code 16:03 jonadab: :-P 16:03 ais523: is that why it has so many issues with infinite loops? :-) 16:03 (sorry) 16:03 anyway, I added it because it was a requested feature, not because I was sure it would be useful 16:03 FIQ: this is an inherent problem with roguelike bots :-) 16:04 one thing basic computer AIs are fairly bad at is long-term planning 16:04 also another issue I have with autoexplore 16:04 Loop detection is tricky, because you _have_ to be willing to retrace your steps, otherwise you get painted into a corner. 16:05 even vanilla's monster AI has this problem 16:05 A human just knows intuitively what a loop is. 16:05 (and I'm not alone, I noticed MTF fighting with it a bit in his FIQHack stream during Gehennom) 16:05 A computer does not. 16:05 is that it really likes items 16:05 it wants to step over everything 16:05 [07nd] Grasshopper (Kni Hum Fem Law) killed Juiblex, on T:47547 16:05 FIQ: it steps on every item to make sure that there aren't stairs under it (this is a problem in vanilla, not so much NH4 any more) and to see whether it's part of a stack of items 16:05 even if this means it has to go back like 100 tiles 16:05 because you can only see the top item of a stack 16:05 over exploring close unexplored area 16:06 my original autoexplore didn't do that, I think Un autoexplore might? 16:06 I know there were some changes 16:06 that bhaak tried to persuade me to add into NH4; I don't think I did but someone else might have 16:06 ais523: well it's moot either way in FIQHack 16:07 since you can see all items without stepping on it 16:07 https://github.com/Elronnd/slashem/commit/cfe3f733fcca67b33b29c8083707ae1be715f3d1 \o/ 16:07 the entire stack? or just the top item + the fact there's a stack? 16:07 (not visually of course, but you see an obect pile identifier, and object memory scoops up all info) 16:07 *object 16:07 You do have to see the tile, though. 16:07 of course 16:07 but not *step* on it 16:08 Yeah, this is a difference from vanilla. 16:08 Very noticeable in Sokoban, when items are generated under boulders. 16:08 -!- ri-corpse-san has joined #hardfought 16:08 yeah, 3.6 will just infoleak pile info 16:08 jonadab: boulders are special cased to never give pile data 16:09 in NH3 16:09 FIQ: is knowledge of the entirety of an object pile intended to be player-visible info in FIQhack at all times? what if you're blind? 16:09 ais523: you need to *see* the tile 16:09 or grope it if blind 16:09 but yes 16:09 whenever you can know the top object 16:10 the intention is that you should get knowledge of the rest too 16:11 right 16:11 that's a change from vanilla, just wanted to make sure you're OK with it 16:13 mhm 16:13 The alternative would be to have separate states for remembered as having this object and possibly others, versus remembered as having this object only, versus remembered as having these objects. 16:14 FIQ: Incidentally, you probably thought of this, but just in case: your object memory can handle if you remember there was a potion but were blind and don't know what kind of potion? 16:14 jonadab: presumably you just don't set dknown on the memory 16:14 Oh, is dknown the thing for "this object has been visually observed"? 16:15 jonadab: "description known" 16:15 Ah. 16:15 It _is_ mnemonic. 16:15 I just didn't know the mnemonic. 16:15 dknown automatically gets set if an item gets named while not blind 16:16 it can get set in a few other cases too, though 16:16 e.g. buying the item from a shop (the shk tells you what it looks like), or using a ?oID 16:16 Or seeing the object while not blind? 16:17 dknown automatically gets set if an item gets named while not blind 16:17 i.e. the game calculates what its name is 16:17 the object naming functions having side effects is actually fairly irritating in some ways, and IIRC that got abstracted out somewhat in NH4 16:18 Oh. 16:18 When you said named I was thinking #name 16:19 right, I realised the ambiguity after repeating my line back 16:22 [07nd] Luxidream (Tou Hum Fem Neu), 3423 points, T:5533, killed by a plains centaur, while praying 16:24 -!- Luxidream has quit [Quit: *poof*] 16:31 [07nd] sluggoman (Wiz Hum Mal Neu) chose a runed dagger to be named "Sting", on T:2122 16:32 jonadab: yeah it's handled properly 16:33 -!- Porkman has quit [Ping timeout: 246 seconds] 16:33 Ok, I figured. 16:33 and I use distant_name when referring to the names 16:33 to avoid setting dknown 16:33 Ah. 16:33 ais523: it was *not* abstracted out 16:34 eoto still breaks it 16:34 NH3 solved this bug with a hack 16:34 iirc fiqhack temporarily sets flags.permablind since it overrides even eoto 16:34 but yeah, fixing that would be nice 16:35 jonadab: distant_name avoiding setting dknown works by temporarily making you blind 16:36 neither 3.6.1, NH4 or fiqhack has addressed this 16:36 (3.6.1 changed it to some other hack to avoid eoto bugs, iirc a static variable, NH4 has no changes here at all, fiqhack sets permablind) 16:38 ah, I misremembered 16:38 fiqhack uses the same fix as 3.6.1 16:40 wow, lot happened while I was gone 16:41 ais523: I'd only be okay with encouraging golf bag strategy if the game didn't make it optimal to switch up your weapon half the time you see a new monster. 16:41 ^ Right, the tedious switch-every-three-turns thing would be very bad. 16:41 jonadab: war hammer already gets a Str bonus though... 16:41 same as other weapons 16:42 aosdict: Ah, hmm. 16:42 I should look at that, and look at how _much_ that is. 16:42 I think the thing to do there would be make it two-handed, and increase damage accordingly 16:42 There's a thought. 16:42 should slashing weapons really have a str bonus 16:42 That makes Valkyrie more like Barbarian, though. 16:42 (Edge case is Mjollnir, but that isn't a traditional war hammer anyway.) 16:42 WHich is already a problem. 16:42 shouldnat they have a dex bonus instead 16:43 *shouldn't 16:43 ^ 16:43 I don't like the idea of having a dex bonus on both to-hit and damage 16:43 Dex bonus should go to ranged weapons if anything. 16:43 FIQ: the original autoexplore had a simple greedy algorithm, just going to the next unexplored tile. this had the effect that the player often left a room before it was fully explored and then having reached one side of the map, returning to the other side which has only been partially explored 16:43 But I agree that all weapon types should not get the same bonuses. 16:43 From attributes. 16:44 Piercing weapons sort of deserve a Str bonus? I guess? 16:44 YASI: rapier and scimitar get a bonus from Cha, if your character can make a pun during the attack. 16:44 "dashing swordsman" 16:44 FIQ: I added a greediness for items and tungtn later added a little more greediness for dungeon features, stairs, and rooms. the latter should be in nh4 16:45 yeah 16:45 jonadab: EPI: dashing swordsman enemies who verbalize the same three lame puns every time they attack you. 16:46 rooms have a 2x weighting 16:46 "I shall pun-ish you!" 16:46 noninteresting things has a 10x 16:46 "It's been a slice!" 16:46 items, dungeon features, has 1x 16:46 lower is better 16:47 the 10x was just an empirically guess by me. it worked surprisingly well. 16:47 but why special treatment of items and especially dungeon features? 16:48 they seem completely noninteresting to "explore" to me 16:48 [07nd] sluggoman (Wiz Hum Mal Neu) eschewed atheism, by dropping 12 daggers on an altar, on T:3176 16:48 IMO, it would be useful for explore to _stop_ when dungeon features are first spotted. 16:48 But I don't really care, I don't consider autoexplore a useful feature, personally. 16:50 you are said that in vanilla item stacks are only identified when you step on them 16:51 huh? 16:51 items are not uninteresting to explore. you can only pick them up if you step on them 16:51 but why dungeon features 16:52 and yeah I'd modify the item thing to see if there is known items that would be autopicked 16:52 I think 16:52 FIQ: the player might conceivably want not to keep autoexploring and make a beeline for the feature 16:52 so stop 16:52 instead of vising the feature 16:53 also I think I want to remove travel stopping on engravings 16:53 Right, I can see stopping when something potentially interesting becomes visible. 16:53 oh I thought you were arguing that it should keep exploring when a feature is seen 16:53 and already known items 16:53 I can see an argument for travel stopping on an engraving that has not previously been seen. 16:53 But not subsequently. 16:54 I think 16:54 if I notice a change to an item stack 16:54 I want to re-mark it as interesting to visit 16:54 and stop travel 16:55 but otherwise 16:55 ignore it 16:55 it is really annoying to travel over i.e. the gnomish mines 16:55 with rando weapons and armor all over the place 16:55 ctrl+a helps here 16:55 but it could be better 16:56 Yeah. 16:56 I agree with that. 16:56 ais523: would you unset stepped despite this being incorrect in corner cases or make a new flag for this? level tile flags is rather precious save space-wise... 16:57 unsetting it doesn't seem too bad 16:57 after all, you can't normally see the stepped marking under items anyway 16:57 right 16:57 but it can look a bit odd 16:57 in case a monster decides to later on loot the pile 17:00 hm 17:01 I need to fix mimic handling in object memory 17:01 OH, man. 17:01 perhaps just give mimics a mx_obj 17:01 *an 17:02 Well, if the mimic is mimicing something, you'd remember the something, wouldn't you? (Unless you have PFSC.) 17:02 right 17:02 exactly 17:02 But if not, strange object? 17:02 Dunno. 17:03 strange objects should maybe not be remembered 17:03 but otherwise 17:17 [07nd] shadowcat (Bar Orc Fem Cha) chose an elven dagger to be named "Sting", on T:4211 17:25 [07nd] shadowcat (Bar Orc Fem Cha), 8619 points, T:4538, killed by Juiblex, while fainted from lack of food 17:31 -!- bouquet has quit [Quit: ChatZilla 0.9.93 [Firefox 56.0/20171006080225]] 18:03 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:04 -!- elenmirie has joined #hardfought 18:04 -!- mode/#hardfought [+v elenmirie] by ChanServ 18:21 -!- noty has joined #hardfought 18:36 -!- ri-corpse-san has quit [Ping timeout: 248 seconds] 18:48 [08un] elise (Val Dwa Fem Law), 34 points, T:324, killed by a hallucinogen-distorted sewer rat 18:55 [08un] elise (Arc Gno Fem Neu), 59 points, T:202, killed by a black pudding 19:03 [07nd] sluggoman (Wiz Hum Mal Neu), 2485 points, T:3544, killed by a giant ant 19:15 -!- ais523 has quit [Quit: quit] 19:31 -!- ri-corpse-san has joined #hardfought 19:32 [07nd] Eleven (Mon Hum Fem Neu) hit with a wielded weapon for the first time, on T:6119 19:36 [08un] elise (Val Hum Fem Law), 4453 points, T:3519, killed by a water demon 19:36 -!- ri-corpse-san has quit [Ping timeout: 248 seconds] 20:04 -!- ri-corpse-san has joined #hardfought 20:05 -!- tacco| has quit [] 20:30 -!- ri-corpse-san has quit [Ping timeout: 240 seconds] 21:22 [07nd] Grasshopper (Kni Hum Fem Law) killed the invisible Asmodeus, on T:47964 21:26 [07nd] Grasshopper (Kni Hum Fem Law) killed the invisible Baalzebub, on T:48043 21:49 [07nd] Eleven (Mon Hum Fem Neu) rejected atheism with a prayer, on T:12155 22:07 [07nd] Grasshopper (Kni Hum Fem Law) killed Orcus, on T:50005 22:11 -!- raisse has joined #hardfought 22:11 -!- mode/#hardfought [+v raisse] by ChanServ 22:19 [07nd] Eleven (Mon Hum Fem Neu), 6232 points, T:16002, killed by a rabid rat, while fainted from lack of food 22:50 [07nd] Raisse (Arc Dwa Fem Law) had Snickersnee bestowed upon her by Quetzalcoatl, on T:2949 22:55 [07nd] Raisse (Arc Dwa Fem Law) had Fire Brand bestowed upon her by Quetzalcoatl, on T:6176 23:01 -!- ri-corpse-san has joined #hardfought 23:01 :/ server is still down? 23:02 hm, server is semi-up, but dnethack, spork, and slex aren't working 23:02 the rest seem to work tho 23:07 [04gh] rikersan (Wiz Hum Mal Cha), 573 points, T:742, killed by a gnome 23:07 -!- ri-corpse-san has quit [Quit: Lost terminal] 23:11 [07nd] Raisse (Arc Dwa Fem Law) had Demonbane bestowed upon her by Quetzalcoatl, on T:10519 23:17 [07nd] Raisse (Arc Dwa Fem Law) had Trollsbane bestowed upon her by Quetzalcoatl, on T:11415 23:38 -!- noty has quit [Quit: WeeChat 1.9]