Archive for February, 2001

Server upgrade, new version of OSP, etc

By K2 on February 19th, 2001 at 8:14 pm EST

FINALLY!! I was able to obtain some high-quality ECC registered SDRAM that the game server’s mainboard likes :-) Drove down this afternoon and popped in two (count ’em, two) 256MB sticks of Infineon PC100 ECC registered SDRAM. The Hardfought server now sits at a total of 512MB ram. This plus a lil bit of tweaking of the virtual swap file and that disk thrashing that’d been happening when the CS port would get full appears to be gone… all the numbers look good. True test will be over the next week to see how it feels to everyone playing. I’ve already placed an order for another 512MB ram just like what I put in today… I’ll upgrade the server to 768MB for sure, may go up to a gigabyte of RAM depending on what I want to run on that box later on requires it or not.

OSP released a new version of their match modification for Quake3… 0.99s. This version has more bug fixes, incorporates some visual enhancements from the apparently now defunct q3comp mod, and also some nice features for those who play team DM in the teamplay.net Badlands tourney. The Hardfought CTF/DM/TDM Match port has been upgraded accordingly, so make sure you do the same. EDIT – Rhea just released version 0.99s1 today (2/20/2001) that fixes a few bugs… server has been upgraded accordingly.

Nexus had a few games last week… we played our final OGL RA3 match against CTF Owns U last Tuesday. They won. We have since taken ourselves off that ladder… not a whole helluva lot of interest :-/ So right now we’re strictly Classic CTF for Quake3. And speaking of CCTF… we played a couple friendly scrimmage maps with Immortal COIL a few nights ago, had a big turn out, too. We won both maps by scores of 7-3 and 6-3… both were pretty tight games. Hope to scrim them more often in the future.

I am going to bring up a CounterStrike Match port for sure, now that the server has more memory. One if not more of the Hardfought public Quake3 ports will be brought down to make sure there are enough resource available. More than likely the Team Arena and Instagib Rail-Only ports will get the axe :-( Which blows because that Team Arena port used to be the most popular TA port around for a good stretch. Interest in that ‘add-on’ has sharply declined. ID’s first flop? Dunno… anyways, I’ll let ya’ll know for sure when I get the CS match port up and running. Should be soon.

One last thing… read this thread… http://dynamic.gamespy.com/~cctf/ubb-cgi/ultimatebb.cgi?ubb=get_topic&f=1&t=000468 … racist bigots fucking piss me *OFF* … bah!

Have a good week peeps.

K2